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Greetings everyone.

 

Some time after finishing Pokemon Reborn V17, I started working on my own pokemon game. Since the "Field Effect" was excellent, I used Pokemon Reborn as foundation for my first game.

While Reborn introduced many interesting concept and cool-dark story while sticking to canon as close as possible, I took approach to change/rebalance many concepts in pokemon.

After intense testing and bug-searching, I finished the demo.

 

Goggle Drive Link - https://drive.google.com/file/d/1XDRfH55Inby8zHvHqmpEUuYWxrz4cx4w/view

Megafire link - http://www.mediafire.com/file/bppnn6pcm2pedr9/Pokemon+Empire+-+Demo+V2.zip

Megaupload Link - https://megaupload.nz/MdD0I2x7nb/Pokemon_Empire_-_Demo_V2_zip

 

This game takes place in "Natarian Empire" which is located on different continent than other regions. It have its own goverment and introduce pokemon from all over the world (the closest one being Alola and Orange Islands). Together with five other trainers you'll participate in partner-choosing ceremony. You'll face masters, trials and dangers as you and your rivals will go for the top.

This Empire is famous for its numerous attempt on training/improving weak pokemon, so on your journey you see old and underrated pokemon in a few light. Improved stats, new mid-evolutions and expanded move-pool. If you have a favorite pokemon which has been falling behind everyone else, you may find him better than ever in the Natarian Empire.

Instead of evil team you'll face the rebellion forces who disagree with how the Empire is ruled and you just happened to be on the opposite side. Be warned, they won't hesitate to take your life if you let them.

 

There are credits at the end of the demo, but I am currently working to make proper credits in Readme document that will be added into the game.

 

Here is a list of features:

Spoiler

 

1) Rebalancing of item prices and rebalancing of healing items:

What this mean is that healing items now split into expensive potions and revives that can be used in combat, and cheap drinks and healing items that can be used ONLY outside of combat. Items that make pokemon unhappy are cheapest while items that increase pokemon's happiness are a bit more expensive.

2) Happiness have positive effect (I did some minor changes to how happiness work, making it more useful in battle. I would rather not spoil what it is.

3) More mid-evolutions: Vulpix/Kitsonune/Ninetales (both normal and alolan). Makuhita/(forgot the name)/Hariyama. Sandix/Onix/Steelix. Auditiny/Audino, Growlithe/Roarithe/Arcanine, Slimey/Grimer/Muk (regular and alola version). Also, Arcanine is now fighting/fire, Chansey/Blissey/Audino are normal/fairy.

4) Rebalancing of pokemon. (I am trying to improve pokemon stats/movepool and so on so they would become more useful in battle.)

I started with starters so there wouldn't be a few specific starters that are vastly superior to others. Also, Pichu/Pikachu/Raichu got starter status. I am also expanding it to other pokemon since improving pokemon is the main theme of Natarian Empire. (Since Pikachu's stats are stronger now, Light Ball increase its attack/sp.attack by 50% instead of 100%).

5) Ability/Base stat split.

What this means is that pokemon have different base stat to better suit its ability. For example, Pichu/Pikachu/Raichu with "Static" ability have better stat and moves for Physical combat, while the one with Lighting Rod have better stats and moves for special combat.

6) Small changes to some abilities. Static (aside from 30% chance to paralyze, it now remove recoil damage from Wild Charge and Volt Rush, allowing pokemon to use electric moves for physical combat).

Liquid Voice change sound moves into water moves and also boost their power by 20% (I also had to remove script from AI regarding liquid voice since AI refused to use any moves if pokemon had Liquid Voice ability, at least in Reborn V17).

Mega Launcher (which now Blaistose gain) gets bonuses to many moves, "Hydro Pump" being one of them.

7) Also rebalanced types (though I think I went a little overboard with it), it started with buffing Ice type and it went a bit out of control.

8,) You don't want to run back and forth trying to hatch egg, no problem. For small fee you can hatch them all instantly. Also, in some battles you won't be allowed to use items.

9) New moves. I also made minor changes to some moves. Quick Attack and Aqua Jet now have 50% chance to increase evastion by 1 stage. Agility increase speed and evasion by 1 stage.

10) Pokemon that evolve by stones can learn moves after specific level. (Raichu, Ninetales, Arcanine, Steelix, Blissey, they now learn moves after lv.36. The idea of stone-evolved pokemon not learning any moves was far from perfect in my opinion.

11) Rebalanced exp gain. Until now formula for exp gain for pokemon seemed to be a bit of a mess.

I changed it. Now pokemon with "Fast" growth will level up quickly, while pokemon with "slow" growth will level up slowly.

Also, weak/baby pokemon now have "fast" growth, their mid-evolution have "medium" growth, and their final evolution have "slow" growth.

What this means is that you can level up your Pichu to lv18 very quickly. Once lv18 Pichu evolve into Pikachu (it no longer evolve by happiness), it's level will drop to lv16. If player use "Thunder Stone" on lets say lv36 Pikachu, he will get lv32 Raichu. (The idea behind it is to allow players to level up weak pokemon very quickly, but need efforts to level up their powerhouses.) Since strong pokemon can win easier, it balance itself.

12) Instead of Gym Leaders, I took more of Alolan aproach. On your Jorney you will meet 5 masters that will guide you on your jorney, and only after defeating them you'll earn their symbol.

Master of Birth (Currently in the demo, she oversees development of new trainers), Master of Growth, Master of Leadership, Master of War and Master of Diplomacy. After besting a master in battle, they'll give you a very hard trial. (While you just need to defeat master to gain their symbol and proceed on your adventure, you'll be given ONE chance to overcome their trial. If you fail a single time, the trial is over and you go forward on your adventure, but if you suceed, you'll get a big reward and "hard" mode will be activated (other trainers will take you more seriously).

 

 

Please give this demo a chance and give me your feedback. The success/failure of this demo will determine my motivation to turn it into a full game.

 

Also, while I am trying to improve many weak pokemon (by buffing their base stats, rebalancing their movepool, maybe adding another type to them), it takes at least 1 day for me to come up with a well-balanced evolution line. If you have a favorite pokemon or just wish for specific pokemon to be reborn as a better pokemon, feel free to post them here, and if I'll find your suggestion to be well-balanced and fitting, I may add them into the game. (You get your favorite pokemon kick ass and I can finish the game faster, everyone wins).

 

If you wish to suggest an improved pokemon, please submit them in this form:

 

Name=Pichu
InternalName=PICHU
Type1=ELECTRIC
BaseStats=45,45,25,80,25,40            (In here are pokemon base stats: Base Hp, Base Atk, Base Def, Base speed, Base Sp.Attack, Base Sp.Defense)
GenderRate=Female50Percent         (It can be "Alwaysmale, Alwaysfemale, Female75%Percent, Female25%Percent")
GrowthRate=Erratic    (Erratic level up extremely quickly, Fast is for pokemon like Charmander, Snivy, Litten and so on, Medium is for mid-evolutions, Parabolic, Slow for fully evolved pokemon)
BaseEXP=70                        (How much exp your pokemon gain by winning battle. Pichu is around 70, Mid-evolution would be around 140 while fully evolved pokemon would be around 230)
EffortPoints=0,0,0,1,0,0       (Gain of EV after defeating this pokemon)
Rareness=175                     (How hard it is to catch it. The highest number, the easiest it is to catch this pokemon. Legendary pokemon have 5 value).
Happiness=70                     (Starting Happiness, not really important).
Abilities=STATIC                  (Ability. Introducing different ability to specific pokemon is encouraged, as long as new ability is fitting).
Moves=1,FAKEOUT,1,CHARM,1,NUZZLE,5,DOUBLESLAP,12,QUICKATTACK,13,SWEETKISS,15,AGILITY,16,SPARK,30,MQUICKATTACK,35,MEGAPUNCH,40,THUNDERPUNCH,50,WILDCHARGE
EggMoves=BIDE,ENCORE,ENDURE,FLAIL,LUCKYCHANT,REVERSAL,THUNDERPUNCH,TICKLE,WISH     (Level it learns this move, Name of move).
Compatibility=Undiscovered
StepsToHatch=2805
Height=0.3                         (If you feel height is too small or too big for how pokemon look in the anime, it can be changed here).
Weight=2.0                        (If you feel weight is too small or too big for how heavy this pokemon is in the anime. it can be changed here).
Color=Yellow
Habitat=Forest
Kind=Tiny Mouse
Pokedex=Pichu's tiny appearance can be very misleading. Those who underestimate them often end up getting pushed back by their unexpected strength. 
FormNames=,Spiky-Eared
WildItemCommon=ORANBERRY
BattlerPlayerY=15
BattlerEnemyY=22
BattlerAltitude=0
Evolutions=PIKACHU,Level,18          (In which pokemon it evolve, what level it evolve)

 

And if you wish to have two variants of the same pokemon, each having different ability.

