<?xml version="1.0"?>
<rss version="2.0"><channel><title>Development Resources Latest Topics</title><link>https://www.rebornevo.com/forums/forum/63-development-resources/</link><description>Development Resources Latest Topics</description><language>en</language><item><title>Pokemon Moonlight</title><link>https://www.rebornevo.com/forums/topic/35958-pokemon-moonlight/</link><description><![CDATA[
<p style="text-align:center;">
	<img alt="308903621_PokemonMoonlight.png.91278b73c252596ae02586852da99317.png" class="ipsImage ipsImage_thumbnailed" data-extension="core_Attachment" data-fileid="39795" src="https://www.rebornevo.com/uploads/monthly_2018_05/308903621_PokemonMoonlight.png.91278b73c252596ae02586852da99317.png" /></p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	Hello, forum goers. My name is Anna and today I would like to tell you about my developing
</p>

<p style="text-align:center;">
	fangame, Pokemon Moonlight. In this game, you are playing as a new, young, and aspiring
</p>

<p style="text-align:center;">
	Pokemon Coordinator named Amira. She, her cousin, Markus, and her best friend and powerful ally,
</p>

<p style="text-align:center;">
	journey across the various regions to fulfill their dreams. However, a dark presence watches
</p>

<p style="text-align:center;">
	Amira from the shadows, wishing to gain her power. Will she be able to fight
</p>

<p style="text-align:center;">
	this darkness, or will she be consumed by it, with even her friends unable to pull her
</p>

<p style="text-align:center;">
	back out?
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	Features
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<ul><li>
				All current canon regions recreated with some new areas, starting with Sinnoh.
			</li>
			<li>
				A powerful Pokemon at the start of the game. (You are not forced to use it, but the story will still play out as if it's with you.)
			</li>
			<li>
				Contests in place of gyms. 8 Ribbons are required instead of the anime's 5.
			</li>
			<li>
				Gym battles after a region's main campaign is completed.
			</li>
			<li>
				2 confirmed new Mega Evolutions. Possibly more.
			</li>
			<li>
				Regions and available Pokemon based off of the most recent game for that region. Ex: Ultra Sun/Moon, ORAS, Platinum, etc.
			</li>
			<li>
				Amazing music by GlitchxCity and others.
			</li>
			<li>
				Alolan trials taking place instead of Contests in Alola.
			</li>
			<li>
				All 807 Pokemon available to catch.
			</li>
			<li>
				Starting fresh in new regions. (Not required, but recommended.)
			</li>
			<li>
				Tournament-like structure for contests, plus Ame's Field Effects and maybe Ball capsules.
			</li>
			<li>
				Going up against all canon evil teams.
			</li>
			<li>
				Multiple contest costumes.
			</li>
		</ul></div>
</div>

<p style="text-align:center;">
	Characters
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="text-align:center;">
			Amira
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p style="text-align:center;">
					<img alt="trainer036-1.png.ed9e78135392383a3d4cbd4e102575a0.png" class="ipsImage ipsImage_thumbnailed" data-fileid="40818" src="https://www.rebornevo.com/uploads/monthly_2018_06/trainer036-1.png.ed9e78135392383a3d4cbd4e102575a0.png" /></p>

				<p style="text-align:center;">
					She's kind-hearted and sympathetic and has a natural desire to help others.
				</p>

				<p style="text-align:center;">
					While she does have a tendency to act without thinking, these acts tend to be good.
				</p>

				<p style="text-align:center;">
					She's not afraid to speak her mind and defend her friends when the situation calls for it.
				</p>

				<p style="text-align:center;">
					Also a horrible liar.
				</p>
			</div>
		</div>

		<p style="text-align:center;">
			Markus
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p style="text-align:center;">
					<img alt="trainer000.png.f5862fa154927ccc1f39fb9a8bd8d5d7.png" class="ipsImage ipsImage_thumbnailed" data-fileid="46967" src="https://www.rebornevo.com/uploads/monthly_2018_10/trainer000.png.f5862fa154927ccc1f39fb9a8bd8d5d7.png" /></p>

				<p style="text-align:center;">
					A good-natured cousin to Amira who wishes to see her succeed.
				</p>

				<p style="text-align:center;">
					He tends to get excited rather quickly, but knows when to back off.
				</p>

				<p style="text-align:center;">
					He wishes to one day become a strong trainer, so he can help protect his cousin.
				</p>
			</div>
		</div>

		<p style="text-align:center;">
			Dianna (Rival)
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p style="text-align:center;">
					<img alt="trainer002.png.918f846be8dd3411ab8a035ec02f285d.png" class="ipsImage ipsImage_thumbnailed" data-fileid="46968" src="https://www.rebornevo.com/uploads/monthly_2018_10/trainer002.png.918f846be8dd3411ab8a035ec02f285d.png" /></p>

				<p style="text-align:center;">
					As the daughter of a Top Coordinator, she's self-centered and mean-spirited.
				</p>

				<p style="text-align:center;">
					She enjoys making fun of Amira and her friends because she thinks they'er beneath her.
				</p>

				<p style="text-align:center;">
					Only time will tell if she'll continue like this.
				</p>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p style="text-align:center;">
	New Megas
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="text-align:center;">
			King of Nightmares
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p style="text-align:center;">
					<img alt="491_1.png.43d7e26dec91785043ff2d0b5a80867a.png" class="ipsImage ipsImage_thumbnailed" data-fileid="46896" src="https://www.rebornevo.com/uploads/monthly_2018_10/491_1.png.43d7e26dec91785043ff2d0b5a80867a.png" /></p>

				<p style="text-align:center;">
					Dark/Ghost
				</p>

				<p style="text-align:center;">
					HP: 70
				</p>

				<p style="text-align:center;">
					Attack: 90
				</p>

				<p style="text-align:center;">
					Defense: 100
				</p>

				<p style="text-align:center;">
					Speed: 165
				</p>

				<p style="text-align:center;">
					S. Attack: 175
				</p>

				<p style="text-align:center;">
					S. Defense: 100
				</p>
			</div>
		</div>

		<p style="text-align:center;">
			Guardian of Dreams
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p style="text-align:center;">
					<img alt="488_1.png.b9e0bfec52ba2533e1bb769dab36bf96.png" class="ipsImage ipsImage_thumbnailed" data-fileid="46895" src="https://www.rebornevo.com/uploads/monthly_2018_10/488_1.png.b9e0bfec52ba2533e1bb769dab36bf96.png" /></p>

