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Left 4 Dead Mafia [GAME OVER - TOWN WIN!!]


cicada

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Left 4 Dead Mafia:


You do not need to have played, nor have any knowledge of, the Left 4 Dead series to play this game. The general goal for this game is for the Survivors (Mafia faction) to eliminate/wipe out the Infected (Town faction), and vice versa for the Infected. There are no third party roles in the setup this time around, but the general player count can accommodate as little as 15 people and a maximum of 18. The Survivors need to equal or outnumber the Infected to win, and the Infected need to eliminate every Survivor. This game starts on Night 0.

 

What is Mafia? (Credits to Dive!)

Spoiler

Mafia is a social deduction game which requires analyzing, cooperation, and looking through lies. There are two main factions in a mafia game: the Uninformed Majority [Town], who have to find others of their kind while hunting for the mafia, and the Informed Minority [Mafia], who have a private chat and plan there on how they should trick the town and whom they should kill. There may also be Third Party or Independent roles, which have different agendas and win conditions.

 

At the beginning of the game, players receive a PM or a DM (in some cases) with their role and alignment.

 

There are two major phases in a Mafia game:

 

(1) The Day Phase – Typically lasting 48 hours, players use this opportunity to discuss about several things, which may include the outcome of the previous phases, behavior of players, and flow of the game; the ultimate goal in the day phase is for the Town players to find the Mafia slowly while Mafia players have to blend in carefully. Before the day ends, players must vote for a player whom they want to be eliminated on grounds of suspicion and the player receiving the most votes will be eliminated.

 

(2) The Night Phase – Typically lasting 24 hours, the thread is considered “locked” at this point and players may not comment at all. Instead, players with night actions, special abilities related to their role, may use these to aid their faction. The Mafia also discusses in the private chat on whom to dispose of.

 

The game continues until one of the major factions attains their win condition or unless it is no longer possible.

 

Opening Narrative pls don't read this

Spoiler

It’s the middle of the zombie apocalypse. The date, time, year, etc… none of that matters anymore. What use would that have made anyway? It’s not like anyone needs it anymore.


A hooded figure hides in the shadows, waiting patiently for fresh meat to hopelessly wander into its territory. Quiet growling could be heard from a small alleyway, but if someone was too busy running for his life, then there’s a chance he wouldn’t have heard the growls at all.


Some coughing could also be heard a few meters away, coming from a higher spot. One of the street lights illuminated onto its face, revealing several tumours on its head and several long tongues protruding from them. It seems he was also waiting for some fresh meat.


But they weren’t alone. There were several weird-looking humanoid figures staggering in an almost sleep-like trance. Some of them were feasting on others just like them. It’s clear their goal was simple: To eat the flesh off corpses or humans, or anything wandering around.


Some maniacal giggles could be heard just outside of the alleyway. They appeared to belong to a short, jittery guy. He started running whilst giggling to himself. He stopped for a second, still jittering as he stood still. There was some form of movement coming from inside the alleyway. Movement that came from something still alive. The skittery being ran inside to investigate, laughing to himself as he did so.


His laugh was cut short as a shotgun pointed at his face and shot him, which then resulted in a short, sadistic snicker coming from a guy wearing a white suit. He then put his shotgun back in its holster and sighed. “I am not letting any more of those asshole Jockeys use me as a Goddamn horse!”


A young girl sneered. “Shut up, Nick. You should be thankful that something in this apocalypse is willing to ride you.” Nick sighed upon hearing this from the youngest member of the group.


“Zoey, we only let you join us because you offered to get us to where we needed to go. Don’t think you can get cocky because you’re the only girl left now,” Nick licked his lips before continuing his trail of thought. “Besides, I’d hate to leave you behind… considering how useful you are. Ellis, keep your lady under control.”


A shorter guy wearing a yellow shirt and jeans, trailing behind the group a little bit, immediately ducked his head down after a blush spread like wildfire across his face. “She’s not my lady, Nick… Come on, man; stop teasing me like that!” The whole group, bar Ellis of course, guffawed.


This laugh was cut short when the bigger guy of the group got ensnared by some tongues. “Shit…” Cough. “We were… too loud… Get this mother--” More coughs. “Off me!” The guy was coughing from the smoke clouds, but managed to get out what he wanted to say before his mouth was covered by a stray tongue.


“Don’t die on me, Coach!” Ellis began shooting at the tongue, but was then pummeled by some humanoid ram. “Charger’s got me! It’s killin’ me! It’s bashing me into shit!” Ellis screamed. Pools of acid started forming below both of them. The culprit ran out of sight before anyone could react.


