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Pokemon Reborn Guide [3.0]


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PLEASE DO NOT COMMENT ON THIS THREAD. Keep all comments on the discussion thread provided. I will be updating this guide regularly and will let you all know when I decide to stop. You can subscribe to the thread by clicking follow at the top right.

 

Most people (myself included) skip the intro, so I'll keep this short.

I'll be making a guide of Episode 17 of Pokémon Reborn. Originally I was following Sophie's guide. She in turn was following Nickaboo's guide. Just as my predecessors before me, I will most likely not be completing this guide. Not because I'm a busy college student, but because Edit 3/9/18 I lied. My classes are destroying me. That being said, here is my general format:

 

Items/Sidequests/Events

Where to go next (For those who just want to know how to progress the story)

General tips

 

Starting date: 2/10/18

Starting episode: 17

 

         If I miss anything, feel free to alert me on this separate thread. I would also like to take time to thank those who helped contribute to the guide. I'll update as more people tell me what I've missed.

         Thank you to the following people for their contributions to this part of  the guide: Sparsyle-0 (Sophie), Walpurgis, Frelop, Paperblade

 

 

Chapter 1

Julia's Gym

         For reasons that will be made clear later, I will be ordering the gyms in order of the gym leader you're meant to fight rather than calling them "Gym 1" or "Gym 2".

 

         You'll start by choosing your protagonist. During the train ride, a... ghost, for lack of a better term, appears. Ame (the same person who made the game), recognizing the ghost as an omen, looks out the window and notices that the train isn't decelerating. She'll grab you and jump out the window, narrowly saving your life. The other protagonists who had the misfortune of not being picked will be killed in the crash. You'll awaken in the Lower Peridot Ward. Julia, the first gym leader, will have a brief conversation with Ame before the latter departs. The gym leader will then ask you if you plan on taking on the Pokémon lead and you'll be given your first choice. As far as I'm aware, choosing one or the other doesn't affect the game. However, if you're curious like me, you'll be interested to know what the dialogue becomes based on your choice. Keep in mind that you can save your game at any time by pressing D. So long as there are no current dialogue boxes, you can save. This means you can save in the middle of a conversation if people are moving about or if there's a brief pause. This can help you in the future when you have to go through a series of battles. You can also reload previous games by using the navigation pathway C:\Users\YourNameHere\Saved Games\Pokemon Reborn, deleting the file that says "Game", and renaming whatever file you want to "Game". Anyway, here are the results:

 

Are you going to take on the Reborn League?

 

>Yes

Julia: Correct! Then I'll be seeing you very soon, because I'm also the Electric Gym Leader!

 

>No

Julia: Whaaaaaaat? That's no fun! You simply must!

Hm? Why do I insist? Well, because I'm the Electric Gym Leader!

 

         She'll then direct you towards the Grand Hall. Before moving, you can find a Normal Gem in one of the rocks that surrounds you. If you give this to a Pokémon to hold, it'll boost the first damaging Normal-type move they use but will consume the item. Since all starters begin with a Normal type, you'll give yourself a slight edge in your first battle. It might not be necessary based on your starter, but you'll soon learn that you're not dealing with the average Pokémon game anymore. I digress. There's only one route to progress given that the police are blocking your route up  north, so start moving to the right.

 

         Once you enter the Opal Ward, you can speak to a lady with purple hair to get a Potion.

Spoiler

01.thumb.jpg.a9a9af22514a4a4e1dd3ec658ec027ee.jpg

         This can also be useful for your upcoming battle. There are two ways to access the Opal Bridge, but the cool kids will stop you since you don't have Pokémon. Head towards the large building up above and you'll be stopped by a girl named Victoria. She'll act like your rival, in a sense. She'll take you inside and Ame will inform you that the person in charge of blowing up the station was caught. Ame will take you upstairs where you'll be able to choose any Fire, Water, or Grass starter from every generation. Yes, it is possible to get a shiny starter. The shiny rate in this game is increased compared to the normal game, but it can still take beyond an hour to get a shiny. If you save in the room and restart, you'll be able to change IVs, natures, abilities, and shiny status of all the starters in that room. Don't bother searching for the perfect ability because in about two hours you'll be able to change it anyway. Again, quick save is D and soft refresh is F12. If you're not interested in any of them, you can download this mod to choose your own starter from any Pokémon. For any who care, the first gym is an Electric gym and the second is a Grass gym. If you mess up your Pokémon's name, don't worry. In about an hour you'll find the Name Rater. Finally, Pokémon level 20 and below will listen to you if you have no badges while Pokémon level 25 and below will listen to you if you have one.

         After you choose Charmander, you'll be taken downstairs. Victoria will ask what starter you chose but won't counter pick you as she always chooses the same one regardless. You'll be introduced to Cain while she's away. He'll immediately engage you in a battle.

Attacks in red are health based moves. Attacks in orange are physical moves. Attacks in blue are special moves. Attacks in grey are non-damaging moves.

 

Pretty Boy Cain

ibd9kcr4lva0ab5zg.jpg

Field: Default

 

Nidoran ♂ (Level 5)

nidoran_m.gif

Ability: Hustle

Item: ---

Stats: HP 19 / Atk 10 / Def 9 / SpA 9 / SpD 10 / Spe 10

Scratch, Leer

 

         I wonder if it's possible for your opponents to have shiny Pokémon? Also, I will not always be able to get all the moves of each opponent, so enjoy them while they last.

It doesn't matter if you win or lose since the story will progress the same. Furthermore, you won't have to pay any money for losing. I'll assume that you've won given that you have the Normal Gem and a potion on your side, but I'll put the text just in case.

 

Battling Cain

 

Should you win:

Post battle: Cute AND Talented.

Cain: Very nice!

 

Should you lose, the text moves too far past the box. He says something along the lines of:

"Hey, that's pretty unlucky, but don't take the loss too hard. I mean, unless you're into that."

         I'm not sure if the dialogue changes if you're a girl, but I'm interested to know if any of you chose one. Cain will take you over to the PokéCenter where you have the option to heal your Pokémon or not. Yes, you can choose not to heal your Pokémon, but you'll soon regret it. Victoria will emerge from the Starter Room with Ame. After clearing up a misunderstanding, Ame will take Cain away while you battle Victoria. You won't have a moment to buy more items. If you chose not to heal your Pokémon after your tango with Cain, you'll have to continue fighting with your lowered health. Remember that you can save while Cain is walking you to the healing desk, so you can retry your battle with Victoria by reloading your save game.

 

Apprentice Victoria

6ezp4iyp1t9gpg4zg.jpg

Field: Default

 

Litten (Level 5)

litten.gif

Ability: Blaze

Item: ---

Stats: HP 20 / Atk 12 / Def 9 / SpA 11 / SpD 9 / Spe 12

Scratch, Growl

 

         You'll have the advantage if you won against Cain as you'll have leveled up. You'll also gain money for defeating both of them. As stated above, it doesn't matter if you win or lose. Regardless, here's the dialogue.

 

Battling Victoria

 

Should you win:

Post battle: Wow... I don't know what to say!

Victoria: You're no ordinary trainer, are you...

 

Should you lose:

Victoria: Yay, I won! Don't get down though, every loss is a lesson.

 

         Cain will drop by to tell you he's leaving. You and Victoria will then go back to the Information Desk to talk to Ame. She'll give you a PokéDex, PokéGear (with which you may access the map and other, future tools), and Running Shoes (hold with the space bar to run or press S to toggle). She'll then leave to interrogate the terrorist who attacked the train station. Victoria will give you 5 Pokéballs to start your adventure and then leave. You're now free to do as you please.

         You can access your PC in order to find a free potion. It wasn't available until now because you were forced to walk to certain areas once you entered The Grand Hall. If you watch the T.V., you'll be able to watch many different channels. The only ones that might affect your actions are the Hunting channel and the Weather channel. Check the Hunting channel once a day to get the latest scoop on new Pokémon. If you talk to the lady in a green dress, you'll be able to battle her and her darling in a double battle as many times as you'd like. Their Pokémon level up as you progress throughout the game, so they're a source of free levels and money if you're able to best them.

         You can buy items on the right, but I recommend saving at least 500 poké. Always buy Pokéballs in sets of 10. This way you'll get a free Premier Ball as well. The Premier Ball has the same "strength" as a normal Pokéball. Even if you don't want to use it, you can sell it for 100 Poké which is half the price of a normal Pokéball. I personally use them to catch Shiny Pokémon. Once you're done buying items, head towards the exit. There will be a fisherman on the right side. He'll offer to sell you a rare Pokémon for 500 poké. As soon as you buy the Pokémon, the man on the left will steal it from you before you even have a chance to see it. As the fisherman will tell you, you'll be able to find the man in North Peridot. This will become a sort of hide and seek event that you'll have to play throughout the game. I'll reference it as Event: SP, the SP standing for Stolen Pokémon. You can ctrl + f to find out where next you need to go to continue the event. If you ever forget where to go next, you can talk to the people in The Grand Hall for directions. For now, you may exit The Grand Hall. A short cutscene will play in which you see Ame and a few police officers torturing information out of the terrorist.

 

Opal Ward map 

Sometimes when I speak, I'm not clear in what I'm trying to say. I'll be dropping maps in this guide and marking them to better explain locations. I recommend having them open in a second tab.

 

         Outside The Grand Hall you'll be trapped by a girl trying to talk to her Pokémon who ignores her. If you defeat Victoria, it will be a Snubbull. If you lose to her, it'll be a Stufful. Certain event Pokémon are chosen at random and may not be the same throughout your playthrough. They're supposed to be chosen at random, but from what I can tell, this Pokémon is decided based on whether you win or lose your match against Victoria. This girl serves as a reminder not to over level your team. If you do, they'll stop listening to you. Common Candies can be used to lower the level of your Pokémon by one. Anyway, with the path clear, you can proceed to catch your own Pokémon in the grass to the right and left. Pokémon Reborn uses a weather system as well as a day and night cycle. You can monitor the weather by watching the Weather channel on any T.V. Weather can cause certain event Pokémon to appear. If you fiddle with your computer's date, you'll be able to change the weather to something random. If you want something more certain, you can use a mod from the page I linked earlier. Additionally, the time in game is based on the time on your computer's time as well. This will have an effect not only on event Pokémon but also what types of Pokémon appear in the grasses around you. 6am-12pm is morning, 12pm-7pm is day, and 7pm-6am is night. If you're having difficulty catching a Pokémon and you have a Dusk Ball, you can always set your computer time to night so that the effects of the Dusk Ball kick in.

         Here's the Pokémon you can catch in the grass nearby:

 

Morning/Day

Rattata (30%) Bidoof (30%) Patrat (15%) Pidgey (15%) Meowth (5%) Ekans (5%)

rattata.gifbidoof.gif patrat.gifpidgey.gifmeowth.gifekans.gif

 

Night

Rattata (30%) Meowth (20%) Ekans (20%) Hoothoot (17%) Spinarak (13%)

rattata.gifmeowth.gifekans.gifhoothoot.gifspinarak.gif

 

Headbuttable Trees

Pineco (40%) Combee (30%) Spearow (30%)

pineco.gifcombee.gifspearow.gif

 

         While it's possible to catch Alolan Rattata here, they seem to be exceedingly rare. Don't bother wasting effort trying to catch them here as you'll be able to find them much more frequently in a few hours. I'm also adding this video on how to EV train quickly in Reborn for those who don't have the patience or who are playing from the beginning again (like myself).

 

You can now battle the cool kids to gain VIP access to the cool bridge. In the top right corner, a few kids will be trying to push a Pokémon into a heavily polluted river. Again, the Pokémon here changes depending on your specific playthrough, but across the five times I've restarted it's always been Pachirisu. You'll have to fight the first kid's trash followed by double battling the thugs behind him. Once they're defeated, the Pokémon you've saved will request to join your team either out of gratitude or because it knows you'll keep it safe.

 

Pachirisu (Level 5)

pachirisu.gif

???

 

OR

 

Zigzagoon (Level 5)

zigzagoon.gif

Tail Whip, Tackle, Growl

 

         Pachirisu has some pretty good stats for an early access Pokémon. It doesn't evolve, but you might find it useful to hold onto.

         As you progress through the game, you'll notice that the condition of the city is as poor as its residents. You won't be earning a lot of money from battles, but there are a few Pokémon (namely Pachirisu, Meowth, and Teddiursa) that can have the ability Pickup. The items they gain you are based on their level as shown by this chartYou can either sell them or keep them for use. Your selection of Pokémon early on isn't great, so I would recommend running a team with Pickup until you find better Pokémon to replace them. Anyway, head left towards the Peridot Ward.

 

Lower Peridot Ward

Lower Peridot Ward map

 

         You may have noticed that there are items called PokéSnax. These can be used to get event Pokémon. They can also be fed to the Pokémon on your team to increase their happiness by a factor of about 10. One thing I would recommend is that you talk to and search everything throughout the game. It's the best way to get items or learn about events. Speaking of events, we'll begin by identifying the events on the right side and moving left as that's ultimately where you'll want to head.

         As you enter the city, you'll encounter a Teddiursa. This little monster will hide in various spots but it will always be somewhere in the Lower Peridot Ward, Peridot Ward, or Upper Peridot Ward. Search thoroughly as it hides in different spots between different save files. For what it's worth, I'll upload the locations where I found it. Some of the locations aren't in Lower Peridot but in Peridot and Upper Peridot, so just keep an eye out for them as you travel.

Spoiler

 

 

 

mqCWaHI.thumb.png.f60f0f7fc6aed2f053fe3e3b982953af.png

2.thumb.png.b523aa50443a3b13686eed07de78bf1d.png

3.thumb.png.9fd955ef00eeb2f2a58ffaee20b6d80b.png

4.thumb.png.e818403a2c10f1e636114e48f717c940.png

5.thumb.png.455b0f63061afa088f6074c38e44949e.png

6.thumb.png.a62ad594800647054d5366b9d8be937d.png

 

 

Teddiursa

teddiursa.gif

Baby-Doll Eyes, Lick, Fake Tears, Fury Swipes

 

         You'll overhear two people talking about a Pokémon that they stole and hid in a house due to not having a Pokéball. If you go to where the 1 is marked on the map, you'll find a man standing there. After giving him a total of 150 Poké, he'll step aside and sleep. Inside the house that the alley leads to, you'll find a Pokémon. This traumitized Pokémon is the one those thugs stole. If you have a Pokésnax on you, you'll be able to take it along with you.  You'll never encounter the owner, so you might as well care for them. Note that you don't have to feed it a Pokésnax, so you can hold onto it for later use. 

 

Espurr (Level 4)

espurr.gif

Scratch, Leer

 

OR

 

Minccino (Level 4)

minccino.gif

Pound, Baby-Doll Eyes

 

 

In the house below that one marked 2, you can also find a Whismur. If you have a PokéSnax on you, it'll attack. You can choose to capture it, defeat it, or run away. This Pokémon is only available before defeating the first gym.

 

Whismur (Level 5)

whismur.gif

Pound, Echoed Voice

 

         If you check the dumpster marked 3 behind the Whismur house while you have a PokéSnax on you, you'll be attacked by a Gulpin.

 

Gulpin (Level 10)

gulpin.gif

Pound, Yawn, Poison Gas, Sludge

 

         The 4 next to the gym is where a Blitzle will appear during storms.

Blitzle (Level 15)

blitzle.gif

Tail Whip, Charge, Shock Wave, Thunder Wave

 

         If you defeat the lady where the is marked, you can talk to her after the battle to receive a Rose Incense. This is a held item which increases Grass-type moves by 20%.

         At the top right of the map is an 6. After fighting a trainer, you'll have access to an alleyway. Here you can find Poochyena, Stunky, and Trubbish.

 

Morning/Day/Night

Trubbish (60%) Stunky (22%) Poochyena (18%)

poochyena.gifstunky.giftrubbish.gif

         You can also find a Tynamo there in Stormy weather.

 

Tynamo (Level 10)

tynamo.gif

Tackle, Thunder Wave, Spark, Charge Beam

 

         On windy nights in any alleyway, you can find a Zangoose rummaging through the trash. This begins a hide-and-seek event where you must search alleyways throughout the game to find the Zangoose. I currently haven't found it myself, so I'll update this post when I do. From what I've heard, it's too high a level for you to currently catch.

 

Zangoose (Level 40?)

zangoose.gif

???

 

         To the right is a further extension of the Opal Ward. On rainy days, you'll find a Pokémon hiding under the bridge. If it's a Panpour, you'll have to fight it to catch it. Pansear will simply  join your team as it's probably just happy to be out of the rain.

 

Panpour (Level 10)

panpour.gif

Play Nice, Leer, Lick, Water Gun

 

OR

 

Pansear (Level 7)

pansear.gif

Scratch, Play Nice, Leer, Lick

 

         If you go even further to the right, you'll enter the Underground Railnet.

 

Underground Railnet (Peridot Access)

Noibat, Woobat (in dark patches only)

noibat.gifwoobat.gif

 

         In the house just to the right of the alleyway is a girl with a Kricketot. Talking to her will reveal that it is sick. Shelly, the Bug-type gym leader, will come in on a house call. She'll realize the Kricketot is bored sitting at home all day and ask if you'd like to take it along with you. If you refuse, she'll take it herself and return to her gym.

 

Kricketot (Level 3)

kricketot.gif

Growl, Bide

 

         Over on the left side is a house marked 7. The man in there will give you his Old Rod. Currently, the only Pokémon you can fish up are Grimer since the toxicity of the water has caused all other Pokémon to flee.

         The man in the house marked 8 will battle you. His level 10 Goldeen packs quite the punch with its Horn Attack move, and it's rather fast. After defeating him, you'll gain access to the pool in the back of his house. In this pool you can fish up Finneons and Goldeens using your Old Rod. Don't forget to grab the Sea Incense at the top right before leaving. Like its rose counterpart, it increases Water-type moves by 20%.

 

Goldeen (70%) Finneon (30%)

goldeen.giffinneon.gif

 

         The Name Rater is on the left side of the map under the letters 9. In the 10 apartment complex, there's a man who's tired of meeting bad trainers. If you defeat him, he'll give you access to his garden. Here are the Pokémon you can find there:

 

Morning

Ledyba (30%) Cherubi (28%) Wurmple (21%) Caterpie (21%)

ledyba.gifcherubi.gifwurmple.gifcaterpie.gif

 

Day

Caterpie (45%) Wurmple (45%) Cherubi (10%)

caterpie.gifwurmple.gifcherubi.gif

 

Night

Hoothoot (30%) Spinarak (24%) Wurmple (20%) Caterpie (20%) Stunky (5%) Trubbish (1%)

hoothoot.gifspinarak.gifwurmple.gifcaterpie.gifstunky.giftrubbish.gif

 

Headbuttable Trees

Pineco (55%) Burmy (45%)

pineco.gifburmy.gif

 

         That's all the events you can currently complete in Lower Peridot. We'll come back to the rest later. You'll notice that if you try to enter the gym, it'll be locked. A note will be left on the door by someone you'll soon meet. You'll soon learn that her character was made by running all of her words through thesaurus.com Here's the translation for what it more or less says: "Julia, maybe you shouldn't do things that make you sleepy before agreeing to meet up with us during what's normally your nap time. We'll be at the factory. Join as soon as you can." For now, move to the top left corner of the map and access the North Peridot Ward.

 

North Peridot

North Peridot Ward map

         You can complete your hunt for Teddiursa now that you've reached this area.

         The man in the house marked 1 will ask for your Bibarel and will give you a Munna in return. The only way to get a Bibarel is by leveling a Bidoof to level 15.

 

Munna (Level 15)

munna.gif

Lucky Chant, Yawn, Psybeam, Imprison

 

         The alleyway marked 2 will have the following Pokémon:

Morning/Day/Night

Trubbish (45%) Poochyena (34%) Purrloin (21%)

trubbish.gifpoochyena.gifpurrloin.gif

 

         The fountain marked will have a Surskit during rainy days.

 

Surskit (Level 11)

surskit.gif

Bubble, Quick Attack, Sweet Scent

 

         If you talk to the woman in the house marked 4, she'll send you away for fear that the thieves who stole one of her Pokémon will come back for the other. If you visit the house near where the number 2 is, you'll find that two people are discussing going back to steal her other Pokémon. They'll demand you stay out of their way. Visiting the lady's house at night will cause you to encounter them. They'll finally introduce themselves as Team Meteor and will recite a chant you'll never hear again. After a brief battle, they'll run away. The lady will ask you to take her Pokémon with you for fear that they may come back to kidnap it.

 

Igglybuff (Level 5)

igglybuff.gif

Charm, Defense curl, Pound, (Perish Song, Misty Terrain, or Wish)

 

         On clear or sunny days, a Budew will be walking along the edge of the wall at 5. If you have the Rose Incense on you, the Pokémon will be attracted to the smell and will jump into your arms (you'll need to "talk" to it for this to occur).

 

Budew (Level 5)

budew.gif

Absorb, Growth

 

         I recommend you go catch Budew for an event that will occur later in the game. Though this is a walkthrough, I don't want to spoil the event until you get to it. For now, I'll simply refer to it as Event: G.

         If you visit the apartment complex labelled by the number 6 at night, you'll enter a dark room. Someone will tell you that a Pokémon is absorbing the electricity and will ask you to find and stop them. If you can't see, turn up your screen brightness. The Pokémon is over on the right side of the room. Talking to it will initiate a battle where you can catch it.

 

Joltik (Level 10)

joltik.gif

Absorb, Spider Web, Thunder Wave, Screech

 

OR

 

Grubbin (Level 10)

grubbin.gif

Vice Grip, Mud Slap, String Shot, Bite

 

         Finally, head towards the house at the very top of the map. In there, you'll be able to continue Event: SP. The thug who stole the Pokémon will demand another 500 Poké from you which you must give to progress. His partner, the fisherman, will then come out of hiding and the two will engage you in a double battle. After defeating them, the thug will say that on the way to the house, a kid in Obsidia stole the Pokémon from him. Having gotten 1000 Poké out of you, the two will run away. If you really hate the idea of them stealing 1000 Poké from you, you can wait until much later in the game to battle them. When your Pokémon are around level 65, battling them will get you 1100 Poké as prize money. They'll still comment about getting 1000 Poké from you, but you'll be the one who ended with a net positive.

         Those are all the events on this side of the map, so you're ready to continue. Head towards the number 7 on the map. You'll run into a guy with green hair named Fern. Fern's the guy who talks really loud about how hard he partied last night at 4am. Fern's the guy who keeps interrupting the professor in the middle of lecture. Fern's the guy who puts ketchup on his steaks. Fern yells at people who are just trying to do their job like cashiers and waiters. If Blue from Generation 1 of Pokémon had angry hate sex with Joffrey from Game of Thrones and a child was made from it, Fern would be that offspring. As you'll soon find out, Fern is a character designed for you to hate. Surprisingly enough, I don't. He's so over the top that it's difficult for me to imagine someone as terrible as him. He's just a mild annoyance in my eyes. You'll find that he's supposed to meet Julia outside a factory but came to the wrong one. He'll then engage you in battle because why not. 

 

Blue But Worse

l7jeh5yojwoco58zg.jpg

Potion x1

Budew (Level 12)

budew.gif

Ability: Natural Cure, Poison Point, or Leaf Guard

Item: ---

*Stats: HP 32 / Atk 13 / Def 14 / SpA 18 / SpD 10 / Spe 10

Absorb, Growth, Water Sport, Stun Spore

 

Rowlet (Level 13)

rowlet.gif

Ability: Overgrow

Item: ---

*Stats: HP 43 / Atk 21 / Def 21 / SpA 20 / SpD 20 / Spe 18

Leafage, Peck, Astonish, Growl

 

Sandile (Level 10)

sandile.gif

Ability: Moxie

Item: ---

*Stats: HP 30 / Atk 20 / Def 12 / SpA 12 / SpD 12 / Spe 18

Rage, Bite, Sand Attack, Torment

*Due to variation nature, stats may alter

 

         Losing to him doesn't change the dialogue since you blackout and have to try the battle again. As such, don't lose. He'll act like he's too busy and leave. Head back to the gym where you'll bump into Julia. She'll inform you that the people who destroyed the train station are at the factory and asks you to join her. Head to the factory marked 8. You'll run into Julia, Fern, and Fern's sister, Florinia (the 2nd gym leader). The factory is apparently Team Meteor's hideout. They're the ones behind the train station demolition, and Julia gives back to them by blowing up the entrance to the factory. Before entering, check the barrel on your left to get an Ability Capsule. This can change a Pokémon's abilities and even grants access to dream world abilities.

         Enter the factory to be hit by an overwhelming stench. Florinia will tell you the lake is about 90% polluted if not more. Julia will state that the terrorist group needs to be stopped and will pair up with Florinia.  They'll take the right half of the factory, leaving you and Fern to explore the left side. Should you try to leave, Fern will say the following:

"Just where do you think you're going? I told you not to slow me down. But if you've gotta go do something, go right ahead! I'll just wait here." You'll then be allowed to leave to continue grinding or do whatever else you need. Despite the high stress environment, you can leave the story at any time to go complete sidequests or level up your Pokémon. It may take you out of immersion, but it can help you to better prepare for a battle you might otherwise fail. When you're ready, continue to the left inside the factory. You'll be engaging in double battles with Fern whose Pokémon never seem to gain levels while you battle. Your Pokémon will automatically be healed after each battle. There aren't any hidden items here though there are visible ones thrown about. Take notice of the change in battle field. You can find the effects of this Factory field in the provided link.

         The path through the factory is relatively straightforward. Eventually you'll find Florinia and Julia waiting for you. A gate that could most likely be destroyed with an explosion by a Pokémon blocks your path. You'll be instructed to go find explosives in the path below you while Florinia attempts to hack the gate. Before you do, go through the door on the right to find a Rare Candy. Once you find the explosives, talk to Julia. She'll place them in front of the gate, but the door will open before they can be set off. Don't forget to save your game. This will be your first "boss battle" of sorts.

         You'll enter the room to be greeted by my second favourite track in this game. You can find it here. The man with the eyepatch will tell you that you were meant to progress this far into the factory. Apparently the grunts before you were only meant to slow you down enough for them to delete whatever data they needed since the factory is no longer important to them. They even opened the final gate for you because they grew tired of waiting. You'll fight the pair Aster and Eclipse for the first, but not last, time.

 

Team Meteor Grunts Aster & Eclipse

pp7l4p53ekyjw27zg.jpg

Potion x1

Field: Default

 

Rockruff (Level 16)

rockruff.gif

Ability: Steadfast

Item: ---

*Stats: HP 44 / Atk 30 / Def 22 / SpA 18 / SpD 22 / Spe 30

Thunder Fang, Bite, Rock Throw, Howl

 

Rockruff (Level 16)

rockruff.gif

Ability: Vital Spirit

Item: ---

*Stats: HP 44 / Atk 30 / Def 22 / SpA 18 / SpD 22 / Spe 30

Fire Fang, Bite, Rock Throw, Howl

*Due to variation in nature, stats may alter

 

         Matching Pokémon. How cute. Delete them. Their boss will be disappointed that they were defeated so quickly. They'll all disappear somehow. Julia will explode the factory since it's most likely still polluting the lake. Fern will offer one last insult to you before leaving. Florinia will install a Field Notes app on your PokéGear regardless of how you respond to her. It'll have information about Electric Terrain which is the field Julia fights on in her gym. Julia will lament about the old days throughout the conversation before inviting you to her gym and leaving herself. It's now time to face her, so level your Pokémon well and head to your first gym battle. I personally keep my Pokémon a level below the level cap (currently that's 20, so my Pokémon are level 19). This way, if I sweep the gym with a single Pokémon, it won't get past the level cap and start ignoring me.

         Her gym, much like the factory, is straightforward. One thing I feel I should note is that if you leave the gym, your progress won't be restarted. Growing up, I always went through gyms in one go without stepping out to heal my Pokémon because the thought never occurred to me. What may be obvious to you might not be obvious to me, and vice versa. As such, I'll probably say some things that are obvious every now again. I don't know how you build your team, but I personally find that a team full of sweepers meets my needs in this game. Julia has a Voltorb which knows Sonic Boom, a move that always reduces your health by 20 points no matter what. I found it best to have at least two Pokémon available to sweep her team for this reason. The Voltorb is fast, so either take it out in one hit or have Pokémon with more than 40 HP. This is the first Pokémon game I've ever actually lost a trainer battle in (of course I save before big battles in this game and restart so that nobody knows I lose, but still). Episode 17 seems to be a lot easier than my memory of episode 16. You don't necessarily need to grind in order to be prepared for Julia's team if you've been using the same Pokémon throughout the playthrough thus far.

