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Pokemon Reborn Development Blog
Pokemon Rejuvenation Development Blog
Posts posted by Sutoratosu
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Remi, Vale 9-25: Exploring to the North East
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The killing field was silent. Too silent. Despite his estimate, the soldiers didn't so much as stir. And the sheer number of the fuckers as well... granted, they technically had the advantage- this position would be easily enough defendable. But still, it wasn't that defendable; with numbers like those, they easily break through eventually if they charged.
"Neeeeeeeeeeeeeigh!"

"Hm? What is it, Lenneth" The pegasus wheeled about towards the east as they were just about to turn back and land, nudging her head towards somewhere on the ground. It took only a few moments for Mercadier himself to spot it...

"Well well, look what we have here. Tiny little path just big enough for everyone to walk, poorly defended and out of sight for the rest of them. Perhaps the jest Zant made will prove more practical than it sounded. Hmmmm yes, yes, if we coordinate this just right, it may work. Besides, I'm not eager to see why their waiting- next you know we'll be up to our necks in troops."
Snorting in approval, the steed wasted no time as she took off away from the main path, and Mercadier called out to the others as they road overhead

"There's nothing for us on that main road besides pain and misery. Too many of the damn bastards to just go charging in, and that's exactly what they're waiting for... probably for reinforcements as well. It's in our best interest if we take Zant's joke earlier seriously- the path east of here has scant but a few men. If we kill them and play our cards right, me and lenneth may well be able to get everyone out mostly undetected...

"or at the very least, there'll be far less incidents of people dropping like rocks than if we fight through the main road" He seemed to stare directly at, and through, Tekeshi with the last part...
F5
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Looks like Khepri has some competition...
and she's lost. Behold, my actual Tertiary!
SpoilerName: Oleander
Age: 26
Gender: Female
Sex: Female
Race: Blooded Witch (Human with first generation {50/50} Nymph Ancestry)
Appearance: A lithe young woman, standing at 5”7, with a heart shaped facial structure, high cheeks, button nose and laurel green eyes. Pale copper locks flow down to her mid back, almost seeming to shimmer under certain lights. She often dresses in a chestnut-colored tunic dress, trimmed in verdant-green, with an matching green shawl wrapped around her shoulders, and cuffed leather boots.
In her primal form, her clothing vanishes seemingly absorbed into her body, and her skin takes on a green hue. Her ears elongate to elvish tips, and her face takes on a sharper, more regal structure as the sclera of her eyes fades to black and her pupils shift color to a vibrantly luminescent emerald. Her hair shifts into a lush mane of leaves, while a shroud of foliage sprouts from her body, covering her bust, buttocks and thigh.
Personality: A young witch who grew up immersed in the old ways, Oleander was raised to use her power for the sake of preserving and protecting the world around her. Despite losing so much already to those who have forsaken the old ways, she strives to be both a better witch and human being than those who so utterly destroyed her home and her Kin, going out of her way to show what good will and compassion she can. She tries to keep her focus on the present and work towards a better future, but there are times when even she can become lost in the fury of the past...
Merit: 0
SpoilerHP: 24/24
Moves: 4/average dex
Stats: 21/21
Essence: 4
Constitution: 2
Dexterity: 4
Intelligence: 3
Resistance: 0
Strength: 2
Synergy: 6
Perks:
Polymorph: As a blooded Witch, Ole's retains many of the inherent abilities of her nymph ancestry, besides a mere Chaos Heart. Chief among those abilities is the power to change her shape into that of any creature she's seen before. Just like a Nymph, while in a different form she can be virtually impossible to distinguish from a normal creature of that species via conventional means. But also like the nymphs, quite easy to distinguish should steel come anywhere near her [The first time a user encounters a creature of lesser might than their own, regardless through combat, direct observation, or non-hostile interaction, they acquire a "Template" of it recording the stats, traits, and abilities of its species/race/etc. The user may use acquired "Templates" to change their current form to that of whatever species of creature is recorded in them- this can be done freely outside of combat, but requires the use of an action during combat. Shifting back to their true form can be done as a free action, and occurs automatically if the user is knocked unconscious or killed. Templates cannot be directly upgraded such as via merit; however, upon finding a more powerful variant of the Template's species, the user may overwrite the Template with that variant's traits.
