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Hello and Welcome to Dungeons & Dragons Mafia!

 

Dungeons & Dragons, or D&D for shorts, is a roleplaying game generally set in a fantasy universe. A party of players, each controlling one character they created themselves, travels through the universe and story built by a Dungeon Master, the game’s host. The players have to face many hurdles, monsters and other NPCs as they progress, usually with the ultimate goal of defeating some great evil that threatens the land. However, player characters do not have to be benevolent; in the free world of D&D, you can pursue selfish or dark goals if you so wish!

 

 This game of mafia aims to recreate such a situation, where the chaotic players bring gloom and doom to a community of otherwise peaceful NPCs.

 

No knowledge of the actual D&D rules and mechanics is necessary to play this game! It is first and foremost a classic mafia game, with some quirks and D&D flair to it. Most roles are inspired by actual D&D character classes.

 

 

What is Mafia? (Credits to Dive)

Spoiler

Mafia is a social deduction game which requires analyzing, cooperation, and looking through lies. There are two main factions in a mafia game: the Uninformed Majority or Town, who have to find others of their kind while hunting for the mafia, and the Informed Minority or Mafia, who have a private chat and plan there on how they should trick the town and whom they should kill.
 
At the beginning of the game, players receive their role and alignment.
 
There are two major phases in a Mafia game:
 
(1) The Day Phase – Typically lasting 48 hours , players use this opportunity to discuss about several things, which may include the outcome of the previous phases, behavior of players, and flow of the game; the ultimate goal in the day phase is for the Town players to find the Mafia while Mafia players have to blend in carefully. Before the day ends, players must vote for a player whom they want to be eliminated on grounds of suspicion and the player receiving the most votes will be eliminated. 
 
(2) The Night Phase – Typically lasting 24 hours, the thread is considered “locked” at this point and players may not comment at all. Instead, players with night actions, special abilities related to their role, may use these to aid their faction. The Mafia also discusses in the private chat on whom to dispose of.
 
The game continues until one of the major factions attains their win condition.

 

Opening Narrative

Spoiler

A tall, elderly human sporting a long grey beard and holding a wooden staff bends forward to enter his halfling friend’s home. Immediately, the cozy warmth of the diminutive house surrounds him, and he lets out a relieved sigh… quickly followed by a series of swears as he accidentally bonks his head against the ceiling.

 

From the kitchen, someone beckons: “Gandiet? Is that you?” The voice belongs to a likewise elderly halfling, who hurries to greet his guest. “Ah, it’s so good to see you again!”

“Bilbok Teabaggins, old friend! It’s been too long indeed.” The two affectionately hug each other. A series of quick steps are heard, and they are soon surrounded by three little halfling children who all yap excitedly. “Uncle Gandiet!” “Uncle! Uncle!” “I missed you, Uncle!”

“Ho ho ho! Well, I for one didn’t really miss you little… kids, but I’m happy to see you nonetheless.”

 

Bilbok and the three little halflings guide Gandiet to the living room, where a comfortable armchair seems to be waiting just for him by the hearth. “I’m going to make some tea for everyone”, says the older halfling, who leaves Gandiet with the children.

“Uncle! It’s been so long! Tell us a story!” “Yeah Uncle, a story!” “You must have heard a lot during your travels!”

 

The old man leans back in the armchair and strokes his beard pensively. “A story, hm… Oh, I know! Let me tell you about your missing little brother. See, there were four of you originally, but the youngest one was really annoying, so one day I shanked the little bi— “

“GANDIET, NO!” Bilbok’s voice booms angrily from the kitchen.

“Alright, alright, fine! I’ll tell you a real story. It all began long, long ago, in the peaceful mountain hamlet of Sunnyvale. Sunnyvale was a wealthy little town, known for its gold and silver mines. Everyone was happy there, until one day, a party of greedy adventurers infiltrated the town, guided by a mischievous entity called the Dungeon Master…”

 

Factions

Spoiler

The Town: The uninformed majority. Residents of the lovely mountain hamlet of Sunnyvale, these NPCs only wish to live in peace. Alas, their tranquility was disturbed by the arrival of an adventuring party, eager to kill mobs and unearth treasures. The Town wins when all threats to their village have been eradicated.