 

Cheer Captain Julia

us9asld2ala59hnzg.jpg

Potions x2

Field: Electric Terrain

 

Minun (Level 12)

minun.gif

Ability: Minus

Item: ---

Stats: HP 38 / Atk 14 / Def 18 / SpA 26 / SpD 27 / Spe 29

Nuzzle, Quick Attack, Charge Beam, Encore

 

Voltorb (Level 12)

voltorb.gif

Ability: Aftermath

Item: ---

Stats: HP 34 / Atk 16 / Def 19 / SpA 19 / SpD 21 / Spe 31

Sonic Boom, Explosion, Rollout, Charge Beam

 

Alolan Geodude *Shiny* (Level 11)

geodude-alola.gif

Ability: Galvanize

Item: ---

Stats: HP 32 / Atk 27 / Def 29 / SpA 12 / SpD 14 / Spe 12

Rollout, Self-Destruct, Tackle, Charge

 

Pom-Pom Style Oricorio (Level 14)

oricorio-pompom.gif

Ability: Dancer

Item: ---

Stats: HP 47 / Atk 26 / Def 26 / SpA 34 / SpD 26 / Spe 33

Pound, Air Cutter, Work Up, Tailwind

 

Plusle (Level 13)

plusle.gif

Ability: Lightning Rod

Item: ---

Stats: HP 40 / Atk 17 / Def 17 / SpA 30 / SpD 26 / Spe 31

Nuzzle, Quick Attack, Charge Beam, Encore

 

Electrode (Level 15)

electrode.gif

Ability: Aftermath

Item: ---

Stats: HP 47 / Atk 24 / Def 30 / SpA 33 / SpD 33 / Spe 54

Sonic Boom, Rollout, Charge Beam, Charge

 

         You know how earlier I asked if people you face can have shiny Pokémon? Julia will have a shiny Alolan Geodude. This was written into the story rather than mere chance since the shiny colour makes the Pokémon match the colour theme of the gym. I was able to defeat her team with a level 17 Pachirisu using Spark and my starter at level 15 for any who need help. Her Pokémon have other moves, but I was only able to see certain ones before her team was defeated. If you know the others, feel free to inform me. Julia will award you the Volt Badge and TM75 Charge Beam. You may now use the TM Cut outside of battle (though you don't have it yet) and Pokémon level 25 and below will now obey you. Your opponent seems to have fallen asleep, so feel free to leave the gym. As soon as you exit the gym, Victoria will be waiting for you. She'll tell you that plants are attacking the Obsidia Ward and runs off to go help.

         Before we move on, there are a few more event Pokémon you can obtain now that you've cleared the first gym. If you talk to a hiker near the train station, he'll tell you that he's lost his home. Returning to the house where the Whismur is will reveal an apartment landlord who's looking to the place. Speak with him and then go back and inform the Hiker. The hiker will enter the home. Satisfied that he's now found shelter, he'll offer you his Onix in return.

 

Onix (Level 15)

onix.gif

Curse, Rock Throw, Rock Tomb, Rage

 

         You can also encounter a Numel at the train station if it's raining outside.

 

Numel (Level 15)

numel.gif

Focus Energy, Magnitude, Flame Burst, (Stockpile, Growth, Iron Head, or Body Slam)

 

         You can talk to this man to update your Pokégear with information about a Factory Field.

Spoiler

image.thumb.png.154e025400d262500c4a7df6de5f1132.png

 

PLEASE DO NOT COMMENT ON THIS THREAD. Keep all comments on the discussion thread provided. I am working on the next part of the guide. It will take me a few days to complete. Subscribe for updates.

Edited by Shadowthiefdark
Corrected colour inconsistency for encounter rates
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Chapter 2

Florinia's Gym

Section start date: 2/12/18

Section post date: 2/15/18

         If you've seen an opponent use a move I haven't listed or seen a different Pokémon at an event, please include a picture and as much information as you can if possible. I'll be placing moves in bold during certain fights if they're boosted by the terrain. I've also just learned of the follow feature on this website, so you can follow this post for updates rather than checking back on Sundays.

 

         Thank you to the following people for their contribution to this portion of the guide: Sparsyle-0 (Sophie), Frelop, Paperblade

 

         Heal your Pokémon and head towards the Opal Bridge to continue the story. You'll encounter new trainers on the bridge every time you defeat a gym, so go ahead and introduce yourself to them. Once you're done, talk to Florinia by the guards.


Obsidia Ward map
South Obsidia Ward map

Coral Ward map

 

Spoiler

image.thumb.png.6dd1e5e2b067df04d5c2a68a193a234d.png

         As a gym leader and a Grass-type specialist, she'll have access to the Obsidia Ward. Given your recent help with the factory, she'll ask you to join her. As you've been informed, plants are destroying the city. Your job is to help her isolate what's causing it and put a stop to it. The source has been narrowed down to the park which houses many Grass-type Pokémon. She'll then leave you, so head into the Obsidia Ward.

         Despite the city's condition, many businesses are open. In the building labelled 1, you can find a grooming salon. Talking to the girl on the right side and showing her a Pokémon with maxed happiness will earn you a Soothe Bell. If you don't have any Pokémon that you've used throughout the playthrough, your starter should love you. In building labelled 2, you'll be able to buy special Pokéballs for a much higher price. In building 3, the man on the left will sell normal Pokéballs for a normal price. The rainbow building is a sweets shop. The kid at the vending machine wants an ice cream but doesn't have money, nor will they move to the side so you can buy them one. If a Pokémon on your team has Pickup, it may have already found a chocolate ice cream. If not, you'll have to buy one from an ice cream vendor outside The Grand Hall during sunny days. Give the child a chocolate ice cream and they'll happily move out of the way. The first vanilla ice cream you can buy will cost 1000 Poké and a Vanillite will drop from it.

 

Vanillite (Level 15)

vanillite.gif

Harden, Astonish, Uproar, Icy Wind

 

         The lady behind the counter on your left will allow you to complete a tile puzzle to get another Pokémon. Something I've noticed is that the bottom of each tile has a black line. It helps to organize the tiles in the correct order before solving the puzzle. You can play for free as many times as you'd like. Winning gets you the Pokémon in the puzzle. Here's the completed Swirlix tile puzzle:

Spoiler

image.thumb.png.f8fc774f1645c56460f9ec57c3085dc8.png

 

Swirlix (Level 15)

swirlix.gif

Fairy Wind, Play Nice, Fake Tears, Round

 

         The mother in the PokéCenter will ask you if you've seen her child. You haven't yet, but you will soon. Buildings 4 and 5 are best left alone for now given their requirements. Move south towards the number 6 to enter South Obsidia and switch to its map. In apartment complex 1, you can talk to a man who has a disobedient Lillipup. It'll run from him, initiating another hide and seek event. We won't bother completing it right now because we don't have access to all the locations we can find it. Instead, head towards location 2. You'll run into Victoria who will tell you the thugs in the alleyway were harassing her. Unfortunately, this is the only way to get to the other side of Obsidia. If you tell her you aren't going through the slums, she'll agree that you've made the wiser decision and will try to think of another way around. As far as I'm aware, there isn't, so tell her you'll brave the slums. Concerned for your safety, she'll battle you to ensure that you're strong enough to survive.

 

Apprentice Victoria

6ezp4iyp1t9gpg4zg.jpg

Potions x2

Field: Default

 

Ralts (Level 15)

ralts.gif

Ability: Synchronize

Item: ---

*Stats: HP 37 / Atk 17 / Def 17 / SpA 23 / SpD 20 / Spe 21

Disarming Voice, Lucky Chant, Teleport, Double Team

 

Pichu (Level 16)

pichu.gif

Ability: Static

Item: ---

*Stats: HP 37 / Atk 22 / Def 14 / SpA 21 / SpD 21 / Spe 29

Fake Out, Thunder Shock, Nasty Plot, Sweet Kiss

 

Torracat (Level 17)

torracat.gif

Ability: Intimidate

Item: ---

*Stats: HP 53 / Atk 38 / Def 26 / SpA 36 / SpD 26 / Spe 40

Fire Fang, Lick, Leer, Growl

*Due to variations in nature, stats my alter

 

         If you've played all the other Pokémon games like me, you may forget that Ralts is a Psychic/Fairy-type now. Remember to keep its new resistances and immunities in mind when fighting it. After defeating her, Mother Hen will continue to express concern over you but will "allow" you to enter the slums. On windy days, you can encounter Hoppip floating about in this area.

 

Hoppip*

hoppip.gif

Poison Powder, Stun Spore, Sleep Powder, Encore, Grassy Terrain, Encore, Aromatherapy

*Moves and levels may vary

 

         Fight your way through the slums, making sure to pick up the egg in the basket as you progress. The colour of the egg determines what Pokémon emerges from it.

 

Drowzee (Level 1)

drowzee.gif

Pound, Hypnosis, Nasty Plot

 

OR

 

Bronzor (Level 1)

bronzor.gif

Tackle, Confusion

 

OR

 

Ducklett (Level 1)

ducklett.gif

Mirror Move, Water Gun

 

OR

 

Cacnea (Level 1)

cacnea.gif

Poison Sting, Leer, Seed Bomb

 

         Friendly reminder that you can use Cheat Engine to hatch eggs in a few steps.

         Here are the Pokémon that can be found in the slums. The rooms seem to have different ratios as to which Pokémon pop up more frequently, so explore.

 

Obsidia Slums

Pidove (30%) Trubbish (20%) Mankey (20%) Pancham (14%) Yungoos (10%) Makuhita (6%)

pidove.giftrubbish.gifmankey.gifpancham.gifyungoos.gifmakuhita.gif

 

         You'll also be able to find the TM60 - Quash somewhere in the slums. Its use is limited but I like collecting the TMs anyway, so I picked it up. A Pokéball will be laying on the ground and will contain a Moon Stone. You'll notice that there's a locked door in the slums. We won't be able to open it for quite a number of hours, so forget about it for now. Speaking of forgetting, remember Event: SP? You can continue it in these slums. A boy will ask you if you're looking to have a rousing round of fisticuffs. Respond in the positive and give him what for. Afterwards, he'll inform you that he sold the Pokémon to someone in North Obsidia.

         The residents of the slums will inform you of a moving box. Chase after the box, but make sure to heal, save, and prepare yourself for a double battle before entering this room.

Spoiler

image.thumb.png.e6cd6e73cb982f39043496e35b735c01.png

         You'll encounter a Pokémon gang here. They refuse to listen to words, so you'll have to fight your way out of this. If the game shows you a Pokémon sending out other Pokémon like this, you can't catch any of them since they're considered a team. Don't waste your Pokéballs. 

 

Pokémon Gang

qq2n9n5vdwtcq2fzg.jpg

Field: Default

 

Scraggy (Level 14)

scraggy.gif

Ability: Intimidate

Item: ---

*Stats: HP 39 / Atk 27 / Def 26 / SpA 16 / SpD 26 / Spe 19

Feint Attack, Headbutt, Swagger, Sand Attack

 

Scraggy (Level 15)

scraggy.gif

Ability: Intimidate

Item: ---

*Stats: HP 42 / Atk 29 / Def 28 / SpA 17 / SpD 28 / Spe 21

Feint Attack, Headbutt, Swagger, Sand Attack

 

Scrafty (Level 18)

scrafty.gif

Ability: Intimidate

Item: ---

*Stats: HP 56 / Atk 42 / Def 51 / SpA 26 / SpD 51 / Spe 30

Feint Attack, Low Kick, Swagger, Sand Attack

 

Scraggy (Level 16)

scraggy.gif

Ability: Intimidate

Item: ---

*Stats: HP 44 / Atk 31 / Def 29 / SpA 18 / SpD 29 / Spe 22

Feint Attack, Low Kick, Swagger, Sand Attack

 

*Due to variations in nature, stats may alter

 

         It seems the gang respects strength. Your newfound friends will remove the gate and allow you to exit the slums. The police here aren't aware of your involvement in the mission, so they won't allow you up north. As such, head south into the Coral Ward.

 

Coral Ward

         Don't bother pulling up the map. The Coral Ward is the smallest ward in Reborn. If you search the rock on the right as soon as you enter, you'll find a potion. If you search a rock to the left of the first accessible building, you'll find an Ultra Potion. This will be needed in 2 minutes, so don't use it. The girl inside the building is blind and will ask you some questions to satisfy her boredom. Here are the answers:

How many headbuttable trees are there in the area around The Grand Hall? 4 trees.

Assuming you can see them all from one angle or another, how many satellite dishes are there in the Obsidia Ward? 7 dishes.

How many banners and ribbons are there inside the Peridot Gym? 31 banners and ribbons.

         You might ask yourself how a blind girl knows the answers to all these. Who knows. I don't. If you get an answer wrong and try to answer her questions again, she'll comment on it. Your reward is information on the Misty Terrain. Coral Ward is covered in mist, so this will be useful if you choose to fish up some Grimer. Speaking of which...

 

Coral Ward

Fishing (Old Rod)

Grimer

grimer.gif

 

         It's the only Pokémon you can catch in this area. For now, at least.

         In the house by the broken down gym is an old lady, her grandson, and a Skitty he adopted. He refuses to take it to the PokéCenter next door because he wants to heal it himself. Talk to the grandmother and give her the Ultra Potion you just found. A regular potion or two would have worked, but whatever. The Skitty will feel better. Seeing her opportunity, the grandmother will try to force the Skitty on you. You can choose not to accept it, but that doesn't lead to any interesting conversations since you can come back later to get it. As such, take the Skitty.

 

Skitty (Level 15)

skitty.gif

Foresight, Sing, Attract, Disarming Voice

 

         On rainy days, you can find a Lotad on the pier.

 

Lotad (Level 15)

lotad.gif

Absorb, Bubble, Natural Gift, Mist

 

         That's all the event Pokémon for right now, so let's move on. There's a lady with blue hair looking out at a Water-type Pokémon by the lighthouse. Go over and talk to her. As a Water Pokémon trainer, she'll be concerned for it. The lake is too toxic for her to swim across and rescue it. Cain will appear and introduce the lady as Amaria, one of the highest ranked gym leaders in Reborn. Once he understands what's going on, he'll will send his Alolan Grimer to swim out to the Pokémon and rescue it. Grateful to its rescuer, Popplio will decide to join Cain's team to return the favour. It wants to prove itself, so it chooses to battle you.The poor thing doesn't realize you're the protagonist. Teach that to it.

 

Pretty Boy Cain

ibd9kcr4lva0ab5zg.jpg

Potion x2

Field: Misty Terrain

 

Alolan Grimer (Level 16)

grimer-alola.gif

Ability: Poison Touch

Item: ---

*Stats: HP 54 / Atk 33 / Def 23 / SpA 20 / SpD 23 / Spe 15

Bite, Acid Spray, Disable, Harden

 

Popplio (Level 16)

popplio.gif

Ability: Torrent

Item: ---

*Stats: HP 46 / Atk 26 / Def 26 / SpA 30 / SpD 27 / Spe 21

Aqua Jet, Disarming Voice Baby-Doll Eyes, Growl

 

Nidorino (Level 20)

nidorino.gif

Ability: Rivalry

Item: ---

*Stats: HP 57 / Atk 41 / Def 31 / SpA 30 / SpD 30 / Spe 34

Double Kick, Fury Attack, Poison Sting, Focus Energy

 

Cubone (Level 16)

cubone.gif

Ability: Rock Head, Lightning Rod, or Battle Armour

Item: ---

*Stats: HP 44 / Atk 23 / Def 37 / SpA 20 / SpD 23 / Spe 18

Headbutt, Bone Club, Leer, Tail Whip

*Due to variations in nature, stats may alter

 

         If you lose, you'll restart at the PokéCenter and the game will act like you hadn't talked to Amaria, so don't throw the match. Cain will leave to go meet up with his sister in the wasteland. Amaria will mention Florinia and you'll tell her about the events at the Mosswater Factory. Realizing that you're helping them, she'll tell you to meet her at the park. Go back to South Obsidia and go north past where the policemen were before. They seem to have been called away for another matter.

         On a clear day, you'll run into a Spoink on your way up to the park.

Spoiler

image.thumb.png.120ad8febfdbddfefeddf518487349de.png

 

         When you talk to it, it'll flee. We can't catch it right now, so we'll have to come back to it later. You'll find Amaria and Florinia by the park. You'll be given HM1 Cut and will be instructed to cut down the tree blocking your access to the park. You don't have to go back to the PokéCenter since a Light Shard is within the park. As a guy in the slums should have told you, those shards heal your team completely. They're also an indicator that an important battle is about to happen, so save your game.

         Don't like having to teach your Pokémon HM moves? Remember that mod page I keep linking? There's a mod that makes it so you don't have to teach your Pokémon HM moves. Simply having the required badge and the HM will allow you to use it outside of battle. When you cut down the tree, the girls will go before you only to be ensnared by vines. The Shoal Cave Remix will begin playing again which is a sign you're dealing with a high ranking member of Team Meteor. You'll encounter a being named ZEL. This person suffers from a sort of split personality disorder. You can tell which of the personalities is talking based on which letter is capitalized during the text. ZEL informs you that the machine is responsible for the overgrowth in the city. When a Pokémon is hooked up to it, its abilities are amplified. This usually comes at the cost of the Pokémon, however. ZEL will allow you to fight the Tangrowth hooked up to the machine.

 

Meteor Admin ZEL

g4xb2hw6oopuryezg.jpg

Terrain: Default

 

Pulse Tangrowth *Shiny* (Level 22)

latest?cb=20161011021010

Ability: Filter

Item: ---

Stats: HP 79 / Atk 36 / Def 96 / SpA 39 / SpD 85 / Spe 12

Vine Whip, Mega Drain, Acid Spray, Growth

 

         With the Pulse machine attached to it, the Tangrowth will gain a Poison typing. Adjust your team accordingly. E will yell at Z about not using mission-critical Pokémon in battle. Z  will inform the other two that the plants will revert back to normal now that Tangrowth is down. The machine is boxed up and taken away. Amaria will commend you on your battle while Florinia surmises that Team Meteor may be responsible for the other problems that are happening in all the other wards. Amaria will leave to inform Ame that Team Meteor is a much larger threat than initially perceived. Florinia will return to her gym in the Onyx Ward and will invite you to come challenge her.

         Now that you have access to the park and you're stronger, let's finish up some sidequests. In the park you can find the following Pokémon:

 

Obsidia Park

 Morning

Buneary (40%) Bellsprout (20%) Oddish (20%) Sunflora (9%) Slakoth (6%) Sentret (5%)

buneary.gifbellsprout.gifoddish.gifsunflora.gifslakoth.gifsentret.gif

 

Day

Oddish (20%) Bellsprout (20%) Bonsly (15%) Venonat (14%) Slakoth (11%) Sentret (10%) Buneary (10%)

oddish.gifbellsprout.gifbonsly.gifvenonat.gifslakoth.gifsentret.gifbuneary.gif

 

Night

Hoothoot (40%) Bellsprout (20%) Oddish (20%) Venonat (18%) Bonsly (2%)

hoothoot.gifbellsprout.gifoddish.gifvenonat.gifbonsly.gif

 

Headbuttable Trees

Pineco, Slakoth

pineco.gifslakoth.gif

 

         Remember the mother looking for her son? He's on the right side of South Obsidia.

Spoiler

image.thumb.png.1618c54661a08dffbad6c772c64aee0d.png

         While you're here, let's knock out two birds with one stone. The shop in the image is a competitor of the grooming salon (building 1 from Obsidia map). Go in there and talk to the lady. She'll demand you go find out why the other salon is doing better than hers. Talk to the mother in the PokéCenter. You'll inform her of her son's location and she'll give you an Ability Capsule as thanks. Then go to building 1 on the Obsidia map and talk to the lady with green hair. She'll ask if you'd like to groom your Pokémon for 1500 Poké. You don't need to accept, but you can if you'd like to raise your Pokémon's happiness. Go back to the other salon and tell the lady what you've learned. Grateful for your help (and in an attempt to increase marketing), she'll allow you to take one of the salon's mascots. Talk to a Glameow to take one with you.

 

Glameow (Level 20)

glameow.gif

Growl, Hypnosis, Feint Attack, Fury Swipes

 

         Go to house 4. The daughter is displeased with her birthday gift. You can give her a Furret to receive her Castform. The only way to get Furret right now is to level up a Sentret from the park. They evolve at level 15.

 

Castform (Level 15)

castform.gif

Water Gun, Ember, Powder Snow, Headbutt 

 

         In house 5, you can find the daycare couple, though they have terrible customer service. Continually talk to both of them until they finally reveal that they're Team Meteor members you've run into before. They'll announce that they've been stealing Pokémon from unknowing trainers and will engage you in a double battle. The reason I had you wait to fight them is that their Pokémon are a higher level than when you first entered the ward. It's easier to fight them now that you're more powerful. After you defeat them, they'll run away. In house 7, you can find a warehouse key. Grab this and head into the Coral Ward. You'll be able to open up all but one of the warehouses and each one contains something different.

         The warehouse on the left has the elderly couple who run the daycare. Team Meteor had kidnapped them and hidden them away in there. They'll be grateful you've freed them and will return to their home. You can now use the daycare service to breed Pokémon. You can generate and hatch eggs in a matter of a few steps if you use Cheat Engine.

         The warehouse in the middle is where you continue the Spoink event. Check each box and eventually you'll find Spoink. Trapped, it'll attack. You can choose to capture it now.

 

Spoink (Level 15)

spoink.gif

Psywave, Odor Sleuth, Psybeam, Psych Up

 

         The warehouse on the right contains a Team Meteor member, most likely the one you just ran out of the daycare. Funny enough, you don't even need to talk to him. In the back is a lost Happiny. You can grab the Happiny and leave if you'd like since there's no reason to talk to the grunt or to avoid him. He doesn't fight you, only warns you to stay out of their affairs before leaving.

 

Happiny (Level 10)

happiny.gif

Pound, Charm, Copycat, Refresh

         

         Finally, let's complete the Lillipup quest. You'll need to hunt down Lillipup. It won't always be in the same spot across different save files, so you might not have to check all of them. You only need to find it twice before its owner will catch it. Here are its potential locations:

Spoiler

image.thumb.png.f27f8980408825e73714ba9eea358e3a.png

image.thumb.png.7a9b826206fa9f421f5cb56b4448a4f2.png

image.thumb.png.aaa0680cb38e7a42221972f7577b74ff.png

image.thumb.png.91e4fc4b86b754381a6c8514946c2f19.png

image.thumb.png.9e1578b57a0f24922b1f4c8de6fade89.png

 

         The final location with be in the Onyx Ward. The man will realize he can't offer Lillipup the time or attention it requires, so he'll offer it to you. If you say no, he'll continue to stand there, so just take it.

 

Lillipup (Level 15)

lillipup.gif

Baby-Doll Eyes, Helping Hand, Take Down, (Fire Fang, Thunder Fang, or Ice Fang)

 

         You can also enter the alleyway just south of the of the grooming salon that gave you the Soothe Bell. Inside you can find the following Pokémon:

 

Obsidia Alleyway

Trubbish (45%) Koffing (22%) Yungoos (20%) Poochyena (13%)

trubbish.gifkoffing.gifyungoos.gifpoochyena.gif

 

         If you enter at night, you can find a pair of Mightyenas cornering an Electrike. As soon as you draw close, the two will attack in a double battle format. They're level 25 and they both have Intimidate, so come prepared. Once defeated, the wounded Electrike will ask to join your team.

 

Electrike (Level 18)

electrike.gif

Quick Attack, Spark, Odor Sleuth, (Crunch, Flame Burst, or Ice Fang)

 

         If you come down to this corner, either a Minun or a Plusle will pop out once it smells any PokéSnax you have on you. You can feed it and take it along.

Spoiler

image.thumb.png.912410d7a0b8b990e29240190417998a.png

image.thumb.png.fb0bf710b09da93e45105abb0c5797f5.png

 

         Interestingly enough, you can get both by visiting more than once. Just exit and enter the alleyway. You'll need a PokéSnax to make them appear.

 

Plusle (Level 20)

plusle.gif

Bestow, Swift, Electro Ball, (Sing or Wish)

 

AND/OR

 

Minun (Level 20)

minun.gif

Switcheroo, Swift, Electro Ball, (Sing or Wish)

 

         As you can see in the picture, there's also a Litleo that appears in the daytime. Talking to it will scare it off. If you go to the house just left of building 4, you can find it again. It'll run downstairs. The Pokémon you can find in that area are

 

Underground Railnet (Obsidia Access)

Noibat (80%) Klink (20%) Swoobat (Dark patches only)

noibat.gifklink.gifwoobat.gif

 

         as well as the Klinglang that's about to attack the Litleo. This level 35 Pokémon will be considered a trainer and can't be caught. Once you defeat it, Litleo will force itself into your party.

 

Litleo (Level 18)

litleo.gif

Ember, Work Up, Headbutt, Noble Roar

 

         It's rather powerful compared to the other Pokémon you've encountered up to this point and it has access to Ember. Consider using it for the upcoming Grass gym if you're having difficulty, but be warned that it doesn't evolve until level 35 which you can't control right now. Finally, enter the Obsidia Department Store. It's right next to the entrance to the Onyx Ward. Talk to one of the ladies by the counter (not behind) to receive a store card. This store is the mega complex you've seen in other games. You'll need to get stickers to access the higher floors which contain better items such as berries to lower EVs or evolution stones.

         We've dealt with all the sidequests we can at the moment, so let's move on. Enter the Onyx Ward.

 

Onyx Ward

         The Pokémon Lottery Center is the first building you'll come across. You don't have a Coin Case just yet, so you can't participate. I would recommend you don't bother entering right now. You can talk to everyone, but you'd have to talk to them again to get some free coins once you get your case.

         In one of the houses, you'll find a girl who expresses concern for the daycare couple. She'll ask you to check on them. Since you already did, you can talk to her again and she'll be grateful to you. So much so, in fact, that she'll reward you with an egg. The egg contains a Water-type Pokémon.

 

Clamperl (Level 1)

clamperl.gif

Whirlpool, Iron Defense, Muddy Water, Body Slam

 

OR

 

Seel (Level 1)

seel.gif

Headbutt, Perish Song

 

OR

 

Remoraid (Level 1)

remoraid.gif

Water Gun, Acid Spray

 

OR

 

Spheal (Level 1)

spheal.gif

Powder Snow, Water Gun, Stockpile, Signal Beam

 

OR

 

Frillish (Level 1)

frillish.gif

Bubble, Water Sport, Acid Armour, Confuse Ray

 

OR

 

Clauncher (Level 1)

clauncher.gif

Splash, Water Gun, Aqua Jet

 

         The people on the right side will be too busy talking to move out of your way, so enter the school from the left side. You'll run into Fern. If the sensation of wearing wet socks were a person, it would be Fern. His hate boner for you is still going strong, so he'll instruct his goons to keep you out of the school and will lock the west entrance. Walk outside and enter the school from the right side. Fern's lackeys will try to stop you, so you'll need to battle your way through the entire school. 

         You can find a gamer who's frustrated with the arcade on the second floor. He'll give you his Coin Case in an attempt to stop himself from wasting more time on those games. You can now enter the arcade center. If you talk to the people in there, you'll be able to get coins for free. I recommend playing Voltorb Flip. It's free, fun, and always earns you coins no matter how poorly you do (though you get more the better you play). You can use this website if you want to significantly increase your "luck". The prizes for the Lottery are as follows:

 

Last digit: Full Restore

Last two digits: Max Revive

Last three digits: PP Up

Last four digits: Experience Share

All digits: Master Ball

 

         I recommend you obtain as many Pokémon as you can for two reasons. The first is that at one point in the game, you'll have limited access to different types of Pokémon but you'll still have to battle at least 3 gyms. You'll want to have a broad selection of Pokémon to choose from should struggle with an event. Even if you think a Pokémon is weak, you might reconsider later or use it to breed. The second reason is for the lottery. Free items. You can also buy the following Pokémon from the arcade center:

 

Slugma (Level 20)

slugma.gif

Rock Throw, Harden, Incinerate, Clear Smog

 

AND

 

Nidoran♂ (Level 20)

nidoran_m.gif

Focus Energy, Double Kick, Poison Sting, Fury Attack

 

AND

 

Shinx (Level 20)

shinx.gif

Charge, Baby-Doll Eyes, Spark, Bite

 

         Slugma has access to Fire moves which will be super effective against the upcoming gym. However, Florinia's Grass-type Pokémon have access to moves which oppose Fire-types and Slugma is rather slow which ensures that it'll be hit by them. The slightly safer route if you're looking for Fire-type moves would be to take the Blitzle you caught outside Julia's gym (see Blitzle event from part 1). At level 18 it learns Flame Wheel which also increases its speed after every execution, thus helping to set itself up for a sweep. Just be wary of her Pokémon with Ground-type moves. Additionally, you can buy the following TMs: TM45 Attract, TM42 Facade, TM90 Substitute. Facade is a physical 70 power Normal-type move that doubles its strength if the opponent has a status effect. It's a better alternative to Cut, especially if you downloaded the mods I recommended. 

         If you dig around, you can find a bit of backstory about Julia, Florinia, Amaria, and another girl you've yet to meet named Titania. Unlike the others, Titania's diary will chastise you for reading other people's private journals. There's a computer that's spazzing out in another room. Several hours from now you'll need to return here to get a Porygon. As things are, you can't receive it right now. What you can receive in this room is the item Protective Pads. Also on the second floor is a kid with a hat by a plant. If you talk to him from his right side, he'll leap backwards and bump into the plant on the side. The teacher standing nearby will leave to get a janitor, leaving open a set of doors as he does so. For those who missed what the teacher says before you talk to his student, here's the dialogue. You're a gym challenger, aren't you? Visitors are frequent here, but they usually don't have to come upstairs. Are you lost? Not very interesting, but I'm one of those people who likes to read everything. Follow where the teacher went and you'll find info for Desert Field, the exact same field you'll be fighting Florinia on.       