				<p style="text-align:center;">
					Psychic/Fairy
				</p>

				<p style="text-align:center;">
					HP: 120
				</p>

				<p style="text-align:center;">
					Attack: 70
				</p>

				<p style="text-align:center;">
					Defense: 170
				</p>

				<p style="text-align:center;">
					Speed: 85
				</p>

				<p style="text-align:center;">
					S. Attack: 85
				</p>

				<p style="text-align:center;">
					S. Defense: 170
				</p>

				<p style="text-align:center;">
					<span style="font-size:8px;">I couldn't think of a good design I'm sorry.</span>
				</p>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p style="text-align:center;">
	More info will be added as time goes on.
</p>
]]></description><guid isPermaLink="false">35958</guid><pubDate>Sun, 20 May 2018 19:44:38 +0000</pubDate></item><item><title>How To: Seamlessly Looping Music</title><link>https://www.rebornevo.com/forums/topic/80304-how-to-seamlessly-looping-music/</link><description><![CDATA[<p>
	<span><span style="font-size:36px;">How To: Seamlessly Looping Music</span><br />
	This guide will detail how you can make the music (and other sound) in your fangame using Pokémon Essentials loop at specified loop points, allowing for an ideally seamless loop. The guide is written such that these steps should work for both <em>mkxp-z</em> and regular <em>RPG Maker XP</em>. Some of the steps do not necessarily need to be followed in all specifics depending on your setup, however following them should guarantee success.</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:24px;">Setup</span>
</p>

<p>
	Before you can start working on adding loop points, there is some setup work to be done.
</p>

<p>
	 
</p>

<p>
	1. Download <a href="https://www.audacityteam.org/download/" rel="external nofollow"><span style="color:rgb(41,128,185);"><span>Audacity</span></span></a> and <a href="https://ffmpeg.org/download.html" rel="external nofollow"><span style="color:rgb(41,128,185);">ffmpeg</span></a>. Both are free, open-source software available for all desktop operating systems.
</p>

<p>
	 
</p>

<p>
	2. Add <em>ffmpeg</em> to your environment variables. On Windows, you can do this by searching for <em>environment variables</em>, opening <em>Edit the system environment variables</em>, clicking on <em>Environment Variables...</em>, scrolling to <em>Path</em> on the top or bottom table (top is for just your user account, bottom for all), double-clicking path, clicking <em>New</em> in the newly opened window and writing down the path to the folder in which you put <em>ffmpeg</em>. Specify the location of the folder containing <em>ffmpeg</em>, i.e. don't include <em>ffmpeg.exe</em> in your input. A restart is required for this change to take effect. If you need further help, there should be other online resources regarding adding programs to <em>Path</em>.
</p>

<p>
	 
</p>

<p>
	3. Open <em>Audacity</em>. On the bottom of the window, you should see two boxes labelled with <em>Selection</em>. Click on the arrow on the right-hand side of both boxes and select <em>samples</em> for both. Additionally, click on <em>Edit &gt; Preferences</em>. On <em>Audio Settings &gt; Quality</em> set <em>Default Sample Rate:</em> to <em>44100Hz</em>.
</p>

<p>
	 
</p>

<p>
	4. <strong>If your project is not using <em>mkxp-z</em>:</strong> You need to add <a href="https://www.pokecommunity.com/threads/rgss-fmodex-extension.349496/" rel="external nofollow"><span style="color:#2980b9;">RGSS FmodEx extension</span></a> to your project. Paste the downloaded files into the root of your project as described.
</p>

<p>
	 
</p>

<p>
	<span style="font-size:24px;">Making It Loop</span>
</p>

<p>
	Now comes the actual hard part: Finding and setting the right loop points. Generally, this is done by adding two metadata fields to the audio file: <em>LOOPSTART</em> and <em>LOOPLENGTH</em>. Note that the capitalisation is important.
</p>

<p>
	 
</p>

<p>
	1. Open the audio file you want to set loop points for in <em>Audacity</em>.
</p>

<p>
	<br />
	2. Listen to the audio and see if there is already a point where it loops. This is usually the case, though there may or may not be minor differences on the second loop, if one is baked into the audio file.
</p>

<p>
	 
</p>

<p>
	<strong>If there is:</strong>
</p>

<p style="margin-left:40px;">
	3a. Zoom in at the end of the loop and find a visually distinct point. You can usually find these right at the start of a drum kit sound. Zoom in until the wave changes into individual points (<em>samples</em>). Set the playback position at a sample that is as close to 0 amplitude (the middle) on one (or both) channels (channels being left or right ear, left is the upper one) as possible. Be careful to not accidentally edit the sample by clicking directly on it. Press CTRL+B to place a marker. You can name it however you want.
</p>

<p style="margin-left:40px;">
	<br />
	4a. Find the same spot at the beginning of the loop. Note that the wave/ samples are unlikely to be a 100% match due to compression and other factors but if you chose a sufficiently visually distinct point you should still be able to find it. Once again, make sure it is as close to 0 amplitude on the same channel as possible and place a marker.
</p>

<p>
	 
</p>

<p>
	<strong>If there is not:</strong>
</p>

<p style="margin-left:40px;">
	3b. Determine two parts for the beginning and end of your loop that you think are closest together in sound. Remove the audio past the end of your desired loop. Copy the beginning of that part to right after the end of the loop.
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:40px;">
	4b. Select a desired region for crossfading. You may need to experiment. To apply the crossfading, click <em>Effect &gt; Fading &gt; Crossfade Clips</em>.
</p>

<p>
	 
</p>

<p>
	5. You can test your selection by selecting the region of the loop and enabling looping (button next to the record button). Make sure you made a looping region selection (indicated by black triangles at the start and end of your selection) rather than a "regular" selection.
</p>

<p>
	<br />
	6. Make a selection from the first to the second marker. Audacity should snap your selection as long as you are close to the markers.
</p>

