<?xml version="1.0"?>
<rss version="2.0"><channel><title><![CDATA[Guides & Resources Latest Topics]]></title><link>https://www.rebornevo.com/forums/forum/208-guides-resources/</link><description><![CDATA[Guides & Resources Latest Topics]]></description><language>en</language><item><title>Pok&#xE9;mon Followers Mod for Rejuvenation 13.5.7</title><link>https://www.rebornevo.com/forums/topic/79977-pok%C3%A9mon-followers-mod-for-rejuvenation-1357/</link><description><![CDATA[<p>
	<span style="font-size:20px;"><u><span style="color:#f1c40f;"><strong>Pokémon Followers for Pokémon Rejuvenation</strong></span></u></span>
</p>

<p>
	 
</p>

<p>
	<img alt="image.png.d9d0f9f1be055e64e2909b4e4baf33f7.png" class="ipsImage ipsImage_thumbnailed" data-fileid="87469" data-ratio="74.81" width="258" src="https://www.rebornevo.com/uploads/monthly_2026_01/image.png.d9d0f9f1be055e64e2909b4e4baf33f7.png" /><img alt="image.png.b4a91bbe0dcbe5edc72fd0666ad29789.png" class="ipsImage ipsImage_thumbnailed" data-fileid="87476" data-ratio="74.81" width="258" src="https://www.rebornevo.com/uploads/monthly_2026_01/image.png.b4a91bbe0dcbe5edc72fd0666ad29789.png" /><img alt="image.png.2ad19210d1d012d2ee186e61755e795c.png" class="ipsImage ipsImage_thumbnailed" data-fileid="87471" data-ratio="74.81" width="258" src="https://www.rebornevo.com/uploads/monthly_2026_01/image.png.2ad19210d1d012d2ee186e61755e795c.png" /><img alt="image.png.a5c9364cd5d80edebc903e1b06170084.png" class="ipsImage ipsImage_thumbnailed" data-fileid="87474" data-ratio="74.81" width="258" src="https://www.rebornevo.com/uploads/monthly_2026_01/image.png.a5c9364cd5d80edebc903e1b06170084.png" /><img alt="image.png.fbbe07afbca307182f5c816141857c8b.png" class="ipsImage ipsImage_thumbnailed" data-fileid="87473" data-ratio="74.81" width="258" src="https://www.rebornevo.com/uploads/monthly_2026_01/image.png.fbbe07afbca307182f5c816141857c8b.png" /></p>

<p>
	 
</p>

<p>
	This mod adds overworld Pokémon followers to Pokémon Rejuvenation, allowing Pokémon from your party to walk behind you as you explore the world.<br />
	While other Pokémon games and hacks often have follower systems, to date, there has not been a <em>fully implemented, map-edit-free</em> follower solution available specifically for Pokémon Rejuvenation.<br />
	This mod fills that gap, bringing visible party companions to Rejuv’s overworld in a way that integrates cleanly with the base game’s systems.<br />
	 
</p>

<hr /><p>
	<span style="font-size:16px;"><strong>Features</strong></span>
</p>

<ul><li>
		<p>
			One or two-party Pokémon can follow the player
		</p>
	</li>
	<li>
		<p>
			No map edits required
		</p>
	</li>
	<li>
		<p>
			Works across map transitions, cutscenes, PokéCenter healing, and partner trainers
		</p>
	</li>
	<li>
		<p>
			Overworld interaction with your follower
		</p>
	</li>
	<li>
		<p>
			Pokémon gain happiness while walking with you
		</p>
	</li>
</ul><p>
	 
</p>

<hr /><p>
	<span style="font-size:16px;"><strong>Follower Modes</strong></span><br />
	You can cycle follower modes using <strong>CTRL</strong>:
</p>

<p>
	Off → 1 follower → 2 followers → Off
</p>

<ul><li>
		<p>
			One follower uses your party lead
		</p>
	</li>
	<li>
		<p>
			Two followers use your first two party Pokémon
		</p>
	</li>
</ul><p>
	<em>Compatibility note:</em><br />
	Using <strong>one follower</strong> is the most compatible option when a partner trainer is active. With two followers enabled, the second Pokémon may occasionally overlap the partner depending on map layout and movement.<br />
	 
</p>

<hr /><p>
	<span style="font-size:16px;"><strong>Talking to Your Pokémon</strong></span><br />
	Press <strong>C (Action)</strong> while facing a follower to:
</p>

<ul><li>
		<p>
			Show a short message based on happiness
		</p>
	</li>
	<li>
		<p>
			Display the Pokémon’s current happiness value<br />
			 
		</p>
	</li>
</ul><hr /><p>
	<span style="font-size:16px;"><strong>Happiness From Walking</strong></span><br />
	While a follower is active, your lead Pokémon gains happiness over time as you walk.
</p>

<p>
	Default behavior:
</p>

<ul><li>
		<p>
			+1 happiness every 400 steps
		</p>
	</li>
	<li>
		<p>
			Happiness is capped at 255
		</p>
	</li>
</ul><p>
	 
</p>

<hr /><p>
	<span style="font-size:16px;"><strong>Shiny Pokémon</strong></span><br />
	Shiny Pokémon are supported and working.
</p>

<p>
	<em>Note:</em><br />
	Most shiny follower sprites have <strong>not yet been recolored or resprited to match Pokémon Rejuvenation’s custom shiny palettes</strong>. Many shinies currently use vanilla-style colors. These will likely be updated in a future release, along with numbered graphics for Gen 9.<br />
	 
</p>

<hr /><p>
	<span style="font-size:16px;"><strong>Installation</strong></span>
</p>

<ol><li>
		<p>
			Download the zip file
		</p>
	</li>
	<li>
		<p>
			Drag and drop the contents into your <strong>Pokémon Rejuvenation main folder</strong>
		</p>
	</li>
	<li>
		<p>
			Launch the game
		</p>
	</li>
</ol><p>
	All required folders and sprite paths are included.<br /><br /><em><span style="font-size:16px;"><strong>Download<br />
	v1.2</strong></span></em><br /><strong><a href="https://www.mediafire.com/file/u9cxejsh8ag6s44/M44Followers.zip/file" rel="external nofollow"><span style="color:#3498db;">Zip Link</span></a></strong><br /><em><span style="font-size:16px;"><strong>v1.0</strong></span></em><br /><strong><a href="https://www.mediafire.com/file/2buhdt2xye3z0dt/FollowerMod.zip/file" rel="external nofollow"><span style="color:#3498db;">Zip Link</span></a></strong>
</p>

<hr /><p>
	<span style="font-size:16px;"><strong>Notes/Disclaimers</strong></span>
</p>

<ul><li>
		<p>
			Pokémon will not follow if they are fainted or eggs
		</p>
	</li>
	<li>
		<p>
			If the lead Pokémon faints while following, the next valid Pokémon in the party will automatically take over
		</p>
	</li>
	<li>
		<p>
			Followers do not block player movement
		</p>
	</li>
	<li>
		<p>
			Seems to be compatible with <a href="https://www.rebornevo.com/forums/topic/78867-rejuvenation-extreme-legendary-adventure-completed-100-paragonrenegade-za-megas-dlc-70aevian-forms/" rel="">Rejuvenation Extreme</a> and <a href="https://www.rebornevo.com/forums/topic/79241-pok%C3%A9mon-rejuvenation-generation-9-encounters-mod-shadow-paradox/" rel="">Gen 9 Encounters</a> mod if a Graphic matching the dex number is added.
		</p>
	</li>
</ul><p>
	 
</p>

<hr /><p>
	 
</p>
]]></description><guid isPermaLink="false">79977</guid><pubDate>Mon, 12 Jan 2026 20:28:25 +0000</pubDate></item><item><title>Rejuv V14 QoL Mod Compilation Pack</title><link>https://www.rebornevo.com/forums/topic/80434-rejuv-v14-qol-mod-compilation-pack/</link><description><![CDATA[<p>
	<span> </span> 
</p>

<p>
	<strong><span style="font-size:18px;">Don't report bugs to the devs if you are using mods. If you have issues with the mods use this thread to report it or contact us by Discord.</span></strong>
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">The rars all come with the proper folder structure, just throw their contents into the game folder.</span></strong>
</p>

<p>
	 
</p>

<p>
	This is a compilation of mods working for V14 ported from the one I made for 13.5. They are very modular and shouldn't break on small updates.
</p>

<p>
	 
</p>

<p>
	Some didn't need changes, while others needed some small touching and some have been just made from zero due to how much the code of those parts changed or me having a better idea on how to do it.
</p>

<p>
	 
</p>

<p>
	Some mods have been removed because they are superflous due to being alrady something dientical or similar in the base game. Some I may just considered that are not needed. Make requests for adding things and I may do it if I have time.
</p>

<p>
	 
</p>

<p>
	You can have them all or chose the ones you want. Some of them have dependencies on three scripts that don't do anything unless you have the others. They have code that can be called from other scripts.
</p>

<p>
	 
</p>

<p>
	This time I am adding some modular debug that activates the debug menu in particular places only. Far more recommended to use oly those you will use to prevent errors with the debug menu.
</p>

<p>
	 
</p>

<p>
	People who contibuted to this pack besides myself (detailed credits ont he specific mod):
</p>

<ul><li>
		<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.rebornevo.com/forums/profile/86321-jarred-b-dank/?do=hovercard" data-mentionid="86321" href="https://www.rebornevo.com/forums/profile/86321-jarred-b-dank/" rel="">@Jarred B Dank</a> aka Matt. Made some of the mods of the pack. He has been the main person who collaborated with me in Discord to make the <strong>QoL Mod Compilation Pack for Rejuv 13.5</strong> from which his verson was ported.
	</li>
	<li>
		<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.rebornevo.com/forums/profile/71648-asnkrysis/?do=hovercard" data-mentionid="71648" href="https://www.rebornevo.com/forums/profile/71648-asnkrysis/" rel="">@AsNKrysis</a> aka AsN. Ported three of the mods available on the pack. He also has his own mod releases for 13.5, so please check them too.
	</li>
	<li>
		<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.rebornevo.com/forums/profile/71186-waynolt/?do=hovercard" data-mentionid="71186" href="https://www.rebornevo.com/forums/profile/71186-waynolt/" rel="">@Waynolt</a> a lot of his modular pack has been ported to v13.
	</li>
	<li>
		<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.rebornevo.com/forums/profile/62307-demice/?do=hovercard" data-mentionid="62307" href="https://www.rebornevo.com/forums/profile/62307-demice/" rel="">@DemICE</a> some of DemICE's mods have been ported or have been used as references when making new ones.
	</li>
</ul><p>
	 
</p>

<p>
	You have to drop the "patch" folder in the rar in your game's folder. Everything is already properly set there.
</p>

<p>
	 
</p>

<p>
	<strong>Mod List:</strong>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<ul><li>
				<strong>0000.ModularInit</strong> is required for several mods, but it doesn't do antyhing by itself unless called by the other mods.

				<ul><li>
						Have it on your folder when using mods of this pack. Made By Alemi.
					</li>
				</ul></li>
			<li>
				<strong>0001.PokemonDebug</strong> Enables debug when checking pokemon in Party and Storage. For Storage, <strong>Storage_CommandMasterMod </strong>is required.
				<ul><li>
						Requires <strong>0000.ModularInit</strong>. Made by Alemi
					</li>
				</ul></li>
			<li>
				<strong>0002.PauseMenu_Debug </strong>Enlables the debug menu in the pause menu. Not recommended to mess with it unless you know what you are doing.
				<ul><li>
						Requires <strong>0000.ModularInit</strong>. Made by Alemi
					</li>
				</ul></li>
			<li>
				<strong>0003.System_Debug</strong> Enables the system console on F6 to execute commands. Not recommended to mess with it unless you know what you are doing.
			</li>
			<li>
				<p>
					<strong>0004.ItemRestore</strong> makes items get restored as if you didn't use them.
				</p>

				<ul><li>
						<p>
							Requires <strong>0000.ModularInit</strong> and <strong>ItemReplaceRestore_ReplaceMaster</strong>. Made by Alemi
						</p>
					</li>
				</ul></li>
			<li>
				<p>
					<strong>0005.LearnTechContractMoves</strong> adds a tab in Learn with all moves that could have learned from a Technique Contract. If you completed the Hidden Techique Quest, the hidden techiques you can get for your starters are also added.
				</p>

				<ul><li>
						<p>
							Needs <strong>FullUnlockedRelearner</strong> and <strong>0000.ModularInit</strong>. Made by Alemi.
						</p>
					</li>
				</ul></li>
			<li>
				<strong>AlwaysCriticalCatch</strong> allows you catch any mon without failing. It will always critical catch. Made by Alemi.
				<ul><li>
						This Mod took inspirtation on one of DemICE's mods and wished to achieve the same effect, but the script was made based on Rejuv's scripts and was made independantly.
					</li>
				</ul></li>
			<li>
				<strong>Battle_SpeedUp</strong> makes the battle work always on turbo mode by defualt. You can change it manually inside the battle but it will be always on turbo when you enter. It shouldn't affect outside the battles.
				<ul><li>
						Has been fully remade for V14 by Alemi. Far shorter code and more compatibility with updates
					</li>
				</ul></li>
			<li>
				<strong>ChangeHiddenPowerOn</strong> Allows to change the type of Hidden Power for the mons in your party. Made by Alemi.
				<ul><li>
						Completely made anew for V14 due to the changes on the party menu. Now it always works reagrdless of badges.
					</li>
				</ul></li>
			<li>
				<strong>CustomPCName_Player</strong> I made this quit e along ago but I think I forgot to publish it? It is aminor mod that makes the pc have your name instead of the default. It always irked me that the pc wasn't on my name with all I caught there. Made by Alemi
			</li>
			<li>
				<strong>Encounter UI</strong> Shift+A to check the encounters of the map. Press Z to check if you are missing anything in a map you visited.
				<ul><li>
						Doesn't work on event entounters, so static overworld and hardocded encounters by event like the south part of Wes Gearen, or the tree of Jirukala Cavern won't appear.
					</li>
					<li>
						Fake encounters may appear, which means for example showing encounted in water when there is no water to surf or fish.
					</li>
					<li>
						Has a graphic in the Graphcis Folder <strong>encbg.png</strong>. Made by DQL.
					</li>
				</ul></li>
			<li>
				<strong>FastHatchOn</strong> Adds the option to reduce the steps remaining for hatch to 1.
				<ul><li>
						Completely made anew for V14 due to the changes on the party menu. Made by Alemi.
					</li>
				</ul></li>
			<li>
				<strong>FISHINGAUTOHOOK</strong> makes fishing be always successful.
				<ul><li>
						It just changes something that exists to true to activate it, so it is hard to credit this.
					</li>
					<li>
						DemIce has one doing the same for Deso, and it is something I have seen on other Essentials games due to this being something existing on base Essentials.
					</li>
				</ul></li>
			<li>
				<strong>FullUnlockedRelearner</strong> Now that Learn is a default option on the menu, the mod makes it fully unlocked regardless of the situation as long as you can access the party menu from the pause menu.
				<ul><li>
						Requires <strong>0000.ModularInit</strong>. Made by Alemi
					</li>
				</ul></li>
			<li>
				<strong>HealAfterBattle</strong> Heals all your party perfectly after each battle. Made by Alemi.
			</li>
			<li>
				<strong>ItemfinderUnhideItems</strong> makes hidden objects visible. This is always active. Now hiddens coins are also included, but it is the same sprite.
				<ul><li>
						Has <strong>ItemFinderUnhideBall.png</strong> in the Graphics folder. Made by Alemi.
					</li>
				</ul></li>
			<li>
				<p>
					<strong>ItemReplaceRestore_ReplaceMaster</strong> makes the item you used automatically replaced (taken from your bag). If you want to full restore, you need to have <strong>0004.ItemRestore</strong> in addition to this one.
				</p>

				<ul><li>
						<p>
							Requires <strong>0000.ModularInit</strong>. Made by Alemi
						</p>
					</li>
				</ul></li>
			<li>
				<strong>Learn_Egg_Moves</strong> allows to relearn moves from egg moves when relearning. This would be available after having FLY otherwoise. This was made by Matt on 13.5, but it has been remade by Alemi on V14.
			</li>
			<li>
				<strong>Learn_PreEvo_Moves</strong> allows to relearn moves of peeevolutions when relearning. This isn't posible without the mod. This was made by Mattt on 13.5, but it has been remade by Alemi on V14.
			</li>
			<li>
				<strong>MeliaLikeShinyLuck</strong> Feel like Melia. What will be strnage would be finding a non-shiny. Made by Alemi
			</li>
			<li>
				<strong>NoBabyIncense. </strong>Babies won't need incense like in Gen 9. It is just commenting most of the code, so hardly to say I made anything proper here, but useful to emulate gen 9.
			</li>
			<li>
				<strong>NoDDPass</strong> allows you to use passwords without requiring a Data Drive. Made by Matt on 13.5, but it has been remade by Alemi on V14 due to the changes on how this is handled in the code.
			</li>
			<li>
				<strong>Options_MasterMod</strong> is needed by Mods that add things to the Options Menu.
				<ul><li>
						Requires <strong>0000.ModularInit</strong>. Made by Alemi.
					</li>
				</ul></li>
			<li>
				<strong>PC_ChangeClothes</strong> let you change clothes anywhere as long as you have access to a pc or RemotePc.
				<ul><li>
						Note that only outfits you have unlocked will be available
					</li>
					<li>
						Requires <strong>0000.ModularInit</strong>. Made by Alemi
					</li>
				</ul></li>
			<li>
				<strong>PC_Daycare</strong> allows access to the Daycare and the incubator from your PC or Remote PC.
				<ul><li>
						You need the earlyincub password for the incubator to be available). Made by Matt.
					</li>
					<li>
						Requires <strong>0000.ModularInit</strong>.
					</li>
				</ul></li>
			<li>
				<strong>PC_FossilShop</strong> allows access to all fossil shops you unlocked with your PC or Remote PC.
				<ul><li>
						The Menu requires the people from Akuwa Town to have returned to appear.
					</li>
					<li>
						It includes a shop to buy fossils that were obtainable only by mining. Unlocked with Akuwa Town ones.
					</li>
					<li>
						The West Gearen Shop will be unlocked once you gain access to the south part of the city.
					</li>
					<li>
						There is a Secret Shop with Fossilized Drake, which the game only gives 1 by default (equipped on someone you get as reward). The shop will unlock once you completed the related quest.
					</li>
					<li>
						All the shops are shops, so you have to use money or shards to get them.
					</li>
					<li>
						<span style="color:rgb(229,161,154);"><span style="font-size:18px;">WARNING: This must the used from a normal PC or favorite access the Remote PC (S by default), the game can't handle a shop beng opened from the bag, so it will freeze.</span></span>
					</li>
					<li>
						Requires <strong>0000.ModularInit</strong>. Made by Alemi.
					</li>
				</ul></li>
			<li>
				<strong>PC_GoldenWings </strong>adds a function to the Remote PC that works as if using Golden Wings. You need to have the item and being able to use it. It is basically a shorcut if you want to only have the remove PC selected but want to fly eaisly.
				<ul><li>
						Requires <strong>0000.ModularInit</strong>. Made by Alemi
					</li>
				</ul></li>
			<li>
				<strong>PC_Heal </strong>adds a function to the PC and Remote PC that works as a Pokémon Center healing your mons. Made by Matt.
				<ul><li>
						Requires <strong>0000.ModularInit</strong>.
					</li>
				</ul></li>
			<li>
				<strong>PC_RestToWait</strong> let you use a PC to rest and pass time. Requires <strong>0000.ModularInit.</strong>
				<ul><li>
						You need to change maps for some events to update to the new time.
					</li>
					<li>
						Requires <strong>0000.ModularInit</strong>. Made by Alemi
					</li>
				</ul></li>
			<li>
				<strong>PC_Z_ReorderOptions </strong>Makes all the new options added to the pc look nicely ordered togather with what is in the base game.
				<ul><li>
						Requires <strong>0000.ModularInit</strong>. Made by Alemi
					</li>
				</ul></li>
			<li>
				<strong>PermanentMagneticLure</strong> the effect of Magnetic Lure is always on, except when your lead has Mirror Lure equipped since that will take preference.
				<ul><li>
						This make mons you don't have in your dex to always appear as long as there is at least one you don't have available on the place and to be always capable of running away. Made by Alemi.
					</li>
				</ul></li>
			<li>
				<strong>pickupChanger </strong>Increases the changed of pick up something witht he Pickup ability. Made bu Haru.
			</li>
			<li>
				<strong>ShowEnemyStatsOnInspect</strong> when checking the enemy stats will be shown the same way they are when checking one of your mons. Made by Alemi.
			</li>
			<li>
				<strong>Storage_CommandMasterMod </strong>Needed to use as base for any mod that affects Storage.
				<ul><li>
						Requires <strong>0000.ModularInit</strong>. Made by Alemi
					</li>
				</ul></li>
			<li>
				<strong>SWM - MiningForRich</strong> originally made by Waynolt for Reborn and ported by AsN.
				<ul><li>
						It allows you to mine the same spot again by paying money.
					</li>
				</ul></li>
			<li>
				<strong>SWM - NoTMXAnimations</strong> originally made by Waynolt for Reborn and ported by AsN.
				<ul><li>
						Removes the animations of Cut, Strenght, Surf, etc.
					</li>
				</ul></li>
			<li>
				<strong>SWM - RestToWait</strong> based on the one made by Waynolt for Reborn and adapted to Rejuv by Alemi. Requires <strong>0000.ModularInit</strong>.
				<ul><li>
						Use Rest outside battle to advance time, including going to the day you desire.
					</li>
					<li>
						Please change map after using it as some events may need it to update.
					</li>
				</ul></li>
			<li>
				<strong>SWM - SharedPC</strong> based on the one made by Waynolt for Reborn and adapted to Rejuv by Alemi.
				<ul><li>
						It has a separate folder from 13.5 due to the existence of gen 9.
					</li>
					<li>
						If you suddenly start having an error despite it working beforehand, it may be that the savefile of the SharedBox is corrupted. Restore the backup or just delete it if you had the box empty and it will work again.
					</li>
				</ul></li>
			<li>
				<strong>SWM - PredictRelationshipValues</strong> based on the one made by Waynolt for Reborn and adapted to Rejuv by Alemi. Thanks to Anerunae for making some fixed to it.
				<ul><li>
						Use Psychic outside battle to see your relationship values.
					</li>
				</ul></li>
			<li>
				<strong>Timeless Encounters Encounters</strong> will ignore the time of the day and show up all the day.
				<ul><li>
						Doesn't affect Lycanroc forms, they still depend on time of the day.
					</li>
					<li>
						Deerling forms are based on month, so they aren't affected either.
					</li>
					<li>
						Note that Encounter UI won't be updated with these changes.
					</li>
					<li>
						Made by DQL.
					</li>
				</ul></li>
			<li>
				<strong>Universal Accuracy x1.2</strong> idea from DemICE's mod for Desolation, but made froms scratch by Alemi for V14.
			</li>
			<li>
				<strong>WildFormFiltering</strong> If you put Mirror Lure in a mon with several forms that all can appear in the map by ordinary encounter (example: Paldean Tauros in several maps or Unown in Hidden Library), you will start finding all other forms starting from the last until you have them all. This is something not done by Magnetic Lure
				<ul><li>
						Doesn't work on event encounters, so not working for the Unown in Gearen Park
					</li>
					<li>
						If two encounters of different forms exist in the same map without sharing encounter slot, it won't work (example: Paldean Tauros can appear in the same map as normal Tauros in Zone Zero, if you put Mirror Lure on a Paldean Tauros, it will work to get all 3 breeds, on a Kantonian no. The other with is issue is Basculin in 3rd Layer, but Magnetic Lure already works to find the White Strip one).
					</li>
					<li>
						Made by DQL.
					</li>
				</ul></li>
			<li>
				<strong>WirelessCharging</strong> let you use the Remote PC without battery cells, which would be required only if the Remote Pc is acquired without the password. Made by Matt.
			</li>
			<li>
				<strong>XenpurgisNoTicketConsumption </strong>prevents the tickets from being consumed, so you can reroll until you get what you want.
				<ul><li>
						Maushold and Baxcalibur are exclusive here, so soft-resetting until having enough luck seems a must if you want to compelte as much Dex as possible, but it needs to be done before starting proper, so it is quite slow and a real bother, this makes it quite quicker despite still needing to repeat the selection until getting what you want. 
					</li>
					<li>
						Made by Alemi.
					</li>
				</ul></li>
		</ul></div>
</div>

