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Preparing For E19


Seel The Deal

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I made a post like this a little while back before I fought Hardy, and I've made quite a few changes/additions to my roster since then, so I figured I'd make a post like this again. Just looking for team and moveset suggestions (no egg move suggestions for existing members though, each individual member takes multiple hours to EV train and raise to level 90+ and I don't want to deal with that on top of having to do breeding shenanigans). I was considering training up an Aegislash but decided against it as I already have 5 Steel types lying around, but I do need a Ghost, since I retired my Mismagius. I'm also fine on Dragons atm; between Naganadel, Dragonite and Salamence I should have that type covered sufficiently enough. I'll probably add the 2 most agreed upon team members, since that'll make a full box of members.

 

I'll post my mons' current movesets in a spoiler here, with moves/items/abilities in bold being ones I'm unsure about, crossed out being unobtainable but planned to be a substitute for whatever is currently there (not a full replacement) and italics being temporary until something else becomes obtainable:

 

Spoiler

Viola (Pinsir) @ Pinsirite  
Ability: Moxie  
EVs: 252 Atk / 252 Spe  
Jolly Nature  
- Return  
- X-Scissor  
- Storm Throw  
- Swords Dance  

 

Bruno (Mienshao) @ Flying Gem  
Ability: Regenerator  
EVs: 252 Atk / 252 Spe  
Adamant Nature  
- High Jump Kick  
- Drain Punch  
- U-turn  
- Acrobatics  

 

Karen (Houndoom) @ Houndoominite  
Ability: Flash Fire  
EVs: 252 SpA / 252 Spe  
Timid Nature  
- Dark Pulse  
- Flamethrower  
- Hidden Power [Grass]  
- Nasty Plot  

 

Drake (Salamence) @ Draco Plate  
Ability: Moxie  
EVs: 252 Atk / 252 Spe  
Jolly Nature  
- Dragon Claw  
- Fly  (Will be replaced with Return when Salamencite becomes available)
- Crunch  (Will be replaced with Fire Blast or Earthquake when they become available - haven't decided which yet)

- Dragon Dance  

 

Kahili (Staraptor) @ Sharp Beak  
Ability: Reckless  

EVs: 252 Atk / 252 Spe

Jolly Nature
- Return  
- Brave Bird  
- Close Combat  
- Final Gambit  

 

Lance (Togekiss) @ Sky Plate  
Ability: Serene Grace  
EVs: 252 SpA / 252 Spe  
Timid Nature   
- Air Slash  
- Dazzling Gleam  
- Flamethrower  (Will replace with Fire Blast when available)
- Wish  

 

Fern (Serperior) @ Meadow Plate  
Ability: Contrary  
EVs: 252 SpA / 252 Spe  
Modest Nature    
- Leaf Storm  
- Giga Drain  
- Hidden Power [Ground]  
- Nature Power  

 

Clay (Swampert) @ Leftovers  
Ability: Torrent  
EVs: 252 HP / 252 Atk  
Adamant Nature  
- Waterfall  
- Earthquake  
- Rock Slide  
- Curse  

 

Grimsley (Bisharp) @ Iron Plate  
Ability: Defiant  
EVs: 252 Atk / 252 Spe  
Adamant Nature  
- Iron Head  
- Knock Off  
- Low Kick  
- Swords Dance  

 

Bugsy (Scolipede) @ Metronome  
Ability: Speed Boost  
EVs: 252 Atk / 252 Spe  
Naive Nature  
- Megahorn  
- Poison Jab  
- Rock Slide  
- Baton Pass  

 

Will (Gardevoir) @ Gardevoirite / Mind Plate 
Ability: Synchronize  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature   
- Psychic  
- Moonblast   (Hyper Voice is better in 99.9% of situations as M-Garde, but I might use non-mega Gardevoir from time to time too)
- Focus Blast  
- Calm Mind  

 

Amaria (Sharpedo) @ Sharpedonite  
Ability: Speed Boost  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Waterfall  
- Crunch  
- Ice Fang  
- Destiny Bond  

 

