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Post Comments posted by Amethyst
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On 4/14/2022 at 4:52 AM, Rogue said:
Quick qs for the devs - when online functionality comes back, will online double battles be included? As much as I love the online single battle functionality of reborn, double battles are more chaotic and awesome. I hope double battles wont be too much of an issue to be implemented.
Thanks to Perry, doubles have been implemented for online!
1 hour ago, Krellian said:Honestly, i thought you girls were european, you know?
no.................. we just have disaster sleep schedules.................
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16 hours ago, Pemseles said:also about bug reports; i hope the way we're gonna have to report them is similar to how rejuv did vor v13, just a google answer thingy. its quick on our end and we have 1 place to check if any bugs have already been reported (in a drive spreadsheet iirc). id imagine making a new post to the forums is going to be hell for both parties to manage and sift through
We will be continuing to take bug reports in the forum! I watched Rejuv's release and didnt feel super optimistic about the spreadsheet myself. But new forum features will show duplicate thread titles to help reduce that, and we've got some folks who are handling the sifting for us. So far, it's been great.
16 hours ago, Tobi said:Old players who want to experience the good old difficulty of the game, what can they do? There was a discussion about potentially passwords-use hinting towards that end, some time ago.
The "good old difficulty" really hasn't changed that much. If it feels easier, you've probably just gotten better as a player. But if you do want to push the envelope that much further there are a handful of passwords that can give enemies a numerical advantage. I've heard good things from testers about the "fullevs" password for this.
15 hours ago, Shana said:Is it okay to stream the community release n twitch?
We are not going to be enforcing the content to stay within the community, so you are allowed to stream it as you wish. But if a personal request makes any difference to you, I would rather you either make clear that it's still a beta version, or just wait until the public release (especially if you have a large audience).
14 hours ago, IGNAT1US said:Will there be a place to report spelling mistakes, or will you focus on actual bugs first?
There will be a dedicated typo thread~
13 hours ago, AtheaOfAltea said:Is there actual, genuine concern about big man Reggie showing up and shutting down this whole operation? I'm amazed Reborn has lasted so long without coming under fire, is that actually a possibility that it might happen?
It is a distinct possibility, which is why we waited to finish postgame before releasing. I think if we were going to get shut down, now is the most likely time to do so. Still, I hope Nintendo can continue to show some good faith to fans and look the other way, especially now that their franchise is now more and more going in a different niche direction. I've been told by a lot of people that Reborn has helped get people back into the franchise, but everyone involved walks a very thin line here.
12 hours ago, gilam said:Q: this game still used HM? i know there will be mode for this
but still i wish to know.
The mode you're thinking of is probably the "easyhms" password. We do still use HMs as normal beyond that though. I do recommend that password in general.
11 hours ago, Pemseles said:Also, for teambuilding's/completionist's sake, is there going to be a document of some kind that contains all wild encounters in-game?
I hear some cool folks have already compiled such a thing from testing!
10 hours ago, Finglid said:So is it possible to somehow exchange pokemons between characters on a same account? I would love to get them back (at some point) to both save time on grinding and just for sentimental reasons?
If nothing else, you could always have a friend trade them between your save files
10 hours ago, Krellian said:Ah, i have a question: You girls are DEFINETLY going to make a live or something to celebrate such event right? Maybe an YouTube live or something, but you MUST do something to mark this milestone!
Interesting idea. What do folks usually do on the celebration streams, just chat?? It's been a while since we've had a stream so it probably wouldn't hurt!
9 hours ago, Risakisa said:On a less serious note, if I were to participate in the beta, and use the debug menu to give myself master balls and set the IVs & EVs etc, would my bug reports still be considered valid? I'd like to contribute/participate, but I've played pokémon since yellow, and I've spent far too much time trying to catch pokémon, let alone doing training and breeding.
One of the focuses of our testing time has been to implement enough QoL features that you don't necessarily have to to turn to debug in order to not suffer through grinding EVs and such, so I hope you'll give some of those new features a try before jumping straight there... But if you must use debug... You're accepting the responsibility that we don't find out about it. It is very possible to create gamebreaks and such with it so be responsible, keep it to yourself, and verify any reports you would post still happen on a non-debug copy.