<p>
	 
</p>

<p>
	<strong>Rejuv V14 QoL Mod Compilation Pack Changelog:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<ul><li>
				Version 13
				<ul><li>
						Fixed <strong>ShowEnemyStatsOnInspect </strong>(applied changed of v14.0.18)
					</li>
				</ul></li>
			<li>
				Version 12
				<ul><li>
						Fixed <strong>ShowEnemyStatsOnInspect </strong>(broke on v14.0.15)
					</li>
				</ul></li>
			<li>
				Version 11
				<ul><li>
						Fixed <strong>SWM_-_PredictRelationshipValues</strong> thanks to Anerunae.
					</li>
				</ul></li>
			<li>
				Version 10
				<ul><li>
						Added 3 mods by DQL: <strong>Encounter UI</strong>, <strong>Timeless Encounters</strong>, and <strong>WildFormFiltering</strong>. Please read their information in the post or in the readme if you are confused about anythign of their use (this applies to all mods in the modpack, reading can save you time of asking arround)
					</li>
				</ul></li>
			<li>
				Version 9
				<ul><li>
						Added <strong>pickupChanger </strong>by Haru.
					</li>
					<li>
						Added <strong>XenpurgisNoTicketConsumption </strong>by Alemi.
					</li>
					<li>
						Added <strong>0005.LearnTechContractMoves</strong> by Alemi. Needs <strong>FullUnlockedRelearner </strong>and <strong>0000.ModularInit</strong>. <strong>0000.ModularInit</strong> is now required for <strong>FullUnlockedRelearner</strong>. <strong>0005.LearnTechContractMoves</strong> includes not only moved from the tech contracts but also the hidden techs for starters if you have completed the Hidden Technique Quest in Oblitus Town.
					</li>
					<li>
						Updated <strong>SWM_-_PredictRelationshipValues</strong> to show relationship point of character that weren't showing up.
					</li>
				</ul></li>
			<li>
				Version 8
				<ul><li>
						Fixed <strong>NoDDPass</strong>. It will show as if consumes, and it will block you once the numebr reach 0, but you aren't really consuming the Data Drives, so out and in the menu and you can continue, you need at least 1 Data Drive though...
					</li>
				</ul></li>
			<li>
				Version 7
				<ul><li>
						Added <strong>PC_FossilShop </strong>to the modpack.
					</li>
				</ul></li>
			<li>
				Version 6
				<ul><li>
						Fixed compatibility issues of <strong>FullUnlockedRelearner</strong> with 14.0.7.
					</li>
				</ul></li>
			<li>
				Version 5
				<ul><li>
						Fixed<strong> </strong>modularity of all PC_ mods especially the <strong>PC_Z_ReorderOptions </strong>that cuased crashes is a single PC_ mod was missing, now they require <strong>0000.ModularInit</strong>, but no more issue of needing therm all.
					</li>
					<li>
						Now the animation of the sprite for hiddden items when using <strong>ItemfinderUnhideItems</strong> works properly.
					</li>
					<li>
						Fixed <strong>NoDDPass</strong>.
					</li>
				</ul></li>
			<li>
				Version 4
				<ul><li>
						Fixed <strong>PC_Daycare</strong>.
					</li>
				</ul></li>
			<li>
				Version 3
				<ul><li>
						Due to people having issue with the options for <strong>ItemRestoreReplace</strong>, this and <strong>Options_MasterMod</strong> have been replaced by <strong>ItemReplaceRestore_ReplaceMaster </strong>and <strong>0004.ItemRestore. </strong>Both need <strong>0000.ModularInit</strong> and <strong>0004.ItemRestore </strong>needs <strong>ItemReplaceRestore_ReplaceMaster</strong>. <strong>ItemReplaceRestore_ReplaceMaster</strong> alone does the replace option, but if <strong>0004.ItemRestore</strong> is present, it does the restore option
					</li>
				</ul></li>
			<li>
				Version 2
				<ul><li>
						Fixed <strong>FastHatchOn</strong> 
					</li>
				</ul></li>
			<li>
				Version 1
				<ul><li>
						Initial version released for V14
					</li>
				</ul></li>
		</ul></div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">Downloads:</span>
</p>

<p>
	<span style="font-size:16px;">August 7th Update (14.0.19):</span>
</p>

<p>
	<a class="ipsAttachLink" data-fileext="rar" data-fileid="88824" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88824&amp;key=7b78a5e9721c72c60177d3352bcc7079" rel="">Rejuv V14 QoL Mod Compilation Pack Version 13.rar</a>
</p>

<p>
	 
</p>

<p>
	You can also check my <strong><a href="https://www.rebornevo.com/forums/topic/80428-rejuv-v14-showmoveeffectiveness-mod/" rel="">ShowMoveEffectiveness Mod for V14</a></strong>.
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">Old Downloads:</span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="88489" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88489&amp;key=a9a6d4481bf59b050e9ce8afbc711e1d" rel="">Rejuv V14 QoL Mod Compilation Pack Version 1.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="88501" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88501&amp;key=2b86604a66939462092e16098fe7a2d4" rel="">Rejuv V14 QoL Mod Compilation Pack Version 2.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="88527" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88527&amp;key=afb2f8c3ee7394ab823e2983f56e7a66" rel="">Rejuv V14 QoL Mod Compilation Pack Version 3.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="88551" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88551&amp;key=5e487a4680f67d6faec71f423a559c1f" rel="">Rejuv V14 QoL Mod Compilation Pack Version 4.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="88596" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88596&amp;key=7b4c5533d346241e4883d9c58295e986" rel="">Rejuv V14 QoL Mod Compilation Pack Version 5.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="88620" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88620&amp;key=e6c9f189ff36d3eabbc5b3aab881d46e" rel="">Rejuv V14 QoL Mod Compilation Pack Version 6.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="88623" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88623&amp;key=43aba6e9a7596469d6f9b383b6aaf154" rel="">Rejuv V14 QoL Mod Compilation Pack Version 7.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="88625" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88625&amp;key=e5779f14abd00d57fd949dd0f8202d35" rel="">Rejuv V14 QoL Mod Compilation Pack Version 8.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="88767" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88767&amp;key=15b5937356e47c655c11e05bafc9c62a" rel="">Rejuv V14 QoL Mod Compilation Pack Version 9.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="88769" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88769&amp;key=cd4803411e53edd90fa3693d2db9bc97" rel="">Rejuv V14 QoL Mod Compilation Pack Version 10.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="88792" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88792&amp;key=91e5f4deabc13bbacf0cb90f7ccfa709" rel="">Rejuv V14 QoL Mod Compilation Pack Version 11.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="88814" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88814&amp;key=1302f02b905513037e635be9b05cbafc" rel="">Rejuv V14 QoL Mod Compilation Pack Version 12.rar</a>
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">80434</guid><pubDate>Thu, 16 Jul 2026 03:55:45 +0000</pubDate></item><item><title>[PORT] Celestial Gardevoir Rejuvenation + Silvally/REWORK MEGA ABILITIES(BETA) mod 14.0</title><link>https://www.rebornevo.com/forums/topic/80478-port-celestial-gardevoir-rejuvenation-silvallyrework-mega-abilitiesbeta-mod-140/</link><description><![CDATA[<p>
	Hi this is my official port of my pokemon reborn mod that grants Gardevoir a battlebond like ability and transform into celestial form (that i called) + enhancement on moonblast(effective against fire and steel type)
</p>

<p>
	To get the ability just give gardevoir blue moon ice cream.
</p>

<p>
	Original mod link:
</p>
<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="135475" data-embedcontent="" data-embedid="embed9515017699" src="https://www.rebornevo.com/forums/topic/78739-celestialharbringer-gardevoir-195-update/?do=embed" style="height:395px;max-width:500px;"></iframe>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink" data-fileext="zip" data-fileid="88757" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88757&amp;key=6cb0b997d518ebffdf201a16ec91c854" rel="">patch.zip</a>
</p>

<p>
	thanks to:
</p>

<p>
	Katstifer(Discord) for the front sprite and
</p>

<p>
	Fervis.
</p>

<p>
	 
</p>

<p>
	I have also created a mod for Silvally (my favorite pokemon)
</p>

<p>
	Changes : more bst across stats + shift gear as a relearn-able move + more crest feature(dynamic resistance)
</p>

<p>
	<a class="ipsAttachLink" data-fileext="rb" data-fileid="88809" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88809&amp;key=228d9e6827f416a233b7fc622b67e629" rel="">nero_silvally.rb</a>
</p>

<p>
	*To note you can mega multiple pokemon in Pokemon Rejuvenation
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			$game_switches[:No_Mega_Limit] = true
		</p>
	</div>
</blockquote>

<p>
	 
</p>

<p>
	New:  Mega Froslass Eternal winter ability 
</p>

<p>
	Eternal winter: permanent hail + snowcloack and boost for freeze chance(~~even if it doesn't have freeze it will~~)
</p>

<p>
	<a class="ipsAttachLink" data-fileext="rb" data-fileid="88890" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88890&amp;key=91afa9356e6c2e34101a095d156baa81" rel="">nero_froslass.rb</a>
</p>

<p>
	 
</p>

<p>
	New: Mega Delphox Ability : Arcane Mastery - Levitate +Serene Grace + Prankster(without it's weakness) 20% chance to lower sp.def.
</p>

<p>
	Signature move: Mystical Fire lowering Attack+SpAtk and new flavor text for it.
</p>

<p>
	<a class="ipsAttachLink" data-fileext="rb" data-fileid="88889" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88889&amp;key=b3d778781378c9188f28ae900b8d7061" rel="">nero_delphox.rb</a>
</p>

<p>
	 
</p>

<p>
	New: Mega Chesnaught Ability: Bastion Shell - Filter + Stamina, Immune to critical hit above 50% hp.
</p>

<p>
	Signature move : Spiky Shield increasing def+spdef +1 and additional flavor text.
</p>

<p>
	<a class="ipsAttachLink" data-fileext="rb" data-fileid="88888" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88888&amp;key=b3f6969ac249516e8ca20da79f396c54" rel="">nero_chesnaught.rb</a>
</p>

<p>
	MORE COMING SOON
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Please also check out my other rejuvenation compatible mod:
</p>
<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="135475" data-embedcontent="" data-embedid="embed3257699856" src="https://www.rebornevo.com/forums/topic/78719-updateneros-advanced-move-relearner-integration-reborn-195-pokemon-rejuvenation140/?do=embed" style="height:395px;max-width:500px;"></iframe><iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="135475" data-embedcontent="" data-embedid="embed6713947067" src="https://www.rebornevo.com/forums/topic/80526-item-restorerrejuv14/?do=embed" style="height:391px;max-width:500px;"></iframe>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">80478</guid><pubDate>Mon, 20 Jul 2026 19:03:02 +0000</pubDate></item><item><title>Item Restorer(Rejuv14)</title><link>https://www.rebornevo.com/forums/topic/80526-item-restorerrejuv14/</link><description><![CDATA[<p>
	Hi This is just a simple mod for rejuvenation v14 that will restore your Pokemon's HELD ITEMS in the end of any battles.
</p>

<p>
	 
</p>

<p>
	To install just drop the file in patch/mods, if there's no mods inside the patch folder just create a folder and name it "mods"
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink" data-fileext="rb" data-fileid="88748" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88748&amp;key=7edd5b2a784ddff4a6c16fe5dff26400" rel="">ItemRestore.rb</a>
</p>

<p>
	 
</p>

<p>
	Also try my other mods
</p>
<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="135475" data-embedcontent="" data-embedid="embed7061921724" src="https://www.rebornevo.com/forums/topic/80478-port-celestial-gardevoir-rejuvenation-silvally-mod-140/?do=embed" style="height:395px;max-width:500px;"></iframe>

<p>
	 
</p>
]]></description><guid isPermaLink="false">80526</guid><pubDate>Tue, 28 Jul 2026 05:56:37 +0000</pubDate></item><item><title>Seeded Wild Pokemon Randomizer for Rejuvenation</title><link>https://www.rebornevo.com/forums/topic/79239-seeded-wild-pokemon-randomizer-for-rejuvenation/</link><description><![CDATA[<p>
	I've made a seeded wild Pokemon randomizer for Rejuvenation!
</p>

<p>
	<br />
	By default it uses your trainer ID as the seed, but you can edit it near the top of the file if you want to manually change it
</p>

<p>
	 
</p>

<p>
	Encounters are random by species and environment, so if you encountered what normally might be a Buizel while surfing you might encounter a Dialga instead, while if you encountered what might normally be a Buizel in grass you might instead encounter a Magikarp.<br />
	Static encounters are included.
</p>

<p>
	 
</p>

<p>
	<strong>NOTE: THE FIRST TIME YOU ENCOUNTER A POKEMON IT WILL TAKE A BIT. THAT'S WHEN IT RANDOMIZES ALL POSSIBLE ENCOUNTERS. THIS IS A ONE TIME THING.</strong>
</p>

<p>
	<br />
	If you want to reset it, such as if you've changed the seed, you need to, while in Debug, press F6, and type in $game_variables[2000] = 0
</p>

<p>
	 
</p>

<p>
	At the moment normally unobtainable forms, such as the Amalgamations and Mega forms, are included, but I plan on adding a way of disabling that in the future
</p>

<p>
	 
</p>

<p>
	Google Drive: <a href="https://drive.google.com/file/d/1MiW_x3wT9xYCt2N3JXpYhTZDoEshm3Oj/view?usp=sharing" rel="external nofollow">https://drive.google.com/file/d/1MiW_x3wT9xYCt2N3JXpYhTZDoEshm3Oj/view?usp=sharing</a>
</p>

<p>
	<a class="ipsAttachLink" data-fileext="rb" data-fileid="86357" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=86357&amp;key=7faf92f3ba69ea853cf97cd8e65d81da" rel="">seededRandomizer.rb</a>
</p>
]]></description><guid isPermaLink="false">79239</guid><pubDate>Sun, 29 Jun 2025 20:05:10 +0000</pubDate></item><item><title>Debug removing an already completed quest from the active quests list</title><link>https://www.rebornevo.com/forums/topic/80556-debug-removing-an-already-completed-quest-from-the-active-quests-list/</link><description><![CDATA[<p>
	Restarting a quest via debug mode (without removing the completed quest) causes it to stay in active quests forever. There is a really simple fix for this.
</p>

<p>
	 
</p>

<ol><li>
		Locate the quest.rb file in the following filepath: Pokemon Rejuvenation (installation location) &gt; Scripts &gt; Rejuv &gt; Quest &gt; Quest.rb
	</li>
	<li>
		Open the Quest.rb file preferably with a code editor, but if you don't have one you can open it with notepad
	</li>
	<li>
		Search for the following function (you can Ctrl + F and paste this to find it):
		<pre class="ipsCode prettyprint lang-ruby prettyprinted"><span class="kwd">def</span><span class="pln"> completeQuest</span><span class="pun">(</span><span class="pln">quest</span><span class="pun">,</span><span class="pln"> color</span><span class="pun">,</span><span class="pln"> story</span><span class="pun">,</span><span class="pln"> silent </span><span class="pun">=</span><span class="pln"> </span><span class="kwd">false</span><span class="pun">)</span></pre>

		<p>
			 
		</p>
	</li>
	<li>
		Change this:
		<pre class="ipsCode prettyprint lang-ruby prettyprinted"><span class="kwd">for</span><span class="pln"> i </span><span class="kwd">in</span><span class="pln"> </span><span class="lit">0.</span><span class="pun">..</span><span class="lit">@completed_quests</span><span class="pun">.</span><span class="pln">length
  </span><span class="kwd">if</span><span class="pln"> </span><span class="lit">@completed_quests</span><span class="pun">[</span><span class="pln">i</span><span class="pun">].</span><span class="pln">id </span><span class="pun">==</span><span class="pln"> quest
 </span><span class="com">#   Kernel.pbMessage(_INTL("You have already completed this quest."))</span><span class="pln">
    </span><span class="kwd">return</span><span class="pln">
  </span><span class="kwd">end</span><span class="pln">
</span><span class="kwd">end</span></pre>

		<p>
			to this:
		</p>

		<pre class="ipsCode prettyprint lang-ruby prettyprinted"><span class="kwd">for</span><span class="pln"> i </span><span class="kwd">in</span><span class="pln"> </span><span class="lit">0.</span><span class="pun">..</span><span class="lit">@completed_quests</span><span class="pun">.</span><span class="pln">length
  </span><span class="kwd">if</span><span class="pln"> </span><span class="lit">@completed_quests</span><span class="pun">[</span><span class="pln">i</span><span class="pun">].</span><span class="pln">id </span><span class="pun">==</span><span class="pln"> quest
     </span><span class="lit">@active_quests</span><span class="pun">.</span><span class="pln">delete_if </span><span class="pun">{</span><span class="pln"> </span><span class="pun">|</span><span class="pln">q</span><span class="pun">|</span><span class="pln"> q</span><span class="pun">.</span><span class="pln">id </span><span class="pun">==</span><span class="pln"> quest </span><span class="pun">}</span><span class="pln">
 </span><span class="com">#   Kernel.pbMessage(_INTL("You have already completed this quest."))</span><span class="pln">
    </span><span class="kwd">return</span><span class="pln">
  </span><span class="kwd">end</span><span class="pln">
</span><span class="kwd">end</span></pre>
	</li>
</ol><p>
	 
</p>

<p>
	 
</p>

<p>
	Save Quest.rb and restart the quest 1 more time (make it so it is on it's 2nd last stage to do it quick). This time, the quest will properly be removed from active quests when you complete it.
</p>
]]></description><guid isPermaLink="false">80556</guid><pubDate>Tue, 04 Aug 2026 16:37:38 +0000</pubDate></item><item><title>Rejuvenation v13.5 - Battle Bond!</title><link>https://www.rebornevo.com/forums/topic/65756-rejuvenation-v135-battle-bond/</link><description><![CDATA[<p>
	Before I start, I want to give a <strong><u>MASSIVE SHOUTOUT</u></strong> to <span><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.rebornevo.com/forums/profile/97833-karvanha/?do=hovercard" data-mentionid="97833" href="https://www.rebornevo.com/forums/profile/97833-karvanha/" rel="">@Karvanha</a> for helping me put together the script for the mod! He's been a massive help to me throughout my entire time with Reborn and Rejuv's modding community and I can't thank him enough for always lending a helping hand out to me whenever I've needed, and I am extremely grateful and also very happy to have been able to collaborate with him on making this mod for v13.5!</span>
</p>

<p>
	 
</p>

<p>
	<span>If you're not a fan of the less canon version of Battle Bond with my mod, you should go check out Karvanha's Ash-Greninja mod that now also includes Rejuv v13.5: <a href="https://www.rebornevo.com/forums/topic/62878-ash-greninja-for-reborn-rejuv-and-deso/" rel="">Ash-Greninja for Reborn, Rejuv and Deso</a></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-size:24px;"><strong><u>Battle Bond for Gen 6 Starters!</u></strong></span>
</p>

<p style="text-align:center;">
	 
</p>

<p>
	The title says it all: <u>Battle Bond forms for the Kalos Starters!</u>
</p>

<p>
	 
</p>

<p>
	For those of you familiar with my <a href="https://www.rebornevo.com/forums/topic/63421-rejuvenation-v1305-more-regional-forms-hisuian-forms-more-regional-variants-battle-bond-new-megas/" rel="">More Regional Forms</a> mod, this was a feature that was included where the Gen 6 starters would have a random chance of having Battle Bond as their ability and would be able to transform just like how Ash-Greninja does in the vanilla series. Since I have discontinued development on MRF, I decided to work with Karvanha to create this mod for those that would like its feature from the mod in the current version of the game.
</p>

<p>
	 
</p>

<p>
	As cool as Ash-Greninja is, I always thought it was underwhelming that Delphox and Chesnaught didn't receive any special power boosts themselves. Therefore, this mod extends the power of Battle Bond to both of them as well along with boosting their "signature" moves to keep them on par with Ash-Greninja!
</p>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><strong>Features:</strong></span>
</p>