 

Name=Pichu
InternalName=PICHU2
Type1=ELECTRIC
Type2=FAIRY
BaseStats=40,25,23,80,45,47         (As you can see, this pokemon have strong special attack and weak attack since this variant focus on specal attacks)
GenderRate=Female50Percent
GrowthRate=Erratic
BaseEXP=70
EffortPoints=0,0,0,1,0,0
Rareness=175
Happiness=70
Abilities=LIGHTNINGROD
Moves=1,THUNDERSHOCK,1,CHARM,1,DISARMINGVOICE,8,SWEETKISS,14,NASTYPLOT,15,DOUBLETEAM,16,THUNDERWAVE,17,DRAININGKISS,18,SHOCKWAVE,35,DISCHARGE,40,DAZZLINGGLEAM,50,VOLTSWITCH
EggMoves=BESTOW,BIDE,CHARGE,DOUBLESLAP,ELECTRICTERRAIN,ENCORE,ENDURE,LUCKYCHANT,TICKLE,WISH
Compatibility=Undiscovered
StepsToHatch=2805
Height=0.3
Weight=2.0
Color=Yellow
Habitat=Forest
Kind=Tiny Mouse
Pokedex=Pichu's tiny appearance can be very misleading. Those who underestimate them often end up getting pushed back by their electric attacks or Disarming Voice.
FormNames=,Spiky-Eared
WildItemCommon=ORANBERRY
BattlerPlayerY=15
BattlerEnemyY=22
BattlerAltitude=0
Evolutions=PIKACHU2,Level,18

 

I'll try my best to introduce changes to as many pokemon as possible, but if you feel creative and feel like helping out, I promise to take your suggestion into consideration. Just keep in mind that Natarian Empire is a place where pokemon grow strong and learn new moves in balanced way. TM and HM are not included (There will be move tutors and move-relearning, but no TMs).

I appologise for my flawed english as it is not my main language.

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1 hour ago, Enigma Shot U said:

Any screenshots?

Participate in an important ceremony. Explore the Sacret Sanctum and play with newborn pokemon.

 

242917347_Screenshot1.thumb.png.69ca9181ca4ba8f372ef71e0dec776d1.png

 

Meet and face your rivals, but be prepared, In Natarian Empire, some trainers gain power that let them take a more personal approach to pokemon battles.

 

image.thumb.png.e1bedbe589f72caf90dd265195e0ac7d.png

 

Out of nine pokemon, only one can become your trusty partner that will accompany you during your long jorney. Choose carefully, because your partner will not only follow you wherever you go, but also have higher stats than wild pokemon.

 

41559931_Screenshot3.thumb.png.67ba34f5be6c1a5a2756a99be16e0e2b.png

 

Explore the Farm of Hope.

 

If you always wanted to make your dream team made of starter pokemon from the get go, here's your oportunity. Also, there's no need to search them in grass. All wild pokemon you'll encounter are visible in the overworld. Also, you can recognize which ability pokemon have by their color.

 

Screen shot 4.png

 

While some humans in Natarian Empire gained power to fight in pokemon battles with their fists, many pokemon gained inteligence and ability to talk. Expect some pokemon to lead other pokemon, challenge you into battle or just simply chat with you in a civilised manner.

How pokemon gained new moves and all those abilities? How humans can now fight directly in pokemon battles? What other secrets are there to discover in Natarian Empire? There's only one way to find out.

Screen shot 5.png

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On 7/4/2019 at 6:33 AM, CommanderX said:

Greetings everyone.

 

Some time after finishing Pokemon Reborn V17, I started working on my own pokemon game. Since the "Field Effect" was excellent, I used Pokemon Reborn as foundation for my first game.

While Reborn introduced many interesting concept and cool-dark story while sticking to canon as close as possible, I took approach to change/rebalance many concepts in pokemon.

After intense testing and bug-searching, I finished the demo.

 

Goggle Drive Link - https://drive.google.com/file/d/1XDRfH55Inby8zHvHqmpEUuYWxrz4cx4w/view

Megafire link - http://www.mediafire.com/file/bppnn6pcm2pedr9/Pokemon+Empire+-+Demo+V2.zip

Megaupload Link - https://megaupload.nz/MdD0I2x7nb/Pokemon_Empire_-_Demo_V2_zip

 

This game takes place in "Natarian Empire" which is located on different continent than other regions. It have its own goverment and introduce pokemon from all over the world (the closest one being Alola and Orange Islands). Together with five other trainers you'll participate in partner-choosing ceremony. You'll face masters, trials and dangers as you and your rivals will go for the top.

This Empire is famous for its numerous attempt on training/improving weak pokemon, so on your journey you see old and underrated pokemon in a few light. Improved stats, new mid-evolutions and expanded move-pool. If you have a favorite pokemon which has been falling behind everyone else, you may find him better than ever in the Natarian Empire.

Instead of evil team you'll face the rebellion forces who disagree with how the Empire is ruled and you just happened to be on the opposite side. Be warned, they won't hesitate to take your life if you let them.

 

There are credits at the end of the demo, but I am currently working to make proper credits in Readme document that will be added into the game.

 

Here is a list of features:

  Hide contents

 

1) Rebalancing of item prices and rebalancing of healing items:

What this mean is that healing items now split into expensive potions and revives that can be used in combat, and cheap drinks and healing items that can be used ONLY outside of combat. Items that make pokemon unhappy are cheapest while items that increase pokemon's happiness are a bit more expensive.

2) Happiness have positive effect (I did some minor changes to how happiness work, making it more useful in battle. I would rather not spoil what it is.

3) More mid-evolutions: Vulpix/Kitsonune/Ninetales (both normal and alolan). Makuhita/(forgot the name)/Hariyama. Sandix/Onix/Steelix. Auditiny/Audino, Growlithe/Roarithe/Arcanine, Slimey/Grimer/Muk (regular and alola version). Also, Arcanine is now fighting/fire, Chansey/Blissey/Audino are normal/fairy.

4) Rebalancing of pokemon. (I am trying to improve pokemon stats/movepool and so on so they would become more useful in battle.)

I started with starters so there wouldn't be a few specific starters that are vastly superior to others. Also, Pichu/Pikachu/Raichu got starter status. I am also expanding it to other pokemon since improving pokemon is the main theme of Natarian Empire. (Since Pikachu's stats are stronger now, Light Ball increase its attack/sp.attack by 50% instead of 100%).

5) Ability/Base stat split.

What this means is that pokemon have different base stat to better suit its ability. For example, Pichu/Pikachu/Raichu with "Static" ability have better stat and moves for Physical combat, while the one with Lighting Rod have better stats and moves for special combat.

6) Small changes to some abilities. Static (aside from 30% chance to paralyze, it now remove recoil damage from Wild Charge and Volt Rush, allowing pokemon to use electric moves for physical combat).

Liquid Voice change sound moves into water moves and also boost their power by 20% (I also had to remove script from AI regarding liquid voice since AI refused to use any moves if pokemon had Liquid Voice ability, at least in Reborn V17).

Mega Launcher (which now Blaistose gain) gets bonuses to many moves, "Hydro Pump" being one of them.

7) Also rebalanced types (though I think I went a little overboard with it), it started with buffing Ice type and it went a bit out of control.

8,) You don't want to run back and forth trying to hatch egg, no problem. For small fee you can hatch them all instantly. Also, in some battles you won't be allowed to use items.

9) New moves. I also made minor changes to some moves. Quick Attack and Aqua Jet now have 50% chance to increase evastion by 1 stage. Agility increase speed and evasion by 1 stage.