“I’ll kill the Smoker and rescue Coach. You deal with the Charger and save “Loverboy”.” Nick teased Zoey, to which she responded with an eye roll and short snicker. Both of them got on with their task to kill their targets to save the other two.


After saving Coach and Ellis, they all sighed slowly and remembered the situation they were in. “If we don’t hurry and get to New Orleans, the zombies will kill us. It’s what they want after all.” Nick looked at Zoey, and she gave a quick nod before walking deeper into the alleyway.


Ellis heard some gurgling from above and went to push Zoey out of the way. “Zoey, look out! Boomer!” Immediately after pushing her out of the way, a very fat blob fell from a window above the group. It exploded on impact, sending bits of bile and blood everywhere, fortunately just missing Zoey and the rest of the group.


“Nice one, sport.” Coach giggled a little, gently punching Ellis on the shoulder, before continuing walking, with the group following closely behind him. They reached the end of the alleyway, greeted by a plethora of straggling zombies. Not wanting to draw more attention than they already had towards themselves, they decided to take out some melee weapons to get rid of the many zombies in their way.


The group didn’t have to progress very far before they heard heavy grunts in front of them. The ground started trembling, and the Survivors knew that they were about to get into a situation they didn’t expect to find themselves in this soon in their journey… Behind them was a horde of infected, including some more special infected which had recently mutated. It was time for a showdown between survivors and the infected.

 

Factions

Spoiler

Infected (Town): They are the Uninformed Majority. They win when all the Survivors are dead.

 

Survivors (Mafia): They are the Informed Minority. They win when they eliminate or outnumber the Infected.

 

Roles

Spoiler

Infected (Town):

 

The Witch:
A lonesome girl who spends her time crying, and nobody can quite figure out why. Those who try and figure out why she’s crying will end up dead, as she hates any kind of contact and will attack anyone who approaches her in self defence. She serves as the game’s Granny, however she can only use “alerts” up to two times during the game. She is killable, but only when she doesn’t use an alert. If she does not use an alert, people can visit her without consequences.

 

The Tank:
This guy serves as the game’s Bulletproof. However, there’s a bit of a twist. He’s basically a Vanilla with a visiting action. The visit does nothing, but if he visits the Doctor, or if the Doctor visits him, he gains a vest. He does not start the game off with a vest, and vests will not stack.

 

The Smoker:
The Smoker is an infected whose tongue has mutated into something unexplainable. Each night, he is able to ensnare a target which prevents them from using their night action. His target is also protected from any attack on that night. He serves as the game’s Jailer.

 

The Hunter:
This little guy is very agile and quiet. He is blind, so he relies on his sense of smell to distinguish those who are Infected and those who are Survivors. Each night, he is able to sneak into a target’s house and identify their alignment. He serves as the game’s Cop.

 

The Boomer:
He has no visiting action. If anyone tries to kill him, he will explode bile onto them, resulting in attracting a horde and killing his attacker. He will not explode when lynched, and he only kills the first person who killed him - meaning non-harmful visiting roles will not be killed. He serves as the Bomb.

 

The Spitter:
This girl’s throat has been completely destroyed due to the effects of the Green Flu. As a result, all she is able to produce is acid. Up to three times in the game, she is able to spit her acid at a target. This traps them in a pool of acid and eventually kills them. If she kills a fellow infected, she will be revealed to everyone and will get lynched at the end of the following day phase, alongside the intended lynch target (unless everyone votes for her). She serves as the game’s Vigilante.

 

The Jockey:
The Jockey is a clinically insane psychopath who was once obsessed with horses (before getting infected). Each night, he visits a person and tries to ride them because he sees them as a horse. Doing so prevents the target from using their night actions. He serves as the game’s Drunk.

 

The Charger:
The Charger just wants to make sure his friends are okay, even if it means knocking over a few infected or survivors in order to do so. He runs at insane speeds so that he can reach his target in time, in order to heal their wounds. He serves as the game’s Doctor.

 

Uncommon Infected:
This zombie usually doesn’t have any special abilities, but it wanted to differentiate itself from the regular common infected. This guy learned how to make guns, and can give one to any player of their choosing each night. They cannot give themselves a gun, and players cannot hold more than one gun at a time. (Guns from the gunsmith have a 50% chance of revealing the shooter upon firing.)