<ul><li>
		Battle Bond as a third ability for each of the Kalos starters.
		<ul><li>
				Activation is the same as normal Battle Bond: Knock out an opposing Pokemon with a damage-dealing move from the Battle Bond mon and it will transform.
			</li>
			<li>
				The Pre-evolutions do not have access to Battle Bond, only Chesnaught, Delphox and Greninja do. Therefore, in order to get the ability you need to use an Ability Capsule on them once they're fully evolved.
			</li>
		</ul></li>
	<li>
		Slight boosts to each Battle Bond starter's signature moves when in their BB form.
	</li>
	<li>
		New moves added to Chesnaught's learnset to accommodate for its new typing in BB form.
	</li>
	<li>
		BB Pokemon are now found on other major trainers throughout the game!
		<ul><li>
				Battle Bond has been added to Lavender's Delphox, Texen's Chesnaught, and Ren's Greninja.
				<ul><li>
						Note: This is a very minor effect and most likely you'll only see it from Ren's Greninja since he's the most present out of the 3.
					</li>
				</ul></li>
		</ul></li>
</ul><p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">Battle Bond Showcase:</span></strong>
</p>

<p>
	<u>Battle Bond Chesnaught</u>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="image.png.621eebd0054a5903fb2965f3906c9984.png" class="ipsImage ipsImage_thumbnailed" data-fileid="79210" data-ratio="100.00" width="192" src="https://www.rebornevo.com/uploads/monthly_2023_04/image.png.621eebd0054a5903fb2965f3906c9984.png" /></p>

		<p>
			<strong>CHESNAUGHT</strong> (Grass/Steel)
		</p>

		<p>
			 
		</p>

		<p>
			Base Stats:<br />
			- HP: 88<br />
			- Atk: 137<br />
			- Def: 152<br />
			- SpAtk: 74<br />
			- SpDef: 125<br />
			- Speed: 64
		</p>

		<p>
			 
		</p>

		<p>
			<u>Spiky Shield</u>: Deals 3/16 damage to Pokemon that come into contact with it. On the Colosseum Field, this effect is boosted to 5/16 damage dealt.
		</p>

		<p>
			 
		</p>

		<p>
			Due to its new additional Steel-typing, the Chesnaught line has 3 new moves added to its learnset:
		</p>

		<ul><li>
				Level 22/23: <em>Metal Claw</em>
			</li>
			<li>
				Level 42/45: <em>Iron Tail</em>
			</li>
			<li>
				Level 63: <em>Iron Defense</em>
			</li>
		</ul></div>
</div>

<p>
	 
</p>

<p>
	<u>Battle Bond Delphox</u>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="image.png.2366b6e8a67524023b5ed0756d8f9ee2.png" class="ipsImage ipsImage_thumbnailed" data-fileid="79212" data-ratio="100.00" width="192" src="https://www.rebornevo.com/uploads/monthly_2023_04/image.png.2366b6e8a67524023b5ed0756d8f9ee2.png" /></p>

		<p>
			<strong>DELPHOX</strong> (Fire/Psychic)
		</p>

		<p>
			 
		</p>

		<p>
			Base Stats:<br />
			- HP: 75<br />
			- Atk: 69<br />
			- Def: 72<br />
			- SpAtk: 164<br />
			- SpDef: 150<br />
			- Speed: 114
		</p>

		<p>
			 
		</p>

		<p>
			<u>Mystical Fire</u><span>: D</span><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">ecreases the target's Special Attack and attacks the opponent's Special Defense or Defense depending on which one is higher. </span>
		</p>

		<p>
			 
		</p>

		<p>
			(This works similarly to Shell Side Arm, except it does not change the attack category (Physical or Special) of the move, it is still using the SpAtk stat of Delphox. e.g. Mystical Fire will hit Blissey's Physical Defense when calculating damage, but will hit Bastiodon's Special Defense otherwise.)
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<u>Battle Bond Greninja</u>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="image.png.92c4a643835f4b26f6fdedb5184fb632.png" class="ipsImage ipsImage_thumbnailed" data-fileid="85554" data-ratio="100.00" width="192" src="https://www.rebornevo.com/uploads/monthly_2025_01/image.png.92c4a643835f4b26f6fdedb5184fb632.png" /></p>

		<p>
			 
		</p>

		<p>
			<strong>GRENINJA</strong> (Water/Dark)
		</p>

		<p>
			 
		</p>

		<p>
			Base Stats:<br />
			- HP: 72<br />
			- Atk: 145<br />
			- Def: 67<br />
			- SpAtk: 153<br />
			- SpDef: 71<br />
			- Speed: 132
		</p>

		<p>
			 
		</p>

		<p>
			<u>Water Shuriken</u>: Base Power increased to 20 and always hits 3 times.
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<u><strong><span style="font-size:36px;">Download Link:</span></strong></u>
</p>

<p>
	<a href="https://mega.nz/file/wGIBCB4A#-UB3bKGYLcj-u0QJzqnSKscjjHpHh5S2lFwqwopVbkk" rel="external nofollow">Mirror 1 (MEGA)</a>
</p>

<p>
	 
</p>

<p>
	<a href="https://drive.google.com/file/d/1LeOFBb5rPriFldKPM-T40ROBHU0AiehK/view?usp=sharing" rel="external nofollow">Mirror 2 (Google Drive)</a>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<u><strong>INSTALLATION:</strong></u>
</p>

<p>
	Extract the contents of each folder into their respective locations in the Game's files and replace when prompted. The folders that say <strong>NOT NECESSARY</strong> are, well, not necessary to put in your Game's files. They're just the modified scripts for compiling, but I included them because: 1. In case I accidentally wipe the code by updating again. 2. For anyone curious about the modified code.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<strong>COMPATABILITY:</strong>
</p>

<ul><li>
		<a href="https://www.rebornevo.com/forums/topic/72869-introducing-the-lawds-mod-an-enhancement-and-expansion-mod-for-rejuvenation-v135/" rel="">LAWDS</a>

		<ul><li>
				This mod is compatible with LAWDS, <strong>BUT</strong> you will need to edit and compile some scripts yourself. Instructions on how to do so are provided in the README in the 'LAWDS Compatibility' folder.
			</li>
			<li>
				<strong>DO NOT</strong> use any files from the 'Data' folder outside of the 'LAWDS Compatibility' folder. Only grab the files from the 'Graphics' folder and 'LAWDS Compatibility' folder.
			</li>
			<li>
				The compatibility does <strong>NOT</strong> include any changes to trainers or Chesnaught's learnset for the sake of not wanting to mess with LAWDS' trainer and montext modifications.
			</li>
		</ul></li>
</ul><p>
	 
</p>

<p>
	<strong>INCOMPATABILITY:</strong>
</p>

<ul><li>
		With the exception of LAWDS, this mod is incompatible with any mod that<strong>:</strong>

		<ul><li>
				Add new Pokemon/Forms or edits the mons.dat file.
			</li>
			<li>
				Add new Abilities or edits the abil.dat file.
			</li>
			<li>
				Modifies trainer teams or edits the trainers.dat file.*
			</li>
		</ul></li>
</ul><p>
	 
</p>

<p>
	 
</p>

<p>
	<strong>IMPORTANT NOTES:</strong> 
</p>

<p>
	- Due to quite a massive buff to Chesnaught in general as a result of this mod, Chesnaught's availability has now been moved back to post-Gym 9 as to sort of balance it in the game.**
</p>

<p>
	- You <strong>CANNOT</strong> Battle Bond more than once in battle. That means if you have more than 1 BB Pokemon in your party, only one of them is able to activate Battle Bond once per battle. 
</p>

<p>
	 
</p>

<p>
	<strong>SIDE NOTES:</strong> 
</p>

<p>
	* Technically this mod is compatible with any mods that edits the trainers.dat file, but Ren's Greninja, Texen's Chesnaught, and Lavender's Delphox will not have Battle Bond.
</p>

<p>
	** LAWDS Compatibility does not have this change.
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">Credits:</span></strong>
</p>

<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.rebornevo.com/forums/profile/97833-karvanha/?do=hovercard" data-mentionid="97833" href="https://www.rebornevo.com/forums/profile/97833-karvanha/" rel="">@Karvanha</a> as the co-author to this mod and for applying the code as well as cleaning up the scripts for the mod to function properly on v13.5!
</p>

<p>
	The Smogon Sprite Project for their Ash-Greninja sprite!
</p>

<p>
	Hexx_Vixtar for their sprites used for Battle Bond Chesnaught and Delphox!
</p>
]]></description><guid isPermaLink="false">65756</guid><pubDate>Thu, 02 Nov 2023 05:14:16 +0000</pubDate></item><item><title>Rejuv V14 ShowMoveEffectiveness Mod</title><link>https://www.rebornevo.com/forums/topic/80428-rejuv-v14-showmoveeffectiveness-mod/</link><description><![CDATA[<p>
	<strong><span style="font-size:18px;">Don't report bugs to the devs if you are using mods. If you have issues with this mod use this thread to report it or contact me by Discord.</span></strong>
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">The rar comes with the proper folder structure, just throw the contents into the game folder.</span></strong>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><strong>You don't need the old versions unless the current one is giving you issues that an old one didn't.</strong></span>
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">V14 Just released, so you can expect updated to break this. I will try to fix any bugs as soon as I can.</span></strong>
</p>

<p>
	 
</p>

<p>
	Ported the mod for rejuvenation V14, the old one won't work due to changes made in the code.
</p>

<p>
	 
</p>

<p>
	<span lang="en-us" xml:lang="en-us">This mod adds a QoL present in recent games (and champions specifically for x4 and 1/4), the one that shows the effectiveness of our moves. We can already check the types of the enemy, so this is saving us time from checking that if you don't know the types and have to check what works better.</span>
</p>

<p>
	 
</p>

<p>
	<span lang="en-us" xml:lang="en-us">Some people love this, others hate it, which is why I am providing it separate from everything else. Of course, bonus effects from the fields are also shown but that’s already available in non-modded Rejuv. The graphics to show the bonus of the fields differ with this mod to being able to show everything while looking good though.</span>
</p>

<p>
	 
</p>

<p>
	<span lang="en-us" xml:lang="en-us">There are five indicators: Ineffective, 1/4, 1/2, x2, and x4, which is shown with colors and symbols very similar to how buffs and debuffs fields were shown on vanilla. Now fields are shown with a big + or - of green or red color on the left side instead. There is also a big brown X when a field make a move ineffective since Update 7.</span>
</p>

<p>
	 
</p>

<p>
	<span lang="en-us" xml:lang="en-us">On double battles you are shown both enemies, with the icons on left or right matching the opponent in question.</span>
</p>

<p>
	 
</p>

<p>
	<span lang="en-us" xml:lang="en-us">If you think this mod can be improved further because something isn't being shown properly, please tell me. I know I can get more into specifics to get it better.</span>
</p>

<p>
	 
</p>

<p>
	<span lang="en-us" xml:lang="en-us">I know some niche cases may need to be implemented, but I am not always active in the forum, so I may miss messages for quite a long. V14 has jsut released so I should be checking frequently though.</span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<ul><li>
				Update 8
				<ul><li>
						Added new abilities that were missing, and some moldbreaker checks that I forgot to add previously.
					</li>
				</ul></li>
			<li>
				Update 7
				<ul><li>
						Fixed issues with pbWeather
					</li>
				</ul></li>
			<li>
				Update 6
				<ul><li>
						Fixed issues with Bulletproof
					</li>
				</ul></li>
			<li>
				Update 5
				<ul><li>
						Fixed issues with remaining status moves
					</li>
					<li>
						Added cosniderations for Well Baked Body and Good as Gold
					</li>
				</ul></li>
			<li>
				Update 4
				<ul><li>
						Fixed issues with paralyzing status moves
					</li>
				</ul></li>
			<li>
				Update 3
				<ul><li>
						Fixed typo in pbCanPoison?
					</li>
				</ul></li>
			<li>
				Update 2
				<ul><li>
						Fixed moveFieldBoost lacking an argument
					</li>
				</ul></li>
			<li>
				Update1
				<ul><li>
						First version released for V14
					</li>
				</ul></li>
		</ul></div>
</div>

<p>
	 
</p>

<p>
	<strong>Download:</strong>
</p>

<p>
	<a class="ipsAttachLink" data-fileid="88770" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88770&amp;key=67ce77a384a5aa29b8b2171b2c5cd296" data-fileext="rar" rel="">ShowMoveEffectivenessV14_Update8.rar</a>
</p>

<p>
	 
</p>

<p>
	<strong>Old donwloads:</strong>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="88476" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88476&amp;key=43212e08ee19df56128bb2647280cd1b" rel="">ShowMoveEffectivenessV14_Update1.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="88490" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88490&amp;key=49506987f3cda055aaaf6a4f7f14dd10" rel="">ShowMoveEffectivenessV14_Update2.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="88491" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88491&amp;key=318dbec2d98623beae0ccb4039f49ea7" rel="">ShowMoveEffectivenessV14_Update3.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="88505" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88505&amp;key=f6b3aac85d5c8be1ec5f242cee51119c" rel="">ShowMoveEffectivenessV14_Update4.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="88506" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88506&amp;key=6cffd0921bc54c12db3e5b2127b55ebf" rel="">ShowMoveEffectivenessV14_Update5.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="88529" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88529&amp;key=3311aa8135895ecb4bda901ba21d547c" rel="">ShowMoveEffectivenessV14_Update6.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="88570" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88570&amp;key=89aee71a12edb59f77371da5251f74aa" rel="">ShowMoveEffectivenessV14_Update7.rar</a>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">80428</guid><pubDate>Wed, 15 Jul 2026 20:29:05 +0000</pubDate></item><item><title>(Spoilers) question about a certain pokemon?</title><link>https://www.rebornevo.com/forums/topic/80503-spoilers-question-about-a-certain-pokemon/</link><description><![CDATA[<p>
	I was running around wispy chasm and I found a Gimmighoul and was givin 100 coins after catching it, but where can i find more coins to evolve it?
</p>
]]></description><guid isPermaLink="false">80503</guid><pubDate>Fri, 24 Jul 2026 21:41:18 +0000</pubDate></item><item><title>Rejuv V14 Cheat Series Mods (Use under your own responsibility)</title><link>https://www.rebornevo.com/forums/topic/80435-rejuv-v14-cheat-series-mods-use-under-your-own-responsibility/</link><description><![CDATA[<p>
	<span> </span>
</p>

<p>
	Updated version of the Cheat Series fully working for V14. The old one had a couple of issues.
</p>

<p>
	 
</p>

<p>
	Please be aware that using this is cheating, so whatever happens when you use them, it is your own responsibility.
</p>

<p>
	 
</p>

<p>
	The Cheat Series shouldn't provoke any bugs but it can break your game balance depending on you use it, making it too easy or boring, but this is a tool. You don't have to use it and you can restrain how you use it.
</p>

<p>
	 
</p>

<p>
	The purpose of creating this was to give a way to cheat in the game without having to use dev tools which have a high likeability to let you break something by touching things you don't understant. I undertand that some people wishes to use cheats in this game, and as it is a single player game, I don't have any personal issue with it as long as you don't brag of it as something you managed to to legit, but using dev tools to cheat is too risky, so I want to provide a safe way to cheat for those that wish it.
</p>

<p>
	 
</p>

<p>
	The Rejuv V14 Cheat Series Pack adds an option in your PC or Remote PC called Cheat Menu where you can select from a list of cheats.
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<ul><li>
				<strong>Cheat_ByPassBlackPrismTracker</strong> standalone cheat that makes the game belive cheated Black prisms are obtained properly.
			</li>
			<li>
				<strong>Z.0.Cheat_PC_CheatMenu</strong> is required for all following Cheats
			</li>
			<li>
				<strong>Z.1.0.Cheat_PC_AddItemMenu</strong> is required for all Cheats that have something to do with adding items.
				<ul><li>
						The names of the mods of this sub-menu are descriptive of that they add.
					</li>
				</ul></li>
			<li>
				<strong>Z.1.1.Cheat_PC_AddAbilityCapsule</strong> let you add Ability Capsules
			</li>
			<li>
				<strong>Z.1.2.Cheat_PC_AddMintPackage</strong> gives you a package with all existent mints.
			</li>
			<li>
				<strong>Z.1.3.0.Cheat_PC_AddEVItemsPack</strong> add the following items:
				<ul><li>
						PPUP, PPMAX, HPUP, PROTEIN, IRON, CALCIUM, ZINC, CARBOS, HEALTHWING, MUSCLEWING, RESISTWING, GENIUSWING, CLEVERWING, SWIFTWING, HPRESETBAG, ATKRESETBAG, DEFRESETBAG, SPARESETBAG, SPDRESETBAG, SPERESETBAG, FULLRESETBAG, EVBOOSTER, PPALL, EVTUNER, CELLIMPRINT.
					</li>
				</ul></li>
			<li>
				<strong>Z.1.3.1.Cheat_PC_AddExpItemsPack</strong> add the following items:
				<ul><li>
						Rare Candy, Reverse Candy, Ability Capsule, Exp Candy XS,Exp Candy S, Exp Candy M, Exp Candy L, Exp Candy Xl, Pantom Candy S, Phantom Candy M.
					</li>
				</ul></li>
			<li>
				<strong>Z.1.3.2.Cheat_PC_AddBerryPack</strong> adds all berries.
			</li>
			<li>
				<strong>Z.1.3.3.Cheat_PC_AddTypeEhancerPack </strong>adds the following items:
				<ul><li>
						:FISTPLATE, :SKYPLATE, :TOXICPLATE, :EARTHPLATE, :STONEPLATE, :INSECTPLATE, :SPOOKYPLATE, :IRONPLATE, :FLAMEPLATE, :SPLASHPLATE, :MEADOWPLATE, :ZAPPLATE, :MINDPLATE, :ICICLEPLATE, :DRACOPLATE, :DREADPLATE, :PIXIEPLATE, :CHARCOAL, :MYSTICWATER, :MAGNET, :MIRACLESEED, :NEVERMELTICE, :BLACKBELT, :POISONBARB, :SOFTSAND, :SHARPBEAK, :TWISTEDSPOON, :SILVERPOWDER, :HARDSTONE, :SPELLTAG, :DRAGONFANG, :BLACKGLASSES, :METALCOAT, :SILKSCARF.
					</li>
				</ul></li>
			<li>
				<strong>Z.1.3.4.Cheat_PC_AddWeatherRocksPack</strong> adds the following items:
				<ul><li>
						:HEATROCK, :DAMPROCK, :SMOOTHROCK, :ICYROCK, :AMPLIFIELDROCK, :LIGHTCLAY.
					</li>
				</ul></li>
			<li>
				<strong>Z.1.3.5.Cheat_PC_AddShardPack</strong> adds the following items:
				<ul><li>
						:REDSHARD, :YELLOWSHARD, :BLUESHARD, :GREENSHARD.
					</li>
				</ul></li>
			<li>
				<strong>Z.1.3.6.Cheat_PC_AddBlackPrism</strong> adds Black Prisms.
			</li>
			<li>
				<strong>Z.1.3.7.Cheat_PC_AddGemPack</strong> adds the following items:
				<ul><li>
						ELECTRICGEM, NORMALGEM, FIREGEM, WATERGEM, GRASSGEM, FIGHTINGGEM, ROCKGEM, PSYCHICGEM, GHOSTGEM, STEELGEM, FLYINGGEM, GROUNDGEM, DRAGONGEM, POISONGEM, BUGGEM, FAIRYGEM, DARKGEM, ICEGEM.
					</li>
				</ul></li>
			<li>
				<strong>Z.1.4.0.Cheat_PC_AddBallPack</strong> adds the following items:
				<ul><li>
						STEAMBALL, MINERALBALL, DREAMBALL, GLITTERBALL, ULTRABALL, GREATBALL, POKEBALL, NETBALL, DIVEBALL, NESTBALL, REPEATBALL, TIMERBALL, LUXURYBALL, PREMIERBALL, DUSKBALL, HEALBALL, QUICKBALL, CHERISHBALL, FASTBALL, LEVELBALL, LUREBALL, HEAVYBALL, LOVEBALL, FRIENDBALL, MOONBALL.
					</li>
				</ul></li>
			<li>
				<strong>Z.1.4.1.Cheat_PC_AddGlitterBall</strong> adds Glitter Ball.
			</li>
			<li>
				<strong>Z.1.4.2.Cheat_PC_AddUltraBall </strong>adds Ultra Ball.
			</li>
			<li>
				<strong>Z.1.4.3.Cheat_PC_AddQuickBall</strong> adds Quick Ball
			</li>
			<li>
				<strong>Z.1.4.4.Cheat_PC_AddMasterBal</strong>l adds Master Ball
			</li>
			<li>
				<strong>Z.1.5.Cheat_PC_AddFullRestore</strong> adds Full Restore
			</li>
			<li>
				<strong>Z.1.6.0.Cheat_PC_AddMaxRevive </strong>adds Max Revive
			</li>
			<li>
				<strong>Z.1.6.1.Cheat_PC_AddRevive</strong> adds Revive
			</li>
			<li>
				<strong>Z.1.7.0.Cheat_PC_AddMagneticLure</strong> adds Magnetic Lure
			</li>
			<li>
				<strong>Z.1.7.1.Cheat_PC_AddMirrorLure</strong> adds Mirror Lure
			</li>
			<li>
				<strong>Z.1.8.0.Cheat_PC_AddItemfinder</strong> adds Itemfinder if you don't have one.
			</li>
			<li>
				<strong>Z.1.8.1.Cheat_PC_AddRemotePC</strong> adds Remote PC if you don't have one.
			</li>
			<li>
				<strong>Z.1.999.Cheat_PC_AddItems</strong> allow you to add any item except those tagged as important given that such items might cause issues when added.
				<ul><li>
						Other Item mods are recommended instead of this one if you can get what you want with them. You can request more specific AddItem and AddItemPack cheats.
					</li>
				</ul></li>
			<li>
				<strong>Z.2.0.Cheat_PC_AddPkmEgg</strong> gives you any pokémon egg.
				<ul><li>
						Choosing an evolved species will give you a preevo that can be born from an egg. You can choose forms for those with several forms, but only those legal to be played and that won't break the game.
					</li>
				</ul></li>
			<li>
				<strong>Z.2.1.Cheat_PC_AddDitto</strong> gives you a Ditto.
			</li>
			<li>
				<strong>Z.3.0.Cheat_PC_Add10000Money</strong> gives you $10000.
			</li>
			<li>
				<strong>Z.3.1.Cheat_PC_Get10000Coins </strong>gives you 10000 coins.
			</li>
			<li>
				<strong>Z.3.1.Cheat_PC_Get100000RedEssence </strong>gives you 100000 Red Essence.
			</li>
			<li>
				<strong>Z.4.0.Cheat_PC_EditMysteryEgg</strong> shows you to edit what each Mystery Egg will give you from a list of possible choices.
			</li>
			<li>
				<strong>Z.4.1.Cheat_PC_EditPaldeanTaurosTrade</strong> shows you to edit what breed of Paldean Tauros you will receive from the trade in Route 4.
			</li>
			<li>
				<strong>Z.5.0.Cheat_PC_Mining</strong> allows mining anytime as long as you have access to the Cheat Menu.
			</li>
			<li>
				<strong>Z.6.0.Cheat_PC_GimmighoulCoinFarm </strong>allows to fight against a non-catchable Chest Gimmighoul. Regardless of winning or fleeing, you get 100 Giimighoul Coins. Repeat until you have as many as needed.
			</li>
		</ul></div>
</div>

