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Implementing field effects


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I'm using Pokemon Reborn as a base for my own fangame, but one thing I don't understand is how to properly implement the field effects.

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Right now it's defaulting to the Factory field in this outdoor trainer battle, but there's an earlier battle that doesn't have any active field effects. I can't figure out what's really changed between the two, and poking around in Reborn's maps to get a clue hasn't helped me figure this out.

 

There isn't a guide on how to use Pokemon Reborn's features specifically, at least not one that I know of, so if someone could tell me how to properly set the right Fields, I would be very appreciative. Also, if there is a guide to development with Reborn's tools, I'd love if you could point me in the right direction.

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6 hours ago, princessyiris said:

Actually, I figured it out! I had to change the Battleback in the metadata for the map.

I wanna leave this thread open though, in case there actual is a guide that someone can point out for me.

Also, I believe in the script section that handles the field effects, there are specific number of values under each field which are the map IDs. This indicates which effect appears by default on each map.

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