         When you return to the first floor after battling through the second, make sure you head right and unlock the gate so that you can quickly access the PokéCenter. As you battle your way left in the west wing, you'll find more terminals. You need to unlock all of them in order to reach Florinia. Throughout the school is the information you need. Throughout the rest of this paragraph are the answers from the rightmost computer to the leftmost: Starmie learns Rapid Spin at level 001. Huntail is number 367 in the PokéDex. It's true that areas have field effects that can increase or change the power, accuracy, and type of some attacks. Corsola's base stat total is 410. It's true that field effects can have special characteristics that may dramatically alter a battle. Cubchoo evolves at level 037. 15 Pokémon can learn the attack Lava Plume. It's true that field effects can be destroyed or transformed by certain attacks. With that out of the way, proceed left.

         You'll run into Fern. Fern's the type of person who calls himself a nice guy but gets angry and yells at girls for rejecting him. He'll block access into Florinia's gym, so you'll have to battle him to get him out of the way.

 

Fern

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Super Potion x2

Field: Default

 

Sandile (Level 23)

sandile.gif

Ability: Intimidate, Moxie, or Anger Point

Item: ---

Stats: HP 62 / Atk 44 / Def 27 / SpA 27 / SpD 27 / Spe 41

Bite, Rage, Mud-Slap, Sand Attack

 

Roselia (Level 24)

roselia.gif

Ability: Poison Point

Item: ---

Stats: HP 70 / Atk 40 / Def 37 / SpA 65 / SpD 55 / Spe 55

Poison Sting, Mega Drain, Leech Seed, Stun Spore

 

Dartrix (Level 25)

dartrix.gif

Ability: Overgrow

Item: ---

*Stats: HP 84 / Atk 52 / Def 52 / SpA 50 / SpD 50 / Spe 41

Razor Leaf, Pluck, Astonish, Nature Power (Tri Attack)

 

*Due to variations in nature, stats may alter

 

         Fern will get angry at you for defeating him and will decide to best you by attempting the Pokémon Gym League as well. Now that you've defeated him, you can go to the same apartment complex where you got that egg. Talk to Skye, the boy the blonde hair. He'll ask for forgiveness and grant access to his rooftop garden. It has higher level Pokémon but they seem to give lower experience points. If you need to grind, you can do so either in the alleyway or the slums.

 

Rooftop Garden

Bellsprout, Kricketune, Pidgey, Pidove, Spearow, Tranquill, Venonant

bellsprout.gifkricketune.gifpidgey.gifpidove.gifspearow.giftranquill.gifvenonat.gif

 

         If you have a PokéSnax on you, you can also encounter a Pichu up here. It'll attack you for your PokéSnax.

 

Pichu (Level 9)
pichu.gif

Sweet Kiss, Tail Whip, Charm, Thunder Shock, Fake Out, Wish, or Volt Tackle

 

         Now that you're ready, it's time to face Florinia. Though you were helpful with the events at the factory and the park, your actions weren't enough to merit a badge. She makes note to mention that it's not because she's unthankful she battles you but rather because it's simply procedure. She'll tell you she expects you to lose. Prove her wrong.

 

Head Instructor Florinia

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Super Potion x3

Field: Desert Field

 

Maractus (Level 22)

maractus.gif

Ability: Water Absorb

Item: ---

Stats: HP 67 / Atk 44 / Def 36 / SpA 53 / SpD 36 / Spe 33

Nature Power (Sand Tomb), Pin Missile, Needle Arm, Spikes

 

Ferroseed (Level 22)

ferroseed-3.gif

Ability: Iron Barbs

Item: Telluric Seed (+1 Def/SpD/Spe, but holder is placed in a Sand Tomb)

Stats: HP 54 / Atk 29 / Def 47 / SpA 18 / SpD 45 / Spe 12

Nature Power (Sand Tomb), Pin Missile, Leech Seed, Sandstorm

 

Breloom (Level 23)

breloom.gif

Ability: Effect Spore

Item: ---

Stats: HP 62 / Atk 66 / Def 43 / SpA 34 / SpD 34 / Spe 39

Mach Punch, Mega Drain, Spore, Leech Seed

 

Cottonee (Level 24)

cottonee.gif

Ability: Prankster

Item: ---

Stats: HP 61 / Atk 26 / Def 45 / SpA 27 / SpD 37 / Spe 44

Nature Power (Sand Tomb), Leech Seed, Protect, Poison Powder

 

Cacnea (Level 23)

cacnea.gif

Ability: Sand Veil

Item: Big Root

Stats: HP 61 / Atk 54 / Def 28 / SpA 44 / SpD 28 / Spe 26

Pin Missile, Nature Power (Sand Tomb), Sand Attack, Leech Seed

 

Cradily (Level 24)

cradily.gif

Ability: Suction Cups

Item: ---

Stats: HP 81 / Atk 49 / Def 57 / SpA 44 / SpD 68 / Spe 31

Smack Down, Recover, Stockpile, Sandstorm

 

         Now that you've beaten Florinia, she'll give you The Canopy Badge which makes Pokémon levels 35 and below listen to you. She'll also give you TM96 Nature Power. Because she's an instructor and a gym leader, Florinia can't abandon her position. However, the Jasper and Beryl wards are still being destroyed by plants. Since you're the only one so far that's managed to put an end to this disaster, she'll request that you go aid the police forces there as well. She'll install the PulseDex on your PokéGear, thus giving you information on certain Pulse monsters you'll fight. You'll have to find the information, though. She'll contact the police and make sure you can enter Jasper ward before wishing you luck in her own unique way.

         Before we move on, there are some events you now have access to. On sunny days, you can find a Petilil taking in the sunlight in the Obsidia Park. Give it a PokéSnax to take it along.

 

Petilil (Level 15)

petilil.gif

Growth, Leech Seed, Sleep Powder, Mega Drain

 

         You can also go to the house all the way in the top left of Peridot by the Jasper Ward sign. Here you can receive the Snubbull/Stufful you encountered before.

 

Snubbull (Level 20)

snubbull.gif

Bite, Lick, Headbutt, (Close Combat or Heal Bell)

 

OR

 

Stufful (Level 20)

stufful.gif

???

 

 

         You're done here, so let's move on. Head to the Jasper Ward.

Edited by Shadowthiefdark
Corrected colour inconsistency for encounter rates
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Chapter 3

Corey's Gym

Section start date: 2/15/18

Section post date: 2/18/18

         I'll continue the guide for a bit longer. If the parts aren't coming out fast enough for you, see the guide I linked above.

         Did you notice that there were less pictures last section? As I learned, there's a limit to how much data you can upload in each section, so I'll be cutting back on the pictures. If you need more or I'm not clear enough, let me know in the discussion thread and I'll try to upload a few more.

         Thank you to the following people for your contribution to this part of the guide: Sparsyle-0 (Sophie), Hallowilicious, Paperblade

 

 

Friendly reminder that this game is not suited for children or those who are easily disturbed.

 

Jasper Ward

The Jasper Ward map is unavailable at the time of posting this guide.

         A policeman will be at the barricade. He'll debrief you about the situation in Jasper and Beryl and you'll soon see what would have happened to Obsidia had you not gotten there in time. The buildings are destroyed, Pokémon roam the street freely, and the few residents who didn't manage to evacuate but are still alive can be found scattered throughout the city.

 

Jasper Ward

Beedrill (25%) Sewaddle (24%) Scatterbug (20%) Pidgey (20%) Carnivine (7%) Pidgeotto (4%)

beedrill.gifsewaddle.gifscatterbug.gifpidgey.gifcarnivine.gifpidgeotto.gif

 

         The next gym is a Poison-type, so feel free to start leveling any Ground or Psychic Pokémon you have or find.

         The blue building is a police station. When you talk to the chief, an officer will enter after you. The officer recognizes the efforts you've made thus far and will relate this to the chief. Impressed by this, he will request that you help him find the missing officers they have. Should you manage to find all the officers, the plot of the story will change. Since saving the officers is optional, their locations will be marked by the same colour as additional quests and items. This side quest will be referred to as Event: Officer, so feel free to ctrl + f if you're searching for the officers. There are two in Jasper and three in Beryl.

         If you walk past the officer outside the building at night, he'll fight you. If you head to the right side, you'll fight a Meteor Grunt. Talking to the cops won't have him arrested for some reason. Other than that, not much else is going on in this neck of the woods, so head into the woods. You'll need to go through the building on the left in order to do so. If you go straight instead of turning left through the building, you'll find a PokéCenter. In the house to the right of the PokéCenter is a man who lost his Mareep. You'll find it later. On clear or sunny days, you can cut down the tree south of the PokéCenter to find a sleeping Emolga. It'll attack you once you awaken it.

 

Emolga (Level 20)

emolga.gif

Nuzzle, Pursuit, Double Team, (Ion Deluge, Air Slash, or Roost)

 

          There isn't much else to do in this area, so head left through the house instead and enter the forest.

 

Malchous Forest

The Malchous Forest map is unavailable at the time of posting this guide.

 

Morning

Beedrill (20%) Sewaddle (20%) Scatterbug (20%) Ledyba (19%) Fomantis (10%) Pidgey (10%) Pansage (1%) 

beedrill.gifsewaddle.gifscatterbug.gifledyba.giffomantis.gifpidgey.gifpansage.gif

 

Day

Beedrill (30%) Pidgey (20%) Oddish (10%) Bellsprout (10%) Scatterbug (10%) Fomantis (10%) Pansage (9%)  Carnivine (1%)

beedrill.gifpidgey.gifoddish.gifbellsprout.gifscatterbug.giffomantis.gifpansage.gifcarnivine.gif

Night

Hoothoot (20%) Spinarak (20%) Scatterbug (20%) Paras (19%) Fomantis (10%) Pansage (6%) Carnivine (5%)

hoothoot.gifspinarak.gifscatterbug.gifparas.giffomantis.gifpansage.gifcarnivine.gif

 

         Since this is a forest, all battles in this area will use the Forest Field effects. Head left and pick up the X Speed, then take the north east exit to continue Event: Officer. You'll end up in the Jasper Ward again. There's only one house you can access. Inside there's a policeman who's being cornered by a Team Meteor grunt. Defeat the grunt and free the officer (1/5). Head back into the forest and continue north west. Battle your way through the now linear path. When you start traveling south, you'll be able to jump off and grab a Big Root before continuing. Backtrack to where you were before and continue until you reach the light shard. Do whatever else you need to before jumping off the ledge as you'll have to complete a battle once you do. Feel free to look at my advice below the battle information if you feel you might need to change your team. Not looking forward to EV training all over again? Remember that I've uploaded a video on how to max EV train in the matter of a few minutes.

         Once you jump, you'll be greeted by a guy with a scarf and the Shoal Cave Remix. He's been waiting for you and knows what you're here for. He'll introduce himself as Taka. Unlike the other Meteor bosses, he seems a bit out of it. He'll explain that PULSE is actually an acronym and that the purpose of the machine is to amplify the power of any Pokémon attached. However, the amount of strain it puts on a Pokémon's body is too much for it to handle, so it eventually dies. He'll lazily tell you that he's been instructed to stop you, so battle him.

 

Meteor Admin Taka

File:TrainerTaka.png

Super Potion x1

Field: Forest Field

 

Exeggcute (Level 22)

exeggcute.gif

Ability: Harvest

Item: ---

*Stats: HP 62 / Atk 26 / Def 44 / SpA 35 / SpD 28 / Spe 26

Bullet Seed, Barrage, Leech Seed, Poison Powder

 

Zazu (Level 25)

chatot.gif

Ability: Keen Eye

Item: ---

*Stats: HP 76 / Atk 41 / Def 31 / SpA 54 / SpD 29 / Spe 54

Chatter, Nasty Plot, Sing, Taunt

 

PULSE Tangrowth (Level 24)

latest?cb=20161011021010

Ability: Filter

Item: ---

Stats: HP 85 / Atk 37 / Def 104 / SpA 42 / SpD 93 / Spe 13

Vine Whip, Mega Drain, Acid Spray, Growth

 

*Due to variations in nature, stats my alter

 

         Having trouble? Remember that the Numel, Slugma, and Pansear that you could have caught all learn moves that destroy the Forest Field. Additionally, Spearow evolves into Fearow, a fast and powerful Flying-type Pokémon. Its type coverage makes it resistant to two of Tangrowth's three attack moves. It even has access to Ariel Ace which, with STAB included, is a 90 power move. This can tear through the Exeggcute that opens the battle and help with Tangrowth. The Blitzle that we caught earlier evolves into a fast and powerful Electric type which can easily one-shot Taka's Chatot with Spark and max Speed/Attack EVs. It also knows Flame Wheel which is super effective against Exeggcute and Tangrowth.

        With the machine destroyed, Taka will inform you that Jasper will return to normal. He'll also let you know about the machine in the Beryl Ward. If you haven't caught on already, he's not exactly happy with the way Team Meteor is operating. He'll encourage you to go destroy it before leaving himself. As soon as you jump off the ledge, you'll greeted by a girl with pink hair. She'll state that she'd finally gotten away from her father and was intending to attack Team Meteor herself. She'll throw a tantrum about her dad stopping her from fighting a terrorist organization. After oversharing, she'll tell you to stay out of her way while she destroys the machine in Beryl. She'll then call her Salamance and fly off. As soon as the cutscene stops, head south to access a somewhat hidden path.

Spoiler

image.thumb.png.5eaf5014ad1c47685ebc96320018eb39.png

         At the end of it, you'll find an abandoned egg. Tired of having to switch out your Pokémon every time you want to pick up an egg? There's a mod for that. If it wasn't clear enough, I enjoy using most of these mods because they remove some slightly annoying features. The egg may contain:

 

Stantler (Level 1)

stantler.gif

Me First, Tackle, Megahorn

 

OR

 

Nincada (Level 1)

nincada.gif

Scratch, Harden, Night Slash

 

OR

 

Skiddo (Level 1)

skiddo.gif

Tackle, Growth, Rollout

 

OR

 

Deerling (Level 1)

deerling.gif

Tackle, Camouflage, Synthesis

 

         Head back into the Jasper Ward via the northeast entrance. In the second building, you can take the elevator up to the fifth floor. Talk to the girl to make her realize that the power is back on and she can escape the building. If you head back into the Peridot Ward, the first house on the right is where you can find her again. Her friend will thank you by giving you an Obsidia Department Sticker. Since you start out with one as soon as you get the card, this is sticker 2/9.

         Reentering the Jasper Ward, you can go to the first house just east of the PokéCenter and enter the elevator in the back to find the Forest Field information. If you continue east, you can find an officer trapped behind some houses and a Paralyz Heal on his other side. He was previously trapped behind a vine grown from the Tangrowth. Talk to him to free him. That's the last officer in the Jasper region and officer 2/5 overall for Event: Officer. This event will continue in the Beryl Ward.

         The last thing you can do in the Jasper Ward is go to the house complexes east of the PokéCenter. In the bottom right you can find the Mareep that went missing. Give it a PokéSnax to calm it down and take it with you. Unfortunately, it seems the owner has already evacuated the city, so the Mareep is yours.

 

Mareep (Level 14)

mareep.gif

Thunder Wave, Thunder Shock, Cotton Spore, Electric Terrain

 

         Heal up and continue into the Beryl Ward. 

 

Beryl Ward

         The Beryl Ward map is unavailable at the time of posting this guide.

         To the right is the Beryl Bridge. If you cross it, you'll find the Abandoned Power Plant. One of the rocks along the bridge has an X Speed and a rock by the Power Plant has a PokéSnax. On windy days, you can encounter a boy who has been kidnapped by a Drifloon. The Drifloon will attack you when you talk to it, and you can catch it.

 

Drifloon (Level 20)

drifloon.gif

Focus Energy, Payback, Ominous Wind, (Destiny Bond, Tailwind, or Weather Ball)

 

         He'll thank you for saving him and promise to go home. Before he does, he'll get cornered by two Venipedes and a Scolipede in the same spot in Jasper where we found cop 2/5. The Scolipede is level 30, so if you want to tango, make sure you come prepared. You can't catch these Pokémon since they're a gang, but you'll be able to get a Venipede several hours from now anyway. The boy will finally go home. He lives in Lapis Ward, so we can't get the reward just yet. Head back into the Beryl Ward.

 

Beryl Ward

Pansage (20%) Pidgeotto (20%) Spearow (15%) Bellsprout (14%) Scatterbug (11%) Sewaddle (11%) Oddish (9%)

pansage.gifpidgeotto.gifspearow.gifbellsprout.gifscatterbug.gifsewaddle.gifoddish.gif

 

         Head left. The only house you can access will have an X Attack. Head into the jungle, ignoring the feet you can see beyond the house.

 

Rhodocrine Jungle

Morning

Sewaddle (30%) Ledian (20%) Scatterbug (20%) Spearow (15%) Ledyba (9%) Pansage (6%)

sewaddle.gifledian.gifscatterbug.gifspearow.gifledyba.gifpansage.gif

 

Day

Spearow (20%) Pansage (20%) Gloom (15%) Bellsprout (15%) Tangela (10%) Sewaddle (10%) Scatterbug (10%)

spearow.gifpansage.gifgloom.gifbellsprout.giftangela.gifsewaddle.gifscatterbug.gif

 

Night

Hoothoot (31%) Chiyo (24%) Ariados (20%) Tangela (15%) Spinarak (10%)

hoothoot.gifparas.gifariados.giftangela.gifspinarak.gif

 

         Make your way left, making sure to pick up the Green Shard in the rock to at the bottom of the screen. Grab the Pokéball- oh. You fell into a trap. When you awake, you'll find yourself surrounded by Nuzleafs. They'll toss you into a trap and lock the cage. Press alt to speed up the game and wait. Eventually, Fern will drop by. Fern's the type of guy who gets angry at you for treating him the same way he treats you. He'll laugh, step away for a moment, then return. Now that you can't escape him, he'll take some time to tell you how he's been. Apparently he's already beaten both Julia and Florinia and is on his way to the third gym. At this point in my playthrough, I'd already accumulated 18 hours. To be fair, many of those hours were spent idle while I wrote this guide. Nonetheless, he seems to have blazed through the gyms quickly. He'll demand you beg to be let out. At this point, you have two options.

 

Fern: I'll let you out if you beg. Whaddya say?

>Yes

Fern: Perfect. Now get on all fours and repeat after me: I, *Insert Name Here*, admit that I am an inferior trainer, battler, and person to Fern.

>Yes

Fern: Furthermore, I, *Insert Name Here*, swear that I will never get in Fern's way again, because I'm not worth the time it takes him to step on me.

>Yes

Fern: Finally, I, *Insert Name Here*, fully embrace the fact that I will NEVER be anywhere remotely as cool, stylish, popular, talented, good-looking, or likable as Fern.

>Yes

Fern: Ha! So desperate. Love it, man. No worries, I'll keep my end of the bargain.

*Fern will open the cage door*

Fern: That's that. I'm not saving you again, princess, so stay out of trouble, a'ight? Later, loser!

 

         Surprised that he actually let you out? So am I. However, there's no way we're actually going to say any of that, right? Saying no at any point yields the same result, so deny Fern the satisfaction from the very beginning. He'll tell you to rot in the cage and leaves. Press alt and wait about 2 minutes. Remember that the game's window needs to be active or else the game will pause, so be patient. Eventually, a Pokémon will appear and open the cage. You'll hear it repeating the instructions that were given to it, and you might even recognize it as the Chatot that Taka has.

         If you go past the caves and up the stairs, you can cross a bridge, jump down a ledge, and find an Ultra Ball in this bush.

Spoiler

image.thumb.png.31c2af535d2df7d67e711dcc1ca0b0b3.png

         Go down the stairs and into the cave on the left to continue Event: Officer. In either cave, you can find these Pokémon:

 

Rhodocrine Jungle Caves

Scatterbug (35%) Noibat (30%) Morelull (30%) Bunnelby (5%) Woobat (in dark patches only)

scatterbug.gifnoibat.gifmorelull.gifbunnelby.gifwoobat.gif

 

         You'll find a police officer trapped in the same type of cage that had you. He'll even tell you that a group of Nuzleafs captured him in the fashion that you were captured. He'll thank you and return to the station (3/5). Exit and enter the cave on the right side. At the end you can find a Hyper Potion. Flip the lever next to the Hyper Potion (1/3). You'll see the use of this later. Exit the cave and head north east. If your Pokémon are wounded, don't bother retracing your steps to heal in Jasper. We're coming close to a healing location now. Head south at the fork and west instead of exiting into the Beryl Ward. Go up the stairs, cut the tree, and flip the switch (2/3). Then exit into the Beryl Ward. You'll find a Meteor grunt standing outside the building. After battling him, check the rock to the right of the building to find a PP Up, then enter the building. This is the Beryl library. A funny detail I noticed is that the music seems to get quieter when you enter the library. The boy in front of you will be grateful to find another survivor. He'll allow you to rest and heal up your Pokémon as many times as you'd like. Go up the stairs, down the hall, and walk on top of the bookshelves in order to reach the other side. You can find information about a Corrosive Field on top of some bookshelves here. Enter the room on the right side to further Event: Officer. Pick up the Ill-Fated Doll you find and speak to the Growlithe twice. It'll move aside so that you can look down the hole. It seems the officer fell into this hole while the library was being destroyed and perished. Maybe that Ill-Fated Doll had something to do with this. It doesn't matter. The Growlithe will now run back to the police station. Once they see it alone, they'll understand (4/5).

         Exit the library and take the northern exit through the building. Enter the jungle once more and flip the switch (3/3). Now backtrack to where that fork was and cross the newly formed bridge. Exit the forest into the Beryl Ward once more. Defeat the grunt in the way, cut the tree, and enter the building just before you head south in order to complete Event: Officer. You'll find a grunt guarding the last police officer. The grunt will attack you with a Growlithe and a Herdier. Once you defeat them, the officer will return to the police station (5/5). You've now completed Event: Officer. If you'd like, you can return to the police station right now to be rewarded with the Growlithe that you saw in the library. You'll also be made an honourary member of the police force. If you don't receive the Growlithe now, you'll have to wait until after you defeat Corey to receive it which is 30 minutes to an hour away depending on how well you do.

 

Growlithe (Level 25)

growlithe.gif

Reversal, Fire Fang, Take Down, (Close Combat or Morning Sun)

 

         The police officer behind the counter will change his dialogue after you've taken the Growlithe. He'll ask you if you remember the Growlithe that the grunt had fought you with. Apparently that was his, and the grunt had kept it. Rather than giving him the Growlithe of his fallen comrade, the chief had given it to you. If you talk to his buddy nearby, he'll ask you to breed the Growlithe you just got and give the egg to him. If you got a female Growlithe, you can do this right now. Just find a male Pokémon who belongs to one of these species. If you got a male Growlithe (looking for someone to confirm that this is possible), then you'll need to wait until we get a Ditto many hours from now. The police officer will give you a mystery egg in return. It can be one of the following eighteen Pokémon:

 

Azurill (Level 1)

azurill.gif

Splash, Water Gun

 

OR

 

Axew (Level 1)

axew.gif

Scratch

 

OR

 

Cottonee (Level 1)

cottonee.gif

Absorb, Fairy Wind

 

OR

 

Drilbur (Level 1)

drilbur.gif

Scratch, Mud Sport

 

OR

 

Elekid (Level 1)

elekid.gif

Quick Attack, Leer

 

OR

 

Gastly (Level 1)

gastly.gif

Hypnosis, Lick

 

OR

 

Larvesta (Level 1)

larvesta.gif

Ember, String Shot

 

OR

 

Mareanie (Level 1)

mareanie.gif

Poison Sting

 

OR

 

Pawniard (Level 1)

pawniard.gif

Scratch

 

OR

 

Phantump (Level 1)

phantump.gif

Tackle, Confuse Ray

 

OR

 

Rockruff (Level 1)

rockruff.gif

Tackle, Leer

 

OR

 

Shroomish (Level 1)

shroomish.gif

Absorb, Tackle

 

OR

 

Sneasel (Level 1)

sneasel.gif

Scratch, Leer, Taunt

 

OR

 

Starly (Level 1)

starly.gif

Tackle, Growl

 

OR

 

Staryu (Level 1)

staryu.gif

Tackle, Harden

 

OR

 

Togepi (Level 1)

togepi.gif

Growl, Charm

 

OR

 

Vullaby (Level 1)

vullaby.gif

Gust, Leer

 

OR

 

Vulpix (Level 1)

vulpix.gif

Ember

 

         Return to the previous location in Beryl and head south past the building.

         You'll fight another grunt and be given a chance to heal your Pokémon using a Light Shard. I recommend Pokémon level 30, but I managed to defeat them with level 25. Prepare yourself for a double battle. You'll encounter three individuals, two of whom you've met previously. Taka and ZEL will introduce you as the one who's been taking down the PULSE machines. The third figure will threaten you but the party will be crashed by the girl with pink hair. ZEL will finally introduce her as Heather but the hooded figure will interrupt the backstory and even tip their hat as to who they truly are. They'll instruct Taka and ZEL to deal with you. You can skip dialogue by holding down the Escape key.

 

Meteor Admin Taka and Meteor Admin ZEL

File:TrainerTaka.pngg4xb2hw6oopuryezg.jpg

Super Potion x1

Field: Forest Field

 

Glaceon (Level 24)

glaceon-3.gif

Ability: Snow Cloak

Item: ---

Stats: HP 68 / Atk 33 / Def 61 / SpA 70 / SpD 53 / Spe 39

Quick Attack, Bite, Ice FangIcy Wind

 

Exeggcute (Level 22)

exeggcute.gif

Ability: Harvest

Item: ---

*Stats: HP 62 / Atk 26 / Def 44 / SpA 35 / SpD 28 / Spe 26

Bullet Seed, Barrage, Leech Seed, Poison Powder

 

Chatot (Level 26)

chatot.gif

Ability: Keen Eye

Item: ---

*Stats: HP 79 / Atk 42 / Def 32 / SpA 56 / SpD 30 / Spe 56

Chatter, Nasty Plot, Sing, Taunt

 

Espeon (Level 24)

espeon.gif

Ability: Synchronize

Item: ---

Stats: HP 68 / Atk 35 / Def 37 / SpA 77 / SpD 53 / Spe 61

Quick Attack, Swift, Psybeam, Future Sight

 

Umbreon (Level 25)

umbreon.gif

Ability: Synchronize

Item: ---

Stats: HP 89 / Atk 44 / Def 67 / SpA 38 / SpD 85 / Spe 44

Feint Attack, Quick Attack, Sand Attack, Confuse Ray

 

PULSE Tangrowth (Level 25)

latest?cb=20161011021010

Ability: Filter

Item: ---

Stats: HP 95 / Atk 45 / Def 115 / SpA 50 / SpD 104 / Spe 20

Vine Whip, Mega Drain, Acid Spray, Growth

 

Moves in italics hit both Pokémon in a double battle

*Due to variations in nature, stats may alter

 

         Having difficulty? The Espurr we found in the beginning of the game can have the ability Competitive (assuming you got Espurr in the Peridot building and not Minccino). This will sharply increase its Special Attack whenever any of its stats are lowered. It evolves into Meowstic at level 25. Having this out against the Glaceon might help since you'll get a free 100% increase to your Special Attack damage should Glaceon use Icy Wind. The Psychic moves it learns are also super effective against PULSE Tangrowth. The Blitzle we found outside Julia's gym during a thunder storm can learn Spark and Flame Wheel. Flame Wheel increases speed by one stage after use, thus negating the speed slow you'll get from Glaceon's Icy Wind. Spark can defeat Chatot in one hit if you already evolved it into Zebstrika (level 27). As discussed earlier, Fearow learns the powerful, never miss Ariel Ace which can take out Exeggcute in one hit. It's also super effective against PULSE Tangrowth.

         Both Taka and ZEL will run away once the PULSE has been destroyed. The hooded figure will show disdain before also running away. Whether or not you saved all the officers affects what happens next. If you didn't save them all, I believe he lectures you and tells you to meet him at the Beryl Gym. We'll be following the route where you saved them all. Heather will chase after the hooded man, and you'll soon follow. Up ahead, it seems he's been caught. Because we saved all the cops, the entire police force will have cornered the hooded figure. The chief will unmask the villain and reveal his identity to be Corey, the Beryl Gym Leader. He's also Heather's father. Heather, distraught over the fact that her father is a villain, will fly away on her Salamance. Corey will continue to spew his bitter pessimism before vanishing into thin air. As he's told you, he'll be in his gym, so head north.

         If you enter the first building that you encounter, you'll be able to get onto the roof and find a Helioptile on sunny days. Give it a PokéSnax to make it join your team.

 

Heliptile (Level 24)

helioptile.gif

Mud-Slap, Quick Attack, Razor Wind, Electric Terrain

 

         If you isn't much to do at the moment. To the left of the gym is a field of grass. You can find new Pokémon here.

