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<rss version="2.0"><channel><title>General Latest Topics</title><link>https://www.rebornevo.com/forums/forum/211-general/</link><description>General Latest Topics</description><language>en</language><item><title>Fire Emblem on Forums: Tiny Steps (IC)</title><link>https://www.rebornevo.com/forums/topic/50424-fire-emblem-on-forums-tiny-steps-ic/</link><description><![CDATA[
<p>
	<span style="font-size:24px;"><strong><u>Fire Emblem on Forums: Tiny Steps</u></strong></span>
</p>

<p>
	<strong><u><span style="font-size:18px;">Prologue: Redoubtful Beginnings</span></u></strong>
</p>

<p>
	 
</p>

<p>
	<strong>Redoubt, Scholars' Redoubt</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="taY40vR.png" class="ipsImage" data-ratio="95.87" height="750" width="782" src="https://i.imgur.com/taY40vR.png" /></p>
	</div>
</div>

<p>
	As one of the two capitals of the Scholars' Redoubt (itself one of the very few regions of the known world bustling and organized enough to even have those), even in normal circumstances the area outside of the Redoubt is a flurry of activity, with various traders and civilians going around their business in what is a fairly lively city despite its military purpose, not to mention the soldiers and messengers flitting around in order to carry out and communicate their leaders' wills whenever said leaders are at a meeting of the Council of Leaders that lies within the walls of this former human house. Were one to be inside that house, they would find in the lower floor scores of little structures along the floors of most of the house's rooms, as well as holes and ladders in the walls, or converted spaces in the furniture -- the varied and ad-hoc kinds of spaces for bug habitation that mark any bug city, a residential mess where a rather staggering amount of bugs inhabit a space designed for beings far, far larger than them. Going to the upper floor through the ramps and climbs carved painstakingly into what humans had used as stairs, one finds the commercial rooms and workman's rooms, where scattered across the space in a better-organized but still somewhat dizzying manner are shops and artisans' workspaces, a constant noise of many bugs talking and creating and living a taken-for-granted companion in every room except for, here at the Redoubt, one: what had been a place where humans had once hung their garments, lanterns on the walls, seats arranged in the center of the space, various guards standing around the rest of the room at most times. This was the Council of Leaders itself, the place where the mightiest and most important military and commercial leaders of the Scholars' Redoubt met in order to discuss the relationships between their cities, towns, companies, and bands, to discuss the outside world, and to organize their collective obligations. This was where much of the process of organizing the delegations that were being sent to the Scholars' Redoubt had taken place, with bugs grouped up and sent out mostly north to the Scholars' University.
</p>

<p>
	 
</p>

<p>
	But the Council of Leaders had become pretty sick of all of this happening in their chamber, so that's not where the bugs of the last delegations to be sent out were.
</p>

<p>
	 
</p>

<p>
	No, these last delegations were outside, on the paved path from the house out to the small (if only relatively, considering bugs' size) human street that connected many of the ant cities of the Scholars' Redoubt, with various bugs out in the grass and along that pavement. One group was on the path itself, currently, containing no fewer than nine bugs. Six of these bugs were various foreigners and low-level bugs of the Scholars' Redoubt, <em>mostly</em> formed into a group facing across from the three other bugs, all high-ranking officials of the Scholars' Redoubt -- movers and shakers in the region, but right now merely three of the few leaders of the Council who cared enough (each for their own reasons) to personally oversee the efforts to get the delegations going.
</p>

<p>
	 
</p>

<p>
	One of these was a purple-haired woman with a large proboscis sticking notably and rather awkwardly right out of her face, terminating below it where it met with her cheekbone. She was dressed in red and grey clothing, loose and rich-looking, but still quite easy to move in. This was Coyote Crash, leader of one of one of the more powerful mosquito bands of the Scholars' Redoubt, the Roadside Band -- her graceful looks belied an unyielding strength that had allowed her to accept the charge of a much, much larger animal during her youth. She was the most recent arrival among the bugs of this group, with a young and rather excitable-looking mosquito trailing behind her.
</p>

<p>
	<img alt="3wuzgIJ.png" class="ipsImage" data-ratio="83.33" height="80" width="96" src="https://i.imgur.com/3wuzgIJ.png" /></p>

<p>
	"<span style="color:#800080;"><span style="color:#b9a1ff;">Here, I'm now present with...</span></span>" she looked around. "<span style="color:#800080;"><span style="color:#b9a1ff;">who looks like the last member of this particular delegation. I apologize for our tardiness -- my band has been hunting in the northeast recently, so it took some time to travel.</span></span>" She lacked a speech impediment because her proboscis was on her cheek just high enough to avoid seriously disturbing the movements of her mouth, but it was a close thing. "<span style="color:#800080;"><span style="color:#b9a1ff;">It doesn't help that my band-member here can... make it hard to places quickly.</span></span>" There was a sigh here -- the woman had been exposed to too much of her younger compatriot's energy for far too long. "<span style="color:#800080;"><span style="color:#b9a1ff;">Come on, Sting -- why don't you get into the group there? That's the delegation you'll be traveling with.</span></span>"
</p>

<p>
	 
</p>

<p>
	Another one of these three leadership figures was Hierarch Unbending of the City of Industry -- he was the leader of one of the larger red ant cities of the Redoubt, one which may have admittedly lagged behind some of the other red ant cities in terms of raw military might, but which was a powerhouse of craftsmanship that produced many of the goods used in the Redoubt, even (begrudgingly) by the black ant cities, carried by both red ant traders and fly companies. Hierarch Unbending was himself known as a rather stubborn and sometimes ornery man (his name had not come from nothing, after all), but that stubbornness backed an insistence on actually getting things done, even if he had to involve himself -- something not always easy, because he had the legs of an ant, and the lack of feet required him to lean on a cane to keep his balance whenever standing.
</p>

<p>
	<img alt="LaCvLzX.png" class="ipsImage" data-ratio="83.16" height="79" width="95" src="https://i.imgur.com/LaCvLzX.png" /></p>

<p>
	"<span style="color:#FF0000;">I suppose that it's better late than never, but I would like to have had this process completed two days ago. I know that...</span>" here, he searched for his words carefully, "<span style="color:#FF0000;">some of us may have other priorities with this than strictly efficiency, but this has been reaching the point of being frankly unreasonable. </span><em><span style="color:#FF0000;">Some</span></em><span style="color:#FF0000;"> respect must be paid to these obligations.</span>" He moved somewhat awkwardly for a few moments, then, turning towards the now-fully-assembled group of six standing in front of him. "<span style="color:#FF0000;">Right. General Bright is going to be explaining to you your mission, but I am going to ask for a roll call, to ensure that there are no mistakes here -- I've been told that six of you were taken from... various sources, so that does match, but I want your names and who sent you once the General finishes.</span>"
</p>

<p>
	 
</p>

<p>
	The third leadership figure was General Bright, leader of the black ant city of Bastion Black-on-Black, renamed during the Peace Wars ten years ago as it had been a major point of the heavy warfare between the black ants of the Scholars' Redoubt and the Loyalist black ants of the east. Nowadays, it was one of the premier military cities of the Scholars' Redoubt, with its soldiers well-equipped and extremely well-trained as a result of the experience and resources it had gained from its enemies and allies respectively. General Bright was named (actually, had named himself upon taking leadership) off of the gleaming armor that he proudly wore -- metal armor, and not just that, but a high-quality set of armor purchased from The Smiths... and he was known for being rather vain about that, despite the leadership talent he really did have. Two extra legs jutted from his back near his ribs.
</p>

<p>
	<img alt="ygJMJGt.png" class="ipsImage" data-ratio="83.33" height="80" width="96" src="https://i.imgur.com/ygJMJGt.png" /></p>

<p>
	"<span style="color:#FFFFFF;">Alright, bugs! Listen up -- you are going to be sent by this </span><em><span style="color:#FFFFFF;">illustrious</span></em><span style="color:#FFFFFF;"> Council,</span>" he shifted his pose to make the light gleam off of his armor in different ways, almost subtly, drawing a long-suffering eye-roll from Hierarch Unbending, "<span style="color:#FFFFFF;">to be one of the delegations to the Scholars' Redoubt. We have been told that a scholar by the name of "Brilliant Deduction" is requesting one of our delegations help her with a project, and you are the delegation that we will be assigning to this duty. For now, you are simply to head up north to the Scholars' University and report there, and receive further instruction from the scholars there, finally doing whatever task Brilliant Deduction has in mind. There is not time for this to be a sluggish process, so you </span><em><span style="color:#FFFFFF;">are</span></em><span style="color:#FFFFFF;"> ordered to make a quick pace there, but not so fast that you are unable to attend to your own safety from criminals, raiders, or animals. Feel free to take some time to introduce yourselves to each other now, however.</span>"
</p>

<p>
	 
</p>

<p>
	Now, then, it would be time for Hierarch Unbending's roll call, among the six other bugs on the scene -- an imposing mantis in black armor on a bird (he attracted quite a few eyes), a smaller and pinker mantis archer, a large and armored bee and a smaller, younger, and less armored bee, the terrifyingly energetic mosquito who had just arrived, and a rather dinged-up looking black ant.
</p>

<p>
	 
</p>

<p>
	<b>Ebon Knight, Lotus, Pinecone, Stardust, and Sting are in! (And the NPC Recruit Bend.)</b>
</p>
]]></description><guid isPermaLink="false">50424</guid><pubDate>Mon, 10 Feb 2020 00:18:56 +0000</pubDate></item><item><title>Fire Emblem On Forums: Mortal Transgressions (IC)</title><link>https://www.rebornevo.com/forums/topic/43826-fire-emblem-on-forums-mortal-transgressions-ic/</link><description><![CDATA[
<p style="text-align:center;">
	<span style="color:#ff0000;"><span style="font-family:Georgia, serif;"><span style="font-size:48px;">Prologue – Wanted: Virtuous</span></span></span>
</p>

<p>
	Taking the usual paths is about as safe as a normal, unwanted person wandering into a heavily armored fortress for you all, so you strayed off path for your next mission of causing chaos while simultaneously helping to bring down the corrupt society.
</p>

<p>
	<br />
	You were Virtuous, the infamous band known for causing trouble around the world, notably in the northern regions. You were a blight upon the world as criminals that could not be caught no matter how hard people tried, and in the minuscule amount of cases someone succeeded, they’d find themselves knocked out, or even wiped out, with Virtuous nowhere to be found. Even if someone caught a glimpse of them, no one knew the real identities of those in Virtuous; just a few people in flashy costumes and masks, and eight names.
</p>

<p>
	 
</p>

<p>
	Knight. Ficus. Scarlet. Minstrel. Orchid. Dragon. Mink.
</p>

<p>
	 
</p>

<p>
	And nobody could forget the name of their leader, Phoenix.
</p>

<p>
	<br />
	However, despite everyone’s opinions of you, you were not simply criminals. Sure, you had that streak of craftiness and occasional thievery, you at least had justification for it compared to most criminals. War was afoot in Purgus, and Virtuous provided a much needed distraction from that. In the meantime, there was only one true goal for Virtuous; find out what happened to the once-peaceful continent of Purgus to make it so corrupt. Even if the answer wasn’t pretty, even if it boiled down to simple human stupidity, you had to trace it back to its roots and figure out a solution.
</p>

<p>
	 
</p>

<p>
	Because if you don’t bring down the horrid corruption on the continent of Purgus, who will?
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<img alt="thHaFX7.png" class="ipsImage" height="156" width="257" src="https://i.imgur.com/thHaFX7.png" /></p>

<p>
	 
</p>

<p>
	Your current location was in the kingdom of Perus, a little further out from the border of Ceda. Though you are well known for your exploits, you can’t often risk going too far from Ceda too often, as Ceda is just about the only region you can comfortably show your faces without disguises… but even then, disguises are almost a necessity. You never knew what was around the corner. However, this was a blessing; getting into Perus was a cinch as the borders were relatively lax considering Ceda’s lack of interest in Perus, and Perus was often the perfect target for mischief.
</p>

<p>
	<br />
	In Perus, you had a mission; take down a prison well-known for housing criminals from around the world due to prison overcrowding, simultaneously taking it down, taking it over and freeing the inmates inside in order to cause a scandal to hit Perus’s ego hard (a feat easy to do, considering how fragile Perus’s ego was). However, whatever your leader Kane has planned for the prison, regardless of what you knew and didn’t know, it was certainly a long while away and your feet are starting to get tired. You had a wagon a while ago, as you all wear disguises rather than your usual attire you need to cover when going through public roads, but it had to be ditched as the wheels broke off, and you had to take the scenic route. Despite this blunder, Kane, clad in his mask that covered half of his face and resembled two flaming wings going across his ears, pressed onward as if this little incident never happened.
</p>

<p>
	 
</p>

<p>
	<img alt="bFZXdn5.png" class="ipsImage" height="68" width="86" src="https://i.imgur.com/bFZXdn5.png" /> <br /><span style="color:#f39c12;">“Don’t worry, not only will I remember to not go for the cheapest option next time I get a wagon, but I haven’t planned for us to walk the whole way to our destination. We were going to be doing something up ahead here, and as a bonus, we should be coming up on our ride pretty soon. Just hang tight, okay? I don’t plan to start steering you guys wrong now.”</span>
</p>

<p>
	 
</p>

<p>
	The fields start to get more densely wooded as you progress, and up ahead, you start to see a more mountainous area, surrounded by forest… here’s hoping Kane isn’t lying to you.
</p>

<p>
	 
</p>

<p>
	<strong>Ferdiad, Shin, Baldur, Lizaveta, Justine, Cecily and Lenore may post!</strong>
</p>
]]></description><guid isPermaLink="false">43826</guid><pubDate>Thu, 13 Dec 2018 01:57:56 +0000</pubDate></item><item><title>Fire Emblem On Forums: Mortal Transgressions (OOC)</title><link>https://www.rebornevo.com/forums/topic/43722-fire-emblem-on-forums-mortal-transgressions-ooc/</link><description><![CDATA[
<p style="text-align:center;">
	<img alt="vWfqrBI.png" class="ipsImage" height="210" width="800" src="https://i.imgur.com/vWfqrBI.png" /></p>

<p>
	<em>In the olden days of the continent of Purgus, there was peace. Everyone was unified under a single religion, a religion of seven gods. They were benevolent beings, believed to show themselves to the rulers of the seven kingdoms of old and offer them advice for how to tend to their kingdoms. These were the most peaceful days of the world.</em>
</p>

<p>
	 
</p>

<p>
	<em>What happened afterwards was lost to history; nobody bothered to figure out what happened and why it happened. The religion split apart; instead of a religion that believed in seven benevolent gods, there became seven religions that believed in one all-powerful god. The kingdoms were driven apart, and the gods began to abandon them.</em>
</p>

<p>
	 
</p>

<p>
	<em>In the days of the present, there was not war, yet there was not peace. There was constant, unending tension between the seven kingdoms, having stood from the start. These seven kingdoms were Gul, Ria, Ulux, Vaa, Perus, Ceda, and Vini. All seven had different problems, and all seven were in complete disarray. The only thing stopping the kingdoms from war was their own affairs that kept them tied down.</em>
</p>

<p>
	 
</p>

<p>
	<em>However, the brink of war eventually became more than just a worry and rumor; it became a looming threat. As Perus began to build its army up to be better and stronger than ever, Vini showed equal dedication to building an army in response to Perus, with Ria’s tensions towards the kingdoms heating to a boiling point and Gul, Ulux and Vaa hoping to take some glory for themselves. Even Ceda, long believed to be the most peaceful of the kingdoms, seemed ready for a fight.</em>
</p>

<p>
	 
</p>

<div style="border-bottom:solid 1pt;border:none;padding:0in 0in 1pt 0in;">
	<p style="border:none;padding:0in;">
		<em>Only one issue stops the seven kingdoms from starting their war, one that cropped up only a couple of months ago yet made a name for themselves; a band of pirates, thieves, bandits, rogues, the list of insults towards this band of misfits went on. They were like a buzzing fly around the close-knit continent, distracting the kingdoms from turning to war. But they were not as malevolent as many would think; on the contrary, they may be the only ones left in the world who realize how grim things truly are. This is their story; the tale of the travelling band known as Virtuous.</em>
	</p>

	<p style="border:none;padding:0in;">
		 
	</p>

	<p style="border:none;padding:0in;">
		------
	</p>

	<p style="border:none;padding:0in;">
		 
	</p>
</div>

<p>
	Hello and welcome to Fire Emblem On Forums: Mortal Transgressions! My name is Cole and this will be my first time GMing a FEF. I will be providing a link to the FEF handbook below, though keep an eye out afterwards for changes I will make! If you have any questions, feel free to ask me or any of our more experienced members!
</p>

<p>
	 
</p>

<p>
	<u><strong>World</strong></u>
</p>

<p>
	<strong>Map</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<u><strong>CONTINENT OF PURGUS</strong></u><br /><br /><img alt="2qFk14X.png" class="ipsImage" src="https://i.imgur.com/2qFk14X.png" /></p>
	</div>
</div>

<p>
	<strong>Religion and Kingdoms</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<b>Religion</b><br />
			At one point, there was simply one religion with seven gods. However, there are now seven religions with one god each. The gods’ names are unknown to the folk having been lost to history, but the symbols the gods represent, animals, are what the gods are referred to. With that, rather than being named, the gods are usually named by their animal, or the (Animal) God. Each of the gods the kingdoms worship are detailed in the Regions section.<br /><br />
			The general belief is that the god under the kingdom is the only god and all the other gods do not exist, rather serving as false deities. However, while they are very few and far between, there are some who believe in the old ways that all seven gods exist in unity.<br /><br />
			The only thing that is consistent with each religion is that the animal symbols taken by each god is a coverup, as the true forms of each gods are terrifying and inexplicable to the human mind, almost looking akin to monsters despite their benevolent forms.<br /><br /><br /><b>Regions </b><br /><b>Kingdom of Gul – Boar</b><br />
			Gul is known for its tendency of hoarding; many houses are often overly stocked with useless items that are unneeded, most of which food and other luxury goods. While shopkeepers and travelling merchants prosper by land and sea due to those who buy more than they need, the supply of food and luxury goods for the kingdom is starting to grow scarce due to said overindulgence. Gul has a varied biome, getting warmer near the top and colder near the bottom, with snow as you approach the bottom. The nation is ruled by the unwed King Jasper, well known for his tendency to overtax his citizens.<br /><br /><b>Kingdom of Ria – Horse </b><br />
			Ria’s nation is one full of constant tension, a spark just constantly waiting to explode. They are one of the biggest issues related to the war, as they are less than happy about Perus’ expansion. At the same time, however, they are one of the more easier kingdoms to distract from the topic of war as the kingdom most notable for their hatred of Virtuous. It’s overall the coldest kingdom, snow being common throughout the land; it is common to see Ria people dress warmly. It is also more mountainous compared to the rest of the kingdoms in the south. King Ruslan and Queen Zaara rule their kingdom with an iron fist, and their anger towards Perus supposedly has recently flared up; stemmed from a rumor that Perus had abducted their son a day before his coronation.<br /><br /><b>Kingdom of Vaa – Fox </b><br />
			In Vaa, selfishness is often a common trait in its people and rarely do you see anyone being generous or gracious. Perhaps due to being next to Gul, it exhibits similar traits in hoarding, though not quite in excess like Gul. They are also the wealthiest nation of the bunch, though the thought of them sending aid to the other kingdoms is laughable. While Vaa is cold very similarly to Ria, the top part and center of the continent is very lush with prairies and beautiful cities. Ruled over by King Francis and Queen Vivian; considered to be a couple of the more decent, if not overbearing rulers.<br /><br /><b>Kingdom of Ulux – Goat </b><br />
			Ulux’s problems are similar to that of Gul’s, but unlike Gul, they don’t have the resources that they quite desire. As a result, Ulux is a kingdom filled with longing, and are more than eager to jump into the war to claim the spoils of it. Alongside Vini, the two are the poorest nations, and as a result, Ulux’s people often resort to depraved measures to obtain money. The area is jampacked with housing, and very rarely do you see any space for actual land save for some trees scattered around the land. Ruled by King Darcy, presently unwed and, instead of getting married, opts to surround himself with the kingdom’s more desirable women.<br /><br /><b>Kingdom of Ceda – Bear </b><br />
			If there was a single kingdom that didn’t want Virtuous dead, it was Ceda. Ceda is the only kingdom that seems to be really against the idea of war, but they do nothing about it. While its people are rather happy with life and the kingdom is overall the happiest, the kingdom has a big problem with inaction. Work is rarely done on the kingdom, and its people not caring to do more than they absolutely have to. As a result of the general uncaring nature of Ceda’s people, this is where Virtuous’s main base of operations is. Ceda is the hottest of the kingdoms, having a few deserts scattered around it, most notably in the northwest. Ruled by Queen Stella and King Tobias; Queen Stella, despite allegations of a supposed drowsiness disorder, primarily takes over the reigns with her gentle nature contrasting with the usual royalty due to King Tobias confining himself to his chambers for unknown purposes.<br /><br /><b>Kingdom of Vini – Snake </b><br />
			Similar to its neighbor, Vini is the poorest nation, but unlike Ulux, Vini has a sense of aggression and aggravation towards its more prosperous kingdoms. As a result, Vini is potentially the second highest risk for going into war, wanting to match Perus in power and spoils. Vini as well does not care much about Virtuous but finds them a bother when there is a war to be started. Also similarly to its neighbor Ulux, Vini has a packing problem, though overcrowding of housing is more of an issue and it is significantly more common to see people on the streets. Ruled by Queen Victoria on her own, with the late King Cyrus having been assassinated in a poisoning a few months ago.<br /><br /><b>Kingdom of Perus – Lion </b><br />
			The nastiest of the bunch, Perus is nearly as rich as Vaa, though unlike Vaa, the wealth is distributed amongst titans. It is impossible to live in Perus without having a status of near-royalty, and as a result, the kingdom is ruled by what feels like multiple rulers. If there was a single ruler amongst all of Perus, it would come as a surprise, though these multiple rulers seem to be under one collective. At the same time, however, Perus manages to be the most prosperous of the kingdoms, and its appearance shows that. Some rumors have spread that the streets are even paved with gold in Perus. Perus is the main source of wartime fears, as a result of building up their armies to powerful levels, using any means necessary to obtain soldiers, kidnapping and propaganda included. Perus, having taken up most of a side of the continent, has the most variety in biome, and the amount of land left not taken by the tyrants of the continent shows an actually rather beautiful scene; snow in the south, desert patches in the north, and green throughout the entire center.
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<u><b>Gameplay Changes</b></u>
</p>

<p>
	The handbook we are using can be found <a href="https://www.dropbox.com/s/9f43f30gvykrlo1/Players%20Handbook%20v2.2.pdf?raw=1" rel="external nofollow">here</a>!
</p>

<p>
	<strong>General</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			All supports, rather than giving +5 Crit or +5 Dodge, now all give +2.5 Crit and Dodge.
		</p>

		<p>
			<br />
			When you reach Level 10 in First Class, you choose one weapon subcategory, either already ranked or from general category, and it gains 1 rank up. The same happens when you reach Level 10 in Promoted Class.<br /><br />
			Every extra point in HP on character creation counts as +2 HP, for a maximum of +4 HP.
		</p>

		<p>
			 
		</p>

		<p>
			<strong>(Added 6/5/19) </strong>New formula for Ailment staves:
		</p>

		<p>
			Staff%= Staff Hit + [(User MAG - Target RES) * 3] + (SKL * 2) - (Distance between user and target * 5)
		</p>

		<p>
			 
		</p>

		<p>
			<strong>(Added 6/18/19) </strong>DR is applied before a critical hit rather than after.
		</p>
	</div>
</div>

<p>
	<strong>Skills</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong>Existing Skills:</strong><br />
			Stillness, Provoke and Discipline are removed.<br />
			Luna is now Free.<br />
			Savior, in addition to its other effects, gives the user +3 Aid.<br /><br /><strong>New Character Skills:</strong><br />
			-Aegis (Free): When suffering an attack from Bows, Hidden Weapons, Tomes and Dragonstones, there is a (SKL+LCK)% chance to reduce the damage dealt by half.<br />
			-Desperation (Free): When making an attack, if you are &lt; or = 30% HP, you may make any followup attacks immediately before your opponent counterattacks.<br />
			-Dragon Ward (Free): When an adjacent ally suffers an attack, there is a (SKL+LCK)% chance, based on your stats, to reduce the damage by half.<br />
			-Pavise (Free): When suffering an attack from Swords, Lances, Axes and Monsters, there is a (SKL+LCK)% chance to reduce the damage by half.<br />
			-Rend Heaven (Free): During an attack, you have a (SKL+LCK)% chance to deal damage equal to half your enemy’s STR or MAG stat based on the type of weapon you are wielding. (lf using a physical weapon, calculate with enemy’s Strength. If using a magical weapon, calculate using the enemy’s Magic. Weapons capable of both use the stat that targets the same defensive stat as they do.)<br />
			-Trailblazer (Free): Penalties for moving into forest, desert, deep snow, and hills tiles are reduced by 1. No ill effects from Weather are suffered as well.
		</p>

		<p>
			-Vengeance (Free) – During an attack, you have a (SKL+LCK)% chance to add half of your missing HP to your attack.<br /><br />
			Characters may also instead opt to take one of these three previously-Cost versions of these Skills in exchange for the usual 30% Progression:<br />
			-Celerity+ (Cost): Gives +2 MOV.<br />
			-Desperation+ (Cost): HP threshold is 50% maximum or less. Grants Vantage (Free). <strong>(Updated 12/26/19)</strong><br />
			-Vantage+ (Cost): HP threshold is 50% maximum or less. Grants Desperation (Free). <strong>(Updated 12/26/19)</strong>
		</p>
	</div>
</div>

<p>
	<strong>Class Changes</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong>Trainee</strong><br />
			-Rider Trainee: If promoting into Cavalier or Pegasus Rider, may start with Sword (E) and a Slim Sword. If promoting into Cavalier or Wyvern Rider, may start with Axe (E) and a Hatchet. Relevant proficiencies will carry over to promotions, and Lance (E) with a Slim Lance can be chosen for all three routes.<br /><br /><strong>First Class</strong>
		</p>

		<p>
			-Apothecary: Can use healing items on anybody and still attack during the turn, rather than just healing items on themselves. <strong>(Added 7/22/2019)</strong>
		</p>

		<p>
			-Bandit: Reckless Strike’s bonus damage now applies to both hits when doubling.<br />
			-Cavalier: Cavalier promotions have the same choice of preferred stats as Cavaliers. Cavaliers can choose between Swords/Lances and Axes/Lances for weapons. Can promote into Great Knight.
		</p>

		<p>
			-Fighter: Clear A Path now applies to pillars and forts. <strong>(Added 7/22/2019)</strong><br />
			-Mage: Can promote into Battle Mage, keeping Anima proficiency and obtaining Bow proficiency.
		</p>

		<p>
			-Mercenary: Mordhau's exchange rate is now 7 Crit to 1 DMG. <strong>(Added 7/22/2019)</strong><br />
			-Pegasus Rider: May choose between Swords and Lances. Bonuses from Anti-Magic are gained when being attacked by the appropriate units as well.<br />
			-Pirate: Rapid Strike is replaced with Opportunist: Gain +20 to Hit against enemies that are suffering from ailments or have 50% or lower HP.<br />
			-Scavenger: Can promote into Shadow Sword. Scavenge Gold now only steals 50 Gold from First Tier enemies, and 100 Gold from Promoted enemies.<br />
			-Shaman: Ancient Gamble is replaced with Anthropomancy: Whenever this character lands the final blow on an enemy, they gain +10 to Evade and Dodge, +3 to Damage Reduction, and +3 to CON. At the end of every turn one third of the bonus is removed, starting with Damage Reduction and CON, then Dodge and finally Evade. This ability does not stack with itself, but is refreshed when dealing the final blow to another enemy.
		</p>

		<p>
			-Troubadour: Healing Flow's effect now is 1/2 of the healing amount, rather than 1/3. <strong>(Added 7/22/2019)</strong><br />
			-Wyvern Rider: May choose between Axes and Lances.<br /><br /><strong>Promotion</strong><strong> </strong>
		</p>

		<p>
			-Baron: Runic Armor is changed to: During the enemy phase, every time the Baron engages in combat they gain +1 DMG, stacking up to +6 DMG, until the end of the player phase. <strong>(Added 7/22/2019)</strong>
		</p>

		<p>
			-Battle Mage: Archers promoting into Battle Mage can choose between Anima and Light.
		</p>

		<p>
			-Berserker: Berserker Barrage is now capped at +24 Crit from sacrificing DEF/RES. <strong>(Added 7/22/2019)</strong><br />
			-Crusader: Crusaders may use their action to change the designated class type they gain advantage against, with the first time being a free action. This may be used up to 2 times after the first for a total of 3 times.<br />
			-Dark Rider: May choose between Swords and Lances. Lifetaker only heals 33% of max HP. <strong>(Updated 7/22/2019)</strong><br />
			-Duke Knight: May have Swords/Lances or Axes/Lances depending on what proficiency was chosen as a Cavalier.
		</p>

		<p>
			-Falcon Knight: Charge must be declared during the initial attack. <strong>(Added 7/22/2019)</strong><br />
			-Great Knight: Trample is renamed to Sturdy and only gives +3 DR against unmounted units, not +3 Damage. Obtains Weapon Mastery: While the character with this skill is equipped with a weapon of a higher class than their opponent, +2 Damage and +10 Hit/Evasion.
		</p>

		<p>
			-Illusionist: Brilliant Disguise is replaced with Deceptive Dance: The Illusionist can choose to create an illusion and refresh the action of one allied unit within 2 spaces. This doesn’t replace Bolster. <strong>(Added 7/22/2019)</strong><br />
			-Inquisitor: Miracle has a chance to activate before Benediction, rather than after.
		</p>

