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Nails

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Posts posted by Nails

  1. I've started a randomizer file, and the run is both extremely enjoyable and also really lame, for somewhat connected reasons.  It's really enjoyable breaking the game, but the randomness has made the boss fights so weak that breaking the game feels pointless. <blank move> was Night Daze, so my starter Darkrai had 2 slots of Night Daze. Leer was replaced by Spore, so running around early game a lot of mons just have Spore. I found a Xurkitree with Pollen Puff and it's Beast Boosting through every fight. My Brine/Fusion Flare Jellicent learned Quiver Dance at level 22, and we (I was screensharing with a bunch of friends) knew to level it up because we saw a Gastrodon use QD and through some careful detective work figured out that Water Pulse turned into Quiver Dance.

     

    Figuring out the stupid things we can do to break the game has been an absolute riot, I am a huge fan of that element of the gameplay. The issue is that it's all unnecessary. One of the best parts of Reborn is the difficulty, and the randomizer nukes that. The PULSE Tangrowth was replaced by a shiny Sliggoo. Gym leaders' teams no longer have synergy with their fields or their other mons, and even if the leader high rolled a really good mon there's a strong chance it will have a junk moveset. The player can spend hundreds of rolls sifting through random garbage to find a few gems, and the bosses are dealt 6 random mons and have no chance of competing with the player. I'm probably gonna just start up a new vanilla run because as exciting as the experience of finding stuff was at the start, the realization that the entire game is going to be a cakewalk is a total buzzkill. I feel like keeping boss fights/leaders/etc teams constant would fix this.

     

    Thanks for all of the work yall have done, I adore Reborn and I'm eagerly anticipating E19.

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