While transformed via a template, the user gains access to the abilities of said template, but loses access to any gear besides Shards of Memory. They retain their number of Action Slots, as well as their Synergy, Essence, and Intelligence, While their Dexterity, Constitution, Strength and Resistance all change to that of the species in question.]
Heart of Chaos: Blank, formless, and full of nigh infinite possibilities, Chaos is the power responsible for forming the physical world, and it's mighty circulation from the stars, into the world, and back into the stars again is what is responsible for maintaining the world. All creatures capable of manifesting Arcane Might owe that might to the personal star they bear within their hearts, which just like it's brethren in the heavens, serves as a rift directly into the realm of Chaos from which all flows. Not all Hearts of Chaos are equal however, as the size and might of the rift varies with each individual... but those who are desperate, or foolish, enough to stretch the limits of their heart may do so. For a price... [The user possesses a Chaos Heart within them- essentially a personal portal to a realm of infinite energy and possibilities. By stretching the limits of their heart, the user may perform a "Breach" when casting spells; doing so will grant them a bonus of {Synergy} to a roll of their choice related to the spell in question (such as damage/healing, status checks, quality, etc.) but will require them to make a standard Essence Check. Failing this check causes them to suffer {Syn} pure damage in exchange for their boost; succeeding in the check causes them to receive the boost without penalty.]
Witch of Memory: It is not unheard of for those bearing a Heart of Chaos to manifest unique talents thanks to the arcane energies flowing out of them. After all, Chaos is a force of infinite possibilities, and is known to mutate into new forms with great ease. Oleander had to face the destruction of her home before her's manifested, but once it did she realized her soul was far more sensitive to the power of residual emotion and memories long past… and by fusing those imprints with raw Chaos, she could create shards of great beauty, and terrifying potential. [Oleander has an inherent sense for emotional and memory imprints tied to an area. Once per world, she may draw upon the imprints of a particular area and fuse it with her own power to create a physical constructs known as a "Shard of Memory". Shards of Memory are soul-bound pieces of gear whose unique powers vary depending on the emotional/memory imprints they were created from, and are the only pieces of equipment Ole can keep access to while Polymorphed. Shards are always created at level 1, though Oleander may upgrade them with merit, or attempt to craft existing shards into new ones by using her Synergy. She starts with one shard already obtained.]
Flaws:
Nymphbane: Ole's ancestry is stronger than most witches of the modern day, and while this grants her greater control over Chaos, it also curses her with their crippling bane. The marriage of something wholly unnatural- IE, Refined Metal -with the most basic building block of all lifeforms- Carbon -creates something that is simultaneously false, yet still bears the essence of life... Steel. An abomination in the eyes of the Nymphs. An abomination because it burns their skin from merely touching it, causing no end of immense pain and agitation. To bring steel into the domain of a Nymph and brandish it against her is among the greatest insults one can inflict. [Oleander takes 1.5x damage from steel weapons and attacks. Outside of combat, whenever her bare skin comes into contact with steel, she must make a Con save or take pure damage based on the amount of skin in contact and quality of the steel in question.]
Actions:
5 Actions
5 Slots
-ACTIVES
Entangle: Reaching out and extending their power over nearby roots, vines, branches, etc, the user ensnares unwitting opponents in place… [The user forces a Syn vs Dex check against the target. Upon failing, the target becomes "Ensnared" and cannot take any movement/melee-based actions until they succeed in another Syn v Dex check against the user, which they may choose to use their action to attempt. 2 CD.]
