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[IC]TotMG:LF The Lost City of Pandtlantis


StormLord

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Scarlet shrugged and slid the folder into her bag. The research here was probably worth something, and better it be her that got ahold of it than the pirate or the "goddess." It seemed the group had moved in behind her, after all. "So you also voluntarily worked without any leisure time? Hell of a job," she commented dryly, starting to move forward before pausing for a moment. "Hey, kid. Akihiro? Those papers have anything to do with the ones in here?" She gestured to her bag as she spoke. It was part curiosity, part a test; if he did what he said he could do, he could read them right there.

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Hirata seemed to perk right up as she pulled the coat out of the drawer, letting out a slight squee before she tried to put it on and said, "I found a good coat! Or at least I think its good, I wonder if they all dress like this? What did you guys find? Anything good?," she then wandered off to get closer to Scarlet and the rest of the group.

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Vepr-12 finds the large machine in the corner.  It's got a glass upper portion and metal lower portion, almost like some kind of high tech claw game.  There are eight cylinders each about six inches across inside the upper portion, six of which seem empty and two have curious glowing orbs bouncing up and down.  They're terribly mesmerizing and Veper-12 finds she almost loses herself just staring at them for a few seconds.

 

There is a small panel just below the bottom of the glass portion of the machine, on it four buttons.  Two are clearly linked and probably rotate the cylinders, the other two are unmarked.  Currently an empty cylinder is up front.

 

 

[100]
"Kupo Kupo Kupo Kupo Kupo Kupo Kupo Kupo"

Yup, it's written in Mooglish.  One of the hardest languages for outsiders to learn without being in constant contact with Moogles.  Something Zoe learned just to piss them off.  The book itself is a guide detailing theory around middle level elemental magic and effects.

 

Once per plot per user the book grants a +5 bonus to learning/improving a trick based on one of the following elements: Fire, Ice, Thunder, Wind, The Stars, The Planets, or Time.

 

 

It's a door, reinforce with metal.  lots of metal.  There is a small pad next the handle where a lock should be that has a small display, a series of numbers, a red "X", and a green ">".

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Vepr-12 put her face up close to the "display box", while her hands slid down the squeaky-clean glass pane and rested upon the buttons. The glowing orbs' oscillating motion was as mesmerizing as the flashing LED lights on claw machines, grabbing hold of her attention. Luckily for her, this machine didn't seem to be asking for an arcade credit.

 

She gave the buttons a look. Two of the buttons were clearly for clockwise and counterclockwise rotation, but the other two were a bit more mysterious. One of the two unmarked ones would have to be some sort of an unload button, but what could the other one be? Disposal?

 

She tapped the rotating buttons once each, making sure that they worked. And then, she gave the two other buttons a go.

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Seeing as there was basically nothing else of immediate interest to her in this room, Hirata naturally wandered off to head through the doors heading to the lab, intending to loot it for understandable schematics and papers explaining what this asteroid facility was studying now that she made certain that no gunshots were being fired yet inside of it.

"Hhi, did you guys find anything useful here? All we got were some useless books and papers that we couldn't understand."

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"I understand this one!"  Zoe exclaims, brandishing her new spellbook, "But I can see why nobody else could.  Who the heck puts basic magic primers in Mooglish of all things?  Nobody important speaks Mooglish as a first language.  Or a second language.  Actually, you only really learn Mooglish to cheese off the Moogles.  They hate it when you do that.  But unless you're a wizard and also fluent in Mooglish, this thing is pretty useless to you."

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Stella looks over the parts. A quick check of the AI core reveals the obvious. 
Its not that great. Simple. Stiff. Inflexible.

The substances show some signs of degrading in a way she doesn't immediately recognize, and are bizarrely uniform but its not a big deal.
Her machine extends two of its arms, each one opening up the end into a sort of claw revealing equipment and lasers of varying kinds, as the cylinders, longer then should fit into the frame, rise further out of the surface of the disc. 

She rips open the core with her bare hands and a pop of purple, glittering magic, before handing it to the machine, which starts scanning the thing and rapidly riping out its circuits as another arm extends and shoves scrap steel into the central cylinder. Beginning to break it down under the pressure of advanced technology, infused and modified with the powers of a goddess.

Ohhhhhh.
Thats the reason it looked so funny. They must not have figured out how to create real matter, so they made the closest thing they could.
 