		<p>
			-Master Spy: Trick up the Sleeve is changed to: Can use their action to prepare a debuff that takes effect after combat with the enemy (not being used up if the enemy is defeated), holding up to three stacks: -5 STR, -5 MAG, -5 DEF, -5 RES, -5 SPD, -20% HP. The stat debuffs do not stack, but last three turns. <strong>(Added 7/22/2019)</strong><br />
			-Paladin: Gains Aegis as a class skill that can replaced with another Free skill if Aegis was already chosen as a Free skill.
		</p>

		<p>
			-Saint: Splashover can be applied 3 times per map, and Doublebuff only takes 2 QL. <strong>(Added 7/22/2019)</strong>
		</p>

		<p>
			-Swordmaster: Faster Than The Eye is capped at +30. <strong>(Added 7/22/2019)</strong><br />
			-Templar: Gains Rend Heaven as a class skill that can replaced with another Free skill if Rend Heaven was already chosen as a Free skill.<br />
			-Valkyrie: Has Sword profiency if Swords were chosen as a Pegasus Rider.<br />
			-Wanderer: Bargain is replaced with Pilfer Gold, a direct upgrade and replacement for Scavenge Gold that steals 100 Gold from First Tier enemies and 200 Gold from Second Tier enemies. They also have a (Luck)% chance of obtaining a Gold Bar (see Great Merchant below) when they defeat an enemy if they have a free inventory slot.<br />
			-Warrior: Rough and Tumble is reduced to 3 spaces of 3 enemies. When activated, Rough and Tumble lasts until the end of the phase. <strong>(Updated 7/22/2019)</strong><br />
			-Wyvern Hunter: Has Axe proficiency if Axes were chosen as a Wyvern Rider.<br />
			-Wyvern Knight: Has Axe proficiency and may choose between Lances/Swords if Axes were chosen as a Wyvern Rider.
		</p>
	</div>
</div>

<p>
	<b>New Classes</b>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Apothecary
		</p>

		<p>
			Promotes from Archer Trainee<br />
			Promotes to Great Merchant, Nomad Healer<br />
			Wields Bow (C/D)<br />
			Starting Weapon: Iron Bow<br />
			Preferred Stats: LCK, SPD<br />
			Class Skills:<br />
			Quick Salve: The Apothecary may use healing items on themselves as a free action.<br />
			Potent Brew: When using medicine to revive downed players, the healing is not halved.<br />
			Base Stats: 20 HP, 5 STR, 0 MAG, 4 SKL, 5 LUK, 3 DEF, 1 RES, 5 SPD, 7 CON, 6 AID, 5 MOV.<br />
			Promotion Bonuses: HP +2, STR +1, MAG +0, SKL +0, LUK +2, DEF +2, RES +0, SPD +3, CON +3, AID +3, MOV 5<br /><br />
			 <br />
			Great Merchant<br />
			Promotes from Apothecary<br />
			Requires: Orion’s Bolt<br />
			Wields Bow (A/C), Lance (A/C)<br />
			Preferred Stats: LCK, DEF<br />
			Class Skills:<br />
			Payday: The Great Merchant has a (Luck)% chance during their movement and upon defeating a foe to find a Gold Bar. This is an item that has no effects other than being worth 200 Gold at a shop. Great Merchants have 1 extra inventory slot so long as it contains a Gold Bar and nothing else.<br />
			Spendthrift: If the Great Merchant is in possession of a Gold Bar in their inventory they may choose to expend it to deal +5 Damage and gain +5 DR for their next combat. The use must be declared when attacking.<br />
			Promotion Bonuses: HP +2, STR +2, MAG +0, SKL +2, LUC +3, DEF +3, RES +0, SPD +0, CON +3, AID +3, MOV 6<br /><br />
			Malig Knight<br />
			Promotes from Wyvern Rider, Shaman, Necromancer<br />
			Requires: Elysian Whip<br />
			Wields Axes (A/C) OR Lances (A/C), Dark (A/C)<br />
			Preferred Stats: STR, MAG<br />
			Class Skills:<br />
			Wyvern<br />
			Trample: Gains a +3 Damage bonus against unmounted units.<br />
			Savage Blow: Has a (SKL + 1/2 LUC)% chance to deal 20% of your attacking stat to the target and adjacent enemies after combat resolves when you initiate combat. This cannot reduce HP below 1.<br />
			Promotion Bonuses: HP +3, STR +2, MAG +1, SKL +1, LUC +1, DEF +3, RES +1, SPD +1, CON +3, AID +3, MOV 6<br /><br />
			Kinshi Knight<br />
			Promotes from Archer, Pegasus Knight, Nomad<br />
			Requires: Elysian Whip<br />
			Wields Lances (A/C) OR Swords (A/C), Bows (A/C)<br />
			Preferred Stats: SKL, SPD<br />
			Class Skills:<br />
			Kinshi (Pegasus)<br />
			Amaterasu: At the start of each turn, passively heals all adjacent allies for 10% of their total HP.<br />
			Ruler of the Skies: Hit +20 and Avoid +10 against other flying units.<br />
			Promotion Bonuses: HP +1, STR +2, MAG +0, SKL +2 LUC +1, DEF +0, RES +3, SPD +3, CON +3, AID +3, MOV 6<br /><br />
			War Cleric<br />
			Promotes from Priest / Sister<br />
			Requires: Faith Icon<br />
			Wields Staves (A/C), Axes (A/C)<br />
			Preferred Stats: HP, LUK<br />
			Class Skills:<br />
			Countermagic: When taking damage from a tome or other magical weapon, the War Cleric has a (SKL + LCK)% chance of the enemy suffering the damage they took.<br />
			Promotion Bonuses: HP +3, STR +3, MAG +1, SKL +0, LUK +2, DEF +0, RES +1, SPD +0, CON +5, AID +5, MOV 6
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>The Players</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			This story will be following the travelling band known as Virtuous; a ragtag team of people founded around two months ago who, to the public, are a bunch of no-good rotten criminals. However, your true intentions are far from malevolent; in fact, your true goal is distracting the nation from going into all-out war that may destroy the world, while simultaneously finding out what happened in history to make everything go wrong and turn the world from good to bad. Think of yourselves similar to the Phantom Thieves in Persona 5, in fact, this FEF will take heavy inspiration from Persona 5. This will make things rather different from the usual FE, as rather than just there being one or a couple of nations that hate you, most of the world generally hates you. Allies won’t come easy, and you will have to often lay low.
		</p>

		<p>
			 
		</p>

		<p>
			It is because of this that for characters who are already members of Virtuous (starting in Prologue), you want to generally try to be in a range of <b>chaotic</b> or <b>neutral </b>characters who aren’t afraid to get their hands dirty, while also being <b>neutral </b>or <b>good</b> to motivate your character to prevent the world you live in from being destroyed. As well, depending on where your character was born, no matter where they moved afterwards, they tend to exhibit traits of the overall people of the kingdom they were born from. Think of the trait as a birthmark showing where you were born, except rather than being physical, it’s mental. It’s ingrained within the character at birth similar to a seed, and the culture of the kingdom can allow it to grow and manifest into something larger; however, there is the potential to leave it as just a seed, and only show minor traits that sometimes can’t be said to be bad.<br /><br />
			Of course, these traits will usually be watered down or almost nonexistent as to allow motivation to get into Virtuous. As a matter of fact, it is also important to note that while someone may have these negative traits, <i>they are not always the most prominent flaw in the character.</i><br /><br />
			For those who may not fit well into Virtuous, perhaps if you wish to play someone more lawful or erring on the side of evil or just believe it fits their character better, they have the chance of instead being thrown into prison (specifically in Perus, as a result of other prisons being overcrowded or perhaps they were imprisoned in Perus, which isn’t very hard to have done) for a crime they did or didn’t commit (starting in Chapter 1) and allying with Virtuous because of being broken out.<br /><br />
			Your leader is Kane Kirioth, codename Phoenix; a Spy who is strict and no-nonsense when it comes to his rules, making it known that he is extremely stern about the rules because he knows this is an extremely dangerous task all of you are undertaking. He’s not afraid to take risks, and he isn’t above dirty measures towards his foes, but towards Virtuous he shows a lot of care towards everyone deep down.
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	When creating a character, when marking their name you will also come up with a <strong>codename</strong> for them to be referred to during missions to preserve secrecy of their identity. Codenames are generally short one word names, usually nouns, sometimes adjectives. They can be a word that means something special to your character, or just something they came up with out of thin air. Codenames will be marked in parenthesis next to the character’s name on their sheets.
</p>

<p>
	 
</p>

<p>
	You also have the option of a <strong>biography</strong> at the bottom of your character’s sheet; as long as you PM me their backstory, you have the option of not putting in a biography, putting in one while omitting certain parts of it, or putting in everything about the character. It’s all optional, and will not have an effect on your character getting in as long as I know their full biography.
</p>

<p>
	 
</p>

<p>
	We will be starting in <b>Trainee</b> classes. <b>Before you post your character sheet, please DM your sheets and character backstory to me on Discord or PM me on Reborn</b> (though I will be much faster on Discord).
</p>

<p>
	 
</p>

<p>
	<b><u>Art Gallery</u></b>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-size:22px;"><strong><u>Shauntaro</u></strong></span>
		</p>

		<p>
			 
		</p>

		<p>
			<em>Shin Concept Art</em>
		</p>

		<p>
			<img alt="image.png" class="ipsImage" data-fileid="48328" data-ratio="228.57" height="496" width="217" src="https://www.rebornevo.com/uploads/monthly_2018_12/image.png.6c9df92a525b3e35b8852eafa5706218.png" /></p>

		<p>
			 
		</p>

		<p>
			<em>INOCHI NO KAGIRIIIIIIIIIIIII</em>
		</p>

		<p>
			<img alt="unknown.png" class="ipsImage" data-ratio="68.92" height="689" width="1000" src="https://cdn.discordapp.com/attachments/515017571712368641/518587645400449034/unknown.png" /></p>

		<p>
			 
		</p>

		<p>
			<em>Tabitha and Fey OTP</em>
		</p>

		<p>
			<em><img alt="unknown.png" class="ipsImage" data-ratio="68.31" height="664" width="972" src="https://cdn.discordapp.com/attachments/515017571712368641/573952320782467082/unknown.png" /></em>
		</p>

		<p>
			 
		</p>

		<p>
			<em>Remember that one time Shin looked cool?</em>
		</p>

		<p>
			<em><img alt="Shin_SNIPE.png" class="ipsImage" data-ratio="55.64" height="365" width="656" src="https://cdn.discordapp.com/attachments/515017571712368641/595392858463404032/Shin_SNIPE.png" /></em>
		</p>

		<p>
			 
		</p>

		<p>
			<em>Yeah, neither do I</em>
		</p>

		<p>
			<em><img alt="S9Fyo9l.png" class="ipsImage" data-ratio="63.41" height="634" width="1000" src="https://i.imgur.com/S9Fyo9l.png" /></em>
		</p>

		<p>
			 
		</p>

		<p>
			<em>Official Mortal Transgressions Cover Art</em>
		</p>

		<p>
			<em><img alt="unknown.png" class="ipsImage" data-ratio="77.83" height="750" width="964" src="https://cdn.discordapp.com/attachments/515017571712368641/574739598190706689/unknown.png" /></em>
		</p>

		<p>
			 
		</p>

		<p>
			<em>me and the loot group boys about to hardcore meme on the knight with our 2 range weapons</em><br /><img alt="unknown.png" class="ipsImage" data-ratio="56.25" height="450" width="800" src="https://cdn.discordapp.com/attachments/515017571712368641/591382691555835906/unknown.png" /></p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-size:22px;"><strong><u>FlannelMagician</u></strong></span>
		</p>

		<p>
			 
		</p>

		<p>
			<em>Tabitha Concept Art</em>
		</p>

		<p>
			<img alt="LI8nz2j.png" class="ipsImage" data-ratio="159.65" height="750" width="469" src="https://i.imgur.com/LI8nz2j.png" /></p>

		<p>
			 
		</p>

		<p>
			<em>Tabitha Bullies Shin</em>
		</p>

		<p>
			<em><img alt="shin_takes_a_stand.png" class="ipsImage" data-ratio="163.64" height="750" width="458" src="https://cdn.discordapp.com/attachments/515017571712368641/587711833734119434/shin_takes_a_stand.png" /></em>
		</p>

		<p>
			 
		</p>

		<p>
			<em>Tabitha Bullies Shin #2</em>
		</p>

		<p>
			<em><img alt="pathetic.png" class="ipsImage" data-ratio="69.00" height="483" width="700" src="https://cdn.discordapp.com/attachments/515017571712368641/601633814590128148/pathetic.png" /></em>
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">43722</guid><pubDate>Sat, 01 Dec 2018 19:10:21 +0000</pubDate></item><item><title>Fire Emblem on Forums: Tiny Steps (OOC)</title><link>https://www.rebornevo.com/forums/topic/50147-fire-emblem-on-forums-tiny-steps-ooc/</link><description><![CDATA[
<p>
	<em>With a grunt, a figure hauled herself bodily up with one of the pitons that she was carrying, a </em>thwack<em> following that grunt as another piton slammed into and partially splintered the surface that she was hanging off of. This was dangerous work, and it always had to be undertaken with care lest she go hurtling to her death. The harness that she'd been given by the other scholars helped, to be sure, but if she fell all that harness represented was a </em>chance<em> not to die! It wasn't like what she was climbing had any solid points to knot the thread around, and it wasn't like she was terribly strong, either. The thread was simple twine taken from an old craft room, but it was the size of the arms of the figure climbing on it, and that figure's extra legs, yellow and spindly and protruding from her abdomen through her clothing, twitched in stressful little movements, the tiny little person on her shoulder chattering with her own nervousness. The surface the figure was climbing was wooden, and it was no wonder that it was daunting to her -- it was around three or four feet tall, whereas the figure managed a mere one and a half inches herself. But her fellow bugs back home needed to keep making progress... if she let an old human dining table get the best of her, what would it mean for that? Yes, her fellow bugs were making progress, and therefore so would she... one tiny step at a time.</em>
</p>

<hr /><p>
	Welcome to
</p>

<p>
	<strong><span style="font-size:36px;">Fire Emblem on Forums: Tiny Steps!</span></strong>
</p>

<p>
	This damned game has been months and months in the making and I'm overjoyed to finally get it out the door -- a lot of effort went into this, and I'm proud to now be running it.
</p>

<p>
	 
</p>

<p>
	While I suspect that probably very few people reading this will be unfamiliar with the genre of game this is, for those of you who might be, this is a Fire Emblem on Forums game -- a play by post tactics game, run in a mechanical system based on the Fire Emblem game series. These games are meant to be mixtures of roleplay and tactical gameplay, and I fully intend to commit to both of these in Tiny Steps, <em>especially</em> the former! Tiny Steps is a game I really intend to suffuse with my vision... it takes place in a very peculiar setting with a very particular premise, and I want this game to take place in that setting from top to bottom, from the world you're in to the situations you navigate to the enemies you face to the terrain you fight on, to of course the characters you play!
</p>

<p>
	 
</p>

<p>
	To those of you who haven't been present for my months of ranting about my setting, the premise is this: Thirty years ago, humanity disappeared, and suddenly taking their place were bugs -- very tiny, very confused, and suddenly forced to put together their own societies and adjust to a human life, among the vast ruins of their predecessors. And so you all play as tiny little people, just a couple of inches tall, in very tiny but very complex societies, taking on a task as big as any human's.
</p>

<p>
	 
</p>

<p>
	But to go into more detail... here's my lore!
</p>

<hr /><p>
	<strong>Lore:</strong>
</p>

<p>
	I wrote a lot of lore for this game -- in fact, roughly around 15.7-15.9k words -- so it's very much understandable that reading it all might be a fairly daunting task. To this end, I want to highlight below the lore that you do and do not have to read, as some of it is much more vital to character-making than others. The categories I've separated the many lore pastebins into are, respectively: Basic Lore, Regions, History of the Scholars' Redoubt, and Bug Types, only two of which are mandatory reading.
</p>

<p>
	 
</p>

<p>
	<b>Basic Lore:</b>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			This is the first of two sets of pastebins that I am declaring as mandatory reading for making characters for this game -- the stuff in here is really basic to understanding even the core premises of the setting and characters within it, so it's vitally important that you be up on it. (Except for Understanding Magic, which you only need to read for magic-using characters.)
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Understanding Bugs:</strong> <a href="https://pastebin.com/Aqe3sWk9" rel="external nofollow">https://pastebin.com/Aqe3sWk9</a>
		</p>

		<p>
			<strong>Understanding the World:</strong> <a href="https://pastebin.com/EN72BiVk" rel="external nofollow">https://pastebin.com/EN72BiVk</a>
		</p>

		<p>
			<strong>Understanding Bug Civilization:</strong> <a href="https://pastebin.com/4Wq55D08" rel="external nofollow">https://pastebin.com/4Wq55D08</a>
		</p>

		<p>
			<strong>Understanding Magic: </strong><a href="https://pastebin.com/se7qnC9P" rel="external nofollow">https://pastebin.com/se7qnC9P</a> 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<b>Map:</b>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="tinystepsareamap.png" class="ipsImage" data-ratio="95.87" height="750" width="782" src="https://cdn.discordapp.com/attachments/665404224795967508/665406360929959968/tinystepsareamap.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>Regions of the World:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			This isn't mandatory reading, as there's kind of a LOT of writing here... I did go in rather hard on the regions of the world, haha. While I'd sure like if you read it, you don't have to because you don't really need to know the individual politics of the regions of the world, even if it does provide you with options.
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Southern Regions (The Scholar’s Redoubt, Black Fields, Red Fields, Marauders’ Agreement, Sea-folk, The Magnates, Domains of Cooperation, Giants’ Forest): </strong><a href="https://pastebin.com/s803wgQh" rel="external nofollow">https://pastebin.com/s803wgQh</a>
		</p>

		<p>
			<strong>Western Regions (Driftwood Coast, Walled Quarter, Termite Ruins, Three Lakes Hermits, Home of Frogs, Land of Plains, Banner Tribes, Fishers): </strong><a href="https://pastebin.com/Spn61fsk" rel="external nofollow">https://pastebin.com/Spn61fsk</a>
		</p>

		<p>
			<strong>Central Regions (Red Path, Bird Raisers, Bees’ Fields, Tin City, Wasp Hell):</strong> <a href="https://pastebin.com/brjTDR4b" rel="external nofollow">https://pastebin.com/brjTDR4b</a>
		</p>

		<p>
			<strong>Northeastern Regions (Land of Mystics, The Poets, Ghost Towns, Noreast Villages, The Smiths, The Brothers, Alliance Against the North):</strong> <a href="https://pastebin.com/js9ceuqd" rel="external nofollow">https://pastebin.com/js9ceuqd</a>
		</p>

		<p>
			<strong>Micro Bugs (Mites, Parasites): </strong><a href="https://pastebin.com/2VfXZ0qE" rel="external nofollow">https://pastebin.com/2VfXZ0qE</a>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>History of the Scholars' Redoubt:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			This isn't mandatory reading either, though it would be nice; it's important for understanding the region, but you won't really <em>need</em> to in-depth to play the game, at least as long as you pay attention or ask me questions.
		</p>

		<p>
			 
		</p>

		<p>
			<strong>History of the Scholars' Redoubt:</strong> <a href="https://pastebin.com/F7AW0gun" rel="external nofollow">https://pastebin.com/F7AW0gun</a>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>Bug Societies of the Scholars' Redoubt:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			These pastebins are one of the two groups of pastebins that I want to establish as mandatory reading -- given that they explain how various types of bugs live and are named, these are pretty vital to understand. 
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Black Ants, Red Ants, and Aphids:</strong> <a href="https://pastebin.com/htZadkLM" rel="external nofollow">https://pastebin.com/htZadkLM</a>
		</p>

		<p>
			<strong>Bees, Hornets, and Termites:</strong> <a href="https://pastebin.com/eZE6G2nK" rel="external nofollow">https://pastebin.com/eZE6G2nK</a>
		</p>

		<p>
			<strong>Mosquitoes, Beetles, Flies, Spiders, and Butterflies:</strong> <a href="https://pastebin.com/45g9NJ7y" rel="external nofollow">https://pastebin.com/45g9NJ7y</a>
		</p>

		<p>
			 
		</p>

		<p>
			Other bug types exist, such as cockroaches, red velvet "ants" (really wasps), paper wasps, grasshoppers, mantises and moths, but I'm obviously not going to be able to write for every type of bug there is, haha. If you have questions about a bug type not here covered, or questions about the lore in general, ask me! (I just ask that you are reasonably committed to playing an unlisted bug type before asking me, I don't want to have to write like twenty of them.)
		</p>
	</div>
</div>

<hr /><p>
	<strong>Mechanics</strong>
</p>

<p>
	 
</p>

<p>
	This game uses the <a href="https://www.dropbox.com/s/df0xrgdkvkmk359/Players%20Handbook%20v2.3.pdf?raw=1" rel="external nofollow">Fire Emblem on Forums v2.3 handbook!</a>
</p>

<p>
	 
</p>

<p>
	As is fairly standard for Fire Emblem on Forums games, I've put together a set of houserules that modify the game -- this might look pretty daunting, but you don't have to worry about class changes for classes that you don't intend to give your character.
</p>

<p>
	 
</p>

<p>
	<strong>General Changes:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Supports that give +5 crit instead give +2.5 crit. Supports that give +5 dodge still give +5 dodge.
		</p>

		<p>
			New formula for Ailment staves: Staff%= Staff Hit + [(User MAG - Target RES) * 3] + (SKL * 2) - (Distance between user and target * 5)
		</p>

		<p>
			DR will be calculated at the same time as DEF and RES, largely because I don’t want to bother trying to remember the order. If Armored and Wyvern Scales make a unit literally invincible, as a forewarning, this may see me make a nerf, but short of a really extreme scenario I won’t do so.
		</p>

		<p>
			Characters may choose any starting weapon within the proficiencies of their class. (I don’t see any real good reason why to stick with the specific starting weapons for each class in the book. It just delays peoples’ builds and lumps units together a little more.)
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<b>Personal Skills:</b>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Stillness and Provoke are not available.
		</p>

		<p>
			Savior, in addition to its other effects, gives the user +3 Aid.
		</p>

		<p>
			 
		</p>

		<p>
			The following new skills are available:
		</p>

		<p>
			-Aegis (Free): When suffering an attack from Bows, Hidden Weapons, Tomes and Dragonstones, there is a (SKL+LCK)% chance to reduce the damage dealt by half.
		</p>

		<p>
			-Aegis+/Pavise+ (Cost): When suffering an attack, there is a (SKL+LCK)% chance to reduce the damage dealt by half.
		</p>

		<p>
			-Desperation (Free): When making an attack or counterattack, if you are &lt; or = 30% HP, you may make any followup attacks after your first attack/counterattack.
		</p>

		<p>
			-Desperation+ (Cost): When making an attack or counterattack, if you are &lt; or = 40% HP, you may make any followup attacks after your first attack/counterattack, and you gain 15% crit.
		</p>

		<p>
			-Dragon Ward (Free): When an adjacent ally suffers an attack, there is a (SKL+LCK)% chance, based on your stats, to reduce the damage by half.
		</p>

		<p>
			-Dragon Ward+ (Cost): When an adjacent ally suffers an attack, there is a (SKL+LCK)% chance, based on your stats, to cancel it out altogether.
		</p>

		<p>
			-Pavise (Free): When suffering an attack from Swords, Lances, Axes and Monsters, there is a (SKL+LCK)% chance to reduce the damage by half.
		</p>

		<p>
			-Rend Heaven (Free): During an attack, you have a (SKL+LCK)% chance to deal damage equal to half your enemy’s STR or MAG stat based on the type of weapon you are wielding. (lf using a physical weapon, calculate with enemy’s Strength. If using a magical weapon, calculate using the enemy’s Magic. Weapons capable of both use the stat that targets the same defensive stat as they do.)
		</p>

		<p>
			-Trailblazer (Free): Penalties for moving into forest, desert, deep snow, and hills tiles are reduced by 1. No ill effects from Weather are suffered as well.
		</p>

		<p>
			-Vengeance (Free) – During an attack, you have a (SKL+LCK)% chance to add half of your missing HP to your attack.
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>Class Changes:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong>Trainee:</strong>
		</p>

		<p>
			<strong>Archer Trainees</strong> no longer promote to Outlaw (though Thief Trainees still do) and instead promote to Apothecary (see the new classes spoiler).
		</p>

		<p>
			<strong>Rider Trainees</strong>, if going to Wyvern Rider, can pick lances or axes as their weapon proficiency. If going to Pegasus Rider, they can choose swords or lances as their starting proficiency. If they are going to Cavalier, they can choose any of the three.
		</p>

		<p>
			 
		</p>

		<p>
			<strong>First Class:</strong>
		</p>

		<p>
			<strong>Apothecaries</strong> now can use vulneraries and concoctions on anybody and still attack during the turn, rather than just vulneraries on themselves.
		</p>

		<p>
			<strong>Cavaliers</strong> can choose between Swords/Lances and Axes/Lances for weapons.
		</p>

		<p>
			<strong>Fighter’s</strong> “Clear a Path” ability now also applies to Pillars, to Forts, and to any miscellaneous terrains I create in the game that cost 2 MOV to move into.
		</p>

		<p>
			As a quick note, <strong>Mage</strong> and <strong>Scholar</strong> have had their class abilities switched in 2.3, so don’t go into these classes expecting their 2.2 iterations.
		</p>

		<p>
			<strong>Pegasus Knights</strong> may choose between Swords and Lances for proficiencies.
		</p>

		<p>
			<strong>Shaman’s</strong> Ancient Gamble trades 1 SPD for 1.5 MAG (rounding up), instead of 1 SPD for 1 MAG.
		</p>

		<p>
			<strong>Tactician</strong> has Press the Assault’s effective range reduced from 3 to 2.
		</p>

		<p>
			<strong>Troubadour</strong> gets a buff on Healing Flow – each turn’s worth of healing is 1/2 the normal healing amount, not 1/3 the normal healing amount.
		</p>

		<p>
			<strong>Wyvern Knights</strong> may choose between Lances and Axes for proficiencies.
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Promoted Classes:</strong>
		</p>

		<p>
			<strong>Assassin</strong>’s Vital Strike is limited to a cap of +25 Crit at maximum.
		</p>

		<p>
			<strong>Berserker</strong> has Berserker Barrage capped at a total of +24 crit from sacrificing DEF/RES.
		</p>

		<p>
			<strong>Dark Rider’s</strong> Life Steal only heals 33% of max HP.
		</p>

		<p>
			<strong>Dread Fighter’s</strong> Element of Surprise also applies on pillars, and any miscellaneous 2-MOV terrain I add that isn’t completely open.
		</p>

		<p>
			<strong>Falcon Rider’s</strong> Charge must be declared during the initial attack.
		</p>

		<p>
			<strong>Illusionist</strong> doesn’t get Brilliant Disguise, but instead they get the following ability: Deceptive Dance: The Illusionist can choose to create an illusion and refresh the action of one allied unit within 2 spaces. This doesn’t replace Bolster, which Illusionist does get.
		</p>

		<p>
			<strong>Nomad Healer</strong> can create healing items for the following costs instead of what’s in the book: Herbs and Vulnerary: 100 Gold. Tonic: 150 Gold. Potion: 250 Gold. Concoction: 350 Gold
		</p>

		<p>
			<strong>Nomad Trooper’s</strong> Master of the Plains activates on any open terrain outdoors.
		</p>

		<p>
			<strong>Saint’s</strong> Splashover can be applied 3 times per map, and Doublebuff only takes 2 QL.
		</p>

		<p>
			<strong>Shadow Sword’s</strong> Marked for Death doesn’t apply to the overall bosses of a level, but <em>can</em> be used on midbosses and other named enemies.
		</p>

		<p>
			<strong>Swordsmaster</strong> has Faster than the Eye capped at +30.
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	New Classes:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			These classes created by Raindrop Valkyrie:
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Apothecary:</strong>
		</p>

		<p>
			Promotes from Archer Trainee
		</p>

		<p>
			Promotes to Great Merchant, Nomad Healer
		</p>

		<p>
			Wields Bow (C/D)
		</p>

		<p>
			Starting Weapon: Iron Bow
		</p>

		<p>
			Preferred Stats: LCK, SPD
		</p>

		<p>
			Class Skills:
		</p>

		<p>
			Quick Salve: The Apothecary may use healing items on themselves as a free action.
		</p>

		<p>
			Potent Brew: When using medicine to revive downed players, the healing is not halved.
		</p>

		<p>
			Base Stats: 20 HP, 5 STR, 0 MAG, 4 SKL, 5 LUK, 3 DEF, 1 RES, 5 SPD, 7 CON, 6 AID, 5 MOV.
		</p>

		<p>
			Promotion Bonuses: HP +2, STR +1, MAG +0, SKL +0, LUK +1, DEF +1, RES +0, SPD +2, CON +3, AID +3, MOV 5
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Great Merchant</strong>
		</p>

		<p>
			Promotes from Apothecary
		</p>

		<p>
			Requires: Orion’s Bolt
		</p>

		<p>
			Wields Bow (A/C), Lance (A/C)
		</p>

		<p>
			Preferred Stats: LCK, DEF
		</p>

		<p>
			Class Skills:
		</p>

		<p>
			Payday: The Great Merchant has a (Luck)% chance during their movement and upon defeating a foe to find a Gold Bar. This is an item that has no effects other than being worth 200 Gold at a shop. Great Merchants have 1 extra inventory slot so long as it contains a Gold Bar and nothing else.
		</p>

		<p>
			Spendthrift: If the Great Merchant is in possession of a Gold Bar in their inventory they may choose to expend it to deal +5 Damage and gain +5 DR for their next combat. The use must be declared when attacking.
		</p>

		<p>
			Promotion Bonuses: HP +2, STR +2, MAG +0, SKL +2, LUC +3, DEF +3, RES +0, SPD +0, CON +3, AID +3, MOV 6
		</p>
	</div>
</div>

