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Wolfox

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Posts posted by Wolfox

  1. The World of Remnant is an old one. We know the tales of team RWBY for as far as we are able. But what if I told you there was a threat to the world before Any of them had even taken a breath? What if I told you there was a team of Huntsmen and Huntresses who were able to stop the "Grimm Apocalypse"? You would be surprised at how this story goes...

     

    Welcome one and all! Thank you for opening this thread and I hope you all have a nice day. This will be my first (of hopefully more) attempts at creating and successfully running an RP here on the forums. And what will this RP be? Well, it will be a story in the World of Remnant. But from before any of the characters that we know and love have been born. Original characters, new scenario's, pretty much everything is new.

     

    Story:

    A hooded man walks into a Town. He looks beat up and when a someone asks what's wrong all he says is "Grimm...". The people in the town offered to aid him back to health, but the hooded man refuses, all he needs is a couple of people to aid him in the battle against the Grimm. The locals send a distress call, telling his story, to other towns and cities across the world. Now he waits in the tavern for the people to answer his call...

     

    Playstyle: while I wanted to do a Fire Emblem style RP first, I remembered that for that I need to be able to design maps, which I'm not. So we're gonna do a bit of a DnD Style RP (because that won't really require me to draw many maps). Combat will be turn-based with the Speed stat determining the turn order. so for example, if a Grimm has the highest speed stat that Grimm gets the first move.

     

    Guidelines: Character creation

    Most rules can be found on the sheet posted down below, but for the things that aren't there, here are the rules:

    Semblances: Semblances will be one of 3 categories: Passive, Support and Offensive. Support and Offensive semblances will have a cooldown timer when in combat. Passives semblances will not but will have a downside as well (like Qrow's Misfortune, it doesn't discriminate). This will be for balancing reasons.

    Weapon: here is where we get into the fun part, you can freely create any weapon you wish. it will scale with your stats. what this means is that it doesn;t really have a base dagame. deals damage purely based on your ranged or melee stat. so you won't have much need to ever try to replace it in a town. You can combine any firearm with any melee weapon freely.

     

    Please also send a Backstory and Characteristics sheet to me. Not only will that enable me to work with the character better but I personally love reading them.

     

    Here's the character sheet:

    Spoiler
    Name: just give the name of your character.
    Race: Are you a human or are you a Fawness? Note that Fawnesses come with up and downsides. They can have a little perk like for example better hearing or a better nose. But not all people in a town would be willing to converse with a Fawness.
    Gender: should explain itself.
    Romantic Options: If you wish your character and the character of another player or an "NPC" in a town have romantic options, let me know. Gender does NOT determine the romantic options by the way. Nothing here is out of the window. Note that I won't write the conversations between characters, that's all up to you (because it's YOUR character, not mine ;) )
    Semblance: Now we're getting into the fun stuff: Naming and creating your semblance. I suggest you're creative about it while keeping it from being overpowered (more news about semblances in the guidelines part).
    Weapon: Again, be creative. Do you want a giant mallet that's also a pirate ship cannon? it can be done. just make sure you follow the guidelines.
    Stats: At level one (where we begin) each stat will begin at 8, yet you'll be allowed to add 4 extra points to start and 2 points each level. for level one the cap of a stat is 10, from that point the restrictions are what you wanna put the most points into. Aim is an oddball in this rule, as the base Aim is 80. Note that Aim doesn't set the accuracy of shots or strikes. The cap for Aim is 95. Aura starts on 15.
    Aura: Determines your HP.
    Melee: Determines the damage you do with a melee attack from your weapon.
    Ranged: Determines the damage you do with a ranged attack from your weapon.
    Aim: Determines accuracy of Melee and Ranged attacks. Aim increases or decreases your accuracy based on the target's speed.
    Speed: Determines chances of double attacking and dodging and the order in combat.

    Defence: Determines how much damage you take.

     
     

     

    And here's an example sheet:

    Spoiler
    Name: Damon (The Hooded Man)
    Race: Human
    Gender: Male
    Romantic Options: No
    Semblance: Negative Effect: Damon is immune to direct effects from Semblances, both positive and negative.
    Weapon: "Eclipse": A greatsword with a barrel splitting the blade up to fire Dust Bullets one at the time.
    Stats:
    Aura: 16
    Melee: 10
    Ranged: 8
    Aim: 80
    Speed: 9

    Defence: 8

     
     

    Offensive Semblance Example:

    Spoiler

    Deals 3 times weapon damage to target. (3turn cool down)

     

     

    Support Semblance Example:

    Spoiler

    Doubles target speed for 3 turns. (4 turn cooldown)

     

     

    If you have any tips on how I could improve in running RP's, feel free to tell me in a PM. I would love to actually become good at running these some day. But that's all I'll say about the matter.

