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Things you miss(and don't miss) from older episodes that currently aren't in?


Monochrome_Complex

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For those of us who played reborn in its earlier incarnations we might remember how the game was different compared to how it is now. What are some things that not the current release that you miss, and what are some things that you're glad have stayed in the past?

 

Things I miss:

-the old gym leader music. I know it's still around for meteor admins but it made the gym leaders feel really powerful and intimidating, something the new theme for them fails to capture as it feels more celebratory.  This brings me to my next one...

- shade's old theme.  It was great and fit the match perfectly. The ep16+ one doesn't sound nearly as cool. 

- the rivals being type specialists.  Now I know it was supposedly an artifact from the league days but I actually liked this aspect somewhat as it sort of fit their relationship towards the other type specialists(cain was supposed to be the poison leader originally anyway, fern is flobot's sister and apophyll's #1 student should logically be a fighting specialist).  I also liked how they would start incorporating other types at points in the story where it'd make sense, like fern doing so to beat aya since it was too hard to do with grass types and cain doing something similar for radomus. TBH I don't know why cain has mimikyu or alola-wak, both seem unfitting somewhat. Cal and blake suffer from this a bit too though not as extreme. I feel starmie especially doesn't fit blake like at all and Cal having freakin barbaracle is a huge wtf. Sigmund's new does fit him still thematically at least, and we have arclight as the other non-leader electric specialist.

-fern and victoria's starters. Serperior fit him the most and I'm not really a fan of incineroar for victoria, as I don't see how a "heel wrestler" fits her personality at all. Oh and its overworld sprite is really ugly.  Only cain's new starter fits him more than his old one IMO.

-I've said this one a hundred times but the obsidia park map being cut and PULSE tangrowth simply being on the other side of the tree feels lame.  The slowed-down tempo of the Pace theme created a tense atmosphere and seeing amaria/flobot get snagged as you were walking through the park made the event a lot more intense than how it is now, where they just get caught offscreen after you cut the tree. I know this was done for level pacing and something about it being silly the park shrinks after beating tangrowth but I'm willing to suspend disbelief a little for adequate build up to what is essentially our first PULSE fight.

- meteor's old battle theme music was a bit better. I'm not really a fan of their newer one.

-shadow ball being the TM for shade's gym. Shadow claw in comparison sucks. It's dumb because Cain still uses shadow ball in yuryu...cheater lol.

-the psychologist guy charging only 1 heart scale. The inflation freakin sucks. Yeah I can "choose" the nature but now it costs 3x as many scales which means less pokemon I'm going to be changing the nature for. 

-shade being really difficult. He's not nearly as hard now, you just have to keep mimikyu off the short circuit field.

-lastly and perhaps most importantly: charlotte's cig.  

 

Things I don't miss:

-charlotte's illegal typhlosion.

- sucker punch being broken

- the old switch system where you could literally lose 4 mons in one turn.

- the dumb AI in doubles

- the atrocious lag especially in route 2/ byxbsion

- certain moves not working at all.

- noel's cinccino w/king's rock. 

- the old obedience system

 

 

 

 

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Guest Relinquished

I miss:

 

Old sprites (Charlotte smoke, Aya sticks out tongue, Amethyst intro sprite the one showing more skin, etc).

 

Old gym leader teams with pre gen 7 pokemon (post gen 7 implementation, iconic pokemon of certain leaders were replaced, like Shade's Chandelure and they are weaker than previous battlers).

 

Old rival mascots (Fern was better with Snivy, Victoria was more interesting with Tepig).

 

Early Ralts, early Beldum.

 

Plenty of money earned from certain battles.

 

Balm Mushroom held by wild pokemon, Meteor Shard held by wild pokemon (great money makers).

 

Cacnea (was moved very late into the game, plus with a 50% shared chance with that useless Maractus that i always seem to get)

 

I don't miss: Don't know!

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For me, I miss:

  • Fern and Victoria's Serperior and Emboar respectively; I'm not a fan of Oshawott line to miss Cain's
  • Since I did some runs post E18 and Post Gen VII, the difficulty from various Leaders to drop a little? I remember some, like Titania, Charlotte (Perosonally, with an illegal Typholsion), and Adrieen being a pain as of my first run, but now is kinda me..
  • Gigalith as Hardy's Ace. Though it is still used in his battle, I don't see Lycanroc fitting it as a Ace for Hardy.
  • Somes OST.