<hr /><p>
	Finally, the <strong>Character Creation:</strong>
</p>

<p>
	 
</p>

<p>
	<strong>Who are you?:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Mechanically, you will be Level 1 Trainees. Don't worry too much about class balance here -- while I <em>would</em> like at least one healer application, I have 2 intended party NPCs that I'm going to use to balance the party's roles if we need to do so. I'll also accept multiple healers.
		</p>

		<p>
			 
		</p>

		<p>
			Fluffwise, you're members of a party sent by the Council of Leaders, a council of the military leaders of the region from the regional military capital, the Redoubt, to the regional civilian capital, the Scholars' University. This is a customary, annual expedition where the party sent from the Redoubt is meant to see if the scholars have any large-scale projects that they have need of an escort for, and to see what progress they've made in the year... but thanks to repeated failures of these large-scale efforts in recent years, the Scholars' University has taken serious losses to its prestige, and accordingly the Council this year is not sending their most elite and decorated people, in order to send a message: that they're displeased and disdainful of the Scholars' University, and that it needs to step it up.
		</p>

		<p>
			 
		</p>

		<p>
			This means that you might be a totally normal rank-and-file member of one of the militaries of the region, you might be a misfit who has never managed to do well, you might be a cheap mercenary sent by one of the polities to make it easy on themselves, you might be a volunteer still believing in the scholars, you might be some well-connected person's relative trying to get an easy task under your belt in a mistaken attempt to increase your own prestige, or you might be many other things!
		</p>

		<p>
			 
		</p>

		<p>
			You're just probably not a world-renowned hero.
		</p>

		<p>
			 
		</p>

		<p>
			Half of you will come in in the prologue, and half of you will come in in Chapter 1, in the Scholars' University -- you may be earlier delegates or volunteers that just got there before the prologue group, or you might also be someone the scholars there found interesting and are studying or working with.
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>Character Sheet:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			Name: (Remember that the Bug Societies lore sections contain naming schemes!)
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			Gender: 
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			Age: (Remember that adulthood comes at 8 and that 25-30 is the maximum lifespan.)
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			Mug: (Mugshot sprites spliced from GBA-era Fire Emblem assets are standard in FEFs, but there are likely going to be people willing to help you out with sprite-making if you don't want to try yourself.)
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			Class: 
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			Character Skill:
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			Affinity: (Leave this blank! This will be decided when you get in.)
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			 
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			Personal Fault: 
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			Personal Skill: 
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			 
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			Preferred Stats: 
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			Weapon Profs: 
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			Chosen Initial Weapon: (Any weapon that fits within your class's starting proficiency!)
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			Level: 1
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			Total Level: 1
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			<span> </span>
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			Initial Stats - Progression Spent: (0%/330%)
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			 
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			(When adding your initial extra stats, place them like so, <em>not </em>incorporated into the base stat number: STR: 1(+2) (60%))
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			 
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			HP: X (Y%)
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			STR: X (Y%)
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			MAG: X (Y%)
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			SKL: X (Y%)
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			LCK: X (Y%)
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			DEF: X (Y%)
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			RES: X (Y%)
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			SPD: X (Y%)
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			CON: X
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			AID: X
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			MOV: X
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			 
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			Biography: (This is <u>mandatory</u> -- it shows writing quality and your understanding of the mandatory parts of my lore. You do, however, have the choice of either posting it with the sheet or PMing it to me.)
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>I have two more things to note.</strong>
</p>

<p>
	<strong>A: </strong>If you sign up for this game, I want you to commit to making an effort to RP at least sometimes. I'm not gonna put a gun to your head and force you to write for every scene or even every chapter, as I've certainly decided to hang around in the background for chapters of other games, I just don't want to have characters that <em>only</em> exist as empty statblocks for the battles, with your only post being number coordinates during those battles.
</p>

<p>
	<strong>B: </strong>If you have questions about the game or FEF in general, feel free to contact me on discord, where I can be found both on the server for FEF games on this forum (invitation here: <a href="https://discord.gg/MnKEmR8" rel="external nofollow">https://discord.gg/MnKEmR8</a>) and on the
</p>

<p>
	server for FEF games on Bay12/the system in general (invitation here: <a href="https://discord.gg/yCvR2wV" rel="external nofollow">https://discord.gg/yCvR2wV</a>)!
</p>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><strong>I will be accepting 10 players, and the deadline will be on February the 3rd!</strong></span>
</p>
]]></description><guid isPermaLink="false">50147</guid><pubDate>Sun, 12 Jan 2020 09:26:32 +0000</pubDate></item><item><title>Greek FEF: Part I - Underworld's Ascent</title><link>https://www.rebornevo.com/forums/topic/50953-greek-fef-part-i-underworlds-ascent/</link><description><![CDATA[
<p style="text-align:center;">
	<span style="font-size:36px;"><strong><a href="https://www.youtube.com/watch?v=qt70Wg3n74g" rel="external nofollow">Chapter 1:</a></strong> <span style="color:#e74c3c;"><strong>Break Out!</strong></span> <span style="color:#e67e22;">Teacher vs Pupil!</span></span><br /><span style="font-size:18px;">Year 1420, Month ??? Day ???</span>
</p>

<p>
	 
</p>

<p>
	<a href="https://www.youtube.com/watch?v=JAWzAzAE9d4" rel="external nofollow">Your endless toil continues.</a> After that strange boy talked to you no short time ago, nothing happened. Was he just some sort of lost soul who went mad? Maybe it was just your imagination. Either way, this doesn’t change your current situation.
</p>

<p>
	 
</p>

<p>
	Those physically able help lug huge slabs of hellstone bricks into place, some help chisel out said bricks or cast them into molds, and others toil away at the ground making the ground level and fit for construction.There is no time for rest as all souls are whipped and forced to work at full speed. Underworldly wretches keep all in check, tightening chains, whips of fire, and all means of “motivation”. After some unknown time, a break is issued as collapsed workers always lead to delays. Your body’s have become all too used to these long hours followed by short breaks. However, your break comes to you strangely early as its jarring on an instinctual level. Your soul prepared for another long session is shaken up by this sudden course. You’re led individually to an area of the Sotiria you’ve not yet been before. You are given clean views of the looming castle of Tartarus, where the Chthonic gods reside, before being brought inside the Sotiria itself. 
</p>

<p>
	 
</p>

<p>
	The air feels much fresher in here, or maybe it's the lack of ash and the smell of burning charcoal. Your journey ends in a small room whose purpose is yet unknown as it's quite empty, devoid of any furnishings whatsoever. Slowly, more and more folks trickle in, each colorful in their own unique way yet all are still in shackles. Well, save for one girl. What’s going to happen? Every moment of silence feels like an eternity in this silent room, especially with the stares of everyone in the room. Maybe someone should break the ice?<br />
	.<br />
	.<br />
	.<br />
	Or don’t and let it be lame and awkward. I can’t force y’all to have fun.
</p>

<p>
	 
</p>

<p>
	<strong>ALL ACCEPTED PC'S ARE FREE TO INTERACT!</strong>
</p>
]]></description><guid isPermaLink="false">50953</guid><pubDate>Thu, 26 Mar 2020 22:55:49 +0000</pubDate></item><item><title>PMD Corruption {interest check}</title><link>https://www.rebornevo.com/forums/topic/53329-pmd-corruption-interest-check/</link><description><![CDATA[
<p>
	First off, Hi resident shy child here that almost chickened out. But uh I was wondering if anyone would be interested in this concept and if enough interest is generated then I'll turn this into the OOC/Sign-ups thread instead of just an interest check and actually create an IC thread. Here's my concept:
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<u><strong>Pokemon Corruption</strong></u>
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<em>It's been peaceful since the Dark Matter was defeated… but little did we know that there was an even darker force. The Corruption. Who knows where it came from? But it's deadly… it takes over the victim's mind and drives them mad. We fear that the legends themselves will succumb to this vile plague…</em>
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<u><strong>The Corruption</strong></u>
</p>

<p>
	 
</p>

<p>
	Is a parasite that latches on the back of the neck and takes over the mind. Victims become violent and will attack non infected folks with the intention to infect. Legendaries and Mythicals have a high natural resistance. So do <span style="color:#8e44ad;">Ghost</span>,<span style="color:#0000cc;"> Dragon</span>,<span style="color:#7f8c8d;"> Steel</span>, <span style="color:#cc00ff;">Psychic</span>, and <span style="color:#cc6633;">Fighting</span> Types not to be confused with immunity to Corruption. Those of a human origin are immune however.
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<u><strong>Origins</strong></u>
</p>

<p>
	 
</p>

<p>
	Basically there’s two kinds, Native and Other. Native means that the character was born and raised in the PMD setting (can even be a civilized wild). Other means that they were summoned by a legendary from an alternate world. Typically they have few memories of their life prior to being summoned, but may have tendencies hold over. 
</p>

<p>
	 
</p>

<p>
	About the human world in question
</p>

<p>
	It’s kinda where the Corruption comes from and some people are born with the ability to eat the Corruption and often have some kind of eldritch horror thing going on. This most definitely carries over and is referred to as a Shade eater.
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<strong><u>World setting</u></strong>
</p>

<p>
	World map below
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.rebornevo.com/uploads/monthly_2020_09/1930707112_ScreenShot2020-09-08at7_17_57PM.png.1c9d977d29b6061740113671817678f4.png" data-fileid="63202" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="63202" data-ratio="100.00" width="750" alt="1104650630_ScreenShot2020-09-08at7_17_57PM.thumb.png.e2299646004463ec01cc6391e7bee0d6.png" src="https://www.rebornevo.com/uploads/monthly_2020_09/1104650630_ScreenShot2020-09-08at7_17_57PM.thumb.png.e2299646004463ec01cc6391e7bee0d6.png" /></a>
</p>

<p>
	Alchemy is used to make things like mega stones and emeras as well as various other useful items like orbs, evo items, and other ‘magic’ items. Scarves and such are not made by Alchemy and are made by natural materials. (I like the idea of a mega stone being required instead of an emera)
</p>

<p>
	Wilds are uncivilized feral pokemon that tend to avoid civilization. Most often found in mystery dungeons but can be found outside of them as well. Eating wilds is fine though, eating one’s evo line might get some funny looks since it’s kinda weird but not illegal. Wilds can sometimes become civil through various means, but often have a feral tick in their behavior. 
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<u><strong>Rules</strong></u>
</p>

<p>
	 
</p>

<p>
	Please no Legendaries/Mythicals I have plans for them plot wise and they are OP.
</p>

<p>
	except for Type:Null/Silvally &amp; Phione. You can be those.
</p>

<p>
	Gen 8 is okay!
</p>

<p>
	Delta/variants I'd like you to share the typing and prominent moves (can make some moves/abilities up so long as you explain it and run it by me first) I'll probably say yes since I like cool variants.
</p>

<p>
	Custom megas same deal as above
</p>

<p>
	Logical illegal moves are allowed and not restricted to 4 moves (i.e a Dreepy with shadow sneak, A.Vulpix with fairy wind) I'mma say keep it to 10 moves loosely for now.
</p>

<p>
	No god modding 
</p>

<p>
	<span style="color:#c0392b;"><strong>Keep romances pg I don't want to be uncomfortable reading my own rp!</strong></span> (Site rules and I'll be Gucci okay?) 
</p>

<p>
	We'll start with three characters a person may change depending on demand. Hard limit of one Other origin character per person
</p>

<p>
	Evolution has no obscure requirements as in it can happen "anywhere" unless the Pokemon requires something (like Magnazone/ Leafeon/ Glaceon then PMD EOS items take precedence here)
</p>

<p>
	Cannon references are okay, but will be infrequent and often used for famous teams, places, world events, and specific NPC’s
</p>

<p>
	I don’t care if you use text colors or not, just don’t make it <span style="color:#222222;">super</span><span style="color:#444444;"> </span><span style="color:#000000;">dark </span>or <span style="color:#ffff00;">obnoxiously</span> <span style="color:#cc33ff;">bright</span>. It hurts my eyes and gives me a headache to try and read these colors.
</p>

<p>
	Type Wizpig in the other section if you read the rules.
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<u><strong>Character sheet</strong></u>
</p>

<p>
	Species: (list typing if variant)
</p>

<p>
	Name:
</p>

<p>
	Gender:
</p>

<p>
	Origin:
</p>

<p>
	Ability: (Describe it if not already existing)
</p>

<p>
	Appearance notes:
</p>

<p>
	Personality/bio:
</p>

<p>
	Moveset:
</p>

<p>
	Other:
</p>

<p>
	 
</p>

<p>
	Spoiler contains my character ideas, feel free to leave yours as well! Don't feel like you have to start as a pre evo just because I did, I don't really mind.
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Species: Pawniard
		</p>

		<p>
			Name: Blade
		</p>

		<p>
			Gender: Male, straight
		</p>

		<p>
			Origin: Human (Shade eater)
		</p>

		<p>
			Ability: Defiant
		</p>

		<p>
			Appearance notes: A little brighter red than most Pawniard.
		</p>

		<p>
			Personality/bio: Blade can’t really remember much of his life as a human and this kinda infuriates him. He can’t even remember that he was a Shade eater and feels a weird hunger around the Corruption. He was pretty good with a knife/sword as a human so he knows how to make good use of his hands now being blades. Blade is confused about a lot of things, but tries to be patient and kind.
		</p>

		<p>
			Moveset: Metal Claw, Feint Attack, Fury Cutter, Slash, Torment, Hone Claws, (Will add on to and alter over the course of the RP)
		</p>

		<p>
			Other: Wizpig
		</p>

		<p>
			Can show the eldritch horror side of being a Shade eater in the presence of Corruption in order to eat it.
		</p>

		<p>
			 
		</p>

		<p>
			Species:  Meowth (Variant,<span style="color:#000099;"> </span><span style="color:#0000cc;">Dragon</span>)
		</p>

		<p>
			Name: Wilco
		</p>

		<p>
			Gender: Female, possibly bi
		</p>

		<p>
			Origin: Civilized wild
		</p>

		<p>
			Ability: Gold Rage~ if a valuable item is being held, attack is increased as health gets lower.
		</p>

		<p>
			Appearance notes: Has pale green scales on feet/tail and bengal cat like markings with green eyes. She has a choker with a crystal pendant on it to activate her Gold Rage if need be.
		</p>

		<p>
			Personality/bio: Wilco grew up in the wild as an abandoned egg. She resents her parents for not wanting her. She lived a wild life until a rescue team saved her from a life threatening injury. She was grateful that they saved her and even tried to become more civilized. However, she fights like a wild and often will become aggressively possessive of her things if you try so much as touch them without her permission. She really wants to evolve and would be willing to do just about anything to get her claws on a stone she hasn’t tried yet.
		</p>

		<p>
			Moveset: Fire Fang, Dragon Claw, Ember, Payday, Slash, Screech, Thief, (Will add on to and alter over the course of the RP) 
		</p>

		<p>
			Other: Wizpig
		</p>

		<p>
			All she needs to evolve is a Dawn stone, but she doesn't know that… yet.
		</p>

		<p>
			<br />
			 
		</p>

		<p>
			<br />
			 
		</p>
	</div>
</div>

<p>
	<br />
	 
</p>
]]></description><guid isPermaLink="false">53329</guid><pubDate>Wed, 09 Sep 2020 01:00:16 +0000</pubDate></item><item><title>Greek Fire Emblem on the Forums (OOC)</title><link>https://www.rebornevo.com/forums/topic/50754-greek-fire-emblem-on-the-forums-ooc/</link><description><![CDATA[
<p style="text-align:center;">
	<u><strong><span style="font-size:48px;">Greek Fire Emblem <a href="https://youtu.be/iNAY-Yy0jvU" rel="external nofollow"><span style="color:#bdc3c7;">o</span></a>n the Forums</span></strong></u>
</p>

<p>
	<em>A god's blessing, what value does it hold? Every mortal is born with some link to a god or goddess. This link allows them to be gifted a tiny spec of their power, a power that grows and matures within their own body into their own power. While their power is separate from those of the original god, it highly mimics that of it's originator. These gifts come in different elements and through training allow the user to command and control the elements they are linked to. For these gifts, all the gods ask in return is respect and reverence.</em>
</p>

<p>
	 
</p>

<p>
	<em>On a the continent of Greece two rival nations, Athens and Sparta, are about to have their 21st semi-centennial mock battle to see which nation and by extension which god is the strongest. Athens fight to protect the honor of the Goddess Athena while Sparta fights for Ares. The score is tied 10-10 and this battle will decide who pulls ahead. However, tensions for this battle were at an all time high as 15 years ago an outbreak of unknown origin began to take over the land. The Curse is what the people began calling it as it began to twist and mangle those who were afflicted. All the afflicted are changed not only physically or mentally. The exact physical changes are different form person to person, some had the effects occur rather slowly while others went full beast within a couple days. To add onto this paranoia, all contact with the gods had ceased just 5 years prior. All hopes were that a splendid performance between the two nations would provoke some sort of response from the gods, however one should be careful what they wish for. After the mock battle battle Athena and Ares finally made contact and both declared war against the other nation. It is now the year 1420, five years since that day and the war hasn't stopped with many casualties and no ground gained on either side.</em>
</p>

<p>
	 
</p>

<p>
	<em>Meanwhile, in the Underworld, Hades is plotting something big. He's having the souls of the dead construct some sort of weapon as well as the souls of the corrupt executed and cease from existence. Whatever the purpose the weapon it can't be good and holds a great threat not only to the mortals on the surface but also the Gods. Someone has to inform the surface about it, prevent it from ever being fired and save the lives of all those on the surface. This is the story of a group who tried to do just that.</em>
</p>

<p>
	 
</p>

<p style="text-align:center;">
	-----
</p>

<p style="text-align:center;">
	 
</p>

<p>
	Welcome to Greek FEF or, as some would like to call it, Deceitful Turnabout Reboot. I, EXLink shall be your host. Currently I am hoping to take on 7 players, up to 9 if I feel like there are just too many good submissions. Don't worry about needing to fill roles like healer/performer/thief as character concepts and quality are more important. I will warn, however, that this FEF is not for the faint of heart. Characters deaths may occur, late in the game there is planned PvP, and if something seems unfair it probably is.
</p>

<p>
	 
</p>

<p style="text-align:center;">
	-----
</p>

<p style="text-align:center;">
	 
</p>

<p>
	<u><strong><span style="font-size:24px;"><a href="https://www.youtube.com/watch?v=7ePWNmLP0Z0" rel="external nofollow"><span style="color:#bdc3c7;">T</span></a><a href="https://youtu.be/iNAY-Yy0jvU" rel="external nofollow"><span style="color:#bdc3c7;">h</span></a><a href="https://www.youtube.com/watch?v=7ePWNmLP0Z0" rel="external nofollow"><span style="color:#bdc3c7;">e </span></a><a href="https://www.youtube.com/watch?v=7ePWNmLP0Z0" rel="external nofollow"><span style="color:#bdc3c7;">World</span></a></span></strong></u>
</p>

<p>
	<strong>Map of Underworld/Surface/Heaven Level Layout</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p>
			<br /><img alt="kLw0z3Q.png" class="ipsImage" data-ratio="162.22" height="730" width="450" src="https://i.imgur.com/kLw0z3Q.png" /><br />
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>Level Description</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-size:16px;"><strong>Heavenly Levels:</strong></span><br /><strong>Realm of the Gods:</strong> As the name would suggest, this is where the all the gods live, save for the Chthonic gods.<br /><br /><strong>Hall of Heroes:</strong> A large coliseum like area where the greatest warriors throughout all of history spend their afterlife engaging in combat with one another. <br /><br /><strong>Elysium:</strong> Plains of grassy fields, lush clouds and sparkling clear rivers and lakes. This is for all intents and purposes Heaven. Only those truly good are fit to come and spend their afterlife here.<br /><br /><strong>Gates of Heaven: </strong>The gateway that separates the Heavens from the mortal Surface. A trail by combat is needed to pass through the gate from either side.
		</p>

		<p>
			 
		</p>

		<p>
			<br /><strong><span style="font-size:16px;">Surface Areas:</span></strong><br /><strong>Mt. Olympus:</strong> A large mountain which leads to one of the Gates of Heaven<br /><br /><strong>Surface:</strong> For more info about surface see tabs below<br /><br /><strong>Temple of Styx:</strong> A temple placed at the end of the River Styx and is one of the few exits out of the underworld.
		</p>

		<p>
			 
		</p>

		<p>
			<br /><strong>Underworldly Levels:</strong><br /><strong>Asphodel:</strong> Burning fields of fire and ash. Rivers, lakes and seas of magma. No sky, only a rocky ceiling. This is hell alright.<br /><br /><strong>Tartarus:</strong> The deepest part of the underworld where Hades and the other Chthonic gods live. It was one grand fortress made from the remains of a primordial being.
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>Map of the Surface</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p>
			<br /><img alt="5Lx50xG.png" class="ipsImage" data-ratio="60.00" height="600" width="1000" src="https://i.imgur.com/5Lx50xG.png" /><br />
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>Surface Area Descriptions</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-size:16px;"><strong>Athenian Territory (East of the Grand Abyss):</strong></span><br /><strong>Boreal Wastes:</strong> A once thriving Boreal tree forest is now in the process of withering away in an eternal winter. The Nymphs who once called this home were now forced to migrate out towards either the Deep Oak or the Mandrake Thicket. The land now seems all but worthless and devoid of life, however, certain Nobles from the Vulbury Concord have found certain value in this enteral winter. It turns out the ice harvested from this region melts at an extremely slow rate. Slow enough to ice harvesting a new venture for financial gain. As such, many ice mines have been popping up trying to cash in on this new market.<br /><br /><strong>Velbury Concord: </strong>What once started out as a small market town around Athens has now grown into an entity with a nation sized level of influence. The heads of this organization are the founding families and thus are also some of the wealthiest people. Some would say that the Concord holds more power within the East than Athen’s themselves, unofficially anyways. It seems that there is always someone from the main families who gets elected to head Athens. Until recently, however, as the commoner and ex-bandit Nicolos someone managed to pull ahead through the polls with an overwhelming majority. Ever since, he has been working to reduce corruption within Athens, much to the dismay of the founding families.<br /><br /><strong>Wild Gardens:</strong> A Large expanse of plains spanning almost the entire Eastern half of the continent. With lush plant life and rich soil making it ripe for farming and raising animals. However, more than half of that ripe farmland is in some way shape or form owned by one of the Founders of Velbury. Eventually there may not be any independent farms or towns left in wild gardens.<br /><br /><strong>Twin Plateaus:</strong> This used to be one singular Plateau before the summoning of Typhen by Gaia. The plateau is at least 800 feet higher than the ground below it. This is usually the stage for the semi-annual fight between Athens and Sparta
		</p>

		<p>
			 
		</p>

		<p>
			<br /><span style="font-size:16px;"><strong>Spartan Territory (West of the Grand Abyss)</strong></span><br /><strong>Veteran Bluffs &amp; Fledgeling Crags:</strong> A constant overall slope northward, it is best to think of these two sections as one big one. Down south it starts as a grassland with a few large rocks scattered about, but the further you head north the less grassy and the more rugged the terrain gets. The Bluffs mark the point where its mostly all hard rock and less dirt. One may expect living in this area to be a challenge due to the lack of vegetation but there are plenty of wild goats and chickens to hunt thus the people live mostly on meat. Your rank in Sparta directly correlates with how far south or north you are in this stretch. The further north you are, the higher your perceived rank in society is. Whether it be through the military, as a master artisan or what have you. <br /><br /><strong>Bryyo Steeps:</strong> A range of extremely tall and unstable mountains that cut down through the continent. Traveling up these almost vertical mountains is just asking for an early grave as the rocks aren’t the hardest and are prone to breaking off with even the slightest of bashes. The only real way of getting around these peaks is either going around them through the ocean or a large ravine that cuts a path through to the other side.<br /><br /><strong>Deep Oak:</strong> A very dense dark oak forest and the only real area in Spartan territory that any kind of big farms can be maintained. Even then, the costs of removing the great amounts of oaks that litter every inch of the area makes setting up here even more of a hassle. However, these forests are a hunters greatest dream. With a large amount of prey to hunt, it isn’t too far off to say the greatest export from this area with the large amount of wild game they acquire.<br /><br /><strong>Costa de la Luna:</strong> A tropical beach area and a very popular vacation location. People travel from all over the continent to experience the rare and exotic fruit that only grow in that region. There always seems to be one festival or another going on at any one time there as well.<br /><br /><br /><strong><span style="font-size:16px;">Unaffiliated Territories</span></strong><br /><strong>Mangrove Thicket:</strong> This large area of shallow water is filled with trees with long extending roots into the foggy puddles. The only bit of dried “land” in this area are places where the roots are most dense. Thus, this area is largely uninhabited by most intelligent life except for the Nymphs that call this home.<br /><br /><strong>Pearlsand Desert:</strong> With sand as white as snow, the dunes in between the plateaus act exactly like a desert but in a very distinct way. Instead of getting tired from a harsh sun beating down on you, it almost feels like you’re being lulled to sleep by your mother. A very soothing feeling washes over you before you collapse in an eternal sleep. Going into this area unprepared or alone is certainly as for a slow death. However, some people theorize that the sand from this area can also halt the corruption of the Cursed. There hasn’t been extensive research on it, but that hasn’t stopped crooks from selling it to desperate families.<br /><br /><strong>Grand Abyss:</strong> An ocean of darkness, an ominous and foreboding sight from any on looker. Made from the summoning of Typhen by Gaia no one knows what lies past the dark depths. There are few people who make it through the Pearlsand Desert and even few  get close to its edge. However, those who have claim to hear a faint strange sound, <a href="https://www.youtube.com/watch?v=WZUeDQTCm20&amp;%C2%A0" rel="external nofollow"><span style="color:#bdc3c7;">like sparks of electricity</span></a><span style="color:#ffffff;"> </span>coming from within.<br /><br /><strong>Swamp of the Damned:</strong> A swamp filled with underworldly aberrations and ghouls. It is said that souls heading towards the temple of Styx on their way to the underworld get caught between the roots, thick branches and mud of the swamps. As their souls linger behind to look for new bodies a cling to life causing the mud in the swamps to form human-like figures and become essentially mud zombies. Staunch followers of Hades come to this region and help souls free themselves from this swap and help them on their way to the after life. As one can expect, in times where many people die, the swamp gets more and more congested.<br /><br /><strong>Hephaestus’ Forge:</strong> An isle south of Costa de la Luna. Home of the god Hephaestus, it is said any legendary weapon forged from the Age of the Gods originated here. Many come here to ask for a weapon and few have ever returned. Those who have are mentally scared and refuse to talk about what transpired.<br /><br /><strong>Hallowed Steps:</strong> Land reserved by the gods for intense worship. Located at the foot of Mt. Olympus, there is a church for each and every god of the pantheon. Feuds between the churches occur as often as feuds between the gods. However, unlike the gods, the rarely ever escalated from loud shouting.<br /><br /><strong>Mt. Olympus: </strong>A towering mountain spanning way past the cloudline. It is at the peak where the “Gates of Heaven” are located. One of the few entrances to Elysium there are and the easiest to pass through. Well I say easiest but the journey there is anything. If climbing a large perilous mountain isn’t a deterrent enough, guarding the gates are some of history’s greatest warriors and are instructed to test anyone who wishes to pass through the Gate through combat. As such, only one person has been able to pass through. Hercules himself.<br /><br /><strong>Predatory Tropics:</strong> A jungle filled with gargantuan beasts and threats. Luckily, they have no interest in leaving their habitats any time soon as it would take tens of soldiers to even harm one of these beasts. However, there are those strong and crazy enough to fight these beast alone or in squads of up to four. They pride themselves on maintaining balance and order within the tropics and nature. <br /><br /><strong>Draak: </strong>Home of the now extinct Dragons. This area is highly unstable due to Typhen being sealed up in Mt. Ortharies. Eruptions of lava and magma are a common place. Only the Cyclops and the Hecatances live in this place and guard the mountain from anyone who would wish to free Typhen as thanks for the gods for releasing them from Tartarus.
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</p>

<p>
	<strong>Athens vs. Sparta</strong>
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			<strong>Athens:</strong> The city constructed and blessed by the goddess Athena. The people of this land generally value knowledge above all else. Your worth as a person is how much of a "jack-of-all-trades" you are. For example, a chef should not only know how to cook but also grow his own crops. A musician should not only know how to play their music but also how to make their own instruments. etc. Athens is largely seen as democratic, seen being the key word as the founding members of the Velbury Concord have taken near complete political control. Rigging elections, silencing people, oppressing would be rebellions, the list goes on. I wasn't until recently that their power was beginning to be challenged by a young up start named Nicolos. They branded him a bandit as hopes to stop his rise into power and it seems he was able to stop their multiple assassination attempts and prevented a rigged election. Progress in getting rid of this corruption has been extremely slow due to the war going on between the nations. It seems real progress will only be made after the war is over. <br /><br /><strong>Sparta:</strong> Constructed and blessed by the god Ares, if there was ever a militaristic nation this would be it as it is governed by one ruling family. Ruling over the areas under their influence with an iron fist, anyone unwilling to follow order would either be killed or put through trial by combat. Only the strong prospers while the weak are fated to perish. Your place in society is how strong you are, but not just physically. While yes you can rise up through sheer might alone, intellectual might or might through mastery of a skill are also view as valid sources of strength. As such, some of the greatest specialists of the ages come from Sparta. They value strength so highly that those who are weak are treated as lesser folks which makes slavery common place here.  While it is not uncommon for someone to push their way out of slavery, it will be quite the daunting task as you must out perform your master in an art of their choosing. It is most common to see Dragonborn, Half-Nymphs and Cursed as slaves. Recently, however, the current and now deceased leader of Sparta, Roswell, was defeated in single combat by his daughter Rosanne. She wishes to change the foundation within Sparta, no longer wishing for the strong to trample the weak. In order to do that however, she needs to end this current war and quickly.<br /><br /><strong>Athens &amp; Sparta Relations:</strong> Things have always been like a friendly rivalry between these two nations. Always pushing each other to get better and outshine the other. The past couple years have strained this friendly relationship as war will tend to do. It seems the people on both sides want nothing to do with the war nor like the idea of killing each other because of the feud between the gods, yet they are obligated to. No battle ever ends with happiness on either side and moral in at an all time low. Given more time though, and we'll see how long the reluctance for the war will last.<br />
			 