     

    The Sign Ups end next Sunday Morning (European time). I don't know exactly how many characters will be chosen (if there's even interest) but I'll send the chosen ones a PM once we're ready to start.

     

    Hope you have a good day/evening and I hope I'll at least see some of you back in the RP :)

  2. 2 hours ago, Kalnu said:

    I... never said the design was bad? I said it wasn't to my taste and explained why I dislike it.

    Litten itself wasn't based on that, it was a litteral fire kitten. Torracat was similar. Its only Incineraor itself that is based off a heel wrestler. The trailer featuring Torracat feels more of a hit in a jaw that wanted a quadruped fire starter. They didn't need to go with the heel wrestler direction at all. There has been drama over fire times since Tepig. 

     

    This game allows me to have custom sprites, why am I not allowed to exert that freedom? I'm not trying to make Nintendo change the design, nor am I trying to make everyone change incineroar in their own games. I'm just offering an option for a quadruped incineroar. 

    5

    I never said you did, I just went on a mini-rant about it because I have about 0 self-control

    in things like that

  3. Just be happy Incineroar isn;t a fighting type as secondary typing I'd say. it was designed the way it was for a reason and if you ask me it looks good. Like I seriously don't understand why it would be a "bad" design. it's based on a Heel Wrestler, Tiger Mask to be more accurate. So OF COURSE, it will look like a fighter. Never look a given horse in its mouth

  4. you're right, there are flaws with the mug, yet for someone who have never recolored abything but the flower on a floette I think I did a decent job, and at least I didn't make the hair light green with bright red as the darker shade...

     

    Also @Swordstar would you mind if I used the one your posted in that case and save what you told me as learning expirience in case I'll ever need to sprite something again?

  5. VI4Aa82.png

     

    "You point, my blade will do the rest."

    Spoiler
    Name: Jenn Maria
    Class: Swordsman Trainee > Mercenary > Hero
    Character Skill: Blossom
    Month of birth: Valen
    Personal Flaw: I won't do it: Jenn cannot bring the HP of an enemy that can't fight back to 0. This includes Priests.
    Personal Skill: Don't wait for me: If Jenn isn't within 3 spaces of Allies he gets +10 Critical.
    First Class Personal Skill: Bladeborn: When Jenn attacks using a Slashing Sword weapon, she gets +10 hit.
    Promotion Personal Skill: Old scars: When fighting armored units Jenn gains +2 base damage is added.
     
    Preferred Stats: Speed, Skill, Strength (Blossom)
     
    Weapon Proficiency: Sword (E)
     
    Level:1
    Total Level:1
     
    Progression Spent: 330%
     
    HP: 18 (50%)
    STR: 4+1 (50%)
    MAG: 1 (20%)
    SKL: 6+1 (60%)
    LCK: 2 (30%)
    DEF: 2 (30%)
    RES: 0+1 (30%)
    SPD: 5+1 (60%)
     
    MOV: 4
    CON: 4
    AID: 3
     

    Inventory: Wooden Sword

     
     

     

  6. alright, I'll edit this once I get the time.

     

     

     

    Edit: Here's the fixed sheet. Hopefully it's good this way.

    Spoiler
    Forum Name: Wolfox
    Character Name: Dallen Marris
     
    Age: 22
     
    Gender: Male
     
    Profession: Thief
     
     
    Appearance: Dallen is moderately tall, has brown hair reaching his shoulders and covering one of his eyes, usually seen wearing a sleeveless hooded jacket, opened, and a simple black shirt underneath. On closer inspection, you notice he has a scar on his left eye. People speculated over the origin of the scar, yet the only one who knows about it is himself.
     
     
    Personality: Dallen seems cold to others, almost like he doesn't care what happens to them. This is partly untrue, as he does care for those close to him. He's not a leader type of person, as he'll sooner follow orders than giving them. Even following orders isn't always his best aspect, as he tends to act on his own accord. He never believes in any holy powers or blessings. "If they weren't there when I needed them as a defenseless kid, why would they be there now?" being his outlook on them. The same can be said for Magecraft, as he never had the ability to study them. When teamed up with others he will risk his own neck to save others, as he sees his life as less important. He can be seen as a sadist by his remark
     
     
    Stats: [You begin with 10 stat points to distribute. You may have a 0 in a skill, but that causes you to automatically fail any check made with it. 2 Stat points are gained each time a boss is defeated you may not have more than half your total points in one attribute.]
     