 

Beryl Cemetery (Grass)

Morning

Fearow (20%) Spearow (20%) Phanpy (14%) Arbok (11%) Ekans (10%) Doduo (10%) Fletchling (10%) Bunnelby (5%)

fearow.gifspearow.gifphanpy.gifarbok.gifekans.gifdoduo.giffletchling.gifbunnelby.gif

Day

Fearow (20%) Doduo (20%) Ekans (20%) Phanpy (14%) Arbok (11%) Fletchling (10%) Bunnelby (5%)

fearow.gifdoduo.gifekans.gifphanpy.gifarbok.giffletchling.gifbunnelby.gif

 

Evening

Meowth (44%) Noctowl (25%) Ekans (20%) Hoothoot (10%) Arbok (1%)

meowth.gifnoctowl.gifekans.gifhoothoot.gifarbok.gif

 

Headbuttable Trees

Pineco (55%) Burmy (35%) Aipom (10%)

pineco.gifburmy.gifaipom.gif

 

         If you interact with this grave at night, you can find a Shuppet.

Spoiler

image.thumb.png.8a565727aa7bb25c03b2007cbd42f68e.png

         Yes, it's a sunny night out. If you need to grind, do it here since the Pokémon here give better experience points than elsewhere.

         Go into the gym. If you didn't save the police officers, the gym will be empty. If you did, the chief will tell you that the poison that the pillars emitted drove the men mad. Battle them to bring them back to their senses if you'd like, but it isn't necessary. To progress the story, you'll need to turn all the pillars blue. This is a mind-boggling puzzle that even the most brilliant of minds will struggle with. Are you ready to see the complex code?

Spoiler

image.thumb.png.8b166e30db62e546b21d24b7f85f6f5d.png

         Enter the secret room that opens in the back and speak with Corey. He'll lash out at you before entering his arena. To the left, you can find information about the Corrosive Mist Field that you'll be fighting on (assuming you saved the police). Go upstairs and enter the gym arena.

If you didn't find all the police officers:

Corey (before battling): Your resilience is admirable, but foolish. Wake up. Your hopes... Your dreams... Futile. I will show you the cruelty of what is real!

 

If you found all the police officers:

Corey will tell you to take your place. He will accuse you of taking away the one thing that held him to this world: Heather. Having placed the blame on you for ruining what's left of his life, he'll attack.

 

         Corey's team changes depending on if you found all the police officers. If you found all officers, his team is weaker.

 

Gym Leader Corey

(All Officers Saved Route)

x2pznxnz1v5cl7lzg.jpg

Super Potion x1

Field: Corrosive Mist Field

 

Skrelp (Level 26)

skrelp-3.gif

Ability: Adaptability

Item: Focus Sash

Stats: HP 65 / Atk 36 / Def 40 / SpA 44 / SpD 40 / Spe 24

Acid, Water Pulse, Venom DrenchBubble

 

Mareanie (Level 26)

mareanie.gif

Ability: Merciless

Item: ---

Stats: HP 65 / Atk 36 / Def 40 / SpA 31 / SpD 38 / Spe 28

Peck, Bite, Venoshock, Protect

 

Nidorina (Level 28)

nidorina.gif

Ability: Hustle

Item: ---

Stats: HP 82 / Atk 45 / Def 52 / SpA 36 / SpD 41 / Spe 42

Double Kick, Bite, Venom Drench, Disable

 

Croagunk (Level 28)

croagunk-3.gif

Ability: Dry Skin

Item: ---

*Stats: HP 69 / Atk 43 / Def 31 / SpA 43 / SpD 31 / Spe 37

Sucker Punch, Drain Punch, Venoshock, Mud Bomb

 

Skuntank (Level 28)

skuntank.gif

Ability: Aftermath

Item: ---

Stats: HP 100 / Atk 61 / Def 46 / SpA 49 / SpD 43 / Spe 56

Pursuit, Incinerate, Acid Spray, Smokescreen

 

Crobat (Level 30)

crobat-3.gif

Ability: Infiltrator

Item: ---

Stats: HP 96 / Atk 57 / Def 58 / SpA 52 / SpD 58 / Spe 96

Venom Drench, Venoshock, Air Cutter, Nasty Plot

 

*Due to variations in nature, stats may alter

 

         As Paperblade has informed me, Corey's Crobat is completely useless against Steel-types in this field. Consider grabbing a Klink from the Underground Railway.

 

OR

 

Gym Leader Corey

(Lost Officers Route)

x2pznxnz1v5cl7lzg.jpg

Super Potion x2

Field: Corrosive Field

 

Skrelp (Level 26)

skrelp-3.gif

Ability: Adaptability

Item: Focus Sash

Stats: HP 67 / Atk 37 / Def 41 / SpA 45 / SpD 41 / Spe 25

Acid, Water Pulse, Venom DrenchToxic Spikes

 

Mareanie (Level 26)

mareanie.gif

Ability: Merciless

Item: Telluric Seed (+1 Atk Stage and applies Baneful Bunker on the default field)

Stats: HP 66 / Atk 37 / Def 42 / SpA 32 / SpD 39 / Spe 29

Peck, Bite, Venoshock, Toxic

 

Nidorina (Level 28)

nidorina.gif

Ability: Hustle

Item: ---

Stats: HP 84 / Atk 46 / Def 54 / SpA 38 / SpD 42 / Spe 43

Double Kick, Bite, Venom Drench, Disable

 

Croagunk (Level 28)

croagunk-3.gif

Ability: Dry Skin

Item: Black Glasses

*Stats: HP 69 / Atk 43 / Def 31 / SpA 43 / SpD 31 / Spe 37

Sucker Punch, Drain Punch, Venoshock, Mud Bomb

 

Skuntank (Level 28)

skuntank.gif

Ability: Aftermath

Item: ---

Stats: HP 101 / Atk 62 / Def 48 / SpA 50 / SpD 44 / Spe 57

Pursuit, Incinerate, Acid Spray, Smokescreen

 

Crobat (Level 30)

crobat-3.gif

Ability: Infiltrator

Item: ---

Stats: HP 101 / Atk 61 / Def 62 / SpA 56 / SpD 62 / Spe 101

Venom Drench, Venoshock, Air Cutter, Nasty Plot

 

Due to variations in nature, stats my alter

 

If you didn't find all the police officers:

Corey: ...You're only here for the badge, right? That's all? ...Good. Then take it and go. I'm sick of-

*enter Heather*

Heather: Hey! Oh, hi, *insert name here*. Anyway... I'm leaving. Bye.

Corey: Excuse me?

Heather: I'm leaving. For good. As in running away. And you KNOW you can't stop me, so don't even try!

Corey: Stop. Stop this right-

Heather: Make me! You can't! I'm done listening to you and your stupid rules! I'm sick of you saying I can't do anything ever! So I'm just... done... Bye.

Corey: You are being completely irresponsible! You can't just fly away and hope all your problems will be solved!

Heather: ...Watch me.

Corey: Heather!

Heather: What.

Corey: You took your mother's ring, did you not?

Heather: ...So what if I did?

Corey: ...Don't lose it.

*Heather leaves*

Corey: So that's it... Ten years of torment... For her to vanish just as quickly... No. I'll be at your side soon... *insert name here*. I'm in no place to ask you favors, so... I'll put it this way: Come to Beryl Bridge if you want a show.

 

If you didn't find all the police officers:

         Corey will tell you to that for every joyful moment you have, bitter anguish will soon follow. He claims that he'll answer your questions at the Beryl Bridge. In both situations, he goes to the bridge. In both situations, you don't get a badge. Go to bridge. You'll see Corey releasing all his Pokémon before finally confiding his past to you. He proposed to his love with a Ruby ring and the two were married. His wife later died in childbirth, allegedly. The doctor who delivered Heather stole the ring. Corey was only given the ring when he promised to join Team Meteor. He'll say that Heather has the ring and tells you to watch over her. He'll then leap from the bridge, ending his own life.

         Fern will approach moments afterwards. Fern's the type online teammate who tells you to go kill yourself just because you're doing poorly that game. He'll take a moment to make fun of Corey. I work at a vet clinic. Believe me when I say that people tend to soften up when dealing with death. About 5% of people keep their composure. The rest either break down crying or show their sadness somehow no matter how strong they are. It's not like watching a video of someone dying. There's a difference between seeing or reading about death and actually being there when something dies. Maybe it's because the body is far away from him, or maybe it's because he didn't care about Corey, but Fern somehow manages to remain insensitive. All I'm trying to say is that I was surprised and maybe a little disappointed. I digress. Corey is gone, and Fern will leave after telling you that the body fell into the Lapis Ward.

         Before we move on, head back to Corey's gym and enter his secret room. Pick up the Silver Ring you find. You can use this to get six unique Pokémon. Head back to the Beryl Library. You'll find a Gothitelle and her daughters have inhabited the place. She'll ask you to help them clean up the library. Interact with all the single books, confetti, and paper to clean. If you enter the room on the left, you'll find a Twisted Spoon. After you've cleaned everywhere, Gothitelle will give you a Soul Candle. You can also talk to one of her daughters now to take one with you.

 

Gothita (Level 25)

gothita.gif

Embargo, Feint Attack, Psyshock, (Mirror Coat or Dark Pulse)

 

         You can take the Soul Candle to a pumpkin in the Beryl Cemetery and use it on a pumpkin to create a Pumpkaboo. It'll come to life and attack.

 

Pumpkaboo (Level 27)

pumpkaboo.gif

Razor Leaf, Leach Seed, Trick-or-Treat, Bullet Seed, (Destiny Bond or nothing)

 

         If you didn't get the Growlithe before, you can get it now as well as the egg. The repeatable trainers in The Grand Hall have leveled up now, so you can fight them for more levels if you'd like. The Opal Bridge also has a few more trainers. Once you're ready, head back to the Opal Bridge and head North.

Edited by Shadowthiefdark
Corrected colour inconsistency for encounter rates
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Chapter 4

Shelly's Gym

Section start date: February 19, 2018

Section post date: February 23, 2018

         Now you see why I don't call them "Gym 1" and "Gym 2". Corey didn't give you a badge, nor did he give you a TM. You'll have to fight a different Poison-type gym later in the game to get your badge and TM. As a quick aside, what happened to Corey wasn't your fault. He may have tried to blame you, but the alternative was giving in to his acts of terrorism which would have ruined many more lives. He was already on a downward slope. You didn't set him on that path, so try not to feel too bad about it. I don't know if any of you have a tendency to get too attached to stories in games, so I'm just making sure.

 

         As a final note, if you haven't already noticed, events that split the story or dialogue choices are labelled in yellow. I've been doing this for a while now, so I might as well make it official.

 

Thank you to the following people for your contribution to this part of the guide: Sparsyle-0 (Sophie), Friz, Lostelle, Paperblade, Hallowilicious

 

         Your level cap is still 35, so don't over level. You can get Common Candies from most vendors as well as the Obsidia Department Store if need be.

         You need to enter the Lapis Ward. The northern exit of the Opal Bridge is now open, so battle your way through the new section of the bridge to first access North Obsidia.

 

North Obsidia

         This another small ward, so I won't upload a map. One of the residents will reference a grim quote from Attack on Titan which should alert you that there's a problem. As an honourary member of the police force, you'll have access to this area. I'm not sure what the excuse is if you didn't save the cops, but you'll end up here regardless. Team Meteor has destroyed The Grand Stairway. Apparently a bomb was detonated from beneath the stairway, leading the police to find that the inside of the staircase is, in fact, hollow. How odd. Furthermore, some of the officers will tell you that the explosion radius was controlled by the attacker so that it would only destroy The Grand Stairway without damaging surrounding buildings.

         I would like to take a moment to commend the team who made this game. I feel like it isn't often that NPCs will acknowledge your help and will treat you like someone who's actually helping. The simple fact that we're a member of the police force makes me feel like the NPCs actually recognize and appreciate your efforts so far. I'll repeat this again in the far future.

         The first house on the left belongs to the Move Deleter. He can make your Pokémon forget any move it's learned. Even Amnesia. Step outside and grab the Super Potion in the rock to the left before entering the second house. If you give the man in here a Sunkern, he'll give you a Pokémon. Currently, I only know of two Pokémon he gives. Feel free to inform me of other Pokémon he gives.

 

Furfrou (Level 1)

furfrou.gif

Tackle, Growl, Refresh

 

OR

 

Mime Jr. (Level 1)

mime_jr.gif

???Barrier, Confusion, Pound, Confuse Ray, Icy Wind, Hypnosis, Nasty Plot, or Tickle

 

*Stantler (Level 1)

stantler.gif

Me First, Tackle, Megahorn

 

Cryogonal (Level 1)

cryogonal.gif

Sheer Cold, Night Slash, Bind, Ice Shard, Sharpen, or Rapid Spin

*Note that even if you got Stantler before, it's possible to get it again

 

         You can change the way your Furfrou looks if you go to the same salon where you received a Glameow in the Obsidia Ward.

         Listen carefully. You have the choice of joining the Magma Gang or the Aqua Gang in this game. Should you join the Aqua Gang, you will have two different ways to successfully complete Event: G. Keep in mind that completing Event: G is optional and there are other methods to successfully complete it. In fact, you already have Budew which can be used. I personally have always had a certain affinity to Fire starters and will be joining the Magma team in this playthrough. The following are the Pokémon and item you will receive depending on which team you join. The Pokémon (level 25) and the evolutionary stone you can receive within the next 15 minutes, but the second one (level 30) won't be available for a few hours.

 

Aqua Gang

 

Ponyta (Level 25)

ponyta.gif

Stomp, Flame Charge, Fire Spin, (Low Kick, Hypnosis, or Morning Sun)

 

AND

 

Carvanha (Level 30)

carvanha.gif

Ice Fang, Poison Fang, Assurance, Destiny Bond

 

AND

 

Receive a Water Stone

 

OR

 

Magma Gang

 

Buizel (Level 25)

buizel.gif

Pursuit, Swift, Aqua Jet, (Fury Cutter, Baton Pass, or Switcheroo)

 

AND

 

Houndour (Level 30)

houndour.gif

Fire Fang, Odor Sleuth, (Thunder Punch, Sucker Punch, or Nasty Plot)

 

AND

 

Receive a Water Stone

 

         You cannot change which gang you join once you do. Something that I've noticed is that the Aqua Gang are almost a parody of the Magma game. I feel as though you were meant to play as the Magma Gang in your first playthrough and the Aqua Team in your second purely because of the references they make to the other and the dialogue they have. I can't document them all, so you'll have to see for yourself. If you played through as Magma the first time and you're using this guide in your second playthrough, I highly recommend joining the Aqua team just to see their dialogue. Anyway, you can join the Magma Gang by heading to the right, entering the back alleyway, and battling the two trainers you find there. You can join the Aqua Gang in about 15 minutes by heading into the Lapis Ward.

         If you joined the Magma Gang, you'll immediately have access to their alleyway. Inside you can find the following Pokémon:

 

Magma Gang Alleyway

Stunky (25%) Trubbish (20%) Poochyena (20%) Yungoos (20%) Espurr (13%) Mightyena (2%)

stunky.giftrubbish.gifpoochyena.gifyungoos.gifespurr.gifmightyena.gif

 

         If you joined the Aqua Gang, you can continue Event: SP in North Obsidia. As you move to the right, you'll find a Magma Gang member who had your Pokémon. He'll be steamed that his Pokémon was swiped by one of your compatriots. His team is powerful, so you might want to wait until you're around level 30 or higher to battle him. When you defeat him, you'll be able to talk to an Aqua Gang member in the Lapis Ward who will inform you that your Pokémon was sold in 7th street. You can't access 7th street for a few hours, so put the event out of your mind for now. We'll talk about the side quest you can complete for either gang once we encounter the Aqua Gang hideout. I'll also discuss Event: SP for the Magma crew later since talking to that same Magma member will only inform you that your Pokémon was stolen by an Aqua member in the Lapis Ward.

         The final thing to note is that if you approach the nightclub at night, you can talk to D.J. Arc. You may have heard him on the television if you check it regularly. He'll tell you that the nightclub is only accessible if you're an elite member or something along those lines. That means you can't enter. Now that everything else is sorted out, head left into the Lapis Ward.

 

Lapis Ward

The Lapis Ward map is unavailable at the time of posting this guide. In fact, it doesn't seem that any maps for any future areas are available. That means I'll have to describe things in detail and use more pictures going forward.

 

         In the first house you can enter, you'll find a lady with a sick husband. Her husband has fallen into a coma and she's too afraid to try the one thing that might help him. You can't do anything for her now, so exit the house. At the bottom left is the Bicycle Shop. The rock just outside the door contains a Pokéball. If you go inside, you'll find that a bike costs more money than you can hold in the game. The house just behind it is Ms. Craudburry's house. She'll put you in your place for charging into random people's houses and demand you leave. If you talk to the other residents of the Lapis Ward, you'll find that many of them will treat you in the same manner. Lapis Ward is the richest ward in Reborn which  means it houses quite a number of snobs.

         As you stroll through the city, many of the high class citizens will request to battle with you. Some of them will also prevent you from going towards the gym since that's where Corey landed. In the center of the ward is a large building. There's a girl with purple pink purpink hair standing in front of it, but don't talk to her yet. Instead, go to the left side. You'll be blocked from progressing by two people battling. They'll be right to an apartment complex that you don't have access to. Remember this building. For now, let's call it Building 7. Go ahead and talk to the girl in front of the large building. You'll overhear her talking to herself. She'll tell her sister to be strong since today is her birthday and she'll be able to leave. Once she notices you, she herself will leave.

         Immediately to the right of the large building is the Aqua Gang alleyway. If you've already joined the Magma Gang, they'll tell you to leave. They won't fight you and you're sensible enough not to try and fight an entire gang by yourself, so there's no progressing here. If you wish to join the Aqua Gang, you can do so now. Here are the Pokémon you can find in this alleyway.

 

Aqua Gang Alleyway

Stunky (25%) Trubbish (20%) Alolan Rattata (20%) Alolan Meowth (20%) Espurr (13%) Alolan Raticate (1%) Alolan Persian (1%)

stunky.giftrubbish.gifrattata-alola.gifmeowth-alola.gifespurr.gifraticate-alola.gifpersian-alola.gif

 

         Now, you might ask me if it's possible to run back and forth in the small space the alleyway allows you and find the Pokémon in each individual section. The answer is yes. However, there is an event Pokémon that only the Aqua Gang can currently reach. On windy nights, a Murkrow can be found perched on the wall in the back of the alleyway. Magma Gang members will be able to access it later.

Spoiler

image.thumb.png.998965f0a02831f224616bd82ea6d886.png

 

         Catching Murkrow is one method you can use to complete Event: G assuming it knows Perish Song. For those of us who joined the Magma Gang, we will be able to get Murkrow before Event: G occurs, so don't worry. So far, if you've joined the Aqua Gang, you'll have 3 different ways to complete Event: G. Carvanha will be the easiest way, Murkrow would be the second easiest, and Budew would be the most difficult. If you joined the Magma Gang, you won't have Carvanha. There is one final Pokémon we can get to more easily complete Event: G, but it's not guaranteed that the Pokémon will be there. I should mention that you don't have to get these Pokémon to complete the event, but I recommend you have at least one of them to make it easier.

         Directly to the left of the PokéMart is an empty house. If you talk to the leader of your respective gang, he'll explain that he's a modern day Robin Hood in that your group steals from the rich and gives to the poor. However, *insert enemy gang here* is a bunch of greedy thieves. Tonight, you'll be stealing a Pokémon that they'll also be trying to steal. If you enter this home at night, you'll find your gang members waiting for you. They'll move out and attack Ms. Craudburry. She'll yell at you lot while one of your team members holds her aside, so enter the back of her house. You'll have to fight off two of the lowlife thugs from *insert enemy gang here*, so make sure you have Pokémon that can oppose them.  Remember, you can leave and come back if you need to heal your Pokémon. After fighting off the last enemy, grab the Pokémon and the evolutionary stone. Again, these rewards depend on which team you joined. See the ones I listed up above.

         Go back to your team's alleyway and talk to your boss. He'll congratulate you on your success. Given that you got a Fire-type/Water-type Pokémon and you're part of Team Aqua/Magma, they own't have any use for it. You're free to keep the Pokémon while they lay low for a while. If you go back to Ms. Craudburry's house, you'll find that she filed a report with the police. She'll try to accuse you of the villainous act you just committed, but the police officer will inform her that you're an honourary member of the police force. Since she's such a rude individual, the officer won't believe her. Once you exit her house, he'll come back out and offer you a bike voucher for your troubles. You can redeem this at the bike shop to get a bike.

         Near the top left of the ward is a green building known as the Sweet Scent Flower Shop. Talk to the lady in the green dress to receive a Wailmer Pail. I recommend you also buy a Floral Charm and some honey to get some optional Pokémon later on. They aren't necessary for any event, but the more Pokémon you have, the better your chances at the lottery. I also just like collecting as many as I can. If you talk to the wandering lady with green hair, she'll tell you that she's the owner of the Budew that leaped into your arms in the Peridot Ward. I don't know what she says if you didn't get the Budew, but she'll tell you to keep it since it's clearly too hyper to be kept as a house pet. Finally, talking to the lady behind the counter in the back will allow you to play another tile game for free. Should you succeed, you'll be given a Spritzee. Here's the completed puzzle:

Spoiler

tilesSpritzee.png.db51444f02a68be0afc7e5d650ee6930.png

 

Spritzee (Level 15)

spritzee.gif

Round, Fairy Wind, Fake Tears, Play Nice

 

         If you wanted to, you could also find the solutions to the tile puzzles by going to the folder where you have Reborn saved and following this file path: Graphics > Pictures > Tile Puzzle. It helps when you know what the completed puzzle should look like, especially if you don't know these Pokémon. Moving on, the rock in the top left of the ward has a Blue Shard. These shards will be used as currency later in the game, so make sure you collect them now. If you make your way right from here, there's a move tutor in a house that will teach your Pokémon either Fire Pledge, Water Pledge, or Grass Pledge. These moves can transform terrains, so consider picking one up if you'd like. You've finished all the sidequests at the moment, so let's continue with the story.

         Make your way to the back right of the ward and talk to Shelly to continue. If you picked up the Kricketot in the Peridot Ward, you'll recognize her. She's one of the young gym leaders in Reborn. She and Victoria will be staring at Corey's body. Shelly will begin to break down when she realizes who the corpse was. On the rooftop nearby, Aster and Eclipse from Team Meteor will appear. They'll loudly confirm the death of Corey and threaten you to stay out of their business. As a final note, Aster will mistakenly tell you that Team Meteor was behind the destruction of The Grand Stairway and that there's something underneath it. Shade will appear while this happens. Shade is a sort of ghost that somehow functions as the gym leader for Ghost-types in Reborn. It's at this point you might begin to question why the Reborn League is how it is, but we'll get into that in a bit. Shade will take away the body and the blood from the gym. He'll then vanish. Follow the girls into the gym and head upstairs.

         You'll enter Shelly's room. Talk to Victoria. She'll tell you she came to challenge Shelly but Corey landed just as they were about to begin. She'll also tell you that Shelly is 12. As the Pokémon anime and future portions of the game will inform you, gym leaders are meant to act as mayors of each town or ward. They're responsible for their citizens which is an enormous amount of pressure to place on an individual. This is why a 12 year old, no matter how smart she is or how strong her monsters are, should not be a gym leader. Strength shouldn't be enough to run a ward. As you'll later learn, she's also a child prodigy whose intelligence is at the college graduate level. She'll already be ostracized from her peers due to her intelligence. Making her a gym leader will only make that worse. Well, let's not get too caught up in the story. Victoria will tell you she's heading to The Grand Stairway and will ask you to join her. Once you get there, you'll find that a ladder has been placed leading into the stairway. Use the ladder to climb inside.

         You'll find that Team Meteor has captured Victoria. Rather than trying to fight both of you at once, they cleverly decide to lock her away and use her as bait to take care of you. You don't have a choice either way, so you'll need to follow after them. You might consider bringing some Repels with you since Digletts have the ability Arena Trap which will force you to fight them. Head down the ladder. You'll enter what I will refer to as basement floor 1. Here are the list of Pokémon you can catch on each level of The Grand Stairway.

 

The Grand Stairway

Basement Floor 1

Sandshrew (30%) Graveler (21%) Noibat (20%) Diglett (10%) Geodude (10%) Chingling (8%) Dunsparce (1%)

sandshrew.gifgraveler.gifnoibat.gifdiglett.gifgeodude.gifchingling.gifdunsparce.gif

 

Basement Floor 2

Sandshrew (30%) Graveler (25%) Geodude (15%) Chingling (10%) Diglett (10%) Unown (5%) Dunsparce (5%)

sandshrew.gifgraveler.gifgeodude.gifchingling.gifdiglett.gifunown.gifdunsparce.gif

 

Basement Floor 3

Unown

unown.gif

         I believe you can also find an Alolan Sandshrew in this area, but I don't remember entirely. If you can't find it here, you can find it elsewhere. Someone let me know if they find one here, please. From basement floor 1, head directly south into basement floor 2. Now that you're in basement floor 2, there are four paths you can take. I will call them paths 1-4 from left to right. Save for the Ground Gem and Super Repel you can find by following it, path 1 is useless. It takes you back up to basement floor 1. Path 2 can be accessed via path 3, so ignore it for now since you'll come here eventually. Path 4 has a Focus Sash in this rock:

Spoiler

image.thumb.png.e9ba97c212a51db72b3d4e812b9f6b10.png

 

         Make sure you pick up that Focus Sash. Completing Event: G using any of my methods entirely revolves around using this item, so make sure you do not use itFurthermore, path 4 will lead you down a ladder. As soon as you enter the new location, head to the cavern on your right. In here, battle a Pokémon that destroys the crystals in battle. An example would be battling a Graveler who uses Bulldoze. This will break the crystals on the field and in this room which will allow you to collect the item at the top right. It's information about a Crystal Cavern field. Exit the crystal cavern and grab the Star Piece in the rock on the left. Go up the ladder and grab the Magical Seed on your right. Since we don't have Rock Smash, we can't free the Lunatone/Solrock on the left side. Even though we can't use Rock Smash, we can teach it to a Pokémon. If you go back through path 2, you can talk to a man who will give it to you, but we'll do that in about 10 minutes. The rock just above the Lunatone/Solrock has a Heart Scale. Go up the ladder and grab the Ability Capsule on your left. Just before you leap off the ledge, the rock on your left will have an item for you as well. Leap and you'll find that you're on basement floor 1. Head back to basement floor 2.

         As you've guessed, the path to continue the story is the third one, so go through there. Grab the X Special in the rock before the ladder and descend. There's a light shard at the bottom of the stairs which should let you know what's about to occur. The lack of music should as well. Grind on the Unown here if you need to gain some levels. Heal, save, and move forward. You'll encounter the boss of Team Meteor. Not only will he not look at you, but it seems he hasn't bothered to learn your name either. He'll inform you that the infection known as the city Reborn was built over the holy lands. Meteor Boss will tell you the door has four rings of different colours. You've already learned of Ruby which stands for pain. The ring Corey had was the Ruby Ring. When you bring all four rings together, the sacred power of Reborn will ignite. Beauty will be restored to the world. He will tell you that he's allowing you and Victoria to go free. He'll also allow you to do as you please with Aster and Eclipse. In exchange, he wants you to spread word of the holy lands below Reborn. With that, he'll leave. To the left are Aster and Eclipse. Victoria will team up with you to fight both of them in a double battle.

 

Meteor Grunts Aster & Eclipse

pp7l4p53ekyjw27zg.jpg

Super Potion x2

Field: Crystal Cavern

 

Lunatone (Level 29)

lunatone.gif

Ability: Levitate

Item: ---

*Stats: HP 97 / Atk 42 / Def 48 / SpA 65 / SpD 60 / Spe 51

Rock Slide, Psywave, Hypnosis, Rock Polish

 

Solrock (Level 29)

solrock.gif

Ability: Levitate

Item: ---

*Stats: HP 97 / Atk 65 / Def 60 / SpA 42 / SpD 48 / Spe 51

Rock Slide, PsywaveFire Spin, Rock Polish

 

Lycanroc [Midday] (Level 30)

lycanroc.gif

Ability: Sand Rush

Item: ---

Stats: HP 94 / Atk 83 / Def 53 / SpA 42 / SpD 53 / Spe 89

Accelerock, Bite, Fire FangQuick Attack

 

Lycanroc [Midnight] (Level 30)

lycanroc-midnight.gif

Ability: No Guard

Item: ---

Stats: HP 100 / Atk 91 / Def 59 / SpA 42 / SpD 59 / Spe 63

Bite, Thunder FangRock Tomb, Howl

*Due to variations in nature, stats my alter

 

         Victoria will be released and the grunts will escape. She'll tell you that she's unharmed but that the Meteor Boss had told her about the gate as well. She'll then go check on Shelly. Now that we're done here, it's time to get the rest of the items. Go back up the ladder and leap over the ledge on your left. The left path splits into two stairways. The one on the left will lead you to a man who will give you HM7 Rock Smash. If you back track to this point:

Spoiler

image.thumb.png.779edfead66e398b802c1a5491c9073f.png

you can find TM63 Embargo. The path on the right will lead you back to the top of the cascade of ledges, so you may now exit The Grand Stairway. Go back to Shelly's room in the gym and you'll find Victoria. She'll express concern for Shelly who is still affected by Corey's suicide. She'll mention that there's a psychiatrist in the ward who has gained notoriety in the ward. His name is Dr. Connal. If you read the tombstones in the Beryl Cemetery, you may have noticed that one of them had the name Elizabeth Connal. Just an interesting connection I thought I should make. Victoria will ask you to find the doctor because she doesn't want Shelly scarred for life. Head outside and go towards the large, white building in the center of the ward.