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</p>

<p>
	<strong>Timeline (The Long Version for people who like to Read)</strong>
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			<strong><span style="font-size:16px;">The First Moments of Time (??? to 100)</span></strong><br />
			??? - The universe was only Chaos. Anything was everything as well as anything that had been or will be.<br /><br />
			Year 1 - The first Primordial deities came into existence from the depths of Chaos and began to bring order into the universe. One such Primordial deity was “Mother Earth” or Gaia who created the entire world. This was the first moment of any recorded history.<br /><br />
			Year 2 - Uranus, the Primordial deity of the heavens fell in love with the Gaia and they would bear many children throughout the years. These children would then be known as the Titans, the cyclopes and the hecatonchires. <br /><br />
			Year 5 - Uranus began to fear the power of his children and decreed that they would all be locked up deep within the depths of the earth. This place was then given the name of Tartarus.<br />
			 <br />
			Year 100 - After many brutal years of subjection under the rule of Uranus, Gaia began to plot against her lover to overthrow him. She freed her strongest and most ambitious son, the Titan Kronos. He accepted the task and made his way onto heaven wielding a scythe made of diamond. He assassinated the ruler in his sleep and took the throne to ruler from then on. His first action as ruler was to free his fellow titans from the depths of Tartarus. Thus, began the rule of the Titans<br /><br /><strong><span style="font-size:16px;">Era of the Titans and the Birth of the Gods (101 to 175)</span></strong><br />
			Year 101 - This was when the first mortals appeared on earth. During this time the planet was in eternal spring and the needs of all were in abundance. However, in the realm of the gods, the reign of Kronos was much like his father. The tyrannical ruler forced marriage with the Titan Rhea, which as they bore children he feared them rising against him. Much like he did towards his own father. As a precautionary measure he decided to kill any children his wife bore so that none would even have a chance to raise against.<br /><br />
			Year 167 - Rhea, tired of watching child after child perish at the hands of Kronos decided enough was enough. She bore her child, Zeus, in secret and left him in the care of the forest nymphs to raise him. Knowing that Kronos would be expecting another child to be born, she convinced another Titan to create a baby like familiar to take the place of her child. Without even a second thought Kronos took the bait and thus Zeus slind under the radar.<br /><br />
			Year 175 - Upon reaching adulthood, Zeus was informed of his true family line. Outraged at the actions of his father, he asked for help from the same titan who helped his mother previously to create a nectar that would help bring his brothers and sister back from the dead. With his fellow gods now alive and well they raised their weapons against Kronos which then began the War of the Titans.<br /><br /><span style="font-size:16px;"><strong>Titanomachy (176 to 186)</strong></span><br />
			Year 176 - With Zeus and his fellow gods created their headquarters upon Mt. Olympus and took the title of “Gods of Olympus”. The Titans made their base in Mt. Otharies. Knowing the powers the titans possesed, Zeus decided to free the cyclops’ from Tartarus to aid him in his battle. For this gesture they were glad to help and they forged three relics for the gods. Zeus was granted his thunder and lighting, Poseidon a trident that causes mighty storms and earthquakes, and Hades received the helmet of terror which granted the wearer invisiblity when worn.<br /><br />
			Year 186 - After ten years of nonstop war that shook the very corners of the universe, the Titans were finally defeated by the gods of Olympus when Zeus also managed to free the hecatonchires from Tartarus as well. Kronos and his fellow titans were then given a life sentence within the deepest depths of Tartarus. However, a special punishment was placed on Atlus, the general of the Titan army. He would be forced to carry the weight of the world for all eternity.<br /><br /><span style="font-size:16px;"><strong>The Last Trial (187-189)</strong></span><br />
			Year 187 - Upon victory, Zeus decided to split his power and reign with his three brothers. Zeus would rein over the Sky and Heavens, Poseidon would rule over the depths of the ocean and Hades would rule over the land of the dead. Every god who helped him in his fight against the titans was also given a special place in his court. This then began the rule of the gods over both the earth and mortals. However, this was only the calm before the storm.<br /><br />
			Year 188 - Gaia, enraged to see her sons and daughters once again imprisoned sought revenge against the gods. She created one of the most vile beings, the Typhen, to defeat Zeus and the Gods of Olympus. It is said that the creation of Typhen was what caused the giant chasm in between Mt. Olympus and the Temple of Styxs Their clash was fierce but ended in the giant beast Typhen who severed and stole Zeus’ divinity and locked him away. <br /><br />
			Year 189 - A year had passed and the Gods were on their last leg. Barely managing to guard the entrance to the underworld all hope seems lost. However, blinded by the sight of victory, Typhen failed to notice the hidden movements of the god Hermes who stole back Zeus’ divinity and returned it to the god, empowering him once more. From behind the beast, Zeus charged and fired his strongest lightning bolt and knocked the beast unconscious. With the beast defeated they sealed him away in Mt. Otharies which occasionally spewed lava trying to keep the powerful beast chained down.<br /><br /><span style="font-size:16px;"><strong>The Reign of the Gods (190 - Present)</strong></span><br />
			Year 190 - The rule of the gods began in full swing. While nowhere near as tyrannical as the last two reigns, petty squabbles between the gods often got mortals involved as well as the often punishment of mortals was not too unheard of. Though the mortals didn’t get the short end of the stick as now by birth every mortal child is blessed by one of the gods.<br /><br />
			Year 247 - Mt.Olympus was now sight of the connection between heaven and earth as decreed by Zeus and the halls of the gods would be moved further up into Elysium’s heights.<br /><br />
			Year 384 - Ares forged the city of Sparta on the same continent as Mt.Olympus for his followers and blessed to gather. The Gods of Olympus would not soon hear the end of the God of War’s grand civilization.<br /><br />
			Year 409 - Athena tired of hearing Ares’ non stop babbling about his great city, she constructed her own city of Athens on close by to Sparta. This essentially put a roadblock in their construction across the continent. This was the cause of non stop bickering between the two gods much to the dismay of the others.<br /><br />
			Year 415 - Zeus was fed up with the two gods and decreed that they would settle their differences in a mock battle between their two nations every 50 years. The victor would be decided by the Olympic council and be considered the better city until the next mock battle. The two gods agreed and the first victory was granted to Athens, much to the dismay of Sparta. However, this was able to soothe the ears of all the gods for most of the fifty year time period. This then instilled a rivalry between the two nations.<br /><br />
			Year 642 - The Velbury Concord is officially established <br /><br />
			1385 - Persphone, the Daughter of the Goddess Demeter, goes missing while being watched over by the Nymphs of the Great Boreal Woods. In her fury the goddess froze over the forest locking it in an eternal winter as punishment for the Nymph's negligence. It is now known as the Boreal Wastes and the life it once had is slowly beginning to wither away.<br /><br />
			1398 - The first instance of Ice Mining begins<br /><br />
			1400 - The first Cursed becomes afflicted and begins to spread.<br /><br />
			Year 1410 - Contact between the gods suddenly cease and only a select few mortal are able to get in contact with the gods.<br /><br />
			Year 1414 - The construction of the Sotiria in Tartarus begins. Nicolos is also not only the first elected commoner but also the first elected bandit to take control over Athens.<br /><br />
			Year 1415 - After twenty competitions between both Athens and Sparta the score was even. Both sides have had ten victories and ten defeats. Both sides hoped that a victory here would reconnect the gods with the people. However, the connection was not one they had hoped for. Both Athena and Ares refused to have a victor decided and the mock was extended for the first time ever. The extensions wouldn’t let up either.<br /><br />
			Year 1416 - Princess Rosanne bests her Father Roswell in single combat and is now crowned the Queen of Sparta <br /><br />
			Year 1420 (Present) - After 5 years of constant waring, the victor had not yet been decided and no hope for a declaration seems to be coming anytime soon.
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<p>
	<strong>Timeline (Only the important stuff)</strong>
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			??? - The universe was only Chaos. Anything was everything as well as anything that had been or will be.<br /><br />
			Year 1 - The first Primordial deities came into existence from the depths of Chaos and began to bring order into the universe. One such Primordial deity was “Mother Earth” or Gaia who created the entire world. This was the first moment of any recorded history.<br /><br />
			Year 1-100: Tyranical Rule of Uranus<br /><br />
			Year 100-175: Uranus was dethroned by his son, the Titan Kronos and thus this Titan began his own tyrannical rule. However, much like before his son Zeus rose up aganinst him and started a war between the gods and the titans.<br /><br />
			Year 176 - 186: Ten years of warring know as Titanomachy before the Gods were victorious locking away the Titans in the deepest depths of Tartarus. <br /><br />
			Year 187 - 189: Gaia angered at the imprisonment of her first children would no longer sit back and do nothing. Instead she summoned a powerful monster know as Typhen to destroy the gods then proceeded to sit back and do nothing afterwards. The battles between the gods and this monster always ended in Typhen's favor. However, at the last key moment Zeus was able to strike the decisive blow defeating the beat before the gods sealed him away in Mt. Otharies.<br /><br />
			Year 190 - Reign of the gods officially begins with mortal blessings <br /><br />
			Year 384 - Ares first creates the City of Sparta<br /><br />
			Year 409 - Athens creates the City of Athens<br /><br />
			Year 415 - The first mock battle between Athens and Sparta occur to see who's the strongest <br /><br />
			Year 1385 - Persphone, the Daughter of the Goddess Demeter, goes missing while being watched over by the Nymphs of the Great Boreal Woods. In her fury the goddess froze over the forest locking it in an eternal winter as punishment for the Nymph's negligence. It is now known as the Boreal Wastes and the life it once had is slowly beginning to wither away.<br /><br />
			Year 1400 - The first Cursed becomes afflicted and begins to spread.<br /><br />
			Year 1410 - Contact between the gods suddenly cease and only a select few mortal are able to get in contact with the gods.<br /><br />
			Year 1414 - The construction of the Sotiria in Tartarus begins. Nicolos is also not only the first elected commoner but also the first elected bandit to take control over Athens.<br /><br />
			Year 1415 - After twenty competitions between both Athens and Sparta the score was even. Both sides have had ten victories and ten defeats. Both sides hoped that a victory here would reconnect the gods with the people. However, the connection was not one they had hoped for. Both Athena and Ares refused to have a victor decided and the mock was extended for the first time ever. The extensions wouldn’t let up either.<br /><br />
			Year 1416 - Princess Rosanne bests her Father Roswell in single combat and is now crowned the Queen of Sparta <br /><br />
			Year 1420 (Present) - After 5 years of constant Waring, the victor had not yet been decided and no hope for a declaration seems to be coming anytime soon.<br />
			 
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<p>
	<strong>Races</strong>
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			<strong><span style="font-size:24px;">Humans</span></strong> are the most populous of all the races. For an in depth description of humans please look in a mirror.<br />
			 <br /><span style="font-size:24px;"><strong>Half-Dragons or sometimes called Dragonborn</strong></span> are the result of the mating of a human and a dragon from ancient times. Using their magic, dragons are able to shape shift into a humanoid form and have married humans in the past. The result, is Dragonborn. They are human looking with much longer lifespans going into the 300s. They have unusual eye colors and pupils looking much more like a lizard's eyes and often colored red/yellow. Sometimes they have scales along their body and face. A half-dragon doesn't have to have a parent be a dragon, as dragonblood can re-emerge several generations back. When insulted, humans tend to call them half-blood, lizard, gecko, and other animal names to deem them nothing more than beasts. <br /><br /><span style="font-size:24px;"><strong>Half-Nymph or sometimes called Wildfolk </strong></span>are the result of mating between a Nymph and a human. They are human looking, a little shorter on average than most. Their most defining feature are unusual hair colors and eye colors. Heterocromia is almost the norm with the Wildfolk. They also can have strange glowing markings around their torso, legs, arms and even sometimes face. They have a great aptitude for magic than regular humans.<br /><br /><span style="font-size:24px;"><strong>The Cursed</strong></span> is a corrupted form of the three above. Being corrupted changes people both physically and mentally. The Cursed affects everyone differently, but they will each have a very defining and obvious characteristic. Sometimes it's animal ears and tails, and sometimes demonic horns, sometimes extra arms and fanged teeth. This doesn't just affect the physical body but also the soul as well. As the person falls deeper into the curse, these characteristics become more pronounced until they become something that can no longer be considered human, Dragonborn or Half-Nymph. The curse also changes how the person thinks. They slowly become more hysterical and paranoid, and start to despise the other races. Eventually the curse the cures feeds into them and they attack anything that isn't cursed, wanting nothing more than to spread the affliction and almost getting enjoyment out of it. Once someone falls completely to the curse they stop ageing and will not die of natural causes. However, several cursed are able to live normal lives and can even have families of normal humans. No one knows how to slow the the affects other than through rumors and anyone who is found falling deep into the curse is executed on the spot. The spread of the Curse is also unknown, even those with no prior contact can start gaining the symptoms. However, it is know that there's a higher concentration of Cursed towards the center of then continent and then peters out the more towards the edges you get. <span style="font-size:16px;"><strong>WARNING picking this race will have drastic affects on your character both in RP and in Combat. </strong></span><br />
			 
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<p>
	<u><strong><span style="font-size:24px;">Mechanic<a href="https://youtu.be/iNAY-Yy0jvU" rel="external nofollow"><span style="color:#bdc3c7;">s</span></a> &amp; Game play <font color="#bdc3c7">C</font>hanges</span></strong></u>
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<p>
	We will be using Fire Emblem On Forums Handbook v2.3 <a href="https://www.dropbox.com/s/df0xrgdkvkmk359/Players%20Handbook%20v2.3.pdf?raw=1" rel="external nofollow">[LINK]</a>
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<p>
	<strong>General</strong>
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			-All supports, rather than giving +5 Crit or +5 Dodge, now all give +2.5 Crit and Dodge.<br />
			-When you reach Level 10 in First Class, you choose one weapon subcategory, either already ranked or from general category, and it gains 1 rank up. The same happens when you reach Level 10 in Promoted Class<br />
			-New formula for Ailment staves: Staff%= Staff Hit + [(User MAG - Target RES) * 3] + (SKL * 2) - (Distance between user and target * 5)<br />
			-DR is applied before a critical hit rather than after.
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		<p>
			-At Trainee level 1, one C support slot will be available 
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			-New type of item: Gear. They grant certain effects but only one may be equipped at a time. 
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			-Certain items may take up more than one item slot
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<p>
	<strong>Skills</strong>
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			Stillness and Provoke are not available.<br />
			Savior, in addition to its other effects, gives the user +3 Aid.<br /><br />
			The following new skills are available:
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		<p>
			<br />
			-Aegis (Free): When suffering an attack from Bows, Hidden Weapons, Tomes and Dragonstones, there is a (SKL+LCK)% chance to reduce the damage dealt by half.<br />
			-Aegis+/Pavise+ (Cost): When suffering an attack, there is a (SKL+LCK)% chance to reduce the damage dealt by half.
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		<p>
			-Pavise (Free): When suffering an attack from Swords, Lances, Axes and Monsters, there is a (SKL+LCK)% chance to reduce the damage by half.
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			-Desperation (Free): When making an attack or counterattack, if you are &lt; or = 30% HP, you may make any followup attacks after your first attack/counterattack.<br />
			-Desperation+ (Cost): When making an attack or counterattack, if you are &lt; or = 40% HP, you may make any followup attacks after your first attack/counterattack, and you gain 15% crit.<br /><br />
			-Dragon Ward (Free): When an adjacent ally suffers an attack, there is a (SKL+LCK)% chance, based on your stats, to reduce the damage by half.<br />
			-Dragon Ward+ (Cost): When an adjacent ally suffers an attack, there is a (SKL+LCK)% chance, based on your stats, to cancel it out altogether.<br /><br />
			-Rend Heaven (Free): During an attack, you have a (SKL+LCK)% chance to deal damage equal to half your enemy’s STR or MAG stat based on the type of weapon you are wielding. (If using a physical weapon, calculate with enemy’s Strength. If using a magical weapon, calculate using the enemy’s Magic. Weapons capable of both use the stat that targets the same defensive stat as they do.)<br /><br />
			-Trailblazer (Free): Penalties for moving into forest, desert, deep snow, and hills tiles are reduced by 1. No ill effects from Weather are suffered as well.<br /><br />
			-Vengeance (Free) – During an attack, you have a (SKL+LCK)% chance to add half of your missing HP to your attack.
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</p>

<p>
	<strong>Class Changes</strong>
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			<strong>Trainee:</strong><br /><strong>Rider Trainees:</strong> if going to Wyvern Rider, can pick lances or axes as their weapon proficiency. If going to Pegasus Rider, they can choose swords or lances as their starting proficiency. If they are going to Cavalier, they can choose any of the three.<br /><br /><strong>First:</strong><br /><strong>Cavaliers</strong> can choose between Swords/Lances and Axes/Lances for weapons.<br /><strong>Fighter’s</strong> “Clear a Path” ability now also applies to Pillars, to Forts, and to any miscellaneous terrains I create in the game that cost 2 MOV to move into.
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		<p>
			<strong>Mercenary</strong> Mordhau is now replaced by:
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		<p>
			-Alpha Strike: +3 DMG and +10 Crit against enemies at full HP<br /><strong>Pegasus Knights</strong> may choose between Swords and Lances for proficiencies.<br /><strong>Scavengers</strong> no longer have Scavenge Gold as a skill and it is replaced with:
		</p>

		<p>
			-Top Off: When the Scavenger reduces an enemy to 0 HP in combat, they may regain one use on a consumable item in their inventory, excluding Elixirs. If the Scavenger has no consumables in their inventory below max uses, they instead gain a 1/5 Tonic in an open inventory space if there is one.<br /><strong>Shaman’s</strong> Ancient Gamble trades 1 SPD for 1.5 MAG (rounding up), instead of 1 SPD for 1 MAG.<br /><strong>Tactician</strong> has Press the Assault’s effective range reduced from 3 to 2.<br /><strong>Troubadour</strong> gets a buff on Healing Flow – each turn’s worth of healing is 1/2 the normal healing amount, not 1/3 the normal healing amount.<br /><strong>Wyvern Knights</strong> may choose between Lances and Axes for proficiencies.<br /><br /><strong>Promoted:</strong><br /><strong>Assassin’s</strong> Vital Strike is limited to a cap of +30 Crit at maximum.<br /><strong>Berserker</strong> has Berserker Barrage capped at a total of +30 crit from sacrificing DEF/RES.<br /><strong>Dread Fighter’s</strong> Element of Surprise also applies on pillars, and any miscellaneous 2-MOV terrain I add that isn’t completely open.<br /><strong>Falcon Knight’s</strong> Charge must be declared during the initial attack.<br /><strong>Illusionist</strong> doesn’t get Brilliant Disguise, but instead they get the following ability: Foul Play: Before movement, the Illusionist can teleport to one Illusion within three spaces as a free action once per turn.<br /><strong>Nomad Healer</strong> can create healing items for the following costs instead of what’s in the book: Herbs: 250g, Vulnerary: 1000g. Tonic: 500 Gold. Potion: 1250 Gold. Concoction: 2000 Gold<br /><strong>Nomad Trooper’s </strong>Master of the Plains activates on any open terrain outdoors.<br /><strong>Saint’s</strong> Splashover can be applied 3 times per map, and Doublebuff only takes 2 QL.<br /><strong>Shadow Sword’s</strong> Marked for Death doesn’t apply to the overall bosses of a level, but can be used on midbosses and other named enemies.<br /><strong>Swordsmaster</strong> has Faster than the Eye capped at +30 Evasion
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>New Classes</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-size:16px;"><strong>Apothecary</strong></span><br />
			Promotes from Archer Trainee<br />
			Promotes to Great Merchant, Nomad Healer
		</p>

		<p>
			<br />
			Wields Bow (C/D)<br />
			Starting Weapon: Iron Bow<br />
			Preferred Stats: LCK, SPD
		</p>

		<p>
			<br />
			Class Skills:<br />
			Quick Salve: The Apothecary may use healing items on themselves or any adjacent ally as a free action. (After Movement)<br />
			Potent Brew: When using medicine to revive downed players, the healing is not halved.
		</p>

		<p>
			<br />
			Base Stats: 20 HP, 5 STR, 0 MAG, 4 SKL, 5 LUK, 3 DEF, 1 RES, 5 SPD, 7 CON, 6 AID, 5 MOV.<br />
			Promotion Bonuses: HP +2, STR +1, MAG +0, SKL +0, LUK +1, DEF +1, RES +0, SPD +2, CON +3, AID +3, MOV 5<br /><br /><br /><span style="font-size:16px;"><strong>Great Merchant</strong></span><br />
			Promotes from Apothecary<br />
			Requires: Orion’s Bolt<br /><br />
			Wields Bow (A/C), Lance (A/C)<br />
			Preferred Stats: LCK, DEF
		</p>

		<p>
			<br />
			Class Skills:<br />
			Payday: The Great Merchant has a (Luck)% chance during their movement and upon defeating a foe to find a Gold Bar. This is an item that has no effects other than being worth 200 Gold at a shop. Great Merchants have 1 extra inventory slot so long as it contains a Gold Bar and nothing else.<br />
			Spendthrift: If the Great Merchant is in possession of a Gold Bar in their inventory they may choose to expend it to deal +5 Damage and gain +5 DR for their next combat. The use must be declared when attacking.<br /><br />
			Promotion Bonuses: HP +2, STR +2, MAG +0, SKL +2, LUC +3, DEF +3, RES +0, SPD +0, CON +3, AID +3, MOV 6<br /><br /><br /><span style="font-size:16px;"><strong>Malig Knight</strong></span><br />
			Promotes from Wyvern Rider, Shaman, Necromancer<br />
			Requires: Elysian Whip
		</p>

		<p>
			<br />
			Wields Axes (A/C) OR Lances (A/C), Dark (A/C)<br />
			Preferred Stats: STR, MAG
		</p>

		<p>
			<br />
			Class Skills:<br />
			Wyvern<br />
			Trample but Worse tm : When the Not!Great Knight attacks unmounted units, they gain a +3 DMG against them.<br />
			Savage Blow: Has a (SKL + 1/2 LUC)% chance to deal 20% of your attacking stat to the target and adjacent enemies after combat resolves when you initiate combat. This cannot reduce HP below 1.
		</p>

		<p>
			<br />
			Promotion Bonuses: HP +3, STR +2, MAG +1, SKL +1, LUC +1, DEF +3, RES +1, SPD +1, CON +3, AID +3, MOV 6
		</p>

		<p>
			 
		</p>

		<p>
			<br /><span style="font-size:16px;"><strong>Kinshi Knight</strong></span><br />
			Promotes from Archer, Pegasus Knight, Nomad<br />
			Requires: Elysian Whip
		</p>

		<p>
			<br />
			Wields Lances (A/C) OR Swords (A/C), Bows (A/C)<br />
			Preferred Stats: SKL, SPD
		</p>

		<p>
			<br />
			Class Skills:<br />
			Kinshi (Pegasus)<br />
			Amaterasu: At the start of each turn, passively heals all adjacent allies for 10% of their total HP.<br />
			Ruler of the Skies: Hit +20 and Avoid +10 against other flying units.
		</p>

		<p>
			<br />
			Promotion Bonuses: HP +1, STR +2, MAG +0, SKL +2 LUC +1, DEF +0, RES +3, SPD +3, CON +3, AID +3, MOV 6
		</p>

		<p>
			 
		</p>

		<p>
			<br /><span style="font-size:16px;"><strong>War Cleric</strong></span><br />
			Promotes from Priest / Sister, Fighter<br />
			Requires: Faith Icon
		</p>

		<p>
			<br />
			Wields Staves (A/C), Axes (A/C)<br />
			Preferred Stats: HP, LUK
		</p>

		<p>
			<br />
			Class Skills:<br />
			Countermagic: When taking damage from a tome or other magical weapon, the War Cleric has a (SKL + LCK)% chance of the enemy suffering the damage they took.
		</p>

		<p>
			<br />
			Promotion Bonuses: HP +3, STR +3, MAG +1, SKL +0, LUK +2, DEF +0, RES +1, SPD +0, CON +5, AID +5, MOV 6<br />
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p style="text-align:center;">
	-----
</p>

<p>
	<u><span style="font-size:24px;"><strong>The Pl<a href="https://youtu.be/iNAY-Yy0jvU" rel="external nofollow"><span style="color:#bdc3c7;">a</span></a>yers</strong></span></u>
</p>

<p>
	Ahem, first and most importantly, <em><strong>YOU'RE ALL DEAD!</strong></em> Welcome to Tartarus in the underworld and I hope you enjoyed your say thus far. Whether you were the most heinous of villains or purest of saints you were sentenced to Tartarus to work on this strange temple like structure called the Sotiria. While its no where near as bad as burning in the fields of Asphodel, due to not needing sleep no breaks are ever given. No rest. You've been working for what seems like an eternity. Until one day a strange boy comes up to you and offers you something both tempting yet utterly ridiculous.
</p>

<p>
	 
</p>

<p>
	<img alt="4KmcEu6.png" data-ratio="86.46" width="96" src="https://i.imgur.com/4KmcEu6.png" /></p>

<p>
	<span style="color:#E01808;">"Hey, I've heard from a guy that you're pretty cool. I'm thinking about running out from here for the surface to stop my father from trying to kill everyone with this thing he's building. Wanna come with?" </span> 
</p>

<p>
	 
</p>

<p>
	This... boy just offered you a chance to escape the underworld. Is he serious? Whether or not you believed him you gave an answer similar to, "Sure kid." then continued toiling away. Before leaving he asked you for your preferred... weapon? Oh no he's serious isn't he. Hopefully this is just one crazy and stupid soul. Unfortunately, a couple days later you're transferred to an empty section of the compound with 7 other people and that boy is with them. Just what have you gotten yourself into?
</p>

<p>
	 
</p>

<p>
	<strong>Character Sheet</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Name: <br />
			Gender: <br />
			Age: <br /><br />
			Class: <br />
			Character Skill:<br /><br />
			Blessing: (Which God is your Character blessed under?)<br />
			Main Affinity: (Leave Blank) <br />
			Sub Affinity: (Leave Blank)<br /><br />
			Personal Fault: <br />
			/Personal Skill: <br />
			//Personal Skill:<br />
			///Personal Skill:<br />
			 <br />
			Preferred Stats: <br />
			Weapon Profs: <br />
			Chosen Initial Weapon: (Any weapon that fits within your class's starting proficiency)<br /><br />
			-Initial Stats <br />
			Level: 1<br />
			Total Level: 1<br />
			Progression Spent: (0%/330%)<br /><br />
			(When adding your initial extra stats, place them like so, not incorporated into the base stat number: STR: 1(+2) (60%))<br /><br />
			HP: X (Y%)<br />
			STR: X (Y%)<br />
			MAG: X (Y%)<br />
			SKL: X (Y%)<br />
			LCK: X (Y%)<br />
			DEF: X (Y%)<br />
			RES: X (Y%)<br />
			SPD: X (Y%)<br /><br />
			CON: X<br />
			AID: X<br />
			MOV: X<br /><br />
			Biography: <br />
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>Available Gods</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong><span style="color:#ff33ff;">Aphrodite, Goddess of Love and Beauty</span></strong><br /><img alt="p43A2I1.png" class="ipsImage" data-ratio="92.96" height="66" width="71" src="https://i.imgur.com/p43A2I1.png" /><br /><br /><strong><span style="color:#c0392b;">Ares, God of War,</span></strong><br /><img alt="Mi5AVSe.png" data-ratio="85.71" width="98" src="https://i.imgur.com/Mi5AVSe.png" /><br /><br /><strong><span style="color:#27ae60;">Artemis, Goddess of the Hunt and Archery</span></strong><br /><img alt="mE7Tz5j.png" data-ratio="106.35" width="63" src="https://i.imgur.com/mE7Tz5j.png" /><br /><br /><strong><span style="color:#f1c40f;">Astraea, Goddess of Justice and the Stars</span></strong><br /><img alt="mfx9x7N.png" data-ratio="98.59" width="71" src="https://i.imgur.com/mfx9x7N.png" /><br /><br /><strong><span style="color:#9b59b6;">Athena, Goddess of Wisdom</span></strong><br /><img alt="FmNR09J.png" data-ratio="100.00" width="74" src="https://i.imgur.com/FmNR09J.png" /><br /><br /><strong><span style="color:#33ffff;">Demeter, Goddess of the Seasons</span></strong><br /><img alt="AcrS043.png" data-ratio="86.84" width="76" src="https://i.imgur.com/AcrS043.png" /><br /><br /><span style="color:#8e44ad;"><strong>Dionysus, God of Wine and Pleasure</strong></span><br /><img alt="zu9C0FJ.png" data-ratio="69.23" width="104" src="https://i.imgur.com/zu9C0FJ.png" /><br /><br /><strong><span style="color:#e74c3c;">Hades, Chthonic God of the Underworld</span></strong><br /><img alt="rdBw01Z.png" class="ipsImage" data-ratio="83.67" height="82" width="98" src="https://i.imgur.com/rdBw01Z.png" /><br /><br /><strong><span style="color:#3498db;">Hermes, God of Thieves, Merchants, Travelers and Heralds</span></strong><br /><img alt="RyWghxS.png" class="ipsImage" data-ratio="91.46" height="75" width="82" src="https://i.imgur.com/RyWghxS.png" /><br /><br /><strong><span style="color:#cc66ff;">Nyx, Chthonic Goddess of Darkness and the Night</span></strong><br /><img alt="vvjrtLr.png" class="ipsImage" data-ratio="102.60" height="79" width="77" src="https://i.imgur.com/vvjrtLr.png" /><br /><br /><strong><span style="color:#3300ff;">Poseidon, <s>worst</s> God of the Oceans</span></strong><br /><img alt="uOvdBV4.png" class="ipsImage" data-ratio="81.52" height="75" width="92" src="https://i.imgur.com/uOvdBV4.png" /><br /><br /><strong><span style="color:#ffff00;">Zeus, God of the Heavens and Lightning</span></strong><br /><img alt="GdHqYpI.png" data-ratio="85.42" width="96" src="https://i.imgur.com/GdHqYpI.png" /></p>