<p>
	<br />
	7. Note the sample count of the start and length of your selection. You can optionally save the Audacity project.
</p>

<p>
	<strong>If you cut the remainder of the audio file to save file size:</strong> Your selection may sometimes extend one sample beyond the end of the track. If this happens and you use that length, the track will not loop. Decreasing the <em>LOOPLENGTH</em> value by one should fix that.
</p>

<p>
	<br />
	8.
</p>

<p>
	<strong>If your original audio file was a <em>.ogg</em> file:</strong>
</p>

<p style="margin-left:40px;">
	In a CLI (such as <em>Command Prompt</em> on Windows), type:
</p>

<p style="margin-left:40px;">
	<span style="color:#2ecc71;"><span style="font-family:'Courier New', Courier, monospace;"><span>ffmpeg -i "name of input file.ogg" -metadata LOOPSTART="beginning of your selection" -metadata LOOPLENGTH="length of your selection" -codec copy "name of output file.ogg"</span></span></span>
</p>

<p style="margin-left:40px;">
	Note that the output file name needs to be distinct from the input file name.
</p>

<p style="margin-left:40px;">
	 
</p>

<p>
	<strong>If your original audio file was not a <em>.ogg</em> file:</strong>
</p>

<p style="margin-left:40px;">
	Since the file needs to be re-encoded anyway to be in <em>.ogg</em> format, there is no need to use <em>ffmpeg</em> to keep the encoding. In this case you can click on <em>Edit &gt; Metadata</em> in Audacity and add two metadata fields named <em>LOOPSTART</em> and <em>LOOPLENGTH</em> with the corresponding sample counts. Then click on <em>File &gt; Export Audio</em> and select <em>Ogg Vorbis Files</em> as the <em>Format</em>. Make sure the <em>Sample Rate</em> is set to <em>44100Hz</em>.
</p>

<p>
	<br />
	9. Replace the input file with the output file. Depending on your project setup, you may or may not need to change occurrences of the audio file in your project to the new file extension if the file extension changed.
</p>

<p>
	 
</p>

<p>
	10. Done!
</p>
]]></description><guid isPermaLink="false">80304</guid><pubDate>Mon, 01 Jun 2026 20:23:05 +0000</pubDate></item><item><title>Pok&#xE9;mon Reborn &#x2013; German Google Translation [GER]</title><link>https://www.rebornevo.com/forums/topic/79080-pok%C3%A9mon-reborn-%E2%80%93-german-google-translation-ger/</link><description><![CDATA[<p>
	Hey everyone,
</p>

<p>
	I’ve translated Pokémon Reborn into German using Google Translator. It’s not perfect, but it’s still pretty good and fully playable.
</p>

<p>
	If anyone wants to improve it, feel free to update the file, fix errors, or polish the translation – contributions are welcome!
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink" data-fileext="zip" data-fileid="86277" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=86277&amp;key=26a5b52af4d90410c1f285440efc247d" rel="">german.zip</a>
</p>
]]></description><guid isPermaLink="false">79080</guid><pubDate>Thu, 12 Jun 2025 14:11:46 +0000</pubDate></item><item><title>Help running Pok&#xE9;mon Full Moon on Linux</title><link>https://www.rebornevo.com/forums/topic/73739-help-running-pok%C3%A9mon-full-moon-on-linux/</link><description><![CDATA[<p>
	It crashes/freezes when I heal or catch a mon, which makes the game unplayable. I fixed the healing part by rendering the MIDI music effect with Fluidsynth and preplacing the original MIDI with the rendered file. I can't fix the catching, though.<br /><br />
	Btw, I use Arch.
</p>
]]></description><guid isPermaLink="false">73739</guid><pubDate>Wed, 23 Oct 2024 08:20:37 +0000</pubDate></item><item><title>You need my help</title><link>https://www.rebornevo.com/forums/topic/72324-you-need-my-help/</link><description><![CDATA[<p>
	I'm still learning how all of this works.
</p>
]]></description><guid isPermaLink="false">72324</guid><pubDate>Sun, 16 Jun 2024 12:38:15 +0000</pubDate></item><item><title>Help on Removing New Game Features</title><link>https://www.rebornevo.com/forums/topic/72201-help-on-removing-new-game-features/</link><description><![CDATA[<p>
	Sorry if this is a dumb question, but how do I remove the Content Warnings and "skip the prologue" thing? It keeps on popping up whenever I play tested the game (my current fangame project uses Rejuv as a base) even though I disabled the intro cutscene.
</p>
]]></description><guid isPermaLink="false">72201</guid><pubDate>Mon, 10 Jun 2024 04:58:03 +0000</pubDate></item><item><title>Reborn/Rejuv/Deso Style Ruby Scripts for Essentials?</title><link>https://www.rebornevo.com/forums/topic/72028-rebornrejuvdeso-style-ruby-scripts-for-essentials/</link><description><![CDATA[<p>
	Not sure if this is the right place to ask but... just gonna give it a shot here. I'm looking to making a rebornverse-style fangame of my own, and I wanted to use the more streamlined ruby scripts similar to the ones used in the latest versions of Reborn/Rejuv/Deso to define things like pokemon, trainers, items and all the basic stuff instead of Essential's default PBS files. Is there a way to do that?
</p>
]]></description><guid isPermaLink="false">72028</guid><pubDate>Thu, 06 Jun 2024 08:49:22 +0000</pubDate></item><item><title>Semi-automatic Cliff Placement</title><link>https://www.rebornevo.com/forums/topic/52191-semi-automatic-cliff-placement/</link><description><![CDATA[
<p>
	Hey!
</p>

<p>
	 
</p>

<p>
	Ever made a cave map or something alike? And ever had to place waaaaay too many cliff tiles?
</p>

<p>
	And ever wondered if that could be done easier? Well it should, and therefore it could!
</p>

<p>
	 
</p>

<p>
	That's why I made this:
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="344" width="459" data-embed-src="https://www.youtube.com/embed/VYhXORPhv3Y?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	It's a semi-automatic cliff placer!
</p>

<p>
	As you may have guessed by now, this is more meant for developers than for players.
</p>

<p>
	 
</p>

<p>
	A few things to note about what you just saw.
</p>

<p>
	 
</p>

<p>
	 - The screen was bigger than normal. That's because I changed the default screensize in the scripts.
</p>