Spoiler

Stripping down the steel alloy into its component parts reveals a lot about its construction she couldn't tell before. First of all she pulls out carbon, manganese, nickle, and several other mundane alloyants along with some iron particles irradiated in a way she's never seen before. Judging by the fact that they're almost exclusively on the surface the change is probably from a treatment or environmental exposure.

Secondly she finds that this isn't real matter so to speak, its more """matter""". It has been digitally fabricated using raw energy and some amount of "seed" material to create functional analogies to actual matter that only differ in stability. If cut from a steady power source capable of restoring degraded material for long enough the matter will decay into lost energy.


Once the drone is done with breaking the alloy down, she has it deposit the Materials and goes to gather some of the shattered glass

Without a word needing to be spoken the drone sweeps up the glass into its claws, and as she returns to the table, scoops up the iron, and gold.
The four arms reach around in front of her and reach for each other as they start blasting out lasers and magic and shaping the materials.

Once they are done they return to rest and Stella catches the object her drone has made, turning it over in her hands.
A single, smooth, hollow orb of glass. The inside was etched with wide gold circuit like designs, comprised mostly of lines and rings running all over the inner surface. Interrupted by a few scattered iron lines. The glass itself was tinted by the remaining iron, though it was still clear enough to see inside

Stella lets go of the orb and it floats in place as she moves her open hands away from it....
And then starts assblasting it with magic.

Bolts of purple, and streams of silver light crash into it and infuse into it.
Light rushes through the circuits as they seem to vanish and the glass changes color to a muted purple and imperceptible to human eyes, has its molecular structure altered. Stardust begins to fill the orb and swirl as little lights being to wink into existence. When the blast of magic die down, what Stella is holding looks nothing short of a miniature galaxy, wrapped up in a little ball.

She idly gives it a couple of light tosses an inch or two into the air before storing it and her leftover bits in her drone. Should do fine for harnessing and storing her power, or drawing energy from any local stardust formations they might run into. Never know when you might need to shove a power core into something after all.
 

Spoiler

Gain x1 Digi-Iron (Which is then used), x1 Small pile of digi-alloyants, x1 Tiny pile of irradiated digi-iron. Stripping the AI core reveals more of the same. Gain x1 Digi-gold (Which is then used), AI core lost. The Stardust Core turns out pretty good, even with a segment of its power rerouted to preventing its own decay it manages to produce slightly above average amounts of energy.

 

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"Doesn't seem to be much of interest over here. I'm headed over to the other side, see if the others have managed to kill themselves yet." She didn't wait for the others to back her up; normally she liked the buddy system, but she wasn't quite sure she trusted anyone here with that sort of thing anyway. The robot was an unknown factor, the kid didn't seem like he'd be that helpful, same story with the chick in the blanket, and Jack was just a little too fond of shooting things and had some odd ideas about lethal vs nonlethal combat. Strangely enough, that left Zoe as the only one she'd really want to work with, so far. This time, she couldn't stop herself from groaning, and letting out a string of profanity under her breath that sounded like a mixture of at least three different languages. 

 

Going out of the airlock was slow. She still didn't quite trust the kit, or the gravity of the station, and if either one of them failed, she wasn't exactly keen on the end result. Progression across the way, similarly, was a slow affair, but she did eventually make it through the void and into the laboratory. The sight of machinery, damaged machinery, and several someones interacting with said machinery that clearly didn't understand it greeted her. She sighed again, rolling her eyes and moving toward the first problem they can solve. "Easy there, Captain Morgan, you're gonna lock us out of the system." She pushed herself past him - at least, to the extent she could, given the size disparity - and keyed in 0457 on the pad. 

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Jack had stepped aside when someone that was apparently more knowledgeable about the system made themselves known. Seeing as nothing was probably going to be happening for now, he decided to make conversation with the mercenary. "So you know him too? Or someone with the same name at least?"

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Scarlet just sort of looked at the man for a moment. Different universes, she supposed, but that didn't necessarily mean the man wasn't screwing with her. She eventually elected to take the comment at face value. "It's a brand of alcohol." She briefly considered further explaining the insult, but figured it wasn't going to get her a whole lot of entertainment either way. "Don't know very many pirates any more. I've tried to make a habit of killing the onesI used to know when I run across them again."

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Vepr-12 tests the first two buttons and they seem to function just as she figured.  The first of the other buttons causes a small hole to open on the bottom of the inside of the machine.  The front most(and empty) cylinder slides down, the machine makes some odd sounds, and a hatch opens out the front.  Nothing comes out.