<p>
	 
</p>

<p>
	If you want a new option on the Add Item Menu to use instead of having to rely on the general one, you can ask me for it and I will add it as long as it is something that won't break the game.
</p>

<p>
	 
</p>

<p>
	<strong>Changelog:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<ul><li>
				Version 9
				<ul><li>
						Added <strong>Z.1.3.7.Cheat_PC_AddGemPack</strong>, <strong>Z.3.2.Cheat_PC_Get100000RedEssence</strong>, and <strong>Z.6.0.Cheat_PC_GimmighoulCoinFarm</strong>.
					</li>
				</ul></li>
			<li>
				Version 8
				<ul><li>
						Fixed <strong>Z.4.1.Cheat_PC_EditPaldeanTaurosTrade</strong>.
					</li>
				</ul></li>
			<li>
				Version 7
				<ul><li>
						Added <strong>Z.4.1.Cheat_PC_EditPaldeanTaurosTrade</strong>
					</li>
				</ul></li>
			<li>
				Version 6
				<ul><li>
						<strong>Z.4.0.Cheat_PC_EditMysteryEgg </strong>fixed typo in a mon species.
					</li>
				</ul></li>
			<li>
				Version 5
				<ul><li>
						Added <strong>Z.1.3.4.Cheat_PC_AddWeatherRocksPack</strong>, <strong>Z.1.3.5.Cheat_PC_AddShardPack</strong>, and <strong>Cheat_PC_AddBlackPrism</strong> 
					</li>
				</ul></li>
			<li>
				Version 4
				<ul><li>
						<strong>Z.4.0.Cheat_PC_EditMysteryEgg </strong>now includes the changes made in V14 to the Mystery Eggs.
					</li>
					<li>
						Added <strong>Cheat_ByPassBlackPrismTracker</strong>.
					</li>
				</ul></li>
			<li>
				Version 3
				<ul><li>
						Fixed <strong>Z.1.3.3.Cheat_PC_AddTypeEhancerPack</strong>
					</li>
				</ul></li>
			<li>
				Version 2
				<ul><li>
						Added <strong>Z.1.3.3.Cheat_PC_AddTypeEhancerPack</strong> as requested on Discord
					</li>
				</ul></li>
			<li>
				Version 1
				<ul><li>
						First version released for V14
					</li>
				</ul></li>
		</ul></div>
</div>

<p>
	 
</p>

<p>
	<strong>Download the Pack:</strong>
</p>

<p>
	<a class="ipsAttachLink" data-fileid="88624" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88624&amp;key=4770d46bd1133e6523259b75fe2b5aae" data-fileext="rar" rel="">Cheat Rejuv V14 Pack_Version9.rar</a>
</p>

<p>
	 
</p>

<p>
	<strong>Old Versions:</strong>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="88492" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88492&amp;key=d4a50cde1614ac312dfb5dfcc5d53f2d" rel="">Cheat Rejuv V14 Pack_Version1.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="88495" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88495&amp;key=af02d14a16a22e2ff48a9428c9115ee6" rel="">Cheat Rejuv V14 Pack_Version2.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="88502" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88502&amp;key=20a4ceee16fcb4fc0f97847f7505bd44" rel="">Cheat Rejuv V14 Pack_Version3.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="88528" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88528&amp;key=cf96eb8e6d97ab2cc7b2d27048bbd272" rel="">Cheat Rejuv V14 Pack_Version4.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="88530" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88530&amp;key=d267268a525458ed7f654c53c549f127" rel="">Cheat Rejuv V14 Pack_Version5.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="88531" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88531&amp;key=f85fd96011f9afed4d55d4992ec8a04d" rel="">Cheat Rejuv V14 Pack_Version6.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="88546" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88546&amp;key=6ae5dcccb99af92383bb0b6c39234498" rel="">Cheat Rejuv V14 Pack_Version7.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="88619" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88619&amp;key=af17128c2bd6d880b9549d15d917743a" rel="">Cheat Rejuv V14 Pack_Version8.rar</a>
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">80435</guid><pubDate>Thu, 16 Jul 2026 05:01:04 +0000</pubDate></item><item><title>(Better version of this mod elsewhere, linked in thread) No Data Chips Password Entry</title><link>https://www.rebornevo.com/forums/topic/65707-better-version-of-this-mod-elsewhere-linked-in-thread-no-data-chips-password-entry/</link><description><![CDATA[<p>
	<span> </span> 
</p>
<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="99541" data-embedcontent="" data-embedid="embed9034047689" src="https://www.rebornevo.com/forums/topic/65994-rejuv-135-qol-mod-compilation-pack-small-bug-fixes/?do=embed" style="height:397px;max-width:502px;"></iframe>

<p>
	Rejuv 13.5 QoL Mod Compilation Pack has a version of this mod that doesn't require you replace any files so I suggest you use that mod instead of this one
</p>

<p>
	 
</p>

<p>
	This mod makes it so you don't need Data Chips in order to add passwords. 
</p>

<p>
	Disclaimer: The Rejuvenation devs will not fix your save file if you used mods in any way, shape, or form. As such, I suggest you revert back to the original script after adding whatever passwords you want to add.
</p>

<p>
	Just in case, I suggest reverting this back to how it was after entering any new passwords you want just in case this somehow breaks things. I don't see why this would break anything, but I'm not really familiar with Rejuvenation's code so... 
</p>

<p>
	 
</p>

<p>
	In order to install this mod
</p>

<ol><li>
		Go to the folder you have your game in
	</li>
	<li>
		Go to scripts
	</li>
	<li>
		Drag RejuvPasswords.rb into the rejuv folder
	</li>
	<li>
		Replace files
	</li>
</ol><p>
	If you want to uninstall this mod after finishing changing your passwords
</p>

<ul><li>
		Either make sure to have the original RejuvPasswords.rb script saved somewhere before moving my modified RejuvPasswords.rb into the scripts/rejuv folder, or follow the "This is how I did it" guide below with 1 replaced by 0 and vice versa
	</li>
	<li>
		If you did save the original RejuvPasswords.rb file, then just follow the same steps as you did in the "In order to install this mod" guide but with the modded file replaced with the original file (drag the original RejuvPasswords.rb into the rejuv folder instead of the modified one)
	</li>
</ul><p>
	This is how I did it
</p>

<ol><li>
		Go to the folder you have your game in
	</li>
	<li>
		Go to scripts
	</li>
	<li>
		Go to rejuv
	</li>
	<li>
		Open RejuvPasswords
	</li>
	<li>
		Move down to operationCost=1
	</li>
	<li>
		Change 1 to 0
	</li>
	<li>
		Save your changes
	</li>
</ol><p>
	 
</p>

<p>
	If you're like me and want this because you want a challenge in the early game but don't want to grind for max IV Pokemon once your opponents start using them, in 13.0 the first gym leader to have a full team of max IV Pokemon is Crawli, and I think the first gym leader with optimized EVs and IVs is Florin/Flora.
</p>

<p>
	 
</p>

<p>
	Alternative Download (Google Drive): <a href="https://drive.google.com/file/d/1aB_Udxb4UWd_HxgeSi3fjOOB_8-sih1S/view?usp=sharing" rel="external nofollow">https://drive.google.com/file/d/1aB_Udxb4UWd_HxgeSi3fjOOB_8-sih1S/view?usp=sharing</a>
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink" data-fileext="rb" data-fileid="80943" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=80943&amp;key=5f04e87dd189b3d08f8ed3007a30276f" rel="">RejuvPasswords.rb</a>
</p>
]]></description><guid isPermaLink="false">65707</guid><pubDate>Tue, 31 Oct 2023 07:08:47 +0000</pubDate></item><item><title>Rejuvenation : FR traduction mod</title><link>https://www.rebornevo.com/forums/topic/80437-rejuvenation-fr-traduction-mod/</link><description><![CDATA[<p>
	Hello, just a quick mod for my French fellow players.
</p>

<p>
	This version has only been tested on Rejuvenation 14.0.
</p>

<p>
	 
</p>

<p>
	<u><strong>Installation</strong></u><br />
	Just move the patch folder into your game directory (merge it with the existing one) and run the game. A "Language" tab should appear in the main menu <span>:</span> pick Français. 
</p>

<p>
	You can switch back to English at any time from the same menu. Saves are unaffected.
</p>

<p>
	 
</p>

<p>
	<u><strong>Coverage</strong></u><br />
	Story, Pokédex, moves, items, abilities, UI, battles. Official French Pokémon terminology and Rejuvenation canon.
</p>

<p>
	 
</p>

<p>
	<u><strong>Compatibility</strong></u><br />
	- Rejuvenation 14.0 only (not tested on 13.5).<br />
	- No base game file is modified, everything lives inside patch/.<br />
	- Compatible with saves.
</p>

<p>
	 
</p>

<p>
	<a href="https://github.com/bss3m/RejuvFR" rel="external nofollow">https://github.com/bss3m/RejuvFR</a>
</p>

<p>
	 
</p>

<p>
	Feedback / issues welcome.
</p>

<p>
	You can reach me on Discord : 192.168.1.36
</p>
]]></description><guid isPermaLink="false">80437</guid><pubDate>Thu, 16 Jul 2026 09:06:27 +0000</pubDate></item><item><title>Rejuvenation v13.5 - Partner Pikachu and Eevee!</title><link>https://www.rebornevo.com/forums/topic/72464-rejuvenation-v135-partner-pikachu-and-eevee/</link><description><![CDATA[<p style="text-align:center;">
	<strong style="background-color:#181818;color:#bfbfbf;font-size:24px;text-align:center;"><u>Partner Pikachu and Eevee</u></strong>
</p>

<p style="text-align:center;">
	 
</p>

<p>
	Ever wanted to explore Aevium Region with the Let's Go mascots? Annoyed that you can only get Partner PIkachu from using the "terajuma" password? Well now this mod allows you to receive the Partner Pikachu and Eevee from Let's Go through in-game events in Rejuvenation!
</p>

<p>
	 
</p>

<p>
	<strong style="background-color:#181818;color:#bfbfbf;font-size:18px;">Features:</strong>
</p>

<ul><li>
		Partner Pikachu and Eevee!
	</li>
	<li>
		A female form for Rejuvenation's Partner Pikachu!
	</li>
	<li>
		Mega Forms specially made for the Partner Pokémon!
		<ul><li>
				This also means that Pikachutite and Eeveetite are available through in-game events as well.
			</li>
		</ul></li>
	<li>
		Each Partner Pokémon's exclusive signature moves added to their move tutor compatibility lists!
		<ul><li>
				I will include a list below of the location of each signature move tutor alongside the locations of each Partner Pokémon.
			</li>
		</ul></li>
</ul><p>
	 
</p>

<p>
	<strong style="background-color:#181818;color:#bfbfbf;font-size:14px;"><span style="font-size:18px;">Partner and Mega Partner Form Showcase:</span></strong>
</p>

<p>
	<u style="background-color:#181818;color:#bfbfbf;font-size:14px;">Partner Pikachu</u>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="image.png.5179ed586a04f3cedfdc6c6f44d58467.png" class="ipsImage ipsImage_thumbnailed" data-fileid="83757" data-ratio="105.00" width="80" src="https://www.rebornevo.com/uploads/monthly_2024_06/image.png.5179ed586a04f3cedfdc6c6f44d58467.png" /><img alt="image.png.ddc5bb57d2d62fe01042dabd5ce376e0.png" class="ipsImage ipsImage_thumbnailed" data-fileid="83758" data-ratio="105.00" width="80" src="https://www.rebornevo.com/uploads/monthly_2024_06/image.png.ddc5bb57d2d62fe01042dabd5ce376e0.png" /></p>

		<p>
			<strong style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">PARTNER PIKACHU</strong><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;"><span> </span>(Electric)</span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">Base Stats:</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">- HP: 55</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">- Atk: 80</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">- Def: 50</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">- SpAtk: 75</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">- SpDef: 60</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">- Speed: 120</span>
		</p>

		<p>
			 
		</p>

		<p>
			4 Moves added to Partner PIkachu's Move Compatibility list:
		</p>

		<ul><li>
				Pika Papow
			</li>
			<li>
				Zippy Zap
			</li>
			<li>
				Floaty Fall
			</li>
			<li>
				Splishy Splash
			</li>
		</ul><p>
			 
		</p>

		<p>
			<u style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">Mega Evolves using Pikachutite</u>
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="image.png.ef5bb4e0ae5477d9a38c67ba453ad7e6.png" class="ipsImage ipsImage_thumbnailed" data-fileid="83759" data-ratio="127.03" width="148" src="https://www.rebornevo.com/uploads/monthly_2024_06/image.png.ef5bb4e0ae5477d9a38c67ba453ad7e6.png" /></p>

		<p>
			<strong style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">MEGA PARTNER PIKACHU</strong><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;"><span> </span>(Electric)</span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">Base Stats:</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">- HP: 55</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">- Atk: 120</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">- Def: 85</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">- SpAtk: 130</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">- SpDef: 100</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">- Speed: 50</span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">Ability:</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">Electric Surge</span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<u>Partner Eevee</u>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="image.png.3337b8c7622667e6ea778e5c91e23a4a.png" class="ipsImage ipsImage_thumbnailed" data-fileid="83760" data-ratio="127.03" width="74" src="https://www.rebornevo.com/uploads/monthly_2024_06/image.png.3337b8c7622667e6ea778e5c91e23a4a.png" /><img alt="image.png.6a39b4756dc7d8430c26bc42048d65d6.png" class="ipsImage ipsImage_thumbnailed" data-fileid="83761" data-ratio="127.03" width="74" src="https://www.rebornevo.com/uploads/monthly_2024_06/image.png.6a39b4756dc7d8430c26bc42048d65d6.png" /></p>

		<p>
			<strong style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">PARTNER EEVEE </strong><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">(Normal)</span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">Base Stats:</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">- HP: 65</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">- Atk: 75</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">- Def: 70</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">- SpAtk: 65</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">- SpDef: 85</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">- Speed: 75</span>
		</p>

		<p>
			 
		</p>

		<p>
			9 Moves added to Partner Eevee's Move Compatibility list:
		</p>

		<ul><li>
				Veevee Volley
			</li>
			<li>
				Bouncy Bubble
			</li>
			<li>
				Buzzy Buzz
			</li>
			<li>
				Sizzly Slide
			</li>
			<li>
				Glitzy Glow
			</li>
			<li>
				Baddy Bad
			</li>
			<li>
				Sappy Seed
			</li>
			<li>
				Freezy Frost
			</li>
			<li>
				Sparkly Swirl
			</li>
		</ul><p>
			 
		</p>

		<p>
			<u style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">Mega Evolves using Eeveetite</u>
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="image.png.d096f420b858f3122adcfa0784bb9547.png" class="ipsImage ipsImage_thumbnailed" data-fileid="83762" data-ratio="112.68" width="142" src="https://www.rebornevo.com/uploads/monthly_2024_06/image.png.d096f420b858f3122adcfa0784bb9547.png" /></p>

		<p>
			<strong style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">MEGA PARTNER EEVEE </strong><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">(Normal)</span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">Base Stats:</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">- HP: 65</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">- Atk: 110</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">- Def: 70</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">- SpAtk: 100</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">- SpDef: 85</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" /><span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">- Speed: 110</span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">Ability:</span><br style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;" />
			Protean
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<strong style="background-color:#181818;color:#bfbfbf;font-size:14px;"><span style="font-size:18px;">Partner Forms, Signature Move Tutors, and Mega Stone Locations:</span></strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-size:18px;"><u>Partner Form Locations</u></span>
		</p>

		<p>
			<strong>Pikachu</strong>
		</p>

		<ul><li>
				Obtained from completing the Battle Request! Help Plaza Quest in East Gearen.
				<ul><li>
						You still obtain a Pichu, but this Pichu evolves into the Partner Pikachu form.
					</li>
				</ul></li>
		</ul><p>
			 
		</p>

		<p>
			<strong>Eevee</strong>
		</p>

		<ul><li>
				Obtained after the events of Blacksteeple, replacing the Mawile event.
			</li>
		</ul><p>
			 
		</p>

		<p>
			<em>*Passwords*</em>
		</p>

		<ul><li>
				Partner Eevee or Partner Pikachu can be selected at the very start of the game using the "eeveepls" password. Only one of them can be selected, and they will also come with their respective Mega Stone.
				<ul><li>
						I was too lazy to make another password to separate Partner Eevee and Partner Pikachu, plus you can only select one of them anyways. It's easier to have them both be activated using the same password.
					</li>
				</ul></li>
		</ul><p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-size:18px;"><u>Signature Move Tutor Locations</u></span>
		</p>

		<p>
			<img alt="image.png.e57440a0b770ad08c6810755b9a21612.png" class="ipsImage ipsImage_thumbnailed" data-fileid="83766" data-ratio="75.03" width="765" src="https://www.rebornevo.com/uploads/monthly_2024_06/image.png.e57440a0b770ad08c6810755b9a21612.png" /></p>

		<p>
			- Location: Chrisola Hotel, right hallway, first door above.
		</p>

		<ul><li>
				This NPC teaches:
				<ul><li>
						<strong>Pika Papow</strong>

						<ul><li>
								Free
							</li>
						</ul></li>
					<li>
						<strong>Veevee Volley</strong>
						<ul><li>
								Free
							</li>
						</ul></li>
				</ul></li>
		</ul><p>
			 
		</p>

		<p>
			<img alt="image.png.9602e15141c1f7b765c1bc53f387cba7.png" class="ipsImage ipsImage_thumbnailed" data-fileid="83767" data-ratio="75.00" width="768" src="https://www.rebornevo.com/uploads/monthly_2024_06/image.png.9602e15141c1f7b765c1bc53f387cba7.png" /></p>

		<p>
			- Location: Route 3, next to one of the trucks in the festival, above the Mystery Egg event.
		</p>

		<ul><li>
				This NPC teaches:
				<ul><li>
						<strong>Floaty Fall</strong>

						<ul><li>
								2 Red Shards
							</li>
						</ul></li>
					<li>
						<strong>Sparkly Swirl</strong>
						<ul><li>
								2 Yellow Shards
							</li>
						</ul></li>
					<li>
						<strong>Freezy Frost</strong>
						<ul><li>
								2 Blue Shards
							</li>
						</ul></li>
				</ul></li>
		</ul><p>
			 
		</p>

		<p>
			<img alt="image.png.65e6ae98e7fdf0348659ef33eb056284.png" class="ipsImage ipsImage_thumbnailed" data-fileid="83768" data-ratio="74.64" width="769" src="https://www.rebornevo.com/uploads/monthly_2024_06/image.png.65e6ae98e7fdf0348659ef33eb056284.png" /></p>

		<p>
			- Location: Ranger HQ, left hallway, first door bottom.
		</p>

		<ul><li>
				This NPC teaches:
				<ul><li>
						<b>Splishy Splash</b>

						<ul><li>
								3 Blue Shards
							</li>
						</ul></li>
					<li>
						<strong>Sappy Seed</strong>
						<ul><li>
								3 Green Shards
							</li>
						</ul></li>
					<li>
						<strong>Baddy Bad</strong>
						<ul><li>
								3 Red Shards
							</li>
						</ul></li>
					<li>
						<strong>Glitzy Glow</strong>
						<ul><li>
								3 Yellow Shards
							</li>
						</ul></li>
				</ul></li>
		</ul><p>
			 
		</p>

		<p>
			<img alt="image.png.e168a92c8ad9d67093c81ac1502185f9.png" class="ipsImage ipsImage_thumbnailed" data-fileid="83769" data-ratio="75.00" width="768" src="https://www.rebornevo.com/uploads/monthly_2024_06/image.png.e168a92c8ad9d67093c81ac1502185f9.png" /></p>

		<p>
			- Location: WG Power Plant, on the left side of the first room.
		</p>

		<ul><li>
				This NPC teaches:
				<ul><li>
						<b>Zippy Zap</b>

						<ul><li>
								4 Yellow Shards
							</li>
						</ul></li>
					<li>
						<strong>Sizzly Slide</strong>
						<ul><li>
								4 Red Shards
							</li>
						</ul></li>
					<li>
						<strong>Buzzy Buzz</strong>
						<ul><li>
								4 Yellow Shards Shards
							</li>
						</ul></li>
					<li>
						<b>Bouncy Bubble</b>
						<ul><li>
								4 Blue Shards
							</li>
						</ul></li>
				</ul></li>
		</ul><p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="image.png.e1226fe49cef1ba990b9a4aada7e3a08.png" class="ipsImage ipsImage_thumbnailed" data-fileid="83770" data-ratio="75.20" width="766" src="https://www.rebornevo.com/uploads/monthly_2024_06/image.png.e1226fe49cef1ba990b9a4aada7e3a08.png" /></p>

		<p>
			- Location: Botanical Garden (in the Scholar District of GDC), to the right where the tables are.
		</p>

		<ul><li>
				The top right NPC teaches:
				<ul><li>
						<strong>Pika Papow</strong>