 

The Mafia: The informed minority. A party of morally dubious adventurers going on a quest to find all the gold and treasures Sunnyvale has to offer. They aren’t welcome in the village however, and they will have to get rid of its denizens before proceeding. The Mafia wins when they equal or outnumber the other players

 

Third Party?: One or several may or may not be present in this game. They would have their own agenda and win condition.

 

Roles

Spoiler

In this set-up, roles aren't indicative of alignment. That's right, any role could be good or evil! It's all up to RNG. The only exceptions to this is are the Vanilla NPC, who is always Town, and another specific role with a set alignment.

All roles have a short description, which you can read below, a primary ability which is known only to whoever has the corresponding role, and a secret level-up feature. Read more on that feature below in the Rules section!

 

 

The Barbarian

Strong! Tough! Bare-chested! And very angry! That’s the Barbarian for you. They may not be the sharpest tool in the shed, but they’re resilient and pack a serious punch.

Undying Rage. Once in the game, you can rage during a night phase. When your rage is active, all kill attempts on you will fail, and anyone who visits you dies. Raging does not make you immune to other night actions, even if the visitor is killed by your rage.

Level up! Abs of Steel. You gain the benefits of an Armor, without wearing one. Like a regular Armor, this ability protects you only once.

 

The Bard

What’s a community without a Bard? These jacks of all trades can entertain as well as use magic to wiggle their way out of trouble. Careful not to let these charlatans deceive you!

Song of Dreams. You can visit any one player at night and sing a lullaby to them. The visited player is role-blocked and cannot perform any action that night. They can still be targeted by other actions.

Level up! Vicious Mockery. The Bard’s sharp tongue stings… quite literally. The second time you visit someone, you can choose to inflict the Wounded condition on top of the usual role-blocking effect.

 

The Cleric

Devoted to the worship of a (mostly) benevolent deity, this holy person has means of shielding their companions against the forces of darkness. Your local priest has never been so alluring.

Divine Protection. You can visit and protect any one player at night. This player cannot be harmed, but can still be targeted by other actions and perform their own action as usual, if they have any. In addition, your holy powers heal the Wounded condition.

Level up! Shield of Faith. Choose odd or even nights. On the chosen nights, you can protect two players instead of one. Both count as visits.

 

The Druid

Old, wise and resourceful are the Druids. Don’t let their peaceful demeanor fool you; they know much, and will not hesitate to use their wisdom to defeat those who trespass ancient sanctuaries.

Wisdom of the Ancients. The spirits of nature speak to you in your sleep, and reveal the role of a randomized player to you every night (but not the role’s description). Does not count as a visit.

Level up! Bestial Form. You are one with nature; your senses are honed and your inner beast awakens. You become immune to role-blocking and can tell if those who appear in your visions hold an item (but not what it is).

 

The Fighter

Some people do fancy sleight of hand tricks, others use magic, but the Fighter just swings a weapon fast and hard. Really fast, and really hard. That’s kinda hot though, isn’t it?

Compelled Duel. You can visit and attack any one player at night. Unless they benefit from some sort of protection, the visited player gains the Wounded condition. Additionally, you start with an Armor.

Level up! Battle Maneuver. When a Wounded player dies from this condition, you are immune to role-blocking and tracking the following night. That works even if the Wound wasn’t inflicted by you!

 

The Monk

The Monk is a spiritual combatant in touch with both the earthly and the divine, with great martial and mental capabilities. It is quite difficult to defeat a Monk who attained the pinnacle of enlightenment.