Transfusion: The user reaches out to the environment around them and gathers up the ambient life force flowing through it. Focusing on a target, they redirect some of the flow into their body, healing wounds as if they never occurred. [Restores 1d4+Syn HP. In areas lush with life, adds 1 more Di to the amount restored; in barren/lifeless areas, only HP equal to the Di is restored]
Treestride: The user walks behind a tree and to any onlookers seems to simply vanish, reappearing behind a completely different one that was nowhere near it. Sometimes, they don't even reappear at all. [The user may merge with any tree in their immediate vicinity. Once merged, they may choose to remain hidden in said tree or to teleport to another tree whose roots are directly or indirectly connected to it (The average root system is academically estimated to extend out approx. 1.5x the height of the tree). Emerging from the tree can be done as a free action; if the tree is destroyed, the User will automatically jump to another one in range. If there are no others in range, the user will be forced to emerge]
-PASSIVES
Forest Queen: [The user gains a 10% boost to all their stats when in Heavily Forested Areas, with a minimum of 1.]
The Old Tongue: The Dryad blood within Oleander opens her ears to the voices of nature's children. Where others would only hear roars and growls, she can discern intelligible speech. [The user may converse with animals as if they speak the same language. This passive doesn't take up a slot]
-TRUMPS
Tricks:
Revitalize (Trick): Oleander exhales a breath laden with her own vital essence onto dead and dying flora, attempting to infuse them with new life. [The user may make a Syn-based check to try and revive and heal dead or damaged plant life around them, with GM determined difficulty depending on the size and number of plants in question.]
Dance upon air (Trick): By tapping into the Nymph Blood flowing in her veins, Ole can easily glide through areas that would impede ordinary people, such as across the surface of a lake, up a steep hill or mountain side, over a pit, etc. [The user is able to project a thin barrier of air up {Syn/2 feet} beneath their body, and project their own power against said barrier as a means of controlled propulsion. This allows them greater mobility by hovering and gliding over obstacles such as steep terrain, pits, and water.]
Equipment:
Atropos (perk-backed): A Shard born from a place where many witches died, where chaos was allowed to pool and grow stagnant, corrupt. A place that symbolized the death of natural magic, and the world it sustained. At will, it transmutes into a vicious blade which can sunder the very bonds of chaos itself, disrupting the structure given to spells. It's crystalline face shimmers in the light, dancing with the memories of it's holder. [Soul-Bound. This Shard of Memory counts as a spell upon use. At will, transmutes into a vicious scythe that deals 2d6+Syn Magic/Slashing damage; upon hit, the user may choose to make a Syn-based check to dispel all magic-based effects on the target]
Witch's Hat: A wide brimmed hat adorned with many charms and trinkets hailing from many different places. It seems to radiate a strange energy... [+3 Res while equipped]
Reserve:
Ole's Known Templates:
SpoilerBlank Loadout:
SpoilerOleander
Current Template: True Form
24/24 HP
<Constant Stats>
Essence: 4Intelligence: 3
Synergy: 6
<Template Stats>
Constitution: 2
Dexterity: 4
Resistance: 0
Strength: 2Relevant Perks
Polymorph: [The first time Ole encounters a creature of lesser might than her own, she acquires a "Template" of it recording the stats, traits, and abilities of its species/race/etc. She may use acquired "Templates" to change her current form to that of whatever species of creature is recorded in them- this requires the use of an action during combat. Shifting back to their true form can be done as a free action, and occurs automatically if the user is knocked unconscious or killed. While transformed via a template, the user gains access to the abilities of said template, but loses access to any gear besides Roses of Memory. She retains her Synergy, Essence, and Intelligence, While her Dexterity, Constitution, Strength and Resistance all change to that of the species in question.]
Heart of Chaos: [The may perform a "Breach" when casting spells; doing so will grant them a bonus of {Synergy} to a roll of their choice related to the spell in question (such as damage/healing, status checks, quality, etc.) but will require them to make a standard Essence Check. Failing this check causes them to suffer {Syn} pure damage in exchange for their boost; succeeding in the check causes them to receive the boost without penalty.]
Slots: 5
Actives
Passives
Trumps
Tricks
Equipment
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Cheryn
"Beza," Cheryn called as she approached slowly, putting a gentle hand on the girl's shoulder "Beza, I found Caliber. I've handled everything now, it's alright, you don't have to be scared. We're gonna go look for some of the others who haven't been seen in a while. Why don't you go back to the barracks for now, wait there with the others until I'm done?"