10) Pokemon that evolve by stones can learn moves after specific level. (Raichu, Ninetales, Arcanine, Steelix, Blissey, they now learn moves after lv.36. The idea of stone-evolved pokemon not learning any moves was far from perfect in my opinion.

11) Rebalanced exp gain. Until now formula for exp gain for pokemon seemed to be a bit of a mess.

I changed it. Now pokemon with "Fast" growth will level up quickly, while pokemon with "slow" growth will level up slowly.

Also, weak/baby pokemon now have "fast" growth, their mid-evolution have "medium" growth, and their final evolution have "slow" growth.

What this means is that you can level up your Pichu to lv18 very quickly. Once lv18 Pichu evolve into Pikachu (it no longer evolve by happiness), it's level will drop to lv16. If player use "Thunder Stone" on lets say lv36 Pikachu, he will get lv32 Raichu. (The idea behind it is to allow players to level up weak pokemon very quickly, but need efforts to level up their powerhouses.) Since strong pokemon can win easier, it balance itself.

12) Instead of Gym Leaders, I took more of Alolan aproach. On your Jorney you will meet 5 masters that will guide you on your jorney, and only after defeating them you'll earn their symbol.

Master of Birth (Currently in the demo, she oversees development of new trainers), Master of Growth, Master of Leadership, Master of War and Master of Diplomacy. After besting a master in battle, they'll give you a very hard trial. (While you just need to defeat master to gain their symbol and proceed on your adventure, you'll be given ONE chance to overcome their trial. If you fail a single time, the trial is over and you go forward on your adventure, but if you suceed, you'll get a big reward and "hard" mode will be activated (other trainers will take you more seriously).

 

 

Please give this demo a chance and give me your feedback. The success/failure of this demo will determine my motivation to turn it into a full game.

 

Also, while I am trying to improve many weak pokemon (by buffing their base stats, rebalancing their movepool, maybe adding another type to them), it takes at least 1 day for me to come up with a well-balanced evolution line. If you have a favorite pokemon or just wish for specific pokemon to be reborn as a better pokemon, feel free to post them here, and if I'll find your suggestion to be well-balanced and fitting, I may add them into the game. (You get your favorite pokemon kick ass and I can finish the game faster, everyone wins).

 

If you wish to suggest an improved pokemon, please submit them in this form:

 

Name=Pichu
InternalName=PICHU
Type1=ELECTRIC
BaseStats=45,45,25,80,25,40            (In here are pokemon base stats: Base Hp, Base Atk, Base Def, Base speed, Base Sp.Attack, Base Sp.Defense)
GenderRate=Female50Percent         (It can be "Alwaysmale, Alwaysfemale, Female75%Percent, Female25%Percent")
GrowthRate=Erratic    (Erratic level up extremely quickly, Fast is for pokemon like Charmander, Snivy, Litten and so on, Medium is for mid-evolutions, Parabolic, Slow for fully evolved pokemon)
BaseEXP=70                        (How much exp your pokemon gain by winning battle. Pichu is around 70, Mid-evolution would be around 140 while fully evolved pokemon would be around 230)
EffortPoints=0,0,0,1,0,0       (Gain of EV after defeating this pokemon)
Rareness=175                     (How hard it is to catch it. The highest number, the easiest it is to catch this pokemon. Legendary pokemon have 5 value).
Happiness=70                     (Starting Happiness, not really important).
Abilities=STATIC                  (Ability. Introducing different ability to specific pokemon is encouraged, as long as new ability is fitting).
Moves=1,FAKEOUT,1,CHARM,1,NUZZLE,5,DOUBLESLAP,12,QUICKATTACK,13,SWEETKISS,15,AGILITY,16,SPARK,30,MQUICKATTACK,35,MEGAPUNCH,40,THUNDERPUNCH,50,WILDCHARGE
EggMoves=BIDE,ENCORE,ENDURE,FLAIL,LUCKYCHANT,REVERSAL,THUNDERPUNCH,TICKLE,WISH     (Level it learns this move, Name of move).
Compatibility=Undiscovered
StepsToHatch=2805
Height=0.3                         (If you feel height is too small or too big for how pokemon look in the anime, it can be changed here).
Weight=2.0                        (If you feel weight is too small or too big for how heavy this pokemon is in the anime. it can be changed here).
Color=Yellow
Habitat=Forest
Kind=Tiny Mouse
Pokedex=Pichu's tiny appearance can be very misleading. Those who underestimate them often end up getting pushed back by their unexpected strength. 
FormNames=,Spiky-Eared
WildItemCommon=ORANBERRY
BattlerPlayerY=15
BattlerEnemyY=22
BattlerAltitude=0
Evolutions=PIKACHU,Level,18          (In which pokemon it evolve, what level it evolve)

 

And if you wish to have two variants of the same pokemon, each having different ability.

 

Name=Pichu
InternalName=PICHU2
Type1=ELECTRIC
Type2=FAIRY
BaseStats=40,25,23,80,45,47         (As you can see, this pokemon have strong special attack and weak attack since this variant focus on specal attacks)
GenderRate=Female50Percent
GrowthRate=Erratic
BaseEXP=70
EffortPoints=0,0,0,1,0,0
Rareness=175
Happiness=70
Abilities=LIGHTNINGROD
Moves=1,THUNDERSHOCK,1,CHARM,1,DISARMINGVOICE,8,SWEETKISS,14,NASTYPLOT,15,DOUBLETEAM,16,THUNDERWAVE,17,DRAININGKISS,18,SHOCKWAVE,35,DISCHARGE,40,DAZZLINGGLEAM,50,VOLTSWITCH
EggMoves=BESTOW,BIDE,CHARGE,DOUBLESLAP,ELECTRICTERRAIN,ENCORE,ENDURE,LUCKYCHANT,TICKLE,WISH
Compatibility=Undiscovered
StepsToHatch=2805
Height=0.3
Weight=2.0
Color=Yellow
Habitat=Forest
Kind=Tiny Mouse
Pokedex=Pichu's tiny appearance can be very misleading. Those who underestimate them often end up getting pushed back by their electric attacks or Disarming Voice.
FormNames=,Spiky-Eared
WildItemCommon=ORANBERRY
BattlerPlayerY=15
BattlerEnemyY=22
BattlerAltitude=0
Evolutions=PIKACHU2,Level,18

 

I'll try my best to introduce changes to as many pokemon as possible, but if you feel creative and feel like helping out, I promise to take your suggestion into consideration. Just keep in mind that Natarian Empire is a place where pokemon grow strong and learn new moves in balanced way. TM and HM are not included (There will be move tutors and move-relearning, but no TMs).

I appologise for my flawed english as it is not my main language.

i think this game seems great, i am totally supporting you making it a full game, but with the trial for the starter pokemon is the ones at the end randomized? i think it has great potential and hopefully you keep working on it, it offers a very unique, fresh and welcoming  twist to an already growing community of pokemon fangames 

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2 hours ago, darkwaters33 said:

i think this game seems great, i am totally supporting you making it a full game, but with the trial for the starter pokemon is the ones at the end randomized? i think it has great potential and hopefully you keep working on it, it offers a very unique, fresh and welcoming  twist to an already growing community of pokemon fangames 

You mean ceremony where you and your rivals pick up partner?

The goal of this ceremony is to show what starters are capaible off. It is meant to allow players to use each starter before they decide who to pick (since each starter gained a trick or two into their arsenal).

This trial is not randomized. Your rivals will always pick up the same partner in the end, while you are given an option to choose your partner out of nine pokemon.

 

In this game there will be different events depending on what choices you make during the game, how you interact with your rivals, and which parter you pick. Also, different partner will respond differently to specific situations. If your partner is water pokemon, it will open an option to do some water-related puzzles and allow early access to areas that are separated by water. Grass partner is more into plant-related puzzles. Fire partner will be able to get rid of some flameable obstacles that block your way, while Pichu partner are more into puzzles that require agility.

Your partner quotes will also be different.

The reason why I stick with 9 parnters to pick from is not to overwhelm myself, since each of them will have their own individual events.

