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ShogokiX

Question about PokéSnax

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Hi there! I got a few Pokémon that i want to evolve, which need friendship for evolution (Golbat=>Crobat for example). And since i got tons of PokéSnax from my Pokémons with Pickup ability i figured that i could use those, since PokéSnax raise friendship. But i don't want to waste these by overfeeding my Pokémon.

 

So here is my question: Can someone tell me how many points of friendship a Pokémon gains from PokèSnax? If i knew the exact value i could calculate how many i would need to feed them.

 

Oh, and on a site note: I know i can check my Pokémons friendship level by talking to one of the NPCs in Obsidia Wards Central Saloon. But i have been wondering if there is a list that can tell me how many points of friendship each of her quotes stand for.

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3 answers to this question

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0-30 Hm? It seems scared. Did something happen?

This poor thing.... It feels so scared and alone. Please treat it nicely!

 

31-70 This Pokemon feels like it's lost... Take good care of it okay?

 

71-100 Hm... I think you need to spend some more time with this one. If you do, I'm sure it'll become a great partner

 

101-150 It seems like it's just starting to get comfortable with you. Definitely keep working with it!

 

151-200 It really seems to trust you. You've done a great job raising it! I can't wait to see how it grows!

 

201-250 (max happiness) Oh, wow. This is marvelous. It feels like the bond between you two is unbreakable

 

Pokesnax give equal to a level up happiness according to Ame so it changes between 1-5

The ice creams also give friendship but other then blue moon Idk how much friendship

 

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5 hours ago, ShogokiX said:

Thank you, that really helped me a lot.

 

2 hours ago, Waynolt said:

Snax uses the "level up" method -> it gives 3 if happiness >= 200, 4 if happiness < 200, or 5 if happiness < 100.
Blue Moon Ice Cream uses "bluecandy" -> it gives 220 happiness.
(Max happiness is 255, min is 0)

 


  def changeHappiness(method)
    gain=0; luxury=false
    case method
      when "walking"
        gain=1
        gain+=1 if @happiness<200
        gain+=1 if @obtainMap==$game_map.map_id
      when "level up"
        gain=3
        gain=4 if @happiness<200
        gain=5 if @happiness<100
      when "groom"
        gain=5
        gain=16 if @happiness<200
        luxury=true
      when "groom2"
        gain=8
        gain=13 if @happiness<200
        luxury=true
      when "groom3"
        gain=30
        gain=100 if @happiness<200
        luxury=true
      when "faint"
        gain=-1
      when "vitamin"
        gain=2
        gain=3 if @happiness<200
        gain=5 if @happiness<100
        luxury=true
      when "wing"
        gain=1
        gain=2 if @happiness<200
        gain=3 if @happiness<100
      when "EV berry"
        gain=2
        gain=5 if @happiness<200
        gain=10 if @happiness<100
        luxury=true
      when "powder"
        gain=-10
        gain=-5 if @happiness<200
      when "Energy Root"
        gain=-15
        gain=-10 if @happiness<200
      when "Revival Herb"
        gain=-20
        gain=-15 if @happiness<200
      when "candy"
        gain=3
        gain=4 if @happiness<200
        gain=5 if @happiness<100
        luxury=true
      when "bluecandy"
        gain=220
        luxury=true
      when "badcandy"
        gain=-3
        gain=-4 if @happiness<200
        gain=-5 if @happiness<100
      else
        Kernel.pbMessage(_INTL("Unknown happiness-changing method."))
    end
    gain+=1 if luxury && self.ballused==pbGetBallType(:LUXURYBALL)
    if isConst?(self.item,PBItems,:SOOTHEBELL) && gain>0
      gain=(gain*3.0/2).round
    end
    @happiness+=gain
    @happiness=[[255,@happiness].min,0].max
  end

 

 

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