<p>
	Sadly, I don't know off the top of my head how to add this to the mod, so just change that yourself
</p>

<p>
	in the settings of your own script
</p>

<p>
	 - There are more options. I just did the most basic action because that's the most impressive in a short
</p>

<p>
	time. In the download there's a follow-along which goes through pretty much every function.
</p>

<p>
	 - A few spots weren't filled in. This is because the situation that came up is one where the map maker has to
</p>

<p>
	decide themselves what to do. Only happens when dealing with one-tile gaps though.
</p>

<p>
	 - The way I opened up the menu was with the F8 key.
</p>

<p>
	 - What about at which layer stuff is placed at? For the speedrun option I used the tiles need to be placed
</p>

<p>
	on the bottom layer, and the cliffs get placed on the middle layer. However, the other options allow more
</p>

<p>
	control for layer control.
</p>

<p>
	 - Other smalls thing are done in the background, like: a backup of the map is saved, DEBUG is turned on, you
</p>

<p>
	can always walk through all blocks. This is just so walking around isn't a complete bother.
</p>

<p>
	 - Anymore info can be found in the pdf included in the download. Please do read that!
</p>

<p>
	 
</p>

<p>
	Download:<a href="https://drive.google.com/drive/folders/1Zf1xQmD-3lNB-dv6q_6dMW-h1AE_JSiz?usp=sharing" rel="external nofollow">https://drive.google.com/drive/folders/1Zf1xQmD-3lNB-dv6q_6dMW-h1AE_JSiz?usp=sharing</a>
</p>

<p>
	 
</p>

<p>
	How to use? Just drop the mods map in your data folder! But if that doesn't work, then there's also
</p>

<p>
	a raw txt file of the code included! Just copy that to right before the last part of your script, which is main!
</p>

<p>
	You should still drop the mods map in data, since it also contains some graphics the code needs.
</p>

<p>
	 
</p>

<p>
	If you got questions feel free to ask. I'll be honest in that it is not the most straightforward to use.
</p>

<p>
	 
</p>

<p>
	Hope this can alleviate some of the pains of Cliff Hell
</p>

<p>
	-Toothpastefairy
</p>
]]></description><guid isPermaLink="false">52191</guid><pubDate>Mon, 15 Jun 2020 20:21:27 +0000</pubDate></item><item><title>Need Help With Wall of Shame Quest in Rejuvenation</title><link>https://www.rebornevo.com/forums/topic/66247-need-help-with-wall-of-shame-quest-in-rejuvenation/</link><description><![CDATA[<p>
	It wouldn't let me choose Rejuvenation as a tag so I chose the option above it, sorry.
</p>

<p>
	 
</p>

<p>
	So I just watched the art piece get robbed and walked outside the museum and the dude said he was going to the black market. I looked around the area, but can't find him. Anyone know where to go? 
</p>
]]></description><guid isPermaLink="false">66247</guid><pubDate>Wed, 06 Dec 2023 23:47:10 +0000</pubDate></item><item><title>Pokemon Empire Secret Quest</title><link>https://www.rebornevo.com/forums/topic/65600-pokemon-empire-secret-quest/</link><description><![CDATA[<p>
	Is there a guide for the secret quests in pokemon empire, like I get they are secret quests and all but still. If anyone has it pls send ;-;
</p>
]]></description><guid isPermaLink="false">65600</guid><pubDate>Wed, 27 Sep 2023 17:14:57 +0000</pubDate></item><item><title>Reusing common events</title><link>https://www.rebornevo.com/forums/topic/64426-reusing-common-events/</link><description><![CDATA[<p>
	Hi, I'm working on a fangame of my own, and I'm using games like Pokémon Reborn and Rejuvenation as a baseline. I understand using tilesets and music require permission from the artist, but I'm wondering about the events in these other games. For instance, if I copy a common event for completing a quest from Rejuvenation, is that seen as stealing or violating ToS.
</p>