 

In any case, at the moment I need someone who played the demo to give me some feedback. What I did good, what I did wrong, what can be improved? Is there number of pokemon to pick form on the farm good enough, or what pokemon would be a welcomed addition to the farm?

 

I was also thinking if I should add scene that expand on this region's lore or family members giving their farewells before the ceremony starts?

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So I've just been finishing your demo and it did a great job at interesting me in the world you created

For record I picked Oshawott as my starter and thus had more contact with Richard. Don't know if it change with a different starter.

My main team is

 

Prankter chikorita(spam reflect)

roarithe

Lighting rod Grovyle

A-kitsune

Statik Pikachu

 

Story/characters

 

So from what I can gather it is a "true" meritocratic Empire where pokemon are way more equal in status that in other region. It manages well to convey the troubles that exist(first warning then attacks) tude. Also the fact that the MC is talking, and that NPC changes dialogue really contribute to bringing the world alive. As for particular characters

 

MC: So at first I was confused if the Mc was the human or the natarian but it is nothing major. I like that it is not a silent protagonist and his realistic interactions, as well as the descriptive text that makes it feels like a visual novel

Spoiler

Yokushi/"Shade expy": Good job at making him unsuferable with his ambush and attitude. While you show that he isn't a Fern he still retain his no-bullshit attitude so I like him. Curious to see if he will be a tsundere/tough mentor or really just act rationally and might stab you in the back.Lost the first time, won the 2nd, lost in the manor and won in the school(2 tries for that one) so its fifty fifty(although I felt his team in the school was purposely weaker that it could have been to balance the fact it is 3 battle in a row, but it is coherent with his other actions)

 

Tobias: As he himself stated I didn't have much contact with him so I can not judge his personality nor his battle prowess although he was helpful in the double battle(we won). But I guess he is a nice guy.

 

Melinda: 2nd rival with most interaction. I feared she was going to be too stuck up and arrogant but she quickly proved me wrong and it is a pleasure to see her everytime. Lost the first battle then won the 2nd and the 3rd but she is no pushover, has the most balanced team in my opinion

 

Sakura: Genki warrior girl. Won the first time lost the second and won the three last times(She hits hard but once you take her and her ace out/seal their strentgh with protecc it is easy to figure a way to win). Surprised she looks down on you for loosing but i guess it adds to her character, plus she don't do it everytime. 

 

Richard: Depressed old man. I like how oshawott dotes on his old man and his nice demeanor. Also interesting is how you, him and your partner react to his fights: I first won the first fight then felt guilty and let him win(although he is not weak to the point you literally have to hit yourself to loose) and won at the school. Interested to see how the trip with him will turn out. His team is balanced but falls apart once his ace is out

 

 

I'm always for more lore. However The pacing in the start is good so maybe push it back to the school trip

 

Map

 

The farm is really big and that's a good thing when you like exploration. However it is also easy to miss something, especially with those long roads with almost nothing on it. Maybe shorten some of them and add signpost.

Not a complaint but I still don't know what was the use of the ninetales in the south. In my experience he was only ther sleeping.

 

Gameplay

So this is coming from someone who almost finished reborn/rejuv intense. However I am no competitive player so..

 

You really like pichu don't you? I mean everytime a pokemon is fast it is always "almost as fast as raichu".Joke aside I like the buff to physical electrick attacks

 

As a whole I think the game has a right difficulty. Yokuji aside there is no unfair battle and I felt no need to grind  so it is a good point. It seems there is not much attention brought to field effects but honestly with all the changes it is good not having to care about it in the first area.

 

The item rebalancing seem to work and is interesting. I can't say I like Onix/Audino pre evolution although I get that they might be too much of a early game nuke without one considering the other changes. growlithe/kitsune/rattata evolution however are good design even though I feel they might be unnecessary(even though going through early game in a T evolution might be too much since you seem to want your game to be on the brutal side)

 

It might be intended but I don't like that if you pick "dont keep pokemon x in the party" it dos not go the PC. I thought it only meant if you wanted it with you immmediatly. I mean if you didn't wnt it at all you wouldn't catch it

 

The school is a goof idea but I feel that you should force the battle with the student before the quizz because most of the tim you can't know the changes/have experienced them

 

The trial was at the right difficulty in my opinion. The Mastery of birth test on the other hand.... 8 *6 battle seriously? Even though they are lv20 mons I'm sure even reborn/rejuv never dared that . Since its optionl however i guess its alright. I won it in my 2nd try(yes I cheated ) so it is definitely not impossible nor that hard however so I would let it be

 

Sugestion

 

Maybe you could add a sidequest for an extended pokedex which would contain:

-The type changes

-For each  caught pokemon individual entries their change log/movesets/evolution line

I feel it would be good because it gets hard to keep track of everything and it can only grow more difficult as time go on so...

 

Minor nitpick but since you give players a large berry field maybe you could make it so you can water the field one time for every berry instead of one by one

 

 I don't remember every singl changes but there is on that puzzle me: why make ground/ ROCK no longer weak to water but now steel does. I mean I get why you want to nerf water/steel types but while most of the changes i can get behind, those will just mess with me everytime. But it is your game so you decide

 

As for pokemon suggestion:

Zorua: No changes but maybe an outside of battle ability to conceal the Mc presense

 

Banette: Since there is no mega, give him prankster/ either a better bulk or a better speed

 

Basculin: Schooling ability?

 

Beautify: More speed at the cost of bulk and good movepool(if he doesn't have one)

 

Beedrill: same as above

 

Bibarel: More bulk and movepool.

 

Abomasnow: More bulk? heal moves?(I know he hae ingrain but..)

 

Shedinja: Less bulk(he doesn't need it anyway)  and all in speed/attack.Maybe give him a unique move that boost his avoidance?or give him a switch mov that temporarily(2 turns) give his ability to a team member(may or may ot be too broken

 

Ditto: automatic imposter. As a alternative talent maybe this one:

 

Shapeshifter: allow for transforming into memorized pokemon. The memorized pokemon must hav been seen once + you need to buy some "DNA sample" in a shop(alternatively just restrict it to caught pokemon). You preselect the specie(only one at a time) as well as the moves before the battle(only level-up moves in accordance to ditto's level)

It may or may not be too broken. Also I Think it would be too hard to program, as well as not being very useful(why not just use the right pokemon?). But it is an idea. But really Imposter ditto is fine as it is

 

 

 

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On 7/7/2019 at 5:05 PM, nam23 said:

So I've just been finishing your demo and it did a great job at interesting me in the world you created

Really? I am happy to hear that. I was actually considering to add something into the main game and I can use your feedback on this.

Is this a good idea to add a cutscene at the begining of the game where Natarians were first discovered, then do 20 years later jump where main character is saying goodbyu to her parents and neighbours before going into the train. Then it would go to the intro that you already saw and then start adventure in Sacret Sanctum?

Or is it better just to keep the begining of the game as it is now where you start with intro and then jump into the action imidedly? What do you think?

 

On 7/7/2019 at 5:05 PM, nam23 said:

For record I picked Oshawott as my starter and thus had more contact with Richard. Don't know if it change with a different starter.

Well, the funny thing is, Oshawott reacts to Richard the most. Since Oshawott wants to build Richard's self-confidence, he will like or dislike you more depending if you lose or win against Richard. Other partners will also react to it, but not as strongly. Also, for those who picked Popplio or Oshawott, they will travel with Richard to another city, so it gives more opportunities to get closer to him.

Also, Oshawott, neat choice. He's a brave and honorable little fellow. He evolve later than other starters, but his mid-evolution Dewott is also much stronger, so it works really well with Eviolite.

 

On 7/7/2019 at 5:05 PM, nam23 said:

Prankter chikorita(spam reflect)

roarithe

Lighting rod Grovyle

A-kitsune

Statik Pikachu

Chikorita was one of underated starters that fell behind. I thought that giving her Prankster will help out a lot. She will later learn "Light Screen" as well.

Roarithe, heh. You'll have quite a bulky fighting/fire pokemon on your side. I always found it odd that Arcanine underperform despite having strong stats, so instead of buffing his stats, I gave him fighting typing and a few little tricks.