		<p>
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="background-color:#181818;color:#bfbfbf;font-size:14px;">We will be starting in<span> </span></span><b style="background-color:#181818;color:#bfbfbf;font-size:14px;">Trainee</b><span style="background-color:#181818;color:#bfbfbf;font-size:14px;"><span> </span>classes.<span> </span></span><b style="background-color:#181818;color:#bfbfbf;font-size:14px;">Before you post your character sheet, please DM your sheets and character backstory to me on Discord or PM me on Reborn </b>(Discord will have quicker respond time)
</p>

<p>
	 
</p>

<p>
	Sign-ups will be open until Wednesday 11:59 PM PST, March 25. Selection will be announced sometime Sunday, March 22.
</p>
]]></description><guid isPermaLink="false">50754</guid><pubDate>Mon, 09 Mar 2020 06:56:57 +0000</pubDate></item><item><title>Pokemon in Space [IC Chapter #03]</title><link>https://www.rebornevo.com/forums/topic/25263-pokemon-in-space-ic-chapter-03/</link><description><![CDATA[
<p style="text-align:center;">
	<img alt="logo_by_ninjacyndaquil-dasp8xr.png" class="ipsImage" src="http://orig07.deviantart.net/6401/f/2016/362/b/f/logo_by_ninjacyndaquil-dasp8xr.png" /></p>

<p style="text-align:center;">
	<strong><span style="font-size:24px;">Chapter #00 - Graduation gone wrong!? (prologue)</span></strong>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<strong>Nexus #00 - Aether City (12:00 pm - Noon)</strong>
</p>

<p style="text-align:center;">
	<strong>HQ building/floor 13399 - Space Aether Employee Cadets' Graduation Ceremony</strong>
</p>

<p style="text-align:center;">
	<strong>(players at the scene: 0; NPCs at the scene: Heather, Mason)</strong>
</p>

<p style="text-align:center;">
	<img alt="gradceremonyhm_by_ninjacyndaquil-daz5zhd" class="ipsImage" src="http://orig03.deviantart.net/494d/f/2017/046/7/1/gradceremonyhm_by_ninjacyndaquil-daz5zhd.jpg" /></p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#00FF80;">"Welcome, welcome, everyone!"</span> A chirpy voice greets the crowd gathering on this special occassion. Mothers, fathers, professors and others have all come here to commemorate the graduation of yet another fine batch of Cadets, first one in 20 years that's been larger than 2 graduates! So exciting~
</p>

<p style="text-align:center;">
	<span style="color:#800080;">"..."</span> The man next to the President stood still as the woman ran from one person to the other to personally shake their hands, her towering hair wiggling as she moved. He glanced at her with stern eyes for a moment before bringing a fist to his lips and coughing audibly.
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#00FF80;">"Huh?"</span> The woman looked at him in confusion. <span style="color:#00FF80;">"You should probably get that checked out later at Rob's office, Mason~"</span> She delighted and chuckled, apparently unaware of the man's furrowing brow. She waited for a couple of seconds before addressing him again. <span style="color:#00FF80;">"I know, I know, but if you're gonna repeat how none of our actual graduates are here, then you don't have to bother, I am perfectly aware of that fact."</span> She stuck her tongue out at him, winked and continued with her business. Meanwhile, Vise President Mason grew even more frustrated because he knew it was the woman's doing. Like. Every. Single. Goddamn. Time.
</p>

<p style="text-align:center;">
	<span style="color:#800080;">"I am giving them a window of 30 minutes. If your little game doesn't end by then, I'll personally be revoking their Cadet status."</span> He sighed and grumped one last time, rubbing his temples before putting both hands behind his back and marching away towards the conference hall. Heather remained unfazed and continued greeting the guests...
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	...she could hardly wait for the Security Chief to let her know it was all ready.
</p>

<p style="text-align:center;">
	She had a super grand scheme on her mind this year~
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	------------------------------------------------------------------------------------------------------
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<strong>Nexus #00 - Aether City (12:00 pm - noon)</strong>
</p>

<p style="text-align:center;">
	<strong>HQ building/floor B99988 - Secret Labs + Testing Site</strong>
</p>

<p style="text-align:center;">
	<strong>(players at the scene: everybody; NPCs at the scene: Weird Floating Duck)</strong>
</p>

<p style="text-align:center;">
	<img alt="simulator_by_ninjacyndaquil-daz61ih.jpg" class="ipsImage" src="http://orig12.deviantart.net/3399/f/2017/046/a/c/simulator_by_ninjacyndaquil-daz61ih.jpg" /></p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	After naively following the information given out by the anonimous Security Chief over your A-Comms about the sudden change of the floor your graduation ceremony was gonna be held at, you find yourself in...well...you can't really tell. You know you've gone at least a couple dozen thousand floors below the lobby in the Headquarters building, and then walked into some black rectangular thing as per instructions...but after that, all you can tell is that there is some really weird basic-colored duck (looking kinda like Porygon, but not fully) floating in front of you and that everything around you seems to be made out of strings upon strings of text. You can still stand on the nothingess filled with jibber-jabber, though, and as you stand, the area around you clears of text before three question marks are spelled out on the floor around your feet and a circle forms around your position with a silent *ping*. The circle and the marks move as you move.
</p>

<p style="text-align:center;">
	You've never seen anything like this. The space around you seems to extend into infinity. It passes your mind this has got to be some sort of Nexus, but it couldn't be since you were just at #00 moments ago and you've never heard of a Nexus inside a Nexus. Also, it looks kinda technological.
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<strong>":::::::::::"</strong> The duck says nothing. It keeps staring at you... Could it be dangerous?
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<em>What do you do?</em>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	------------------------------------------------------------------------------------------------------
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<strong>(OoC note: everyone (including those that haven't signed up for the test battle) can put up an reaction at this point; the rp will proceed as soon as everyone has posted; <u>you can post only once for now</u>; also, LeonVermilion will join once their character is approved, presumably within 24 hours; those of you who already have Pokemon [Kalva and Emmanuel], you have given them to the Aether officials for chipping and transfering into an Aether ball so you don't have them with you)</strong>
</p>
]]></description><guid isPermaLink="false">25263</guid><pubDate>Wed, 15 Feb 2017 21:08:29 +0000</pubDate></item><item><title>Fire Emblem On Forums Randomizer (IC)</title><link>https://www.rebornevo.com/forums/topic/51268-fire-emblem-on-forums-randomizer-ic/</link><description><![CDATA[
<p style="text-align:center;">
	<span style="font-family:Verdana, Geneva, sans-serif;"><span style="font-size:24px;"><span style="color:#49bf92;"><u><strong>Chapter 1</strong></u></span></span></span>
</p>

<p style="text-align:center;">
	<span style="font-family:Verdana, Geneva, sans-serif;"><strong><span style="color:#49bf92;"><span style="font-size:20px;">The Whims of Fate</span></span></strong></span>
</p>

<p>
	 
</p>

<p>
	The flickering of a light flame. The smell of a delicious home-cooked meal. The sound of gentle winds blowing outside, sending a slight chill down your spine. The feeling of a sharp headache shooting through your head, one that made you want to stay in bed no matter how uncomfortable it was. Your bed wasn't the most comfortable place in the world, being only what you were sure was a small mattress pad, a sheet and a thin blanket. At least there were two pillows under your head...
</p>

<p>
	 
</p>

<p>
	Wait a minute. On second thought, this wasn't your bed. Come to think of it, do you even <em>have </em>a bed? Or a name?
</p>

<p>
	 
</p>

<p>
	No. You know what your name is. You can recall that much. You lay in bed, trying to fight away the headache with the warmth of the flame and the smell of food. Those two things allow you to figure out a little more about yourself... Your likes. Your dislikes. You know that you like and dislike certain things, but you can't think of <em>why. </em>You just do. And, now that you think about it— there's a motivation. Something that suddenly makes you want to get out of bed and figure out what this place is.
</p>

<p>
	 
</p>

<p>
	You aren't sure where you are at all. It's not familiar, wherever it is. It's some kind of fortress; you can see glass windows that show that there is a light snowfall outside an otherwise snowy forest. You're surrounded by stone, making you probably count your blessings for the slightly uncomfortable bedding that at least it's not the cold, hard floor. Your attention is briefly glanced down to the strange circle that you seem to be inside of. It's some kind of dusty red material. Your mind probably jumps to blood. Whether you're alarmed or not does not help your senses turn to where that <em>delicious </em>smelling food is coming from, as well as that dimly lit fire that allowed you to see six other figures in the same kind of bedding you were in, an empty bed...
</p>

<p>
	 
</p>

<p>
	And... <em>someone, </em>sitting over a fire that was holding up a cauldron. Whatever was in that cauldron smelled <em>really good. </em>But whatever the case, whoever that someone was— you couldn't tell who or <em>what </em>was there because they were obscured entirely by a black cloak. As you stir, you notice that the other six begin to stir as well, and the black cloaked figure claps his hands— at least, you think those are hands underneath those really long sleeves of his.
</p>

<p>
	 
</p>

<p>
	<img alt="R3ec51f.png" class="ipsImage" data-ratio="101.49" height="68" width="67" src="https://i.imgur.com/R3ec51f.png" /></p>

<p>
	<span style="color:#eb9d3a;">"Ah... Finally, you who hath been chosen for a great destiny, hath awakened..." </span>You can tell that this deep, dramatic voice is <em>not </em>this person's normal voice; they're making it dramatic on purpose. If you had to wager a guess on what their true voice was like, their voice would be bordering on the edge of feminine and masculine; impossible to really tell any gender based on voice alone. <span style="color:#eb9d3a;">"I am Rein Goretti, dweller of the mind and fragment of the universe... You hath all made it to my domain from a far, far place, eons, galaxies, perhaps even a measurement not even known to mankind, away from this center of the universe. I am certain that you are all very tired from your journey... Please, allow yourselves to rest. Eat, and sit by the fire. Talk amongst yourselves, and above all, and ask me to the extent of my knowledge any questions you may wish answered. There is an eighth of you... but she was quite insistent that she make sure that there were no enemies surrounding my little home. I'm certain that she will come back soon, you are all quite safe here. I promise."</span>
</p>

<p>
	 
</p>

<p>
	<strong>Davor, Hades, </strong> <strong>Máni</strong><strong>,</strong> <strong>Onyx, Reina, Shelley and Suzume may post!</strong>
</p>
]]></description><guid isPermaLink="false">51268</guid><pubDate>Thu, 16 Apr 2020 03:46:07 +0000</pubDate></item><item><title>Fire Emblem On Forums Randomizer (OOC)</title><link>https://www.rebornevo.com/forums/topic/51041-fire-emblem-on-forums-randomizer-ooc/</link><description><![CDATA[
<p style="text-align:center;">
	<span style="font-size:36px;"><strong><span style="color:#9c3a9a;">Fire Emblem on Forums Randomizer</span></strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:9px;">(Alternatively: Fire Emblem on Forums: An Exercise in Patience and Ridiculousness)</span>
</p>

<p>
	 
</p>

<p>
	<em>Many tales of adventurers exist in many histories. From the youngest peasants to the greatest royals, everyone has their own story to be told. From skulking thieves to heroic knights, everyone has an adventure that they must undertake for the sake of fulfilling a goal. Those goals may be personal, or they may be for the people. Every story has a beginning and an end, with every detail taken into consideration for the understanding; what makes a hero?</em>
</p>

<p>
	 
</p>

<p>
	<em>One of these things that makes a hero is their talent. These stories of heroes that we follow involve battle, danger of the highest degree as heroes fight to the bitter end for the sake of what they believe is right. For them to survive in battle, they use their greatest strengths. Some triumph with brute strength, other use their cunning and wisdom. What a hero has in store for his opponents is always a mystery at first, one that the opponents do not expect.</em>
</p>

<p>
	 
</p>

<p>
	<em>Sometimes, not even the hero can expect what is to come from their own talents.</em>
</p>

<p>
	 
</p>

<p>
	---
</p>

<p>
	 
</p>

<p>
	Hello once again, and welcome to a brand new Fire Emblem on Forums created by Cole, the one who brought you Mortal Transgressions! Everything you know about Fire Emblem on Forums will simultaneously be tested and thrown out, for this is a <strong>Randomizer</strong> that will completely shred all sensibility from the handbooks. There is no sense of balance. No sense of understanding. Nothing will make sense and nothing is <em>going </em>to make sense. There will be times where you have to just stop, look at what the hands of fate have dealt you, and just ask yourself "why?" To that end, even if this is completely off the wall <em>bonkers </em>I would like you all to take a look and see what is in store if you desire to enter this maniacal thread of torment.
</p>

<p>
	 
</p>

<p>
	<strong><u>What Is Randomized?</u></strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong>What is randomized:</strong>
		</p>

		<ul><li>
				Class<em> (see below for more details on what is randomized in classes)</em>
			</li>
			<li>
				Character Skill
			</li>
			<li>
				Affinity <em>(specifically bonuses; not the regular affinities in the handbook)</em>
			</li>
		</ul><p>
			 
		</p>

		<p>
			<strong>What is not randomized:</strong>
		</p>

		<ul><li>
				Character Name+Appearance+Personality (of course)
			</li>
			<li>
				Personal Flaws/Skills <em>(due to the multitude of ways they can be built plus their dependence on the character's actual traits)</em>
			</li>
			<li>
				Progression <em>(so you aren't totally fucked over)</em>
			</li>
			<li>
				Base Stat Bonuses <em>(you still pick these)</em>
			</li>
		</ul><p>
			 
		</p>

		<p>
			<strong><u>Class Parameters</u></strong><br /><strong>What is randomized:</strong>
		</p>

		<ul><li>
				Promotion <em>(for instance, you can promote from a Priest to a General)</em>

				<ul><li>
						When promoting, you keep all skills from previous class, and you keep your old weapon proficiencies even if the ones obtained on promotion are completely different<em> (for instance, you can end up with proficiencies such as Sword (C/D), Dark (C/D), Light (C/D) from having Light in base and Sword/Dark on promotion)</em>
					</li>
				</ul></li>
			<li>
				Weapon Proficiencies <em>(you will obtain the proficiencies of another class, for instance you may end up with a Nomad with Butler/Maid proficiencies in Hidden (D) and Staff (D))</em>
				<ul><li>
						For classes that choose specific weapon proficiencies, those will be randomized as well<em>. (for instance, Knights will be randomized Swords, Lances, or Axes)</em>
					</li>
					<li>
						If the class that you get randomized weapons for gives you a Subcategory Proficiency, that will be randomized as well. <em>(for instance, if you obtain Mercenary proficiencies, you will be randomized Slashing (C), Thrusting (C), or Crushing (C))</em>
					</li>
				</ul></li>
			<li>
				Starting Weapons<em> (you will get one random E rank weapon and one random D rank weapon to start with. If you have two different weapon categories, one will come from each; if you have one weapon category, one will be guaranteed to come from your subcategory proficiency. If you gain an E rank from a First Class skill, you will also be given a random E rank weapon from that proficiency. The first two randomized weapons will also be... special.)</em>
			</li>
			<li>
				Class Skills <em>(similarly to weapon proficiencies, you will obtain the skill(s) of a different class, for instance you may end up with a Scavenger with the Archer's Ballistician and Overwatch skills.)</em>
			</li>
		</ul><p>
			 
		</p>

		<p>
			<strong>What is not randomized (depending on the base class rolled):</strong>
		</p>

		<ul><li>
				Preferred Stats<em> (unless you are a Cavalier; then you get randomized two of your five potential preferred stats)</em>
			</li>
			<li>
				Special Class Skills <em>(for instance, a Mage will still have Levitation and a Thief will still have Lockpick and Vision. You keep these on promotion to a class without the special skills; for instance, if promoting from a mounted class like Cavalier to an unmounted class like Bishop, the character will keep the mount from their first class. If both classes have a mount but the second class has a different mount, like a Cavalier promoting into a Falcon Knight, the player may decide if it's kept or overwritten.)</em>
			</li>
			<li>
				Base Stats
			</li>
			<li>
				Promotion Bonuses <em>(depending on what promotion was rolled)</em>
			</li>
			<li>
				For all RP purposes, you are the class you rolled, no matter how ridiculous a cute little Saint with massive axes from a Berserker is, even if you promoted from a big bulky Knight. Feel free to fluff this however you'd like. This also applies to map sprites.
			</li>
		</ul><p>
			 
		</p>

		<p>
			<strong><u>Other Things</u></strong><br /><strong>Things that I am liable to randomize include:</strong> Almost everything that can be randomized, including:
		</p>

		<ul><li>
				 Chest items
			</li>
			<li>
				 Weapons<em> (not weapon stats, you'll see)</em>
			</li>
			<li>
				 Maps<em> (there's literally a random map tool on the map maker I use so I'm using that and fine-tuning the map, and also randomizing the tileset I use)</em>
			</li>
			<li>
				 S-support Free skills<em> (since when were you the ones in control of your relationship?)</em>
			</li>
		</ul><p>
			 
		</p>

		<p>
			<strong>Things that I can promise will not be randomized:</strong>
		</p>

		<ul><li>
				Shop items <em>(this will be a pseudo-goldless game, you won't get anything past the starter fund and selling stuff but due to the random nature of the game the shop will contain consumables, basic Iron, later Steel, endgame Silver weapons and magic for you to purchase if necessary.)</em>
			</li>
			<li>
				Nothing else <span><img src="https://twemoji.maxcdn.com/2/72x72/1f642.png" class="ipsEmoji" alt="🙂"></span>
			</li>
		</ul></div>
</div>

<p>
	 
</p>

<p>
	<strong><u>FAQs</u> </strong><em>(no, you don't get lore, you get a FAQs section)</em>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong>Q: </strong>Why?<br /><strong>A:</strong> Why not?<br />
			In all seriousness, I've been fond of randomizers in all games (mainly Pokemon and a delightful FE8 randomizer I've played), and wanted to try this out to see how it goes. If it goes terribly, we never speak of it again. If it goes well, lord have mercy on future campaigns.
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Q: </strong>How long will this campaign be?<br /><strong>A: </strong>Not long at all. Four to five maps, that's all you get. It's a stupid gameplay test thing, however I will say that there will be a fair amount of story. Nothing big and deep, but still expect to roleplay a character, amnesiac as they may be.<br />
			Somewhat related: you will get the option to promote independent of everyone else when you hit Level 10 and are not in battle, have fun with that knowledge.
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Q: </strong>Can I reroll something I don't like on my sheet?<br /><strong>A: </strong>For the sake of mercy, you may have one reroll of a section, HOWEVER if you reroll, you absolutely must keep the section rerolled. You can choose to reroll classes, weapon proficiency, affinity (yes I'm making you use your reroll for a basic feature of FEF), or class skill. First Class and Promoted Class are both separate sections; for instance, if you choose to reroll the First Class class skill, your Promoted Class class skill will not be rerolled.<br />
			If you are really, really, genuinely unhappy with all of your sheet, and I'm not talking 'oh gosh oh darn' unhappy, I mean genuinely 'I don't want to play this character' unhappy, if you got dealt a really terrible irredeemable sheet (and I do mean this, I won't just hand this out willy nilly), I will give you one singular full reroll of your sheet. However, the previous one will be scrapped, so don't do it unless you're pretty sure nothing can get as bad as what you were dealt.
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Q: </strong>My sheet sucks, what if I become dead weight especially next to this person who got lucky?<br /><strong>A:</strong> No worries. What's fun is that the enemies will be randomized too; this won't be EX's Greek FEF where the difficulty is ramped up (I am still a learning DM too, after all), while there is a chance you might get a crazy boss or some crazy mooks, they'll generally still be regular enemies (they will, however, have randomized class skills).
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Q: </strong>Do I create my character (personality-wise, not gameplay-wise) before or after I get my sheet rolled?<br /><strong>A:</strong> Entirely up to you; you can either build your character before and try to justify your character having this stupid build that doesn't fit them at all, or you can build your character after and try to justify everything in your stupid build. You aren't locked into a character either; if you decide you want a different character after you see your sheet, you may do so (while keeping the sheet you were rolled, of course, the sheet is not tied to your character).
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong><u>Gameplay Changes</u></strong> <em>(besides the randomization)</em>
</p>

<p>
	 
</p>

<p>
	<strong>General Changes</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<ul><li>
				When you reach Level 10 in First Class, you choose one weapon subcategory, either already ranked or from general category, and it gains 1 rank up. The same happens when you reach Level 10 in Promoted Class.
			</li>
			<li>
				New formula for Ailment staves: Staff%= Staff Hit + [(User MAG - Target RES) * 3] + (SKL * 2) - (Distance between user and target * 5)
			</li>
			<li>
				You will be granted the opportunity to make one C support before the first map starts.
			</li>
			<li>
				The requirement of having a 10% minimum in the attacking stats you have is changed: you may have a 0% growth in one attacking stat even if you have proficiencies in that attacking stat.
			</li>
			<li>
				The requirement of putting a maximum of +2 points in a base stat is changed: you may put +3 or +4 points in an attacking base stat if you have a 0 in it and it is your only usable attacking stat in First Class.
			</li>
			<li>
				Weapon progression for promoted classes is cumulative rather than based on class. Base classes keep their proficiencies (along with randomized subcategory), while promoted classes have the following rules:
				<ul><li>
						B/C and A/C Proficiencies: Gain C/D proficiencies in proficiencies that you don't have or have at E rank. Gain the appropriate ranks for proficiencies that you have at C/D rank.
					</li>
					<li>
						S/B Proficiencies: Gain B/C proficiency if you don't have proficiency or have at E rank. Gain the appropriate ranks for proficiencies that you have at C/D rank.
					</li>
					<li>
						Bounty Hunter Proficiencies: Gain D proficiency for proficiencies that you don't have. Gain C proficiency in proficiencies that you had; B for a subcategory proficiency. Obtain Omni-Weapon as a class skill.
					</li>
				</ul></li>
		</ul></div>
</div>

<p>
	<strong>Weapon Proficiency Changes</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<ul><li>
				<strong>Cavalier:</strong> Can have either Axes/Lances or Swords/Lances.
			</li>
			<li>
				<strong>Pegasus Rider: </strong>Can have either Swords or Lances.
			</li>
			<li>
				<strong>Wyvern Rider: </strong>Can have either Axes or Lances.
			</li>
			<li>
				<strong>Dark Rider: </strong>Can have either Swords/Dark or Lances/Dark.
			</li>
			<li>
				<strong>Duke Knight: </strong>Can have either Axes/Lances or Swords/Lances.
			</li>
			<li>
				<strong>Valkyrie:</strong> Can have any weapon category and Staff, not restricted to Lances.
			</li>
			<li>
				<strong>Wyvern Hunter: </strong>Can have either Lances or Axes.
			</li>
			<li>
				<strong>Wyvern Knight:</strong> Can have either Axes/Lances, Axes/Swords or Swords/Lances.
			</li>
			<li>
				<strong>Anyone with Performance proficiency:</strong> Wild card. Get a completely new and random weapon proficiency alongside your other weapon proficiencies (for instance, Dancer proficiencies will give you Sword (D) and a random weapon (D) proficiency).
			</li>
		</ul></div>
</div>

<p>
	<strong>Character Skill Changes</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<ul><li>
				<strong>Stillness</strong> and <strong>Provoke</strong> are not available.
			</li>
			<li>
				<strong>Savior,</strong> in addition to its other effects, gives the user +3 Aid.
			</li>
		</ul><p>
			 
		</p>

		<p>
			<strong>The following new skills are available:</strong>
		</p>

		<ul><li>
				<strong>Aegis (Free): </strong>When suffering an attack from Bows, Hidden Weapons, Tomes and Dragonstones, there is a (SKL+LCK)% chance to reduce the damage dealt by half.
			</li>
			<li>
				<strong>Aegis+/Pavise+ (Cost): </strong>When suffering an attack, there is a (SKL+LCK)% chance to reduce the damage dealt by half. (Yes, these are two different skills in the randomization).
			</li>
			<li>
				<strong>Pavise (Free): </strong>When suffering an attack from Swords, Lances, Axes and Monsters, there is a (SKL+LCK)% chance to reduce the damage by half.
			</li>
		</ul><p>
			 
		</p>

		<ul><li>
				<strong>Desperation (Free): </strong>When making an attack or counterattack, if you are &lt; or = 30% HP, you may make any followup attacks after your first attack/counterattack.
			</li>
			<li>
				<strong>Desperation+ (Cost): </strong>When making an attack or counterattack, if you are &lt; or = 40% HP, you may make any followup attacks after your first attack/counterattack, and you gain a +20 bonus to Crit.
			</li>
		</ul><p>
			 
		</p>

		<ul><li>
				<strong>Dragon Ward (Free):</strong> When an adjacent ally suffers an attack, there is a (SKL+LCK)% chance, based on your stats, to reduce the damage by half.
			</li>
			<li>
				<strong>Dragon Ward+ (Cost):</strong> When an adjacent ally suffers an attack, there is a (SKL+LCK)% chance, based on your stats, to cancel it out altogether.
			</li>
		</ul><p>
			 
		</p>

		<ul><li>
				<strong>Rend Heaven (Free):</strong> During an attack, you have a (SKL+LCK)% chance to deal damage equal to half your enemy’s STR or MAG stat based on the type of weapon you are wielding. (If using a physical weapon, calculate with enemy’s Strength. If using a magical weapon, calculate using the enemy’s Magic. Weapons capable of both use the stat that targets the same defensive stat as they do.)
			</li>
		</ul><p>
			 
		</p>

		<ul><li>
				<strong>Trailblazer (Free):</strong> Penalties for moving into forest, desert, deep snow, and hills tiles are reduced by 1. No ill effects from Weather are suffered as well.
			</li>
		</ul><p>
			 
		</p>

		<ul><li>
				<strong>Vengeance (Free):</strong> During an attack, you have a (SKL+LCK)% chance to add half of your missing HP to your attack.
			</li>
		</ul></div>
</div>

<p>
	<strong>Class Skill Changes</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong>Special</strong>
		</p>

		<ul><li>
				<strong>Dance, Play, Bolster, and Masterful Play</strong> are AXED and GONE. No performers in this as if you roll one of those skills, your character with all of its unique traits just suddenly becomes extra turns for the other characters. Sword Dance, however, stays. Bard and Dancer will not be factored into class skills (so there is no risk of being given no class skills).
			</li>
			<li>
				<strong>Levitation</strong> automatically becomes <strong>Walking on Air</strong> if the unit is mounted.
			</li>
		</ul><p>
			 
		</p>

		<p>
			<strong>First Class</strong>
		</p>

		<ul><li>
				<strong>Ancient Gamble: </strong>Trades 1 SPD for 1.5 MAG <strong>or </strong>STR (rounding up), instead of 1 SPD for 1 MAG.
			</li>
			<li>
				<strong>Arcane Barrier: </strong>May be used regardless of tome proficiency.
			</li>
			<li>
				<strong>Ballistician:</strong> Grants Bow (E) weapon proficiency if Bows are unusable.
			</li>
			<li>
				<strong>Clear a Path:</strong> Applies to Pillars, to Forts, and any other miscellaneous terrains that cost 2 MOV to move into.
			</li>
			<li>
				<strong>Footpad: </strong>Also grants innate Lockpick if the class does not have it already.
			</li>
			<li>
				<strong>Healing Flow: </strong>Works with all consumable healing items besides Elixirs. Grants Staff (E) weapon proficiency if Staves are unusable. For Staves only, each turn's worth of healing is 1/2 the normal amount rather than 1/3.
			</li>
			<li>
				<strong>Heroic Potential: </strong>You have a 1/50 chance of getting this alongside your class skills.<em> Good luck.</em>
			</li>
			<li>
				<strong>Hit and Run: </strong>Also grants innate Horseback/Dismount/Canto if the class is not mounted.
			</li>
			<li>
				<strong>Live to Serve: </strong>Works with all manner of consumable healing items. Grants Staff (E) weapon proficiency if Staves are unusable.
			</li>
			<li>
				<strong>Mordhau:</strong> Replaced with Alpha Strike: +3 DMG and +10 Crit against enemies at full HP.
			</li>
			<li>
				<strong>Press the Assault:</strong> Effective range is reduced from 3 to 2.
			</li>
			<li>
				<strong>Scavenge Gold:</strong> Replaced with Top Off: When reducing an enemy to 0 HP in combat, they may regain one use on a consumable item in their inventory, excluding Elixirs. If the user has no consumables in their inventory below max uses, they instead gain a 1/3 vulnerary in an open inventory space if there is one.
			</li>
			<li>
				<strong>Self-Healing: </strong>Grants Staff (E) weapon proficiency if Staves are unusable.
			</li>
			<li>
				<strong>Sidearm: </strong>Works with any weapon rather than only using different categories of weapons.
			</li>
		</ul><p>
			 <br /><strong>Promoted Class</strong>
		</p>