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Arya
Arya ran her hand over one of the arrows, careful, almost afraid she might break the nigh-ethereal construct otherwise. She couldn't help but drop the formal expression by now, replaced by a look of amazement as the shafts danced with images of the fleeting past. Amazement, almost voracious curiosity, and just a hint of confusion,
"A Quiver..." she whispered "These arrows, they're like... nothing I've ever seen before. I don't know what to say, Mother Opium..."
Of course, the most obvious question in her mind was: where was the bow to fire them? But well, almost as soon as it came to her, so did the answer; She had called forward a copy of mom's sidearm, hadn't she? What would stop her from calling forward a copy of her own bow? Or of dad's bow? If bullets had been ineffective, chances were so would any arrows she conjured with her power. It was the projectiles which mattered, not the delivery system- afterall the gun had remained in hand even after the rounds shattered.
And with these...
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Arya
Arya nodded and strode forward. Her hand approached the jar, dipping beyond it's top, hovering ever closer to the surface of the liquid. There was a second of hesitation before her fingers actually made contact. But it was gone just as quickly as she took a breath... and plunged them in, almost immediately finding something hard and smooth and pulling it out of the vat as Helen had instructed...
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Turn 2
Ghost enters a Hymn State, Summoning Tama Vajra unto the field! Tama takes one look at one of the Lahmus (A) before unfurling his cape and blasting it with 3 explosive bolts of darkness, dealing [14] damage 3 times for [42] Damage total! Ghost’s Hymn Gauge drains to 15/20!
Victoria shoots Officer B; his armor takes most of the impact, only sustaining [5] damage!
Aurora fires some healing rays upon Walmond and Victoria, healing them for [18] hp each and curing Mira of her burn! She also regenerates 10 hp, her wounds healing completely!
Seeing a new, far larger threat enter the field, Officer B slings lightning at Tama Vajra! He promptly fines that the seal on Aurora is not as simple to overcome as wanting really hard to fry the giant man faced tiger! He bleeds for [8] damage, but it seems his cuts have finally clotted afterwards.
Walmond spreads the love as he heals himself, Mira, Navin, Empi, and Ghost for [16] HP Each! Lambda meanwhile taunts the abominations on the field, inciting Lahmu A, B, and Bel Lahmu B into a rage!
Mira spends 1 magra and heals herself for [22] hp!
Officer D cures Bel Lahmu A’s res debuff!
Soldier Squad A attempts to attack Navin after watching him reduce a grown man to tears(2,5,3,9,1)! Amazingly, he dodges each of their sword strikes, leaving the soldiers standing there both amazed and terrified of this explosive god of combat!
Empi gives Navin a little push! Sadly Mitsu is on an entirely different killing field and now fireworks go off between the two, but hey he gains +11 Synergy! It’s something, right! She also regenerates 6 hp for her hard work!
Soldier Squad B attacks! 1 strikes at Empi, 1 at Victoria, 3 at Lambda, dealing [15], [13], and [13] damage to them!
Lahmu A attacks Lambda with zealous fervor (1)! It charges the robot like a freight train driving it’s spindley arm into her chassis for… only [5] damage as it finds her mods break the game.
Bel Lahmu A manages to recover from it’s Acid bath and becomes airborne again!
DT Archer Squad B opens fire! 4 arrows descend upon Tama for [0] damage as they bounce uselessly off his hide! A stray arrow strikes Rampart however, finding a nice new home in one of the cops knees for the low low rent of [10] damage!
Rampart and Press open fire in hail of lead and glory, putting new holes in Bel Lahmu B, A, and Officer A for [28], [28], and [20] damage each! Presses careful marksmanship sends the Bel Lahmus tumbling to the ground, screaming in outrage!
Lahmu B strikes at Lambda (2) dealing [2] damage to her!
Bel Lahmu B lays screeching on the ground, flailing to try and get back into the air! Looks like it’s having trouble…
DT Archer Squad A fires everything they have into Lambda, 5 arrows dealing [10] damage in total as they barely make it past her defensive mods!
Officer A conjures and icy spear and fires it at Mira, dealing [5] damage to her and lowering her init by 1.
Officer C does the same to Lambda, dealing [6] damage.
Enma stikes officer B for [7] damage. He’s cursed, and looking miserable.