Lighting Rod Grovyle. I think this one is pure grass. The alternative would be Fighting/Grass Grovyle and Dragon/Grass Sceptile, though I am not sure if those combinations are benefitial or hurting.

Alolan Kitsonune, you'll have a lot of fun with this one since ice pokemon got some resistances. This one is not as strong as regular Kitsonune, but a lot faster.

Static Pikachu? Nice taste. He will get plenty of cool moves to hit hard on physical side. He also have a little bit more hp and defense than Lighting Rod Pikachu (who have more sp.def instead). Once you evolve him into Raichu, he'll become one fast powerhouse. (You can also just use Light Ball instead, but I nerfed it from 100% to 50% atk/sp.atk bonus. Not a fan of celebrity threatement Pikachu received and Raichu deserve to get out from its shadow).

 

Overal nice team.

 

On 7/7/2019 at 5:05 PM, nam23 said:

So from what I can gather it is a "true" meritocratic Empire where pokemon are way more equal in status that in other region.

Meritocrapic Empire is a nice way to put it and is very accurate. Though I would add in the fact that efforts are as important as abilities. While those with great skills are given higher position, this Empire helps the weak to rise as long as they put efforts into it. They put a lot of efforts to help pokemon that are too weak to compete to gain power, learn new tricks and improve their fighting style. As long as one is willing to improve and work hard, the Empire will provide assistance.

 

On 7/7/2019 at 5:05 PM, nam23 said:

MC: So at first I was confused if the Mc was the human or the natarian but it is nothing major. I like that it is not a silent protagonist and his realistic interactions, as well as the descriptive text that makes it feels like a visual novel 

Well, the idea is that MC is a character from this world and you are the Natarian that starts to guide him, which is why at the start of the game you just watch the cutscene, and after he took in the Natarian, you start to controling it. I suppose I could make it more clear, I just wish I knew how to do it. In here you're not making your own character, but rather guiding someone else, which is why MC can talk and express herself. (Though I dunno if allowing the player to pick the name is a good idea. Giving a girl boyish or silly name may sounds awkward during discussions).

Spoiler


On 7/7/2019 at 5:05 PM, nam23 said:

Lost the first time, won the 2nd, lost in the manor and won in the school(2 tries for that one) so its fifty fifty(although I felt his team in the school was purposely weaker that it could have been to balance the fact it is 3 battle in a row, but it is coherent with his other actions) 

I admit that I could've made him stronger in the school, but I was afraid it may be too much considering that two lv25 Meowstic will most likely take down 1-2 members of your team. I wasn't sure if most players will fight him after facing all students in the school, or much ealier when their pokemon would be too underleveled. I suppose I can add a level or two to his weaker pokemon to make him stronger. I actually tried to give players plenty of chances to get exp outside of wild battles, so you can use more than 7-9 pokemon and still hit cap level with them.

 

On 7/7/2019 at 5:05 PM, nam23 said:

Tobias: As he himself stated I didn't have much contact with him so I can not judge his personality nor his battle prowess although he was helpful in the double battle(we won). But I guess he is a nice guy.

Awww... so you missed him. Here's the trick. Tobias will appear two times on the farm. First time inside the first cave, and next time inside Cave where Alolan Ninetales is. Your partner even give you a subtle tip (after you conquer floor inside the hotel, your partner will ask "I wonder how Tobias and Melinda are doing" and stuff like this.) It is a tip that you can face your rival while exploring the farm. If you fought him once or twice, his reaction to you would be much different. (It actually don't matter if you win or lose against him. As long as you fight him, he'll become friendlier to you).

 

On 7/7/2019 at 5:05 PM, nam23 said:

Melinda: 2nd rival with most interaction. I feared she was going to be too stuck up and arrogant but she quickly proved me wrong and it is a pleasure to see her everytime. Lost the first battle then won the 2nd and the 3rd but she is no pushover, has the most balanced team in my opinion

Glad you liked her. On a side note, did you get opportunity to talk with her in the Nine Tales Spa where she would share her funds with you, or did you get cash from her inside the school? Also, did you made quest for her? You can give her 10 tiny mushrooms inside the spa, and then give her 10 tiny mushrooms inside the school. She'll get friendlier with you do those quests for her. (There are 21 tiny mushroom you can find in the grain field).

 

On 7/7/2019 at 5:05 PM, nam23 said:

Surprised she looks down on you for loosing but i guess it adds to her character, plus she don't do it everytime.  

She's opposite of Richard. She respect those who are strong and skilled and don't mind lossing. She actually prefer to be defeated, because this means that her opponent was strong and worth fighting. Usually she's nice to others, but she'll show her disapointment to those that lose to her.

 

On 7/7/2019 at 5:05 PM, nam23 said:

Richard: Depressed old man. I like how oshawott dotes on his old man and his nice demeanor. Also interesting is how you, him and your partner react to his fights: I first won the first fight then felt guilty and let him win(although he is not weak to the point you literally have to hit yourself to loose) and won at the school. Interested to see how the trip with him will turn out. His team is balanced but falls apart once his ace is out 

Richard is opposite of Sakura and probably the hardest one to befriend. He suffer from inferiority complex, don't believe in himself and don't have any goal that would motivate him.

It is quite common for many players to redo lost fights, and the hardest thing for a player is to lose on purpose. This is what you need to do though in order to befriend him. If you show that you care about him enough to lose pokemon battles against him, he'll start to trust you more and open himself to you.

While other partners will be satisfied when you lose to him and won't be too happy when you win, Oshawott reacts the strongest. Depending on if you win or lose against Richard will make Oshawott like and dislike you since he wants to build Richard's self-confidence above all else. It is nice you allowed Richard win at least once. I bet most players will just roll over him.

 

If your partner is a water  pokemon (you have Oshawott), you get to accompany Richard on the way to next town, so it gives you an opportunity to get closer to him. (It allows players who beat Richard one more chance to befriend him).

If your partner would be Litten or one of two Pichu, you would travel with Sakura, which gives opportunity to get closer to her (those who lost to Sakura will get a chance to impress her).

If your partner is grass pokemon or Charmander, you would travel with Tobias, (which gives opportunity to get closer to him for those who didn't fight him on the farm.)

Long story short, depending on how you interact with your rivals can increase or decrease your friendship with them, and depending which parter you choose will affect some parts of the game. I plan to make a few little outcomes that may difer depending on your relationship with your rivals and which parter you choised. Also, overcoming master's trials will also affect them game. To be honest, even I don't know the outcome of your decision, I just make them interact as I make the game to make it feel natural.

 

 

On 7/7/2019 at 5:05 PM, nam23 said:

I'm always for more lore. However The pacing in the start is good so maybe push it back to the school trip

Can you elaborate?

Do you mean that trip to the school should happen ealier in the game? Or are you saying I should add more lore into the school. Or are you saying I should move some lore-related stuff to the school (and if that's case case, which ones).

I am a bit confused by this statement.

 

On 7/7/2019 at 5:05 PM, nam23 said:

Not a complaint but I still don't know what was the use of the ninetales in the south. In my experience he was only ther sleeping.

This is actually related to hatching eggs. If you got eggs from the daycare center, you can hatch them imidedly for a little fee. Once you used Furreet's services, he would go to sleep and Ninetales would wake up, hatching eggs for you.

Originally it was meant to allow players to breed their pokemon with help of Darcare Center, but I think in the end catching pokemon repetivly for better IV is easier in the end.

On 7/7/2019 at 5:05 PM, nam23 said:

Maybe shorten some of them and add signpost.

I can't shorten them since it would require massive changes in map structure, but I may use the alternative. How about a pokemon offering quick-travel services to key location of the farm? It would allow players to get to specific location faster without the need to walk all the way. This pokemon can also give some basic information about the farm, which would tell more than signposts. What do you think?

 

On 7/7/2019 at 5:05 PM, nam23 said:

You really like pichu don't you? I mean everytime a pokemon is fast it is always "almost as fast as raichu"

My favorite pokemon is Raichu actually. In the anime Raichu's first apperance painted him in a very bad light (as a bully) just to give Pikachu reason not to evolve. Raichu has been under Pikachu's shadow ever since. Even in game Raichu's stats are weak and poorly balanced when compared to other fully evolved pokemon, while Pikahu got Light Ball, an exclusive item that allow Pikachu to be more useful in battle than a Raichu. (Though I do question why pokemon mascoth got so bad stats that they had to give super strong exclusive item to balance it).