		<ul><li>
				<strong>Any class that gives a character skill:</strong> If you already have it, you get randomized a new Free skill.
			</li>
			<li>
				<strong>Berserker Barrage: </strong>Capped at a total of +30 Crit from sacrificing DEF/RES.
			</li>
			<li>
				<strong>Charge: </strong>Must be declared during the initial attack.
			</li>
			<li>
				<strong>Deadly Dance:</strong> Does not require proficiency in performances to apply a dance item. Weapons with higher range than 1-2 keep their range.
			</li>
			<li>
				<strong>Element of Surprise: </strong>Also applies on pillars and any other miscellaneous 2-MOV terrain that isn’t completely open.
			</li>
			<li>
				<strong>Expert Touch: </strong>Works with all consumable healing items. Grants Staff (D) weapon proficiency if Staves are below that rank.
			</li>
			<li>
				<strong>Faster than the Eye:</strong> Limited to a cap of +30 Crit at maximum.
			</li>
			<li>
				<strong>Fruits of Study: </strong>Can be used with any weapon; Dark/Axes/Bows give +3 Damage, Anima/Lances/Hidden give +15 Hit and Evade, Light/Swords give +15 Critical.
			</li>
			<li>
				<strong>Heal and Run: </strong>Also grants innate Horseback/Dismount/Canto if the class is not mounted. Grants Staff (D) weapon proficiency if Staves are below that rank.
			</li>
			<li>
				<strong>Imbue Arrow: </strong>Can be used in conjunction with any weapon instead of just Bows and Anima/Light. The weapon used as the 'imbue' part of the ability does not require proficiency, but the weapon being used to attack does require proficiency.
			</li>
			<li>
				<strong>Life Steal: </strong>Only heals 33% of max HP.
			</li>
			<li>
				<strong>Loot and Scoot:</strong> Also gains Footpad if not obtained previously, alongside Lockpick.
			</li>
			<li>
				<strong>Master of the Plains: </strong>Activates on any open terrain outdoors.
			</li>
			<li>
				<strong>Medicine Man: </strong>Can create items for the following costs: Herbs and Vulnerary: 100 Gold / Tonic: 150 Gold / Potion: 250 Gold / Concoction: 350 Gold.
			</li>
			<li>
				<strong>Mountain/Sea Walk (Berserker):</strong> Randomly grants either Mountain Walk or Sea Walk if neither have been obtained previously.
			</li>
			<li>
				<strong>Quixotic: </strong>Also gains Rend Heaven as a class skill that can replaced with another Free skill if Rend Heaven was already chosen as a Free skill.
			</li>
			<li>
				<strong>Staff Mastery:</strong> Grants Random Staff Subcategory (C), Staff (D) weapon proficiency if Staves are below that rank. Splashover can be applied 3 times per map, and Doublebuff only takes 2 QL.
			</li>
			<li>
				<strong>Summon:</strong> Phantom's weapon is completely randomized every time you summon it. Level 1 gives it a random E rank weapon, Level 5 gives it a random D rank weapon, Level 10 gives it a random C rank weapon.
			</li>
			<li>
				<strong>Trample (Great Knight): </strong>Renamed to Sturdy and only gives +3 DR against unmounted units, not +3 DMG.
			</li>
			<li>
				<strong>Vital Strike:</strong> Limited to a cap of +30 Crit at maximum.
			</li>
			<li>
				<strong>Wary Fighter: </strong>Also gains Aegis as a class skill that can replaced with another Free skill if Aegis was already chosen as a Free skill.
			</li>
			<li>
				<strong>War Horse: </strong>Also grants innate Horseback/Dismount/Canto if the class does not have it already.
			</li>
		</ul></div>
</div>

<p>
	<strong>Additional Classes</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong><u>Base Class</u></strong>
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Apothecary</strong>
		</p>

		<p>
			Wields Bow (C/D)<br />
			Preferred Stats: LCK, SPD
		</p>

		<p>
			Class Skills:<br />
			Quick Salve: May use healing items on themselves or any adjacent ally as a free action after movement.<br />
			Potent Brew: When using medicine to revive downed allies, the healing is not halved.
		</p>

		<p>
			Base Stats: 20 HP, 5 STR, 0 MAG, 4 SKL, 5 LUK, 3 DEF, 1 RES, 5 SPD, 7 CON, 6 AID, 5 MOV.
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<u><strong>Promoted Classes</strong></u>
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Great Merchant</strong><br />
			Promotion Requirement: Orion’s Bolt
		</p>

		<p>
			Wields Bow (A/C), Lance (A/C)<br />
			Preferred Stats: LCK, DEF
		</p>

		<p>
			Class Skills:<br />
			Payday: The Great Merchant has a (Luck)% chance during their movement and upon defeating a foe to find a Gold Bar. This is an item that has no effect, not even for selling. Great Merchants have 1 extra inventory slot so long as it contains a Gold Bar and nothing else.<br />
			Spendthrift: If the Great Merchant is in possession of a Gold Bar in their inventory they may choose to expend it to deal +5 Damage and gain +5 DR for their next combat. The use must be declared when attacking.
		</p>

		<p>
			Promotion Bonuses: HP +2, STR +2, MAG +0, SKL +2, LUC +3, DEF +3, RES +0, SPD +0, CON +3, AID +3, MOV 6
		</p>

		<p>
			<br /><strong>Malig Knight</strong><br />
			Promotion Requirement: Elysian Whip
		</p>

		<p>
			Wields Axes (A/C) OR Lances (A/C), Dark (A/C)<br />
			Preferred Stats: STR, MAG
		</p>

		<p>
			Class Skills:<br />
			Wyvern<br />
			Trample: When attacking unmounted units, they gain a +3 DMG against them.<br />
			Savage Blow: Has a (SKL + 1/2 LUC)% chance to deal 20% of your attacking stat to the target and adjacent enemies after combat resolves when you initiate combat. This cannot reduce HP below 1.
		</p>

		<p>
			Promotion Bonuses: HP +3, STR +2, MAG +1, SKL +1, LUC +1, DEF +3, RES +1, SPD +1, CON +3, AID +3, MOV 6
		</p>

		<p>
			<br /><strong>Kinshi Knight</strong><br />
			Promotion Requirement: Elysian Whip
		</p>

		<p>
			Wields Lances (A/C) OR Swords (A/C), Bows (A/C)<br />
			Preferred Stats: SKL, SPD
		</p>

		<p>
			Class Skills:<br />
			Kinshi (Pegasus)<br />
			Amaterasu: At the start of each turn, passively heals all adjacent allies for 10% of their total HP.<br />
			Ruler of the Skies: Hit +20 and Avoid +10 against other flying units.
		</p>

		<p>
			Promotion Bonuses: HP +1, STR +2, MAG +0, SKL +2 LUC +1, DEF +0, RES +3, SPD +3, CON +3, AID +3, MOV 6
		</p>

		<p>
			<br /><strong>War Cleric</strong><br />
			Promotion Requirement: Faith Icon
		</p>

		<p>
			Wields Staves (A/C), Axes (A/C)<br />
			Preferred Stats: HP, LUK
		</p>

		<p>
			Class Skills:<br />
			Renewal: The War Cleric obtains the Renewal character skill on promotion. If they had Renewal before, they can pick a different Free skill.<br />
			Countermagic: When taking damage from a tome or other magical weapon, has a (SKL + LCK)% chance of the enemy suffering the damage they took.
		</p>

		<p>
			Promotion Bonuses: HP +3, STR +3, MAG +1, SKL +0, LUK +2, DEF +0, RES +1, SPD +0, CON +5, AID +5, MOV 6
		</p>
	</div>
</div>

<p>
	<br /><u><strong>The Players</strong></u>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Guess what? It doesn't matter! No, seriously, you don't even have to give me a backstory, it's 100% optional (though a little blurb on their personality would be nice). You're all amnesiacs, plain and simple; all you can remember is basic information like how to fight, your names, what you strive to achieve and what you think you might have been before coming here (whether you deluded yourself into thinking such or just wagered a guess based on your outfit and demeanor). Bits and pieces of your memory may come back to you, but nothing is clear enough nor can you remember any other names. There is no "world" in this FEF; think of this FEF like Persona Q, where you were all dragged from your home dimensions into this one unified dimension.
		</p>

		<p>
			 
		</p>

		<p>
			Otherwise, all that matters is your personality, whether you're totally serious or a goofball (though try not to be a meme). You can do whatever you want with the characters, whether they be old FEF characters or whatever (potentially even planning to reuse them for a later, more serious FEF). Though your characters have no knowledge of their history, they still have goals and motivations and personalities. Get creative with why their builds are as nuts as they are.
		</p>

		<p>
			 
		</p>

		<p>
			You'll be waking up in a small building within a snowy forest, with no idea of who you are or where you are.
		</p>

		<p>
			 
		</p>

		<p>
			You are all also starting at base class, level 7. This is gonna be a short game, so you'll be levelling up quickly.
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Before you get sheet building, let me stop you as you will be randomized a sheet. By me. You will tap me on the shoulder through DMs, PMs or in the Discord server (depending on where you want your things randomized, if you want me to make a spectacle out of it or you just want the sheet) and say you want to be randomized a sheet (<strong>note </strong>that I do ask if you get randomized a sheet that you are willing to play regardless of if you get dealt a crummy sheet, I'd rather not randomize sheets for people who don't want to play and just want a random sheet either— at least, not until the game finishes). When I randomize you your sheet, you can fill it out with the progressions, skills, etc.
</p>

<p>
	 
</p>

<p>
	<strong>If you're new to FEF, I ask that you please not bother with this one, this is a stupid gimmick FEF that is not for the faint-hearted.</strong> Try to wait for another game, I promise it'll be more worth your while.
</p>

<p>
	 
</p>

<p>
	Deadline to get everything done is <strong>Thursday, April 9th at 11:59 PM EST </strong>and sheets will be announced the following Friday; there will be <strong>six players </strong>as this is not a long or serious campaign. Also, just to warn you all ahead of time; I'm only picking<strong> three</strong> of the characters which will be based on how creative one got with the randomized hand they were dealt (again, backstory not necessary, though it does help). The other three applicants? Dice roll, baby.
</p>
]]></description><guid isPermaLink="false">51041</guid><pubDate>Wed, 01 Apr 2020 22:43:35 +0000</pubDate></item><item><title>Cloneworks Unlimited Second Quest: The Storm Caper</title><link>https://www.rebornevo.com/forums/topic/50029-cloneworks-unlimited-second-quest-the-storm-caper/</link><description><![CDATA[
<p>
	Walking for a long while following the bird-woman named Dia, the gang becomes more and more unnerved by just how far away this mysterious person had been watching them from.<br /><br />
	Just how far away CAN they see?  Just how far away can Dia see?<br /><br />
	When they finally see the person she had been talking about, she immediately opens into her tirade.
</p>

<p>
	 
</p>

<p>
	"Alright shitstick, who the hell are you?  Why are you staring at us like a creep?" Dia demand, taking aggressive steps forward.
</p>

<p>
	 
</p>

<p>
	<img alt="0QJL8g0.png" class="ipsImage" data-ratio="118.36" height="750" width="633" src="https://i.imgur.com/0QJL8g0.png" /></p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<div class="ipsEmbeddedVideo">
			<div>
				<iframe allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/Mhb1c-pkqZ0?feature=oembed"></iframe><span> </span>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	The dapper-suited Cheetah-person stares at the party with a straight face.  "Bit rude of you Ma'am, but if you insist.  The name's Flambe.  Ever heard of peoplewatching?"
</p>
]]></description><guid isPermaLink="false">50029</guid><pubDate>Thu, 02 Jan 2020 02:54:46 +0000</pubDate></item><item><title>[IC] TTG Chapter 7: Pride</title><link>https://www.rebornevo.com/forums/topic/49063-ic-ttg-chapter-7-pride/</link><description><![CDATA[
<p>
	<strong>Nastasia</strong>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Nastasia clutched a note from Seeker in her hand. It was uncharacteristically vague, simply asking her to meet the god at her temporary quarters here in Pride. They'd only been here a few hours, so it was curious as to what Seeker might find so important as to speak to her about at this time. If it were urgent, they could have spoken on the train, and if it could wait this long, surely there were more pressing matters to discuss with the other gods.
</p>

<p>
	 
</p>

<p>
	Unfortunately, she would not receive a proper answer today. When she knocked on the door to Seeker's room, it was answered by a different god, Gryffin. He didn't seem surprised to see her, though that was mostly because he looked very worried about something.
</p>

<p>
	 
</p>

<p>
	"Nastasia? Where's my mother?" Gryffin asked. Nastasia noticed that he was holding a piece of paper in his hand, apparently he'd received a similar note.
</p>

<p>
	 
</p>

<p>
	<strong>Tai</strong>
</p>

<p>
	 
</p>

<p>
	Tai had been locked in his room on the train, and upon arrival in Pride had promptly had the situation repeated with a prison cell. He wasn't sure how long he'd been in here, but it didn't seem all that long yet. Considering his position, it would probably be a long, long time before he was let out. Or so he would assume.
</p>

<p>
	 
</p>

<p>
	This assumption would be proven wrong when the door to his cell was opened for him. "You're not exact free yet, but they said I could let you out of your cell." Adam said, "Aries told everyone that Cardinal was threatening you, and I corroborated his story. It was the least I could do after what you did for me back there. Thank you, by the way, I haven't had a fight like that in years."
</p>

<p>
	 
</p>

<p>
	<strong>Grima</strong>
</p>

<p>
	 
</p>

<p>
	Grima wasn't exactly imprisoned, but she didn't think it would be a good idea to leave her room right now. Until Queen said she was off her leash, she needed to be careful to avoid any missteps. Unfortunately for her, a misstep decided to open her door. An older man with receding hair that had been dyed to look more like the black shade it had held in his youth, his brown eyes still clinging on to the spark of youth. He didn't knock, just announced he was going to enter and barged in. His labcoat nearly got caught in the door as it swung shut behind him, he made no attempt to close it properly, but he kept one step ahead of it. The way he entered showed a ridiculous sort of confidence that Grima couldn't help but be impressed by.
</p>

<p>
	 
</p>

<p>
	"Pardon the intrusion miss, but I would like your help." He announced, his voice surprisingly soft considering the scene he had just made.
</p>
]]></description><guid isPermaLink="false">49063</guid><pubDate>Fri, 27 Sep 2019 17:13:39 +0000</pubDate></item><item><title>[IC] TTG Final: Nil</title><link>https://www.rebornevo.com/forums/topic/49065-ic-ttg-final-nil/</link><description><![CDATA[
<p>
	What was supposed to be a long journey had turned out to be mere moments, or at least it felt that way. Hiroki now found herself in a completely empty black room. She couldn't make out the dimensions with her eyes, but her instincts told her it was square, and a good deal smaller than the arena she had occupied before coming here. Cardinal didn't seem to be here, but Hiroki could tell that she was in the right place. This tiny pocket of blackness tucked away in the corner of reality was the Plane of Nil. It was rather pitiful, really, this little box was the great danger they had all been fighting to stop.
</p>

<p>
	 
</p>

<p>
	A window appeared beside her, or maybe it had always been there and she just hadn't been able to see it until now. Through this window Hiroki could see a place unlike any she had ever known. It was another room, one covered from head to toe with strange containers, bags, books, and toys. At one end of the room a girl with long, unkempt black hair was sitting at a computer, wearing an oversize t-shirt and no pants. Hiroki couldn't see what she was doing at this angle, but the girl seemed totally engrossed.
</p>

<p>
	 
</p>

<p>
	"You got here fast." Hiroki saw the girl's lips move, but the voice came from behind her. When she turned to look, she found the girl again, but this time in a much more recognizable form. Cardinal, dressed in an unusual black and white dress, her hair now neatly combed. Although she was a good bit taller than Hiroki, something about the girl seemed very small. It wasn't merely her slight frame either, this girl was nothing like the other gods, let alone Arcturus or Watcher. All of the other powerful entities Hiroki had stood against had exerted their power through their mere presence. Yet compared to her, this girl seemed insignificant. Again, Hiroki had to wonder how such a pitiful thing could be a the great threat she had been training to fight. Even having seen Cardinal in action, she couldn't help but question if there had been some mistake.
</p>

<p>
	 
</p>

<p>
	"You're here to stop me, right?" Cardinal sounded afraid, and visibly seemed to shrink back, "Well, I don't plan to back down, so don't think you can intimidate me. I'm not going to lose, because I don't have anything to lose." Cardinal seemed to brace herself for combat, but made no move to attack or even summon her defenses.
</p>
]]></description><guid isPermaLink="false">49065</guid><pubDate>Fri, 27 Sep 2019 17:54:53 +0000</pubDate></item><item><title>Cloneworks Unlimited First Quest: Lifetime Achievement Award</title><link>https://www.rebornevo.com/forums/topic/49929-cloneworks-unlimited-first-quest-lifetime-achievement-award/</link><description><![CDATA[
<p>
	You remember Darkness.  Maddening, twisting Darkness, the sort of shadows that creep into the edges of every corner and won't let go.<br /><br />
	You are undeniably mad, and then... You're nothing at all.<br /><br />
	 
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			: Purging Foreign Influence<br />
			: Detaching Nutrivat™ Cables<br />
			: Preparing Clone<br />
			: T̡̧ȩ̕s̶͘t͘͠F҉̧a̵͜i̛͝ĺ̵͡ų͠r̨͘͡ȩ̴̶C͞҉h͟e̵͡c͏̴͠k̴͢͝E҉͞͠r̷͜͞r̡͝o͠͝҉̵r͢͠H̷a̴̢̡ǹ̕͝ḑ̸͟l҉̛͝é͟҉r̕ :<br />
			: Existing . . .<br />
			: You may now Exist. - Thank you for using Nutrivat™
		</p>
	</div>
</blockquote>

<p>
	 
</p>

<p>
	--
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/C2xA8nCAtYI?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	You awaken on a cot in a dark, metallic room.  Looking yourself over, you notice that you are a human, wearing a beige jumpsuit, with a large, golden sphere embedded in your chest.<br /><br />
	The sphere is covered in mysterious runes and etchings that seem to serve no purpose other than aesthetic.  Small vents on the sphere emit a faint light.
</p>

<p>
	 
</p>

<p>
	There is only one door leading out of the room, and several other cots each holding people that look identical to you...<br />
	 
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			New Main Quest!<br /><br /><strong>Dude, Where's My Clone?</strong><br /><span style="font-size:10pt;font-family:Arial;font-style:normal;">Where the hell are you? What the hell is going on? Who the hell are these people? What the hell?!</span><br /><br />
			Reward: None
		</p>
	</div>
</blockquote>

<p>
	 
</p>
]]></description><guid isPermaLink="false">49929</guid><pubDate>Thu, 26 Dec 2019 00:12:35 +0000</pubDate></item><item><title>[IC] EXTRA=STELLAR [Stage 1 - Meracus]</title><link>https://www.rebornevo.com/forums/topic/45746-ic-extrastellar-stage-1-meracus/</link><description><![CDATA[
<p>
	<a href="https://www.rebornevo.com/index.php?/topic/45275-ooc-extrastellar/" rel="">OOC Thread</a>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:24px;">STAGE 1 - MERACUS</span>
</p>

<p>
	 
</p>

<p>
	<strong>[Music]</strong>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div class="ipsEmbeddedVideo">
			<div>
				<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/S8J3dgrDR2o?feature=oembed" width="480"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<strong>Everyone || Meracus Express || Morning</strong>
</p>

<p>
	 
</p>

<p>
	The Meracus Railroad is the oldest railroad in Gaea. The pioneering colonists poured labor and resources as they pressed into the unknown, and this railroad can perhaps stand for their symbolic footprints on the continent. Stretching across the Meracus region, it is one of the most impressive railroads in Gaea, and today you got the chance to travel on one of the busiest lines in the region.
</p>

<p>
	 
</p>

<p>
	As expected from a first class cabin, your seat was cushy yet elastic enough to hold your weight.  The seats were designed to be able to slide horizontally for positioning purposes, and so everyone has moved them somewhat to give themselves some arm space before the wooden table next to the windows. The flowery, yet light scent of the Meracus No. 6 Fragrance filled the air, reminding you again that Meracus is known for its exotic and exorbitant spices, highly sought after by men and women of the high society.<br /><br />
	Through the windows, you could see crop fields cutting the land into a checkered mattress. Farmers rode tractors through the fields, and the cloudy skies colored the ponds dotting the hills a clayish gray.
</p>

<p>
	 
</p>

<p>
	The tawny walls of the cabin served their purpose quite well, considering that you could hardly hear anything from the neighboring rooms. The only sound that would backdrop your meeting would be the rhythmic knocking of the train wheels.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	--
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	With everyone seated, Bellos rose up from his seat and paced to the front of the table to begin the meeting. At the moment, aside from taking part in the same journey, the only thing you had in common with everyone else in the room would be your experience with Bellos Tavalri.
</p>

<p>
	<br />
	It felt like he was looking for you - a person to help fix the state of things - than the other way around. Perhaps he had an eye for a capable person, as if he had been looking for talented people for years. Or maybe it was something even deeper, like he could see a tinge of dissatisfaction from your gaze. You were just minding your own business, and then he stood in your way.
</p>

<p>
	 
</p>

<p>
	<em>"Do you want to visit Chrysopolis? Together, we can make it happen."</em>
</p>

<p>
	 
</p>

<p>
	He said, with a friendly smile.
</p>

<p>
	 
</p>

<p>
	Considering the ongoing Gaean politics, there was only one way to interpret this offer - do you want to see the Arch Monolith? And then, a few more exchanges revealed that he was rounding up an adventuring party to make the journey. And finally, he arranged with you to meet at Tarchev Train Station today.
</p>

<p>
	 
</p>

<p>
	You knew he was a nobleman from the old world, and with him wearing the royal insignia, it was clear that he wasn't at all trying to hide the fact. And that fact also lead you to conclude that he was indeed rich enough to actually fund the journey.
</p>

<p>
	 
</p>

<p>
	In the end, you decided to put some of your trust in him and showed up in Tarchev, where he handed you the train ticket - First Class, Tarchev to Kaagan, for a measly 50 Tis - the price of a cheap bowl of noodles prepared by a street vendor.
</p>

<p>
	 
</p>

<p>
	The Meracus Express' first class tickets are notoriously cheap for a reason; the Meracus Monolith has unofficially sponsored train robbers to, in a sense, collect "extra charges" from first class passengers, which can fluctuate greatly as these robbers name their price according to each passenger's status. The rich likes to call the curve their price runs on the smile curve, because they just kill off poor fools who think they are actually rich enough to afford the full cost of a first class ticket. And they don't mind paying the robbers off anyway, with most of them having some sort of a relationship with the Monolith's colonial businesses.
</p>

<p>
	 
</p>

<p>
	To make the robbers' job even easier, none of the doors in First Class cabins are equipped with locks.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	--
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	The pale-skinned noble revealed a fairly clean map of Gaea and put it on the table. He laid his index finger upon the little dot marked  "Tarchev," and slid it through the Meracus region to arrive in the other dot marked "Kaagan." He then laid out the plans verbally - you'd go through the Forest of Chloropylae once you arrived in Kaagan. The forest is a key passage between the regions of Meracus and Kaleiga, after all.
</p>

<p>
	 
</p>

<p>
	"We should be there in an hour. You won't be sleeping through most of it, though. If you're the kind who buys first class tickets often, you should know what's coming up next." Bellos said casually as he stowed the map away. "While we wait for the Monolith's goons to knock our doors, why not introduce yourselves? Appearances can be deceiving, after all."
</p>
]]></description><guid isPermaLink="false">45746</guid><pubDate>Sat, 30 Mar 2019 03:50:20 +0000</pubDate></item><item><title>FE on the Forums: Scarlet Crown [IC]</title><link>https://www.rebornevo.com/forums/topic/38226-fe-on-the-forums-scarlet-crown-ic/</link><description><![CDATA[
<p style="text-align:center;">
	<span style="color:#ccffff;">"The wheel of fate is hard for man to turn, but it is not impossible."</span> - <em>Leknaat, Keeper of Balance</em>
</p>

<p>
	 
</p>

<p>
	<span style="color:#990033;"><strong><span style="font-size:18px;">PROLOGUE : Under the Flag of Unity</span></strong></span><br /><span style="font-size:16px;"><strong>Solis Y3302, Summerswax</strong></span>
</p>

<p>
	 
</p>

<p>
	Motion and the lively tumult of countless voices and bodies fill the air and streets of the City of Flowers. For centuries, this has been the way of life in Antei, the commercial heart of southern Caliss, where people clip along at the quick pace of business and trade under the protection of high ivory walls. From the west, crisp winds blow in from the mountain peaks, bringing with them the smell of freshly melted snow. From the Sacine River to the north file in caravans by the dozens each day, laden with goods and treasures from across the continent, even across the world. The rainbow of tarps stretching across the bazaars and the myriad of cultivated flower beds decorating any spare space lend the city a patchwork appearance, like a brilliant children’s coloring book.
</p>

<p>
	 
</p>

<p>
	<span style="color:#9b59b6;">“3000 potch for a shawl? I could find one in Gregminster for half the price. 2000 at most.”</span><br /><span style="color:#27ae60;">“Steady! Let me grease the wheel first before you pull!”</span><br /><span style="color:#ff9933;">“Mommy, can I have ice cream? I want the jujube one, like in Lenankamp!”</span><br /><span style="color:#2980b9;">“Pleasure doing business with you, ma’am. You take care.”</span>
</p>

<p>
	 
</p>

<p>
	These voices and many more swirl and meld to create the constant thrum and din. It feels as though there is never enough time to rest for the citizens whisking from one place to the next, lists in their hands and enterprise at their fingertips.
</p>

<p>
	 
</p>

<p>
	But off of the center of town, there is one refuge to be found amidst the chaos. Sequestered in an enclosure of low-ledged white walls like the rest of the alabaster city are the Central Gardens. Here, families and couples customarily enjoy a stroll on stone pathways among carefully trimmed hedges and bushels of blooming flora. But today, the Gardens have been closed off to public entry.
</p>

<p>
	 
</p>

<p>
	Today marks the first collective gathering of the Allied Guard months after its official formation and finalization. From the far corners of Caliss and the Antei Mountains, qualified combatants have been selected to herald the arrival of a new spring for both the young Republic and its allies, the Dragon Knights. 
</p>

<p>
	 
</p>

<p>
	After confirming identification and registry at the manor of the city mayor, they are escorted to the Central Gardens and its grassy field. One by one, they will learn the faces of those who will be their comrades at arms for the time to come. Here, in the peace and quiet away from the hubbub of commerce, they are instructed to wait at ease before receiving their first instruction as the unified Allied Guard.
</p>
]]></description><guid isPermaLink="false">38226</guid><pubDate>Fri, 20 Jul 2018 15:18:54 +0000</pubDate></item><item><title>FE on the Forums: Colors of Autumn [IC]</title><link>https://www.rebornevo.com/forums/topic/47884-fe-on-the-forums-colors-of-autumn-ic/</link><description><![CDATA[
<p>
	<strong><span style="color:#99ccff;"><span style="font-size:18px;">PROLOGUE : Warnings in Frost</span></span></strong>
</p>

<p>
	<span style="font-size:16px;"><strong>Mid Autumn</strong></span>
</p>

<p>
	 
</p>

<p>
	<img alt="YamakazeFin.png" data-ratio="83.33" width="96" src="https://media.discordapp.net/attachments/598577796050190356/603648167451295754/YamakazeFin.png" /></p>

<p>
	<span style="color:#cc6633;">"This place is changing, and it's not the season."</span>
</p>

<p>
	 
</p>

<p>
	They're the first words out of Yoriie today, and probably within the last cycle of the sun as a whole. He drops the freshly killed deer carcass slung over his shoulder onto the large tree stump in the middle of the clearing, a clean cut that had severed its windpipe the sole indication of its death. From the holder at his waist, he takes out a knife and sets to slitting open the deer's belly from throat all the way down, warm blood flowing and staining into the old wood as he guts the animal with practiced deliberation.
</p>

<p>
	 
</p>

<p>
	It's too early in the year for the forests to have grown this cold. The leaves have not begun to thoroughly brown, but already Yoriie has brought out the thicker pelts, and temperatures have dropped enough that, some mornings, he awakens to find trails of thin, spidery frost lacing the grass outside. It's unnatural, and it's been encroaching deeper into the woods with the passing months until it's finally reached the nested haven where the boy has dwelt for many years.
</p>

<p>
	 
</p>

<p>
	To the ordinary people of the land, the change would be just that: a strange phenomena this year; an unlucky early winter. But the onmyoji and youkai would turn their senses to a different source: there is something heavy about the snow that has already begun to cover the outer edges of the forest, a distinct feeling of oppression that has seeped between the trees and wound its way around branches and boulders, filling the air with an invisible miasma. Nether force is that which chokes out growth and distorts life into a warped image of itself, evil that corrupts the soul, and though this is the first time Yoriie has ever felt it, his instincts and old teachings identify it clearly enough. Unhappy with the disturbance of the outside world on his sanctuary, Yoriie frowns more deeply as he finishes removing the guts and turns the carcass around to begin skinning it.
</p>

<p>
	 
</p>

<p>
	<img alt="YamakazeFin.png" data-ratio="83.33" width="96" src="https://media.discordapp.net/attachments/598577796050190356/603648167451295754/YamakazeFin.png" /></p>

<p>
	<span style="color:#cc6633;">"..."</span>
</p>

<p>
	 
</p>

<p>
	Something is <em>wrong</em> in this forest.
</p>
]]></description><guid isPermaLink="false">47884</guid><pubDate>Thu, 25 Jul 2019 14:36:51 +0000</pubDate></item><item><title>Fire Emblem On The Forums: Excalibur Glacius [IC]</title><link>https://www.rebornevo.com/forums/topic/45695-fire-emblem-on-the-forums-excalibur-glacius-ic/</link><description><![CDATA[
<p>
	<u><strong><span style="font-size:22px;">Chapter 1: The Ice Queen's March</span></strong></u>
</p>

<p>
	<span style="font-size:16px;">Year 1527: 6th of Second Heat</span>
</p>

<p>
	 
</p>

<p>
	The Queen has summoned you. You were lead by servants into a somewhat cramped, oval shaped room. In the middle is the famous round table, with six seats arranged around the table. As the servant instructs you take a seat. As more people arrive, only one seat is left unoccupied and it's easy to guess that it would be the Queen's. The other people who arrived you recognise from around the castle. Maybe you even talked to them, but this is the first time that all five of you are together. 
</p>