Sidney (Krookodile) @ Dread Plate  
Ability: Intimidate  
EVs: 252 Atk / 252 Spe  
Adamant Nature  
- Crunch  
- Earthquake  
- Stone Edge  
- Stealth Rock  

 

Elesa (Manectric) @ Manectite  
Ability: Lightning Rod  
EVs: 252 SpA / 252 Spe  
Hasty Nature   
- Thunderbolt  
- Flamethrower  (Replacing with Overheat when Volt Switch becomes available)
- Thunder  (Replacing with Volt Switch when it becomes available)

- Hidden Power [Ice]  

 

Chuck (Heracross) @ Heracronite / Fist Plate 
Ability: Moxie  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Megahorn  
- Close Combat  
- Knock Off  
- Rock Blast  

 

Wallace (Vaporeon) @ Leftovers  
Ability: Water Absorb  
EVs: 252 HP / 252 Def  
Relaxed Nature    
- Scald  
- Hydro Pump  
- Aurora Beam  (Will be replaced with Ice Beam when it becomes available)
- Toxic  

 

Byron (Steelix) @ Steelixite / Leftovers 
Ability: Sturdy  
EVs: 252 HP / 252 Atk  
Brave Nature  
- Stomping Tantrum  (Replacing with Earthquake when it becomes available)
- Gyro Ball  
- Rock Slide  
- Curse  

 

Lucian (Metagross) @ Iron Plate / Metagrossite
Ability: Clear Body  
Shiny: Yes  
EVs: 252 Atk / 252 Spe  
Jolly Nature  
- Meteor Mash  
- Zen Headbutt  
- Hammer Arm
 
- Bullet Punch  

 

Brock (Tyranitar) @ Assault Vest  
Ability: Sand Stream  
EVs: 252 HP / 252 Atk  
Adamant Nature  
- Rock Slide  
- Crunch  
- Earthquake  
- Outrage  

 

Saphira (Dragonite) @ Draco Plate  (Will be replaced with Flyinium Z once it becomes available)
Ability: Multiscale  
EVs: 252 Atk / 252 Spe  
Adamant Nature  
- Outrage  
- Fly  
- Fire Punch  
- Dragon Dance  

 

Giovanni (Nidoking) (M) @ Life Orb  
Ability: Sheer Force  
EVs: 252 SpA / 252 Spe  
Hasty Nature  
- Earth Power  
- Sludge Wave  
- Focus Blast / Thunderbolt / Shadow Ball / Ice Beam
- Focus Blast / Thunderbolt / Shadow Ball / Ice Beam 

 

Jasmine (Durant) @ Wide Lens  
Ability: Hustle  
EVs: 252 Atk / 252 Spe  
Jolly Nature  
- Iron Head  
- X-Scissor  
- Rock Slide  
- Crunch  

 

Koga (Beedrill) @ Beedrillite  
Ability: Sniper  
EVs: 252 Atk / 252 Spe  
Jolly Nature  
- X-Scissor  
- Poison Jab  
- Drill Run  
- Fell Stinger  

 

Lana (Gyarados) @ Waterium Z  
Ability: Intimidate  (Not sure if Moxie is worth, Intimidate makes setting up extremely easy and often you need the speed more than the attack to sweep anyway)
EVs: 252 Atk / 252 Spe  
Adamant Nature  
- Waterfall  
- Ice Fang  
- Stone Edge  (Considering Thunder Wave for defensive utility and easy setup)
- Dragon Dance  

 

Kiyo (Blaziken) @ Flame Plate / Blazikenite
Ability: Speed Boost  
EVs: 252 Atk / 252 Spe  
Jolly Nature  
- High Jump Kick  
- Blaze Kick  
- Stone Edge  
- Bulk Up  (Replacing with Swords Dance when it becomes available)

 

Ujiyasu (Rhyperior) @ Hard Stone  
Ability: Solid Rock  
EVs: 252 HP / 252 Atk  
Adamant Nature  
- Stone Edge  
- Earthquake  
- Hammer Arm  
- Megahorn  

 