While I tried to keep my favoritism towards Raichu in check, it could have slipped here and there.

In any case, for pokemon with such fragile stats, in the show Pikachu can sometimes be as durable as a Snorlax and it certainly have a lot of raw power. Being main character aside, I got the impression that the gap in power between Pikachu and Raichu in the show is far smaller than it is in the game. When I made Pichu/Pikachu/Raichu a starter, I balanced them together with other starters.

Pichu's base stats may still be a bit smaller than base stats of other starters, but they are stronger than they used to and have many useful moves to make up for it.

Pikachu's stats are now on pair with other mid-evolutions (I think he have around 405 base stats), while Raichu have 530 (same as other starters, though they are much better distributed).

The idea behind this joke is that Pikachu improved his speed from 90 to 115, while Raichu from 110 to 130, so from all fully-evolved pokemon on the farm, Raichu have the greatest speed, so in terms of speed they became farm's rolemodels. hehe.

 

On 7/7/2019 at 5:05 PM, nam23 said:

Joke aside I like the buff to physical electrick attacks

The sad part about Raichu was that it have both high sp.atk and atk, but it can't take advantage of its attack due to recoil damage, so for pokemon with only 485 base stat, it is a large waste of points that could benefit them elsewhere. With my ability/base stat split idea, having "static" ability nulify recoil damage of Wild Charge and Volt Rush. In other words players can now make their Physical Raichu that wouldn't go down due to fragility after using Volt Tackle. Glad you like that idea.

On a side note, electric pokemon that doesn't have Static ability will still get recoil damage... so yeah.

 

On 7/7/2019 at 5:05 PM, nam23 said:

there is no unfair battle and I felt no need to grind  so it is a good point

I am in favor of players being able to use more than 6 pokemon. During testing, I learned that with some minor grinding, I could affort to use 9 pokemon and still hit level cap with them, so those who use only 6 don't even need to grind. I am making sure that hitting level cap is easy to players can focus on other stuff, like expanding their teams so they can use more than 6 pokemon while making sure their pokemon have decend EV and IV.

It doesn't mean that the game is walk in the park though. Once you beat the master to earn Symbol of Birth, she'll give you a trial where you need to fight all farm workers again, and after this she'll fight you again. Peperitina's gimik is that in her tiral, she'll use every single pokemon and its variant the farm has to offer.

If you'll overcome this trial, the game will go up to 'Hard' difficulty, which means that some trainers will aknowledge that you're a big deal and will go harder on you. The game will go to 'Normal' difficulty if you won't win the trial against next master. This won't affect all fights, just some specific ones.

 

On 7/7/2019 at 5:05 PM, nam23 said:

It seems there is not much attention brought to field effects but honestly with all the changes it is good not having to care about it in the first area.

Agreed.

 

On 7/7/2019 at 5:05 PM, nam23 said:

. I can't say I like Onix/Audino pre evolution although I get that they might be too much of a early game nuke without one considering the other changes

I never liked those so called "early nuke" pokemon. Some pokemon have no evolution so they start super strong, but become useless on high level, and some pokemon learn attacks early on that other pokemon learn on lv36-44.

While I admit that my drawing skills failed me when I designed Sandix, I thought Auditiny looked good enough. By adding those pre-evolutions, I was able to boost Onix/Steelix and Audino without giving players access to OP pokemon from the get go. I know I could make it so that Onix and Audino would be avaible only at the school,  but I am more in favor of making pokemon progress in balanced way.

 

On 7/7/2019 at 5:05 PM, nam23 said:

It might be intended but I don't like that if you pick "dont keep pokemon x in the party" it dos not go the PC

I also noticed it during testing.

Since pokemon reborn V17 didn't have it, I searched for a bit to find script that would allow players to replace their current party member with newly caught pokemon. The downside of this script is that if you don't do it, it won't send captured pokemon into PC box. (I looked into that script and I'm not sure how to fix it). I'll remove this script from the main game (which means that if your party is full, captured pokemon will go to PC imidedly).

I think the idea was so that if you pick up egg while your party is full, you can place this egg into your party without the need of one extra space.

 

On 7/7/2019 at 5:05 PM, nam23 said:

The school is a goof idea but I feel that you should force the battle with the student before the quizz because most of the tim you can't know the changes/have experienced them

I believe some students are positioned to challenge you before you talk with the teacher, but not all. Not to mention that some of them walk around the room instead of standing in place. Anyway, I used your advice. Now it is impossible to take quiz before defeating student in the same room.

 

On 7/7/2019 at 5:05 PM, nam23 said:

The Mastery of birth test on the other hand.... 8 *6 battle seriously? Even though they are lv20 mons I'm sure even reborn/rejuv never dared that .

Hehe, it is the point. This trial is intended to be extremely hard, but at the same time it is optional. I made it with "hard" mode in mind. You see, if you just get the badge, you'll progress forward with similar difficulty to the one you experienced thus far. If you however overcame Mastery of Birth, you'll not only get a really good reward, but also some trainers will react to you differently. (Some battles will be more difficult and challenging than they would normaly be. It is intendet mostly for those who wish to challenge themselves. (Also, Melinda bested this trial on her first try, how? Because she had two Kitsonune with move "recover" on her team. Hahaha.

 

Also, this trial was meant to be symbolic. Peperitina used every single pokemon that this farm has to offer (including pokemon with different abilities). Originally it was 7 full waves and the last one would have 3 mons, but since I added Pidgey and Starly, it became full 8 waves.  Also, I wish I could see your face when you found out that Mastery of Birth means 8 waves in a row.

 

On 7/7/2019 at 5:05 PM, nam23 said:

Maybe you could add a sidequest for an extended pokedex which would contain:

-The type changes

-For each  caught pokemon individual entries their change log/movesets/evolution line

I don't think pokedex data allow enough space to write so much information at once, which is why when you start the game, you can read books about some moves that starters can learn now, as well as information that pokemon there provide. As for non-starters, each representating pokemon give you a rundown on what's new about this pokemon.

I understand that it may be hard to keep track on, but how else I can provide all those information. Are you suggesting graphics similar to how Reborn provide information about terrain, or maybe Readme file that Rejuvenation used to provide information what each terrain do?

I could add into the game a notepad file with additional information written down, but how it would be different to PBS file that I allowed acess too (everyone can go into PBS file and look into pokemon personally to get info what move they learn at which level and what are their stats).

 

I suppose I could draw something that would show how types are strong/weak to each other with all those changes, but I am not sure how I can provide more data about new pokemon than I already did.

 

On 7/7/2019 at 5:05 PM, nam23 said:

Minor nitpick but since you give players a large berry field maybe you could make it so you can water the field one time for every berry instead of one by one

I am not good with scripts, so even if I wanted, I would have no idea how to do it. I was actually hoping to make berries grow up depending on passing time (like when you go from day 1 to day 2), but I have no idea how to do it. My speciality lies in using scripts that I have in innovative way to changing the ones that are already done (some scripts are easier to manipulate than the others, and I certainly got no clue how to change how berries grow).

 

On 7/7/2019 at 5:05 PM, nam23 said:

why make ground/ ROCK no longer weak to water but now steel does.

Actually, what I did was take away "water" weakness from "Rock" and give it to "steel" instead.

Ground is still weak to water, so ground/rock pokemon with weak special defense will go down to water attacks just fine. It is pure rock type pokemon that now no longer need to fear water.

The reason behind it was to: buff Rock type pokemon that is very weak beacuse of its weaknesses.

Buff grass pokemon that will now more important role at taking down rock pokemon (and grass is immune to water)

I took away "Steel" weakness to ground because the move "Earthquake" has become the most important offensive move in the game. (Ground was just too strong offensivly).

Because of that, "Steel" type needed another weakness, and since steel pokemon have stronger defense than special defense, replacing ground weakness to water is a nerf to them.

Water wasn't nerfed much since it is just super effective against steel instead of rock.

Ground pokemon gained resistance to dragon that Steel lost, but in return their immunity to electricity is repalced by resistance (let's be honest, in the show, ground pokemon still get hurt by electric attacks more often than not).