The second bottom actually seems to do the opposite.  A small hatch opens in the front, closes, and the the cylinder slides back into the machine full of nothing.

 

 

None of Jack's code manage to garner more than a flash of red on the display.  Scarlet's code however brings a flash of green, a short click sound and the release of the door handle.  Upon opening the door Scarlet finds another lab inside similar to the one everyone is already in, only completely ransacked.  Piles of broken glassware on the floor, mixing solutions in puddles, smashed and unseated machines, a flipped table.  A couple of the puddles look almost like thick tar with glowing yellow disks floating on the surface.

 

 

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"Oh. Withdrawal and Deposit," Vepr-12 muttered to herself. Having figured out how the machine worked, she decided to operate it so that she could get all the orbs out, by rotating the pillars holding the orbs to the front one by one and opening the hatch over and over.

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[96]

Vepr-12 rotates the first full cylinder to the front and presses the button to withdrawal the orb.  After spending a second or two in the workings of the machine the orb pops out of the hatch.  Instead of bouncing randomly or floating still though, it moved upwards drifting around Vepr-12's movements with a will of its own.  It reaches eye-level with her and just sort of sits there for a moment occasionally twitching or pulsing.

 

Without warning in a sudden burst of speed it flies into Vepr-12's chest, disappearing and causing a feint glow where it impacted.  Vepr-12 now has a warm fuzzy feeling.

 

The other orb is still bouncing without any pause or concern.

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Vepr-12 instinctively reached for the spot where the orb had entered through, only to feel a warmth that didn't feel like her own. She couldn't figure out what had happened, only that it didn't seem to have caused any damage. Was it alive? What would happen if another got into her?

 

Then again, they all looked alike. If the last orb didn't hurt her, would another be any different? And so, she operated the machine again, withdrawing the other orb.

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"Nice," said Jack immediately to himself when he followed the others into the ransacked lab. "Boy, somebody really did a number on this place. Kinda weird this place is fucked and not everywhere else, huh? Maybe that's what security doors will do for you, huh?" Without hesitation, Jack then waltzed right on up to one of the puddles of the tar-like substance, eyed the disk floating on top of it, then crouched down, and poked the disk with one finger.

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Jack rolls his eyes at Scarlet's explanation. "'Course you did. ... Oh looks like someone else already came through here, and they weren't interested in keeping things tidy." Jack quickly walks in, approaching one of the puddles on the floor to investigate it.

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"Ugh.  Reminds me of college, except without a drunk guy passed out in a puddle of his own home-brewed moonshine sleeping behind the hoods," Zoe observes, "I wonder if we can find something interesting in here?"

 

Zoe Walker searches the room for papers and/or explosives.

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[83]  Vepr-12 presses the series of buttons again and out comes the second orb of light, only this time instead of raising to eye level it quickly sort of...breaks apart and shifts into a pale pinkish/red heart that drifts upwards like a balloon and eventually disappears.

 

 

The first Jack walked into the room, squats down, and pokes at the odd floating disk.  It seems to sort of...blink out of existence, which is odd because he's fairly sure the puddle isn't actually deep enough for it to sink and be completely covered.  Eventually it does reappear though.

The other Jack quickly follows suit and gets about the same result.

 

[43] Zoe's investigation seems to go only slightly better as she comes across some complicated lab notes stained with an unknown substance.

 

 

Suddenly a hideous man-hand reaches out of the black sludge and wraps around Jack's leg.  With it a small humanoid pulls itself out of the sludge with bright yellow disk-like eyes and another after it, and a couple after that.  They're each solid black and look almost like they're made from the sludge, they appear muscular, short(easily three foot or less when hunched), and lack any real features beyond eyes and two long angular antenna protruding from the backs of their heads.

 

Around that time in the other room one of the tables rumbles before practically exploding off the wall, luckily it fails to hit anyone, but now standing where is was is an odd vaguely humanoid creature.  It's a littler taller than average, it seems to be wearing something akin to an armored coat, and it's holding a large metal slab as a shield.  Two points of light appear at roughly head height with it and two mor creatures pop into existence.  Both roughly bell shaped with a black sphere holding yellow eyes in the middle of a split of two segments where the bell would begin flaring out.  One is a dark red with a silver "hat" and the other is a dark blue with a golden "hat".