Kino fortifies Walmond and herself. Walmond has 16 shield.
Navin goes absolutely ham and fulfills Bel Lahmu B’s wish, sending it flying with fury and fire in the form of [59] damage as his ungodly punch rends flesh from bone, and completely annihilates the struggling creature before it can land.
The Castle fires on Lahmu B with it’s cannon, dealing [53] massive damage and covering it in acid that begins eating through its hide.
SpoilerGhost: 27
Victoria: 25
Aurora: 25
Officer B: 24
Walmond/Lambda: 21
Mira: 18
Officer D: 17
Soldier Squad A: 16
Empi: 15
Soldier Squad B: 14
Lahmu A: 14
Bel Lahmu A: 14
DT Archer Squad B: 14
Rampart: 10
Lahmu B: 9
Bel Lahmu B: 9
DT Archer Squad A: 9
Officer A: 9
Officer C: 7
Enma
Kino: 6
Navin: 6
Castle
STATUS
SpoilerALLIES
((Ghost 54/54, 15/20 Hymn)) Tama Vajra 100/100
Aurora 62/62
Walmond 48/51, Shielded (16/16)
Lambda 23/57, Defense Mod (50% damage reduction, 4/6 turns)
Rampart 47/57, Electric Current(+14 base dmg, 1/2 attacks), Lock & Load(+4 str, 1/2 turns)(+2 res)
Empi 41/62
Victoria 57/70
Mira 73/78
Enma 24/24
Kino 72/82, Shielded (8/8)
Navin 52/54, +11 Syn
Castle 1000/1000, Regens 30 HP each turnFOES
Officer A, Bruised
Officer B, Battered, Sealed (Basic Actions only, 1/3 turns)
Officer C, On Death’s Door
Officer D, fine
Lahmu A, battered
Lahmu B, battered, -5 res
Bel Lahmu A, Dying, Grounded (1 turn)Bel Lahmu B, Dead
Soldier Squad A (5) Fine
Soldier Squad B (5) Fine
Dragontooth Archer Squad A (5) Intact
Dragontooth Archer Squad B (5) Intact
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Arya
"..." Silence. For just the briefest of moments, the stoic mask that had been her face throughout their discussion was replaced by one of utter surprise once Helen explain the... contents. Nothing more but a widening of the eyes, raising of the brow, but telling enough. Arya gazed at the floor, no end of ponderings running through her mind. The events of not even the past hour played before her on repeat... and the memories of the gun took center stage. The Pipe as well- everything she'd tried. How it had all failed in the end, even the flashbang. How she knew things would've ended, had that strange girl not intervened when she did...
"...she'll be back." Arya said, raising her gaze back to Mother Opium. Her eyes gave the answer before her words, "she'll be back... and next time, she won't bother toying with me. Even with the powers you mentioned, there was almost nothing I could do against her. All I could do was try to run when given the chance, try to get us away from there... even that failed. Next time, there will probably be no chance. period."
With that said, she shakily rose to her feet, and despite the aches and sores still radiating through her, bowed deeply. So deeply infact, her torso was nigh parallel to the floor "After everything you've done for me and my father... after how long I've known Natalie... you don't have to ask, Mother Opium. I still have questions about all this... but if what's in that jar can grant me the power to stop future assailants, then I swear to you on my life: It doesn't matter who, or what, comes for her next. I will be waiting... and I will have no mercy to give."
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Arya's eyes lingered on the door, too late to bother saying anything by the time she was gone. In all fairness, Natalie had a point- every part of this seemed like something out of a madwoman's demented dreams or some authors realm of fantasy. But despite how fucking mental it sounded, Arya herself had been given far too much evidence that at the very least, something was happening. The wrapped injuries were proof that her little brush with death had been quite real, as was the bullet in her palm even now- it felt and acted the same as any bullet she'd ever held before. Miss Bates' eviscerated corpse had certainly been quite real; she could still smell the stench of burned flesh...
"I..." she sighed, turning back to Mother Opium, nodding in slight defeat "Very... well then. I suppose the most pressing question is... how this all even begin, how long has it been going on? How do goddesses end up reincarnating into human form, like you claimed? Or even dying in the first place, for that matter?"