         When you try to enter, a girl with vibrant pink hair will bump into you. She'll rejoice at her newfound freedom and quickly leave. Let's try this again. Enter the building. You'll be greeted by a girl with pig tails. She'll inform you that the girl who just left is named Laura. She'll also mention that you're glowing. This is Anna. She seems to be a psychic of sorts as she sees things in people that tell you about them. She'll introduce her and her brother's Pokémon dolls as Nomos and Nostra. Neither of them are alive, but Anna will speak of them as though they are. Her twin brother, Noel, is over on the couch. Try not to confuse his name with Nostra or Nomos as I always do. Charlotte, the girl with pink hair and purple highlights, is described as a girl with burn scars. In actuality, she doesn't have any. Charlotte will inform you that Laura is her sister and a member of the Elite Four. Charlotte and Noel also function as gym leaders. Noel will try to mention Anna's position but is swiftly cut off.

         You're finally told that this building is an orphanage. Because Laura is now 18, she is allowed to leave. Discharge from the orphanage only happens should the doctor who runs it releases you or you turn 18. According to the residents, the doctor conducts shock therapy with his Electric-type Pokémon. Anna tells you that previous patients probably died during shock therapy and that she hears a voice whenever the doctor is around. Remember what Victoria said about Dr. Connal? She referred to him as notorious. Look up the definition of that word if you don't know it.

         When Anna learns that you're looking for someone to help Shelly, she'll quickly change moods. She'll instruct you not to bring Shelly here at all costs. In comes the doctor. He'll introduce himself as Dr. Sigmund Connal and ask what you're here for. Anna will cover for you, claiming that you're here to challenge the gym leaders nearby. The doctor will ask one of his orderlies to test your strength. Like the doctor, many members of his staff use Electric-type Pokémon. Trounce them and the doctor will state that there's heavy reconstruction going on in the orphanage and it isn't a suitable place to fight. Nor can he allow the gym leaders to leave. If you recall, near the beginning of the story there was a lady in The Grand Hall who mentioned that someone was stopping her from battling some gym leaders. This is who's to blame. Anna will take the opportunity to force you out of the orphanage. As you're forced out, she'll heavily advise you find some other way to help Shelly. She'll tell you to have Shelly look out for Heather. Anna locks the door behind you, so head back to the gym and share what you've learned.

         Speak to Shelly and she'll realize that Anna is right. Heather is the one who will be most hurt by this. She'll offer to provide the gym battle Victoria was looking for, but Victoria will decline given the recent events. Shelly will leave to take her place at the gym so that you can claim your badge. Go downstairs and enter the gym proper. Victoria will descend and try to stop you because she's concerned that Shelly's stability is more important than your gym badge.

 

Apprentice Victoria

6ezp4iyp1t9gpg4zg.jpg

Super Potion x2

 

Pancham (Level 30)

pancham.gif

Ability: Scrappy

Item: ---

Stats: HP 86 / Atk 66 / Def 48 / SpA 34 / SpD 40 / Spe 37

Arm Thrust, Slash, Circle Throw, Work Up

 

Kirlia (Level 31)

kirlia-3.gif

Ability: Trace

Item: ---

Stats: HP 74 / Atk 36 / Def 36 / SpA 55 / SpD 49 / Spe 46

Magical Leaf, Psychic, Double Team, Calm Mind

 

Pikachu (Level 32)

pikachu-2.gif

Ability: Lightning Rod

Item: ---

Stats: HP 71 / Atk 47 / Def 37 / SpA 44 / SpD 44 / Spe 69

Fake Out, Nuzzle, Electro Ball, Nasty Plot

 

Torracat (Level 33)

torracat.gif

Ability: Intimidate

Item: ---

Stats: HP 100 / Atk 82 / Def 52 / SpA 63 / SpD 52 / Spe 78

Bite, Fire Fang, Scratch, Lick

 

         Victoria will ask that when you win, you do so gently for Shelly's sake. Enter the gym. The puzzle here is actually pretty challenging and I find that every time I get to this part of the gym, I have to look up a guide to solve it. The trainers here will give you a hint on how to complete it and the monitors will display the colours of the bookcases they control. Your objective is to activate all the computers in the back before activating the two in the front. Let's call the two monitors in your current location monitors 1 and 2 from left to right. Then let's call the monitors in the back of the gym monitors 3, 4, 5, and 6. Remember that you can exit and re-enter the gym to reset all the monitors. Here is the key to the puzzle: 2, 4, 1, 3, 1, 2, 5, 6, 1, 2. If you leave the gym at this point, the puzzle own't reset, so make sure you're healed up. Go into Shelly's room and go to the right. There will be a final monitor here. Press it and go talk to Shelly, but not before grabbing the Leaf Stone below her.  She'll mention that her brother (Bugsy) is a gym leader in the Johto region, though he refuses to acknowledge her. You'll be fighting Shelly in a double battle on a Forest Field.

 

Bookworm Shelly

c9sc5o091l3klxezg.jpg

Hyper Potion x2

Field: Forest Field

 

Illumise (Level 32)

illumise.gif

Ability: Prankster

Item: Damp Rock

Stats: HP 88 / Atk 35 / Def 57 / SpA 61 / SpD 63 / Spe 63

Struggle Bug, Dazzling Gleam, Confuse Ray, Rain Dance

 

Masquerain (Level 31)

masquerain.gif

Ability: Intimidate

Item: Silver Powder

Stats: HP 89 / Atk 51 / Def 48 / SpA 64 / SpD 60 / Spe 59

Struggle Bug, Icy Wind, Bubble Beam, Energy Ball

 

Anorith (Level 32)

anorith.gif

Ability: Swift Swim

Item: Telluric Seed (+1 Attack Stage and applies Spiky Shield)

Stats: HP 77 / Atk 79 / Def 44 / SpA 33 / SpD 44 / Spe 60

Aqua Jet, Rapid Spin, Knock Off, Rock Slide

 

Araquanid (Level 32)

araquanid.gif

Ability: Water Bubble

Item: Damp Rock

Stats: HP 92 / Atk 56 / Def 70 / SpA 44 / SpD 96 / Spe 38

Bug Bite, Bubble Beam, Aurora Beam, Rain Dance

 

Yanmega "Heather" (Level 33)

yanmega.gif

Ability: Speed Boost

Item: ---

Stats: HP 104 / Atk 53 / Def 66 / SpA 94 / SpD 46 / Spe 72

Struggle Bug, Giga Drain, Air Cutter, Ancient Power

 

Volbeat "Bugsy" (Level 35)

volbeat.gif

Ability: Prankster

Item: Leftovers

Stats: HP 105 / Atk 63 / Def 79 / SpA 53 / SpD 79 / Spe 79

Struggle Bug, Dazzling Gleam, MoonlightTail Glow

 

         I've struggled more with Shelly's gym than any other gym so far. In previous episodes, the telecom warned you about Shelly's Yanmega being the ace of her team. However, that wasn't my issue. It took me far too long to realize why the Rain Dance seemed to last forever and why the Anorith was so fast despite the fact that my Pokémon should have been faster. It's vitally important that you don't allow Illumise to set up Rain Dance. No matter how fast your Pokémon are, it somehow manages to always be faster, but only when it's trying to use Rain Dance. If you have a Water-type Pokémon leading off, her Illumise won't use Rain Dance for fear of making your Pokémon more powerful. KILL IT. Make sure her Araquanide doesn't use Rain Dance either. Without Rain Dance, Anorith should be too slow to hurt you. KILL IT TOO. I can't tell you how cathartic it was to finally realize what I had to do to destroy that thing. Did you realize its eyes aren't the red patterns on its skull? It's a goofy looking creature and I hate it because it was more powerful than my entire team.

         If you're still struggling, try leveling your starter to level 36 to evolve it before using a Common Candy so that its level drops back to a manageable one. You can transform the field with several fire-type moves, but I didn't need to use a Fire-type to defeat her. As stated before, Spearow evolves into Fearow who has the powerful Flying-type move Ariel Ace. The Blitzle that you could have caught can evolve into Zebstrika which knows Flame Wheel and Spark. These two moves are super effective against a large majority of Shelly's team.

         After making Anorith extinct once more, Shelly will explain the reserve leader system. When a gym leader retires, a reserve leader will take over. Now that Corey's gone, you'll need to inform Ame of what happened so she can contact the reserve Poison-type leader. She'll also reward you with TM76 Struggle Bug and the Cocoon badge. Now Pokémon level 40 and below will listen to you. You may have noticed that when you were going to fight Corey, Ame told you that the badge you receive won't increase your level cap. Ignore her. This was true in previous episodes but has been changed since. In my opinion, this was for the better. It was annoying going through a large portions of the game while being stuck at a specific level.

         Flip off Shelly, flip off her stupid, dead Pokémon, and leave.

Edited by Shadowthiefdark
Corrected colour inconsistency for encounter rates
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Chapter 5

Shade's Gym

Section start date: February 23, 2018

Section post date: March 1, 2018

 

Thank you to the following people for your contribution to this part of the guide: Sparsyle-0 (Sophie), Paperblade, Hallowilicious

 

         I feel I should share the team I've been using up to this point. Though the advice I give for each battle should be adequate, I thought it might be helpful to anyone struggling to see who I battled with during the story. Some battles took multiple attempts. 

         I used a mod to replace my shiny Charmander with a Shiny Gible instead. I also ported over a Sharpedo from one of my previous Aqua save files. I know most of you will consider it cheating, but as I've said, I've played far into the game multiple times. In order to make this guide, I needed to change something up from my usual playthrough so that I remained interested. Here's my team as of defeating Shelly:

Permanent

Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

Maxed HP/Atk EVs

 

Bahamut (Gabite), Mercy (Meowstic), Tornado (Sharpedo), Marty (Zebstrika), Omen (Fearow), Ghost Pepper (Growlithe)

Gabite Shiny sprite from Black 2 & White 2 & Black & Whitemeowstic.gif319.gifZebstrika  sprite from Black 2 & White 2 & Black & White022.gif058.gif

 

         In the most recent save file that I had before I started using mods, this is the team I fought Shelly with:

 

Sol (Charmeleon), Mercy (Meowstic), Four (Graveler), Lux (Luxio), Omen (Fearow), Bobby (Dodrio)

Charmeleon Shiny sprite from Black 2 & White 2 & Black & Whitemeowstic.gif075.gifLuxio  sprite from Black 2 & White 2 & Black & White022.gif085.gif

 

         As a final note before we get started, I would like to remind anyone who has skipped the previous sections that I would appreciate it if you would use this separate discussion thread to inform me of anything I've missed or gotten wrong. Yes, this includes grammatical errors. 

 

         Now that Shelly's down for the count, let's complete some more sidequests. I forgot to mention the lost boy who was kidnapped by a Drifloon. You can find his mother in the house next to the PokéMart in the Lapis . She'll thank you and reward you with an Obsidia Department Sticker (3/9). Go back and talk to your gang leader.

 

         Here's the conversation from the Magma side:

         Maxwell: <player>! Just the person we're [misspelled as were] looking for. Listen up. We're gonna need you now more than ever. We've got a mission. I think we're ready for it, but it isn't easy. You in? Of course you are! You're one of us after all! Hahah! So here's the plan: We take over the Aqua Gang's HQ. Storm it. Drive them out. For good. Meet us over there. We'll hit 'em where it hurts.

 

         Here's the conversation from the Aqua side:

         Archer: Hello, <player>. Your timing is impeccable. I believe it's time for something that we've been meaning for a very long time to do. We're going to hit the Magma Gang at their heart. We're going to be invading their base. Meet us there. We'll be needing your strength.

 

         As he said, go into your enemy team's alleyway. If you're Aqua, try to enter on a day when it's raining. If you're Magma, try to fight during a sunny day. The gang leaders will start out with Pokémon that alter the terrain, but after five turns, it'll end. This will give you an advantage since their respective STAB moves will be weakened by the overworld weather which will take over now. You'll have to engage the enemy team's gatekeepers in a double battle. Do you struggle with double battles? If you defeat three Pokémon that appear from one side, you'll be able to face the remaining three Pokémon 2 on 1 in your favour. Your gang will enter the alleyway while you fight. Speak to the enemy leader. (I found Zangoose in the Aqua alley at this time. I don't know if it'll be there for everyone, though.)

 

         Here's the conversation from the Magma standpoint:

         Archer: An attack with so few, and at a time like this? Maxwell really has gotten cocky, hasn't he? And when I ask myself why, you seem to be the answer. You took on two of my family at the entrance by yourself. Now he moves you, his Queen, to dispatch me... Very well! I'll end this now. The conflict between Aqua and Magma has been rehashed long enough!

 

         Here's the conversation from the Aqua standpoint:

         Maxwell: You guys are here, and with so few! It's you, isn't it? You're their new ace. So be it! You're supposed to take me out, right? But if I turn the tables on you, they've got nothing. The conflict between Aqua and Magma has been rehashed long enough! It's over now! For glory, baby!

 

Aqua Mastermind Archer

939oAVq.png

Berry Ice Cream x2

Field: Default

 

Pelipper (Level 41)

pelipper-3.gif

Ability: Drizzle

Item: ---

Stats: HP 114 / Atk 54 / Def 101 / SpA 106 / SpD 76 / Spe 72

Ice Beam, Brine, Tailwind, Roost

 

Sharpedo (Level 45)

sharpedo.gif

Ability: Speed Boost

Item: ---

Stats: HP 139 / Atk 147 / Def 62 / SpA 99 / SpD 62 / Spe 111

Ice Fang, Crunch, Slash, Aqua Jet

 

Wartortle (Level 42)

wartortle-2.gif

Ability: Torrent

Item: ---

Stats: HP 116 / Atk 79 / Def 86 / SpA 66 / SpD 86 / Spe 68

Aqua Tail, Bite, Skull Bash, Yawn

 

OR

 

Magma Kingpin Maxwell

Zl3QSUu.png

Berry Ice Cream x2

Field: Default

 

Ninetales (Level 41)

ninetales-3.gif

Ability: Drought

Item: ---

Stats: HP 125 / Atk 72 / Def 80 / SpA 93 / SpD 101 / Spe 101

Payback, Flamethrower, Will-O-Wisp, Confuse Ray

 

Houndoom (Level 45)

houndoom.gif

Ability: Flash Fire

Item: 

Stats: HP 143 / Atk 117 / Def 71 / SpA 112 / SpD 98 / Spe 111

Thunder Fang, Feint Attack, Return, Flamethrower

 

Charmeleon (Level 42)

charmeleon-2.gif

Ability: Solar Power

Item: ---

Stats: HP 115 / Atk 65 / Def 68 / SpA 94 / SpD 74 / Spe 86

Dragon Rage, Flame Burst, Ancient Power, Hidden Power (Electric-type)

 

         Having difficulty with Archer? Zebstrika can take out his Pelipper in one hit from a Spark attack. The Pelipper is four times more susceptible to Electric-type attacks since it's a Water/Flying Pokémon. Even though his Sharpedo has Speed Boost, it starts out a bit slower than a lot of Pokémon. Pick something (preferably not a Grass-type due to its Ice Fang) that can take it down in hit if possible. It's a Water/Dark type, so fighting moves are super effective. You can grab the Murkrow I mentioned earlier and use Perish Song to force Archer to switch out. After defeating his Wartortle, his Sharpedo will be forced to listen to the Perish Song.

         Having difficulty with Maxwell? A level 34 Graveler works wonders against his team. Consider taking two with you and spamming Magnitude. At level 40, they learn Earthquake, so you might want to consider that as well. A few paragraphs below this I discuss a method you can use to evolve them into Golems using an item called a Linkstone. You can catch a Finneon and evolve it into Lumineon. It learns Rain Dance and is super effective against his team, though you should avoid using it against his Houndour due to its Thunder Fang.

 

         After winning as Aqua:

         Maxwell: Ha. After everything, it's come to this, huh? Ugh! Magma Gang, we'll fall back! For now...

         Archer: Finally. Magma's nonsense has been put to rest. Great job, De Facto. You too, <player>. We'll be heading back to our own territory now, hopefully unbothered by these crooks. Come see us soon.

        *After returning to the hideout* Archer: <player>, you performed exceedingly. I think it's time to present you with something. You're one of us now. You've earned this. *Receive Carvanha* Think of it as the Aqua Gang's mascot. Take care of it, okay? We'll see you around.

 

         After winning as Magma:
         After everything, it comes to this, huh? It seems you're their ace for a reason. Fine. There's no point in fighting anymore. Aqua Gang, pull back. It's over.

         Maxwell: We did it! After so long, we finally beat the Aqua Gang! Thank you, <player>. Great job, Break. We'll head back to our own base at once. See you soon.

         *After returning to the hideout* Maxwell: <player>, star of the show! You wiped them out! So lookie, I realized we never actually gave you a proper initiation when you joined. It's a certain Pokémon. It's kind of the gang's thing. Go on, take it! *Receive Houndour* You're one of us now, baby. For life!

         You can now fish in the back of the Aqua Gang Alleyway if you defeated them as Magma. Aqua members will not be able to do this since Archer will still be standing in the way.

 

Aqua Gang Alleyway Waters

Barboach (Old Rod), Carvanha (Good Rod)

barboach.gifcarvanha.gif

         You may have noticed the ring of people by The Grand Staircase. The person in the middle will be selling a Linkstone. With it, you can evolve Pokémon that would otherwise require a trade. They're selling it for 10,000 Poké. If you wait three minutes, you'll potentially gain one for free. If you wait 15 minutes, you'll definitely find one for free. You also might find them throughout the game. That being said, head down The Grand Staircase ladder. Enter basement floor 1, go right, and smash the rock in your way. Enter the hallway here. As soon as you enter, go to the area to the left and pick up the hidden PP Up. Talk to the hiker in there and he'll give you a mining kit. With this, you can mine glowing stones like the ones around you for items. Here is the list of items you can get from mining:  Linkstone, red shard, green shard, blue shard, purple shard, helix fossil, dome fossil, old amber, root fossil, claw fossil, armor fossil, skull fossil, rare bone, star piece, revive, max revive, iron ball, heart scale, light clay, odd keystone, hard stone, fire stone, water stone, thunder stone, leaf stone, moon stone, sun stone, oval stone, ever stone, smooth rock, heat rock, icy rock, damp rock, draco plate, dread plate, earth plate, fist plate, flame plate, icicle plate, insect plate, iron plate, meadow plate, mind plate, sky plate, splash plate, spooky plate, stone plate, toxic plate, zap plate.

         I don't expect you to read all that, but I'm leaving it in the event you want to ctrl + f to see if a certain item is found by mining. If you're searching for a specific item (which we will be doing later), you can save in front of a rock and restart your game. The contents of the rock will reset each time you load a save file. Here are the shapes that items can appear in. Using this, you can figure out a pattern to quickly mine for a specific item.

Spoiler

Untitled.thumb.png.250328673e258a7dc5c87fa50635f753.png

*This item can be found this way or rotated by 90 degrees.

**This item can be found this way or rotated by 90, 180, or 270 degrees.

         You can also use Blast Powder to mine the rock a second time. You can buy these from vendors or receive them from Pokémon with the ability Pickup. Odds are you don't have many on you right now, so I'll try and mention which areas have shining rocks so that you can ctrl + f when you have more. As a final note, remember that using a tiny hammer half breaks the adjacent tiles in the cardinal directions around where you're mining. Give it a try so that you'll understand what I'm saying.

         Feel free to mine the remaining stones around you. Return to the basement floor 1 location and take the north-western path this time, breaking the rock in front of the ladder as you do so. Descend the ladder and grab the Red Shard in the pale rock and the Amplified Rock that's sitting in plain sight. Return to basement floor 1 and enter basement floor 2. Go down the second path and break the rock at the bottom to find a Rare Candy behind the stalagmite. Go back and enter the fourth path. Descend the ladder and break the rocks. This grey rock also contains a Rare Candy. Ascend the ladder, break the rocks, and speak to the Solrock/Lunatone you find there.

 

Solrock (Level 28)

solrock.gif

Rock Slide, Psywave, Embargo, Cosmic Power

 

OR

 

Lunatone (Level 28)

lunatone.gif

Rock Slide, Psywave, Embargo, Cosmic Power (Someone check me on these)

 

         Let's head back to the Beryl Ward. Go towards the cemetery and Rock Smash your way into the cave. This cave is easier navigated with Flash, but it's small enough that it's not mandatory.

 

Beryl Cave

Scatterbug (30%) Morelull (30%) Bunnelby (15%) Noibat (15%) Spewpa (4%) Shiinotic (4%) Diggersby (1%) Vivillon (1%)

scatterbug.gifmorelull.gifbunnelby.gifnoibat.gifspewpa.gifshiinotic.gifdiggersby.gifvivillon.gif

 

        There are two shining rocks in this cave. You can find a Burn Heal in a rock to the right. Navigate left, descend the ladder, and grab the Green Shard in the rock to the right. You'll find two cages as you descend deeper. There's a Great Ball in the rock between the cages and a Rock Incense out in the open. Enter the second cage and flip the switch. Go back to the first, grab the Linkstone in the rock to the left, and speak to the familiar-looking Nidorina. She's frustrated about something. She'll see the Silver Ring you have and ask to join your party. Yes, this was Corey's Nidorina. It seems she blames herself for his death. His Pokémon are scattered throughout the region. If you have the ring, you can take them with you.

 

Nidorina (Level 28)

nidorina.gif

Double Kick, Venom Drench, Bite, Disable

 

         

         Go left and descend the ladder. There's a Blue Shard in the rock to your right. On the left is a ledge. At the end right before the wall is a Green Shard. Further down is a rock on your right with a Purple Shard. Exit the cave. One of the bushes has a Big Mushroom. You can also find TM20 Safeguard out in the open. Go to the totem pole and interact with it. Your Ill-Fated Doll will activate and you can catch a Pokémon. Note that if you manage to get multiple Ill-Fated Dolls, you can catch the first three Pokémon. If you don't have an Ill-Fated Doll on you, a Natu will be on top of the totem.

 

Elygem (Level 30)

elgyem.gif

Hidden Power, Imprison, Simple Beam, (Nasty Plot or Cosmic Power)

 

Golett (Level 35)

golett.gif

Stomp Tantrum, Mega Punch, Magnitude, Dynamic Punch

 

Baltoy (Level 30)

baltoy.gif

Ancient Power, Cosmic Power, Power Trick, Self Destruct

 

Natu (Level 20)

natu.gif

Teleport, Lucky Chant, Stored Power, Ominous Wind, or Air Slash (if Baltoy spawns from the totem)

 

         Golett is the final Pokémon that I recommend for Event: G. It can learn the move Curse, and since it's a Ghost-type, the move works differently for it than any other type.

         On windy days, Nuzleafs and a Shiftry can be found here. When you approach, they'll attack.

 

Pokémon Tribe

tiAPTPV.png

 

Nuzleaf (Level 20)

nuzleaf.gif

Ability: Chlorophyll, Early Bird, or Pickpocket

Item: ---

*Stats: HP 61 / Atk 36 / Def 24 / SpA 32 / SpD 24 / Spe 32

Fake Out, Razor Wind, Nature Power, Torment

 

Nuzleaf (Level 25)

nuzleaf.gif

Ability: Chlorophyll, Early Bird, or Pickpocket

Item: ---

*Stats: HP 74 / Atk 44 / Def 29 / SpA 39 / SpD 29 / Spe 39

Fake Out, Feint Attack, Razor Wind, Nature Power

 

Nuzleaf (Level 25)

nuzleaf.gif

Ability: Chlorophyll, Early Bird, or Pickpocket

Item: ---

*Stats: HP 74 / Atk 44 / Def 29 / SpA 39 / SpD 29 / Spe 39

Fake Out, Feint Attack, Razor Wind, Nature Power

 

Shiftry (Level 55)

shiftry.gif

Ability: Chlorophyll, Early Bird, or Pickpocket

Item: ---

*Stats: HP 180 / Atk 131 / Def 87 / SpA 120 / SpD 87 / Spe 109

Leaf Tornado, Hurricane, Leaf Storm, Nasty Plot

 

Nuzleaf (Level 30)

nuzleaf.gif

Ability: Chlorophyll, Early Bird, or Pickpocket

Item: ---

*Stats: HP 88 / Atk 53 / Def 35 / SpA 47 / SpD 35 / Spe 47

Fake Out, Leaf Blade, Razor Wind, Nature Power

 

Nuzleaf (Level 30)

nuzleaf.gif

Ability: Chlorophyll, Early Bird, or Pickpocket

Item: ---

*Stats: HP 88 / Atk 53 / Def 35 / SpA 47 / SpD 35 / Spe 47

Fake Out, Leaf Blade, Razor Wind, Nature Power

 

*Due to variations in nature, stats may alter

 

         Ashamed of the loss, the Shiftry will leave. Because you defeated their leader, you are now the alpha. The Nuzleafs that remained behind will submit to you and you can take them all with you. Their moves and levels seem to be different than when you were fighting them, so I'll include all the moves I've found across the tribe. You'll also notice that the higher level ones have longer leaves than the lower level ones.

 

Nuzleafs (Levels 20-30)

nuzleaf.gif

Razor Wind, Feint Attack, Leaf Blade, Grassy Terrain, Fake Out, Nature Power, Leech Seed, Foul Play

 

         On sunny days, you can find a Tropius here. Feeding it a PokéSnax will cause it to challenge you. You can capture it and take it along.

 

Tropius (Level 35)

Ability: Solar Power

tropius.gif

Natural Gift, Whirlwind, Leaf Tornado, (Leech Seed, Dragon Dance, or Leaf Blade)

 

         Now that you've finished here, go over to the Abandoned Power Plant. Smash the rock in the way and enter the cave. There are many items here, but I'll only mention the ones I feel are important.

 

Citrine Mountain 2F

Woobat (30%) Swinub (30%) Phanpy (15%) Cubchoo (14%) Alolan Sandshrew (5%) Donphan (4%) Alolan Sandslash (1%) Beartic (1%)

woobat.gifswinub.gifphanpy.gifcubchoo.gifsandshrew-alola.gifdonphan.gifsandslash-alola.gifbeartic.gif

 

         This location has six shining stones. Travel all the way to the right and pick up the Ability Capsule in the rock. Go back to the entrance and take a step down. The path to the right is blocked until we have Strength, so go (I'm using different colours so it's easier to track where you last read) south, west, north, south x4, east, west, south, east, south, west, east, west, east, and south. There will be a cave here that you can enter. You can find a Never-Melt Ice and a Smoochum who has been cornered by a Beartic. Talk to the Smoochum and the Beartic will approach. Defend it.

 

Pokémon Savage

Beartic (Level 57)

beartic.gif

Ability: Snow Cloak, Slush Rush, Swift Swim

Item: ---

*Stats: HP 192 / Atk 170 / Def 113 / SpA 102 / SpD 113 / Spe 79

Flail, Blizzard, Hail, Rest

 

*Due to variations in nature, stats may change

 

         You cannot catch this Beartic since it's considered to be its own trainer. It only has 5 PP on its Blizzard attack and it can miss sometimes. If you're having trouble against it, try to survive until it runs out. Its Flail is significantly weaker in comparison, but it gets stronger as Beartic loses health. If you're having too much difficulty, remember that you can have Pokémon up to level 40. If it's still too tough, come back to it later. Once you defeat it, Smoochum will force itself into your party.

 

Smoochum (Level 20)

smoochum.gif

Powder Snow, Confusion, Sing, Nasty Plot

 

         Head back to the entrance. There's one more Pokémon we need to get. From the entrance, step down, then go south, west, south, east, south, east, south, then west. You'll find a Croagunk here. It recognizes you, and you, it. With the Silver Ring, it'll join you.

 

Croagunk (Level 28)

croagunk.gif

Venoshock, Mud Bomb, Sucker Punch, Drain Punch

 

         One last thing. From the entrance, step down and go south, west, north, south x4, east, west, south x2, west, south, east, south, west, and east. Here you can update your PokéDex with information about a Short-Circuit Field. 

 

         At this point, I updated my team.

 

Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

 

Bahamut (Gabite), Amaterasu (Houndoom)Mercy (Meowstic), Tornado (Sharpedo), Marty (Zebstrika), Sans (Croagunk)

Gabite Shiny sprite from Black 2 & White 2 & Black & Whitehoundoom-f.gifmeowstic.gif319.gifzebstrika.gifcroagunk.gif

 

         And before mods:

 

Sol (Charizard), Mercy (Meowstic), Rose (Roselia), Lux (Luxio), Zebra (Lumineon), Wyvern (Noibat)

charizard.gifmeowstic.gifroselia-f.gifluxio-f.giflumineon.gifnoibat.gif

         Now that we're done, let's go get more items. Go to the Underground Railnet in the Peridot Ward. You can now smash the rock in the way and progress deeper. Be warned that the Pokémon here are a higher level than before and there are new species.