 

Init:

Spoiler

Average Dex: 4

 

8 Maroon Dirge

7 Zoe Walker

6 Hirata

6 Akihiro

5 Jack J.

5 Scarlet

4 Neo-Shadows(x4)

3 Violet Hymn

3 Jack A.

2 Taskmaster

1 Stella

1 Vepr-12

 

Status:

Spoiler

Zoe Walker: 24/24,

Hirata: 22/22,

Akihiro: 24/24,

Jack J.: 36/36, 18/18,

Scarlet: 36/36,

Jack A.: 28/28,

Stella: 26/26,

Vepr-12: 36/36,

 

Neo-Shadow A : 35/35,

Neo-Shadow B : 35/35,

Neo-Shadow C : 35/35,

Neo-Shadow D : 35/35,

Violet Hymn: 70/70,

Maroon Dirge: 50/50,

Taskmaster: 100/100,

 

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Vepr-12 frowned slightly at the second orb's performance and turned away from the machine, simply disappointed. Almost immediately, she saw a table blasting off before her eyes and crashing into a wall. "Ambush!" She shouted, but instead of backing away, she cocked her shotgun and took one step forward toward the newly-arrived Taskmaster and its pet bells, as if she were ambushing them instead of the other way around.

 

"Deploying Anti-Collapse Forcefield." She muttered into her comm link out of habit, but of course she was the only one in there. She took a guess and assumed that the bells would attack from afar given their flaring bodies. The Forcefield was for Collapse particles, but it might work for energy attacks in general.


Onto business. She began her routine by pumping slugs into the bells mercilessly.

 

 

[Perk] SG - Valkyrie of Belgrade: Counter with ASST-Bound Molot Vepr-12 (2d6+7+0 high velocity damage, lower target's damage by 20% for one turn).

 

Action 1: Vepr-12 fires slugs from her shotgun, dealing 2d6+7+0 high velocity damage to the Maroon Dirge and lowering its damage by 20% for one turn.

Action 2: Vepr-12 fires slugs from her shotgun, dealing 2d6+7+0 high velocity damage to the Violet Hymn and lowering its damage by 20% for one turn.

 

 

Loadout

Spoiler

Survival Instincts: Vepr-12 takes on a defensive stance, protecting herself from incoming damage. +[Con] DR to self for one turn.

Critical Cover: Every turn, Vepr-12 will cover the first ally who has equal or less than half of their maximum HP and is about to take damage from an enemy, redirecting the damage to herself with +4 General DR. She will then cover that ally for the rest of the turn.

- Base: Redirects all damage from the first ally who has <= 50% MHP and is about to take damage from an enemy until the turn ends.

- Level 2: +2 General DR when taking damage for an ally. (No DR boost if the attack goes for Vepr-12 directly)

- Level 3: +4 General DR when taking damage for an ally instead. (No DR boost if the attack goes for Vepr-12 directly)

 

Fast Repairs: The killing does not stop for Vepr-12. If it means getting some arbitrary and imaginary high score moments before approaching a "Game Over," she will most certainly be willing to give her 100%. Once per encounter, Vepr-12 can mend her own wounds and restore 80% of her MHP. (29 HP)

 

Anti-Collapse Forcefield: While T-dolls all have basic levels of anti-radiation armor in order to operate outside of the radiation-free Green Zone, they are still prone to erosion from high concentrations of Collapse particles in the Red Zone. In order to mitigate this issue for Vepr-12, a regular patron to the Red Zone in search of ELID infectees, a forcefield module was installed to allow her to brace through high radiation areas temporarily. +9 Energy DR.

 

ASST-Bound Molot Vepr-12 (Perk-backed): A classic multipurpose semiautomatic shotgun produced in the early 21st century by Molot-Oruzhie. Designed as a direct competitor to Saiga-12, it has also seen great use in both hunting and professional shooting. It is essentially integrated into Vepr-12's core using the ASST system, allowing her to wield it with considerable effectiveness. Deals 2d6+[Str]+[Times Vepr-12 has fallen into Frenzy]/4 high velocity damage to one target, and reduces that target's damage by 20% for one turn. 