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"I see no reason to stop you," the Rider had responded to Zant "Saves me the trouble of unloading his sorry arse myself. Now then, there seems to be a stragler over yonder, a heavier lance could be useful, the way things are going. Come Lenneth, let's see if he's stupid enough to take the bait..."
Vuln Self, Canto to E10
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Remi, 10-20; Exploring Westward
"Remi burn more grimm with hot fiya if have to. No skin off Remi's back. Would be nice if Remi and friends made it through without fight though...but Remi not get hopes up." with that said, the little Nopon kept Helios One at the ready, quietly creeping off towards the west and eyeing the cliffs for any sign of movement. Specifically any that suggested they'd been detected and an ambush was soon to follow.
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Remi, Vale 11.20; Exploring Northwards
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E10, Heal Hoshiko
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"Goddess fucking damn it..." The Rider cursed under his breath. It was really getting old, how often the Swordsman got his ass handed to him on a silver platter. Hell, all three of the engagements they'd had thus far- this one included, and he'd ended up a bloody pile on the floor each time. Even worse though, was that Mercadier had told him to fall back for this very reason "You had one job, boy. ONE..."

"Doran," He called out, "....I doubt I need to explain what just went wrong here. I'm afraid I must leave this straggler in your hands; someone has to get this fool out of here before he bleeds out. Again."
And with that said, Mercadier briefly leapt out of the saddle, picked Tekeshi up in a fireman's carry, and hoisted him over Lenneth's Back before taking off. No end of frustrated curses could be heard as he did... all Leneth did was snort, as unimrpressed by the bleeding warrior as ever.
Rescue Tekeshi... Canto to H8
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"Stellio Kontos, though most refer to me as the Ogre of Whitewall." was all stellio answered with "And it's called 'Armor', my good man. Keeps you alive on the killing field, you know? Just like it did against that rabble we put down outside; Did you by chance have any connection to the one who commissioned us to come here? Infact, better yet, care to explain where 'here' even is? I unfortunately can't tell one desolate wasteland apart from another these days."
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Remi, Vale 12,20
"Hom Homs get back! Remi take care of the rest!" The air around the little Nopon was hot as a bon fire, growing yet hotter still as another Grimm struck her and nigh immediately she'd returned the favor. Her plumage danced with the light of a pyre, body wreathed in flames and eyes shinning a deep amber- It was time, she could feel it. Stowing her weapon and almost fearlessly walking towards the grimm, she unfurled her earwings, slowly and surely. The majestic aura of flame only seemed to grow the closer and closer they came to reaching their full span... until finally, they did. And in that same moment, as Remi declared:
"Remi is Fiya! Remi is Life! REMI CLEANSE FILTHY GRIMM FROM WORLD!" There was a deafening boom. A furious sea of purifying flame spewed forth in all directions, seeking out and consuming each and every last Beowolf regardless of it's position. The howls the beasts had once uttered was quickly replace by that of the hellish inferno casting it's judgement about them all...
Remi Activates the Pheonix Heart, unleashing her semblance upon all enemies!
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"Oh look, bandits. How lovely, as if I wasn't already busy enough trying to treat that fever..."
Hold position
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Remi, Vale 12-20
Remi bounced away a bit too late from the Beowolf, sporting a new set of gashes on her ear-wings as they instinctively rose to block the strike. But such light injuries did nothing to deter her focus; Before she even landed from the failed evasive maneuver, she had leveled Helios 1 on the bigger Grimm and opened fire, searing two decently sized holes into it's flesh with a bright flash. The smell of something burning began to permeate the air as her earlier art began it's nasty work, and the Nopon breathed it in deeply as she surveyed the fight. Not even a full five minutes in, and it was already getting crowded... too crowded. Plenty of kindling...
"Remi have idea!" the fiery fluff ball called to everyone else "Friends ignore little grim, hit big grim from cliffs for now, focus on whittling down! Remi take care of little ones- Explode with hot fiya! Fiya hit big ones hard too, maybe kill if hom-homs bring enough pain!"