I know it may be hard to get around, but I just wanted Steel to be less OP and rock to not have so many weaknesses.

Ground/Rock pokemon will still be weak to water (X2 weakness) and will now only resist electric attacks (x0.5 resistance).

 

Long story short: I wanted grass type to become important rock/water buster. Rock type to not have so many cripling weaknesses. Steel to be a bit nerfed and ground to not be so great offensivly. So yeah... sorry if I went too far with it.

 

On 7/7/2019 at 5:05 PM, nam23 said:

Zorua: No changes but maybe an outside of battle ability to conceal the Mc presense

I can only do something like this as an in-game event. Having caught Zorua do it would be too hard for me.

 

On 7/7/2019 at 5:05 PM, nam23 said:

Banette: Since there is no mega, give him prankster/ either a better bulk or a better speed

 

Basculin: Schooling ability?

 

Beautify: More speed at the cost of bulk and good movepool(if he doesn't have one)

 

Beedrill: same as above

 

Bibarel: More bulk and movepool.

 

Abomasnow: More bulk? heal moves?(I know he hae ingrain but..)

 

Shedinja: Less bulk(he doesn't need it anyway)  and all in speed/attack.Maybe give him a unique move that boost his avoidance?or give him a switch mov that temporarily(2 turns) give his ability to a team member(may or may ot be too broken

 

Ditto: automatic imposter. As a alternative talent maybe this one:

 

Shapeshifter: allow for transforming into memorized pokemon. The memorized pokemon must hav been seen once + you need to buy some "DNA sample" in a shop(alternatively just restrict it to caught pokemon). You preselect the specie(only one at a time) as well as the moves before the battle(only level-up moves in accordance to ditto's level)

It may or may not be too broken. Also I Think it would be too hard to program, as well as not being very useful(why not just use the right pokemon?). But it is an idea. But really Imposter ditto is fine as it is

I will consider some of your suggestion, but I need to make something clear. There's limited ammount I can do. (Even when I made changes to some abilities, those had scripts that were easy enough to rewrite. )

If you have a better movepool and stats in mind, the best way you can help me out is to enter game folder, go into PBS folder (other games hide it, but I let PBS folder stay in the game for players to use or check). Once you enter PBS folder, press on "Pokemon" and you'll get a full list of all pokemon, their stats, what moves they learn on which level, on what level they evolve and so on.

It usually takes me one full day to change one evolution-line in a balanced way. When I want to do ability/base stat split, I simply copy one pokemon, then paste it somewhere on the bottom. Then change its pokedex number to be above 1000 (I think currently I reached 1100, so next one would be 1101 and so on.)

I change InternalName= from for example "Pichu" to "Pichu2" and then start working on its abilities, stats and moves.

I usually make sure that both version have the same or similar base stat, just allocated in a way to best fit their ability. Same goes with moves. For me weak moves should be under lv10, lv11-21 are average moves. Lv22-35 are good moves, while lv36-62 are best moves. (Though unevolved pokemon learn those moves ealier, while fully evolved pokemon will learn some moves that unevolved can't.)

If you feel like improving a pokemon personally, this is best place to do it. You can then paste your improved pokemon here and I can alter him a bit (to make sure it is well balanced) and add into the game. I know I am asking a lot, but to be honest, it is allocating moves that takes tons of my time. (Changing pokemon base stat, type and ability isn't all that hard, but then searching wiki through thousands of moves and deciding on which level and on which evolution-stage this pokemon should learn them, yeah, this takes hours).

I will ofcourse take into consideration your advices, but if you feel like improving pokemon directly, you're welcome to try.

 

In any case, I am very grateful for your feedback and long response. I was actually starting to fear that no one cares about lore and changes that I added into the demo. Thanks a lot.

Also, I'll await your response since I asked a few questions in this long reply. Cheers.

 

 

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Is this a good idea to add a cutscene at the begining of the game where Natarians were first discovered, then do 20 years later jump where main character is saying goodbyu to her parents and neighbours before going into the train. Then it would go to the intro that you already saw and then start adventure in Sacret Sanctum?

Or is it better just to keep the begining of the game as it is now where you start with intro and then jump into the action imidedly? What do you think?

Quote

Can you elaborate?

Do you mean that trip to the school should happen ealier in the game? Or are you saying I should add more lore into the school. Or are you saying I should move some lore-related stuff to the school (and if that's case case, which ones).

I am a bit confused by this statement

I believe you can add the scene of the main character saying his goodbyes int the beginning but leave it at that. And add lore-related stuff in the school, like when the Natarians were first discovered, or maybe a vague description of the different areas/masters of trials/how does the natarian cooperation plays out.

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Well, the idea is that MC is a character from this world and you are the Natarian that starts to guide him, which is why at the start of the game you just watch the cutscene, and after he took in the Natarian, you start to controling it. I suppose I could make it more clear, I just wish I knew how to do it. In here you're not making your own character, but rather guiding someone else, which is why MC can talk and express herself. (Though I dunno if allowing the player to pick the name is a good idea. Giving a girl boyish or silly name may sounds awkward during discussions).

Maybe you could give the MC a fixed name and have the name the player choose as a name for the natarian(since h doesn't have a name, the MC decides to give it that one. But I guess this would add a lot of unnessary script changes). Although it is not really a issue either way.

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Awww... so you missed him. Here's the trick. Tobias will appear two times on the farm. First time inside the first cave, and next time inside Cave where Alolan Ninetales is. Your partner even give you a subtle tip (after you conquer floor inside the hotel, your partner will ask "I wonder how Tobias and Melinda are doing" and stuff like this.) It is a tip that you can face your rival while exploring the farm. If you fought him once or twice, his reaction to you would be much different. (It actually don't matter if you win or lose against him. As long as you fight him, he'll become friendlier to you).

 

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Glad you liked her. On a side note, did you get opportunity to talk with her in the Nine Tales Spa where she would share her funds with you, or did you get cash from her inside the school? Also, did you made quest for her? You can give her 10 tiny mushrooms inside the spa, and then give her 10 tiny mushrooms inside the school. She'll get friendlier with you do those quests for her. (There are 21 tiny mushroom you can find in the grain field).

Shoot. I looked for him but I didn't found the entrance of the fire starter area at the time so that is why

Got the cash in the school. I did found mushroom but not enough so I couldn't do it

 

20 hours ago, CommanderX said:

I can't shorten them since it would require massive changes in map structure, but I may use the alternative. How about a pokemon offering quick-travel services to key location of the farm? It would allow players to get to specific location faster without the need to walk all the way. This pokemon can also give some basic information about the farm, which would tell more than signposts. What do you think

This would be a good idea but maybe limit it to previously been  location(put a trigger when you walk past the doors for example). If you havn't been there yet he tells you how to get there

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I thought Auditiny looked good enough

Well its cute in the same fashion as mimikyu

 

20 hours ago, CommanderX said:

I also noticed it during testing.

Since pokemon reborn V17 didn't have it, I searched for a bit to find script that would allow players to replace their current party member with newly caught pokemon. The downside of this script is that if you don't do it, it won't send captured pokemon into PC box. (I looked into that script and I'm not sure how to fix it). I'll remove this script from the main game (which means that if your party is full, captured pokemon will go to PC imidedly).

I think the idea was so that if you pick up egg while your party is full, you can place this egg into your party without the need of one extra space.

I don't know yet how to do it(only have faint memory of rpg maker and never used essentials) but I know that ep18/rejuv 11 do it as you originatly intended so maybe look into that(for the egg however I hae no idea)

 

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Also, this trial was meant to be symbolic. Peperitina used every single pokemon that this farm has to offer (including pokemon with different abilities). Originally it was 7 full waves and the last one would have 3 mons, but since I added Pidgey and Starly, it became full 8 waves.  Also, I wish I could see your face when you found out that Mastery of Birth means 8 waves in a row.

O I see. If you want too know it was a mix between exitment and indignation. Nice curve ball

20 hours ago, CommanderX said:

Long story short: I wanted grass type to become important rock/water buster. Rock type to not have so many cripling weaknesses. Steel to be a bit nerfed and ground to not be so great offensivly. So yeah... sorry if I went too far with it.