<p>
	 
</p>

<p>
	I wouldn't assume so, since it's something that I could just as easily type out, but I just want to make sure.
</p>
]]></description><guid isPermaLink="false">64426</guid><pubDate>Mon, 17 Apr 2023 03:26:18 +0000</pubDate></item><item><title>Map/Screenshot/Sprite Showcase</title><link>https://www.rebornevo.com/forums/topic/16872-mapscreenshotsprite-showcase/</link><description><![CDATA[
<p>Here you may post any of your progressing maps or screenshots of custom things (i.e. custom Party Menu) or sprites for others to look at and criticize!<br /><br /><span style="color:#00ff00;">Good Responses:</span><br />- I really like your map, but I feel like the grass tiles are a bit off. Maybe make them darker?<br />- Your map isn't bad, but I feel like you could condense it a bit so it doesn't look too empty.<br />- Wow, that Gen 2 Battle scene looks great, but the HP bar should be a bit darker, imo.</p>
<p>- Maybe make the hair of that sprite a bit brighter? It seems rather dull compared to the rest of the sprite.<br /><br /><span style="color:#ff0000;">Bad Responses:</span><br />- Your map sucks. Just stop mapping.<br />- Why don't you use Gen 5 tiles instead of those Gen 3 tiles? They're so much better! - (If a map is made in Gen 3 tiles, the game is most likely using Gen 3 tiles for all of its maps.)<br />- Can I copy this for my game?</p>
<p> <br /><span style="color:#ff0000;">Some stuff you should watch out for:</span><br />- Tile Errors (i.e. tops of trees missing)<br />- <em>Usually</em> mixing different Generation tiles, but in certain cases, mixing tiles can actually be fairly decent.<br />- Maps that are too big and too empty.<br />- Maps that are too full and detailed.<br />- Maps with rivers/paths that are too block-ish.<br />- Screenshots with something that is not very visible.<br />- Being able to see the void from where you are standing on a map. - (Make sure there's six tiles of decor, I believe.)</p>
<p>- Cartoon-ish sprites.</p>
<p><span style="color:#00ff00;">Some Tips!</span></p>
<p>Better Trees:</p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents"><div><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentcommentid="401353" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentclass="forums_Topic" data-ipsquote-contentid="16872" data-ipsquote-username="Caz" data-cite="Caz" data-ipsquote-timestamp="1440486612"><div><div>
<p>Using different trees might not really be necessary. You could touch up the tree line by removing the spaces (make sure the tops of the trees are on layer 3, where the bottom is on layer 2), and also change them so the trees aren't in a straight line, this is what I mean:</p>
<p>Before: Trees in a straight line, looks too uniform, unnatural.                  After: Trees look slightly diverse, looks more natural and much better imo.</p>
<p>     <img src="http://i.imgur.com/58ZplqK.png" alt="58ZplqK.png" /><img src="http://i.imgur.com/w0sJeyL.png" alt="w0sJeyL.png" /></p>
</div></div></blockquote></div></div>
</div>
<p>Spriting Help:</p>
<p>Click <a href="http://www.pokemonreborn.com/forum/index.php?showtopic=16694" rel="external nofollow">here</a>.</p>
<p>So, start sharing and rating! Warning: Some people may not criticize your map/screenshot/sprite due to it not needing any criticism or too many people posting maps/screenshots/sprites at once (it may get lost in all the posts!).</p>
]]></description><guid isPermaLink="false">16872</guid><pubDate>Thu, 20 Aug 2015 01:32:08 +0000</pubDate></item><item><title>POKEMON URANIUM: about to fight CURRIE for the last time, rate my team</title><link>https://www.rebornevo.com/forums/topic/55391-pokemon-uranium-about-to-fight-currie-for-the-last-time-rate-my-team/</link><description><![CDATA[<p>
	<span style="background-color:#181818;color:#bfbfbf;font-size:14px;text-align:left;">Team: Umbreon (lv. 79), Garlikid (lv 91), Archilles(mega)(lv. 90), Terlard (lv 81), Splendifowl (Lv 85), and Gararewl (lv.82)</span>
</p>]]></description><guid isPermaLink="false">55391</guid><pubDate>Mon, 24 May 2021 13:44:17 +0000</pubDate></item><item><title>Gathering resources for my first project...</title><link>https://www.rebornevo.com/forums/topic/54783-gathering-resources-for-my-first-project/</link><description><![CDATA[
<p>
	[BEFORE ANYTHING, PLEASE HAVE IN MIND THAT ENGLISH IS NOT MY FIRST LANGUAGE, SO EVERYTHING INVOLVED IS A LITTLE BIT HARDER THAN IT SHOULD BE]
</p>

<p>
	 
</p>

<p>
	Hello! So... Basically, this is just a public statement that I'm a very slow learner and not very good with technology, but yet I want to do this.
</p>

<p>
	Why? Well... Maybe I can, I don't know, become good at something. Anyways...
</p>

<p>
	 
</p>

<p>
	Trying to be as objective as possible, I just need to ask some questions.<br /><br />
	I want to bring my project to life, and I'm almost finished with the planning phase. The plot is already almost all put down to paper, about 90% of the soundtrack has already been chosen, I have names / teams for all of the important characters, I have already decided all of the metagame changes that I want involved and I even have already started some minor in-game things in advance, like the Town Map. I know its still a lot of work there is to come, but for the moment at least, I think I can handle stuff alone, as the major part of it will be imported from external sources.
</p>

<p>
	 
</p>

<p>
	... And there is where my doubts begin.
</p>

<p>
	 
</p>

<p>
	<strong>Coding:</strong> I'm feeling a bit confident about the custom pixel art for characters and alternative Pokémon forms, but it is going to be my very first time at coding. Meanwhile, I saw on some posts from Reborn's Dev Blog that Cassie is (was?) working on an optmized version of Essentials, that hopefully makes things easier to understand and also makes the game perform better. So I got excited and started looking forward to touch this crafting part that I was more afraid of with it... An Essentials made by the Reborn team sounds wounderful because it might already come with the Field Effects and the more complex AI, plus the overworld-affecting mechanics, all of that good stuff, right? Please correct me if I'm wrong, and tell me what I should do to import this kind of metagame data into my project. Of course, I'll be crediting the original developers. Being a little overboard, I was looking forward to some kind of template for new Field Effects in it (I created Field Notes App pages for 3 custom ones up to the moment), wich I know may sound awesome but it is very hard to make... So I understand if something like that is not possible. So some introduction on how to create a Field Effect would also be nice.
</p>

<p>
	 
</p>

<p>
	<strong>Talking about metadata...:</strong> I personally dislike the canon games decision to remove some of the moves from battles, so in my project I was thinking of having all of the Pokémon get their Gen 8 movepools <em>in addition</em> to their Gen 7 ones. I know there are already some Gen 8 mods available, but I don't know if this is how they work... As far as I understand, if that is not the case, it all means a lot of editing on the data files, right? Merging both generations moves in the list as level-up, TM, tutor or Egg moves. If someone could show me how to do that for a few times, I even feel like tackling it before any mapping.<br /><br />
	Another point of metadata that concerns me is the addition of TMs. They vary between generations, so I was just thinking of merging Gen 7 and 8 for this part again (including the ones from LGPE; my intention is stimulation of good strategizing even in the early game with the sillier ones). All TMs I want are already listed by number, wich made it 175 of them, and a small extra list of about 10 of them for TMXs. I'm also looking for advice on how to make those functional.<br /><br />
	If I were to make all in short, I'm just looking for a new friend, that maybe can sit with me on Discord for a while and explain things. I have a lot of free time so I can dedicate myself to it, and eventually, once I get a grasp of everything I can keep on the project without bothering too much.
</p>