Remi uses a Basic Attack on Cliff Beowolf 9
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Remi, Vale 12-20
Basic Attack on Cliff Beowolf 8
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"Time to spit hot FIRE!" Remi already had Helios One off her back and expanded into it's full form. She took a breath, and as her feathers began to burn with dancing light she felt her internal stores surge forward. She took aim at the grim, and exhaled a searing torrent of fire into the blasting rod- to which the only response was Helios One's gems illuminating in turn, quite literally sucking the conflagration into its body with an ominous thrum.
Remi pulled the trigger, but jerked the weapon skyward at the last possible moment, firing a sphere of heat and light that ascended into the heavens... before it detonated over the Grim, raining down wave after wave of searing, biting flame that seemed to seek each and every last one of them out exclusively, clinging to flesh and fur like some hellish glue.
Corona Mass Ejection on all enemies
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Arya
"A Nurse won't be necessary. Thank you," Arya had said as she accepted the kit. She sat down and began to dress her injuries as the conversation progressed- taking the time to clean the dirt, soot, and other grime from her sliced calf and burned palm. It almost reminded of old times, when she was fucking about as kid and ended up getting hurt, and either mom or dad ended up patching her up. Didn't matter which one of them was around to do it, they'd both always try to turn it into a learning experience, teach her how to do it herself. Didn't matter whether it required a band aid or full blown stitches...
The memories almost brought a smile to her face.
Almost.
"Yes... I think I might have," She answered. Her leg and palm were cleaned and wrapped with gauze- probably would've been better and cleaner to stitch the gash instead of just covering it... but with the condition her hand was in? "She set herself alight and then tried to immolate me too. Fire seemed to radiate from every pore on her body as easily as sweat. Only thing that stopped her was... the girl who showed up. If she was even human at all. She said a lot of weird things, spoke to me in riddles... something to do with time, memories, fire... Love,"
She briefly glanced at Natalie. With all the details she already had, as she stared into those lavender eyes, the logical conclusion here became even more painfully obvious than it already was "She mentioned Purple too. And Penguins. Purple Penguins. And the Inquisitor kept referring to you as Nayru, even before she got into the kitchen. There's... something else too-"
She held out a hand, took a breath, and tried to focus. The memory of the first transformation, and one she had tried and failed to manifest in the kitchen, came to the front of her mind, and she used them as a launch point to try and replicate what she'd done not even an hour earlier. She brought up the memory of the gun- the memory she'd instinctively clung too in that desperate moment, and tried to... will it forth. She still wasn't entirely sure what she was even doing, for the most part her gut was guiding her. Quite literally in some regards, given as she tried harder she felt a strange... tug. Strange yet simultaneously familiar.
There was a flash of grey in her hand. A single bullet now sat in her empty palm. The same bullet that had shattered so uselessly against Kindle. She stared at it, and only sighed- had been trying to manifest the whole gun to show them, but fuck it. She was exhausted, even felt the beginnings of a migraine coming on from all this madness. And the fact she'd been able to pull something at all was enough proof on its own.
"I'm not sure how I even did it," she continued, "It just... came to me, once she started attacking. Somehow I... pulled things out of thin air, exactly how I remembered them. This replication, that flame aura the inquisitor had, what Natalie did in the kitchen with those knives... all of those are the type of power you mean by 'Inheritance', aren't they?"
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The young nopon till then had been busy stuffing her face from a bag of candies. Finally though she saw fit to take the ten seconds or so to stop and actually speak, once the others had gone
"Remi eat sweets, take sugar and turn it into fire. Then spit hot fire all over Grim," She stated simply. To accentuate her point she exhaled a small puff of flame that quickly dissipated to embers "When too much grim to spit hot fire at, Remi explode with hot fire! Strains Remi, but burns things, ALL the things, and drains their life force to heal Remi."