Spiritual Ascent. At any point in the game, you can choose to relinquish your physical body and permanently become Ethereal. An Ethereal Monk is immune to visiting actions until the end of the game; however, you can still be lynched/shot. You also lose your ability to vote (lynch and role disclosure). Your role is revealed to all as soon as you become Ethereal. If you are Wounded, this condition is cured as soon as you become Ethereal.

Level up! Tongue of the Sun and Moon. An Ethereal Monk regains the ability to vote, either to lynch or to disclose roles (player’s choice).

 

The Paladin

Our mandatory white knight is here, with a thirst for justice and the blessing of the gods on their side! Don’t think they have to play nice, though. Especially if you are a filthy heretic.

Oath of Justice. Once in the game, you can decide who is lynched at the end of the day, regardless of votes. Doing so reveals your identity to all at the conclusion of the day phase.

Level up! Fanatical Devotion. During a day phase, you can choose to pledge yourself to another player. Until the end of the game, all night actions aimed at this player are redirected to you instead, until either you or your target dies (whichever comes first).

 

The Ranger

This outlander is an expert at hunting down prey through the wilderness; they bring stealth and long range to the table. Maybe even some freshly killed game, when they feel generous enough to share.

Hunter’s Mark. You can hunt down any one player at night and know who this player visited. This action counts as a visit. Additionally, you start with a Bow. Using it does not count as a visit.

Level up! Perfect Shot. Your Bow bypasses Armor and similar effects.

 

The Rogue

Thievery, extorsion, murder… Rogues are infamous for their ability to remorselessly indulge in these prohibited activities. Regardless, not all rogues are evil! Almost all of them are edgy, though.

Sleight of Hand. You can visit any one player at night and attempt to steal an item from them. You are informed if your target does not have any items. You cannot target the same player twice in a row.

Level up! Uncanny Dodge. Your slippery nature lets you become immune to ranged weapons (Guns and Bows). Rigged weaponry still backfires on you when you use it.

 

The Sorcerer

It’s not easy being a Sorcerer. All these awesome magical powers that you sometimes have trouble controlling… oh well. They may not always be useful, but when they are, everyone else just needs to sit back and enjoy the show.

Wild Magic. You can conjure a storm of wild magic once in the game, during a night phase. All night actions that involve visiting another player are cancelled. All visitors and their targets are revealed. Their roles and the nature of their visits are not.

Level up! Power Surge. Two visitors revealed by Wild Magic (RNG’d) gain magical energy flowing through their bodies. Because of this, they are permanently visible at night and everyone will know who they visited come the morning. This effect is retroactive and applies even if Wild Magic was used before Power Surge becomes available.

 

The Warlock

Has selling your soul to Satan ever gone wrong? Nah, of course not. Warlocks would know if it was the case, because that’s how they got their powers. But what’s on the other end of that bargain…?

Profane Duty. You can name any one player at night, hoping to sacrifice them in the name of your patron. If this player is lynched on the following day, you gain immunity to all actions during the next night. This does not count as a visit.

Level up! Pact of the Blade. If you are visited while you benefit from the immunity granted by Profane Duty, the player who visits you gets Wounded.

 

The Wizard

You’re a Wizard, Larry. Wait, your name isn’t Larry? Whatever. Maybe you weren’t born with powers like this Sorcerer show-off, but you studied hard. Dumbledore beard not included in the package.

Divination Scheme. You start with two Arcane Focuses (crystal balls). You can choose to visit another player at night and give them an Arcane Focus. You cannot give out both Focuses on the same night, and you cannot give both to the same person.

Level up! Mage Hand. You can remotely take an already given Arcane Focus back from a player, and give it to someone else on the same night. This does not count as a visit.

 

The Blood Hunter

THIS is the edgiest class of all, and boy do they live up to their reputation. Nobody really likes them, but that’s alright, who needs friends anyway? Hunting monsters (and sometimes people) is cooler than being a goody good.