7 hours ago, bruhtonium said:I am also hyped about how they will official announce the game. WIll it have rejuvenation level trailers and encrypted codes or something else entirely ?
Although Rejuv's stuff was very fun, we don't have anything like that planned.... I just want to get the game out and functional and not perish. Trailers like that also just draw too much attention at this risky point.
5 hours ago, Tigerlittle9 said:How does one get access to the community release version? will a download link be posted or is it top secret for exclusive VIPs only?
A new section will be visible to those with forum accounts where it will be posted~
2 hours ago, HelpMiiPlease said:Are the PBS files going to drop with the community release or are they going to come out with the full game?
I will probably try to hold onto them until the public release. If you're a modder who would need them to update your content or something though, I am willing to share.
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I missed the quote but to the person who asked if Mac is compatible with Online-- I believe it is now.
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23 minutes ago, CURIE said:I wrote like a paragraph of how I personally feel like the game's story suffers from TL;DR syndrome a month ago, forgot about it, I come back, apparently it started a whole shitstorm and this guy in particular is still going off about it. Imagine if I had used 5% of my power
it's really funny that you come in here trying to posture over an admin and dev, but get her gender wrong in the same breath. it really demonstrates the extent to which you've put in any effort to understand the people you're complaining about.
could you maybe consider applying 5% of your power to good faith, positivity or better community interactions instead of cynicism and humblebragging about dragging down a comment section yet again? or is that too much for you?
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On 1/17/2022 at 10:41 AM, Disalign said:
Made an account literally just to post congratulations for getting so close to finishing this massive project. Love Pokemon Reborn!
Although I in the process of validating the account, I couldn't help but think of a few questions, namely fi there are any specific pokemon that can be mentioned that could be obtained earlier in the game due to the small shifts? Such as, for example, Swablu being obtained earlier than just via headbutt in the aventurine woods?
Also love the new agent! Adore this game, really.
ty~ and yeah like swablu is now available pre-julia!
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18 hours ago, Gaunt said:
The "low availability" of Pokemon in the beginning is pretty much consistent with the story no? Why change that? Or did someone whine about their favorite mon not being there? Anyway it'll seem strange hearing many NPC complaining about Pokemon leaving when you'll have so many of them running around.
I think you're overestimating how much about the availability has changed. A few neglected mons are now earlier; that's it. This is normal tweaking we've done with basically every episode
18 hours ago, gilam said:Will there be an open beta as in previous episodes?
Yes! We call it the Community Release and frankly maybe we should stop calling it that. But, it will be available to anyone with a forum account.
4 hours ago, Gentleman Jaggi said:"We've taken old files into consideration, so if you are starting e19 from a completed e18 file, rest assured you will not be confused by missing their prior context!"
There's only two interpretations I can pull out of this at the moment:
First "Ace's presence will leave no significant impact on the events of Ep19. Their role will be wrapped up as of Ep18's content without significant changes to key events involving them."
Second "The game will go out of its way to fill in the player on any events that Ace's introduction has had sufficient impact enough to be important to be aware of."
The first leads to doubt regarding what siginifance Ace will be carrying in the larger plot, the second just seems clunky.
If I can offer an alternative, that perhaps their addition can help execute the existing story better?
4 hours ago, HelpMiiPlease said:Are the locations of certain mega stones going to be changed? Like are some low tier ones like banetite and altarianite going to be made available sooner and stuff like houndoomite getting pushed back?
Most are the same but a few have been moved up. Bannetite is already like literally one of the first ones yet get though in current version, and always has been, lol...
17 minutes ago, FutureSight said:If you're talking about the image on the sidebar, there's no context of what this is even talking about, and I'm sure they're handling it fine. Besides, ultra-unfair-hard difficulty isn't everything, and if that's what you want I'm sure there will be mods for it, or those passwords I've seen them mention a few times maybe!
This is a good response. The sidebar is referring to postgame stuff which has been played by about 2 people so far and in its un-nerfed state was absolutely not a good balance of fun vs difficult. Obviously there are going to be people who prefer that to lean more to the difficult scale, but we are balancing for the average target difficulty of the existing game. We are also keeping those people who prefer difficulty in mind via passwords and making nerfs that said passwords are going to be able to, themselves, revert for a given playthrough for full intensity.