 

Common Infected: 
These guys have no special powers or abilities that will help in any way, however they are able to help during the day by providing their thoughts on the game and other players. Basically, they serve as the game’s Vanilla Townies, and, depending on how many people join the game, there will be up to 5 of them.
 

Survivors (Mafia):

 

Nick:
A guy whose background revolves around gambling and lying. This guy is a notorious gambler who only thinks about himself. As he is quite experienced in the gambling world, he knows how to rig things and uses this knowledge to make fake guns and vests which he can choose either to give to a player each night. He serves as the game’s Fabricator.

 

Ellis:
Before the apocalypse took place, Ellis was a mechanic. His daily life consisted of working on cars, spilling oil and cleaning it up again, and working on other vehicles. He can’t exactly work on cars in this environment, so he uses his cleaning ability to clear up any blood that spills. He serves as the game’s Janitor, and can clean up the “evidence” of a body once per game. This will prevent that player’s role and alignment being revealed upon their death.

 

Zoey:
A self-proclaimed “Zombie Expert”. Name any horror or zombie movie you’d like, even the most obscure ones, and Zoey will say she’s watched it. Before the apocalypse took place, she was a college student who sat and watched horror movies when she should have been studying. She’s seen zombie movies too many times to count, which means she’s able to perfectly mimic them. Upon her death, she will be revealed as the role of the last person she visited. She serves as the game’s Actress.

 

Coach:
Coach was a teacher before the apocalypse started, except a knee injury put a stop to his career. Nowadays, he tests his aim and regularly uses a gun. At any point during the game, he can snipe someone from far away which instantly kills them. His identity does not get revealed upon shooting. He serves as the game’s Sniper.
 

Spoiler

PRIORITY: (Granny if Alerted) > Drunk > Jailer > Gunsmith = Fabricator (items) > Vigilante = Mafia Kill > Doctor > Everything else.
*Guns work during the day; you cannot shoot them at night. All day actions happen as soon as I see the submission. (First come, first served.)

 

Rules & Server Invite

Spoiler

1] The Reborn Forum rules apply here.

 

2] Player discussion is to be kept in the thread; mandated private chats may also be utilised. Talking about the game in anywhere but the thread is not allowed.

 

3] The day phase lasts for 48 real hours, and players are required to make at least 2 posts and vote each day phase. Failure to meet any requirements for 2 day phases, consecutive or otherwise, will result in replacement or mod intervention.

 

4] Please use [Eliminate] Player Name (or any similar format) to vote for a lynch. Make my life easier and place them in bold, otherwise I may miss them. You are required to vote every day, and the person with the most votes will get lynched.
     4a] In the event of a tie, RNG gets to decide the victim.

 

5] The night phase lasts for 24 real hours. The thread is considered “locked” and players cannot comment during this time. Violating this rule once results in a warning, and you will be disqualified if you do so a second time. No exceptions.

 

6] Sharing role PMs or any game-breaking information -- via screenshots, verbatim/copying, or any other form -- to other players is not permitted. Consequences will be given to violators.

 

7] If you are eliminated, either by being killed or lynched, you are allowed to have one final post. This post is not to include any game breaking information or anything that may give an unfair advantage to a faction.

 

8] All actions, day or night, are to be sent in your individual channels in the server, however you can also DM them to me if that is easier for you.
     8a] Please let me know if you wish to abstain from using your action. If you do not submit an action, I will assume that you are abstaining - however, this will go down as inactivity.

 

9] Try not to edit your posts. Minor corrections are fine, however new additions should be made in a separate post.

 

10] Respect the host and other players. Have fun!

 

 

Discord server invite: https://discord.gg/24QgVfr (If the invite has expired, let me know.) 

 

Zombies
1. Bok as the Jockey. [Lynched D4]
2. Aldo as Ellis. [Lynched D5]
3. Drago as the Tank. [Survived the Infection]
4. Astra as the Charger. [Survived the Infection]
5. Boat as the Boomer. [Lynched D3]
6. Lía as the Witch. [Survived the Infection]
7. AL as the Uncommon Infected. [Lynched D2]
8. Bean as Coach. [Lynched D1]
9. Amine as the Charger. [Shot D5] > Amine as Zoey. [Shot D5]
10. Seal as a Common Infected. [Survived the Infection]
11. Lykos as a Common Infected. [Killed N2]
12. Nick Crash as the Smoker. [Killed N1]
13: Ali as the Spitter. [Killed N2]
14. Nano as a Common Infected. [Gun backfired D1
]

15. Newt as Nick. [Died N5]
16. Arch as ??? [Killed N4] > Arch as a Common Infected. [Killed N4]
17. Fali as a Common Infected. [Killed N3] 
18. Kiet as the Hunter. [Shot D1]

(Juror A: L’Belle)
(Juror B: Candy)

 

Please make sure to tell me if you are signing up as a Juror or Player. Make my life easier!