 

 

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Jack stumbled back a bit for he stood up fully, drawing his cutlass from it's scabbard as he got situated again. With traditional cry of "Oi, fuck off!" He slashes at Neo-shadow A with his Cutlass

 

Spoiler

HP:28

Moves: 1

 

Stats: 21 allocated

Essence: 8

Constitution: 4

Dexterity: 3

Intelligence: 0

Strength: 6

Synergy: 0
 

Perks:
Level 2: The Enterprise: A twelve gun frigate, outfitted with a mysterious device of Cephalopod origins.
Hit them with almost a broadside!: Gives access to the action “Almost a broadside.” 


Flaw: Hunting Pirates: Periodically Jack is attacked by groups of pirate hunters.

Goals:

 

Actions: 5 slots 1 free actions

-Actives
Perk Backed: Almost a Broadside: Jack orders The Enterprise to fire Almost all the cannons on an enemy dealing 5d6+Dex+Quests. Starts on cooldown, 3 turn cooldown.

DRINK!: Jack offers an ally a drink (read: forces them to down a shot of grog) Healing them for 1d4+Ess Health.

SET SAIL AND CONQUER!: Jack lets out a rallying cry, which only one companion can really understand the gist of. They gain ½ ESS damage for a turn.

Midget Saw: Jack flings his trusty monkey, Saw, at an enemy, reducing their damage by ½ his Ess or a turn

Surrender Thy Booty!: Jack gets uncomfortably close to an enemy and quickly steals something from their pocket.

-Passives


Enemy of Squids: Being a natural enemy of squids, Jack deals 5 more damage when fighting cephalopods.

-Trumps


Equipment:
Sword sheath: A place for storing a sword. When equipped, “Cutlass” doesn’t use an action slot. Does not take up an action slot.

Cutlass: No proper pirate goes without one! Deals 2d6+STR damage.

Grog: Is this even edible...? The first STR attack dealt by Jack in combat deals an extra 3 damage.

Angry Coachgun:  Deals 1d4+[Dex/2] damage to one target, the user may choose to deal double damage with this weapon, doing so requires an action be spent reloading before the next attack with this weapon.

Reserve:

 

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Scarlet shook her head at the man's reaction. He'd learn, or he'd die. Maybe it was hypocritical of her, but things would have been much better if she'd been tossed out an airlock a century ago, and she wasn't the greatest believer in the good nature of people. Of course, the appearance of the creatures didn't give her a whole lot of time to ponder what to do about Jack - there was a rather less controversial target in front of her. Not quite the creepiest thing she'd seen, but she still wasn't fond of the horror movie act, and demonstrated her displeasure through the traditional method of directed energy weaponry.

 

Shoot Neoshadow A with Laser Rifle for 2d6+DEX (5) damage.

 

 

HP: 36
Moves:
Stats:

 

 

  • Essence: 1
  • Constitution: 8
  • Dexterity: 5
  • Intelligence: 5
  • Strength: 1
  • Synergy: 1

 

 

 


Perks:

  • Immortal Smoke (level 2) : Scarlet's body is suffused with a set of powerful, specialized nanites that have fully integrated with her biology. Among other factors, this allows her to recover from injury with great speed, as well as allowing her to boast an impressive resistance to all manner of toxins and foreign bodies. They carry a full blueprint of her body; this allows her to regenerate even lost limbs, given time.
    • Effect 1: Scarlet recovers [CON] HP per round. Disabled if an Iron Weaver action is used.
    • Effect 2: Scarlet receives a CON saving throw against a difficulty of the GM's choice (generally the inflicter's attacking stat + 10) against any poison or disease-based effects, immediately before they would come into effect, once per round. Disabled if an Iron Weaver action is used.
    • Effect 3: If Scarlet goes for an entire plot without suffering a wound, the oldest wound she has is automatically removed.
  • Reach for the Moon: While specialized, Scarlet's augmentation still shares the baseline functionality of all Iron Weavers, allowing her to control a nanite swarm that can create and destroy objects, performing acts such as erecting cover on the fly from environmental materials and chewing through the armor of a mech. 
    • Effect: Whenever Scarlet successfully completes a craft, she receives an Iron Weaver action. 
  • Flaw: Hourai Victim: "It must be fate." Scarlet has made a few friends and a lot of enemies over her career.
    • Effect: Scarlet occasionally attracts corporate bounty hunters, non-corporate bounty hunters, and various other flavors of hit squad, who will attempt to capture or kill her, at the GM's discretion. This flaw may also have other effects in sci-fi settings.

