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Zane0144

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Posts posted by Zane0144

  1. I like the idea that cut can also kill the field or hinder it. You make an old move useful again and creatively hinder the field. Fire is so OP in this game though, it can destroy so many fields and boost its own field. Maybe we could add another way to hinder the field. Like freezing the plants over and hindering their growth.

  2. I'm sure some of the difficulty drop has been me knowing what to prepare for and such. But the new AI is definitely not helping. I am glad to hear it will be fixed later and then this game will be no doubt the best Pokemon game of all time.

    Also THANK YOU so much for fixing the order of occurance in battles so that things in double battles won't faint like 3-4 of my pokes in one turn. That combined even with the old super charolette would've made the battle much more manageable

    Can't say anything to that because I don't think the Ep15 gym will be the last level cap there will be . I haven't played Ep15 yet so I don't know, but are you saying that because you can only see lv 80 as the last number in the badge case or because of some other piece of information that presumably confirms there won't be further level restriction? I mean, in episode 14, the last thing we could see in the badge case was "75" , and yet the next number got added with Ep15. I always thought the current max level caps get included only with each new episodode, but I'm not sure

    I believe the developers only ever include the next level cap per update and not the final ones so that the game is more open ended for them to develop from. That way they don't have to plan the episode around the level cap

  3. It's really too bad some of these fields are used once or twice and never touched again. I don't want anything like this right now, but maybe in the future there can be some kind of fun house we go into that can reuse this field.

    To be honest a whole battle frontier area using each of these fields sounds amazing. It's a lot to ask in know. But it just shows how great these fields are when I'm left wanting more lol

    • Upvote 1
  4. I am still so disappointed that Mega Masquerain wasn't released.

    Bug/Water

    Ability (idk doesn't really matter to me, maybe regenerator? Hydration? Compound eyes?)

    HP: 70

    Atk: 60

    Def: 92/82

    SpA: 90/100

    SpD: 102

    Spe: 100

    A nice bulky bug, can boost Stats with quiver dance, burn with scald. It's almost like a water volc. It also has the benefit of being able to intimidate before it megas. And bug FINALLY gets a poke that can use water moves decently. Douse-drive genesect is such a waste

    • Upvote 1
  5. Alright, first off AMAZING episode, but I've expressed that enough in other topics, this is mono. Two major battles in this episode, Blake and Terra. And let me tell you Heracross was the MVP. Once Jynx and Frosslass were out of the way Heracross made quick work of Blake. I had even brought excavalier out of hibernation for the fight, but at the end of the day Heracross dominated. (Even though Excavalier was VERY helpful getting rid of jynx and frosslass to allow that to happen) Overall, tough, but manageable.

     

    Now Terra, oh BOY terra. I had brought back my Leavanny just for this battle to take out threats like Quagsire, but I was so taken back by how prepared RAWRchomp was set for my team. This thing is set to destroy me. Flamethrower OHKO's just about anything i throw out 'cept heracross. So, he was my strategy. I started off with Yanmega, it was easily able to Detect, get a speed boost, and one shot the Nidoking with Bug Buzz. Easy. Then, comes RAWRCHOMP. I go ahead and try and flinch it if I can. If not, Yanmega is dead and I go into Heracross. Megahorn and Close Combat each take out about half of it's health while doing rough skin damage to me. I go ahead and make her waste all of her hyper potions this way, but eventually the rough skin builds up and hera dies. From here I go into Escavalier, and use a revive while she one shots me with Flamethrower. Then, I go to Scolipede. Finish healing up Heracross, and if I live whatever rawrchomp does to me, I go ahead and megahorn it for some damage. Finally, Hera comes in and finishes it off. Now, the threat is finally dead! From here, Leavanny 2HKO's Claydol with X-Scissor, Hera kills Excadrill, Leavanny kills Quagsire, and weakens Hippowdon and Heracross finishes the battle off. Venomoth is there for extra death fodder.

     

    So yeah, this Garchomp turned half my team into death fodder just to kill it. It was a pain, but felt good to overcome. Very glad to see these bosses can be so challenging even late game :)

     

    Yanmega/Scorpio lv71

    (Insect Plate) w/ Speed Boost

    Detect

    Bug Buzz

    Air Slash

    Ancient Power

     

    Scoliopede/Draco lv 72

    (Zoom Lens) w/ Speed Boost

    Strength

    Protect

    Megahorn

    Poison Tail

     

    Heracross/Auriga lv 72

    (Scope Lens) w/ Guts

    Chip Away

    Brick Break (Now Bulldoze

    Close Combat

    Megahorn

     

    Venomoth/Apollo lv 71

    (Black Sludge) w/ Tinted Lens

    Bug Buzz

    Psychic

    Sleep Powder

    Quiver Dance

     

    Escavalier/Orion lv 72

    (Quick Claw) w/ Overcoat

    Reversal

    Iron Head

    X-Scissor

    Swords Dance

     

    Leavanny/Sickle lv72

    (None I forgot the item lol) w/ Swarm

    Protect

    X-Scissor

    Leaf Blade

    Calm mind (Because Leaf Blade was a special move in the gym batte)

  6. Another Gym Leader will join team meteor.

    Hm, well last I checked, Blake seems to use Ice. And we have an Ice leader already back in Spinel town. So, isn't Blake invalidated? Unless they decide they want to kill Serra for some reason. Which I highly doubt Bennet would let happen without a fight, seeing as he has ties with Elias/Team Meteor and would know about it.

    Also, Ame I have to ask. Is that a PULSE Clawitzer at the top of the site page in the heading? :)

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