Vengeful Blade. You have the power to visit and kill another player at night. If you are mafia, you are obligated to perform the factional kill. If you die, the ability to kill is passed onto another mafia member of your choosing. This new killer must now perform the factional kill instead of their other night action, if they have any.

Level up! Sanguine Mastery. If you are inflicted the Wounded condition, visiting and killing another player automatically heals it.

 

The Artificer

This newcomer to Sunnyvale never fails to amaze villagers with their creations. They craft, improve and repair as easily as a fish swims, but that doesn’t mean their flashy trinkets can’t be dangerous.

Genius Tinker. You can give one item of your choice to another player at night. If you are town, you can give away Guns and Armors. If you are mafia, you can give away Fake Guns and Fake Armors. You cannot give an item to the same player twice. You cannot give an item to yourself.

Level up! Omnipotent Crafting. You gain the ability to give both real and fake items, regardless of your alignment.

 

The Vanilla NPC (1-3 players)

Well yes, some people living in Sunnyvale don’t do anything special, and you just happen to be one of them. Bummer. But hey, you might still have potential if you try really hard!

Peaceful Existence. You are always town and have no special powers (but you can still receive and use items). A maximum of 3 Vanilla NPCs exist in the game.

Level up! Jack of (some) trades. At night, you can choose to receive the role of an eliminated player (but without access to its level up feature). Everyone is informed that a Vanilla NPC became [role] the following morning. Can be used only once. Cannot be used to become Dungeon Master. If several Vanilla NPCs attempt to claim the same role on the same night, their actions fail and cannot be used again.

 

The Dungeon Master

The entity who guided the adventurers here, pulling the strings from behind the scenes. Watching others struggling seems to amuse them, but what do they really want…?

Master of the Game. You are part of the mafia chat and count towards mafia numbers, but your alignment is Third Party. Additionally, you know the roles of the other members of the mafia (but not the roles’ descriptions). The other members of the mafia do not know who the DM is. You win if you are alive when the mafia equals or outnumbers the remaining town players. When the DM wins, everyone else automatically loses.

Level up! Metagaming. The DM knows the role descriptions of all mafia members, including level-up features.

 

Items

Spoiler

Some roles can give or receive items. There are a few different ones in this set-up; here are their descriptions.

 

Armor: Protects against one attack. Breaks after use. Does not protect against lynches.

 

Fake Armor: Does not do anything. Appears as an Armor to the recipient.

 

Gun: Can be used to kill another player during the day. Always reveals the shooter. Breaks after use.

 

Fake Gun: Backfires and kills the user. Breaks after use. Appears as a Gun to the recipient.

 

Bow: Can be used at night, instead of another action, to inflict the Wounded condition to another player. Does not reveal the shooter. Breaks after two uses.

 

Arcane Focus: If a player holding an Arcane Focus dies, the Arcane Focus breaks and reveals the last person who visited them as well as their role’s name.

 

Rules & Important Info

Spoiler

01. Everyone must post at least twice a day, and vote to kill someone. Lynching must be done in the format: [Eliminate] Player. It is optional on D1, mandatory after.

02. Failure to post twice or to lynch results in a warning. Accumulating 3 warnings results in immediate modkill!
03. If you have a night action, please submit in your individual server channel. Failure to do so will be treated as abstaining.
04. Every day, the most voted person gets lynched. In case of a tie, I'll RNG the unfortunate victim.
05. Roles and alignments are revealed upon death.
06. Don't forget to join the discord server! The link is at the bottom of this post. If for whatever reason it doesn't work, send me a DM.

 

Special Rule! Role Disclosure & Level-up

 

If you read the Roles section, you must have noticed two things: abilities are hidden, and I mentioned that every role has a secret level-up feature, which is essentially a secondary ability.

 

Every day, players can vote to reveal a role’s description on top of the usual vote to lynch someone. Voting to reveal a role is optional and must be done in the format: [Reveal] Role. In case of a tie, nothing is revealed. If less than half of the living players (rounded up) vote, nothing is revealed.