 
 
Goal:

Actions:

Field Patch: Iron Weaver action, infusing a target with nanites. Heals target by Scarlet's [CON], and allows them to roll a save using her CON against a poison or disease effect on them.
-Level 1: [CON]+save vs. poison using Scarlet's CON.

Wrist Flamers (Merit equipment): Wrist-mounted flamethrowers, an effective terror weapon in melee combat. Their relatively low profile makes them easy to carry and conceal, but doesn't exactly do away with the laws of thermodynamics. If she was well-known for anything, it would be her usage of these. Deals heat damage. 

-Level 1: Up to three targets gain the "Shaken" status until the end of the encounter, if they already have Shaken they instead lose it and gain "Frightened", if they already have Frightened they instead lose it and gain "Panicked".
Shaken enemies deal [DEX/2] less damage in the presence of their fear, Frightened enemies deal [stat] less damage, and Panicked enemies deal [DEX] less and and must also make an Ess save in order to take any action that isn't running from the source of their fear.

The user takes [DEX] backlash damage, this action can only be used once per round.
-Level 2: This piece of equipment does not take up a slot. 
-Level 3: Can instead be used to inflict 2d4+[DEX/2] burning damage for 2 rounds, inflicting [DEX] recoil damage. 

 

HelioSys LWP-R Laser Rifle (Merit equipment): Scarlet's weapon of choice. A lightweight weapon more or less occupying the same role as a carbine. What it lacks in armor penetration it makes up for in versatility. Deals 2d6+DEX damage, affected doubly by damage reduction. Can deal nonlethal damage, and is not obviously a weapon when disassembled (fooling most conventional low-level security systems that would be scanning for such. Takes a turn to assemble if combat starts while it is hidden.) Deals heat/radiation damage. 
-Level 1: 2d6+DEX damage, affected doubly by DR, can deal nonlethal damage, is stealthy. 
-Trumps
Omnidyne-M "Archer" Counter-Armor Platform (Equipment): An oft-maligned weapon that painfully stretches the definition of man-portable, as well as the compressive strength of the bones of those unfortunate enough to man it. However, it still does an excellent job of putting very neat, very large holes in things. Deals HV Piercing damage. 
-Level 1: Deals [STR or DEX]*4 damage, ignoring damage reduction. Stuns and inflicts half the damage dealt to the user on firing.
-Level 2: Recoil reduced to 1/3.
-Level 3: Recoil reduced to 1/4.
 

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Hirata reacted to the neoshadow's appearance the way practically everyone expected her to, letting out a surprised and slightly unintelligeble yell and running away to the nearest empty room to hyperventilate inside of a locker while rapidly rotating her rubber band powered submachinegun motor. 

Hirata uses spins up her Hyperion Transmurdera's motor, causing it to count as having two consecutive uses but not attacking anyone.
Loadout



Hyperion Transmurdera:
Deals 1d4+[Dex] damage with 60% miss chance, +4 damage and -20% miss chance for each consecutive use(miss chance reduction caps at 60%). 

Level 2(craft): The first time this weapon is used instead of firing the user may spin up the motor, this counts as two consecutive uses instead of one.  If the weapon stacks 6 or more consecutive uses the rubber band has a 50% chance to break and need to be replaced with another. 

 

Mashinshinajī: When using robotic or electronic equipment, the effectiveness of a single piece of equipment is boosted by 2, or by [Gm fiat] if No numerical values exist for that piece of equipment. This action does not take a slot.

 

Pawādoāmā: Initially intended to be a carbon copy of the Hybrid Assistive Limb exoskeleton used to make walking less of a chore; a quick break to watch a super sentai show led to it becoming an elaborate non self replicating nanobot based set of transforming clothing that harden in response to physical trauma and automatically form a set of supports to allow her to transcend her previous physical limitations.
Grants a +1 bonus to Strength, Constitution, and Dexterity when equipped, takes two slots to equip.

 

The Iron Mask: A porcelain white mask which is said to be anything and everything from a neural function enhancing device, a signal booster allowing one with the proper access codes to take control of the robot that wears this mask, and many other functions. What's known is that it serves as the control device for her suit of nanobot based power armor and the augmented reality monitor for her all white backpack computer/CNC Miller and assembly tool, and that it triggers a dramatic transformation when worn by a certain kind of person.
Grants +2 to Doctor Ishi’s Intelligence when equipped.
 

Black Coat: Always fits perfectly.

6 DR vs Corrupting/Void damages.

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