 

Underground Railnet (Post Rock Smash)

Noibat (40%) Klink (25%) Geodude (10%) Graveler (10%) Skorupi (9%) Mawile (5%) Klang (1%)

noibat.gifklink.gifgeodude.gifgraveler.gifskorupi.gifmawile.gifklang.gif

 

          The second rock up above has a Carbos and two of the rocks further in contain Red Shards. At the bottom right you can find a Dull Key which is what we're here for. Head into the Obsidia Ward Slums, the same one where we found the egg and fought the Scraggy gang. Do you remember the locked door we saw? It would be faster to reach it by going backwards through the slums until you reach this location:

Spoiler

image.thumb.png.0874926fee0a8f18c577cf0ba3a9c7ee.png

         You can fit the Dull Key into this rusted gate to open it. You'll enter to find the Scraggy gang members being bullied by some Pangoros. The Pangoros will take away our friends, and we'll need to save them. Grab the Super Repel that's in plain sight and head into the next room.

 

Slums Playground

Pancham (40%) Trubbish (25%) Mankey (15%) Pidove (14%) Makuhita (6%)

pancham.giftrubbish.gifmankey.gifpidove.gifmakuhita.gif

 

This is a jumping puzzle. Just as before, I'll do my best to guide you through it. The paths are rather linear, but with so many intersecting blocks it can become confusing. Again, I'll use different colours so it's easy for you to remember which parts you've already read. From left to right let's call the paths 1-5.

         Paths 2, 3, and 5 are useless. Path 4 is straight forward, but I'll leave some instructions and upload a picture just in case. It's three hops north, two hops east, travel down the L, then three hops north again. You'll land on the platform. If you go south, you can take a step down and grab the Sun Stone. Go up north and slap the level 45 Pangoro. Having difficulty? At this point we can level certain Pokémon or breed certain Pokémon that are faster than the Pangoros and learn Destiny Bond. A bit anticlimactic but we do what we must to survive. Once it leaves, your Scraggy friend will tell you to push the switch on the wall. Doing so will unlock one of the two gates that block your path. Head back to the five diverging paths and go to the first path. Two hops north, a hop west, two hops north, a hop east, and two hops north will place us where we want to go. Another level 45 Pangoro will block your path. You know what to do. Once you're done, flip the switch again.

         Instead of hopping on top of the columns again, head left and south to find some stairs. Here's the path:

Spoiler

image.thumb.png.41fdf90545cf0401545517072b84c69a.png

         Now, you might ask why I didn't include a picture with a drawn path for the other routes. The Edit: 3/29/18 three four main reasons are:

1. I didn't think of it until now.

2. Uploading costs space and I can only upload so much data into each section. I'd like to keep each section specific to one gym if possible.

3. The website may flip out and decide to delete my images, leaving me with a broken image that doesn't work and wasn't saved anywhere else. This would also mean I would have to go back through previous sections and reupload the images I can easily and quickly make.

3. 4. While these paths are fairly simple, it'll become more complicated later. As you saw in the ice mountain, the locations we go through with branching paths can be quite large. In order for me to draw a path of just this area, I had to take 3 screenshots and put them together. Not too difficult, but it can become time consuming depending on the size of the area. The ice mountain would have been many more screenshots and much more time, and I'm currently studying for/taking midterms, so I don't want to throw too much time into this. I'll consider drawing paths in the future, though.

         Heal up and enter the center path. As soon as you take two steps into the green area, the Pangoro boss will confront you.

 

Pokémon Don

WkSdf1h.png

Pangoro (Level 50)

pangoro.gif

Ability: Iron Fist

Item: Sitrus Berry

Stats: HP 179 / Atk 168 / Def 107 / SpA 88 / SpD 100 / Spe 87

Body Slam, Crunch, Circle Throw, Hammer Arm

 

         The now defeated Pangoro will do the smart yet rarely used tactic of calling for back up. The other two who you'd defeated will return, but Scrafty will kill (they fade so they're dead, right?) them all in one hit. The final Scraggy whom you've saved will request to join your team rather than going back to its pack. You can say no if you'd like and the Scraggy will leave. I don't know if it's possible to find it and change your mind later.

 

Scraggy (Level 30)

scraggy.gif

Payback, Brick Break, Chip Away, (Dragon Dance, Drain Punch, Thunder Punch, Ice Punch, or Fire Punch)

 

         If you weren't aware, you can find the list of egg moves for each specific Pokémon by searching them up on Bulbapedia. Here's the example for Scraggy. Alright. We've held up Ame long enough, so let's go to The Grand Hall. Walk up to the desk aaaaaaaand Fern's here. Fern is the type of person who calls himself an epic troll when in reality he's just being a massive dick. Apparently he came to tell Ame about Corey. She was aware of Corey's worsening state and had anticipated this. She'll leave to make preparations for the replacement Poison-type gym leader: Aya. Fern will explain the back up system again, stating that he's the back up should Florinia retire. It seems the new Poison gym leader lives in the wastelands just east of the city. You can't access the area without a key, and guess who has one? Fern will promise to tell you where you can find copies of the key if you defeat him in battle.

 

Fern

l7jeh5yojwoco58zg.jpg 

Super Potion x2

Field: Default

 

Rhyhorn (Level 32)

rhyhorn.gif

Ability: Reckless

Item: ---

*Stats: HP 103 / Atk 75 / Def 76 / SpA 34 / SpD 34 / Spe 27 

Bulldoze, Rock Blast, Chip Away, Fire Fang

 

Roserade (Level 35)

roserade.gif

Ability: Poison Point

Item: Leftovers

*Stats: HP 102 / Atk 62 / Def 65 / SpA 107 / SpD 93 / Spe 91

Giga Drain, Extrasensory, Hidden Power (Fire), Sleep Powder

 

Krokorok (Level 33)

krokorok.gif

Ability: Moxie

Item: ---

*Stats: HP 94 / Atk 78 / Def 46 / SpA 41 / SpD 46 / Spe 66

Dig, Crunch, Smack Down, Fire Fang

 

Dartrix (Level 33)

dartrix.gif

Ability: Long Reach

Item: Lum Berry

*Stats: HP 108 / Atk 74 / Def 68 / SpA 59 / SpD 65 / Spe 53

Razor Leaf, Pluck, Astonish, Synthesis

 

         Fern will tell you he got the badge from Aya's brother, Cain. He'll mention that Cain's in the Beryl Cemetery and leave. Heal and go to the cemetery. Cain is to the far left and a bit north. You might notice that where there was only one grave cross before there are now two. Having heard about what happened to Corey, Cain is worried about the now orphaned Heather. He wants to find her. In order to receive the key, you'll need to battle him.

 

Pretty Boy Cain

ibd9kcr4lva0ab5zg.jpg

Super Potion x2

Field: Mountain

 

Brionne (Level 32)

brionne.gif

Ability: Torrent

Item: Zoom Lens

*Stats: HP 86 / Atk 51 / Def 57 / SpA 78 / SpD 65 / Spe 45

Bubble Beam, Disarming Voice, Encore, Sing

 

Nidoking (Level 36)

nidoking.gif

Ability: Sheer Force

Item: ---

*Stats: HP 120 / Atk 94 / Def 76 / SpA 73 / SpD 75 / Spe 90

Poison Tail, Double Kick, Thrash, Chip Away

 

Alolan Grimer (Level 36)

grimer-alola.gif

Ability: Poison Touch

Item: ---

*Stats: HP 109 / Atk 75 / Def 48 / SpA 41 / SpD 48 / Spe 27

Poison Fang, Knock Off, Minimize, Disable

 

Alolan Marowak (Level 33)

marowak-alola.gif

Ability: Lightning Rod

Item: ---

*Stats: HP 91 / Atk 72 / Def 86 / SpA 46 / SpD 66 / Spe 43

Shadow Bone, Flame Wheel, Bonemerang, Will-O-Wisp

 

         Before he can give you the key, Cain will spot Heather. Cain will express his concern for her but Heather will brush him off as another adult trying to force rules unto her. The conversation will continue with Cain trying to be nice to Heather and Heather not having any of it. At his suggestion, she'll fly off to go see Shelly. Rather than toss you the key, Cain will rush to the Lapis Ward to find Heather again before she flies away. Follow him to Shelly's gym and enter the bedroom upstairs. Heather will scream that she's strong and independent. Cain will try to comfort her anyway. Shelly stutters. Hilarity ensues. Heather will announce her departure, and you're all powerless to stop her. The other two will run outside, so you should as well.

         Head directly south when you exit the gym. It's not like you have much of an option since the only other way out of Lapis is blocked by two dueling trainers once again. Heather has run directly into Dr. Sigmund, and he doesn't intend to release her. After some scathing remarks from Heather, the doctor will announce that according to city law, he has the authority to seize any child under the age of 18 who has no legal parent or guardian. He'll also warn you that should you try to stop him, he'll sue you and you'll be charged as a criminal. The law is on his side. Dr. Sigmund takes Heather away. Shelly begins having a breakdown again, so you and Cain will head back into her room in the gym to comfort her.

         Talk to Cain to progress. Shelly will blame herself for what's happened but Cain will draw some of the blame onto himself as well. He'll state that he's willing to risk jail in order to save Heather. A cutscene will occur where you witness Dr. Sigmund using shock therapy to fix Heather. You'll be able to hear her cry of pain from the gym, so head to the orphanage to begin the rescue mission.

         Anna will spot your "glowiness" through the door and will unlock it for you once you try to open it. The two groups will introduce one another and Shelly will announce that they're here to save Heather. The orphanage prisoners will choose to join your quest. Charlotte will create a distraction by demanding her cigarettes, but a few orderlies will spot you anyway. The orphans don't have Pokémon since they are taken once you enter as a patient, so you, Shelly, and Cain will have to battle the orderlies in single battles. Once they're defeated, they'll scatter like roaches, locking the door and informing the doctor of your presence. Anna will mention the strings that tie Shelly to her many friends. Noel will advise Cain to stand in front of the doorway on the right so that no matter how many orderlies try to battle him, they'll be forced into one-on-ones. More orderlies will appear and take away Noel, and Shelly will join your party. Any battles you encounter will now be double battles with her assisting you. Your Pokémon will be kept in perfect condition after each fight, but not until after your first double battle. If you try to leave, this is what Shelly has to say to you:

         Shelly: <player>, you have to leave? Even despite what's happening to Heather? Um... O-okay. I'll just wait here, I guess...

         Battle your way onto the second floor. As you progress, you'll learn that some of the orderlies are only battling you because they have to. They actually agree that some things done here are wrong. The duo in the back will lock you out. Go back and talk to Anna. She'll inform you that you can use the terminal in the hallway ahead to override the locked gate. Enter the hallway on the first floor. All doors except the one that's already open are locked. If you enter here, you can battle another set of orderlies, but that's about it right now. I've been avoiding the terminals that connect to The Grand Hall to see if Ame says anything unique if you don't use them for the first few gyms, but the conversation has always been the same. Talking to her reveals that Dr. Sigmund has indeed been stopping the children from battling.

         Take the bend in the corridor and fight the orderlies below. Grab the Data Chip. If you'd like, you can go back to the Onyx Ward and get the Porygon I mentioned earlier. Use the terminal to unlock the gate. Return to the second floor and proceed onto the third. Here you'll see three different rooms. One has an item, one has blood on the wall, and the third has a child who will ask to be let out. Take the stairs to the fourth floor where you'll find Noel. He'll tell you that Heather is up ahead. Take the stairs up to the fifth floor where you'll be confronted by another pair of orderlies. The orphanage seems to be split in half. Either the orderlies blindly follow Dr. Sigmund without questioning because they believe it's the only way, or they silently disagree with his methods. Either way, defeat the two and unlock the prison cells. The child on this floor doesn't want to be released and will ask you to leave. If you check the dresser in the cell to the far left, you'll steal a Great Ball. Talk to Noel and he'll go to the first floor. You can grab the Paralyz Heal that was on the third floor on your way down. From the first floor, enter the room that Cain was defending. Apparently he managed to push back the orderlies.

         Charlotte will sass you if you try to talk to her before freeing her, so unlock her cell. Exhausted from battling so many people, Cain will take a moment to rest. Charlotte will direct you south so that the rest of the orphanage can get back their Pokémon. If you unlock the gate on the right and talk to the kid in here twice, Shelly will convince them that they aren't a terrible child. In exchange for lifting their spirits, the child will give you a Rare Candy. Go south and defeat two more orderlies. Charlotte will threaten to unleash you upon the remaining orderlies. Clearly if you've defeated everyone else in the hospital you can defeat two more. She'll grab everyone's Pokémon as well as the key to the doctor's office. If you go to the bottom right, you can grab the Odd Incense that's hidden next to the plant. Return to the area where you fought two orderlies in a library looking room. The left door is now unlocked, so enter and interact with the computer. Travel back up to the fifth floor.

         The doctor will remain coolheaded until Charlotte burns him with a cigarette. He'll try to convince you that he's doing what's best for Heather, but his former victims will disagree. Having realized he's outnumbered, he'll release Heather into your custody. With her in tow, you'll all run before the police can arrive to arrest you.

         Despite the urgency the situation calls for, you can still go do whatever you'd like. Go back to the Onyx School and enter the second floor. The second accessible room from the right will have the flashing computer. Insert the Data Chip and you'll fight a Porygon on a Glitch Field.

 

Porygon (Level 28)

porygon.gif

Psybeam, Agility, Recover, Magnet Rise

 

         Recover only has 10PP. It'll probably spam it. Be patient.

         Go to the Underground Railnet (Peridot Access) to find our friends. Charlotte will tell you that her sisters have a house in the Chrysolia Region that we can stay in. Smash the rock to go further underground. A cutscene will alert you that Dr. Sigmund knows where you're headed. The Meteor boss will appear and begin to form plans with Dr. Sigmund. Talk to Charlotte and you'll learn that the door is locked. The underground railnet was managed by Yureya, but the company shut down after being destroyed by earthquakes. The railnet is still connected to the old power plant, so you'll need to talk to Shade, the gym leader who lives in the Abandoned Power Plant, to turn it back on. Go to the Abandoned Power Plant. Anna had her stuffed Pokémon doll unlock the door for you, so you can enter. Before you do, you'll notice the Absol jumping on the mountain. Here are the Pokémon you can find in the Abandoned Power Plant:

 

Abandoned Power Plant

Magnemite (31%) Klink (30%) Yamask (15%) Duskull (14%) Voltorb (9%) Klang (1%)

magnemite.gifklink.gifyamask.gifvoltorb.gifduskull.gifklang.gif

 

         The lights are off and will only occasionally flash. There're four gates in the center path, so we'll need to go left and right to interact with four computers. When you activate a computer, you'll see spoilers. Each of the characters die. If you'll notice, their hair colours are purple, green, red(ish), and blue. These are the same colours that we'll often see throughout Reborn. If you're having difficulty seeing, wait for a flash of light to guide you. The terminals can be identified by their green glow. Once all four are activated, return to the center of the gym and punch Shade in its schnoz. You'll be fighting it on a Short-Circuit Field.

 

Entity Shade

da8nzhev16svo6zzg.jpg

Hyper Potion x2

Field: Short-circuit Field

 

Gengar "Corey" (Level 35)

gengar-2.gif

Ability: Cursed Body

Item: Wide Lens

Stats: HP 102 / Atk 65 / Def 62 / SpA 111 / SpD 72 / Spe 97

Shadow BallDream Eater, Thunderbolt, Hypnosis

 

Rotom [Default Form] (Level 37)

rotom-3.gif

Ability: Levitate

Item: Leftovers

Stats: HP 98 / Atk 50 / Def 83 / SpA 89 / SpD 76 / Spe 86

Pain Split, Shadow Ball, Discharge, Confuse Ray

 

Dhelmise (Level 34)

dhelmise.gif

Ability: Steelworker

Item: Lum Berry

Stats: HP 99 / Atk 111 / Def 80 / SpA 70 / SpD 73 / Spe 35

Shadow ClawBrick Break, Anchor Shot, Giga Drain

 

Doublade (Level 37)

doublade.gif

Ability: Levitate

Item: Synthetic Seed (On Short-Circuit Field, +1 SpD stage and applies Magnet Rise. On Factory Field, +1 SpA and applies Laser Focus)

Stats: HP 107 / Atk 112 / Def 132 / SpA 54 / SpD 57 / Spe 42

Brick Break, Shadow Claw, Gyro Ball, Swords Dance

 

Banette (Level 36)

banette.gif

Ability: Cursed Body

Item: ---

Stats: HP 107 / Atk 103 / Def 67 / SpA 80 / SpD 66 / Spe 67

Shadow Claw, Knock Off, Dazzling Gleam, Destiny Bond

 

Mimikyu *Shiny* (Level 38)

mimikyu.gif

Ability: Disguise

Item: Sitrus Berry

Stats: HP 106 / Atk 90 / Def 82 / SpA 54 / SpD 101 / Spe 104

Shadow Claw, Play RoughThunderbolt, Swords Dance

 

Bold moves are moves that can be boosted depending on which field is active.

         Having difficulty? It's important to know which moves are affected by which fields. You can switch between the fields by using Discharge among other moves. The Magnemites we can catch here can learn this move at level 37 if you don't let them evolve. They can't evolve into their final form until later in the game, unfortunately. Shade's entire team is weak to Psychic moves (especially Gengar) and this field does nothing to prevent you from using them. Keep in mind that many of the opposing Pokémon also know Ghost-type moves which are super effective against Psychic Pokémon. Shade will reward us with the Omen Badge. Pokémon level 45 and below will now listen to us. We can also use Flash outside of battles. Finally, it'll give us the powerful TM65 Shadow Claw. It'll also activate the power. We watch on the monitor as the Team Meteor boss kidnaps everyone but Cain. The Poison enthusiast will instruct his Nidoking to use Earthquake, causing a large crack to appear between him and Team Meteor. As the Team Meteor boss will inform you, he was only here to capture the children who escaped the orphanage. Shade will disappear. We're free to move out, so head to the Underground Railnet (Peridot Access).

Edited by Shadowthiefdark
Corrected colour inconsistency for encounter rates
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Chapter 6

Kiki's Gym

Section start date: March 2, 2018

Section post date: March 9, 2018

 

Thank you to the following people for your contribution to this part of the guide: Sparsyle-0 (Sophie), Paperblade, Hallowilicious

 

Current Team

Permanent

Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

Maxed Def/SpA EVs

 

Bahamut (Gabite), Amaterasu (Houndoom)Mercy (Meowstic), Tornado (Sharpedo), Max (Magnemite), Sans (Croagunk)

gabite-f.gifhoundoom-f.gifmeowstic.gif319.gifmagnemite.gifcroagunk.gif

 

Before Mods

 

Sol (Charizard), Mercy (Meowstic), Rose (Roselia), Lux (Luxray), Zebra (Lumineon), Wyvern (Noibat)

charizard.gifmeowstic.gifroselia-f.gifluxray-f.giflumineon.gifnoibat.gif

 

         Does it alert those of you who are subscribed when I edit a section? I've always wondered that. Anyway, to begin I would like to acknowledge the accomplishment of Paperblade. Thanks to them, we now have full stats, movesets, items, and abilities of all upcoming major battles. I don't expect those of you who already completed the previous sections to go back and reread, so I'll mention what the colours mean here. Attacks in red are health based moves. Attacks in orange are physical moves. Attacks in blue are special moves. Attacks in grey are non-damaging moves. To further update the format, attacks and abilities in bold will now mean that the starting field affects them somehow rather than saying that they're boosted by the field. Attacks in italics are moves that hit multiple Pokémon in a double battle. Now that that's settled, let's continue.

         Head east and north in the Underground Railnet (Peridot Access) to find Victoria pacing. Cain has informed her that the children were kidnapped. The only way to move the debris and get past is to use the HM Strength. The HM is held by the instructor of Apophyll Academy. The badge to use it is held by the Poison-type gym leader who resides in the Byxbysion Wasteland. You may ask why the HM and the badge are not held by the same instructor as has been the case for all previous instructors. Your guess is as good as mine. Cain is the only person who has the key to the wasteland for some reason, and he's currently headed to Coral Ward to swim over to Apophyll Academy. Rush over to the Coral Ward to try and catch him. You can find him on the same pier you battled him on before. 

         Cain intends to save the children, so he'll use his Poison-type Pokémon to swim across the acidic waters and get the HM. Any boat or Water-type Pokémon that tries to cross the polluted lake will be destroyed, but Poison-type Pokémon are able to survive. Cain will use his Muk to surf across. Move to the right and Amaria will emerge from the shack we couldn't access previously. She'll explain that she's actually attempting to locate the source of the pollution in the water. Apparently it's caused by a single factory in the Peridot Ward: the Blacksteam Factory. She'll ask us to tag along, so go to the Peridot Ward and move towards the factory we didn't destroy. It's to the left of the PokéMart

         Unable to find a way to access the factory directly, Amaria will have her Lapris, Deliverance, create an ice staircase leading to the roof. From here, she'll blast her way inside. If you keep your game muted throughout this area, you'll be doing yourself a great disservice. The music in this area is a remix of the original Team Rocket hideout theme. You can find it here.

         Amaria will ask for our help in fighting the Team Meteor grunts we find inside, though as you'll soon find out, she doesn't really need us. Remember when Cain mentioned that she is the Water-type gym leader? Her gym is apparently a much higher level than we're used to dealing with. Feel free to use this battle to level up anyone you need. We'll be fighting on a Factory Field. You can find an Antidote in one of the barrels below.

         One of the grunts will run off to inform the boss that Amaria is here. Downstairs you'll find Amaria cornered by Meteor grunts. She'll ask if you trust her. I'm uncertain if this affects anything later in the story, but here's the immediate results to her question.

 

       Amaria: <player>. Do you trust me?

 

>No

        Amaria: Right... Why would you, after all? But just this once, follow my lead, okay?

 

>Yes

        Amaria: Thank you. Then, get ready.

 

       Either way, she'll use her Lapris to create a path for you. The other ten grunts will gang up on her, but she'll instruct you to continue ahead. Four more grunts will block your path, but rather than attack us, they guide us to the right. There's only one room we can enter. Once there, you'll be captured by the Team Meteor boss. He'll activate the trapdoor and we'll drop below. In here are a group of stolen Pokémon stolen from the Daycare scam. We need to find our way out using the special abilities of each Pokémon. Abra will teleport the next Pokémon you talk to into whichever cage is empty. Ditto will transform into any Pokémon below its cage. Roggenrola will use Rock Blast. Cyndaquil will use Flamethrower. Jigglypuff will sing, putting the guard, Abra, and you (if you can hear) to sleep. Loudred will scream, causing us to go deaf and waking up anyone who fell asleep due to Jigglypuff. Our hearing will return the next time we interact with someone. Vanillite will use Ice Beam.

        Before we solve the puzzle, I'd like to complete some events here. The Lickitung on the right is feeling lonely. Talk to Abra and have it teleport the Vanillite away from under Ditto's cage. Next, have Abra teleport Lickitung. Talk to Ditto and it'll transform into a Lickitung. Happy to see another of its kind, Lickitung will unroll its tongue and hand us a Rare Candy for our services. Teleport Makuhita underneath Ditto's cage. Ditto will use Close Combat to break out. We can take it with us now. If you forgot to get Ditto, you can buy it along with all these other Pokémon in 7th Street.

 

Ditto (Level 5)

ditto.gif

Transform

 

         Now that we're done with the special events, it's time to break out. If you want to try this on your own first, read the green for a hint and the red for the solution.

         Make sure the cage in front of the bars has Cyndaquil to begin. We'll need this to break out. The thing about metal is that it becomes brittle when heated and cooled in quick succession. We can use Cyndaquil and Vanillite to weaken the bars and Roggenrola to break them. However, the guard will prevent us from attacking the metal bar, so we need to put him to sleep first. Here's the solution to the puzzle:

 

Put the guard to sleep and use Cyndaquil's Flamethrower

1. Loudred

2. Jigglypuff

3. Cyndaquil

 

Switch Cyndaquil out for Vanillite

4. Loudred

5. Abra

6. Cyndaquil

7. Abra

8. Vanillite

 

Put the guard to sleep and use Vanillite's Ice Beam

9. Loudred

10. Jigglypuff

11. Vanillite

 

Switch Vanillite out for Roggenrola

12. Loudred

13. Abra

14. Vanillite

15. Abra

16. Roggenrola

 

Put the guard to sleep and use Roggenrola's Rock Blast

17. Loudred

18. Jigglypuff

19. Roggenrola

 

         You can leave the guard asleep if you'd like, but he won't stop us from leaving even if he's awake. There are three possible interactions based on whether or not he's asleep and whether or not you can hear.

         If he's asleep, your thought process will be as such: "The guard appears to be asleep... ...And yet somehow still standing. Strange guard."

         If your hearing is dull when you talk to him, he'll say "..h? ..e ..g.... D.. I .a.. .sl...? ..h! .e., .t.. .p t. .e .. .e.. y.., .o...!"

         If you have your hearing and you talk to him, he'll say "Huh? The cage... Did I fall asleep? Ugh! Well, it's up to me to keep you, so...!"

         This conversation isn't actually important and the guard is an optional fight, but I thought the bit with the dull hearing was funny. The room to the left is darkened, but it's also relatively small and easy to navigate. Go north when it allows you to and you can find a Magnet Powder. If you backtrack to the fork and go down the middle, you can find information about a PULSE Muk. Feel free to read it to prepare your team for the upcoming battle. Finally, the southern path will give us TM77 Psych UpExit this room and proceed to the right.

         In the first room you'll have to battle a scientist in order to grab the Super Potion. If you go all the way to the right, you can unlock the gate below us. This will allow us to exit the factory and heal up if needed. Despite being free, we can't call the police to help us with the factory break in, so go south and take the bend. Go into the first entrance you encounter. This is the third floor where Amaria was cornered. There's no sign of her now. There's nothing significant to the left or right (yes, you can jump down the trapdoor if you'd like to), so proceed forward. You may have realized that there are high ranked Meteor officers here. Their Pokémon are a cut above the rest but they're not insurmountable, so don't let their wing costume intimidate you. The northwest room contains a Thunder Stone. The northeast room has the terminal we need to access in order to unlock the atrium. Exit south and continue left. Use the computer before you and enter the room after saving and healing.

         ZEL will greet us and the Meteor boss will express his annoyance for our constant meddling. However, he's impressed that we managed to defeat the entire factory, so he'll allow us to witness the PULSE Muk. For the first time, he'll address you by your name. Meteor Boss will explain how the PULSE machine is draining the life from the Muk.

         You were a fool to turn your back to the leader of a terrorist organization. He'll instruct his Garchomp to kill you. Amaria will appear from above and quickly freeze the Garchomp, demanding answers as she jumps down. Meteor Boss will explain that the purpose of the machine is to poison the lake and make life in Reborn difficult. The point of using Tangrowth to destroy homes and Muk to poison water is to make life unbearable here. He's also destroyed the train station and the Grand Stairway so that no more people will enter the region. He wants everyone to leave.

         Meteor Boss will take interest in Amaria's Sapphire Bracelet. She'll explain that it's a gift from Tania and she intends to defend it with her life. Meteor Boss intends to take both. We're left to deal with the PULSE Muk and ZEL. The battle will commence.

 

Meteor Admin ZEL

g4xb2hw6oopuryezg.jpg

Hyper Potion x2

Default: Factory Field

 

Glaceon (Level 36)

glaceon-2.gif

Ability: Snow Cloak

Item: Never-Melt Ice

Stats: HP 104 / Atk 54 / Def 96 / SpA 121 / SpD 85 / Spe 63

Bite, Ice Shard, Icy Wind, Mirror Coat 

 

Espeon (Level 36)

espeon.gif

Ability: Synchronize

Item: Twisted Spoon

Stats: HP 104 / Atk 56 / Def 60 / SpA 121 / SpD 85 / Spe 96

Psychic, Signal Beam, Future Sight, Morning Sun

 

Umbreon (Level 36)

umbreon.gif

Ability: Synchronize

Item: ---

Stats: HP 128 / Atk 65 / Def 97 / SpA 54 / SpD 123 / Spe 65

Feint Attack, Quick Attack, Moonlight, Confuse Ray

 

PULSE Muk (Level 40)

MukPULSE

Ability: Protean

Item: ---

Stats: HP 152 / Atk 107 / Def 79 / SpA 101 / SpD 223 / Spe 55

Sludge Wave, Mud Bomb, Muddy Water, Discharge

 

         Having difficulty? Glaceon is weak to Steel-type moves while also doing half damage to Steel Pokémon. Magnemite is a Steel-type that learns Flash Cannon, a move which makes good use of the field. Espeon is next to useless against Houndoom, but if you don't have one you can use Ghost Pokémon or any quick, hard hitting physical attacker due to its type coverage and low defense. Golett has super effective covering against both Espeon and PULSE Muk. Umbreon can be destroyed by a Fighting-type Pokémon such as Croagunk.