I really miss:

  • Budew?
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I too agree that Serperior and Emboar did fit better, that Primarina fits Cain, and that it was fitting that they started as monotype specialists but gradually grew out of it.
I also think that the line Cain used when accepting Samurott would fit Primarina too (after all, it's still a water/fairy in a poison team).
I also think that Kiki looks very fit despite her illness and that an anvil would fit very fittingly on her head, because she thought it fitting to stop us from saving children because simply getting a machine wouldn't fit some tradition. Just fit saying. 😛

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Since I just got to this part again,  it's really minor but still sticks out to me

 

-I miss how the green haired lady who lets you into 7th street used to say "I'm afraid you'll have to leave. Now."  as in more recent episodes she leaves out the "now" at the end . It used to feel like she was telling you to GTFO  but now she's lost some of that sass sadly, it sort of takes away from her characterization IMO. It's just one word change but that one word added a lot of character.

 

However I do appreciate the rewritten dialogue when cain asks about adrienne's gender, because it used to be a bit clumsy and came off as someone sharing their newfound knowledge about non-binary pronouns lol.  

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  I miss the badge boost. While it may feel insignificant in the main seriew games, that small boost really makes a difference when your opponents have EVs during the late game. Without it, having seen other playthroughs on youtube, it feels like frail, fast pokemon are defeated before they can do anything, by pokemon they should outpace (going of their base speed). It also makes me feel like EV training is mandatory to make up for the loss of the badge boost. Also, I wish florinia kept the foongus, since it felt like it was there to counter the once most popular strategy against Julia, which was toxic spikes stacking. I thought it was nice. 

 I definitely don't miss the old sucker punch, life orb etc bugs, or Noel's staraptor. 

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On 3/6/2019 at 8:35 AM, Monochrome_Complex said:

For those of us who played reborn in its earlier incarnations we might remember how the game was different compared to how it is now. What are some things that not the current release that you miss, and what are some things that you're glad have stayed in the past?

 

Things I miss:

-the old gym leader music. I know it's still around for meteor admins but it made the gym leaders feel really powerful and intimidating, something the new theme for them fails to capture as it feels more celebratory.  This brings me to my next one...

- shade's old theme.  It was great and fit the match perfectly. The ep16+ one doesn't sound nearly as cool. 

- the rivals being type specialists.  Now I know it was supposedly an artifact from the league days but I actually liked this aspect somewhat as it sort of fit their relationship towards the other type specialists(cain was supposed to be the poison leader originally anyway, fern is flobot's sister and apophyll's #1 student should logically be a fighting specialist).  I also liked how they would start incorporating other types at points in the story where it'd make sense, like fern doing so to beat aya since it was too hard to do with grass types and cain doing something similar for radomus. TBH I don't know why cain has mimikyu or alola-wak, both seem unfitting somewhat. Cal and blake suffer from this a bit too though not as extreme. I feel starmie especially doesn't fit blake like at all and Cal having freakin barbaracle is a huge wtf. Sigmund's new does fit him still thematically at least, and we have arclight as the other non-leader electric specialist.

-fern and victoria's starters. Serperior fit him the most and I'm not really a fan of incineroar for victoria, as I don't see how a "heel wrestler" fits her personality at all. Oh and its overworld sprite is really ugly.  Only cain's new starter fits him more than his old one IMO.

-I've said this one a hundred times but the obsidia park map being cut and PULSE tangrowth simply being on the other side of the tree feels lame.  The slowed-down tempo of the Pace theme created a tense atmosphere and seeing amaria/flobot get snagged as you were walking through the park made the event a lot more intense than how it is now, where they just get caught offscreen after you cut the tree. I know this was done for level pacing and something about it being silly the park shrinks after beating tangrowth but I'm willing to suspend disbelief a little for adequate build up to what is essentially our first PULSE fight.

- meteor's old battle theme music was a bit better. I'm not really a fan of their newer one.

-shadow ball being the TM for shade's gym. Shadow claw in comparison sucks. It's dumb because Cain still uses shadow ball in yuryu...cheater lol.

-the psychologist guy charging only 1 heart scale. The inflation freakin sucks. Yeah I can "choose" the nature but now it costs 3x as many scales which means less pokemon I'm going to be changing the nature for. 

-shade being really difficult. He's not nearly as hard now, you just have to keep mimikyu off the short circuit field.

-lastly and perhaps most importantly: charlotte's cig.  

 

Things I don't miss:

-charlotte's illegal typhlosion.

- sucker punch being broken

- the old switch system where you could literally lose 4 mons in one turn.

- the dumb AI in doubles

- the atrocious lag especially in route 2/ byxbsion

- certain moves not working at all.

- noel's cinccino w/king's rock. 

- the old obedience system

 

 

 

 

don't forget Radomus' Calm Mind Starmie. That is also something we won't miss.

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