<p>
	 
</p>

<p>
	If you made it this far... Thank you. Have a nice day.
</p>

<p><a href="https://www.rebornevo.com/uploads/monthly_2021_03/518769256_Hint02.jpg.2c06ad77e07cf94ca6aaa5ad6973727c.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="65123" src="https://www.rebornevo.com/uploads/monthly_2021_03/518769256_Hint02.jpg.2c06ad77e07cf94ca6aaa5ad6973727c.jpg" data-ratio="136.51" width="430" class="ipsImage ipsImage_thumbnailed" alt="Hint 02.jpg"></a></p>
<p><a href="https://www.rebornevo.com/uploads/monthly_2021_03/40837788_Hint03.jpg.ba9cbdf165341a2627cb87b25b3d114d.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="65124" src="https://www.rebornevo.com/uploads/monthly_2021_03/40837788_Hint03.jpg.ba9cbdf165341a2627cb87b25b3d114d.jpg" data-ratio="215.38" width="273" class="ipsImage ipsImage_thumbnailed" alt="Hint 03.jpg"></a></p>]]></description><guid isPermaLink="false">54783</guid><pubDate>Tue, 02 Mar 2021 22:31:55 +0000</pubDate></item><item><title>I need help with a password</title><link>https://www.rebornevo.com/forums/topic/62705-i-need-help-with-a-password/</link><description><![CDATA[
<p>
	I saw that Floral Tempus was updated so I decided to start playing it, but now I'm stuck with 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			the last password needed for the computer in the Neo-Blight hideout in Marigold City.
		</p>
	</div>
</div>

<p>
	I'm getting a bit frustrated cause idk what I'm doing wrong or if I'm forgetting something (it's probably that). So, could someone tell me what the password is or at least give me a hint, please?
</p>
]]></description><guid isPermaLink="false">62705</guid><pubDate>Sat, 24 Sep 2022 23:48:56 +0000</pubDate></item><item><title>Don't ever make a Pokemon Game with guns.</title><link>https://www.rebornevo.com/forums/topic/36844-dont-ever-make-a-pokemon-game-with-guns/</link><description><![CDATA[
<p>
	I once had this really bad Idea.
</p>

<p>
	 
</p>

<p>
	There were things I had to consider with this idea. Such as, If guns exist, why use pokemon? The Solution that I came up with was to buff pokemon so that even pokemon as weak as Ralts could react and deflect or reflect bullets, meaning Pokemon would almost always be a better combat option.
</p>

<p>
	 
</p>

<p>
	So if Pokemon outclass guns in every way, why use guns? Well, guns have other uses other than Open Combat, such as picking off an enemy stealthily (Use a darn suppressor). Or it could be a last attempt for defense. Therefore, a pokemon, while usually able to defend themselves, have blind spots. But how would a human be able to exploit those blind spots? My solution is that over time, Humans evolved from Pokemon (or more specifically, Humans and Pokemon share common ancestors. This is still a rather sensitive subject). Since Pokemon are faster and stronger than real world animals, by that logic, humans should as well? Just slightly weaker? I would imagine that this logic applies even in Reborn, where we see Amaria survive an attack from a Tyranitar of all things, which should at least have the ability to bust mountains and change landscapes.
</p>

<p>
	 
</p>

<p>
	When I was twelve, I thought that this was a pretty cool Idea. Now, I'm not so sure.
</p>

<p>
	 
</p>

<p>
	Aren't their pokemon in Smash Bros, and Bayonetta is also in Smash Bros, and a Greninja main like me has had to fight a constant stream of Bayonetta players on For Glory. Bayonetta uses a lot of guns. 
</p>

<p>
	 
</p>

<p>
	I know that Saphira and Titania kill people in Pokemon Reborn, but does that justify having a tool that's mainly used for killing others in a game like this?
</p>

<p>
	 
</p>

<p>
	When I was young, I just wanted a Pokemon game where the trainer could fight too. Except my ideas strayed far away from realism and into the realm where Sword combat was viable due to humans being able to react and deflect bullets, like this was Afro Samurai or Metal Gear. This actually originated from reading the Pokemon Adventures manga, where Giovanni stated that Pokemon weren't merely meant to be sent out and commanded, and that the trainer's own speed, and skill also mattered, such as where you placed the pokeball, or how fast you reacted to an incoming attack. It was most notable when Bruno and Red had their fights in Volumes 6 (Flashback) and 7, but It also mattered in a lot of other battles. Exaggerate those abilities, to the point where their reactions surpass the speed of Sound, and you pretty much have an Anime. And that was the problem. My thinking was way too Anime.
</p>

<p>
	 
</p>

<p>
	Then, I thought; What's the point if It doesn't serve a purpose in the gameplay? This is a video game, after all.
</p>

<p>
	 
</p>

<p>
	If I were to do it, It would probably be a pretty horrid stylistic choice. Therefore, please don't do it, unless you're ultra-sure that it won't mess with the tone of your game. Or if you can't have it contribute to the gameplay in a meaningful way.
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">36844</guid><pubDate>Sun, 24 Jun 2018 02:48:19 +0000</pubDate></item><item><title>Gen 1/2 Stat Experience</title><link>https://www.rebornevo.com/forums/topic/62070-gen-12-stat-experience/</link><description><![CDATA[
<p>
	I am currently trying to make a fangame on RMXP, in the style of the old Gen2 games. I really want to try to implement the old stat experience system instead of the modern EV.
</p>

<p>
	A quick fix would be, that every stat can gain 252 EV at once but i want to try it proper. I dont know where to start, so help would be appreciated.
</p>
]]></description><guid isPermaLink="false">62070</guid><pubDate>Sun, 19 Jun 2022 07:59:10 +0000</pubDate></item><item><title>Help needed desperately</title><link>https://www.rebornevo.com/forums/topic/61938-help-needed-desperately/</link><description><![CDATA[
<p>
	I've been having a really hard time with the Pokemon Rejuvenation Marianette fight in chapter 3 because her pokemon are just too powerful for me.
</p>

<p>
	 
</p>

<p>
	Is there ANY way I can beat her without any money to spare ingame? I've already lost to her a good 10 or so times, with only one strat working (which involved potions, which I now have none of.)
</p>

<p>
	 
</p>

<p>
	I don't have very many pokemon to experiment with either, and the fight is an absolute nightmare, even on easy mode.
</p>
]]></description><guid isPermaLink="false">61938</guid><pubDate>Fri, 10 Jun 2022 03:17:30 +0000</pubDate></item><item><title>Gen 5th styled sprite pack (vanilla version) ????</title><link>https://www.rebornevo.com/forums/topic/61816-gen-5th-styled-sprite-pack-vanilla-version/</link><description><![CDATA[
<p>
	<span style="font-size:13px;">Does anyone have a sprite pack with 5th gen style like in pokemon reborn but with the normal shinys?</span>
</p>
]]></description><guid isPermaLink="false">61816</guid><pubDate>Fri, 03 Jun 2022 18:31:35 +0000</pubDate></item><item><title>Code for battle pokemon priority</title><link>https://www.rebornevo.com/forums/topic/61736-code-for-battle-pokemon-priority/</link><description><![CDATA[
<p>
	I noticed in Reborn that several important battles have the trainers sending out a specific pokemon when all the others are fainted, and will deliberately save this one for last.  Some fights which call it are: 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			- First Lin battle with Pulse Abra
		</p>