         As you can see, PULSE Muk has insane special defense, so don't bother using Psychic-types. If you want to hurt it, use physical attack moves, most especially Ground attacks. It changes its typing depending on what move it uses. The game will alert you to this as well. Pure Ground-type Pokémon will be immune or resistant to at least half of its attacks and are super effective to at least half of its forms, so consider using them if you have any. Pokémon with Ground-typing that we currently have or could get include: Numel, Barboach, Swinub, Baltoy, Phanpy, Sandshrew, Diglett, Donphan, Onix, Geodude, Graveler, and Golett. The ones in bold are pure Ground-types. With the PULSE machine destroyed, Meteor Boss will state that they've no reason to be around any longer. He'll also finally reveal his name to be Solaris. The lake is already too far gone, so it doesn't matter to him anyway. Before he leaves, he has his Tyranitar attack Amaria. The wounded gym leader will assure us she's okay though she's clearly not. In time, she expects the Water Treatment Center to clean out the pollution in the lake. Too wounded to soldier on, Amaria will give us the key to the harbor which houses her boat. With it, we can cross the acidic lake, even if it'll end up destroying the boat. She'll then leave to go rest.

         Enter the Coral Ward and open the locked warehouse. Use the boat to travel to Apophyll Beach. Despite what you've been told about the water, you can travel across the lake as many times as you'd like. The boat won't be destroyed.

 

Apophyll Beach

         Been a while since we've entered a new location. There are a lot of new Pokémon to encounter here, and even a new background song. You can find a few Pyukumuku lining the beach.

 

*Pyukumuku

pyukumuku.gif

*???

*moves and levels will vary

 

Apophyll Beach (Eastern Sands)

Sandygast

sandygast.gif

 

Apophyll Beach (Western Sands)

Sandygast (98%) Palossand (2%)

sandygast.gifpalossand.gif

 

Fishing (Old Rod)

Grimer

grimer.gif

 

Fishing (Good Rod)

Muk, Skrelp

muk.gifskrelp.gif

 

Rock Smash (Beach)

Krabby (90%) Corphish (5%) Binacle (5%)

krabby.gifcorphish.gifbinacle.gif

 

Rock Smash (Training Area)

Geodude (60%) Shuckle (39%) Binacle (1%)

geodude.gifshuckle.gifbinacle.gif

 

         The academy (the large building) serves as a PokéCenter and a hiker inside serves as a PokéMart. If you travel southwest as soon as you land, you'll find a Wave Incense overlooking the training grounds. One of the rocks on the way to the academy has a Stardust. You can find two more in a north-eastern rock and another in a western rock. In the north-eastern rocks you can also find a Super Potion. A rock in the training center has a Great Ball.

         On rainy days you can find a Corsola in the north-western stretch of the beach. Giving it a PokéSnax will encourage it to join you.

 

Corsola (Level 40)

corsola.gif

Bubble Beam, Recover, Egg Move, Egg Move

 

         Move towards the academy, but don't enter. It's where we're supposed to head, so lets go do other things first. The girl on the right side of the patio will ask for a Luvdisc. She'll give us a Darumaka in return, but we're a far way from getting a Luvdisc, so forget about her for now. To the northeast is the entrance to a section of the volcano.

 

Apophyll Cave

Graveler (30%) Crabrawler (25%) Noibat (20%) Numel (18%) Stunfisk (7%)

graveler.gifcrabrawler.gifnoibat.gifnumel.gifstunfisk.gif

 

Rock Smash

Geodude (60%) Nosepass (40%)

geodude.gifnosepass.gif

 

         You can find a mining stone in here to the southwest. Go up a level and you can find a mining stone in the center. Destroy a rock to reveal a Revive in the northeast corner. The northwest corner hides a Heat Rock. The southwest path is blocked by a stone, and we can't move it until we have the HM for Strength, so we can exit this cave. The main entrance to the mountain is also perpetually filled with lava no matter what we do at the moment, so enter the academy. Upstairs are a few students who will ask to review their teachings with you. By speaking to them, we gain both wisdom and access to a Pokémon. If you enter the left rooftop, you can talk to the girl up here and obtain a Meditite.

 

Meditite (Level 25)

meditite.gif

Hidden Power, Calm Mind, Mind Reader, Egg Move

 

         Take the roof to the back and you'll find a terminal that connects us to The Grand Hall. Ame will once again warn us of the level cap not increasing, but this has since been changed. You may have noticed that a few of the students are mentioning a man named Cal. Apparently Victoria has/had a crush on him. There's not much point in me pointing this out other than contributing to the gossip going around the academy. Talk to the girl in front of the room and she'll inform you that Kiki is giving a lecture on the training grounds. Exit south and you'll enter the center of the academy. Four of the six students here will battle you.

         Now, let's label the rooms here 1-6 from left to right, top to bottom. That is to say, room 1 is the top left room while room 6 is the bottom right. Room one contains a Black Belt. Talk to the girl in room 3 and she'll tell us that she's bored. There's only one T.V. in this entire place, and she wants us to bring it to her. Go upstairs (above the PokéCenter) and grab the T.V. One of the girls will attempt to stop us from stealing her sole source of entertainment. After losing to us, she'll realize that her roommate is the one trying to hog the T.V. This means she would also gain more access to the T.V. She looks the other way. Return the T.V. to the girl in room 3 and she'll reward us with an Obsidia Department Sticker (4/9).

         Room 4 belongs to Dudebro. He'll ask us for some Protein to help with his workout. With our new Obsidia Department Sticker, we can access the 5th floor which houses base stat improvement items such as Protein. If you don't already have one, you can go grab one and bring it to him. He'll reward us with information on an Ashen Beach. Room 5 contains a hiker who over packed. Realizing this, he'll offer us his Pure Incense. Finally, room 6 belongs to Sage. He'll tell us the Hidden Power element of any Pokémon for free. That's all the sidequests for now, so go to the training grounds and talk to Kiki.

 

         Kiki: Greetings. Are you a new student?

>Yes

         Kiki: I see. Welcome. Please, have a seat.

*after the lecture, talk to Kiki again* Hello again. Please allow me now to formally welcome you as a student of Apophyll Academy. We are honoured to have earned your faith, and I look forward to observing your diligence and growth in the coming weeks. I'll assign you a dormitory and schedule as soon as we return to the Academy. You came seeking the Machine for Strength? It is in my possession. However, it is only typically awarded to graduating students of the Academy. Everything in due time. For now, please meet me in my room at the Academy, and we will officially enroll you.

 

>No

         Kiki: Just a visitor, then? That's perfectly fine. Please, have a seat.

*after the lecture, talk to Kiki again* Hello again. Was there something you required me for? You came seeking the Machine for Strength? It is in my possession. However, it is only typically awarded to graduating students of the Academy. I must be returning now, but please come speak to me in my room at the Academy. We will see what can be done.    

 

         I don't know if anything changes if you choose yes or no here, but I'm going with the yes option. The academy interests me enough that I think I would have responded as such. Kiki's sermon seems to change based on the episode. In my memory, she talked about filling a jar with various objects. The story can be found at websites such as this one. The words aren't exact, but the message is the same. In today's episode she talks about the void and how there is no naturally existing concept of "good and evil." Therefore, we shouldn't allow ourselves to be caught up in such notions. Assassin's Creed sums this up as "Nothing is true; everything is permitted." I liked the previous lesson better.

         No matter what you decide, Kiki will ask for you to meet her back in her room. If you try to avoid the center of the academy and go through the roof access, the student will still be blocking her room. To progress, you must enter the academy and move towards the center from the PokéCenter. Victoria will appear and, after explaining to her peer that she is back from training due to more important issues, will seek an audience with Kiki in her room. Go to Kiki's room in the back and you'll find that Victoria has already explained the situation to Kiki. Though she wishes to help, she can only give the HM to graduating students of the academy due to her philosophy. Victoria will ask to apply for graduation just as Kiki had expected. Given her worsening condition, Kiki was hoping for this. Victoria tells her that she was unable to complete the Reborn League due to the various issues going on in her life at the time, so she doesn't have the badges needed to challenge Kiki. Instead, Kiki will turn to you. Given the situation, she'll speed up our lesson and allow us to apply for immediate graduation, but we must first prove ourselves. At the top of Pyrous Mountain is a student, one whom Victoria seems well acquainted with. Kiki will ask us to challenge and defeat him.

         As you leave the academy, Victoria will stop you and inform you of who that student is. His name is Cal and he was the former Fire-type leader. After a terrible incident, he retired and returned here. As Victoria will inform us, he's both strong and cute. To reach the summit, we'll need to drain lava from the upper floors by breaking choke points. With that said, go to the southwest to enter the mountain. You'll notice there's a TM over to the side, but we need Rock Climb to get it, so ignore it for now.

 

Pyrous Mountain

         Any Pokémon we encounter here will fight us on a Super-heated Field

 

Pyrous Mountain

Numel (25%) Alolan Diglett (20%) Noibat (14%) Sawk (10%) Throh (10%) Slugma (10%) Graveler (6%) Alolan Dugtrio (4%) Macargo (1%)

numel.gifdiglett-alola.gifnoibat.gifsawk.gifthroh.gifslugma.gifgraveler.gifdugtrio-alola.gifmagcargo.gif

*Percentages provided by the Pokémon Reborn Wikia

 

Rock Smash

Macargo

magcargo.gif

 

         Go to the right and down a floor. Go to the bottom left, down the ladder, and break the rock, thus allowing magma to flow down from the floor above. Magma will only flow down if there's room for it to flow into. When breaking these rocks, there's a chance we'll have to fight a Pokémon. Head up a floor and proceed to the far right. You'll find a ladder that leads further down. Here you can find a Fire Stone. A rock to the left also contains CharcoalGo up a floor. To our right is a heavy rock that requires Strength to move, so we can't go there. Instead, drop down into the hole that you find.  Jumping down here will place you in a new room where you can find the information for a Super-heated Field. Exit and you'll find yourself right next to the hole you leaped into. Go back to the left and this time take a right at the fork. There will be another choke point. Break it to release the lava from above. Take the ladder to the left and break the rock to release the magma once more.

         This part is a bit tricky. I don't know this for certain, but from my observations you can get one of two Pokémon. In some playthroughs, I get a Heatmor. In others, I get a Turtonator. I think you can only get one in your playthrough, and I think this is when you find out. If you break this rock and you find a Turtonator, I don't think you can get a Heatmor. If you break it and it's a Macargo, you'll find a Heatmor somewhere in here, though its exact location I don't remember. All I know is that the Heatmor is somewhere below the ground level. 

 

*Turtonator (Level 35)

turtonator.gif

Endure, Iron Defense, Flamethrower, Body Slam

 

OR

 

Heatmor (Level 40)

heatmor.gif

Snatch, Flame Burst, Bug Bite, Egg Move

 

*Moves and levels may vary

 

         Don't worry about healing your Pokémon before fighting Cal. There's a Light Shard at the top of the volcano. If you need to leave for other reasons, feel free to do so. The mountain will remain with its lava drained. Return to the ground floor and move through where the lava was previously. None of the rocks here contain items, so there's no need to waste time checking them. Also, don't drop down the hole. It just leads us to a place we've already been. Instead, go up the ladder. Again, don't drop down the hole. The purpose of these holes is to show you where the lava will accumulate and where it drains down through. Not a single rock in this area has an item either, so go up the ladder. There's lava on this floor, so jump over the ledge and go down the ladder. Take a right at the fork, drain the lava, then go down the ladder on the right. Jump down the ledge and you'll see that we're on the ground floor again. Go to the left and break the choke points here so that lava will flood from above, then go down a level and do the same. We'll now have access to the volcano's peak, so go all the way to the top. Return to the top floor and navigate to the ladder. There's an X Defend in rock on your left. Exit the mountain.

         The music has stopped but that doesn't mean you can enjoy the nice parallax in the background. Heal up, rearrange your team, and talk to Cal. He'll begin monologuing. His anger at his brother had blinded him for too long. He always wanted to prove himself to be better but never succeeded. He's also the reason Shelly is so timid. Both of them were rejected by their brothers, so they had a sort of connection. She misspoke and he burned her (figuratively) and now she's... Shelly. He regrets it, but at least he's changed now. It's time to battle. I recommend level 40 Pokémon.

 

Ex-Leader Cal

lb2fx36rhxid2wfzg.jpg

Hyper Potion x2

Field: Superheated Field

 

Barbaracle (Level 36)

barbaracle.gif

Ability: Tough Claws

Item: ---

Stats: HP 109 / Atk 101 / Def 99 / SpA 55 / SpD 78 / Spe 58

Slash, Rock Slide, Scald, Stealth Rock

 

Turtonator (Level 36)

turtonator.gif

Ability: Shell Armour

Item: ---

Stats: HP 101 / Atk 73 / Def 114 / SpA 82 / SpD 78 / Spe 42

Head Smash, Revenge, Dragon Pulse, Flamethrower

 

Hakamo-O (Level 37)

hakamo-o.gif

Ability: Soundproof

Item: ---

Stats: HP 103 / Atk 83 / Def 87 / SpA 62 / SpD 73 / Spe 69

Sky Uppercut, Dragon Claw, Headbutt, Rock Tomb

 

Typhlosion (Level 36)

typhlosion.gif

Ability: Blaze

Item: ---

Stats: HP 114 / Atk 69 / Def 73 / SpA 104 / SpD 78 / Spe 89

Flame Charge, Solar Beam, Hidden Power (Rock), Sunny Day

 

Charizard (Level 37)

charizard-4.gif

Ability: Blaze or Solar Power

Item: ---

Stats: HP 117 / Atk 86 / Def 75 / SpA 89 / SpD 80 / Spe 91

Thunder Punch, Fire Punch, Dragon Claw, Wing Attack

 

Magmortar (Level 38)

magmortar.gif

Ability: Flame Body

Item: ---

Stats: HP 122 / Atk 84 / Def 73 / SpA 128 / SpD 94 / Spe 85

Focus Blast, Thunderbolt, Solar Beam, Lava Plume

 

         Having difficulty? Due to the field, Water-type Pokémon are actually at a disadvantage. Several common Water moves will cause steam to shoot up, lowering the accuracy of any Pokémon on the battle field by one stage. Ice moves deal half damage, so don't bother using them. It's better to use Rock and Ground Pokémon instead. If the field combusts, moves such as Sand Tomb will put out the flames. You can find the full list of affected moves for the Burning Field in the link provided.

         Barbaracle is 4x more susceptible to Grass moves and is weak to Fighting, Ground, and Electric attacks. Croagunk (yes, even the unevolved form) can take it down.

         Turtonator is weak to Ground, Rock, and Dragon attacks.

         Hakamo-O is weak to Flying, Psychic, Ice, Dragon, and Fairy attacks.

         Typhlosion is weak to Ground, Rock, and Water attacks.

         Charizard is 4x more susceptible to Rock moves and weak to Water and Electric attacks. If you have a Pokémon with Flash Fire for its ability and Electric moves such as Houndoom with Thunder Fang, you can make quick work of it.

         Magmortar is weak to Ground, Rock, and Water moves.

         The moves that are crossed out are still super effective against the Pokémon's typing but are advised against due to the field you're on. Additionally, here's a look at the team I used to fight Cal with.

Current Team

Permanent

Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

Maxed Def/SpA EVs

 

Bahamut (Gabite), Amaterasu (Houndoom)Mercy (Meowstic), Tornado (Sharpedo), Max (Magneton), Sans (Croagunk)

gabite-f.gifhoundoom-f.gifmeowstic.gif319.gifmagneton.gifcroagunk.gif

 

Before Mods

 

Sol (Charizard), Mercy (Meowstic), Asta (Simisage), Texas (Sandslash), Tornado (Sharpedo), North(Magneton)

charizard.gifmeowstic.gifsimisage.gifSandslash  sprite from Black 2 & White 2 & Black & White319.gifmagneton.gif

 

         Aside from Sans who was level 42, everyone on my team was level 40. I am holding off Sans' evolution until level 43 when he'll learn Poison Jab. You might ask why I used the Grass-type Simisage against a former Fire-type leader. Barbaracle is extremely weak to Grass and Flying moves. Asta learned Acrobatics at level 31. This Flying-type move deals double damage (for a total power of 110) if the Pokémon isn't holding any items. He'll also prove himself to be useful against the upcoming gym since he has no weaknesses against them.

         Cal won't find any excitement in the battle. As he'll tell us, he only started using Fire-type Pokémon (and Barbaracle and Hakamo-O) to beat his brother's Ice-type Pokémon. We've completed the challenge given to us, so go back to Kiki's room in the academy. HEAL. Talk to Victoria and you'll find out that Kiki has a terminal illness. She insists on staying strong despite her condition and will even lie to us, saying that she was only winded. Kiki has told Victoria everything she needs to know, so it's time for us to get our badge. Kiki will then go to the center of the academy. The rooftop paths are blocked, so there's only one way to proceed.

         When you try to enter the center of the academy, Victoria will stop you. Both she and Kiki know that Kiki is dying. In fact, Kiki told Victoria how to run the academy rather than giving her a final exam. Just as with Shelly, she doesn't feel right about how we're going about things. She wants to find another way, but we both know there is no other way. She'll challenge us to a battle.

 

Apprentice Victoria

6ezp4iyp1t9gpg4zg.jpg

Chocolate Ice Cream x2

Field: Default

 

Pangoro (Level 37)

pangoro.gif

Ability: Iron Fist

Item: ---

Stats: HP 133 / Atk 123 / Def 78 / SpA 63 / SpD 73 / Spe 63

Bullet Punch, Payback, Body Slam, Circle Throw

 

Mienfoo (Level 37)

mienfoo.gif

Ability: Regenerator

Item: Eject Button

Stats: HP 92 / Atk 88 / Def 54 / SpA 51 / SpD 54 / Spe 65

Fake Out, Drain Punch, Force Palm, Rock Tomb 

 

Alolan Raichu (Level 38)

raichu-alola.gif

Ability: Surge Surfer

Item: ---

Stats: HP 106 / Atk 82 / Def 55 / SpA 90 / SpD 82 / Spe 101

Nuzzle, Psychic, Thunderbolt, Nasty Plot

 

Gallade (Level 39)

gallade-3.gif

Ability: Justified

Item: ---

Stats: HP 117 / Atk 128 / Def 71 / SpA 63 / SpD 110 / Spe 82

Leaf Blade, Night Slash, Psycho Cut, Swords Dance

 

Incineroar (Level 40)

incineroar.gif

Ability: Intimidate

Item: Telluric Seed (Does nothing on this field)

Stats: HP 144 / Atk 126 / Def 95 / SpA 78 / SpD 95 / Spe 71

Thrash, Darkest Lariat, U-Turn, Fire Fang

 

         Compared to Cal, Victoria shouldn't be an issue. Despite this, I'll go ahead and provide some info.

         Pangoro is 4x more susceptible to Fairy moves and is weak to Fighting and Flying attacks. It's immune to Psychic moves.

         Meinfoo is weak to Psychic, Flying, and Fairy moves.

         Alolan Raichu is weak to Ground, Bug, Ghost, and Dark moves.

         Gallade is weak to Flying, Ghost, and Fairy moves.

         Incineroar is weak to Fighting, Ground, Rock, and Water moves. It's immune to Psychic moves.

 

         Powerless to stop us, Victoria will remind herself that this is for the sake of the kids. Feel free to grind in the mountain if you need to. Once you're ready, go to the center of the academy and challenge Kiki. We'll be fighting on an Ashen Beach.

 

Sensei Kiki

c6qi66hiiqg9l97zg.jpg

Hyper Potion x2

Field: Ashen Beach

 

Machamp (Level 38)

 machamp.gif

Ability: No Guard

Item: Leftovers

Stats: HP 129 / Atk 127 / Def 78 / SpA 60 / SpD 82 / Spe 59

Strength, Rock Slide, Payback, Meditate

 

Toxicroak (Level 39)

toxicroak-3.gif

Ability: Dry Skin

Item: ---

Stats: HP 127 / Atk 111 / Def 69 / SpA 77 / SpD 69 / Spe 84

Sucker Punch, Strength, Poison Jab, Meditate

 

Hitmonlee (Level 39)

hitmonlee.gif

Ability: Unburden

Item: Normal Gem

Stats: HP 104 / Atk 115 / Def 61 / SpA 42 / SpD 107 / Spe 96

Fake Out, Knock Off, High Jump Kick, Meditate

 

Gallade (Level 39)

gallade-2.gif

Ability: Justified

Item: ---

Stats: HP 119 / Atk 130 / Def 73 / SpA 65 / SpD 112 / Spe 84

Night Slash, Strength, Poison Jab, Rock Slide

 

Lucario (Level 40)

lucario-3.gif

Ability: Steadfast

Item: ---

Stats: HP 124 / Atk 100 / Def 79 / SpA 115 / SpD 79 / Spe 104

Aura Sphere, Psychic, Hidden Power (Dark), Calm Mind  

 

Medicham (Level 41)

medicham.gif

Ability: Pure Power

Item: Telluric Seed (+1 Critical and applies Laser Focus)

Stats: HP 119 / Atk 73 / Def 85 / SpA 65 / SpD 85 / Spe 97

Drain Punch, Strength, Ice Punch, Meditate

 

         Having difficulty? Strength gains additional type coverage on this field. The full list of affected abilities is linked up above. Also, almost all of Kiki's Pokémon use physical moves, so make sure your team has strong defense.

         Machamp is weak to Flying, Psychic, and Fairy moves.

         Toxicroak is 4x more susceptible to Psychic attacks and is weak to Flying and Ground moves.

         Hitmonlee is weak to Flying, Psychic, and Fairy moves.

         Gallade is weak to Flying, Ghost, and Fairy moves.

         Lucario Fighting, Ground, and Fire moves. It is immune to Poison moves.

         Medicham is weak to Flying, Ghost, and Fairy moves.

 

         There isn't much information I can offer that Ame hasn't already told us, so make sure you review what she has to say. Finally, here's the team I fought with. Asta and Mercy were the aces of this battle due to their Flying and Psychic moves.

 

Bahamut (Gabite), Amaterasu (Houndoom)Mercy (Meowstic), Tornado (Sharpedo), Max (Magneton), Sans (Toxicroak)

gabite-f.gifhoundoom-f.gifmeowstic.gif319.gifmagneton.giftoxicroak.gif

 

Before Mods

 

Sol (Charizard), Mercy (Meowstic), Asta (Simisage), Texas (Sandslash), Tornado (Sharpedo), North(Magneton)

charizard.gifmeowstic.gifsimisage.gifSandslash  sprite from Black 2 & White 2 & Black & White319.gifmagneton.gif

 

         Kiki collapses before she can finish her sentence. You and Victoria will help her to her room. Here she breaks down and finally admits to herself that she's dying of what is most likely cancer or an autoimmune disease. Victoria will be upset by her words and will leave. Kiki will ask us to leave. Realizing that Kiki is going through a lot, Victoria will take up a position outside Kiki's room to stop anyone from disturbing her. We are left without a badge or HM once more.

         Remember Cain? Victoria does. Kiki says she hasn't seen him which means he probably got lost on the way here. The only place between here and Reborn is Azurine Island, so she asks us to look for him there. After all, he's the only person in the entire region who has a key to the wasteland (aside from Fern). Hop on the boat and go to Azurine Island.

Edited by Shadowthiefdark
Corrected colour inconsistency for encounter rates
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Chapter 7

Aya's Gym

Section start date: March 9, 2018

Section post date: March 11, 2018

 

Thank you to the following people for your contribution to this part of the guide: Sparsyle-0 (Sophie), Paperblade, Lostelle, Nickaboo, Hallowilicious, TheGuyRightThere

 

Current Team

Permanent

Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

Maxed Def/SpA EVs

 

Bahamut (Gabite), Amaterasu (Houndoom)Mercy (Meowstic), Tornado (Sharpedo), Max (Magneton), Sans (Toxicroak)

gabite-f.gifhoundoom-f.gifmeowstic.gif319.gifmagneton.giftoxicroak.gif

 

Before Mods

 

Sol (Charizard), Mercy (Meowstic), Asta (Simisage), Texas (Sandslash), Tornado (Sharpedo), North(Magneton)

charizard.gifmeowstic.gifsimisage.gifsandslash.gif319.gifmagneton.gif

 

         A second section so quickly after the first? It's currently Spring Break for me. I figured I might as well throw out this next part before I get busy again. With all the information I'm adding, it'll take a while for me to be putting out new parts during the semester. That isn't to say that I don't have homework over the break, because I do (¬_¬)

Azurine Island

Field: Swamp Field

Morning

Palpitoad (25%) Foongus (20%) Yanma (16%) Gloom (10%) Shellos (10%) Wooper (10%) Quagsire (5%) Amoonguss (4%)

palpitoad.giffoongus.gifyanma.gifgloom.gifshellos.gifwooper.gifquagsire.gifamoonguss.gif

 

Day

Palpitoad (25%) Foongus (20%) Gloom (20%) Wooper (10%) Shellos (10%) Shelmet (6%) Quagsire (5%) Amoonguss (4%)

palpitoad.giffoongus.gifgloom.gifwooper.gifshellos.gifshelmet.gifquagsire.gifamoonguss.gif

 

Evening

Gloom (20%) Foongus (20%) Palpitoad (15%) Zubat (10%) Skorupi (10%) Amoonguss (10%) Quagsire (5%) Golbat (4%) Paras (4%) Parasect (1%) Ariados (1%)

gloom.giffoongus.gifpalpitoad.gifzubat.gifskorupi.gifquagsire.gifgolbat.gifparas.gifparasect.gifariados.gif

 

Headbutt

Pineco (55%) Burmy (30%) Exeggcute (15%)

pineco.gifburmy.gifexeggcute.gif

 

Fishing (Old Rod)

Grimer

grimer.gif

 

Fishing (Good Rod)

Grimer (60%) Muk (20%) Skrelp (20%)

grimer.gifmuk.gifskrelp.gif

 

 

         Azurine Island is filled with Foongus. They look like items on the ground, but about 95% of the items you'll see are Pokémon. I'll let you know which ones are real. That item to your right is a Potion. The island functions as a sort of maze. At certain sections you'll think there's nowhere to go because the path is so confusing. I'll do my best to guide you. Head south by taking the lily pads. You'll notice something shining in the puddle. It's one of Cain's earring. You don't have to pick it up since its only function is to prove that he's on the island somewhere. There's a Great Ball to the south. If you go to the left, there are some lily pads you can walk across. This is a straightforward path and at the end of it you can find TM88 Sleep TalkReturn to where the Great Ball was. Cut the tree and march east. Chop down this tree as well and pick up the Antidote lying on the ground. Move north and grab the Resist Wing in the bush to the right, then move further north to grab the Tiny Mushroom in the bush up there. If you need to heal or complete other tasks, do so now. You can't go back for a bit after you jump. It'll only take us 7 minutes to get to a healing station, but I felt I should warn you just in case. Jump down the ledge and go north across the lily pads, making sure to grab the Tiny Mushroom inside a rock. If you go between these trees, you can follow the path north and grab the Thunder Stone that's in the rock.

Spoiler

image.thumb.png.aaeb71e7d8f9388cd8d2f7262bdd6ded.png

 

         Return to the rock that had a Tiny Mushroom. Go all the way down and to the right, cross the lily pads onto the other piece of land, move down, go left across the lily pads (you'll see a green Pokéball, but we can't get it quite yet), defeat the Foongus, go left onto the lily pads, and go all the way down. At the end of this long path, you'll find the extremely exclusive Shiny Stone. If I'm not mistaken, this is the only one in the game. At least, it's the only one I've found before the first 12 gym badges. Use it wisely. If you continue down this path, there will be a location where we can use Rock Climb in the future. Backtrack until you're about to go left on the lily pads towards the green Pokéball. Instead, go south and jump down the ledge. Cut the tree and grab the Swift Wing inside the bush. Follow the lily pads all the way north and grab the information about Swamp Field. Go back and take the lily pads west this time. Go south, east across the lily pads, south, and grab the Tiny Mushroom in the green bush. Go south and west until you hit land once more. The rock here contains a Great Ball. If you go south on more lily pads, there will be a Miracle Seed on the ground. Backtrack and step onto the land. Go northwest, take the lily pads south, and grab the Dusk Ball lying on the ground. Go back and take the lily pads southwest this time. Continue going southwest and grab the Dusk Ball in the bush. Go back and take the lily pads west. A bush to the west contains a Tiny Mushroom. Go all the way west and grab the Magical Seed lying on the ground. Also grab the Purple Shard out of the bush below that. If you go all the way north, you can jump down a ledge and exit the island. You'll have to retrace your steps, though, to continue the story. Go south and follow the now linear path into the house, making sure to take the Tiny Mushroom out of the bush as you do so. The rock closest to the Light Shard has a Green Shard. Prepare for a double battle.

         Aster and Eclipse greet us. They were ordered to capture Cain since he had escaped his previous capture attempt. 

 

Enemy moves, abilities, and items will now have links attached to them so that it's quicker for you to look up moves you don't know. The field we fight on will be included after the enemy's healing items.

