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Pokemon Reborn Map Properties


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As I'm fiddling around with my own fangame, I'm noticing that making new maps is causing them to take on the properties of older maps. For example, Map ID:012 has a dark tint on the screen despite my trying to make it a basic outdoor area. I think Map ID:012 in Pokemon Reborn is a dark cave, and these properties are somewhere in the scripts.

 

I've checked the metadata and the PBS files but can't figure out where these settings are coming from. I assume they're somewhere in the actual Essentials Scripts, but I have no idea where to look for them. Does anyone here know where they are? Thanks!

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There's nothing in the transition from map to map (done via map connection without any events) and it's consistently the map with ID:012 that has the tint. It's definitely being called from within one of the scripts but I can't figure it out.

 

Worst case scenario is that I just make dummy maps whenever I stumble onto one of the ones with tints active. It's not a big deal. I'll poke around in the PBS files and see if I'm overlooking something but if I'm not then I'll just deal with it.

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Actually, I figured it out. The tint was tied to the area's battleback. I had no idea the battleback affected the overworld tint. That's cool.

 

I'm actually a complete idiot and just realized that the I left the Outdoor option in the town's metadata unchecked, which is what was causing the tint in the first place.

It's not the new map that was tinted: It was the old map that was untinted.

I am a genius with an IQ smaller than my shoe size.

Edited by princessyiris
me dumb
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