<p>
	 
</p>

<p>
	<img alt="Lucan.png" class="ipsImage" height="76" src="https://cdn.discordapp.com/attachments/245253636177788928/555163221682814979/Lucan.png" width="86" /></p>

<p>
	Soon afterwards, a servant with a tray full of tea enters the room. You recognise him as Lucan, Rosanne's personal butler that is always present with her. He places a cup of tea in front of each of you. <span style="color:#6600ff;">"Master Candide, Lady Neve, Lady Blodeuyn." </span><span>He refers to each person as he places a cup in front of them. And then there is a clear change in his tone of voice as he addresses the last two. </span><span style="color:#6600ff;">"Lady Mercia, Master Gwyn." </span><span>With the tea served, he bows his head slightly. </span><span style="color:#6600ff;">"The Queen will be with you shortly." </span><span>And he takes his leave.</span>
</p>

<p>
	 
</p>

<p>
	A quarter of an hour later, the doors open up again. Rosanne Pendragon walks in, fully armored and with Excalibur at her side. Following her are Lucan and of course, Merlin. She takes her seat on the free chair and makes contact with everyone present, one at a time. And then she begins:
</p>

<p>
	 
</p>

<p>
	<img alt="Rossane_2.0.png" class="ipsImage" height="72" src="https://cdn.discordapp.com/attachments/245253636177788928/555152498848038953/Rossane_2.0.png" width="75" /></p>

<p>
	<font color="#3498db">"Thank you for coming. I have gathered all of you today, because I have a request. Should you accept, all of you will have the opportunity to serve directly under me, and protect this country from threats." </font><span>Rosanne paused to gauge everyone's reactions and then continued. </span><span style="color:#3498db;">"I have chosen each one of you because of your skills, and because I feel like I can trust you. And that is the thing I need the most right now, people who I can trust. Please do not fail me." </span>
</p>

<p>
	 
</p>

<p>
	<span>Lucan takes the cue, and unfurls a map of Tameloc on the centre of the table. The Queen gets up, and unsheathes her excalibur. With the tip she points at the map, specifically at a region near the shores of the Marshlands. </span><span style="color:#3498db;">"Rumors of the Tsukiochi Empire's invasion are true, as more and more scouts have been found inland. Our navy has intercepted a large vessel out at sea and was unable to sink it. However they must have taken heavy losses. Given the ship's trajectory it will most certainly make ship fall in this area. We will go out and intercept them. The Marshlands are in open rebellion against us but I will make a statement by going myself. I will show them that I fear no one, and will put my life in the line for this country." </span><span>She lifts her eyes from the map and looks upon you again. </span><span style="color:#3498db;">"And I ask the same of you as well. Our force will be small so that we may move quickly, it will be the five of you Lucan and Merlin-" </span>
</p>

<p>
	 
</p>

<p>
	<span><img alt="Merlin.png" class="ipsImage" height="75" src="https://cdn.discordapp.com/attachments/245253636177788928/558480997235294227/Merlin.png" width="76" /></span>
</p>

<p>
	<span style="color:#f39c12;">"Forgive me, my queen, but I will not be joining you." </span><span>Merlin interjects. </span><span style="color:#f39c12;">"I have urgent matters that require my attention outside of the capital. I hope that the <em>greatest</em> of my apprentices will suffice in this battle." </span>
</p>

<p>
	 
</p>

<p>
	<img alt="Rossane_2.0.png" class="ipsImage" height="72" src="https://cdn.discordapp.com/attachments/245253636177788928/555152498848038953/Rossane_2.0.png" width="75" /></p>

<p>
	Rosanne sighs deeply. <span style="color:#3498db;">"So be it. We will be seven, but more than enough to intercept the survivors in the vessel. Additionally, we have information that Lancelot The Black was sighted in a nearby village. After we have dealt with the invaders, we will travel to this village and speak to him if he is there. The Knights of The Round Table still hold a great deal of respect with the people of Tameloc, having one on our side would greatly increase support for our cause and our fighting power." </span><span>Sheathing Excalibur, the Queen sits back down and pauses for a moment. </span><span style="color:#3498db;">"I understand that I am asking a lot of you, there is no shame in refusing my request. But if you accept, I expect you to fight with all your might. Might that I know you are all capable of. So, will you join me?"</span>
</p>
]]></description><guid isPermaLink="false">45695</guid><pubDate>Mon, 25 Mar 2019 18:05:31 +0000</pubDate></item><item><title>[IC] TTG Chapter 6: Envy</title><link>https://www.rebornevo.com/forums/topic/46313-ic-ttg-chapter-6-envy/</link><description><![CDATA[
<p>
	The "boat" used to travel to Envy was little more than a cramped metal cylinder that could barely fit the competitors. Gryffin had come along as the gods envoy, and tried to keep the mood positive, but spent most of the time extremely flustered. After several restless hours, they were all grateful for the nap they were granted while Gryffin and Aries got everything ready for the actual fights.
</p>

<p>
	 
</p>

<p>
	<strong>Astra vs. Supernova</strong>
</p>

<p>
	 
</p>

<p>
	Tai both recognized and didn't recognize his opponent. Apparently Adam had changed things up since the last time he fought. Not thy it mattered much, Tai couldn't afford to underestimate any opponent. 
</p>

<p>
	 
</p>

<p>
	Aries had told Tai his plan and given Tai a way to talk to Cardinal. According to Aries, there was gope for both Cardinal and the Planes, so long as they could convince Cardinal that she wasn't alone and that they would find another way to help her. 
</p>

<p>
	 
</p>

<p>
	The first step in that plan was to stop Lord from launching an attack. And to do that, Tai had to fight Lord's ward, Adam.
</p>

<p>
	 
</p>

<p>
	"You don't have to win." Aries had said, "You just have to keep your opponent from winning. Pull out all the stops and make him work for it. Even if you don't win, so long as you can say you gave it everything you had, you haven't lost. That's what Cardinal needs to see, that we're not willing to give up on her."
</p>

<p>
	 
</p>

<p>
	Unbeknownst to Tai, Adam had come to the same conclusion as Aries, and had decided that, win or lose, he would not give in.
</p>

<p>
	 
</p>

<p>
	And so the two faced each other down. Each a mwre shell of who they thought they were before, and each seeking to become something more than what they had left behind. 
</p>

<p>
	 
</p>

<p>
	<strong>Valkyrie vs. Finale</strong>
</p>

<p>
	 
</p>

<p>
	Queen had been unsurprised when Grima returned empty handed, and didn't seem disappointed. He didn't seem especially sympathetic either, and quickly assigned her a new task. This time, she would really have to fight. And not just anyone, but a dangerous enemy fighting alongside the Tenth God. Grima has no way to know exactly how this foe would fight either, all Queen could tell her is that she would be very aggressive and that it would probably hurt to attack her. If Grima wanted to win, she would have to find some way to wear her opponent out.
</p>

<p>
	 
</p>

<p>
	That was all one thing, until the elderly looking woman walked out into the arena on her mech's knuckles with a mortar tube strapped to her back. Finale didn't look aggressive, just tired. 
</p>

<p>
	 
</p>

<p>
	"Before we get started, I have a question." Finale said, "Are you here fighting for the gods because you think they're right, or because they didn't give you a choice?" 
</p>

<p>
	 
</p>

<p>
	<strong>Archangel vs. The Councilor</strong>
</p>

<p>
	 
</p>

<p>
	Nastasia was under no illusion as to what this fight would be. Seekee had explained the change in plans, and made no attempt to hide from Nastasia that her fight was all but lost. Yet Seeker had also told her something of great import: "Lain thinks that if anyone can find a way to turn the crowd against The Councilor, it's you."
</p>

<p>
	 
</p>

<p>
	And so, as this vile man floated before her stop his ridiculous disks, Nastasia would not feel like she had already lost. No matter what The Councilor might think, no fight could truly be decided before it began.
</p>

<p>
	 
</p>

<p>
	<strong>Hellfire Knight vs. Arcturus</strong>
</p>

<p>
	 
</p>

<p>
	This was it. Even through the fog, Hiroki could see Arcturus'a intimidating figure. She had volunteered for this, but that didn't make her ready to face an unknown entity whose power rivaled the gods. 
</p>

<p>
	 
</p>

<p>
	She recalled what Gryffin had said to her before the match. "I, um, don't think, um, I don't think it's a sure thing that you'll lose. But, um, even if it is, it doesn't matter. Just going up against Arcturus means you're really strong, and courageous too, more than me at least." It was an absolutely terrible pep talk, but at least it was sincere. 
</p>

<p>
	 
</p>

<p>
	Arcturus raised his sword and swiped it through the air, slicing away the fog with a reddish light and revealing his face to Hiroki. "Hellfire Knight, I make you a promise," he pointed his weapon at Hiroki the same way he had when he challenge her, although this time it carried a yellow aura, "As you are now, you cannot defeat me, but by the end of our battle that will change. It is up to you to decide if that change happens in time for your victory."
</p>