		<p>
			- Last Solaris battle with Pulse2 Mega Garchomp
		</p>

		<p>
			- Courrin-Rouge sidequest battle with Magikarp
		</p>

		<p>
			- Anomaly Arceus Postgame battle with Pulse Arceus
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	What does that code look like?  I was hoping to extend it to some other trainers.
</p>
]]></description><guid isPermaLink="false">61736</guid><pubDate>Tue, 31 May 2022 00:11:59 +0000</pubDate></item><item><title>Looking for spiriting programs</title><link>https://www.rebornevo.com/forums/topic/61608-looking-for-spiriting-programs/</link><description><![CDATA[
<p>
	I have one question, only one. 
</p>

<p>
	 
</p>

<p>
	Do you know any freeware program which can be used to spiriting in Pokemon and Pokemon-like games? I'd appreciate especially those which are friendlt for complete amateurs like myself. For all options I'm thankful! 
</p>
]]></description><guid isPermaLink="false">61608</guid><pubDate>Wed, 25 May 2022 16:15:34 +0000</pubDate></item><item><title>Submit your Pokemon OC's for my fangame!</title><link>https://www.rebornevo.com/forums/topic/33633-submit-your-pokemon-ocs-for-my-fangame/</link><description><![CDATA[
<p>
	Hey everyone! I've been working on a fangame project of mine for some time. There's a bit that's done so far--scripts, events, battles, maps and such. However, the one thing that I've been struggling with is the story and the characters. I just don't know what to do for them :/
</p>

<p>
	So an idea popped into my head. Even though this account is rather new, I've been a big lurker on this community, and this site has helped me out quite a bit. So I decided that it would be more fun to let people from this community submit in their Pokemon characters to be included in the game! This thread is asking you to send in your Pokemon characters~
</p>

<p>
	And yes, they don't have to be a human. They can be a Pokemon as well. Just something that fits in within the universe.
</p>

<p>
	 
</p>

<p>
	Under the spoiler is information behind the fangame itself, so if you're making a character you'll have a better idea of what to do ^^. You don't really have to follow all of these, but if your character doesn't fit within the game's universe I'll end up changing their backstory or role to fit them in more.
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong>So, Chromein, what even is this fangame about?</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					The game is going to be called Pokemon Absolute. It takes place in an <s>edgy</s> world known as the Void Continents, which are dictated by two totalitarian organizations: Team Astral and Team Zodiac. The two groups are intergovernmental groups (Like the U.N), and are run by Legendaries and Disciples. The groups are both extremely similar and incredibly different at the same time, and are rife with corruption and moral disparity.
				</p>

				<p>
					 
				</p>

				<p>
					<strong>Disciples </strong>are humans chosen by Legendaries, and they are essentially the legendary's human partner. A disciple is gifted with a piece of the legendary's power. For example, someone who is the disciple of Latios/Latias have the ability of enhanced empathy and telepathy, similar to the legendaries.
				</p>

				<p>
					Disciples are the highest status in the world of Pokemon Absolute. They own a piece of the Void Continents, and within those territories the legendary of the disciple is considered a complete god. The territories are heavily religious and centered around them, and the people living within those territories must follow the legendaries' and disciples' ideals. (Such as if you are the disciple of Reshiram, your territory is centered around truth and lying is illegal or something).<br />
					This is how Team Astral and Zodiac control the Void Continents, as the ones running those organizations are disciples and legendaries. They are equivalent to admins in a way.
				</p>

				<p>
					 
				</p>

				<p>
					Team Astral, who controls the West, is considered to be the more lenient out of the two organizations. However, to control their people, Astral conducts mass surveillance. Hidden camera's, microphones, spies/honeypot's, you name it.
				</p>

				<p>
					People who disobey Astral tend to just...disappear. Sometimes they return, but as a completely different person. And sometimes they don't.
				</p>

				<p>
					 
				</p>

				<p>
					Team Zodiac, who controls the East, is the much more harsh out of the two organizations. They employ control over their people through brute force. Public executions and beatings are very common.<br />
					Fear is what keeps the citizens in place. Even the slightest hints of rebellion often result in the worst outcomes.
				</p>

				<p>
					 
				</p>

				<p>
					Also important, <strong>there are no gyms or a Pokemon League in the Void Continents. </strong>The closest thing to gym leaders (importance wise) are disciples/legendaries, but obviously they don't let challengers try and fight them or hand out gym badges or something.
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>More in-depth on disciples and legendaries.</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Most legendaries/disciples are in allegiance with Team Astral and Zodiac. However, <strong>man-made </strong>legendaries such as Genesect and Mewtwo are not considered as apart of Astral/Zodiac and are treated more like rogues.
				</p>

				<p>
					 
				</p>

				<p>
					There are many ways people are chosen by a legendary, and it heavily depends on the culture of the territory. Some legendaries may only always choose from a specific family, like royalty. Some legendaries choose people off the streets, or something like that. Some territories have competitions to be the next disciple. It depends completely on which legendary is concerned, and what kind of ideals it has. It's up to you <img alt=";)" data-emoticon="" height="20" src="https://www.rebornevo.com/uploads/emoticons/default_wink.png" srcset="https://www.rebornevo.com/uploads/emoticons/wink@2x.png 2x" title=";)" width="20" />.
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>How do normal everyday trainers work?</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Pokemon can be compared to as weapons in this universe. You are provided them for work, but using them for sport such as battling is seen as illegal, since Team Astral and Zodiac don't want their citizens to become too powerful and potentially overthrow them. They try and prohibit stuff like training as much as possible since they want to keep everyone weak and defenseless.
				</p>