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NIGHT ZERO

The ground rumbled even more vigorously than before. The tremors were getting louder and stronger with each passing second. The grunts and groans of what sounded like a gorilla on steroids could be heard, and then the Tank came into view.

 

"Ah, shit... Tank!" Coach yelled, seemingly into thin air. "No shit, Sherlock." Nick sarcastically responded, wiping the sweat forming above his eyebrows. The group started running to get a better cover point in hopes the Tank didn't corner any of them. If that happened, it was game over. Something the Survivors did not want to happen at any cost. They just had to get to New Orleans, no matter what.

 

Instead of causing confusion and panic, the Tank directly focused himself onto Coach, and began to follow him, causing him to split from the group. "Just keep running, friends. We’ll find each other soon. Stay safe; stay alive." With that, Coach ran into the shadows, with the Tank in hot pursuit. A perfect scenario for the whole Infected team... to have the Survivors separate.

 

Despite feeling worried for Coach, the rest of the group decided to move forwards into the night. It wasn't the first time the group got separated, even with Zoey replacing the recently deceased Rochelle, but it wouldn't be the last time either. All they could do was plow on and hope to meet up with Coach later.

 

So, that's what they did. They looked into some rooms for supplies, hoping to get some pills... perhaps snacks, water... a first-aid kit maybe? The night was quiet, save for a few groans from scattered Common Infected and the banter that the group provided. That was until the group grew closer to the weeping.

 

Zoey pressed a finger to her lips, which instructed Nick and Ellis to be quiet. With a soft tone to her whisper, the words, "That sounds like a Witch..." were spoken. Everyone immediately turned their flashlights off.

 

It is now Night Zero. You have 24 hours to send in night actions. Day One begins at around 9:00AM GMT on Tuesday. Send me your Night Actions if you haven't already.

 

Zombies

1. Bok
2. Aldo
3. Drago
4. Astra
5. Boat
6. Lía
7. AL
8. Bean
9. Amine
10. Seal
11. Lykos
12. Nick
13. Ali
14. Nano
15. Newt
16. Arch
17. Fali
18. Kiet

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DAY ONE

The Survivors, bar Coach, decided to leave the Witch alone for now, figuring they weren’t quite ready to deal with her. They snook past her with their flashlights out. Without even looking at her. As they were passing by, they didn't even acknowledge her existence. She didn't even seem to notice they were there anyway, so why bother? She was too busy crying to care.

 

Some of the Infected were watching the bigger group of Survivors from afar, waiting for the perfect moment to strike. Some of the Infected were running around the place trying to cause their own kind of chaos. It was cute, really. They knew when to strike, but the opportunity had not yet revealed itself.

 

The Tank had somehow lost Coach. He didn't understand, nor know, how, or even why, but he lost him. He temporarily gave up on his chase, deciding to go back the way he came. He was looking for his Infected friends. Why wouldn't he? The Tank needed backup after all!

 

Realising that he was safe, for now, Coach ran out of his hiding place, treading cautiously to avoid potential dangers. He decided to chill for a little bit, camping in a dark alleyway. He had his gun out, ready to potentially shoot. He probably wasn't going to use it, but it was better to be safe than sorry after all.

 

He wasn't really in a rush to find the rest of the group, after all. They couldn't be too far ahead or behind. There'd probably be some kind of split path which would eventually bring them back together... but no one knew where this supposed 'split path' even was, or if there even was one. It would only be a matter of time. Coach decided to stay optimistic for this 'split path' that may not even exist.

 

"I’m getting too old for this." Coach furrowed his eyebrows and groaned as he slumped down in the corner of the dark alleyway. "Just a small rest..." He yawned and stretched before placing his trusty sniper rifle next to him, holding it with his right hand. "...should be fine."


It is now Day 1. You have 48 hours to discuss and vote for your targets. No one died during the night. Night 1 begins at around 12:30PM GMT on Thursday.

 

Zombies

1. Bok
2. Aldo
3. Drago
4. Astra
5. Boat
6. Lía
7. AL
8. Bean
9. Amine
10. Seal
11. Lykos
12. Nick
13. Ali
14. Nano
15. Newt
16. Arch
17. Fali
18. Kiet

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