<p>
	 
</p>

<p>
	Having apparently said all he planned to, he raised his glowing white sword into a striking postion and charged towards Hiroki with a yell. 
</p>
]]></description><guid isPermaLink="false">46313</guid><pubDate>Thu, 09 May 2019 19:42:35 +0000</pubDate></item><item><title>New Beginnings (1x1)</title><link>https://www.rebornevo.com/forums/topic/48671-new-beginnings-1x1/</link><description><![CDATA[<p>
	You are a new student in the Trainer's School in Aloha,but First,you got to choose a Pokemon.You run to the Pokemon Center and see if there is any starter Pokemon.But by the time you get there,there is none.However there was one that the Professor wanted to give you one,due to knowing for a long time .He gives you a Rock,but the fur on his paws and mouth are white.He saids that this Rockruff has a special evolution,and will only evolve during dusk.You take the Rockruff with joy and run to the school,not wanting to be late to your first class.
</p>
<p><a href="https://www.rebornevo.com/uploads/monthly_2019_08/CoGlhPkUMAIG-1y.jpg.fc21cf24a5aa11981566ff38ece3715b.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="55440" src="https://www.rebornevo.com/uploads/monthly_2019_08/CoGlhPkUMAIG-1y.jpg.fc21cf24a5aa11981566ff38ece3715b.jpg" data-ratio="101.31" width="686" class="ipsImage ipsImage_thumbnailed" alt="CoGlhPkUMAIG-1y.jpg"></a></p>]]></description><guid isPermaLink="false">48671</guid><pubDate>Sun, 25 Aug 2019 20:34:14 +0000</pubDate></item><item><title>Experimentation</title><link>https://www.rebornevo.com/forums/topic/48675-experimentation/</link><description><![CDATA[<p>
	<span style="background-color:#d1bbab;color:#26140c;font-size:17px;text-align:left;">Lyca was tired.Tired of being cut open.Tired of being forced to fight.They know he still useful for many uses,including his unique transformation whenever the sun goes up and down.He hears the door open and doesn't doing anything.He already knows that prolonging the way to the 'bloodied table' was only going to extend the time he was going to get.The guard that was carrying him,banged him in the head,trying to get a reaction.Lyca didn't move nor made sound,as he proceed to get beaten by the guard.He started to wonder.How many times did he go through this?How many times must he suffer?Apparently,the guard must of gotten the thought,as he carried Lyca near a red barrel.His green eyes look at it,then guard as he prepared to use magic on him.He thought of an idea,and though either this works and he's free,or it doesn't and they use magic to prolong his pain.As the blue bolt was shot,Lyca banged his head on a shelf,letting more red barrels fall before running out a window.An explosion and flames covered the whole facility,but he didn't care.He ran away,but not for long.He fell down and look around for anywhere to hide.He found a cave and he slowed limped there.Once in the cave,he fell down behind a rock.Soon his breathing slowed down,and after that, fell unconscious</span>
</p>]]></description><guid isPermaLink="false">48675</guid><pubDate>Mon, 26 Aug 2019 02:29:31 +0000</pubDate></item><item><title>FEF: The Lost Lands [IC Thread]</title><link>https://www.rebornevo.com/forums/topic/33753-fef-the-lost-lands-ic-thread/</link><description><![CDATA[
<div>
	~~~~RULES~~~~
</div>

<p>
	<br />
	1. All non-IC stuff is to be posted at the OOC thread.<br /><br />
	2. Post formatting mandatory. As such:<br /><span style="color:#2ecc71;">Colored normal text for PC speech!</span><br /><span style="color:#9b59b6;"><em>Colored italized text for PC thinking.</em></span><br /><span style="color:#3498db;">*Colored small text or between asterisks for PC whispering*</span><br />
	Normal text for generic descriptive text.<br /><strong>Bolded text for PC actions and orders!</strong><br /><br />
	3. Order of battle posts:<br />
	Players' actions -&gt; GM resolves -&gt; Player's actions -&gt; GM resolves ... until all player actions have been posted -&gt; GM posts Enemy/Ally Phase and new turn map -&gt; Start again<br />
	If you need an action resolved before making another ask in the OOC thread or discord.<br /><br />
	4. Don't post until your character is properly introduced!<br /><br />
	5. Be active if you can! If you have to be warned several times your character may be automoved or removed from the game. If you can't post for personal reasons, try to warn the rest in the OOC thread. Delegating actions to other people is also allowed. This is more important in battle than RP, but activity in both is preferred. 
</p>
]]></description><guid isPermaLink="false">33753</guid><pubDate>Fri, 16 Mar 2018 11:37:18 +0000</pubDate></item><item><title>Fire Emblem On The Forums: Excalibur Infernus [IC]</title><link>https://www.rebornevo.com/forums/topic/45701-fire-emblem-on-the-forums-excalibur-infernus-ic/</link><description><![CDATA[
<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
	<u><strong><span style="font-size:22px;">Chapter 1: A Test From the Future King</span></strong></u>
</p>

<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
	<span style="font-size:16px;">Year 1527: 6th of Second Heat</span>
</p>

<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
	 
</p>

<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
	It is quite the humid morning down in Candlelight, the streets have a very mellow flow of people just trying to make ends meet. You had received a letter the previous day requesting your presence at House Moss' estate from none other than Nicolos himself. The folks whisper around you, it seems that word travels fast around Candlelight. As you reach the Moss estate a servant welcomes you in before showing you the way to the meeting room. The people in the room all look familiar, you've definitely seen each other around. Whether it be from slight glances or small talk around the barracks. A Mahogany table stands in the center of the room which seems to have a hand engraved pattern along it's edge, there's a map of Tameloc laid flat in the center. There's a single seat for everyone invited as well as a separate table to the side. The table holds a platter of chopped fruit, a glass pitcher filled to the brim with iced water and finally cups, small plates and forks. <span style="color:#27ae60;">"Feel free to help yourself, we'll begin once all arrive."</span> The servant bows before heading back to the courtyard.
</p>

<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
	 
</p>

<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
	<img alt="zRxa0Ts.png" src="https://i.imgur.com/zRxa0Ts.png" /></p>

<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
	Nicolos stands in the back center of the room, arms crossed waiting for all to arrive. The golden blade of his fiery Excalibur rests firmly on his back. It seems he was here earlier before all involved. As you enter you can see him sizing you up from. You can't really tell if his assertions were good or bad either. Once everyone seemed to have settled into their seats he clears his throat signaling he's about to begin.
</p>

<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
	 
</p>

<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
	<img alt="EOJDD2R.png" class="ipsImage" height="72" src="https://i.imgur.com/EOJDD2R.png" width="85" /></p>

<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
	<span style="color:#B81008;">"Well then, now that everyone is here let's not waste anymore time. First of all, thank you all for coming on such short notice. The reason I've gathered you all here today is because I have a special request for all of you. That is I would like each of you to fight alongside me in the future battles to come." </span> Nicolos pulls out a small piece of paper, it seems to be a list of some sort with many items crossed out, <span style="color:#B81008;"> "This is the list of people who have shown their skill, potential and trustworthiness. I've determined you all the be the cream of the crop. To be honest, this was Bernard Moss' idea. He recommended that I have a dependable group alongside me now that I've placed a target on my head for every assassin to claim. However, there's just one thing I have to see before I can make it official." </span> 
</p>

<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
	 
</p>

<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
	<img alt="7Q3YCxs.png" src="https://i.imgur.com/7Q3YCxs.png" /></p>

<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
	He places his finger on the south eastern board between the Marshlands and the Curselands. <span style="color:#B81008;"> "A scouting party has informed me about a small swarm of feral cursed crossing the boarder and making their way further inland into Tameloc. With their current trajectory they'll be heading straight for a fishing village near the southern coast. We CANNOT allow more innocent people succumb to the curse and let another village be wiped off the map. Therefore, we're going to intercept them before they make it to the village. Once we're certain they no longer pose a threat we'll head for the fishing village ourselves and rest up. Supposedly Lancelot The Black was sighted there as well, if we're lucky maybe we'll run into him and convince him to join our side. Having a Knight of the Round Table won't only boost moral but the people's trust in us as well. Though I'm getting a bit sidetracked here." </span>
</p>

<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
	 
</p>

<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
	<img alt="EOJDD2R.png" class="ipsImage" height="72" src="https://i.imgur.com/EOJDD2R.png" width="85" /></p>

<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
	<span style="color:#B81008;">"The point of this is to see our group's synergy. Our own personal feats and accomplishments mean nothing if we can't work together to accomplish our goals. That is why I wish to see with my own eyes if we as a group are truly compatible. Granted this is assuming you all accept, I won't force anyone into this. But I ask you, not as your commander, not as your future king, but as a comrade in arms to fight alongside each other as one!" </span>
</p>
]]></description><guid isPermaLink="false">45701</guid><pubDate>Tue, 26 Mar 2019 01:04:28 +0000</pubDate></item><item><title>Fire Emblem On The Forums: Excalibur [OOC/Recruitment]</title><link>https://www.rebornevo.com/forums/topic/45524-fire-emblem-on-the-forums-excalibur-oocrecruitment/</link><description><![CDATA[
<p style="text-align:center;">
	<u><span style="font-size:36px;"><strong>Fire Emblem On The Forums: Excalibur</strong></span></u>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Hi guys, it's ya boy Pyon To The Pyon To the Kyuu, here with another social experiment for you. Y'all know the drill of FEF by now, but here's the twistof this one. <br />
	Exlink and I are going to run the FEF equivalent of Fire Emblem Fates. Here's how it's going to work. We're going to take 10 players total (we might expand this number if we really need to.) 5 players will be playing in <u><strong>Fire Emblem: Excalibur Glacius</strong> </u>run by me which will follow the adventures of Princess Rosanne Pendragon in her efforts to stabilise the country after the death of her father. And the other 5 will be playing in <strong><u>Fire Emblem: Excalibur Infernus</u></strong> run by Ex, which will follow the adventures of Nicolos attempting to end the Pendragon monarchy and take rule into the hands of the people. We will be running a PvE maps and PvP maps in sequece. So every other map will be PvP. These PvP maps will have story consequences in ultimately deciding the future of the land of Tameloc. 
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<p>
	<u>I'd like to ask a level of maturity from the players,</u> PvP in FEF is probably imbalanced. Ex and I will do our best to make things fair both sides, but please never take it out on us or your fellow players. All of us want to have fun while crafting a cool story so please never take the PvP aspect too seriously. We will be using the 2.1 ruleset, and might update to newer versions as they come out. 
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<p>
	When you are submitting a character, you are allowed to create two different backgrounds to fit either side of the story. In the end, we'll pick based on character quality and no class necessity. There will be NPCs filling in for any support classes that are missing, so do not play a healer/performer/thief because you think it's needed. Play what you want. Also please send the character sheet to both me and Ex either through discord or the Reborn forums. Along with your character sheet, we'd like a backstory and the reason they are joining the particular side you want. Again, if you'd like you can send in two different backstories to join either of the sides. We are completely willing to weave your character into the narrative so please talk to us to find a place for your character in the world we have created!
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<p>
	Without further ado, here is the setting information which will be updated slowly in the coming days! 
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<p>
	Oh also this pastebin contains rule changes: <a href="https://pastebin.com/2VHFkbC9" rel="external nofollow">https://pastebin.com/2VHFkbC9</a>
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	<strong><span style="font-size:22px;">Tameloc</span></strong>
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			<strong><img alt="Tameloc_Dividided_by_Houses.png" class="ipsImage" height="566" src="https://cdn.discordapp.com/attachments/360172293646712833/555415429728829460/Tameloc_Dividided_by_Houses.png" width="1000" /></strong>
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<p>
	A rainy island nation to the West of a larger continent. The people of Tameloc do not know how the world was created, as when their written history begins the dragons and faeries have long existed before them. And these dragons and faeries don't know how the world began either. The humans at first warred with the dragons, as the dragons didn't find them worthy of sharing their lands. Until one man united the humans, and showed the true potential of man to the dragons. The dragons respected the humans for it, and gave them the Fire Emblem. A magical object powered by their own light magic that can grant great power to anyone as worthy to rule as the first human King. This King was  given the name Pendragon, and his lineage has ruled Tameloc for a millennium and a half.<br /><br />
	However darkness has befallen the kingdom in the last century. King Roswell, a greedy and selfish man took the throne. He lead the kingdom into despair, ignoring the needs of it's citizens and the troubles. Six great heroes who served the realm, The Knights Of The Round Table were the only thing saving the kingdom from being overrun by the cursed forces to the East. Nobles and commoners despised him, and so the leader of the Knights confronted the King. And payed with his life. Arthur was publicly executed for treason, an action that lead to the disbanding of the Knights Of The Round Table. 
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<p>
	A few weeks after Arthur's execution, King Roswell was slain as well. By his daughter, Princess Rosanne Pendragon. She declared herself Queen, but the people protested, claiming that she only killed her father to gain power herself. And so, on the Sixth of the month of First Heat, she asked Merlin the great wizard councillor of the King for help. In front of all the citizens of the capital, she stood in front of the Fire Emblem. As she grasped at the object it glowed with a blue light, and from it's center gem came a rapier, with a golden hilt and encrusted with gems. The Fire Emblem had deemed her worthy. 
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	<img alt="Rossane_2.0.png" class="ipsImage" height="72" src="https://cdn.discordapp.com/attachments/245253636177788928/555152498848038953/Rossane_2.0.png" width="75" /></p>

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	<span style="color:#3498db;">"People of Tameloc, this blade proves my claim to throne. The throne is mine by birthright, and yet the Fire Emblem given to us by the dragons has chosen me. I carry the same blood as my father, but I am nothing like him. I will restore this country to glory, I swear to protect it's lands and it's people. I swear to be a right and just Queen. After all, every man and woman in this country hated the King and yet I was the only one brave enough to strike him down. If that alone isn't proof, than this blade, Excalibur Glacius, is the proof that I am your Queen."</span>
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<p>
	<span>Rosanne's speech was met with applause and cheering, until a man ran up into the castle walls from where Rosanne stood. He threw away every guard that intercepted him with trained moves. Most, if not all present recognised him. He was Nicolos, a man who had recently become as famous as the Knights of the Round Table for his heroism. A known ex-bandit turned hero, he served the people often clashing with the direct servants of the crown. He stood before the Princess and all her people, and declared. </span>
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	<span><img alt="Nicolos.png" class="ipsImage" height="72" src="https://cdn.discordapp.com/attachments/245253636177788928/555159914503471104/Nicolos.png" width="85" /></span>
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	<span style="color:#e74c3c;">"Being worthy and being wanted are not the same thing, <em>Princess. </em>Your lineage has long torn this country to the ground, your father was just the worst of it. You let the people starve and fight off the Cursed, while you are safe here in the Capital, far from all our problems. I know I don't speak just for myself when I say: you are no Queen of mine. This country needs someone new, someone that will care for the people." </span>
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<p>
	The Fire Emblem, in reaction to Nicolos speech began glowing. A flash of red blinded the crowd, and when all eyes were clear a large blade appeared in his grasp. A beautiful golden blade, gleaming down to the hilt. The pommel adorned with a ruby and the hilt wrapped in dark leather. Nicolos grinned, maybe if he wasn't in front of everyone he would break out into laughter. 
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	<span style="color:#e74c3c;">"And it seems the Fire Emblem agrees. People of Tameloc, it seems that you finally have a choice. SHE and her corrupted bloodline are not your only choice. This sword, Excalibur Infernus, proves my worthiness as King just as much as the Princess'. I represent change, I represent a way out for the common people and an end to the games played by nobles and the royalty alike."</span>
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<p>
	<span>Shortly after, the two fought. On top of the castle walls, they dueled unleashing the full power of their respective weapons. It ended with both the Princess and the new King-to-be heavily wounded. And as the castle guards recovered and came to Rosanne's aid, Merlin's Apprentice Vivianne intervened. With a flash of magic, she teleported away with Nicolos. </span>
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<p>
	<span>It's been about a month since the event, and the Kingdom is divided. People brawl on the streets openly, as claiming either Rosanne or Nicolos as ruler is enough to spark debate. Nicolos and his ally Vivianne escaped South East into the Marshlands where Bernard Moss, the Lord of the Marshlands backs his claim and houses him. Rosanne can not attack directly, as House Moss holds incredible armies and is tasked with protecting the border from the Cursed Forces, an absolutely vital task. During this month both Nicolos and Rosanne have gathered trusted allies and both are ready to make their move. To make matters worse, scouting forces from the faraway Island Empire of Tsukiochi are landing on the coast of Tameloc. They surely mean to take advantage of the civil war.</span>
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<p>
	<span>It is time for the people to make a choice. Will they side with Princess Rosanne, or the Hero Nicolos.</span>
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<p>
	<strong>Setting Information! </strong>
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	<span style="font-size:20px;"><strong>The Races Of Tameloc And The Origins Of Magic</strong></span>
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			<br /><span style="font-size:20px;"><span style="background-color:rgb(45,45,45);color:rgb(191,191,191);"><strong>Humans </strong></span></span><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">are the most populous of all the races in Tameloc. For an in depth description of humans please look in a mirror.</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" />
			 <br /><br /><span style="font-size:20px;"><strong>Dragons</strong></span><span> </span>are immortal and ancient creatures. They are four legged and winged reptiles ranging from the size of a horse, to the largest being the size of castles. They are the creators of <u><strong>Light Magic</strong></u> and they are the ones who taught it to the humans. Dragons are proud, and judgemental. They have gone to war several times with the humans and the faeries, to test if they are truly worthy. As allies, they are friendly and trustworthy. A dragon's friend is for life and they would gladly cross any distance to aid a friend. After the first Pendragon proved the worth of humans, they coexisted with humanity for years to come until the discovery of Dark Magic. This started a new war, which ended with dragons taking the Isle of Avalon, and a large portion of the Western coast for themselves. The only way to truly kill a dragon is by dealing the final blow with dark magic. Otherwise, their wounds simply heal forever. They are ruled by King Bahamut, who remains unchallenged on his throne. He will travel to the human lands every few centuries to choose a human mate, and produce an heir to represent the dragons in human affairs. <br /><br />
			 <br /><br /><span style="font-size:20px;"><strong>Half-Dragons or sometimes called Dragonborn</strong></span> are the result of the mating of a human and a dragon. Using their magic, dragons are able to shape shift into a humanoid form and have married humans in the past. The result, is Dragonborn. They are human looking with much longer lifespans going into the 300s. They have unusual eye colors and pupils looking much more like a lizard's eyes and often colored red/yellow. Sometimes they have scales along their body and face. A half-dragon doesn't have to have a parent be a dragon, as dragonblood can re-emerge several generations back. When insulted, humans tend to call them half-blood, lizard, gecko, and other animal names to deem them nothing more than beasts. <br /><br />
			 <br /><br /><span style="font-size:20px;"><strong>Faeries</strong></span><span> </span>are immortal and ancient creatures. They are small humanoids, about the size of a humanoid's palm and with insect wings (sometimes butterfly wings, dragonfly wings, bee wings, it changes depending on the family of faerie). They are deeply connected to nature and command great power with their <u><strong>Anima Magic</strong></u> which they have taught to humans long ago. Faeries are pranksters. A forrest inhabited by the Fey takes on a life of it's own, the trees move, the animals are strange, and there is always a feeling of being watched. They will often shape shift and go into humans lands to stir trouble. However, they are friendly and will sometimes help lost travelers or people in need. However, never fully trust a faerie. Their deals are often too good to be true. Since the discovery of Dark Magic, they have become fearful of humans. A faerie can only be killed with dark magic, as any other form of damage makes them disappear in a puff of petals and leaves, and reappear somewhere else. They are ruled by a Queen Faerie that has never shown herself to humans. <br /><br />
			 <br /><br /><span style="font-size:20px;"><strong>Half-Faeries or sometimes called Wildfolk</strong></span><span> </span>are the result of mating between a Faerie and a human and sometimes, the prank of a faerie. They are human looking, a little shorter on average than most. Their most defining feature are unusual hair colors and eye colors. Heterocromia is almost the norm with the Wildfolk. They also can have strange glowing markings around their torso, legs, arms and even sometimes face. They have a great aptitude for magic than regular humans.<br /><br />
			 <br /><br /><span style="font-size:20px;"><strong>The Cursed</strong></span><span> </span>are the final race of Tameloc and the result of practicing dark magic. <u><strong>Dark Magic</strong></u> was discovered around a millennium ago by a wizard who's name was burned from history. Upon the discovery of this power, the wizard unleashed a terrible curse upon the world. This curse grants the person the ability to cast Dark Magic, but changes them both physically and mentally. The Cursed affects everyone differently, but they will each have a very defining and obvious characteristic. Sometimes it's animal ears and tails, and sometimes demonic horns, sometimes extra arms and fanged teeth. As the person falls deeper into the curse, these characteristics become more pronounced until they become something that can no longer be considered human. The curse also changes how the person thinks. They slowly become more violent, and start to despise the other races. Eventually if they feed into the curse they become violent and attack anything that isn't cursed, wanting nothing more than to spread the affliction. Once someone falls completely to the curse they stop ageing and will not die of natural causes. However, several cursed are able to live normal lives and can even have families of normal humans. Some have found that discipline in practicing dark magic can help them control the curse while other have completely sworn off dark magic and control it that way. However, both methods have failed with individuals, and anyone who is found falling deep into the curse is immediately shipped to the Curselands. The curse can be passed on from wounds caused by a Cursed individual. Either from a direct bite, scratch, or their dark magic. Some people are naturally immune to the curse and ingestion of immune individual's blood can be used as a cure if administered 24 hours after the cursed wound's infliction. After this 24 hour window, there is no cure for the Curse<br /><br />
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			Dark Magic was outlawed until a century ago where people started demanding that sane Cursed be allowed to live within the country. A bit afterwards, Merlin became the first mage to fully master Dark Magic without suffering the effects of the curse.  <br /><br />
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			Note: All Dark Mages are Cursed, but not all Cursed are Dark Mages. If you want to play this race don't worry about choosing a class with dark magic.<br />
			 
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	<span style="font-size:20px;"><strong>The Lands of Tameloc And Her People</strong></span>
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			<br /><strong style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;"><span style="font-size:20px;">-New Avalon the capital of Tameloc and it’s surrounding area known as the Crownlands</span></strong><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">located to the South West ruled by the Royal Family Pendragon is the largest city in Tameloc. The Crownlands in general are the most populous of all the lands, carrying a wide range of people. Wyverns inhabit these lands, migrating from the Drakelands and they are tamed and sold. They have the second largest army of professional soldiers, although they aren’t battle ready due to not seeing conflict very often. They guard the border to the dragons, but they very rarely attack and if they do it's isolated cases.</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;"> </span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:20px;"><strong>-Fairgarden the capital of the lands known as the Winelands located to the North East ruled jointly by House Moore, House Bridges and House Harvest</strong></span><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;"> is the second largest city in Tameloc. It’s a bright and prosperous city, made up mostly of higher class citizens. Several guilds and colleges exist in the city, and just about every kind of entertainment for those who have the coin. Outside the city, the Winelands are the most populous of the states. Several villages ruled by lower lords manage the fields and produce a very large percentage of Tameloc’s crops. However, regardless of how populous or rich the Winelands are, the Houses don’t have a real army. They have a militia made up of commoners, and a handful of knight serving individual lords but the bulk of the guard and army are made of foreign mercenaries. Greatwood was located in the Winelands, a Noble getaway. However, it was sacked and burned to the ground by a bandit group which Nicolos was involved with. The people of the Winelands have a violent xenophobia for Cursed, Half-Dragons and Half-Faerie.</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;"> </span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><strong style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">House Moore </strong><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">are an ancient family of rich nobles dating as far back as the discovery of the Dark Magics. They have always been loyal to the crown.</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;"> </span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><strong style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">House Bridges</strong><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;"> is a merchant house, caring about little more than money. They are secretive, but have their dealings in almost every major business in the Kingdom.</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><strong style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">House Harvest </strong><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">is a fairly new house, upstarted from common farmers due to their service to the crown three generations ago. Their allegiance is with the people, and they commonly bump heads with House Moore.</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;"> </span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:20px;"><strong>-Nimue capital of the lands known as Magelands located to the North West ruled by The Council Of Nimue</strong></span><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;"> is a city famous for it’s mage college. It’s founder Nimue was the first Queen having been deemed worthy by the Fire Emblem. Her mastery of magic has never been surpassed, although people say that Merlin is close to reaching her level. Nimue founded the city close to her death, in order to pass down her knowledge of Dragonic and Fae magic so that humanity could continue to learn. The college is also used to store magical artifacts and texts. Rulership of the surrounding lands of Nimue have long been given to the Council of Nimue, the six strongest mages at any given time. Merlin has refused a seat on the council since he is instead the King’s Advisor. In general, even the Mageland’s commoners know a little bit of magic. Half-faerie people are very common due to the proximity of the wild lands and their tendency for tricks, and Cursed individual aren’t unusual either, often times being students of the college. The people of the Magelands have mage militias, and in general can organize very large forces of mages when and if the times calls for it.</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;"> </span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:20px;"><strong>-Candlelight the capital of the lands known as the Marshlands located to the South East ruled by House Moss</strong></span><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">  is the smallest of the four great cities, but has the largest and most well trained army thanks to it’s duty of protecting against the Cursed. The Marshlands are swampy, with gigantic trees that completely block out the sun in some parts of it. The people in general are serious and grumpy, often being a trait mocked by inhabitants of other parts of Tameloc. They are one of the more accepting regions when it comes to the Cursed, but don’t hesitate to send them to Gloomlight once they’ve been corrupted too much. It’s not unusual to find Cursed in the armies of House Moss, or serving as guards for Candlelight. Their main exports are leather work, wood, exotic pelts (aligators, lynxes, and other wetland animals) and medicinal herbs.</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><strong style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">The Head of House Moss is Bernard Moss<span> </span></strong><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">a hardened military leader who openly supports Nicolos’ claim.</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;"> </span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><strong style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;"><span style="font-size:20px;">-The Curselands have a single village near the border of the least afflicted cursed known as Gloomlight.</span></strong><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;"> The more sane Cursed slowly bring the more heavily afflicted deeper into the peninsula. They are also charged with warning the nearby city of Candlelight of a Cursed uprising. In exchange for these services, Gloomlight is well supplied and fed.</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;"> </span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:20px;"><strong>-The Wildlands</strong></span><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;"> have no major locations, as faeries are completely nomadic. The court is wherever the Queen and her attendants see fit to stay. The whole territory is a vast wood, that seems to be alive on it’s own. The trees shift and change places when no one is looking, and the animals are of unusual colors. It’s rare to see a faerie out in the open, even deep into the Wildlands but their presence is always felt.</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;"> </span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">-</span><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:20px;"><strong>Isle of Avalon the Island to the West, it is the seat of the dragons and the “capital” of the Drakelands.</strong></span><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;"> This was the original capital of Tameloc but it was taken by the dragons after dark magic was discovered, which has since been adapted by the dragons for their own use. In general the Drakelands are filled with old human ruins that the dragons now use for themselves. The land is mostly plains and mountains, with few forests.<span> </span></span><br />
			 
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<p style="color:#bfbfbf;font-size:14px;">
	<span style="font-size:20px;"><strong>A Short Timeline Of Important Events</strong></span>
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			Year 0- The first Pendragon is recognized by the Fire Emblem and the Dragons.
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			Year 500- Dark Magic is created. Nimue Pendragon founds the city of Nimue in the same year, as well as outlaws the practice of Dark Magic. 
		</p>

		<p>
			Year 1519- The Greatwood Massacre happens. The Greatwood Massacre was a bandit raid of the city. There were a great number of civilian casualties, and almost all of the current Round Table Knights were there rescuing civilians. It is somewhat public knowledge that Nicolos was involved with the bandits responsible for the attack. 
		</p>

		<p>
			Year 1527- Arthur is executed, Rosanne kills King Roswell, Princess Rosanne and Nicolos are chosen by the Fire Emblem, story begins.
		</p>

		<p>
			 
		</p>

		<p>
			(Will be expanded as events are revealed) <br />
			 <br />
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p style="color:#bfbfbf;font-size:14px;">
	<span style="font-size:20px;"><strong>Important Peoples of Tameloc</strong></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong><span style="font-size:24px;">The Knights Of The Round Table, And Their Accomplishments</span></strong>
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Arthur The Great</strong> is very much everything a knight should aspire to be. He was born a soldier's son, and from a young age trained himself up to be like his father. Most people know, that at the young age of 15 the young Arthur protected his small village of Lightmill alone from a bandit group. From there, he went on to squire for Lancelot The Black at the recommendation of Merlin. While as a squire he was paramount in the defense of Gloomlight in the 23rd March Of The Cursed Forces.  After he was knighted, he created the Knights Of The Round Table in order to serve the realm and find others who would do the same. His help was critical in the rescue of several innocent people during the Greatwood Massacre. He was executed by King Roswell's order, in the year 1527. 
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Lancelot The Black </strong>the second in command, and an enigmatic figure. He is from unknown origins, but has been a soldier in the Crownland armies for years now. He was knighted after an exemplary performance in a rogue dragon invasion, having slain two dragons all by himself. He took Arthur The Great as his squire at Merlin's request. Exemplary performance during the defense of Gloomlight in the 23rd March Of The Cursed Forces. The first knight to be chosen as part of the Knights Of The Round Table. No one has seen his face, as he never takes off his helmet but he is suspected to be Cursed due to his strange powers. He has a knack for appearing only when he is most needed. Whereabouts completely unknown. 
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Alexander The Dragon Prince </strong>is the half-dragon son of Bahamut The Dragon King. He is almost two centuries old, being the latest offspring of Bahamut and a representative of the dragons. He has been involved in several Cursed attacks, and is famed for single handedly ending the bandit group "The Axe Brotherhood". His steed, Uther, is a larger than normal green wyvern with six horns coming out from it's head. It's said that Alexander is able to speak to wyverns. It's said that he left for the Drakelands after the death of Arthur. 
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Titania The Graceful </strong>a Wildfolk lady knight, hailing from the Magelands and a stout defender of the people. Her stories always include an element of romance, since the only thing more famous than her skill in combat is the string of lovers she leaves behind wherever she travels. Her steed named Oberon is a mighty stallion with unusual markings. Titania claims that she found the beast in the Wildlands. As well as being present at the Greatwood Massacre, she is known for rescuing a mage of the Council of Nimue being held ransom. It's said that her and Alexander often clash in ideals, and have dueled in public numerous times. Current whereabouts unknown, but a woman matching her description has been seen in the Magelands. 
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Lilac The Thief </strong>a notorious burglar in the Winelands, Lilac's crimes were pardoned by Arthur The Great after her aid in bringing down the Wineland's Butcher a serial killer on the loose at the time. After this, Lilac was called in several times for help in tracking and infiltration and while she was never knighted she very much is a part of the Knights Of The Round Table. Her knowledge of Greatwood's rooftops became integral to the rescue of several people during the Greatwood Massacre. Nobles give her the title "The Thief" but she wears it with pride, and has very much adopted it. After Arthur's death, she disappeared completely. However rumors say that she is somehow involved with a criminal organization that has surfaced in the past month, known as the Thieve's Guild. 
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Kimberly The Silent </strong>daughter of House Harvest, she is the youngest knight in recorded history, having been knighted at 14 and entering the Knights Of The Round Table in the same year. Her skill with the bow is miraculous, people say that she could shoot a the flea off of a faerie's hair and leave the faerie unharmed. Because of her youth, she hasn't had great accomplishments yet other than archery competitions. She is known as "The Silent" for her cold and uncaring demeanor. After Arthur's death, she returned home to the Winelands. 
		</p>

		<p>
			<br /><span style="font-size:20px;"><strong>Merlin The Arch Wizard</strong></span>
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Merlin </strong>was born in the Magelands, to two Nimue Council Members. It's to be expected that he would grow up to become a great wizard. It's said that he refused human teachers, instead traveling to the Drakelands to learn Light Magic directly from King Bahamut himself, and studying deep in the Wildland's forests to discover how the Fey bend nature. Finally, after mastering the other two schools he performed a ritual to gain Dark Magic. He came out un-harmed, without a trace of the curse and still able to practice Dark Magic. He claims to not fully understand how he mastered it, but suspects the key is within his deep understanding of the other two schools of magic. At the request of the then young King Roswell, he served as his Court Wizard until the end of his reign. He now supports Rosanne's claim to the throne. It's said that he was the one that found Arthur, and saw great potential in him.
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Vivanne </strong>is one of Merlin's many apprentices, and one of the most successful. She is eccentric, and shares a love for Merlin's method of studying. But while Merlin cares about the origin of magic, Vivianne studies how humans have perfected and changed it from it's origin. She isn't a competent spell caster, but she is very knowledgeable on it. However, it's common knowledge that she has had several arguments with her master. And most recently, she has completely abandoned him in favor of protecting the new king to be, Nicolos. 
		</p>

		<p>
			 
		</p>
	</div>
</div>
]]></description><guid isPermaLink="false">45524</guid><pubDate>Wed, 13 Mar 2019 17:17:09 +0000</pubDate></item><item><title>Pokemon in Space [OoC; Sign Ups open]</title><link>https://www.rebornevo.com/forums/topic/24981-pokemon-in-space-ooc-sign-ups-open/</link><description><![CDATA[
<p style="text-align:center;">
	<font color="#ababab"><span style="font-size:13px;"><i>Oh! You've overcome Death itself.</i></span></font>
</p>

<p style="text-align:center;">
	<font color="#ababab"><span style="font-size:13px;"><i>Congratulations, brave ones.</i></span></font>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<font color="#ababab"><span style="font-size:13px;"><i>However, many more obstacles stand in your way.</i></span></font>
</p>

<p style="text-align:center;">
	<font color="#ababab"><span style="font-size:13px;"><i>I wonder how you'll fare in this spaceless existence...</i></span></font>
</p>

<p style="text-align:center;">
	<em style="color:rgb(171,171,171);font-family:Tahoma, sans-serif;font-size:13px;font-weight:normal;letter-spacing:normal;text-align:center;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(24,24,24);">--------------------------------------------------------------------------------------------------</em>
</p>

<p style="text-align:center;">
	<img alt="logo_by_ninjacyndaquil-dasp8xr.png" class="ipsImage" src="http://orig07.deviantart.net/6401/f/2016/362/b/f/logo_by_ninjacyndaquil-dasp8xr.png" /></p>

<p style="text-align:center;">
	<em style="color:rgb(171,171,171);font-family:Tahoma, sans-serif;font-size:13px;font-weight:normal;letter-spacing:normal;text-align:center;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(24,24,24);">--------------------------------------------------------------------------------------------------</em>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	Greetings everyone, and welcome to the official Out of Character thread for the roleplay titled "Pokemon in Space". I am Bfroger6, your host, and it will be my job and my responsibility to guide you through the many wonders I have prepared in this world of my creation. There will be fun, there will be difficulty, but I know you'll be able to prevail over it all and seize what you must seek.
</p>

<p style="text-align:center;">
	What that is, however, is still up for debate...
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	Without further ado (as there have been many changes done to the original Pokemon system in order to accomodate it to a fair  and judgeable rp system), let's get the techicalities out of the way before introducing the world itself, shall we~?
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-size:16px;">!!!The first post of this thread will deal with the system used in this rp. The subsequent post will regard the setting and character creation!!!</span>
</p>

<p style="text-align:center;">
	<span style="font-size:16px;">!!!The third post will contain all accepted character data!!!</span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#40e0d0;"><span style="font-size:26px;"><strong>*SYST</strong></span><span style="font-size:26px;"><strong>EM*</strong></span></span>
</p>

<p style="text-align:center;">
	<strong><span style="font-size:12px;">/technical aspects introduced to the rp in an attempt to allow for fair judgement during both combat and out-of-combat situations/</span></strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong>-&gt; STATS</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					As in any Pokemon game, stats play a big role during battles. However, unlike in just any old Pokemon game, stats in PiS are calculated by the following formula:
				</p>

				<p>
					 
				</p>

				<p>
					<em><span style="font-size:18px;">Stat = ((Base Stat + (EP/5)) * (1 + (Lv/100))* Nature</span></em>
				</p>

				<p>
					 
				</p>

				<p>
					 - Lv is the Pokemon's current level.
				</p>

				<p>
					 - EP are Effort Points for the respective stat (totally different than Effort Values, duh)
				</p>

				<p>
					 
				</p>

				<p>
					<strong>ATK</strong> - ATK or Attack determines the power of physical moves a Pokemon uses. For every 20 points in ATK, the Pokemon's physical moves gain +10 in power.
				</p>

				<p>
					<strong>DEF</strong> - DEF or Defense determines the Pokemon's ability to shrug off physical attacks. For every 20 points in DEF, the damage done by physical damaging moves to the Pokemon is lowered by 10.
				</p>

				<p>
					<strong>SP.ATK</strong> - SP.ATK or Special Attack determines the power of special moves a Pokemon uses. For every 20 points in SP.ATK, the Pokemon's special moves gain +10 in power.
				</p>

				<p>
					<strong>SP.DEF</strong> - SP.DEF or Special Defense determines the Pokemon ability to shrug off non-physical assaults. For every 20 points in SP.DEF, the damage done by special damaging moves to the Pokemon is lowered by 10.
				</p>

				<p>
					<strong>SPE</strong> - SPE or Speed determines the velocity which the Pokemon is capable of reaching without using any assistance. SPE is considered a comparable value because it is based mainly on comparing the stats between you and your opponent. This is done by determining the numerical difference between both Pokemon's current SPE stats. If the difference is less than 20, they are considered to be in the same Speed Tier and can move at approximately the same velocity. However, if one has more than 20 SPE over another, it is considered a Speed Tier higher and can easily outrun the slower Pokemon. SPE also determines the turn order, with faster Pokemon getting the opportunity to move first.
				</p>

				<p>
					 
				</p>

				<p>
					<strong>HP</strong> - When a Pokemon's Hit Points drop to 0, the Pokemon is considered unable to fight and is removed from combat, either by running off if it's a wild Pokemon or returning to the Poke Ball it's contained in. HP is a unique value because it is calculated differently than the other stats. Instead of following the basic one, Hit Points are calculated using their own special formula:
				</p>

				<p>
					 
				</p>

				<p>
					<span style="font-size:18px;"><em>HP = (Base HP + HPEP * (Lv/50)) * (2 + (Lv/100))</em></span>
				</p>

				<p>
					 
				</p>

				<p>
					 - Lv is the Pokemon's current level.
				</p>

				<p>
					 - HPEP are Hit Point Effort Points
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>-&gt; BATTLE SYSTEM</strong>
		</p>

		<p>
			     <em>-&gt; Player v Wild Pokemon/Trainer/Player/Boss/Special</em>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					The battles in PiS play out more akin to actual combat than the turn-based "strategy" present in main series Pokemon games, but with an emphasis enough placed on rulings in order to provide a fair and judgeable environment for everyone to enjoy (except the GM cause work, aaaaaaaaaa). Several of the key elements of combat will be explained in the following article
				</p>

				<p>
					 
				</p>

				<p>
					There are several key terms one must acquaint oneself with to understand the system in PiS: Atk/SpA Values, Def/SpD Values and Deflecting.
				</p>

				<p>
					 
				</p>

				<p>
					<strong>-&gt; Atk/SpA Value, Def/SpD Value</strong>
				</p>

				<p>
					To create a valid combat system that would provide ample footing for stat buffs to function as they do closely in the Pokemon series, the previous terminology of PWR needed to be replaced with the Atk/SpA Values. The Values, rather than basing the resulting power of the move on its Base Power, use the Pokemon's own Stats as the base measure so when a stat is upped by 50%, so is the move's resulting power. Additionally, the calculus is now multiplicative rather than additive. <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.rebornevo.com/index.php?/profile/62249-intsys/&amp;do=hovercard" data-mentionid="62249" href="https://www.rebornevo.com/index.php?/profile/62249-intsys/" rel="">@IntSys</a> is to thank for that &lt;3
				</p>

				<p>
					 
				</p>

				<p>
					The Values are calculated by taking the corresponding stat (Atk or SpA) of the Pokemon, multiplying it by a value determined by the Pokemon's Lv, then by the move's Base Power or BP. Additional multipliers, such as bonuses from items or STAB, are also added at this stage. Multipliers such as Effectiveness and Critical Hits are applied to the resulting damage although it hardly makes a change in this system as the order of calculations did in the old one.
				</p>

				<p>
					 
				</p>

				<p>
					Same goes for the Def/SpD Values, except they take the Def or SpD stat into consideration and do not include the BP multiplication.
				</p>

				<p>
					 
				</p>

				<p>
					Resulting damage is calculated as such: <strong>Atk Value/Def Value</strong>
				</p>

				<p>
					 
				</p>

				<p>
					These calculations aren't something the players need to be concerned with. The PiS Spreadsheet has been edited to include the formulas and can easily be accesed.
				</p>

				<p>
					 
				</p>

				<p>
					-&gt; Deflecting
				</p>

				<p>
					A term replacing Clashing as Clashing With is no longer applicable due to the Atk/SpA Values being too varied.
				</p>

				<p>
					A Pokemon's move will always deflect, even if partially, the power of the opponent's attack. This is done by subtracting the user's Atk/SpA Value of the move from the opponent's Atk/SpA Value of the move clashing together. Deflecting is crucial in combat and can mean a difference between a one-hit kill and survival. Physical moves deflect with Physical ones, while Special moves with Special ones. Moves such as Psyshock deflect with Physical ones.
				</p>

				<p>
					For example, enemy A uses Hydro Pump for a theoretical 8000 SpA Value (yes the values go that high) but user A uses Hyper Beam for 6000 SpA Value. The enemy's Hydro Pump will drop to 8k - 6k = 2000 SpA Value. The Hyper Beam's power would be extinguished though. 
				</p>
			</div>
		</div>

		<p>
			     <em>-&gt; Additional rulings</em>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					For a simpler explanation of the process itself, I will be dividing it into phases.
				</p>

				<p>
					 
				</p>

				<p>
					<strong>PHASE #1 - turn order</strong>
				</p>

				<p>
					The first turn of PvS combat will be you as players choosing the first Pokemon you will throw out. After everyone has chosen, I will be comparing SPE stats and setting a turn order. You can use Techical skills to alter the turn order if you have any. The battle will commence afterwards, and everyone gets only <u><em><strong>ONE</strong></em></u> post per turn.
				</p>

				<p>
					 
				</p>

				<p>
					<strong>PHASE #2 - waiting for your turn</strong>
				</p>

				<p>
					If you're not the first one to go, wait paitently for everyone that's before you in the turn order to write their posts before making yours. If waiting times end up dragging out, I will be enforcing a time limit.
				</p>

				<p>
					 
				</p>

				<p>
					<strong>PHASE #3 - your turn (finally)</strong>
				</p>

				<p>
					When your turn rolls around, you will want to re-read and carefully analyze the posts made by people before you. Strategize and plan out a course of action that will benefit all. As this is a free-writing combat style, you can shape your attacks however you want (within believable boundaries) and use them however you want. You can talk with others, and anything you wish. You might want to even try to interact with the environment if you see a way to do so. You are also free to activate your Special Skills or switch out your Pokemon (switching out uses up a turn, but using your Special Skill does not unless stated otherwise in the skill's description). The only limit is your imagination (and stats). At the end of your post, you will be required to post the attack (and the attack's power) that you're using and/or any other actions you're taking. You can also write a short summary of what you're doing in your post if you want to make it clearer to other parties involved. It's your choice though~
				</p>

				<p>
					 
				</p>

				<p>
					<strong>PHASE #4 - waiting for everyone else to finish</strong>
				</p>

				<p>
					What it says above. Patiently wait for all other players after you in the turn order to finish their posts.
				</p>

				<p>
					 
				</p>

				<p>
					<strong>PHASE #5 - calculations</strong>
				</p>

				<p>
					I will be doing all the calculations for the attacks that connected to their targets during the turn order and calculate their remaining HP. Afterwards, the turn order will begin anew (follow PHASES #1 to #5).
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>-&gt; LEVELING (courtesy of Komodojoe) &amp; EFFORT POINTS</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					EXP is awarded on the following scale, based on Fire Emblem's exp system:
				</p>

				<p>
					 
				</p>

				<p>
					21 or more levels below: 0 exp. If no experience was rewarded during battle, then they will get a total of 1.
				</p>

				<p>
					16-20 levels below: 1 exp
				</p>

				<p>
					11-15 levels below: 10 exp
				</p>

				<p>
					6-10 levels below: 20 exp
				</p>

				<p>
					Between 0-5 levels away (from either above or below your Pokemon's level): 30 exp
				</p>

				<p>
					6-10 levels above: 40 exp
				</p>

				<p>
					11-15 levels above: 50 exp
				</p>

				<p>
					16-20 levels above: 70 exp
				</p>

				<p>
					21-25 levels above: 100 exp
				</p>

				<p>
					 
				</p>

				<p>
					Different Power Tiers are divided by the amount of Effort Values a Pokemon gives out in the games, with the only difference being Scyther which is changed to by a Power Tier 2 Pokemon. As such, all Pokemon are divided into 3 Power Tiers. When fighting a Pokemon of a higher Power Tier and winning, the EXP awarded is multiplied by 1.5. When fighting a Pokemon two Power Tiers higher, it is multiplied by 2. When fighting a Pokemon of a lower Power Tier, it is multiplied by 0.75 or 0.5 depending on the tier difference.
				</p>

				<p>
					 
				</p>

				<p>
					Trainer battles award base EXP +10 (before multiplying).
				</p>

				<p>
					 
				</p>

				<p>
					<span style="font-size:18px;"><em>Total EXP = (Base EXP + PvT Bonus) * Tier Multiplier * Bonus ((up to a maximum of 100))</em></span>
				</p>

				<p>
					 
				</p>

				<p>
					PvP awards no EXP.
				</p>

				<p>
					PvB may award something more valuable than just EXP.
				</p>

				<p>
					 
				</p>

				<p>
					Effort Points are a different beast altogether. For every 5 EP awarded to a stat, its base increases by a set value of 1, except HP, to allow for more varied growths. EP are awarded on a different scale:
				</p>

				<p>
					 
				</p>

				<p>
					Dungeon completion: +10
				</p>

				<p>
					For every battle the Pokemon was used in: +5
				</p>

				<p>
					For every Pokemon it defeated in PvWP or PvT: +5
				</p>

				<p>
					For every fifth Pokemon it defeated in PvWP or PvT: + 10
				</p>

				<p>
					For every succesful Critical hit: +10
				</p>

				<p>
					For every time it fainted: -10
				</p>

				<p>
					???: +/-???
				</p>

				<p>
					 
				</p>

				<p>
					EP are awarded at the end of combat.
				</p>

				<p>
					All stats have a maximum value at <span style="font-size:18px;"><em>Lv * 2 </em></span><span style="font-size:12px;">and they max out at 200 EP at Lv 100.</span>
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>-&gt; LEARNING MOVES</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Moves are important. They're the basis of building a Pokemon's playstyle. Because my own idea sucked, I took the observations presented by the people who've shown interest in this rp and tried to devise a new plan for learning new moves. So let's see...
				</p>

				<p>
					 
				</p>

				<p>
					And then I changed my mind. You learn moves by leveling up. However, you need to first use a Move Slot to unlock a new slot if you so wish. Theoretically, your Pokemon could learn an infinite number of moves in PiS via chips and technology. Yay for technology!!!
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>-&gt; ABILITIES</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Abilties for Pokemon you catch or receive are randomized. Also, there will always be a slight chance to find a Pokemon with their Hidden Abilitiy (if they have one).
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>-&gt; NATURES</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Wild Pokemon have no Natures. Their Natures are determined upon succesful capture, when 3 possible Natures will be randomized and you will have the freedom of picking between one of them to best suit your style. Same goes for starters.
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>-&gt; SPECIAL SKILLS</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					There are 5 distinct categories in which any good Space Aether Employee Cadet falls into: <strong>Attacker (ATT)</strong>, <strong>Trickster (STA)</strong>, <strong>Explorer (SUP)</strong>, <strong>Technician (CON)</strong> and <strong>Defender (DEF)</strong>, and each of them has distinct strenghts they can utilize in and out of combat. Attacker maximizes <strong>ATT</strong>ack damage and power, Trickster uses <strong>STA</strong>tus effects and other tricks to make up for their weaker ATK and DEF, Explorer acts as dungeon <strong>SUP</strong>port and can provide information and even healing, Technician <strong>CON</strong>trols the flow of battle and Defender's bulk provides unparalleled <strong>DEF</strong>ensive capabilities. You decide your category during character creation, but can later build upon it as the story progresses.
				</p>

				<p>
					 
				</p>

				<p>
					Every mission will reward you with a small amount of Special Points. These Special Points can be used to upgrade an existing category or build the basis of a new one. Each category has 5 levels, with Lv 5 only reachable in your starting category, and each level costs more SP to, well, buy. A Lv 1 (basic) skill costs 3 SP, Lv 2 costs 4 SP, Lv 3 costs 5 SP, Lv 4 costs 6 SP and Lv 5 costs 7 SP.
				</p>

				<p>
					There may be other ways to earn Special Points too.
				</p>

				<p>
					 
				</p>

				<p>
					The rest of the information will come with the character section of the post.
				</p>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	The system might look scary, but I'm sure everyone will get used to it eventually through playing the rp.
</p>

<p style="text-align:center;">
	There's one other aspect of the system that needs addressing, however.
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	...but before even that...
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<strong>NOTE: DECIMALS <u>ALWAYS</u> ROUND DOWN ON EVERY STEP IN EVERY CALCULATION. WHEN YOU SEE A DECIMAL, ROUND IT DOWN QUICK.</strong>
</p>

<p style="text-align:center;">
	<strong>(i.e. if your Nature is Brave and your SPE is 99, you'll only deduct 9 from it, not 9.9)</strong>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	...let's move on...
</p>

<p style="text-align:center;">
	<span style="color:#ff0000;"><span style="font-size:26px;"><strong>*DUNGEON CRAWLING*</strong></span></span>
</p>

<p style="text-align:center;">
	<strong><span style="font-size:12px;">/the short &amp; sweet explanation/</span></strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			The world of Pokemon in Space is based upon the existence of Nexuses, independent worlds that appear as giant starry marbles or bubbles from the outside but can contain literally anything inside. The plot is based upon going on official Space Aether Foundation missions and exploring these Nexuses, which form complex dungeons in their interiors. These dungeons contain some markers ('!', '?', '!!', '|', '_', etc.) which are called Points of Interest. You move through the dungeon by specifying which Point of Interest are you moving to. You will be able to immediately travel to it in the span of a single post unless there is another Point of Interest blocking your way. Yeah, and that's the short &amp; basic explanation of it all. Wild Pokemon appear in dungeons and an Explorer is always handy to have on board. 
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>
]]></description><guid isPermaLink="false">24981</guid><pubDate>Fri, 03 Feb 2017 00:02:48 +0000</pubDate></item></channel></rss>