Maylene (Lucario) @ Fist Plate  (Replacing with Lucarionite when it becomes available)
Ability: Steadfast  
EVs: 252 Atk / 252 Spe  
Jolly Nature  
- Meteor Mash  
- Close Combat  
- Swords Dance  
- Extreme Speed  

 

Aya (Naganadel) @ Life Orb  
Ability: Beast Boost  
EVs: 252 SpA / 252 Spe  
Timid Nature  
- Dragon Pulse  
- Sludge Wave  
- Thunderbolt / Flamethrower (Replacing with Fire Blast when it becomes available)
- Nasty Plot  

 

Everything I currently have is between levels 92 and 95 except for the 5 most recent additions - Gyarados (Lana), Blaziken (Kiyo), Rhyperior (Ujiyaso), Lucario (Maylene) and Naganadel (Aya) who are all between 70 and 72 and are still in training. (Suggestions for where to raise them would be nice - Grand Hall trainers give jack for EXP through EXP Share and are too strong for most of these guys to fight them on their own still).

 

also lowkey taking name suggestions

 

Edit to avoid a double post: Decided to train an offensive Trick Room Cofagrigus with Shadow Ball/Trick Room/Nasty Plot/either Hidden Power if it's Fighting or Grass Knot (to be replaced by Energy Ball) if it's not. I've got a full box now, but suggestions are still welcome!

 

Screenshot (26).png

Edited by Seel The Deal
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If you're looking for a ghost type, Mimikyu could be fun to use just because it can either be used offensively with Swords Dance (probably can sub in hone claws till that becomes available) with good coverage in play rough, shadow claw and wood hammer/leech life/x-scissor or defensively with will-o-wisp and pain split, depending on how you want to train it.

Alternatively, if you want to go with tank cheese than Trevanent's a good one to use with harvest + berries + sub seed, which is fun when it works but can get shut down rather easily. I'm also biased towards Chandelure, but it looks like Houndoom already fills it's role so I wouldn't suggest it too much.

 

It also looks like you're missing an ice type, which is probably going to be important considering the next gym is dragon. I personally recommend A!Ninetales for hail + dual screens in Aurora Viel plus access to Blizzard (via Vulpix) and Moonblast (via egg), but other options could be Weavile or Mamoswine if you're wanting something physical instead. 

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My plan for Saphira's gym is actually to abuse the Cave field with Rock Tomb/Slide/Stone Edge spam, since it's likely we'll fight on the Dragon's Den field and one use of Hydro Vortex makes that a Cave. Ice types would definitely work too though, and I'll probably consider Ninetales because it's a good Specs user and I actually have nothing making use of that item yet.

 

I have a level 75 Mimikyu sitting around, but haven't raised it because the IVs are kinda shite and Swords Dance isn't here quite yet. Could definitely breed a better one, though. My main problem is the lack of a strong Ghost STAB on it - Shadow Claw is the best one-turn move you'll get, and coming off of only 90 base attack, that's... not exactly impressive, even at +2. I want a ghost type that can abuse its STAB a bit more. Still, it's not an awful option - just not one I'm necessarily looking for.

 

Unfortunately, as you said, Trevenant just gets shut down a bit too easily. It has a ton of defensive utility and an amazing movepool, but it doesn't have the bulk or speed to make use of it.

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Weavile. easy to get a strong moveset, good choice band user if you have it. fits the ice role you need. as much as i like A-ninetales, its best use is instant aurora veil and hail might screw up your team with residual damage. weavile or even mamoswine is better for straight damage. 

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Well, the nice thing about Hail's residual damage is I can build my team in any way to get around it/mitigate it, by bringing 'mons like Serperior and Mienshao who can heal themselves and avoiding 'mons that damage themselves or rely on having full HP like Dragonite or Staraptor. But it could be annoying in some scenarios, I'll give you that.

 

My only problem with Mamoswine is I've just used it too much. Almost every playthrough I grab a Piloswine with Icicle Crash the moment I beat Shelly. It's a great 'mon and would definitely fit on the rotation but I want to try something a little different.

 

But with all that being said...

 

Screenshot (27).png

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