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2 hours ago, Shogun said:
Have some of the mods that people have made, like those in the swm mod pack, become baked into the base game, or would we still need to add them separately? The main ones I can think of that could be put in the base game are the set weather, bag sort, stat change overlay, and exp share all. I understand if it was chosen not to do this because it would give players more of an option to choose whether or not they want these features in their version of the game, but I just think having a few in there could be a nice benefit.
EXP All is in, and a couple other quality of life mods that we've seen appropriate to integrate. We looked at Bag Sort but it appeared to be a Whole Thing so we are leaving that to a mod. Set Weather isn't really appropriate for the vanilla game imo, and the stat change overlay is something that I think is a little too clunky for me to want to add it as is but if I were going to spend more time with the project I would probably look into redesigning stat change overlay to be prettier and more compact. I had had some thoughts about doing that anyway, but, like... no i need to move on for my own sanity.
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2 hours ago, VoidlitAudino said:Retroactively adding a new major character in the final update is a pretty crazy decision indeed, but I trust you to be able to pull it off well! Is Ace a 100% new character of your own creation, or were they created by the roleplay forum or whoever it was that created the other Team Meteor characters? Anyway, I was already to start from the beginning with e19, so now I'm even more excited to see how everything has changed!
Great question! Ace's name has roots in the old Team Meteor backchannel roleplays. Back when I first started the project I asked for Will to give me a handful of admin characters, and Ace was on that list but I actually dropped them because I was worried about, say, bloating the villain cast. I ended up regretting it pretty early on though because we just end up fighting taka and zel back and forth for a lot of the early game, lol... Anyway, their name and origin has roots there but the original ace was just kind of brooding and boring and edgy, and don't we have enough of that? So we took the opportunity to reinvent them into an entirely new character based on the name.
2 hours ago, Eagleby18 said:My point is less “make him more relevant” and more “why even bother with the character in the first place, Reborn’s story is bloated enough as is”. And yet the devs seem to think the problem is that there wasn’t ENOUGH bloat!
Hi! You're welcome to dislike the the decision to add a new character, but please be sure to not misgender them. I understand accidents happen but you can show respect to non-binary people by adhering to characters' pronouns. The opposite comes off as very rude to our enby friends in the community.
Your frustration is noted though, and while I have doubts as to whether or not anything I can say will belay you of it, it's not a concern I'm oblivious to (as the above history might suggest). Yet, when doing the updates I saw a lot of room for them. The early game content in current version is super light and thin; more interactions and characters to bounce off of can help things flow and set other elements up, and pushing unnecessary scenes off to the realm of being optional means it's in the player's hands just how much of the story's extra content they want to concern themselves with. The existing characters are spoken for, and I think it's worth considering that the flaws in the story are more structural as opposed to just "too many characters".
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i've been working on the AI for six years and still learned shit from this post
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11 hours ago, Dreamy said:
also ame as someone who can see when this happens have you considered like, writing in a word doc and then copy pasting it into the forum editor?no
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15 hours ago, bloo123 said:
If you're looking to cut down on general tedium and needless backtracking, might I suggest making a set of stairs here to replace this rock climbing wall? The player has to go from fiore to the circus multiple times and having to go through the canyon and grass every time is a little annoying. Its not like I would ever use this part of the map currently since by the time you get rock climb you already have fly which is a much more efficient means of travel.
If you can include more fast travel options for certain sections of the game, similar to being able to fast travel with radomus and co. back to the castle after dealing with adrienn and el that would be nice for qol, A couple of instances off the top of my head that make sense would be after saving victoria from aster and eclipse at the bottom of the grand stairway and going with her to shelly's place and going with amaria from the harbor to break into the factory, etc.