     
     
        Stat Total: 10 ((update this when new points are gained.
        HP: 15{2 SP spend}
        Power: 2
        Intuition: 4
        Grit: 2
        Magecraft: 0
        Faith: 0
     
     
    Actions:
    Total AP Spend: 6
     
    Sheath Strike: Hit's one opponent with the sheath of the Sword. Deals 20% less damage but has a 30% less chance of getting dodged. Cooldown: 3
    Upgrade 1: decreases the damage debuff to 15%
     
    I'll be your shield, I guess: Dallen will take damage for an ally a Deaths Door for the next 2 turns. Deals 10 Stress damage to Dallen each time he takes damage for an ally. Cooldown: 4
    Upgrade 1: Decreases the Stress Damage to 5.
     
     
     
    Camp Skills:
    Total CP spend: 3
     
    Quick Wit: Dallen starts thinking about how he and his allies can make it out alive. He shares his plan with the others. Decreases stress by 15. Turn Count: 3
    Upgrade 1: Increases the stress heal to 20.
     
     
    Inventory:
    First Victory (Short Sword)
    Damage: 1d4 + ½ Power.
    Physical Weapon Type: Requires 2 Power to use.
    [It's a Sword, Duh!]: Slash Type Damage
    Advantages:
    It's sharp. Wanna feel?: Any living enemy get's one stack of bleed. Bleed causes 3%x the number of stacks.
    Deep wound huh?: Deals x1.5 damage on a bleeding target.
     

     

  7. Count me in

     

    edit: So I'm not 100% sure I have to post my sheet here, but I'll leave it here while I go work on the backstory (I like writing them~)

    Spoiler
    Forum Name: Wolfox
    Character Name: Dallen Marris
     
    Age: 22
     
    Gender: Male
     
    Profession: Thief
     
     
    Appearance: Dallen is moderately tall, has brown hair reaching his shoulders and covering one of his eyes, usually seen wearing a sleeveless hooded jacket, opened, and a simple black shirt underneath. On closer inspection, you notice he has a scar on his left eye. People speculated over the origin of the scar, yet the only one who knows about it is himself.
     
     
    Personality: Dallen seems cold to others, almost like he doesn't care what happens to them. This is partly untrue, as he does care for those close to him. He's not a leader type of person, as he'll sooner follow orders than giving them. Even following orders isn't always his best aspect, as he tends to act on his own accord. He never believes in any holy powers or blessings. "If they weren't there when I needed them as a defenseless kid, why would they be there now?" being his outlook on them. The same can be said for Magecraft, as he never had the ability to study them. When teamed up with others he will risk his own neck to save others, as he sees his life as less important. He can be seen as a sadist by his remark
     
     
    Stats: [You begin with 10 stat points to distribute. You may have a 0 in a skill, but that causes you to automatically fail any check made with it. 2 Stat points are gained each time a boss is defeated you may not have more than half your total points in one attribute.]
     
     
     
        Stat Total: 10 ((update this when new points are gained.
        HP: 15{2 SP spend}
        Power: 2
        Intuition: 4
        Grit: 2
        Magecraft: 0
        Faith: 0
     
     
    Actions:
    Total AP Spend: 6
     
    Sheath Strike: Hit's one opponent with the sheath of the Sword. Deals less damage but has a higher hit ratio. Cooldown: 3
    Upgrade 1: 1% chance to allow an Ally to strike the same enemy right after this skill resolves (free action). This strike is always a Basic Attack.
     
    I'll be your shield, I guess: Dallen will sometimes (25% chance) take damage of an attack that would otherwise bring an ally to Deaths Door. Even when he's at Deaths Door himself. Only works with adjacent allies. Increases Stress. Cooldown: Passive
    Upgrade 1: Dallen will always block attacks for an adjacent ally that is at Death Door.
     
     
     
    Camp Skills:
    Total CP spend: 4
     
    Just take it: If the party is low on food, Dallen will eat less or not at all depending on how much food is lacking. 30% chance of increasing Party stress by 10. Turn Count: 2
    Upgrade 1: Dallen has a 10% chance of finding something in his "Hidden Pouch" that he can eat.
    Upgrade 2: Decreases the stress damage chance to 25.
     
     
     
    Inventory:
    First Victory (Short Sword)
    Damage: 1d4 + ½ Power.
    Physical Weapon Type: Requires 2 Power to use.
    [It's a Sword, Duh!]: Slash Type Damage
    Advantages:
    It's sharp. Wanna feel?: Any living enemy get's one stack of bleed.
    Deep wound huh?: Deals x1.5 damage on a bleeding target.
    Downside:

    It's short.: Cannot attack far away enemies.

     

     

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