						<ul><li>
								Free
							</li>
						</ul></li>
					<li>
						<strong>Veevee Volley</strong>
						<ul><li>
								Free
							</li>
						</ul></li>
				</ul></li>
			<li>
				The top left NPC teaches:
				<ul><li>
						<b>Zippy Zap</b>
						<ul><li>
								4 Yellow Shards
							</li>
						</ul></li>
					<li>
						<b>Floaty Fall</b>
						<ul><li>
								2 Red Shards
							</li>
						</ul></li>
					<li>
						<strong>Splishy Splash</strong>
						<ul><li>
								3 Blue Shards
							</li>
						</ul></li>
				</ul></li>
			<li>
				The bottom left NPC teaches:
				<ul><li>
						<b>Bouncy Bubble</b>
						<ul><li>
								4 Blue Shards
							</li>
						</ul></li>
					<li>
						<strong>Buzzy Buzz</strong>
						<ul><li>
								4 Yellow Shards Shards
							</li>
						</ul></li>
					<li>
						<strong>Sizzly Slide</strong>
						<ul><li>
								4 Red Shards
							</li>
						</ul></li>
					<li>
						<b>Glitzy Glow</b>
						<ul><li>
								3 Yellow Shards
							</li>
						</ul></li>
					<li>
						<strong>Baddy Bad</strong>
						<ul><li>
								3 Red Shards
							</li>
						</ul></li>
					<li>
						<strong>Sappy Seed</strong>
						<ul><li>
								3 Green Shards
							</li>
						</ul></li>
					<li>
						<strong>Freezy Frost</strong>
						<ul><li>
								2 Blue Shards
							</li>
						</ul></li>
					<li>
						<strong>Sparkly Swirl</strong>
						<ul><li>
								2 Yellow Shards
							</li>
						</ul></li>
				</ul></li>
		</ul><p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-size:18px;"><u>Mega Stone Locations</u></span>
		</p>

		<p>
			<strong>Pikachutite</strong>
		</p>

		<ul><li>
				Received from completing all of the Kristiline Help Center Quests.
				<ul><li>
						Replaces the Eevee reward.
					</li>
				</ul></li>
		</ul><p>
			 
		</p>

		<p>
			<strong>Eeveetite</strong>
		</p>

		<ul><li>
				Received with Partner Eevee.
			</li>
		</ul></div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<u style="background-color:#181818;color:#bfbfbf;font-size:14px;"><strong><span style="font-size:36px;">Download Link:</span></strong></u>
</p>

<p>
	<a href="https://mega.nz/file/kKwwgSJC#l-xV1QeCbMkwgQMRsR2pNLhlroxD5MfmO8IWRbKOqa4" rel="external nofollow">Mirror 1 (MEGA)</a>
</p>

<p>
	 
</p>

<p>
	<a href="https://drive.google.com/file/d/1C2BWA80wUkWiKUg8nS8arbeiUSnoAH9q/view?usp=sharing" rel="external nofollow">Mirror 2 (Google Drive)</a>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
	<u><strong>INSTALLATION:</strong></u>
</p>

<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
	Extract the contents of each folder into their respective locations in the Game's files and replace when prompted. The folder that says <strong>!COMPILING SCRIPTS ONLY!</strong> are not necessary to put in your Game's files. They're just the modified scripts for compiling, but I included them because: 1. In case I accidentally wipe the code by updating again. 2. For anyone curious about the modified code.
</p>

<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
	 
</p>

<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
	 
</p>

<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
	<strong>COMPATABILITY:</strong>
</p>

<ul style="background-color:#181818;color:#bfbfbf;font-size:14px;"><li>
		This mod is compatible with any mod that does<span> </span><strong>not:</strong>

		<ul><li>
				Modifies the Battle_MoveEffects.rb script.
			</li>
			<li>
				Add new Pokemon/Forms or edits the mons.dat file.
			</li>
			<li>
				Add new Moves or edits the moves.dat file.
			</li>
			<li>
				Modifies any of these specified map files:
				<ul><li>
						Map 026
					</li>
					<li>
						Map 069
					</li>
					<li>
						Map 089
					</li>
					<li>
						Map 117
					</li>
					<li>
						Map 230
					</li>
					<li>
						Map 256
					</li>
					<li>
						Map 258
					</li>
					<li>
						Map 304
					</li>
					<li>
						Map 332
					</li>
				</ul></li>
		</ul></li>
</ul><p>
	 
</p>

<p>
	 
</p>

<p>
	<strong style="background-color:#181818;color:#bfbfbf;font-size:14px;"><span style="font-size:18px;">FAQ</span></strong><span style="background-color:#181818;color:#bfbfbf;font-size:14px;"><span>:</span></span>
</p>

<p>
	<u>Can Partner Pikachu and Eevee evolve?</u>
</p>

<p>
	Nope, they both are not able to evolve. A Pichu with the same form as Partner Pikachu (Form 2 in the Script files) can evolve into Partner Pikachu, but afterwards Pikachu is barred from evolving. Besides, if they could evolve, it'd take away the whole point of them being your Let's Go Partner Pokémon.
</p>

<p>
	 
</p>

<p>
	<u>Do Pikanium Z, Pikashunium Z, and Eevium Z work for each respective Partner Form?</u>
</p>

<p>
	Yup, Catastropika and 10,000,000 Volt Thunderbolt can be used by Partner Pikachu, and Extreme Evoboost can be used by Partner Eevee. They, of course, will still need to learn the respective moves associated with those Z-Crystals in order to be used.
</p>

<p>
	 
</p>

<p>
	<u>Can I use this mod mid-save?</u>
</p>

<p>
	Yes, there's a folder containing optional files that you can put in your game's files (along with the mod files) that'll allow you to receive both Partner <span>Pokémon along with their respective Mega Stones. You can find the NPC that gives you them in Gearen Laboratory after beating Val.</span>
</p>

<p>
	 
</p>

<p>
	<u>Why is Partner Eevee's Sprite just its vanilla shiny sprite from the normal game series?</u>
</p>

<p>
	Since Partner Pikachu has a unique sprite, I figured Partner Eevee should receive the same treatment. However, I am absolutely terrible at spriting, so I don't know the first thing about trying to make a nice recolor of any sprite. Even recoloring Giga PIkachu into Partner Pikachu's colors took a good day and a half, so I'm just using Eevee's vanilla shiny sprite for now. If you'd like to submit a unique sprite for Partner Eevee, I'd be more than happy to give you the proper credit and include it in this mod.
</p>

<p>
	 
</p>

<p>
	<u>Why are the overworld sprites for Partner Pikachu and Partner Eevee just their normal sprites in the starter room when using the "eeveepls" password?</u>
</p>

<p>
	Honestly, I'm just too lazy to make a sprite for a password encounter. It wouldn't be difficult to do per say, but it seems pretty tedious for such a minute detail.
</p>

<p>
	 
</p>

<p>
	<u>[X]'s sprite doesn't look very good, can you make it better?</u>
</p>

<p>
	I can try if you have any suggestions onto how to improve the sprites. As I stated, I'm not a spriter nor am I an artist so I don't really understand what proper shading and coloring looks like. If you have any suggestions then feel free to reach out to me.
</p>

<p>
	 
</p>

<p>
	<u>Why aren't there any shiny sprites for Partner Pikachu and Eevee?</u>
</p>

<p>
	As stated in prior answers, I do not possess the creative ability nor skill to properly make good sprite recolors. I'd absolutely love for these partner Pokémon to have their own shiny sprites, but unfortunately I am limited by my own skillset. Therefore, unfortunately, they currently do not have shiny sprites.
</p>

<p>
	 
</p>

<p>
	<u>Why are the signature move tutors spread out so weird?</u>
</p>

<p>
	I was trying to keep things balanced since Partner Pikachu and Eevee's moves can be pretty OP in certain situations. I tried doing my best in terms of properly spreading out the move tutors in a way that doesn't make them too OP too fast, but if you have any suggestions on to how to spread them out better, I'd be happy to receive any feedback regarding the matter.
</p>

<p>
	 
</p>

<p>
	<u>Can normal Pikachu and Eevee learn the signature moves?</u>
</p>

<p>
	No, only Partner Pikachu and Eevee can learn them.
</p>

<p>
	 
</p>

<p>
	<u>Why don't Giga Pikachu and Eevee have their cries from Gen 8?</u>
</p>

<p>
	I can't find a downloadable version of Giga Eevee's cry from anywhere online. I can find Giga Pikachu's, but I also can't figure out how to adjust the cry they make when they Mega Evolve as it just plays a toned down version of their cry from their non-Mega Evolved form. I figured it's better to just to use their normal cries from Let's Go instead for both their non-Mega and Mega forms in order to stay consistent.
</p>

<p>
	 
</p>

<p>
	<u>Do you plan on making this compatible with your Gen 9 Starters and Battle Bond mods?</u>
</p>

<p>
	Yeah, I plan on releasing a combined modpack featuring all 3 mods into one so it reduces the hassle of making them compatible with each other. Once I release that modpack, I will most likely be updating it more frequently than the other separate mods for the sake of ease on my part, but I'll still try to fix each mod separately if they each present their own issues.
</p>

<p>
	 
</p>

<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
	<u>How can I contact you for questions or feedback?</u>
</p>

<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
	I'll try to check the forums as much as I can, but it's better to reach me on discord if you need anything. My discord handle is katowoozy, or you can find me in the Reborn discord with the name AsN.
</p>

<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
	 
</p>

<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
	 
</p>

<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
	<strong style="background-color:#181818;color:#bfbfbf;font-size:14px;"><span style="font-size:18px;">Credits</span></strong><span style="background-color:#181818;color:#bfbfbf;font-size:14px;"><span><span>:</span></span></span>
</p>

<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
	<a href="https://www.smogon.com/forums/threads/smogon-sprite-project.3647722/" rel="external nofollow">The Smogon Sprite Project</a> for their Giga sprites and Shiny Female Eevee sprite.
</p>

<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
	Abyab (abyawb on Discord) for their advice regarding the Giga Partner Pikachu Sprite.
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">72464</guid><pubDate>Thu, 27 Jun 2024 06:46:52 +0000</pubDate></item><item><title>Rejuvenation v13.5 Music Pack</title><link>https://www.rebornevo.com/forums/topic/78412-rejuvenation-v135-music-pack/</link><description><![CDATA[<p>
	I love the original tracks and remixes but I made a music pack just to kinda freshen up my rejuvenation experience and I also use it on my youtube channel (check my <a href="" rel="">youtube channel</a>) and I thought i should share it. I changed most music besides the retro tracks and some other tracks i didn't feel were relevant. Some of the music flair copyright on YouTube but none of them block videos.
</p>

<p>
	 
</p>

<p>
	This is the track list, there's also a file with the track list on the zip: <a href="https://docs.google.com/spreadsheets/d/1k4wl9LQMb3KrkusQcAZpCzxO9erXuZRkyLtKsHBeZzE/edit?usp=sharing" rel="external nofollow">https://docs.google.com/spreadsheets/d/1k4wl9LQMb3KrkusQcAZpCzxO9erXuZRkyLtKsHBeZzE/edit?usp=sharing</a>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><strong>Installation:</strong></span>
</p>

<p>
	After you install it you just need extract the zip and replace the original BGM folder with the new one you downloaded, if you want to use the original one later you can just put it somewhere else and replace it back once you want to.
</p>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><strong>Download:</strong></span>
</p>

<p>
	<a href="https://drive.google.com/file/d/1DB7-5jDc6pTH4cPhwICt_2ETyKwy3Rvo/view?usp=drive_link" rel="external nofollow">Google drive</a>
</p>

<p>
	<a href="https://mega.nz/file/E1BB1SiA#Dr_nC4AMkqBQ-I2k6rpD2RRb19eCPtaztkoGV9m1QNw" rel="external nofollow">Mega</a>
</p>

<p>
	 
</p>

<p>
	If you have any feedback and you'd like to change a track, send me the link or the name of the song and I'll update it if I feel like it suits the feeling of the original track better. 
</p>

<p>
	This is my first time doing/sharing a music pack so if I'm doing something wrong point it out and I'll correct it.
</p>

<p>
	If you have any other questions send me a message, also check out my YouTube. Byeee.
</p>
]]></description><guid isPermaLink="false">78412</guid><pubDate>Sun, 23 Mar 2025 18:30:15 +0000</pubDate></item><item><title>New Department Store - Late-game items - Many Pokemons - Re-Fight all main story bosses at will (v13.5)</title><link>https://www.rebornevo.com/forums/topic/79920-new-department-store-late-game-items-many-pokemons-re-fight-all-main-story-bosses-at-will-v135/</link><description><![CDATA[<p>
	<span style="font-size:20px;"><strong>Updated for V14</strong></span>
</p>

<p>
	 
</p>

<p>
	Hello, Nadrel here.
</p>

<p>
	 
</p>

<p>
	I wanted to share my sandbox mod as an end of year gift.
</p>

<p>
	You can download the <strong>Zip file available at the end of this post</strong>.
</p>

<p>
	 
</p>

<p>
	Basically, this mod adds a new area under the Oceana Pier Gate with the following:
</p>

<p>
	- Department-store with most of the game items (including crests, Mega-stones and TMs).
</p>

<p>
	- A Tutor Room with most of the game's moves.
</p>

<p>
	- A Doll Store with a lot of possible pokemon to pick (max IVs).
</p>

<p>
	- A Combat zone where you will be able to fight all major bosses of the game (including a gauntlet mode)
</p>

<p>
	- Most Services in the game (Hairdresser, Pension, Casino, Fossil Revival etc.)
</p>

<p>
	 
</p>

<p>
	Pokemon available in the store:
</p>

<p>
	- All starters (till gen 8)
</p>

<p>
	- 6 Pokemon of every type (+ their regional forms)
</p>

<p>
	- Every Aevian pokemons (I think)
</p>

<p>
	- Additional pokemon in the random box: Voltorb, Qwilfish, Swinub, Kangaskhan, Zangoose, Castform, Lillipup, Fomantis, Bounsweet, Darumaka, Gossifleur, Bellsprout, Magby, Remoraid, Carvanha, Elekid, Tynamo, Helioptile, Toxel, Hippopotas, Rolycoly, Mawile, Purrloin, Skrelp, Snom, Bergmite, Amaura and Noibat.
</p>

<p>
	 
</p>

<p>
	<strong><u>Installation:</u></strong>
</p>

<p>
	Download the file in this post.
</p>

<p>
	Extract it.
</p>

<p>
	Paste the map068 file in the Data folder for the game.
</p>

<p>
	Replace previous File
</p>

<p>
	 
</p>

<p>
	<strong><u>Compatibility:</u></strong>
</p>

<p>
	Compatible with anything that doesn't modify the Oceana Pier Gate or the IDs of items and trainers.
</p>

<p>
	 
</p>

<p>
	<span style="color:#e74c3c;"><strong>Warning:</strong></span>
</p>

<p>
	Save before using! 
</p>

<p>
	There is a ton of events in this map and I have tested most of them in V13.5, but something might have broken with the update. If I misspelled something somewhere, this will crash your game when trying to use this specific function. 
</p>

<p>
	I would also recommend installing the mod after passing Oceana Pier Gate for the first time (at least till everything has been tested).
</p>

<p>
	 
</p>

<p>
	Changelog:
</p>

<p>
	1.2:
</p>

<p>
	-Updated to be functional for V14.
</p>

<p>
	-Added the casino, fossil revival, psychiatrist, rock digging and purification to the provided services.
</p>

<p>
	-Additional boss fights and gen 9 pokemon will be added after I finish Version 14.
</p>

<p>
	 
</p>

<p>
	<u><strong>Version 14</strong></u>
</p>

<p>
	Functional, but untested.
</p>

<p>
	If some items were deleted or some scripts changed, this could also cause crashes when trying to buy or use them.
</p>

<p>
	 
</p>

<p>
	<u><strong>Permissions:</strong></u>
</p>

<p>
	It's just a mod for fun, so feel free to do whatever you want with it. No need to ask me for permission.
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="87403" href="https://www.rebornevo.com/uploads/monthly_2025_12/Rejuv2.jpg.50372f563e0f909969d5ad6eb13550f0.jpg" rel=""><img alt="Rejuv 2.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="87403" data-ratio="75.14" width="350" src="https://www.rebornevo.com/uploads/monthly_2025_12/Rejuv2.jpg.50372f563e0f909969d5ad6eb13550f0.jpg" /></a>
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="87404" href="https://www.rebornevo.com/uploads/monthly_2025_12/Rejuv3.jpg.dc2b2bddc8283edf43f27e1000f84e86.jpg" rel=""><img alt="Rejuv 3.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="87404" data-ratio="74.86" width="350" src="https://www.rebornevo.com/uploads/monthly_2025_12/Rejuv3.jpg.dc2b2bddc8283edf43f27e1000f84e86.jpg" /></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="87405" href="https://www.rebornevo.com/uploads/monthly_2025_12/Rejuv4.jpg.0c20bb70022ec60ac0d20a60f3f826be.jpg" rel=""><img alt="Rejuv 4.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="87405" data-ratio="56.29" width="350" src="https://www.rebornevo.com/uploads/monthly_2025_12/Rejuv4.jpg.0c20bb70022ec60ac0d20a60f3f826be.jpg" /></a>
</p>

<p>
	 
</p>

<p>
	 
</p>
<p>
<a class="ipsAttachLink" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=88592&amp;key=16b413696a7a4e6854d708303f22f786" data-fileExt='zip' data-fileid='88592' data-filekey='16b413696a7a4e6854d708303f22f786'>Nadrel Department store V1.2.zip</a></p>]]></description><guid isPermaLink="false">79920</guid><pubDate>Fri, 26 Dec 2025 15:35:15 +0000</pubDate></item><item><title>Rejuvenation 100% Walkthrough Discussion Thread and Link (NOW UPDATED to V13.5!)</title><link>https://www.rebornevo.com/forums/topic/44187-rejuvenation-100-walkthrough-discussion-thread-and-link-now-updated-to-v135/</link><description><![CDATA[<p>
	<a href="https://bigjra.github.io/rejuvenation/" rel="external nofollow">https://bigjra.github.io/rejuvenation/</a>
</p>

<p>
	 
</p>

<p>
	Update, Nov 7 2024:
</p>

<p>
	 
</p>

<p>
	Hi everyone, BIGJRA here.
</p>

<p>
	 
</p>

<p>
	I'm excited to announce that I lied about that the walkthrough was not going to updated for V13.5... as I have completed the walkthrough through all of the game's current content! You can access the new version as usual on my site: .
</p>

<p>
	As I am just one guy playing through an utterly massive game there are bound to be things I missed, so I kindly ask that any mistakes you observe while playing and using the walkthrough are reported to me. I made a discord server earlier this year that you can join for more frequent updates and discussion - a link to it is on the site's banner. More details and a look inside the making of this walkthrough will be posted in the discord if you are curious.
</p>

<p>
	 
</p>

<p>
	Cheers and enjoy!
</p>

<p>
	 
</p>

<p>
	A link to a discord for discussion and collaboration:
</p>

<p>
	 
</p>

<p>
	<a href="https://discord.gg/3r83avH4sv" rel="external nofollow">https://discord.gg/3r83avH4sv</a>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">44187</guid><pubDate>Sat, 29 Dec 2018 21:53:23 +0000</pubDate></item><item><title>Rejuv 13.5 QoL Mod Compilation Pack + Small Bug Fixes</title><link>https://www.rebornevo.com/forums/topic/65994-rejuv-135-qol-mod-compilation-pack-small-bug-fixes/</link><description><![CDATA[<p>
	<strong><span style="font-size:18px;">Don't report bugs to the devs if you are using mods. If you have issues with the mods use this thread to report it or contact us by Discord.</span></strong>
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">The rars all come with the proper folder structure, just throw their contents into the game folder.</span></strong>
</p>

<p>
	 
</p>

<p>
	This is a compilation of mods working for 13.5 and should all work with 13.5.6. They are very modular and shouldn't break on small updates.
</p>

<p>
	 
</p>

<p>
	Some are original for this version, some had ones with similar effects but aren't actually ported from those while others are ports of mods of other rebornlike games and versions.
</p>

<p>
	 
</p>

<p>
	You can have them all or chose the ones you want. Some of them have dependencies on three scripts that don't do anything unless you have the others. They have code that can be called from other scripts.
</p>

<p>
	 
</p>

<p>
	People who contibuted to this pack besides myself (detailed credits ont he specific mod):
</p>

<ul><li>
		<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.rebornevo.com/forums/profile/86321-jarred-b-dank/?do=hovercard" data-mentionid="86321" href="https://www.rebornevo.com/forums/profile/86321-jarred-b-dank/" rel="">@Jarred B Dank</a> aka Matt. Made some of the mods of the pack. He has been the main person who collaborated with me in Discord to make this <strong>QoL Mod Compilation Pack for Rejuv 13.5</strong>.
	</li>
	<li>
		<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.rebornevo.com/forums/profile/71648-asnkrysis/?do=hovercard" data-mentionid="71648" href="https://www.rebornevo.com/forums/profile/71648-asnkrysis/" rel="">@AsNKrysis</a> aka AsN. Ported three of the mods available on the pack. He also has his own mod releases for 13.5, so please check them too.
	</li>
	<li>
		<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.rebornevo.com/forums/profile/92844-evgym/?do=hovercard" data-mentionid="92844" href="https://www.rebornevo.com/forums/profile/92844-evgym/" rel="">@EvGym</a> aka Gym. <strong>Battle_SpeedUp </strong>is based on his mod for v13, and I also helped him on porting it to v13.5. That said, the version here is slightly different than Gym's.
	</li>
	<li>
		<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.rebornevo.com/forums/profile/76943-lillietea/?do=hovercard" data-mentionid="76943" href="https://www.rebornevo.com/forums/profile/76943-lillietea/" rel="">@Lillietea</a> ported the <strong>SortPc </strong>made by <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.rebornevo.com/forums/profile/58480-verybasic/?do=hovercard" data-mentionid="58480" href="https://www.rebornevo.com/forums/profile/58480-verybasic/" rel="">@VeryBasic</a> for Reborn.
	</li>
	<li>
		<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.rebornevo.com/forums/profile/71186-waynolt/?do=hovercard" data-mentionid="71186" href="https://www.rebornevo.com/forums/profile/71186-waynolt/" rel="">@Waynolt</a> a lot of his modular pack has been ported to v13.
	</li>
	<li>
		<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.rebornevo.com/forums/profile/62364-aiedaileclipsed/?do=hovercard" data-mentionid="62364" href="https://www.rebornevo.com/forums/profile/62364-aiedaileclipsed/" rel="">@AiedailEclipsed</a> the <strong>Mining Overhaul</strong> has been ported from him.
	</li>
	<li>
		<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.rebornevo.com/forums/profile/62307-demice/?do=hovercard" data-mentionid="62307" href="https://www.rebornevo.com/forums/profile/62307-demice/" rel="">@DemICE</a> some of DemICE's mods have been ported or have been used as references when making new ones.
	</li>
	<li>
		<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.rebornevo.com/forums/profile/83322-anddy/?do=hovercard" data-mentionid="83322" href="https://www.rebornevo.com/forums/profile/83322-anddy/" rel="">@Anddy</a> for the original mods used to create <strong>ItemReplaceRestore.</strong>
	</li>
</ul><p>
	 
</p>

<p>
	You have to drop the folder in your game's folder. The Subfolder Data/Mods is already created with the correct structure.
</p>

<p>
	 
</p>

<p>
	<strong>Mod List:</strong>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<ul><li>
				<strong>0000.ModularInit</strong> is required for several mods, but it doesn't do antyhing by itself unless called by the other mods.