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Submitted originally via the discord, putting it here now that I have the time to tidy things up
SpoilerCharacter Name: Remi Fawkes
Age: 23
Race: Nopon
Personality: Called a reckless fool by some and a free spirit by others, Remi's Laissez Faire attitude has caused just as much trouble in her life as the freedom it's provided. Rather than angst or worry over the way things turn may or may not turn out, Remi prefers to simply going with the flow. Some might call it laziness, and they would be partially correct considering part of Remi's reasoning is to save both time and energy.The other part however, is because Remi realized one simple truth: Life is short, and often times brutal and unfair. If you dwell on it, the unfairness and brutality will stagnate and fester, and just drag you down even more. Simply shrugging it off and taking things as they come though, both keeps your spirit from dying, and keeps your mind clear for when the going gets tough and you're stranded up shit creek without a paddle.
Her love of all things even vaguely sweet is no great secret.
Appearance: A young Nopon bedecked from head to toe in feathers/fur of fiery gold and crimson hues that shimmer under low light. This shimmering gradually grows to a blazing, glorious radiance as her Semblance moves closer and closer to it's full power. Despite the regal nature her plummage gives off though, most of the time Remi can be seen with ditzy expression on her face as if she hasn't a care in the world... when she hasn't buried herself halfway into a bag of something sugary to eat her heart out, that is.Other: The effects of her semblance significantly raises her metabolism and her internal body temperature, requiring Remi to constantly feed in order to meet her bodies energy requirements. As a direct result she has a massive sweet tooth, given the massive amounts of energy found in high-sugar substances.
Stat Points: 0/30
• HP: 75/75 (30+3*Aura)
• Aura: 15 (5% dmg Redux)
• Dodge: 5
• Ether: 10
• Semblance: Pheonix Heart: Remi has a "Phoenix Gauge" with a max value equal to 3*Aura. 50% of all Magic Damage she deals or receives fills the phoenix gauge. She may activate her Semblance to reduce her HP to 0 and empty the gauges current charges, but perform an AoE Attack equal to the amount of charges and healing herself for 1/4 the damage dealt by said AoE.
Weapon Name: Helios One
Form 1 Appearance: A device which appears to be the bizarre lovechild of a Gun and a Magic Wand- One might call it a Blasting Rod. It is fashioned of pearly white metal, with a number of burning Ruby's and red accenting decorating it's length. Ominous crimson light emanates from one end of it- the business end, which spews hot volleys of searing hot light and fury when the trigger about 1/4 the way up it's length is pulled. When not in use it can collapse into a cylindrical canister which Remi straps to her back.
• Type: Magic
• Power: 25
• Hit: 30
• Crit: 5
Art: Corona Mass Ejection- Inflicts Blaze 4 (10%) on all enemies for 3 turns. 6 turn CD. -
The rider kept his eyes on the situation to the north, weary as he sighed. Yet again, it seemed like the swordsman had bitten off more than he could chew- the fool looked ready to fall over at any moment. And once he did... there'd be nothing to stop those lapdogs from tearing into Oliver and Kiran. Gripping his lance tightly, all he had to do was shift forward, and Lenneth was already taking flight. He flew over the other's heads, calling out to the boy with the axe as he passed...

"You there, Doran, yes? I do beleive our friend has bitten off more than he can chew... and once he chokes, it won't be pretty for those two-" he gestured to the two non-combatants still standing near the door "help me shore up that northern front, would you?"
And without waiting for an answer, he'd turned to the former prisoners "As for you two, start heading south towards the others. Try and keep yourselves close to the center of our group if you can, makes it much easier to keep these dogs off you."
Give orders to Oliver and Kiran, then head to D7, Autokill the Initiate
With that said, he flew off again. The sound of furiously beating wings, and the yet more furious neighing of a steed was the only preamble to their arrival Tekeshi and his sparring buddy got. No sooner, a shadow descended upon both of them, and the head of a lance lashed out at the enemy swordsman with all the force of a diving Pegasus behind it, reducing the man to little more than a skewered corpse. Nigh immediately his sights were on Tekeshi as he pushed the body off.

"You certainly have a knack for getting into trouble like this, don't you? I admit, it's almost impressive that you're not on the ground right now, given your track record... but this stunt was reckless regardless. Last thing we need is someone rushing off alone trying to be some sort of hero. Regroup with the others before you fall over from those wounds. "
[IC] ✗enoblade Remnant
in General
Posted
Remi, Vale 9-26: Exploring due North