Another thing that I figure would be appreciated by players that replay this game is if you can make the void segment after the glass gauntlet an optional choice to go through. This section mainly serves as story and lore dump which is nice on the first playthrough, but gameplay wise is a bit uneventful and drawn out? That's a creative decision I am less inclined on making a judgement call on though but just wanted to bring it up.Didn't mean to tell you how to do your job, so sorry for rambling. Thanks for trying to streamline gameplay even if it is just moving a tree or two, truly makes a difference.
good suggestions! that bit of route 2 is definitely already on my mind, and i think you'll definitely appreciate the tune of a lot of the early changes. in addition to fast travel in a lot of those cases (already got the stairway for instance), we cut a lot of the running around between shelly and kiki in general and i've been trying to put a focus on streamlining + reducing railroading for just story purposes.
although i agree with you about the void, i don't think i can do that. there's also some extra stuff in there now too that would complicate that idea...- 4
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1 hour ago, Rendolf said:
Looking fancy! Semi-related question: are you going to do revamps for any other characters or just the MCs?
ok i totally should've put that in the QA in the first place edited in now but yes some others are getting vamps
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On 9/24/2021 at 1:14 PM, Proto65 said:
Anyone else wondering what we are waiting on. Does the counting down list of side quest mean that the next episode is coming soon or is it part of the bulk of what's left for episode 19? I assume i am not the only one waiting for an estimated release date.
I'll be making a post about what's left to do after we actually finish the quests, because I'm sure a lot of people will be asking the same thing. However, I at no point intend to promise an estimated release date. Even just testing is going to take anywhere from weeks to months and I do not intend to rush it.
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7 hours ago, Anjuna said:
As someone following this project for the past.... 6 years now, I think? It's incredible how much you guys progress as developers with each passing year. If this is meant to be a remaster of the PULSE tangrowth fights, I'm all for it - it looks incredible
Is it unfair to expect more sprite reworks for the coming update? I think a few trainer sprites (Cain, Victoria and maybe the male players characters) could do with a little touch-up to bring them to 2021 . If not, that's a-okay!
Victoria and Cain have already gotten glow-ups. Maybe we'll show them off sometime.
also yeah guys they're just flower decorations on the wall, yikes.
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On 4/3/2021 at 11:25 PM, Dreamy said:
but..... does it go spinny?
You bet it does
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On 3/12/2021 at 7:33 AM, Scy Guy said:
I'm fine with Zeraora being in Chrysolia Cave
you get it.
On 3/11/2021 at 8:15 AM, Vinc2612 said:Does it mean that the 9 remaining UBs won't be in the game, or that they just won't get their specific quests?
they will still be in game like that other person said, yes, just not full quests.
anyway ty to everyone for the support as always, i do appreciate it all a lot ~
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On 2/1/2021 at 12:21 PM, wcv said:
Sorry if this was answered and I just can't figure it out, are Megas not allowed in any of the Nightclub events, or just in specific ones?
Specifically, will Megas be used in the Rush mode along with legendaries?Megas aren't allowed in Battle Pavilion or Battle Factory. They're legal and will appear in the Rush Challenge, Theme Teams and Mix 'n Match
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On 1/27/2021 at 9:03 PM, HelpMiiPlease said:
Question, are megas and alolan forms for the npc teams still broken or are they working? Also does the X league pain train teams carry over to the 6v12 battles?
Thank you, have a good day
If you mean for battle pavilion/factory teams-- megas are still forbidden and we don't have a way to specify which form a Pokemon will be when it's pulled, but there are sets for alternative forms as well so you will see some of those from time to time
boss rush teams current aren't available for mix and match... but it's possible we could get that in by the end of development. we'll see.
On 1/27/2021 at 9:42 PM, sayar said:I have a question
It is now p much clear that the nightclub is reborn's battle frontier
And there are gonna be 4 facilities
Buut
Are there gonna be frontier brains?
Nah, it's not an official frontier, and 3 of the things are character-based anyway. The closest thing would be the minibosses but those are kinda one-and-done smaller deals rather than the full Head Honchkrow
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On 1/24/2021 at 6:21 PM, Centauris91 said:
Hey Ame,
Long time no see. Thank you for the update. I haven't been here in a while. The pandemic is rough, and Reborn is one of the few glimmers of hope I have left.
Forgive me for asking: I know there are no plans for Gen 8 in E19, but even if they are implemented in the (distant) future, will the moves not available in Gen 8 be retained? Like Pursuit, Psywave, and a whole host of other moves and mechanics. What's going to happen to the competitive balance?