O I get it in hindsight. Its just that it is hard to wrap your head around it when you have so many habits.Maybe it is the right call for balance so I would leave it there for now

 

20 hours ago, CommanderX said:

I will consider some of your suggestion, but I need to make something clear. There's limited ammount I can do. (Even when I made changes to some abilities, those had scripts that were easy enough to rewrite. )

If you have a better movepool and stats in mind, the best way you can help me out is to enter game folder, go into PBS folder (other games hide it, but I let PBS folder stay in the game for players to use or check). Once you enter PBS folder, press on "Pokemon" and you'll get a full list of all pokemon, their stats, what moves they learn on which level, on what level they evolve and so on.

It usually takes me one full day to change one evolution-line in a balanced way. When I want to do ability/base stat split, I simply copy one pokemon, then paste it somewhere on the bottom. Then change its pokedex number to be above 1000 (I think currently I reached 1100, so next one would be 1101 and so on.)

I change InternalName= from for example "Pichu" to "Pichu2" and then start working on its abilities, stats and moves.

I usually make sure that both version have the same or similar base stat, just allocated in a way to best fit their ability. Same goes with moves. For me weak moves should be under lv10, lv11-21 are average moves. Lv22-35 are good moves, while lv36-62 are best moves. (Though unevolved pokemon learn those moves ealier, while fully evolved pokemon will learn some moves that unevolved can't.)

If you feel like improving a pokemon personally, this is best place to do it. You can then paste your improved pokemon here and I can alter him a bit (to make sure it is well balanced) and add into the game. I know I am asking a lot, but to be honest, it is allocating moves that takes tons of my time. (Changing pokemon base stat, type and ability isn't all that hard, but then searching wiki through thousands of moves and deciding on which level and on which evolution-stage this pokemon should learn them, yeah, this takes hours).

I will ofcourse take into consideration your advices, but if you feel like improving pokemon directly, you're welcome to try.

No biggie. I will take you up on the offer when I got time so ok

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4 hours ago, nam23 said:

I believe you can add the scene of the main character saying his goodbyes int the beginning but leave it at that. And add lore-related stuff in the school, like when the Natarians were first discovered, or maybe a vague description of the different areas/masters of trials/how does the natarian cooperation plays out.

Ah, now I get it. I'll work on that. Maybe I can add cut-scene that will play at one point during school-exploration to show what happened in the past and stuff.

 

4 hours ago, nam23 said:

This would be a good idea but maybe limit it to previously been  location(put a trigger when you walk past the doors for example). If you havn't been there yet he tells you how to get there

That's what I have in mind. At the start he'll ask you to explore the farm while giving you information what's there to find, and once you reach those location, you'll unlock fast-travel option. For a little fee ofcourse.

 

4 hours ago, nam23 said:

No biggie. I will take you up on the offer when I got time so ok

Cool. I am looking forward to what you'll be able to cool out. As for me, I am not working on improving of some fishing pokemon, and Mareep.

I was also wondering if I should make a post regarding Natarian Empire lore in here, just to give people an idea what my game will be about before I'll upload it.

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I picked the electric fairy type pichu i want to ask which starters got type changes? Its seems like

Water steel samorutt

Grass flying serperior

Grass physic decidueye

Fire dragon charizard 

And electric fairy pichu line

Did i missed some?

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3 hours ago, maor80 said:

I picked the electric fairy type pichu i want to ask which starters got type changes? Its seems like

Water steel samorutt

Grass flying serperior

Grass physic decidueye

Fire dragon charizard 

And electric fairy pichu line

Did i missed some?

Serperior is actually pure grass. He just learned a flying attack for better coverage.

Decidueye didn't change, still Ghost/grass.

Blastoise is water/steel (though his pre-evolution are just water)

As for Fairy/Electric Pichu/Pikachu, you will get a choice. Either evolve into Fairy/Electric Raichu, or Psychic/Electric Alolan Raichu.

Grovyle with "Toughtclaw" ability is grass/fighting, while Sceptile with this ability is "grass/dragon." Though I am not sure if this change didn't hurt it a lot more than it helped. Plenty of weaknesses.

 

You got it right with Samorutt and Charizard though.

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Hi, i played the demo till the end.

really like the story, and the lore  but i have to says that all the change + the size of the map made me feel owerhelm at the start

But after some exploration and fight everything went well.

I can't says if i agree with all the change you've mad but none of them were wtf for me

 

For the rivals, i do like the 5

I restarted a fight against Richard just to lose on purpose ( in the school)

 

here is my team :
 

Spoiler

 

Yvysaur lvl 30 thick fat ( starter)

Grovyle lvl 30 Tough claws

Wartortle lvl 28Torrent

Pidgeotto lvl 27 keen eye

Raticate lvl 30 strong jaw

Al Kitsonune  lvl 30

i planed to take a Growlithe  and a Luxio but i stopped to lvl them around lvl 20

 

 

i have met some minor bug on my journee :
 

Spoiler

 

this ladder can be passe in both direction (up  and down)

in the Ninetales spa you can heal for free entering by the side

(the capture thing that don't send the pokemon in the box but it had already been repported)

and there is a short time when you move during the night and can meet a Magmortar patrolling if i remember correctly and there was no collision with him (forgot to take a screen sorry)bug.PNG.384d388502c950c1f6eb0549e5a8606d.PNG691224479_bug2.PNG.e85fd166694da163890e240995908608.PNG

 

 

I want to thank you for this demo, it was really cool to play, I hope you will continue the devellopment of the game and i may send you somme proposition of pokemon improvement

( most likely Farfetch'd if i do one)

And sorry for the english (i'm quite good at comprehension but my writting and speaking aren't that good)

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14 hours ago, Kheoms said:

Yvysaur lvl 30 thick fat ( starter)

Grovyle lvl 30 Tough claws

Two grass pokemon? Are you sure you can handle the game with two pokemon of the same type?

 

14 hours ago, Kheoms said:

i planed to take a Growlithe  and a Luxio but i stopped to lvl them around lvl 20

Really? That's a pity. I specifically made the game so that you can affort to level up more than 6 pokemon, so if you wanted, you could affort to train all 8 pokemon. (During my testing, it came out that I could reach level cap with 7 pokemon on trainer battles alone, and with some minor grinding I could use 9 of them.

 

14 hours ago, Kheoms said:

this ladder can be passe in both direction (up  and down)

in the Ninetales spa you can heal for free entering by the side

Wow, those are some sneaky little bugs. I just checked it and confirmed thier existence. I will fix them as soon as I can. Thanks for pointing them out.

 

14 hours ago, Kheoms said:

and there is a short time when you move during the night and can meet a Magmortar patrolling if i remember correctly and there was no collision with him

That thing is actually on purpose. I set up two lights to move in the same direction Magmotar do, so if player would colide with him and make him unable to move, the lights would just leave the formation. I know I can set up event to follow the player, but I'm unsure if you can set up event to follow another event.

 

14 hours ago, Kheoms said:

I want to thank you for this demo, it was really cool to play,

Thank you, glad you enjoyed it. It is ammount of attention the game gets that determine how much it is worth making.

 

14 hours ago, Kheoms said:

hope you will continue the devellopment of the game and i may send you somme proposition of pokemon improvement

That would be cool. Just make sure to make those improvement in PBS -> Pokemon file, since it will be easiest way for me to implement the change. What is the most time-confuming are the moves and on which level pokemon learn them. Aside stats, type and ability, it is pokemon movepool that decide how versale and strong pokemon is in each stage of the game, and making a balanced move-pool is what takes the longest for me to come up with.

As for Farfetch, if I remember correctly this pokemon don't have any pre-evolution or evolution, and it can use item stick that double it's attack power (similar to item that double power of Marowak).

I think what Farfetch need is either pre-evolution (so that it is more justifable to buff it's stats), or evolution that would be much stronger than his current form. Sadly, I am not all that good with pokemon design (just look at my attempt to make Onix's pre-evolution, this one was a bit of a disaster). I have no idea how Fartetch pre-evelution or evolution should look like.

14 hours ago, Kheoms said:

And sorry for the english

It's ok, I'm not native English speaker so my English is far from perfect as well.

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