				<ul><li>
						Have it on your folder when using mods of this pack. Made By Alemi.
					</li>
				</ul></li>
			<li>
				<strong>Party_Command_MasterMod</strong> and <strong>PC_Command_MasterMod</strong> are required by mods that alter the commands on party and the PC boxes.
				<ul><li>
						Require <strong>0000.ModularInit</strong>. Made by Alemi.
					</li>
				</ul></li>
			<li>
				<strong>Options_MasterMod</strong> is needed by Mods that add thigns to the Options Menu.
				<ul><li>
						Requires <strong>0000.ModularInit</strong>. Made by Alemi.
					</li>
				</ul></li>
			<li>
				<strong>FastHatchOn</strong> requires <strong>Party_Command_MasterMod</strong>.
				<ul><li>
						Allows to make the eggs hatch the next Stap. Access from Party. Made by Alemi.
					</li>
				</ul></li>
			<li>
				<strong>RelearnMovesAnywhereOn</strong> requires <strong>Party_Command_MasterMod</strong> to show in party and <strong>PC_Command_MasterMod</strong> to show in PC.
				<ul><li>
						Allows to relearn moves without having to go for the specific NPC. Made by Alemi.
					</li>
				</ul></li>
			<li>
				<strong>ChangeHiddenPowerOn</strong> requires <strong>Party_Command_MasterMod</strong>. Allows to change the type of Hidden Power for the mons in your party. Made by Alemi.
				<ul><li>
						You need to have achieved your 7th badge for this option to appear.
					</li>
				</ul></li>
			<li>
				<strong>AlwaysCriticalCatch</strong> allows you catch any mon without failing. Made by Alemi.
				<ul><li>
						This Mod took inspirtation on one of DemICE's mods and wished to achieve the same effect, but the script was made based on Rejuv's scripts and was made independantly.
					</li>
				</ul></li>
			<li>
				<strong>Battle_SpeedUp</strong> makes the battle far faster. It can be triggered on and off like the SpeedUp outside battle.
				<ul><li>
						It is based on Gym's mod for V13 but optimized by Alemi. The inner workins are also a bit different.
					</li>
					<li>
						The battles will all start speed up by default, but you can turn it off with the same key as you would outside.
					</li>
					<li>
						The speed inside battle doesn't affect the speed outside battle.
					</li>
				</ul></li>
			<li>
				<strong>FixEggMoves</strong> fixes Egg Moves for pokemon froms without egg moves (Includes Aevian Forms without egg moves).
				<ul><li>
						This was made by Alemi and Matt.
					</li>
				</ul></li>
			<li>
				<strong>Learn_Egg_Moves</strong> allows to relearn moves from egg moves when relearning. This was made by Matt.
			</li>
			<li>
				<strong>Learn_PreEvo_Moves</strong> allows to relearn moves of rpeevolutions when relearning. This was made by Matt.
			</li>
			<li>
				<strong>FISHINGAUTOHOOK</strong> makes fishing be always successful.
				<ul><li>
						It just changes something that exists to true to activate it, so it is hard to credit this.
					</li>
					<li>
						DemIce has one doing the same for Deso, and it is something I have seen on other Essentials games due to this being something existing on base Essentials.
					</li>
				</ul></li>
			<li>
				<strong>NoDDPass</strong> allows you to use passwords without requiring a Data Drive. Made by Matt.
			</li>
			<li>
				<strong>PC_Daycare</strong> allows access to the Daycare and the incubator from your PC or Remote PC.
				<ul><li>
						You need the earlyincub password for the incubator to be available). Made by Matt.
					</li>
				</ul></li>
			<li>
				<strong>PC_Heal </strong>adds a function to the PC and Remote PC that works as a Pokémon Center healing your mons. Made by Matt.
			</li>
			<li>
				<strong>PC_ChangeClothes</strong> let you change clothes anywhere as long as you have access to a pc or RemotePc.
				<ul><li>
						Note that only outfits you have unlocked will be available. Made by Alemi.
					</li>
				</ul></li>
			<li>
				<strong>PermanentMagneticLure</strong> the effect of Magnetic Lure is always on, except when your lead has Mirror Lure equipped since that will take preference.
				<ul><li>
						This make mons you don't have in your dex to always appear as long as there is at least one you don't have available on the place and to be always capable of running away. Made by Alemi.
					</li>
				</ul></li>
			<li>
				<strong>ItemfinderUnhideItems</strong> makes hidden objects visible. This is always active. Made by Alemi.
				<ul><li>
						Important to add the ItemFinderUnhideBall.png to the Graphics/Characters folder for this mod to work. The pack is prepared with the correct folders.
					</li>
				</ul></li>
			<li>
				<strong>UnrealTimeLimit600</strong> Makes the multiplier limit for Unreal Time 600 instead of 60.
				<ul><li>
						This was requested by a user in Discord and thus created. Made by Alemi.
					</li>
				</ul></li>
			<li>
				<strong>WirelessCharging</strong> let you use the Remote PC without battery cells, which would be required only if the Remote Pc is acquired without the password. Made by Matt.
			</li>
			<li>
				<strong>RemotePCItemFinderApShop</strong> add the Item Finder and Remote PC to the AP Shop. Made by Matt.
			</li>
			<li>
				<strong>Storage_LR_MoveBox</strong> allows you to move between boxes with the keys assigned to Previous Page and Next Page, by default Q and W on the keyboard.
				<ul><li>
						When using a controller, these should be equivalent to L and R. Made by Alemi.
					</li>
				</ul></li>
			<li>
				<strong>Universal Accuracy x1.2</strong> adapted from DemICE's mod for Desolation by Alemi.
				<ul><li>
						The original worked but the base def this mod edits isn't identical so this mod is made anew using Rejuv's one as base to ensure full compatibility, but the changes added are the same ones.
					</li>
				</ul></li>
			<li>
				<strong>AEC - MiningOverhaul</strong> originally made by AiedailEclipsed for Reborn and ported by AsN.
				<ul><li>
						It adds new items to mining and increases the chances for rares drops.
					</li>
				</ul></li>
			<li>
				<strong>SWM - MiningForRich</strong> originally made by Waynolt for Reborn and ported by AsN.
				<ul><li>
						It allows you to mine the same spot again by paying money.
					</li>
				</ul></li>
			<li>
				<strong>SWM - NoTMXAnimations</strong> originally made by Waynolt for Reborn and ported by AsN.
				<ul><li>
						Removes the animations of Cut, Strenght, Surf, etc.
					</li>
				</ul></li>
			<li>
				<strong>SWM - Choose Starter</strong> based on the one made by Waynolt for reborn and adapted to Rejuv by Alemi.
				<ul><li>
						If you go to the pokemon screen after choosing a starter and before speaking with Amanda, you will be able to choose "any*" mon as your starter.
					</li>
					<li>
						If you select an evolution you will get its base form, except for pokemon like Snorlax and Mr.Mime that can be born from egg in that form, these mons can be gotten like that directly.
					</li>
					<li>
						*Legendary pokemon, UltraBeasts, Galarian Fossils, and Iron Moth are not available as starters.
					</li>
					<li>
						You can now also reroll the starter you have. The efrects are the same as soft resetting and chosing again or selecting the same starter again.
					</li>
				</ul></li>
			<li>
				<strong>SWM - PredictRelationshipValues</strong> based on the one made by Waynolt for Reborn and adapted to Rejuv by Alemi.
				<ul><li>
						Use Psychic outside battle to see your relationship values.
					</li>
				</ul></li>
			<li>
				<strong>SWM - RestToWait</strong> based on the one made by Waynolt for Reborn and adapted to Rejuv by Alemi. Requires <strong>0000.ModularInit</strong>.
				<ul><li>
						Use Rest outside battle to advance time, including going to the day you desire.
					</li>
					<li>
						Please change map after using it as some events may need it to update.
					</li>
				</ul></li>
			<li>
				<strong>PC_RestToWait</strong> let you use a PC to rest and pass time. Requires <strong>0000.ModularInit</strong>. Made by Alemi.
				<ul><li>
						Same as with the previous mod, you need to change maps for some events to update to the new time.
					</li>
				</ul></li>
			<li>
				<strong>SortPC </strong>made by VeryBasic for Reborn and adapted to Rejuv by Lillietea. Added extra option by Alemi
				<ul><li>
						Sort by name or species the first 40 boxes. Now it includes an option to allow to put all alternate forms at the end. Click on a box name for the option to display.
					</li>
				</ul></li>
			<li>
				<strong>System_ScreenshotFix</strong> makes it that F8 works to take screenshots as it should have been doing. Made by Alemi.
			</li>
			<li>
				<strong>SWM - SharedPC</strong> based on the one made by Waynolt for Reborn and adapted to Rejuv by Alemi.
				<ul><li>
						This only works with Rejuv 13.5 save files.
					</li>
					<li>
						If you suddenly start having an error despite it working beforehand, it may be that the savefile of the SharedBox is corrupted. Restore the backup or just delete it if you had the box empty and it will work again.
					</li>
				</ul></li>
			<li>
				<strong>ShowEnemyStatsOnInspect</strong> when checking the enemy stats will be shown the same way they are when checking one of your mons. Made by Alemi.
			</li>
			<li>
				<strong>ItemReplaceRestore</strong> adds an option to the Options Menu to choose between getting the item you used automatically replaced (taken from your bag) or restored (as if you didn't use the item).
				<ul><li>
						Off is the same as without the mod. Original mods by Anddy. Mods fused, made modular and added to the options menu by Alemi.
					</li>
				</ul></li>
		</ul></div>
</div>

<p>
	 
</p>

<p>
	<strong>Rejuv 13.5 QoL Mod Compilation Pack Changelog:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<ul><li>
				Version 21
				<ul><li>
						 <strong>ItemfinderUnhideItems </strong>now also considers name events with an additional spece before or after the proper name as some items weren't beign detected by the Item Finder because of such typo. Note that this also makes the normal use of Item Finder detect those items.
					</li>
				</ul></li>
			<li>
				Version 20
				<ul><li>
						Added a new exception to <strong>ItemfinderUnhideItems</strong>.
					</li>
				</ul></li>
			<li>
				Version 19
				<ul><li>
						<strong>FixEggMoves </strong>wasn't working as expected fixed.
					</li>
				</ul></li>
			<li>
				Version 18
				<ul><li>
						Fixed incompatibility between <strong>UnrealTimeLimit600</strong> and <strong>Options_MasterMod</strong>. This was likely the cause of <strong>ItemReplaceRestore</strong>  option not showing.
					</li>
					<li>
						Added new option to SortPC.
					</li>
					<li>
						Improved ItemFinderUnhideItems to use a graphic with better visibility in some points. It now also allows to use the ItemFinder in a normal way if you wish, whcih may help for some hidden items difficulty to spot even with a sprite like when trees are covering them.
					</li>
				</ul></li>
			<li>
				Version 17
				<ul><li>
						Added <strong>ItemReplaceRestore</strong> and <strong>Options_MasterMod</strong>. Updated <strong>0000.ModularInit.</strong>
						<ul><li>
								<strong>ItemReplaceRestore</strong>  requires <strong>Options_MasterMod </strong>and <strong>0000.ModularInit.</strong>
							</li>
							<li>
								<strong>Options_MasterMod  </strong>requires <strong>0000.ModularInit.</strong>
							</li>
						</ul></li>
				</ul></li>
			<li>
				Version 16
				<ul><li>
						Completed compatibility with the cheats of (updated files ModularInit and PartyCommandMaster):<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="99541" data-embedcontent="" data-embedid="embed4675660781" src="https://www.rebornevo.com/forums/topic/66101-rejuv-135-cheat-series-mods-use-under-your-own-responsibility/?do=embed" style="height:395px;max-width:500px;"></iframe>
					</li>
				</ul></li>
			<li>
				Version 15
				<ul><li>
						Fixed <strong>SWM - Choose Starter</strong> to allow choosing Hisuian forms.
					</li>
				</ul></li>
			<li>
				Version 14
				<ul><li>
						Added ShowEnemyStatsOnInspect on user's request.
					</li>
				</ul></li>
			<li>
				Version 13
				<ul><li>
						Fixed a bug of ItemfinderUnhideItems  provoked by the last update of the mod.
					</li>
				</ul></li>
			<li>
				Version 12
				<ul><li>
						Solved a bug with ItemfinderUnhideItems whens tarting a new game.
					</li>
				</ul></li>
			<li>
				Version 11
				<ul><li>
						Solved an issue with the image file naming.
					</li>
				</ul></li>
			<li>
				Version 10
				<ul><li>
						Added a couple of exceptions to ItemfinderUnhideItems for events that are improperly named in-game to display properly.
					</li>
					<li>
						One of them was fixed on Small Bug Fixes (Map 58), but that fix becomes unnecesary with this mod. For future game updates that Small Bug Fix won't be added to Small Bug Fixes since it is better using a script than replaxing a map.
					</li>
				</ul></li>
			<li>
				Version 9
				<ul><li>
						Small update to ItemfinderUnhideItems.
					</li>
				</ul></li>
			<li>
				Version 8
				<ul><li>
						Removed SWM - ItemRadar and related images and replaced by ItemfinderUnhideItems and its image on a separate folder you also need to add.
						<ul><li>
								This is basically a different script giving a better result. No more popping of the hidden items or wird things on events.
							</li>
							<li>
								Delete the old SWM -ItemRadar if you have it.
							</li>
						</ul></li>
				</ul></li>
			<li>
				Version 7
				<ul><li>
						Separated FixEggMoves from Learn_Egg_Moves.
					</li>
				</ul></li>
			<li>
				Version 6
				<ul><li>
						Added SWM - SharedPC.
					</li>
				</ul></li>
			<li>
				Version 5
				<ul><li>
						Updated Storage_LR_MoveBox.
					</li>
				</ul></li>
			<li>
				Version 4
				<ul><li>
						Updated Learn_Egg_Moves.
					</li>
				</ul></li>
			<li>
				Version 3
				<ul><li>
						Updated Learn_Egg_Moves.
					</li>
					<li>
						Updated Learn_PreEvo_Moves
					</li>
				</ul></li>
			<li>
				Version 2
				<ul><li>
						Updated SWM - ChosseStarter.
					</li>
				</ul></li>
			<li>
				Version 1
				<ul><li>
						Initial version released on the forum. If you got a version from Discord, please update to this one.
					</li>
				</ul></li>
		</ul></div>
</div>

<p>
	 
</p>

<p>
	<u><strong>Small Bug Fixes</strong></u>
</p>

<p>
	 
</p>

<p>
	I found small bugs when playing that aren't a big deal and no priority for the mods to fix, but they irked me so I fixed them. The method to apply them is the same as with the mods, but you will have to accept replace the files.
</p>

<p>
	 
</p>

<p>
	Note that fixes depend on the version. These have been updated for Rejuv 13.5.6.
</p>

<p>
	 
</p>

<p>
	<strong>List of Small Bug Fixes:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<ul><li>
				<s>Map 58 - East Gearen City has a rock with a hidden but the event name is a space instead of HiddenItem, which makes the ItemRadar mod not detect it. With this fix, it is detected properly as the name is fixed.</s> Not done from 13.5.6 onwards due to being something a mod in the modpack already solves.
			</li>
			<li>
				Map 315 - Rose Theatre. Event on Melia's room (.karma files) not triggering unless pressing action button, changed to on collision to work like other similar events.
			</li>
			<li>
				Map 434 - Mr.Luck's tent. Doxie exchange conditional is checking bigger than 9 rather than bigger than 14 for Black Prisms when 15 Black Prisms are required. You lose the 15 despite the check being bigger than 9, so it may cause issues when the number is between 10 and 14. The fix makes it check the number properly.
			</li>
		</ul></div>
</div>

<p>
	 
</p>

<p>
	<strong>Small Bug Fixes Changelog:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<ul><li>
				Version 2
				<ul><li>
						Updated the Small Bug Fixed to 13.5.6
					</li>
					<li>
						Map 58 hasn't been done for this version since the current script in the modpack to show HiddenItems already fixes it.
					</li>
				</ul></li>
			<li>
				Version 1
				<ul><li>
						Initial version released on the forum. The fixes are for Rejuv 13.5.5 (still named 13.5.4 in-game just make sure to run the updater to know your real version and to be on the last version).
					</li>
				</ul></li>
		</ul></div>
</div>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">Downloads:</span>
</p>

<p>
	<span style="font-size:16px;">August 12th Update:</span>
</p>

<p>
	<a class="ipsAttachLink" data-fileext="rar" data-fileid="84444" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=84444&amp;key=45e72d3eb708cfde99bd5d961b80cedc" rel="">QoL Mod Compilation Pack Update 21.rar</a>
</p>

<p>
	 
</p>

<p>
	Alternative SystemScreenshootFix.rb by <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.rebornevo.com/forums/profile/93086-crystalstar/?do=hovercard" data-mentionid="93086" href="https://www.rebornevo.com/forums/profile/93086-crystalstar/" rel="">@CrystalStar</a> (May 5th 2025). Save scrrenshot on dedicated folder with current time as file name and png format:
</p>

<p>
	<a class="ipsAttachLink" data-fileid="86004" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=86004&amp;key=ada62dac3cf97bfdfe02fc24e024c32a" data-fileext="rb" rel="">System_ScreenshotFix.rb</a>
</p>

<p>
	 
</p>

<p>
	Downloads for fixes:
</p>

<p>
	<a class="ipsAttachLink" data-fileext="rar" data-fileid="81582" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=81582&amp;key=51403434d66f9aab2910c2544bba6f07" rel="">Small Bug Fixes.rar</a>
</p>

<p>
	<a class="ipsAttachLink" data-fileext="rxdata" data-fileid="82850" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=82850&amp;key=1db3d439d79b35b256cf1a118fe3af24" rel="">Map119.rxdata</a>
</p>

<p>
	 
</p>

<p>
	You can also check my <strong><a href="https://www.rebornevo.com/forums/topic/71482-rejuv-135-showmoveeffectiveness-mod/" rel="">ShowMoveEffectiveness Mod</a></strong>.
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">Old Downloads:</span><br />
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="81679" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=81679&amp;key=c1f0ca03e8f3a58a59a5c578386f2b6a" rel="">Rejuv 13.5 QoL Mod Compilation Pack.rar</a>
		</p>

		<p>
			 
		</p>

		<p>
			<strong><u>April 16th 2024 Update:</u></strong>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="82849" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=82849&amp;key=75f09383fce9f8406afa6be69037db26" rel="">QoL Mod Compilation Pack Update 18.rar</a>
		</p>

		<p>
			 
		</p>

		<p>
			<u><strong>April 19th Update:</strong></u>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="82880" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=82880&amp;key=b401ba91da17da843f80d56697fde735" rel="">QoL Mod Compilation Pack Update 19.rar</a>
		</p>

		<p>
			 
		</p>

		<p>
			<u><strong>April 22nd Update:</strong></u>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="82901" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=82901&amp;key=829fa06995d6fc9dea0c6a5fc4fa3b1d" rel="">QoL Mod Compilation Pack Update 20.rar</a>
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">65994</guid><pubDate>Mon, 13 Nov 2023 01:17:16 +0000</pubDate></item><item><title>Rejuv 13.5 ShowMoveEffectiveness Mod</title><link>https://www.rebornevo.com/forums/topic/71482-rejuv-135-showmoveeffectiveness-mod/</link><description><![CDATA[<p>
	<strong><span style="font-size:18px;">Don't report bugs to the devs if you are using mods. If you have issues with this mod use this thread to report it or contact me by Discord.</span></strong>
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">The rar comes with the proper folder structure, just throw the contents into the game folder.</span></strong>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><strong>You don't need the old versions unless the current one is giving you issues that an old one didn't.</strong></span>
</p>

<p>
	 
</p>

<p>
	I made this mod separated from the<strong><a href="https://www.rebornevo.com/forums/topic/65994-rejuv-135-qol-mod-compilation-pack-small-bug-fixes/" rel=""> QoL Mod Compilation Pack</a></strong> because I don't want people adding it by mistake if they just add all.
</p>

<p>
	 
</p>

<p>
	<span lang="en-us" xml:lang="en-us">This mod adds a QoL present in recent games, the one that shows the effectiveness of our moves. We can already check the types of the enemy, so this is saving us time from checking that fi you don't know the types and having to check what works better.</span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span lang="en-us" xml:lang="en-us">Some people love this, others hate it, which is why I am providing it separate from everything else. Of course, bonus effects from the fields are also shown but that’s already available in non-modded Rejuv. The graphics to show the bonus of the fields differ with this mod to being able to show everything while looking good though.</span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span lang="en-us" xml:lang="en-us">There are five indicators: Ineffective, 1/4, 1/2, x2, and x4, which is shown with colors and symbols very similar to how buffs and debuffs fields were shown on vanilla. Now fields are shown with a big + or - of green or red color on the left side instead. There is also a big brown X when a field make a move ineffective since Update 7.</span>
</p>

<p>
	 
</p>

<p>
	<span lang="en-us" xml:lang="en-us">On double battles you are shown both enemies, with the icons on left or right matching the opponent in question.</span>
</p>

<p>
	 
</p>

<p>
	<span lang="en-us" xml:lang="en-us">If you think this mod can be improved further because something isn't being shown properly, please tell me. I know I can get more into specifics to get it better.</span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<ul><li>
				Update 10
				<ul><li>
						Fixed Leech Seed.
					</li>
				</ul></li>
			<li>
				Update 9
				<ul><li>
						Fixed issue with some moves not showing correct effectiveness in certain circumstances.
					</li>
				</ul></li>
			<li>
				Update 8
				<ul><li>
						Fixed a bug in doubles.
					</li>
				</ul></li>
			<li>
				Update 7
				<ul><li>
						Fixed another bug related to the previous updated and reworked the mod to be cleaner.
					</li>
					<li>
						Fields now show a different icon when the moves do no damage at all on them. Remember to have the image files on the rar on your folder for them to display.
					</li>
				</ul></li>
			<li>
				Update 6
				<ul><li>
						Fixed issue with Prankster and Dark types. Big thanks to Pixel.
					</li>
				</ul></li>
			<li>
				Update 5
				<ul><li>
						Fixed incorrect display when type was affected by fields and abilities.
					</li>
				</ul></li>
			<li>
				Update 4
				<ul><li>
						Fixed gamebreaking bug on single battles.
					</li>
				</ul></li>
			<li>
				Update 3
				<ul><li>
						Fixed issue in double battles when sometimes after defeating one opponent, the shown weakness were of the one defeated instead of the one remaining.
					</li>
				</ul></li>
			<li>
				Update 2
				<ul><li>
						Now it should be tracking all status moves correctly, tell me if I missed something. I left the old version available just in case this one is giving any issue.
					</li>
				</ul></li>
			<li>
				Update1
				<ul><li>
						First version released on this post. It is improved from ones I published on other places since moves affecting User and Partner don't show type advantage given that the enemy type is inconsequential. Some status moves are inconsequential of type too, but some are affected, so the ones affecting opponents are showing it for now.
					</li>
				</ul></li>
		</ul></div>
</div>