				<p>
					 
				</p>

				<p>
					Battling is only allowed if you are a member of Team Zodiac or Astral, since that either means you're a disciple, or apart of their "police force" known as <strong>Altruists</strong> (AKA the evil team grunts). Altruists can hail from pretty much any area or legendary-owned territory. People with shown proficiency in Pokemon usage are chosen to be an altruist. Sometimes they are forced to become one by Team Astral/Zodiac.
				</p>

				<p>
					 
				</p>

				<p>
					So if you want to be a trainer without being any of those, you need to be one in secret! Pokeball's are kept far away from the everyday citizen, so either you haven't caught them or you've found a stash somewhere~
				</p>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	And here's stuff that I'm looking for in your character ^^
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			I'm going to be rather lenient on this since it's your character afterall, so there won't be a specific format or form. However, there are things I absolutely need.
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<em>Name: </em>For obvious reasons!
				</p>

				<p>
					<em>Gender: </em>Another obvious one~
				</p>

				<p>
					<em>Appearance: </em>This one might seem rather obvious, but you have no idea how many characters I've seen submitted to other places that lack this. A picture or drawing would be amazing here, but if you provide a good and thorough description I'll be happy too~
				</p>

				<p>
					<em>Personality: </em>This also includes things like traits, or likes and dislikes. It's rather important and the one I'll be looking at the most probably. Please go in-depth here!
				</p>

				<p>
					 
				</p>

				<p>
					<em>Team/Partner </em>(If human), <em>Species&amp;Moveset </em>(If a Pokemon): Be realistic on your team. No legendaries unless you're a disciple. No entire teams of ultra rare psuedo's if you're just a normal trainer. Same applies somewhat to if you plan on submitting a character that's a Pokemon.
				</p>

				<p>
					If you have any idea's that break the formula (like custom moves/mega's), please PM me about them and I'll <s>probably add them in </s>see whether they should be in the universe.
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			And things that would be nice to include, but aren't needed. Once again, I might end up making something up myself for your character if you lack these, so be warned!
		</p>

		<p>
			 
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<em>Story: </em>I would appreciate if the character's story fit in with the fangame's world, but you don't have to do that if you already have a premade character or something. I can just shift their backstory myself, but if you don't want my grubby hands to do that make sure it somewhat fits~
				</p>

				<p>
					<em>Trivia: </em>Just any other things that your character does and such. Kind of like fun facts ^^
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			The form of whatever you're going to submit is completely up to you~ You can include more categories than the ones I've listed.
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	While I'm at it, there are some characters I'm looking for in particular--disciples, people who own legendaries. This is because they're kind of the main focus of the game. But please feel free to submit any of your beloved characters~
</p>

<p>
	 
</p>

<p>
	Have fun ^^! If you have any questions, please PM me them. I'll try and answer as soon as I can!
</p>

<p>
	 
</p>

<p>
	<strong>Archives:</strong>
</p>

<p>
	1. <a href="https://www.rebornevo.com/index.php?/topic/33633-submit-your-pokemon-ocs-for-my-fangame/&amp;do=findComment&amp;comment=754538" rel="">Contrapasso, Sieges, Eternity Kingdom, and Demure</a>
</p>
]]></description><guid isPermaLink="false">33633</guid><pubDate>Wed, 14 Mar 2018 00:40:06 +0000</pubDate></item><item><title>Version 13 Relationship Chart?</title><link>https://www.rebornevo.com/forums/topic/60116-version-13-relationship-chart/</link><description><![CDATA[
<p>
	I don't know if anyone else is having this problem for Pokemon Rejuvenation but I tried opening the discussion post about the relationship chart for version 13 but it says I don't have access to it. Can anyone share the chart with me or tell me how I can access it? It would be really helpful trying to go for he best/ true ending.
</p>
]]></description><guid isPermaLink="false">60116</guid><pubDate>Mon, 18 Apr 2022 03:47:16 +0000</pubDate></item><item><title>Swapping out the protagonist's sprite with my own</title><link>https://www.rebornevo.com/forums/topic/59437-swapping-out-the-protagonists-sprite-with-my-own/</link><description><![CDATA[
<p>
	I just started getting into spriting and have been working on a custom character (see link below; still looking for feedback, advice, tips, ... btw ;) ).
</p>
<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="64249" data-embedcontent="" data-embedid="embed4785102525" scrolling="no" src="https://www.rebornevo.com/forums/topic/59385-art-spriting-feedback-my-first-sprite/?do=embed" style="height:395px;max-width:502px;"></iframe>

<p>
	 So, my question is: in my sprite I added some type of psychic shield on which my character is standing/surfing. For the overworld sprite, I thought if would be nice to copy the surfboard from Rejuvenation's character Kieran. However, I'm not sure whether it'd have the same effect since I don't know whether Rejuvenation's creators added something in the code to make Kieran move like he does (I dont' know how any of this works under the hood). If it'd require modifying the code, I'm not going to go through with adding the psychic shield into the overworld sprite, because I would definitely break the game meddling with the code. If, however, I can get my character to move like Kieran just by editing the images, I'd love to do that. Could anyone help me figure this out?
</p>

<p>
	 
</p>

<p>
	I also cannot find the files of Kieran moving sideways (left and right), only up and down (Characters folder, trchar_125_1), so if anyone knows where they are - if, that is, they exist in the first place (I haven't found any footage in which he travels sideways, hope it's a coincidence) - please let me know. 
</p>
]]></description><guid isPermaLink="false">59437</guid><pubDate>Thu, 17 Mar 2022 14:27:49 +0000</pubDate></item><item><title>Summon Strong Winds in Overworld Map without Tailwind</title><link>https://www.rebornevo.com/forums/topic/59190-summon-strong-winds-in-overworld-map-without-tailwind/</link><description><![CDATA[
<p>
	In some Pokemon Reborn maps, the Strong Winds weather appears without the need to use Tailwind.
</p>

<p>
	The Debug mode don't let me choose this particular weather, and the only clue i have is in Game_Screen, but i don't find anything that let me set Strong Winds to X maps.
</p>

<p>
	Anyone know how to do it?
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">59190</guid><pubDate>Tue, 01 Mar 2022 22:58:32 +0000</pubDate></item></channel></rss>