 

Additionally, a role that is revealed that way grants its level-up feature to whoever has the role. Think twice before deciding who gets more power!

 

Special Rule! Wounded condition

 

In this set-up, some roles and items can inflict the Wounded condition to other players. A Wounded player bleeds out and dies a full day-night cycle after being wounded (for instance, a player wounded on Night 1 will die at the end of Night 2), unless they are healed by a certain role. Wounds do not stack; a Wounded player cannot receive more wounds nor die faster from them. They can still die through other means, such as lynches and night kills.

 

Roster

1. Aldo, The Second Artificer [Killed N4]

2. Amber, The Ranger [Lynched D4]

3. Amine, The Sorcerer [Lynched D2]

4. Seal, The Druid [Killed N4]

5. Nicki, The Artificer [Shot D2]

6. Bok, The Monk [SURVIVED]

7. Astra, The Blood Hunter [Killed N1]

8. Fali, The Warlock [Lynched D5]

9. Nano, The Wizard [Lynched D6]

10. Lykos, The Cleric [Killed N3]

11. Evi, The Rogue [Killed N5]

12. Drago, The Fighter [Lynched D3]

13. Bean, The Barbarian [Executed D1]

14. Arch, The Bard [Died from his Wound N2]

15. Lía, The Vanilla NPC [Killed N2]

16. Newt, The Second Blood Hunter [SURVIVED]

17. Kiet, The Paladin [Killed N3]

18. Bazaro, The Dungeon Master [Died from his Wound N3]

Juror A: L'Belle

Juror B: Anti-Loser

 

Please make sure to read everything, and mention in your sign-up post if you're signing up as player or as juror.

The sign-ups will remain open until we have a minimum of 16 players. The game starts on Day 1.

 

Link to the discord server: https://discord.gg/ZGnNdRk

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Day One

 

"Where was I... ah, yes, the greedy adventurers invaded Sunnyvale. You see, it was a small town, but with many people coming and going all the time. New miners, patrons at the inn, mere travellers... it was oh so easy for a few newcomers to blend in and wreak havoc... kukukuku..." Whilst telling his story, Gandiet grabbed and held an oil lamp under his chin, projecting spooky shadows on his wrinkled face.

 

"U-uncle Gandiet, you're scaring me..." The youngest halfling kid seemed very uneasy.

"Well duh, that's the point! Kids these days, I swear..." After grumbling in his beard a bit more, the old mage continued his story.

 

"So, everything was fine until one day, a random miner was randomly found dead with a random note pinned on his chest. The note said: gib sosig or pewish. It was all very random, but one thing was clear: there were intruders in town, and they meant bad news. The residents, worried, all gathered and agreed to hunt down the malevolent adventurers together! To this end, they would designate one person among them every day to be exiled from Sunnyvale. They hoped that eventually, all the evil ones would be chased away. Thus, the first day of the hunt began..."

 

 

Day One begins and lasts approximately 48h. A few reminders for you:

 

1. Everyone must post at least twice.

2. For this day only, you may either vote to lynch someone, or abstain. A lynch will happen only if at least half of the living players vote. In case of a tie, the victim is RNG'd.

3. You may vote to reveal a role's description. The most voted role is revealed. If less than half of you vote, nothing is revealed. In case of a tie, nothing is revealed.

4. The format to lynch is [Eliminate] Player. The format to reveal a role is [Reveal] Role. Please respect them so I don't miss your votes.

5. As always, be nice and respectful to each other.

 

Good luck and have fun \o/

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...Ah. I've been bested.

 

And, talk about useless. My role's only purpose is to tell you all that there's 5 mafia and 2 third-parties. That's it. Although still better than Vanilla Townie ~

Unless there's something more to it, I guess that's it until I get Power-Up.

 

I have something in mind, about Vanilla Townies. Are they locked to be town? Then if so, we could try to reveall them to give them (probably) a new superpower or two. Unless the reveal boost doesn't work for them.

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