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Pokemon Reborn Development Blog
Pokemon Rejuvenation Development Blog
Posts posted by Zane0144
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I wonder how effective it would be to just set up a quiver dance or two and Swarm Bug buzz my opponent to OBLIVION. This field is ridiculous. It looks like something Adreinn would have in looks. But the effects sound like allll Fern
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I'm crying ;_;
Bringing all the fairies and surf usersI mean, a noivern can probably really hurt her gym too. But Dragonite alone is going to be a nightmare
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Amplifield is OP!
Thank you Ame!!! -
Time to prepare my monotype teams for battle!
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Can't you also get litwick from radomus to Luna? Or was that changed?
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My biggest wish for any gen will be more bug types for my mono team
Also mega masquerain as a bug/water would be outstanding -
Hope this updates to ep 15 soon. Ame gave rock a blessing with slugma being moved between Julia and florina
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I'm sure some of the difficulty drop has been me knowing what to prepare for and such. But the new AI is definitely not helping. I am glad to hear it will be fixed later and then this game will be no doubt the best Pokemon game of all time.
Also THANK YOU so much for fixing the order of occurance in battles so that things in double battles won't faint like 3-4 of my pokes in one turn. That combined even with the old super charolette would've made the battle much more manageable
Can't say anything to that because I don't think the Ep15 gym will be the last level cap there will be . I haven't played Ep15 yet so I don't know, but are you saying that because you can only see lv 80 as the last number in the badge case or because of some other piece of information that presumably confirms there won't be further level restriction? I mean, in episode 14, the last thing we could see in the badge case was "75" , and yet the next number got added with Ep15. I always thought the current max level caps get included only with each new episodode, but I'm not sure
I believe the developers only ever include the next level cap per update and not the final ones so that the game is more open ended for them to develop from. That way they don't have to plan the episode around the level cap
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It's really too bad some of these fields are used once or twice and never touched again. I don't want anything like this right now, but maybe in the future there can be some kind of fun house we go into that can reuse this field.
To be honest a whole battle frontier area using each of these fields sounds amazing. It's a lot to ask in know. But it just shows how great these fields are when I'm left wanting more lol
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So the way I see it. We are battling Titania this episode and we can get larvesta with rock climb after. Cause volc would wreck Titania
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V-v-v-Volcarona!!!!!!!
:D 
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This is extremely helpful thank you so much! I'll be using this as a reference in future playthroughs and I'm very happy to see monotype gaining popularity around here.

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I have a request for Blake. Less blizzard on his pokes. It's incredibly powerful with his field effect and can wreck pokes when two of his just spam the move
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I am still so disappointed that Mega Masquerain wasn't released.
Bug/Water
Ability (idk doesn't really matter to me, maybe regenerator? Hydration? Compound eyes?)
HP: 70
Atk: 60
Def: 92/82
SpA: 90/100
SpD: 102
Spe: 100
A nice bulky bug, can boost Stats with quiver dance, burn with scald. It's almost like a water volc. It also has the benefit of being able to intimidate before it megas. And bug FINALLY gets a poke that can use water moves decently. Douse-drive genesect is such a waste
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Alright, first off AMAZING episode, but I've expressed that enough in other topics, this is mono. Two major battles in this episode, Blake and Terra. And let me tell you Heracross was the MVP. Once Jynx and Frosslass were out of the way Heracross made quick work of Blake. I had even brought excavalier out of hibernation for the fight, but at the end of the day Heracross dominated. (Even though Excavalier was VERY helpful getting rid of jynx and frosslass to allow that to happen) Overall, tough, but manageable.
Now Terra, oh BOY terra. I had brought back my Leavanny just for this battle to take out threats like Quagsire, but I was so taken back by how prepared RAWRchomp was set for my team. This thing is set to destroy me. Flamethrower OHKO's just about anything i throw out 'cept heracross. So, he was my strategy. I started off with Yanmega, it was easily able to Detect, get a speed boost, and one shot the Nidoking with Bug Buzz. Easy. Then, comes RAWRCHOMP. I go ahead and try and flinch it if I can. If not, Yanmega is dead and I go into Heracross. Megahorn and Close Combat each take out about half of it's health while doing rough skin damage to me. I go ahead and make her waste all of her hyper potions this way, but eventually the rough skin builds up and hera dies. From here I go into Escavalier, and use a revive while she one shots me with Flamethrower. Then, I go to Scolipede. Finish healing up Heracross, and if I live whatever rawrchomp does to me, I go ahead and megahorn it for some damage. Finally, Hera comes in and finishes it off. Now, the threat is finally dead! From here, Leavanny 2HKO's Claydol with X-Scissor, Hera kills Excadrill, Leavanny kills Quagsire, and weakens Hippowdon and Heracross finishes the battle off. Venomoth is there for extra death fodder.
So yeah, this Garchomp turned half my team into death fodder just to kill it. It was a pain, but felt good to overcome. Very glad to see these bosses can be so challenging even late game :)
Yanmega/Scorpio lv71
(Insect Plate) w/ Speed Boost
Detect
Bug Buzz
Air Slash
Ancient Power
Scoliopede/Draco lv 72
(Zoom Lens) w/ Speed Boost
Strength
Protect
Megahorn
Poison Tail
Heracross/Auriga lv 72
(Scope Lens) w/ Guts
Chip Away
Brick Break (Now Bulldoze
Close Combat
Megahorn
Venomoth/Apollo lv 71
(Black Sludge) w/ Tinted Lens
Bug Buzz
Psychic
Sleep Powder
Quiver Dance
Escavalier/Orion lv 72
(Quick Claw) w/ Overcoat
Reversal
Iron Head
X-Scissor
Swords Dance
Leavanny/Sickle lv72
(None I forgot the item lol) w/ Swarm
Protect
X-Scissor
Leaf Blade
Calm mind (Because Leaf Blade was a special move in the gym batte)
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Ame. You outdid yourself, so much applause! It's always worth the wait for these

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That was already there...
Oh my bad, I couldn't read the new type chart on my phone earlier lol. I am hyped!

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Ame, by any chance could you include Bug being super effective against Poison to the field? Or too late?
I don't mind either way but as a bug user it'd be cool 
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You should reduce the AI to gen 1 too so Dragonites use agility on poison types
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People worrying about Amaria >_>
If I can be charolette using bug. I'm sure you'll find a way

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Lanturn is freaking OP. Like extremely OP
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Ze wait, she is killing me! Please mademoiselle. Release ze episode!
(Jk take all the time you need
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Another Gym Leader will join team meteor.
Hm, well last I checked, Blake seems to use Ice. And we have an Ice leader already back in Spinel town. So, isn't Blake invalidated? Unless they decide they want to kill Serra for some reason. Which I highly doubt Bennet would let happen without a fight, seeing as he has ties with Elias/Team Meteor and would know about it.
Also, Ame I have to ask. Is that a PULSE Clawitzer at the top of the site page in the heading?

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Amazing as always

please set this field on fire
in News and Announcements
Posted
I like the idea that cut can also kill the field or hinder it. You make an old move useful again and creatively hinder the field. Fire is so OP in this game though, it can destroy so many fields and boost its own field. Maybe we could add another way to hinder the field. Like freezing the plants over and hindering their growth.