<p>
	 
</p>

<p>
	<strong>Download Update 10:</strong>
</p>

<p>
	<a class="ipsAttachLink" data-fileid="85081" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=85081&amp;key=015ffa38134e42d70669a316d218bfef" data-fileext="rar" rel="">ShowMoveEffectiveness Mod Update 10.rar</a>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<u><strong>Old Versions:</strong></u><br />
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="82903" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=82903&amp;key=f9f16cdfae5509b2b63bae1bf39b323b" rel="">ShowMoveEffectiveness Mod.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="82904" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=82904&amp;key=025326e5e722f45097ce6a38ff25136b" rel="">ShowMoveEffectiveness Mod Update 2.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="83832" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=83832&amp;key=bab02ee87968ae9d321e2cbd667abdef" rel="">ShowMoveEffectiveness Mod Update 3.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="83839" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=83839&amp;key=4781fc7f13c2624d6720b455c74b7d4e" rel="">ShowMoveEffectiveness Mod Update 4.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="84366" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=84366&amp;key=b4ed7d9deffde7088b4068ec58bab7f8" rel="">ShowMoveEffectiveness Mod Update 5.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="84381" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=84381&amp;key=932030a4b3d1c3807659d77806d93670" rel="">ShowMoveEffectiveness Mod Update 6.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="84387" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=84387&amp;key=983ccf0de45d8faf6cc1f5104e5fea44" rel="">ShowMoveEffectiveness Mod Update 7.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="84398" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=84398&amp;key=c17350c0b9ee2a8a596761681a2afedf" rel="">ShowMoveEffectiveness Mod Update 8.rar</a>
		</p>

		<p>
			<a class="ipsAttachLink" data-fileext="rar" data-fileid="84957" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=84957&amp;key=8220e99de79e377a5e12bae364f4f608" rel="">ShowMoveEffectiveness Mod Update 9.rar</a>
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">71482</guid><pubDate>Mon, 22 Apr 2024 16:21:40 +0000</pubDate></item><item><title>[Rejuvenation Mod] - REJUVSWAP (Demo Out Now!)</title><link>https://www.rebornevo.com/forums/topic/79337-rejuvenation-mod-rejuvswap-demo-out-now/</link><description><![CDATA[<p style="text-align:center;">
	<span style="font-size:14px;"><span style="font-family:'Courier New', Courier, monospace;"><strong>───────────── TIMELINE CASE: AEVIUM-SWAP ─────────────</strong></span></span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<em><span style="font-family:'Courier New', Courier, monospace;">"Scanners for dangerously close parallel dimensions have been going haywire. A parallel universe is on course to colliding with our own. The source of this chaos? None other than the dangerous region of Aevium. No one else is up to the task with correcting the course of this world and ours, so it's up to the ATRU (Alternate Timeline Research Unit) to get to the bottom of it, and learn just what this alternate reality really is. Good luck team! </span></em>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<em><span style="font-family:'Courier New', Courier, monospace;">...What's that? You're an "Interceptor"? I have...... absolutely no clue what that is, but hey! All hands on deck!"</span></em>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-size:18px;"><span style="font-family:'Courier New', Courier, monospace;"><strong>───────────────────────────────── What is Rejuvswap? ─────────────────────────────────</strong></span></span>
</p>

<p style="text-align:center;">
	 
</p>

<p>
	<span style="font-size:14px;"><strong>Rejuvswap </strong>is an AU (Alternate Universe) <em>roleswap </em>AU! It takes every existing character in Pokemon Rejuvenation and swaps their placement in the story with another character!</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">This is a mod that has been in development for quite some time, focused more on story and content! </span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><strong>This mod seeks to add:</strong></span>
</p>

<p>
	 
</p>

<p>
	<strong>- An entirely parallel league with 15 gym leaders!</strong>
</p>

<p>
	<strong>- A chapter's worth of post-karma files story content!</strong>
</p>

<p>
	<strong>- Story splits based on Paragon/Renegade!</strong>
</p>

<p>
	<strong>- New Aevian Forms!</strong>
</p>

<p>
	<strong>- New Crests!</strong>
</p>

<p>
	<b>- New Rift Battles!</b>
</p>

<p>
	<b>- New Music!</b>
</p>

<p>
	<b>- Over 50 new battles!</b>
</p>

<p>
	<b>- Multiversal Dread!</b>
</p>

<p>
	<b>- And more!</b>
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="86420" href="https://www.rebornevo.com/uploads/monthly_2025_07/rejuvswapdemo.png.4cfcfc75c61a04d38647e947f3658a90.png" rel=""><img alt="rejuvswapdemo.thumb.png.fb3f21fd3b93d0eae747e19347fe4334.png" class="ipsImage ipsImage_thumbnailed" data-fileid="86420" data-ratio="50.00" width="1000" src="https://www.rebornevo.com/uploads/monthly_2025_07/rejuvswapdemo.thumb.png.fb3f21fd3b93d0eae747e19347fe4334.png" /></a>
</p>

<p>
	 
</p>

<p>
	Currently, this mod is <strong>still in development.</strong> However, we have just finished our <strong>public release demo</strong> for you to try out!
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="86421" href="https://www.rebornevo.com/uploads/monthly_2025_07/demotodayalo.png.009d81fc54b6d151a5fcc862964fec25.png" rel=""><img alt="demotodayalo.thumb.png.f6349757589c91cce7b92561db8c571b.png" class="ipsImage ipsImage_thumbnailed" data-fileid="86421" data-ratio="66.70" width="1000" src="https://www.rebornevo.com/uploads/monthly_2025_07/demotodayalo.thumb.png.f6349757589c91cce7b92561db8c571b.png" /></a>
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-size:20px;">Download the demo <b>here: </b></span>
</p>

<div style="border:0px;font-size:16px;padding:0px;vertical-align:baseline;">
	<div style="border:0px;font-size:1rem;vertical-align:baseline;text-align:center;">
		<a href="https://drive.google.com/file/d/1zUYI14Sex5IRJphzcimezYq6BwZ6LmeH/view?usp=sharing" rel="external nofollow" style="border:0px;font-size:16px;padding:0px;vertical-align:baseline;" title="https://drive.google.com/file/d/1zUYI14Sex5IRJphzcimezYq6BwZ6LmeH/view?usp=sharing"><span style="border:0px;font-size:16px;padding:0px;vertical-align:baseline;">https://drive.google.com/file/d/1zUYI14Sex5IRJphzcimezYq6BwZ6LmeH/view?usp=sharing</span></a>
	</div>

	<div style="border:0px;font-size:1rem;vertical-align:baseline;">
		 
	</div>

	<div style="border:0px;font-size:1rem;vertical-align:baseline;">
		<strong>Please note that this demo is its own game installation. Make a copy of your existing post-karma files save that you wish to use for the demo in order to prevent your save file being unusable when future updates to vanilla Rejuvenation release.</strong>
	</div>

	<div style="border:0px;font-size:1rem;vertical-align:baseline;">
		 
	</div>

	<div style="border:0px;font-size:1rem;vertical-align:baseline;">
		<strong>Don't load your save on the following maps: </strong>
	</div>

	<div style="border:0px;font-size:1rem;vertical-align:baseline;">
		- Any Goldenwood Forest map
	</div>

	<div style="border:0px;font-size:1rem;vertical-align:baseline;">
		- Chrisola Hotel
	</div>

	<div style="border:0px;font-size:1rem;vertical-align:baseline;">
		- Gearen Park
	</div>

	<div style="border:0px;font-size:1rem;vertical-align:baseline;">
		- Gearen Lab
	</div>

	<div style="border:0px;font-size:1rem;vertical-align:baseline;">
		- Deep Terajuma Jungle
	</div>

	<div style="border:0px;font-size:1rem;vertical-align:baseline;">
		- Mynori Coral Reef
	</div>

	<div style="border:0px;font-size:1rem;vertical-align:baseline;">
		- Fort Rysterine
	</div>

	<div style="border:0px;font-size:1rem;vertical-align:baseline;">
		- Scholar District
	</div>

	<div style="border:0px;font-size:1rem;vertical-align:baseline;">
		- Dream District
	</div>

	<div style="border:0px;font-size:1rem;vertical-align:baseline;">
		- Tower of Theolia
	</div>

	<div style="border:0px;font-size:1rem;vertical-align:baseline;">
		 
	</div>

	<div style="border:0px;font-size:1rem;vertical-align:baseline;text-align:center;">
		<strong>Want to get more updates on the state of the mod? Join our Discord Server!</strong>
	</div>

	<div style="border:0px;font-size:1rem;vertical-align:baseline;text-align:center;">
		<strong><a href="https://discord.gg/jJHZvKUSbG" rel="external nofollow">https://discord.gg/jJHZvKUSbG</a></strong>
	</div>

	<div style="border:0px;font-size:1rem;vertical-align:baseline;">
		 
	</div>

	<div style="border:0px;font-size:1rem;vertical-align:baseline;">
		Happy Swapping!
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">79337</guid><pubDate>Mon, 07 Jul 2025 01:36:41 +0000</pubDate></item><item><title>LAWDS Mod v2.0: An Overhaul for Rejuvenation</title><link>https://www.rebornevo.com/forums/topic/79422-lawds-mod-v20-an-overhaul-for-rejuvenation/</link><description><![CDATA[<p style="text-align:center;">
	<span style="font-size:16px;">After 4 months of work (and a year since the first version released), LAWDS version 2.0 is finally done!<br /><br />
	LAWDS is a difficulty/enhancement mod for Pokemon Rejuvenation aimed to provide a challenging yet satisfying journey through the Aevium region. With multiple difficulty modes, adjustments to Pokemon, and universal changes, LAWDS offers a fresh, original, and challenging Pokemon experience.<br /><br />
	If you read more and like what you see here, make sure to join our Discord server (linked at the bottom) for updates!</span><br /><br /><br /><span style="color:#3498db;"><strong><span><span style="font-size:22px;"><u>Difficulty Overhaul</u></span></span></strong></span><br /><span style="font-size:16px;">Every single major battle in the game has been heavily reworked to be much more difficult. Other throwaway battles have been retooled into challenging fights, populating the game with many more bosses than in vanilla. These fights are designed to be challenging, memorable, and flavorful, having great variety in Pokémon and fields while staying true to the story and lore of Rejuvenation.</span><br /><br /><img alt="image.png.c29aa07cf1e9aca5096dd0142ada74fd.png" data-fileid="86479" data-ratio="75.50" width="502" src="https://www.rebornevo.com/uploads/monthly_2025_07/image.png.c29aa07cf1e9aca5096dd0142ada74fd.png" />      <img alt="image.png.82863b45a2c2d4f857b0af6c88b42731.png" data-fileid="86483" data-ratio="74.95" width="515" src="https://www.rebornevo.com/uploads/monthly_2025_07/image.png.82863b45a2c2d4f857b0af6c88b42731.png" /><br /><img alt="image.png.79ff2a11ef3f4dff2f49528ed7eb4764.png" data-fileid="86484" data-ratio="76.13" width="507" src="https://www.rebornevo.com/uploads/monthly_2025_07/image.png.79ff2a11ef3f4dff2f49528ed7eb4764.png" />      <img alt="image.png.1f8fed2562057a144b75c91cff2a5b9f.png" data-fileid="86485" data-ratio="74.09" width="521" src="https://www.rebornevo.com/uploads/monthly_2025_07/image.png.1f8fed2562057a144b75c91cff2a5b9f.png" /><br /><br /><br /><span><span style="font-size:22px;"><span style="color:#3498db;"><u><strong>Mon Reworks &amp; Custom Crests</strong></u></span></span></span><br /><span style="font-size:16px;">LAWDS features Pokemon from Gen 9 not available in vanilla. Additionally, every Pokemon has been adjusted in some way, providing new ways to strategize and construct your teams. These changes come in the form of: type changes, moveset additions, different abilities, custom crests, and even full on reworks for some of Pokemon’s forgotten few. Learnsets have been designed with new level caps in mind to create a feeling of smooth, continuous progression throughout the entire game.</span><br /><br /><img alt="image.png.27a8948f655897a038ce20b983b1bf04.png" data-fileid="86488" data-ratio="75.20" width="512" src="https://www.rebornevo.com/uploads/monthly_2025_07/image.png.27a8948f655897a038ce20b983b1bf04.png" />       <img alt="image.png.66faf2e62f281748ed8b8e5ff361251a.png" data-fileid="86489" data-ratio="75.44" width="509" src="https://www.rebornevo.com/uploads/monthly_2025_07/image.png.66faf2e62f281748ed8b8e5ff361251a.png" /></p>

<p style="text-align:center;">
	<br /><img alt="image.png.96afe9ea7e9d6e2f71ae63915f516b62.png" data-fileid="86490" data-ratio="64.17" width="600" src="https://www.rebornevo.com/uploads/monthly_2025_07/image.png.96afe9ea7e9d6e2f71ae63915f516b62.png" /><br /><br /><br /><span><span style="font-size:22px;"><span style="color:#3498db;"><u><strong>Battle Mechanics</strong></u></span></span></span><br /><span style="font-size:16px;">With enhanced difficulty and more engaging gameplay in mind, many battle mechanics have been adjusted for the better. Abilities (as well as moves and items) that were underwhelming or frustrating in the vanilla game have been made more useful, balanced and fun. A handful of original moves and abilities have also been added, enabling new strategies.</span>
</p>

<p style="text-align:center;">
	<br />
	  <img alt="image.png.f237d8773a737148211c642d478cf7f9.png" data-fileid="86492" data-ratio="75.39" width="512" src="https://www.rebornevo.com/uploads/monthly_2025_07/image.png.f237d8773a737148211c642d478cf7f9.png" />       <img alt="image.png.1725ca8e64588df9832313ec23b9dcfa.png" data-fileid="86493" data-ratio="74.66" width="517" src="https://www.rebornevo.com/uploads/monthly_2025_07/image.png.1725ca8e64588df9832313ec23b9dcfa.png" /><br />
	 
</p>

<p style="text-align:center;">
	<img alt="image.png.f66b9fb272458b4f7055e3aef9e51ce1.png" data-fileid="86494" data-ratio="74.90" width="514" src="https://www.rebornevo.com/uploads/monthly_2025_07/image.png.f66b9fb272458b4f7055e3aef9e51ce1.png" />       <img alt="image.png.dae5b8ca4369bc1c300e6ea4d7fefa4e.png" data-fileid="86495" data-ratio="72.94" width="510" src="https://www.rebornevo.com/uploads/monthly_2025_07/image.png.dae5b8ca4369bc1c300e6ea4d7fefa4e.png" /><br /><img alt="image.png.2ac56e78f069edbf8620cea234a7b3ee.png" data-fileid="86497" data-ratio="20.25" width="716" src="https://www.rebornevo.com/uploads/monthly_2025_07/image.png.2ac56e78f069edbf8620cea234a7b3ee.png" /><br />
	 
</p>

<p style="text-align:center;">
	<img alt="image.png.be6fd5ffc91e7d4a63672856362a05aa.png" data-fileid="86496" data-ratio="17.65" width="748" src="https://www.rebornevo.com/uploads/monthly_2025_07/image.png.be6fd5ffc91e7d4a63672856362a05aa.png" /><br /><br /><br /><span><span style="font-size:22px;"><span style="color:#3498db;"><u><strong>Custom Aevian Forms</strong></u></span></span></span><br /><span style="font-size:16px;">We've added several brand-new Aevian forms, each located in a specific part of the region. Each one of these forms gets a completely unique signature move or ability, as well as beautiful custom sprites. Definitely consider using them!</span>
</p>

<p style="text-align:center;">
	<br /><img alt="image.png.b37aee62ab0ea90e9d387576c3b7b975.png" data-fileid="86498" data-ratio="84.92" width="325" src="https://www.rebornevo.com/uploads/monthly_2025_07/image.png.b37aee62ab0ea90e9d387576c3b7b975.png" />    <img alt="image.png.59051167f2e858b32556c0ecbacb7e40.png" data-fileid="86500" data-ratio="79.31" width="348" src="https://www.rebornevo.com/uploads/monthly_2025_07/image.png.59051167f2e858b32556c0ecbacb7e40.png" /><br />
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span><span style="font-size:22px;"><span style="color:#3498db;"><u><strong>Extras</strong></u></span></span></span>
</p>

<p style="text-align:center;">
	<span style="font-size:16px;">We've made heavy changes to many of the game's fields that make them more enjoyable to battle on using a wider range of strategies, adding more variety to battles. These range from adjustments in specific mechanics to revamps of a field's identity.<br /><br />
	Finally, most fights in LAWDS feature Pulse-3 Pokemon, which have all of their abilities active at once. You'll also be able to find Pulse-3 Pokemon of your own hidden throughout the region!<br /><br />
	That's all I wanted to cover in this post. Download LAWDS below and join the Discord server to ask questions or chat!</span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span><span style="font-size:22px;"><span style="color:#3498db;"><u><strong>Documentation, Discord, Download</strong></u></span></span></span><br /><span style="font-size:16px;">Download LAWDS v2.0 here: </span><a href="https://drive.google.com/file/d/1XC7O4uatfaHyyq_kOvSN0BdUL7v2mKnV/view?usp=drive_link" rel="external nofollow" style="border:0px;font-size:16px;padding:0px;vertical-align:baseline;" title="https://drive.google.com/file/d/1XC7O4uatfaHyyq_kOvSN0BdUL7v2mKnV/view?usp=drive_link"><span style="border:0px;font-size:16px;padding:0px;vertical-align:baseline;">https://drive.google.com/file/d/1XC7O4uatfaHyyq_kOvSN0BdUL7v2mKnV/view?usp=drive_link</span></a>
</p>

<p style="text-align:center;">
	<span style="font-size:16px;">Full mod changelog (except for mon changes): coming soon (the one on this post was outdated, will replace with current version when I have the time)</span>
</p>

<p style="text-align:center;">
	<span style="font-size:16px;">Discord (with download link): <a href="https://discord.gg/AWGgcgmCXB" rel="external nofollow">https://discord.gg/AWGgcgmCXB</a></span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span><span style="font-size:22px;"><span style="color:#3498db;"><u><strong>Credits</strong></u></span></span></span>
</p>

<p style="text-align:center;">
	<a class="ipsAttachLink" data-fileext="txt" data-fileid="87319" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=87319&amp;key=de031c7bc2b86a2c825480275cfa5d8f" rel="">LAWDS - Credits (POTENTIAL SPOILERS!).txt</a><br />
	If anything in the credits is wrong or missing, please let me know immediately!
</p>
]]></description><guid isPermaLink="false">79422</guid><pubDate>Fri, 25 Jul 2025 21:26:34 +0000</pubDate></item><item><title>I CANT FIND A SHINY STONEEE AAAAAAA</title><link>https://www.rebornevo.com/forums/topic/80298-i-cant-find-a-shiny-stoneee-aaaaaaa/</link><description><![CDATA[<p>
	I got the uhhhhhhhh togepi from the talon trade quest line and I wanna breed multiple togepis before I trade one to himmmmmm but apparently there isn’t a reliable source of shiny stones~ soo is there anyyy way to get shiny stones that’s not the kecleon store <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f614.png" class="ipsEmoji" alt="😔">
</p>
]]></description><guid isPermaLink="false">80298</guid><pubDate>Sat, 30 May 2026 16:58:48 +0000</pubDate></item><item><title>Rejuvenation Randomizer</title><link>https://www.rebornevo.com/forums/topic/57240-rejuvenation-randomizer/</link><description><![CDATA[
<p>
	Hi there friends. It's ya girl Haru with another silly mod. Not a super real post this time since it's super crude but does what it needs to do. This literally took all of 2 minutes to create and creating this forum post actually took longer than creating the mod...
</p>

<p>
	 
</p>

<p>
	<span style="font-size:24px;">Anyway...</span>
</p>

<p>
	 
</p>

<p>
	It's a randomizer. Woohoo....I swear it's nothing fancy this time. It just picks a random Pokemon everytime a new Pokemon is created. If you wanted to <s>be cheap</s> you could soft-reset on every trainer until they have only Magikarp and Caterpie. 
</p>

<p>
	 
</p>

<p>
	<span style="font-size:20px;">Installation:</span>
</p>

<p>
	<s>Same deal as always.</s>
</p>

<p>
	Step 1: Download the mod from below
</p>

<p>
	Step 2: Go to the /Data/ folder in Rejuv and make sure there's a folder named "Mods". If not, make one.
</p>

<p>
	Step 3: Place the downloaded file inside your Mods folder.
</p>

<p>
	<span style="font-size:24px;"><strong><span style="color:#e74c3c;">This will be in effect for all saves. <u>To disable the mod, move the file out of the Mods folder.</u> </span></strong></span>
</p>

<p>
	<strong><span style="color:#e74c3c;"><span style="font-size:18px;">I recommend creating a folder inside the Mods folder called "Not In Use" or something. Rejuv will <u>ONLY</u> look at files in the Mods folder that have a ".rb" file handle.</span></span></strong>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:20px;">Downloads:</span>
</p>

<p>
	<a class="ipsAttachLink" contenteditable="false" data-fileid="68123" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=68123&amp;key=e1290b9ad40ff28fbefbe22893a1fae6" data-fileext="rb" rel="">Haru - Randomizer.rb</a> <span style="color:#e74c3c;"><strong>You must be <u>logged in</u> to download files directly from rebornevo.com</strong></span>
</p>