If this has been answered before, I apologize for asking.
don't entirely know! i don't think we'll be deleting any moves entirely, especially for the sake of pokemon that haven't had their learnsets updated for gen 8 yet or whatever. but i also don't feel like i can make promises about stuff right now because of all of that is so messy
as always, we'll do our best to keep to canon-- but now that canon has holes in it we don't know exactly what that means either.
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On 12/27/2020 at 2:11 AM, aaa said:
most rewarding pokemon game ive played and 1 of the top 10 i have ever played already download starlight and loving it. look forward to everything you guys do never stop. if there is a donations bar let me know would love to reward you guys for the hours of pain and love i have for your stuff.
hoping i'm not too late here-- there is such an option! you can support the project and get updates about here! the site says starlight, but it's reborn too~
https://www.patreon.com/amethystvl
tysm for thinking of us!
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i appreciate u cass
and yeah
i have so many regrets
i've committed to them, but regrets nonetheless
i really appreciate everyone's patience herebut have a snippet of one of starlight's maps just so you can see a little bit of what we're working on here.
we're getting there.
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hi guys!
so yeah uhhhh
i will say in the first place i get what why you're bothered by this. it isn't our intention to disparage the work y'all have done on the engine and fangame community. i hope that it's plain that i really appreciate all the effort y'all have put into this
but, personally when i shoot the shit about essentials i am saying that with the understanding that- this is a code base that has been maintained for, what, over a decade
- has changed hands multiple times in that time, including people of various skill levels (especially on our parts)
- and has to keep pace with one of the most convoluted, bloated battle systems in existence
- which has, itself, repeatedly changed over the years and (unfortunately) shows no signs of stopping
thinking of it like this, i feel like there is literally no conceivable way that despite all human effort this will ever not be at least a little bit of a disaster.
what my team and i are saying here is not meant to be an attack on the engine or anyone who maintains it, but rather sort of just venting frustrations/making light of the reality of the clusterfuck that this scriptset is by its very nature
i recognize, however, that to many people it may not look like that, and i am so sorry if this has ended up spilling over into your communities or has led to you having to put out fires. personally i'm definitely willing to make an effort to clarify in the future so that that isn't an issue.
we are well aware that a lot of the changes we're making here are reborn-specific. i have mixed feelings about some of those* but ultimately us doing those changes are something we're doing for our game, and talking about here to our community. most players of the game don't necessarily care about how efficient essentials itself is, but lag is a common complaint for reborn specifically (probably because some jerk decided to go and make unreasonably large/busy maps in a game with way too much content already who the fu--).
we know that we're running on an old version, but the issues still exist for us, so the improvements we're making for our game here is relevant to the audience we're posting to.
but like if we were going off and posting all this same shit in pokecommunity, i'd definitely be mega concerned too.* some of those mixed feelings are because i'm aware there are projects out there that base off of reborn directly rather than essentials. however, for that same reason, the optimizations we're doing here may be particularly relevant to those developers too. that's also why we've been posting them frequently.
and yes, a lot of this is still in testing. i appreciate the catch on the ability issue! we'll make sure to take a look at that! there's still a lot of testing on all of this stuff that has to be done, but i think many people enjoy reading along for the journey-- especially since we do try to have some fun with it. we are in the entertainment business here, games or otherwise
so i hope there's not too many hard feelings here. cass is gonna follow up with some more specific points i think.
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oh, interesting. we'll have to keep an eye out for that. that said, ideally i would like to be able to just ship a legacy version of the application (as it is now) with it, but i don't know if that will be feasible.
The Great and Foolish E19 Dev Blog Log
in Records
Posted
Oh yeah, I can actually explain the boobs thing now.
Spoilers for e19 main game.
It was in reference to the gem logic puzzles. In the original development of the puzzle and up until testing, what is in the public release as foliation was originally referred to as cleavage. This is the proper geological term and had nothing to do with boobs... but it's the Internet so we made a funny sidebar.
Of course then we realized people would be too immature in testing so we had to change it after all.... So... We really did that to ourselves.
Perhaps I'll edit this if there's other things that warrant explanation... Perhaps not..