<p>
	 
</p>

<p>
	<strong><a href="https://drive.google.com/file/d/1JklEJmnmMUGO9F1gWfSbQpaJ1uONHtbS/view?usp=sharing" rel="external nofollow"><span style="color:#2ecc71;">Google Drive</span></a></strong>
</p>
]]></description><guid isPermaLink="false">57240</guid><pubDate>Fri, 20 Aug 2021 01:01:37 +0000</pubDate></item><item><title>Entra Link</title><link>https://www.rebornevo.com/forums/topic/80232-entra-link/</link><description><![CDATA[<p>
	This multiplayer modification for rejuvenation is still under beta, and things might be changed soon
</p>

<p>
	 
</p>

<p>
	Also beware to not save your progress in Entra Link map, you might got your game corrupted
</p>

<p>
	 
</p>

<p>
	Features:
</p>

<ul><li>
		Online Server
	</li>
	<li>
		Online Trading
	</li>
	<li>
		Online Battle
	</li>
	<li>
		Supports Pokémon Followers mod
	</li>
</ul><p>
	 
</p>

<p>
	Instructions:
</p>

<ul><li>
		Be sure to make copy of your game or use native rejuv without mods
	</li>
	<li>
		Unzip this archive and replace required files
	</li>
	<li>
		Enjoy
	</li>
</ul><p>
	 
</p>

<p>
	Note:
</p>

<ul><li>
		That mod might work with any other mods but it will only works in your client not others
	</li>
</ul><p>
	 
</p>

<p>
	Beta v0.7.2
</p>

<p>
	 
</p>

<p>
	<span><a href="https://www.mediafire.com/file/vo12lkajj5rdtwv/EntraLinkv072v14.zip/file" rel="external nofollow">V14 Download</a></span>
</p>

<p>
	 
</p>

<p>
	if you have any issues let me know.
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">80232</guid><pubDate>Sun, 03 May 2026 23:00:24 +0000</pubDate></item><item><title>Rejuv 13.5 Cheat Series Mods (Use under your own responsibility)</title><link>https://www.rebornevo.com/forums/topic/66101-rejuv-135-cheat-series-mods-use-under-your-own-responsibility/</link><description><![CDATA[<p>
	<span style="font-size:22px;">For V14, although this mostly works, the folder is formated for the old version and the add eggs options doesn't work.</span>
</p>

<p>
	 
</p>

<p>
	As some of you might know, I made the Cheat Series some time ago but was asked to not release it yet. I have been given permission now so I am realeasing it.
</p>

<p>
	Please be aware that using this is cheating, so whatever happens when you use them, it is your own responsibility.
</p>

<p>
	 
</p>

<p>
	The Cheat Series shouldn't provoke any bugs but it can break your game balance depending on you use it, making it too easy or boring, but this is a tool. You don't have to use it and you can restrain how you use it.
</p>

<p>
	 
</p>

<p>
	The purpose of creating this was to give a way to cheat in the game without having to use dev tools which have a high likeability to let you break something by touching thigns you don't understant. I undertand that some people wishes to use cheats in this game, and as it is a single player game, I don't have any personal issue with it as long as you don't brag of it as something you managed to to legit, but using dev tools to cheat is too risky, so I want to provide a safe way to cheat for those that wish it.
</p>

<p>
	 
</p>

<p>
	The Rejuv 13.5 Cheat Series Pack adds an option in your PC or Remote PC called Cheat Menu where you can select from a list of cheats.
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<ul><li>
				Z.0.Cheat_PC_CheatMenu is required for all Cheats
			</li>
			<li>
				Z.1.0.Cheat_PC_AddItemMenu is required for all Cheats that have something to do with adding items.
				<ul><li>
						The names of the mods of this sub-menu are descriptive of that they add.
					</li>
				</ul></li>
			<li>
				Z.1.1.Cheat_PC_AddAbilityCapsule let you add Ability Capsules
			</li>
			<li>
				Z.1.2.Cheat_PC_AddMintPackage gives you a package with all existent mints.
			</li>
			<li>
				Z.1.3.0.Cheat_PC_AddEVItemsPack add the following items:
				<ul><li>
						PPUP, PPMAX, HPUP, PROTEIN, IRON, CALCIUM, ZINC, CARBOS, HEALTHWING, MUSCLEWING, RESISTWING, GENIUSWING, CLEVERWING, SWIFTWING, HPRESETBAG, ATKRESETBAG, DEFRESETBAG, SPARESETBAG, SPDRESETBAG, SPERESETBAG, FULLRESETBAG, EVBOOSTER, PPALL, EVTUNER, CELLIMPRINT.
					</li>
				</ul></li>
			<li>
				Z.1.3.1.Cheat_PC_AddExpItemsPack add the following items:
				<ul><li>
						Rare Candy, Reverse Candy, Ability Capsule, Exp Candy XS,Exp Candy S, Exp Candy M, Exp Candy L, Exp Candy Xl, Pantom Candy S, Phantom Candy M.
					</li>
				</ul></li>
			<li>
				Z.1.3.2.Cheat_PC_AddBerryPack adds all berries.
			</li>
			<li>
				Z.1.4.0.Cheat_PC_AddBallPack adds the followjg  items:
				<ul><li>
						STEAMBALL, MINERALBALL, DREAMBALL, GLITTERBALL, ULTRABALL, GREATBALL, POKEBALL, NETBALL, DIVEBALL, NESTBALL, REPEATBALL, TIMERBALL, LUXURYBALL, PREMIERBALL, DUSKBALL, HEALBALL, QUICKBALL, CHERISHBALL, FASTBALL, LEVELBALL, LUREBALL, HEAVYBALL, LOVEBALL, FRIENDBALL, MOONBALL.
					</li>
				</ul></li>
			<li>
				Z.1.4.1.Cheat_PC_AddGlitterBall adds Glitter Ball.
			</li>
			<li>
				Z.1.4.2.Cheat_PC_AddUltraBall adds Ultra Ball.
			</li>
			<li>
				Z.1.4.3.Cheat_PC_AddQuickBall adds Quick Ball
			</li>
			<li>
				Z.1.4.4.Cheat_PC_AddMasterBall adds Master Ball
			</li>
			<li>
				Z.1.5.Cheat_PC_AddFullRestore adds Full Restore
			</li>
			<li>
				Z.1.6.0.Cheat_PC_AddMaxRevive adds Max Revive
			</li>
			<li>
				Z.1.6.1.Cheat_PC_AddRevive adds Revive
			</li>
			<li>
				Z.1.7.0.Cheat_PC_AddMagneticLure adds Magnetic Lure
			</li>
			<li>
				Z.1.7.1.Cheat_PC_AddMirrorLure adds Mirror Lure
			</li>
			<li>
				Z.1.8.0.Cheat_PC_AddItemfinder adds Itemfinder if you don't have one.
			</li>
			<li>
				Z.1.8.1.Cheat_PC_AddRemotePC adds Remote PC if you don't have one.
			</li>
			<li>
				Z.1.999.Cheat_PC_AddItems allow you to add any item except those tagged as important given that such items might cause issues when added.
				<ul><li>
						Other Item mods are recommended instead of this one if you can get what you want with them. You can request more specific AddItem and AddItemPack cheats.
					</li>
				</ul></li>
			<li>
				Z.2.0.Cheat_PC_AddPkmEgg gives you any pokémon egg.
				<ul><li>
						Choosing an evolved species will give you a preevo that can be born from an egg. You can choose forms for those with several forms, but only those legal to be played and that won't break the game.
					</li>
				</ul></li>
			<li>
				Z.2.1.Cheat_PC_AddDitto gives you a Ditto.
			</li>
			<li>
				Z.3.0.Cheat_PC_Add10000Money gives you $10000.
			</li>
			<li>
				Z.3.1.Cheat_PC_Get10000Coins Gives you 10000 coins.
			</li>
			<li>
				Z.4.0.Cheat_PC_EditMysteryEgg shows you to edit what each Mystery Egg will give you from a list of possible choices.
			</li>
		</ul></div>
</div>

<p>
	 
</p>

<p>
	If you want a new option on the Add Item Menu to use instead of having to rely on the general one, you can ask me for it and I will add it as long as it is something that won't break the game.
</p>

<p>
	 
</p>

<p>
	<strong>Changelog:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<ul><li>
				Version 4
				<ul><li>
						Fixed <strong>Z.2.0.Cheat_PC_AddPkmEgg</strong> to allow add Hisuian form eggs.
					</li>
				</ul></li>
			<li>
				Version 3
				<ul><li>
						Fixed an error shown when not adding any item despite having opened AddItem.
					</li>
				</ul></li>
			<li>
				Version 2
				<ul><li>
						Changed name of Cheat_PC_EditMysteryEgg due to mispelling on the filename.
					</li>
					<li>
						The Cheat Series seems to work well on 13.5.6 update.
					</li>
				</ul></li>
			<li>
				Version 1
				<ul><li>
						First version released on the forums.
					</li>
				</ul></li>
		</ul></div>
</div>

<p>
	 
</p>

<p>
	<strong>Download the Pack:</strong>
</p>

<p>
	<a class="ipsAttachLink" data-fileext="rar" data-fileid="81613" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=81613&amp;key=953a6b6e5c353fe6c61d3cbd74b2c691" rel="">Rejuv 13.5 Cheat Series Pack.rar</a>
</p>

<p>
	 
</p>

<p>
	<strong>Individual Cheats:</strong>
</p>

<p>
	These are cheats that aren't put into the pack due to them being something always on effect when you put them in the Mods folder. They are fully strandalone and don't require any other file to work.
</p>

<ul><li>
		MeliaLikeShinyLuck makes your luck with shinies comparable to Melia's. I have yet to see a single non-shiny mon in the wild while using it. <a class="ipsAttachLink" data-fileext="rb" data-fileid="81542" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=81542&amp;key=d127e296da09e416cf6bca54ff60ac9f" rel="">MeliaLikeShinyLuck.rb</a>
	</li>
	<li>
		Activate the Debug Menu in your party and ONLY in your party. I heavily advertise against duplicate mons and using forms that aren't meant to be used by players. This has been added because one of the things that Haru's GBA cheats do is activate it, but the party debug activated by that script isn't compatible witht he qol Modpack, so it doesn't activate, and I don't want to have people having to choose between the two functions. All other functions of Haru's cheat should be compatible with both the modpack and the cheats of this post.
		<ul><li>
				Note that this requires the last version of <strong>0000.ModularInit</strong> and <strong>PartyCommand_MasterMod</strong> from the QoL Modpack.<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="99541" data-embedcontent="" data-embedid="embed750754112" src="https://www.rebornevo.com/forums/topic/65994-rejuv-135-qol-mod-compilation-pack-small-bug-fixes/?do=embed" style="height:395px;max-width:500px;"></iframe><br /><a class="ipsAttachLink" data-fileext="rb" data-fileid="81617" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=81617&amp;key=60fe874236b833d8b0dd60f6d0437705" rel="">0001.DebugOn.rb</a>
			</li>
		</ul></li>
</ul><p>
	 
</p>

<p>
	<strong>April 22nd Update:</strong>
</p>

<p>
	Created new option for the Cheat Menu: Mining. This allows you to use the cheat menu to mine whenever you want. It is a cheat so it lacks other requeriments. This requires having the Cheat Menu Added.
</p>

<p>
	<a class="ipsAttachLink" data-fileext="rb" data-fileid="82902" href="https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=82902&amp;key=b9c5b52c6375bb14032f64f7b9402f42" rel="">Z.5.0.Cheat_PC_Mining.rb</a>
</p>
]]></description><guid isPermaLink="false">66101</guid><pubDate>Mon, 20 Nov 2023 10:50:18 +0000</pubDate></item><item><title>Community Battles / Overseer Files Story Expansion Mod (In-Development)</title><link>https://www.rebornevo.com/forums/topic/66361-community-battles-overseer-files-story-expansion-mod-in-development/</link><description><![CDATA[<p style="text-align:center;">
	<u style="background-color:#181818;color:#bfbfbf;font-size:18px;text-align:center;"><strong>We have a Discord server now! Join here: </strong></u><strong style="background-color:#181818;color:#bfbfbf;font-size:18px;text-align:center;"><a href="https://discord.gg/69pSkRFKH7" rel="external nofollow">https://discord.gg/69pSkRFKH7</a></strong><br /><span style="font-size:18px;"><strong><u>Submit your teams</u> <a href="https://forms.gle/KYjFB2Tr1cdv9uHF8" rel="external nofollow"><span style="color:#3498db;">Here </span></a></strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:10px;"><img alt="image.png.83ad0b26663f94d68427b5c5f0d1c1d1.png" class="ipsImage ipsImage_thumbnailed" data-fileid="81829" data-ratio="105.03" style="width:159px;height:auto;" width="159" src="https://www.rebornevo.com/uploads/monthly_2023_12/image.png.83ad0b26663f94d68427b5c5f0d1c1d1.png" /></span><br /><span style="font-size:18px;"><strong><u>Overseer Files</u></strong></span><br /><span style="font-size:16px;">Story Expansion &amp; Community Battles Mod</span><br /><br /><strong><span style="font-size:16px;">Welcome, Interceptors.</span></strong><br /><span style="font-size:16px;">You have been invited to the Pinnacle. A realm built deep within the confines of the Core.<br />
	Here, you will have the opportunity to meet other Interceptors from across space, and time.<br />
	Explore the Pinnacle, take on excursions, battle other Interceptors, and unlock the secrets of the Overseer Files.<br />
	_______________________________________________________________________________________________________________________________________________________________________________<br /><u><strong>About the Mod</strong></u></span><br />
	Hello! Thank you for taking interest in our story expansion project.<br />
	What started out as a simple Rejuv-gen meme, quickly got out of hand, and turned into the full development of a fan made story telling project.<br />
	Additionally, the mod heavily involves you, the community. 70% of the NPCs in this mod, or as we will be calling them, cNPCs (Community NPCs), are designed and submitted by the community.<br /><br />
	We're giving everyone the opportunity to design their own characters, and submit it into the mod. Additionally, each character added will have their own battle, which will also be designed by you,<br />
	and thrown into a Battle Pavilion-style format. <br />
	The goal is to have a custom trainer for each field (Although multiple trainers on the same field are allowed), as well as having custom made maps for each field.<br /><br /><span style="font-size:16px;"><u><strong>About the Story</strong></u></span><br />
	On top of all this, the writing team has made a custom, non-canon story line for this mod, which we project will be around the length of a full chapter, showing our ideas, designs, and other<br />
	neat things that was brainstormed.<br />
	The story will bring the player to a place called the Zeight Pinnacle. A hub built for Interceptors from failed, or completed timelines.<br />
	Upon entry, you will immediately meet two of our new characters, who will show you around, and get you familiar with how things work in the Pinnacle. We will be revealing them later once character art is done.<br /><br />
	Additionally, the mod will have alternate story routes for both Paragon, and Renegade, each being unique, and offering a different <span style="font-size:14px;">ending to the story.</span><br /><span style="font-size:16px;">_______________________________________________________________________________________________________________________________________________________________________________<br /><u><strong>New Forms</strong></u></span><br /><span style="font-size:14px;">The Overseer Files will introduce brand new Aevian Forms,<br />
	Almost every form introduced in this mod will be obtainable at some point. Each form has their own unique move pools, and stats.<br />
	Below, you will find just a few of the Aevian forms that are fully designed, and ready to be shared.</span><br /><span style="font-size:10px;">And yes, it has the Scizor I've been teasing for ages.</span><br /><br />
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="text-align:center;">
			<span style="font-size:18px;"><u><strong>Aevian Scizor</strong></u></span><br /><span style="font-size:14px;">Sprite/Design by <strong>Soulja.</strong> Art by <strong>Halcy</strong>.</span><br /><br /><span style="font-size:16px;"><u>Dark / Steel Type</u></span><br /><img alt="image.png.58ab7e383d7fe32d273d00df870d8506.png" class="ipsImage ipsImage_thumbnailed" data-fileid="81830" data-ratio="50.00" width="384" src="https://www.rebornevo.com/uploads/monthly_2023_12/image.png.58ab7e383d7fe32d273d00df870d8506.png" /><br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="81831" href="https://www.rebornevo.com/uploads/monthly_2023_12/image.png.24d0f9f6ae72cbdf6d6f985aeaeb97da.png" rel=""><img alt="image.thumb.png.fd641eba3243e77410608ad5965fbdfe.png" class="ipsImage ipsImage_thumbnailed" data-fileid="81831" data-ratio="100.00" style="width:430px;height:auto;" width="750" src="https://www.rebornevo.com/uploads/monthly_2023_12/image.thumb.png.fd641eba3243e77410608ad5965fbdfe.png" /></a><br /><span style="font-size:16px;">__________________________________________________________________________________________________________________________________________________________________________</span><br /><span style="font-size:18px;"><strong><u>Aevian Treecko, Grovyle &amp; Sceptile</u></strong></span><br /><span style="font-size:14px;">Sprite by <strong>Infernis</strong>. Art/Design by <strong>Halcy.</strong></span><br /><br /><span style="font-size:16px;"><u>Fighting / Electric Type</u></span><br /><img alt="image.png.067a83d93e7e76421f9c93875ef7d1b7.png" class="ipsImage ipsImage_thumbnailed" data-fileid="81832" data-ratio="100.00" width="192" src="https://www.rebornevo.com/uploads/monthly_2023_12/image.png.067a83d93e7e76421f9c93875ef7d1b7.png" /><img alt="image.png.c5d318c300a91fec85f0b947c7037563.png" class="ipsImage ipsImage_thumbnailed" data-fileid="81833" data-ratio="100.00" width="192" src="https://www.rebornevo.com/uploads/monthly_2023_12/image.png.c5d318c300a91fec85f0b947c7037563.png" /><img alt="image.png.b7951f205d832e7fef47f6ee152841c3.png" class="ipsImage ipsImage_thumbnailed" data-fileid="81834" data-ratio="100.00" width="192" src="https://www.rebornevo.com/uploads/monthly_2023_12/image.png.b7951f205d832e7fef47f6ee152841c3.png" /><br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="81835" href="https://www.rebornevo.com/uploads/monthly_2023_12/image.png.e8198177c7ef4fd31dda1835a52e8847.png" rel=""><img alt="image.thumb.png.c755281b891980db3d7266bec38616c8.png" class="ipsImage ipsImage_thumbnailed" data-fileid="81835" data-ratio="92.90" style="width:620px;height:auto;" width="807" src="https://www.rebornevo.com/uploads/monthly_2023_12/image.thumb.png.c755281b891980db3d7266bec38616c8.png" /></a>
		</p>

		<p style="text-align:center;">
			<span style="font-size:16px;">__________________________________________________________________________________________________________________________________________________________________________</span><br /><span style="font-size:18px;"><u><strong>Aevian Gible, Gabite, &amp; Garchomp</strong></u></span><br /><span style="font-size:14px;">Sprites W.I.P, Art/Design by <strong>Halcy.</strong></span><br /><br /><span style="font-size:16px;"><u>Fire / Ground Type</u></span><br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="81836" href="https://www.rebornevo.com/uploads/monthly_2023_12/image.png.6294216636669ac28067a3f0ffec0f2d.png" rel=""><img alt="image.thumb.png.61330f421f5e47eeab67f55f7cc6b053.png" class="ipsImage ipsImage_thumbnailed" data-fileid="81836" data-ratio="80.00" style="width:650px;height:auto;" width="999" src="https://www.rebornevo.com/uploads/monthly_2023_12/image.thumb.png.61330f421f5e47eeab67f55f7cc6b053.png" /></a><br /><span style="font-size:16px;">_________________________________________________________________________________________________________________________________________________________________________</span><br /><u><strong><span style="font-size:18px;">Aevian Shinx, Luxio, &amp; Luxray</span></strong></u><br /><span style="font-size:14px;">Sprites W.I.P, Art/Design by <strong>Halcy.</strong></span><br /><br /><span style="font-size:16px;"><u>Electric/Ice Type</u></span><br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="81838" href="https://www.rebornevo.com/uploads/monthly_2023_12/image.png.071b5f4644ef67bcfdcf8e1c12386102.png" rel=""><img alt="image.thumb.png.aa8a099b6c1b68deb6b08d57ccd0f40e.png" class="ipsImage ipsImage_thumbnailed" data-fileid="81838" data-ratio="88.77" style="width:650px;height:auto;" width="845" src="https://www.rebornevo.com/uploads/monthly_2023_12/image.thumb.png.aa8a099b6c1b68deb6b08d57ccd0f40e.png" /></a><br /><span style="font-size:16px;">__________________________________________________________________________________________________________________________________________________________________________</span><br /><u><span style="font-size:16px;"><strong>This isn't all of the new forms we have to offer! We currently have 10 new Aevian forms planned for the mod release!</strong></span></u><br /><span style="font-size:16px;">_________________________________________________________________________________________________________________________________________________________________________</span><br />
			 
		</p>
	</div>
</div>

<p style="text-align:center;">
	<span style="font-size:16px;">_______________________________________________________________________________________________________________________________________________________________________________</span><br /><span style="font-size:18px;"><u><strong>Dev Team</strong></u></span><br /><span style="font-size:14px;">Finally, I will introduce the dev team for this mod!<br />
	Each and every person listed has played a key role in getting this mod working, from art and sprite design, writing the story, to mapping and eventing.<br />
	Some Developers have chosen to remain anonymous at this time. Please respect this, and do not harass any other devs to find out who they are.</span><br /><br /><u><strong><span style="font-size:16px;">Lead Devs</span></strong></u><br /><span style="font-size:16px;">Dred <br />
	IronicOmens<br />
	Anonymous<br /><br /><u><strong>Spriters / Artists</strong></u><br />
	Halcy<br />
	Nym<br />
	Chrysanthemum<br />
	MoonPaw <br /><br /><strong><u>Scripters</u></strong><br />
	jz</span><br /><br /><br /><span style="font-size:14px;">(Special thanks to Soulja, Ace_Stryfe, and Lab102 for additional sprites used in this mod).</span><br /><br /><span style="font-size:14px;"><strong>Interested in joining the team? Shoot me a message on Discord @Dred1125, with your skills, and reference.</strong></span><br /><span style="font-size:16px;">_______________________________________________________________________________________________________________________________________________________________________________<br /><br />
	As of the current moment, we are still in early/mid development, and have no estimated time of release, however, we hope that we can release the mod before the release of Version 14.</span><br /><span style="font-size:11px;">(Ps: Jan, please don't release v14 tomorrow.)</span>
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">66361</guid><pubDate>Sat, 09 Dec 2023 06:07:06 +0000</pubDate></item></channel></rss>