 

Team Meteor Grunts Aster & Eclipse

pp7l4p53ekyjw27zg.jpg

Hyper Potion x2

Field: Default

 

Solrock (Level 37)

solrock.gif

Ability: Levitate

Item: ---

Stats: HP 125 / Atk 87 / Def 80 / SpA 57 / SpD 65 / Spe 69

Rock Slide, PsywaveFire SpinCosmic Power

 

Lunatone (Level 37)

lunatone.gif

Ability: Levitate

Item: ---

Stats: HP 125 / Atk 57 / Def 65 / SpA 87 / SpD 80 / Spe 69

Rock Slide, Psywave, Cosmic Power, Hypnosis

 

Passimian (Level 38)

passimian.gif

Ability: Receiver

Item: ---

Stats: HP 133 / Atk 115 / Def 82 / SpA 39 / SpD 59 / Spe 74

Double-Edge, Bulldoze, Brick Break, Bulk Up

 

 

Oranguru (Level 38)

oranguru.gif

Ability: Telepathy

Item: ---

Stats: HP 125 / Atk 53 / Def 74 / SpA 90 / SpD 97 / Spe 59

Foul Play, Nature Power (Tri-Attack)ReflectInstruct

 

 

Lycanroc [Midday] (Level 41)

lycanroc.gif

Ability: Sand Rush

Item: ---

Stats: HP 131 / Atk 118 / Def 77 / SpA 61 / SpD 77 / Spe 126

Fire Fang, Accelerock, Rock Slide, Crush Claw 

 

 

Lycanroc [Midnight] (Level 41)

lycanroc-midnight.gif

Ability: No Guard

Item: ---

Stats: HP 139 / Atk 129 / Def 85 / SpA 61 / SpD 85 / Spe 91

Thunder Fang, Rock Slide, Crunch, Swords Dance 

 

         Having difficulty? There isn't too much info I can give for this fight since these two are more of a mini-boss. Just as with Victoria, Julia, Taka, Corey, Cal, and Kiki, my teams have been able to defeat them on the first attempt, so I haven't needed to research a strategy too much. As usual, here are the type effectiveness match ups.

         Solrock/Lunatone is a Rock/Psychic Pokémon. It is weak to Bug, Ghost, Steel, Water, Grass, and Dark moves. Make note of which one has higher defense/special defense and which one hits harder with physical/special moves. This might alter what moves you use against them.

         Passimian is actually a Fighting-type, not a Grass-type. As such it's weak to Psychic, Flying, and Fairy attacks. Its ability makes it so it copies the ability of one of its fallen allies, so keep that in mind.

         Oranguru is a Normal/Psychic Pokémon. It is weak to Bug and Dark attacks but immune to Ghost moves.

         The Lycanrocs are Rock Pokémon. They are weak to Fighting, Ground, Steel, Water, and Grass attacks.

 

         Aster will mistakenly tell us that Cain is hidden in this house, much to Eclipse's annoyance. Interact with the large metal object on the upper left side. You'll actually be able to see the doorway behind it if you look hard enough. The object will move, revealing the path. Inside this corridor is a machine to heal your Pokémon and to switch them out if you'd like. Keep going forward until you run into Taka. Cain will call out to us in a dramatic fashion, asking for his freedom. Taka will explain that this island was meant for breeding Pokémon and observation, but it's long since been shut down. Team Meteor intends to connect Camerupt to a PULSE machine on top of Pyrous Mountain and cause the volcano to erupt. This will, of course, destroy the academy. Finally, Taka will act on his orders to capture us.

 

Meteor Admin Taka

File:TrainerTaka.png

Hyper Potion x2

Field: Factory Field

 

Klefki (Level 42)

klefki.gif

Ability: Prankster

Item: ---

Stats: HP 110 / Atk 74 / Def 110 / SpA 83 / SpD 88 / Spe 78

Foul Play, Mirror Shot, Draining Kiss, Spikes

 

 

Alolan Exeggutor (Level 42)

exeggutor-alola.gif

Ability: Harvest

Item: Sitrus Berry

Stats: HP 142 / Atk 113 / Def 86 / SpA 108 / SpD 78 / Spe 53

Dragon Hammer, Wood Hammer, Nature Power (Tri-Attack), Hypnosis

 

 

Gligar (Level 43)

gligar.gif

Ability: Sand Veil

Item: ---

Stats: HP 124 / Atk 92 / Def 110 / SpA 45 / SpD 76 / Spe 93

U-Turn, Acrobatics, Night Slash, Roost

 

 

Chatot (Level 45)

chatot.gif

Ability: Keen Eye

Item: Sitrus Berry

Stats: HP 144 / Atk 75 / Def 66 / SpA 109 / SpD 64 / Spe 118

Heat Wave, Chatter, Roost, Nasty Plot

 

 

         Having difficulty?

         Klefki is a Steel/Fairy Pokémon. It is weak to Ground and Fire attacks but immune to Poison and Dragon attacks.

         Alolan Exeggutor is a Grass/Dragon Pokémon. It is 4x more susceptible to Ice moves and is weak to Flying, Poison, Bug, Dragon, and Fairy attacks.

         Gligar is a Ground/Flying Pokémon. 4x more susceptible to Ice moves and is weak to Water attacks, but immune to Ground and Electric attacks.

         Chatot is a Normal/Flying Pokémon. It is weak to Rock, Electric, and Ice moves.

 

         Taka will readily admit defeat as usual. He and the rest of Team Meteor will grab the Camerupt and retreat. Releasing Cain results in some quick flirting before he rushes over to Apophyll to stop Team Meteor. Before leaving, grab the PULSE Read-out 6. This will inform you of the Camerupt we're meant to fight. Leave the island and return to Apophyll Beach. Grab whatever Pokémon you have for Event: G. It will commence shortly. There's no need to grind right now since there's a much better opportunity to gain levels coming up.

         When we move towards the Academy, Victoria will come out and find us. Kiki wants a word with all of us, so go to her room. As an interesting side note, if you try to go directly to the volcano, there's a grunt blocking your way. Not only will they not move, they won't battle us either. There's literally nothing we nor anyone can do to move this person, so go to Kiki's room. Kiki will inform us that if Apophyll is destroyed, Reborn will be damaged as well. Hopefully Cal will be able to slow down Team Meteor long enough for us to reach him. Kiki's illness begins acting up once more, so Victoria will stay with her to make sure she's alright. That means its up to us and Cain to stop the enemy. Follow Cain to the mountain entrance.

         Cain uses his Nidoking to push the grunt out of the way. Enter the mountain and Victoria will join us since Kiki made her leave. Victoria will keep our team healed, so feel free to grind at this moment. You may leave at any point, though there's no need since Victoria will keep our Pokémon healed. If you attempt to exit, Victoria will have this to say to us.

 

         Victoria: You're turning back now, when we have so little time? Whatever it must be important, so I'll wait here for you. But please hurry. *upon returning* You're back?Let's get going, quickly. Cal might need us!

 

Talking to Victoria at this time will offer the following dialogue:

 

Victoria: I've never seen Kiki so weak. She's been like a mother to me... It's painful to even watch.

 

Victoria: Hey, <player>? I'm glad you're with me for this.

 

Victoria: Let's hurry!

 

Victoria: I don't understand. Why does Team Meteor want to chase everyone away? 

 

         Battle your way to the top floor of the mountain. There's no need to drain the lava once more since we've already done that, and Victoria doesn't say or do anything unique when we enter the lower levels of the volcano. When you exit onto the top, you'll spot the Absol once more. Victoria will even comment on it.

         Place the Pokémon you have for Event: G in front and give it the Focus Sash. If it's a Carvanha, make sure it knows Destiny Bond. If it's a Murkrow, make sure it has Perish Song (having the ability Prankster will make it so you don't need the Focus Sash). If it's a Golett, make sure it knows Curse. If it's a Budew, make sure it knows Toxic. There are many other Pokémon that can learn all these moves, but you're guaranteed to have found at least one of these Pokémon. Again, I've ordered them from easiest to complete this event to most difficult. If you don't have Carvanha, you'll want to make sure you have a few Revives or a team that have very high defense.

         Keep walking. I recommend keeping your volume to hear the music. It's not necessary, but nice. Victoria will trigger some death flags, but ignore them. Cal will state that he couldn't handle both Solaris and Taka. As Cain will point out, Camerupt has already been activated. Once it gathers enough energy, it will use Eruption and cause the volcano to explode, destroying all life below. Solaris will order his son, Taka, to deal with Victoria while he deals with us himself. Given how much more powerful he is than us, he'll only use one Pokémon to fight us. If you win this battle, the events of the story will change. For the sake of this guide, I will win.

 

Meteor Leader Solaris

8on5m5do2im9zwuzg.jpg

Full Restore x3

Field: Super-heated Field

 

Garchomp (Level 75)

garchomp-5.gif

Ability: Rough Skin

Item: Leftovers

Stats: HP 286 / Atk 262 / Def 186 / SpA 148 / SpD 171 / Spe 197

Dragon Rush, Earthquake, Fire Fang, Stone Edge

 

         Having difficulty? That's because you're supposed to lose. This is a scripted loss, so the story will continue even if you do. This is Event: G, or Event: Garchomp. Garchomp is stronger and faster than anyone we have. It'll most likely one-hit kill anyone you throw out. If you use the Pokémon with their respective moves that I mentioned before, it's possible to defeat Garchomp. If you insist on fighting Garchomp without any of the ones I've recommended, then you should know that the land shark is a Dragon/Ground Pokémon. It's 4x more susceptible to Ice moves and weak to Fairy and Dragon attacks while being immune to Electric moves.

 

If you win:

Solaris: So that's how it is. Hmph. There's no point in continuing. 

Cain: What do you mean, "no point?" It's a battle!

Solaris: It's inconsequential. 

 

If you lose:

Cain: Whoa, <player>...

Victoria: Huh? He beat <player>? No way...

 

       Kiki came from her room to face the threat. She tells us to stand aside and sends out her Medicham. Knowing that the PULSE machine is more important, she'll instruct her Medicham to destroy it. Solaris will order Cal to stop it. Magmortar will catch the Medicham, thus revealing that Cal is working for Team Meteor. Solaris orders Cal to dispose of the Medicham, and Cal has Magmortar throw it in the lava. This is easily the most brutal thing I've seen in the story. Solaris, having healed his Garchomp, will order it to kill Kiki. As with all our other Pokémon, it's a one-hit kill.

         Cal is furious at Solaris, but the Meteor boss reminds Cal that she would have died in the volcanic eruption regardless. Cal will announce that he's quitting Team Meteor, just as his brother had warned Solaris that he would. Enraged, Cal will order his Magmortar to kill Camerupt. Disappointed, Solaris will verbally tear at Cal before ordering Taka to retreat. Cal will try to apologize, but it's far too late for that. Victoria will yell at him to leave, and he obeys. Victoria will mourn the loss of Kiki.

         We're taken back to the academy. Victoria will give us the HM04 Strength as promised, but she cannot give us the badge since Kiki is no longer active as a gym leader. She intends to contact Ame to have the reserve Fighting-type leader step up while she herself leads Apophyll Academy. Cain will try to lighten the mood before we're all reminded that the children still need rescuing. He'll says he'll meet us outside the gate and leaves.

         If you talk to the students of the academy, you'll see that many of them are aware of Kiki's passing. They offer different quotes, but nothing else. Return to Reborn City and move up from the Coral Ward's entrance in the Obsidia Ward. Talk to Cain. He doesn't like to introduce people to his family after they kicked him out, so he'll battle us once more to try and stop us.

 

Pretty Boy Cain

ibd9kcr4lva0ab5zg.jpg

Chocolate Ice Cream x2

Field: Default

 

Alolan Marowak (Level 40)

marowak-alola.gif

Ability: Lightningrod

Item: ---

Stats: HP 110 / Atk 89 / Def 105 / SpA 51 / SpD 81 / Spe 53

Flame Wheel, Bonemerang, Shadow Bone, Will-O-Wisp

 

Meowstic *Shiny* (Level 41)

meowstic-2.gif

Ability: Competitive

Item: ---

Stats: HP 123 / Atk 50 / Def 79 / SpA 85 / SpD 83 / Spe 112

Charge Beam, Psychic, Shadow Ball, Light Screen 

 

Alolan Muk (Level 41)

muk-alola.gif

Ability: Poison Touch

Item: ---

Stats: HP 147 / Atk 111 / Def 76 / SpA 68 / SpD 97 / Spe 50

Knock Off, Gunk Shot, Minimize, Disable

 

Primarina (Level 42)

primarina.gif

Ability: Torrent

Item: Zoom Lens

Stats: HP 133 / Atk 72 / Def 81 / SpA 137 / SpD 117 / Spe 70

Disarming Voice, Sparkling Aria, Hyper Voice, Sing

 

Nidoking (Level 43)

nidoking.gif

Ability: Sheer Force

Item: ---

Stats: HP 142 / Atk 112 / Def 91 / SpA 98 / SpD 89 / Spe 98

Thrash, Double Kick, Poison Tail, Shadow Ball

 

 

         Having difficulty? Fighting while it's raining can make his Marowak weaker, but that means his Primarina will be more powerful. The inverse is true for sunny days. Keep the weather in mind when fighting him. His Primarina has grown quite powerful, so I would recommend the latter of the two choices. It has high special defense and will most likely be sent out after Meowstic uses Light Screen, so use physical attacks.

         Alolan Marowak is a Fire/Ghost Pokémon. It is weak to Water, Grass, and Ice attacks but immune to Electric moves.

         Meowstic is a Psychic Pokémon. It is weak to Bug, Ghost, and Dark attacks.

         Alolan Muk is a Poison/Dark Pokémon. It is weak to Ground attacks but immune to Psychic attacks.

         Primarina is a Water/Fairy Pokémon. It's weak to Poison, Grass, and Electric attacks but immune to Dragon moves.

         Nidoking is a Poison/Ground Pokémon. It's weak to Ground, Water, Psychic, and Ice attacks but immune to Electric moves.

 

         Defeated, Cain will unlock the gate and leave it open so that other challengers may pass through. Go up north to heal your Pokémon since we won't be able to heal until we're at the next gym. When you go north, you'll run into Cal. He'll say that he had actually set up the PULSE machine to malfunction and that no one was supposed to be hurt. He'll then ask if we believe him.

 

Cal: Do you believe me?

 

>No

Cal: I guess that's the predictable answer. Victoria would say the same, I'm sure.

 

>Yes

Cal: I appreciate your mercy, but I don't expect anyone from Apophyll will listen to me. Especially not Victoria.

 

         For the sake of the guide, I'm going to believe Cal. I can imagine how he meant for things to play out. As far as I'm aware, this doesn't affect the story regardless. Enter the wasteland.

 

Byxbysion Wasteland

Field: Wasteland


Morning

Skorupi (30%) Arbok (25%) Trubbish (20%) Munna (15%) Ekans (10%)

skorupi.gifarbok.giftrubbish.gifmunna.gifekans.gif

 

Day

Muk (30%) Koffing (30%) Trubbish (20%) Arbok (11%) Ekans (10%) Weezing (9%)

muk.gifweezing.giftrubbish.gifarbok.gifekans.gifkoffing.gif

 

Evening

Weezing (30%) Skorupi (20%) Koffing (20%) Cubone (13%) Drapion (10%) Muk (7%)

weezing.gifskorupi.gifkoffing.gifcubone.gifdrapion.gifmuk.gif

 

Rock Smash

Geodude (60%) Nincada (35%) Graveler (5%)

geodude.gifnincada.gifgraveler.gif

 

Headbutt

Pineco (75%) Unown (15%) Inkay (10%)

pineco.gifunown.gifinkay.gif

 

Trees

Venipede

venipede.gif

 

         As we traverse through the wasteland, Venipedes will leap at us from the trees if we get close enough. The headbuttable trees are purple but still have the same icon, just so you're aware. Go southeast until you jump down the ledge. Continue south and slide down the steel beam next to the man. Before you enter the building, interact with the grave outside. Enter the building and move up, and exit. If you slide down on the left, you can exit the wasteland. Instead, jump off the ledge to the north. A purple bush to the bottom left contains a Genius Wing. Continue all the way to the right and switch the poison pillar from blue to pink (1/5). Return to the previous location and instead slide down the beam to the right. We'll call the location you just slide into Area 1. Move down, and jump off the ledge to the left. Switch this poison pillar to pink (2/5). Make sure to also grab the information for Wasteland at the bottom left by the pillar. It's behind the boulder. Return to Area 1. Pass through the building up north and interact with the statue on the side to get a Black Sludge. Return to Area 1. Move to the bottom right and turn the poison pillar pink (3/5). Move all the way to the bottom right and then left to activate the terminal. This will unlock the building at the bottom right, so enter it.

         The man in here will give us a background of the wasteland. Apparently the waste continually appeared overnight. The city built THE WALL™ to keep out the waste. Move through the building and slide down the steel beam. Navigate to the right and grab the Lax Incense here. I don't have enough space in remaining in this section to post a picture, but it's possible to grab it without sliding down any other beams.

         Slide down the beam on the left and switch the poison pillar (4/5). In this area is a purple bush which contains a Heart ScaleJump up the ledge and return to the previous area. Slide down the beam on the right and continue northward. At the top right are poison pillars that we can switch to pink (5/5). Enter the building up north labelled Wasteland Hideout.

         You'll be introduced to Cain's family. His mother, Lana, is still getting used to people barging into their homes without permission and will inform her daughter, Aya, that she has another visitor. Aya is currently fighting someone else, so we're free to use the machines to heal up. Use the telecom to listen to Ame's advice, though Lana will tell you to shut it off since it's unfair. Enter the room on the left and you'll see who Aya was battling.

         It's Fern. Fern's the type of person who doesn't use the car indicators when driving. He'll rag on Aya even though she already beat him once before. Another person named Hardy will enter the room. He's Reborn's Rock leader. He came to welcome Aya to the Reborn League and will trade insults with Fern. While Aya heals, Fern decides to battle us.

 

Fern

l7jeh5yojwoco58zg.jpg

Chocolate Ice Cream x2

Field: Wasteland

 

Rhyhorn (Level 41)

rhyhorn.gif

Ability: Reckless

Item: ---

Stats: HP 126 / Atk 92 / Def 93 / SpA 39 / SpD 39 / Spe 31

Drill Run, Stone Edge, Fire Fang, Chip Away

 

Krookodile (Level 41)

krookodile.gif

Ability: Intimidate, Moxie, or Anger Point

Item: ---

Stats: HP 141 / Atk 124 / Def 82 / SpA 63 / SpD 74 / Spe 92

Dig, Crunch, Thunder Fang, Fire Fang

 

Scyther (Level 41)

scyther.gif

Ability: Technician

Item: ---

Stats: HP 122 / Atk 119 / Def 85 / SpA 57 / SpD 85 / Spe 105

X-Scissor, Slash, Wing Attack, Double Team

 

Roserade (Level 43)

roserade.gif

Ability: Poison Point

Item: Leftovers

Stats: HP 124 / Atk 76 / Def 81 / SpA 132 / SpD 115 / Spe 112

Hidden Power (Fire), Extrasensory, Giga Drain, Sleep Powder

 

Decidueye (Level 44)

decidueye.gif

Ability: Long Reach

Item: Lum Berry

Stats: HP 143 / Atk 130 / Def 91 / SpA 101 / SpD 113 / Spe 87

Leaf Blade, Sucker Punch, Spirit Shackle, Swords Dance

 

         Having difficulty? Know which Ground moves are weakened on the Wasteland field. This will be important for your battle with Aya as well.

         Rhyhorn is a Ground/Rock Pokémon and it's weak to just about everything under the sun. Grass and Water attacks will do 4x damage while Fighting, Ground, Steel, and Ice moves will do double damage. It's immune to Electric moves.

         Krookodile is a Ground/Dark Pokémon. It's weak to Fighting, Bug, Water, Grass, Ice, and Fairy attacks but immune to Electric and Psychic moves.

         Scyther is a Bug/Flying Pokémon. It's 4x more susceptible to Rock attacks and weak to Flying, Fire, Electric, and Ice attacks while being immune to Ground moves.

         Roserade is a Grass/Poison Pokémon. It's weak to Flying, Fire, Psychic, and Ice attacks.

         Decidueye is a Grass/Ghost Pokémon. It's weak to Flying, Ghost, Fire, Ice, and Dark attacks while being immune to Normal and Fighting moves.

 

         Fern acts like the sore loser he is. Aya returns and Fern wants to watch, so he sits in the bleachers. Hardy referees the match. Heal up and talk to Aya to begin the battle. We'll be fighting a double battle.

 

Wasteland Punk Aya

34w1g8xeq2rovtxzg.jpg

Hyper Potion x2

Field: Wasteland

 

Nidoqueen (Level 40)

nidoqueen.gif

Ability: Poison Point

Item: ---

Stats: HP 128 / Atk 84 / Def 135 / SpA 55 / SpD 138 / Spe 41

Crunch, Sludge Wave, Icy Wind, Stealth Rock

 

Toxapex (Level 40)

toxapex.gif

Ability: Merciless

Item: ---

Stats: HP 98 / Atk 56 / Def 135 / SpA 55 / SpD 138 / Spe 41

Sludge Wave, Infestation, Toxic Spikes, Recover

 

Venusaur (Level 40)

venusaur.gif

Ability: Overgrow

Item: ---

Stats: HP 122 / Atk 78 / Def 79 / SpA 93 / SpD 93 / Spe 77

Power Whip, Secret Power, Nature Power (Gunk Shot), Leech Seed

 

Drapion (Level 41)

drapion.gif

Ability: Battle Armour

Item: ---

Stats: HP 118 / Atk 89 / Def 105 / SpA 57 / SpD 83 / Spe 93

Night Slash, Cross Poison, Aqua Tail, Confuse Ray

 

Salazzle (Level 41)

salazzle.gif

Ability: Corrosion

Item: ---

Stats: HP 119 / Atk 62 / Def 66 / SpA 108 / SpD 66 / Spe 124

Sludge Wave, Flame Burst, Nasty Plot, Disable

 

Dragalge (Level 44)

dragalge.gif

Ability: Adaptability

Item: Black Sludge

Stats: HP 132 / Atk 81 / Def 105 / SpA 122 / SpD 134 / Spe 64

Sludge Wave, Shadow Ball, Hydro Pump, Dragon Pulse

 

         Having difficulty? The Wasteland doesn't prevent Psychic moves from hurting, though her Pokémon know Dark moves to counteract this weakness. Furthermore, just because the main Ground attacks (Earthquake, Bulldoze, Magnitude) are reduced to only one-fourth of their power doesn't mean you can't use other Ground moves. Steel-type Pokémon are immune to Poison attacks, too, so consider using them.

         Nidoqueen is Poison/Ground. She's weak to Ground, Water, Psychic, and Ice attacks but immune to Electric moves.

         Toxapex is Poison/Water. She's weak to Ground, Electric, and Psychic attacks. Magneton knows Electric moves which hurt Toxapex.

         Venusaur is Grass/Poison. She's weak to Flying and Psychic attacks.

         Drapion is Poison/Dark. He's weak to Ground attacks but immune to Psychic moves.

         Salazzle is Poison/Fire. She's 4x more susceptible to Ground attacks and is weak to Rock, Water, and Psychic moves.

         Dragalge is Poison/Dragon. She's weak to Ground, Psychic, Ice, and Dragon attacks.

         Finally, here's the team I battled with at this point. Mercy helped take out the first two and Bahamut and Max cleaned up the rest. I don't remember what team I used before mods and I'm too tired to go back and find out, so I won't be including them anymore. Instead, I'll recommend replacements when possible.

 

Current Team

Permanent

Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

Maxed Def/SpA EVs

 

Bahamut (Gabite), Amaterasu (Houndoom)Mercy (Meowstic), Tornado (Sharpedo), Max (Magneton), Sans (Toxicroak)

gabite-f.gifhoundoom-f.gifmeowstic.gif319.gifmagneton.giftoxicroak.gif

 

         Defeated, Aya will admit that she isn't having a good time. Fern will leave and Aya will tell us how Cain left his position as Reserve Poison Leader, left his Pokémon behind,and ran away without saying goodbye. His mother doesn't speak about him anymore and Aya blames herself. Hardy will convince Aya to give us a badge and TM to which I am eternally grateful. With this new badge, Pokémon level 50 and below will listen to us. We can also use Strength outside of battle. Finally, we'll be rewarded with TM34 Sludge Wave. Hardy will invite you to battle him at his gym in Agate City. For now, we're done. There are a few sidequests and Pokémon we can get (namely Squirtle, Misdreavus, and Spiritomb). Let's start by getting Misdreavus.

         Go as far left as you can until you're outside the house with lots of stairs and the gravestone we interacted with. On rainy days a man can be found in here. Speak to him a total of four times until he tells you about Squirtle. This is required in order to continue the Squirtle side quest. The poison pillars we activated are also for the purpose of finding Squirtle (or Mudkip if you're using pre-Episode 15). Move up through the house and jump off the ledge on the northwest section of this area rather than sliding down either ramp. Move to the top left and enter the wall. Move to the right and drop down, then move to the left and enter the area here. Interact with the tombstone to read the same name we read before: Kiki Mikael Argall. Kiki's ghost will appear before us. She'll ask why we allowed her to be killed by Solaris. The conversation will change depending on whether or not we defeated him. 

 

If you defeated Solaris:

Kiki: You defeated Solaris... But still, you let him kill me. 

 

If you didn't defeat Solaris:

Kiki: If you had been stronger... I wouldn't have had to die...

 

Spectral Kiki

FPiBItd.png

Field: Wasteland

 

*Medicham (Level 65)

bFI953O.png

Ability: ???

Item: ???

Stats: HP ??? / Atk ??? / Def ??? / SpA ??? / SpD ??? / Spe ???

Thunder Punch, Ice Punch, Drain Punch

 

*The information aside from the moves I witnessed are currently unavailable at the time of this posting.

 

         You can use all the same Pokémon that you did for Solaris' Garchomp. Since we no longer have Focus Sash, it would be easiest to use Murkrow that knows Perish Song and has the ability Prankster. This allows status moves such as Perish Song to have increased priority. Confused how I reached this location? Watch this video to see a visual guide. Defeated, Kiki will reveal herself to actually be a Misdreavus. It'll ask to join us.

 

Misdreavus (Level 38)

misdreavus.gif

Psybeam, Pain Split, Payback, Egg move

 

         Exit stage right and you'll find yourself near the statue that had Black Sludge. Let's go get Squirtle now. Heal up and deposit Pokémon if you need to. Make your way to the bottom of the map where there was a terminal that unlocked the buildings. Enter the building on the left. These tunnels offer different Pokémon than the wasteland.

 

*Byxbysion Tunnels (Area 1)

Zubat (30%) Trubbish (20%) Geodude (20%) Koffing (10%) Onix (10%) Mawile (6%) Golbat (4%)

zubat.giftrubbish.gifgeodude.gifkoffing.gifonix.gifmawile.gifgolbat.gif

 

Byxbysion Tunnels (Area 2)

Trubbish (20%) Zubat (20%) Nidoran♂ (15%) Nidoran♀ (15%) Geodude (10%) Koffing (10%) Nidorina (5%) Nidorino (5%)

trubbish.gifzubat.gifnidoran_m.gifnidoran_f.gifgeodude.gifkoffing.gifnidorina.gifnidorino.gif

 

*Location pictures courtesy of Paperblade

 

         This location is best navigated after we get Flash, but that'll take far too long. Instead, follow my lead. Go all the way left and take the exit up top. Move to the top left, climb the stairs, move all the way left, and exit south.

         We're outside now. Slide down on the right side and cut the tree. Slide down two more ramps and leap off the ledge to the left. Enter the cave here. Move all the way to the right and exit up north. Move all the way to the right, down the stairs, and to the southeast.

         We're outside again. Leap off the ledge and move up the stairs to the top right to find a Poison Barb. Enter the cave on the top left. There are a few mining stones in this area, but we'll come back and count how many after we have Flash. Instead, turn the poison pillars pink and then step BEHIND the one on the left and move upwards. This is a secret area. Move to the top left and up the stairs before exiting south. Move all the way left and exit south.

         We're outside. Slide down on the left and enter the cave up above, but not before grabbing the Moon Stone in the grey rock below. Climb the ladder, then instead of exiting south, go back down the ladder. We're in a new location, not the previous one. There are many mining stones in the area. Feel free to mine them and make sure you have an Odd Keystone for the Spiritomb. You get it from mining. Move the rock and descend. Leap off the ledge hidden behind the pillar and move the stone here. Proceed north.

 

Byxbysion Grotto

Zubat (30%) Trubbish (20%) Geodude (20%) Koffing (10%) Onix (10%) Mawile (6%) Golbat (4%)

zubat.giftrubbish.gifgeodude.gifkoffing.gifonix.gifmawile.gifgolbat.gif

 

 

         Leap off the ledge and go to the pool. In clear weather, you can find the Squirtle here. You'll have to battle it to take it with you. Confused on how to get here? Watch this video to see a visual guide.

 

Squirtle (Level 30)

squirtle.gif

Aqua Tail, Aura Sphere, Water Pulse, Egg Move

 

         To the right is TM94 Secret Power. Enter the cave, go down by pushing the stone, then exit on the right side. Go down and to the right and find your way to the room with the poison pillars. Enter the room in the center.

 

Hidden Tunnel

Zubat (30%) Trubbish (20%) Geodude (20%) Koffing (10%) Onix (10%) Mawile (6%) Golbat (4%)

zubat.giftrubbish.gifgeodude.gifkoffing.gifonix.gifmawile.gifgolbat.gif

 

         Move to the top left to get a Sun Stone. Go back to the center and exit north. In here is TM66 Payback. Go back to the previous room and move to the right. Make sure to heal and save before entering the next room. In here you'll be confronted by Mr. Bigglesworth and his posse in a double battle format.

 

Pokémon Horde

XlgzEW3.png

 

Trubbish (Level 30)

trubbish.gif

Ability: ???

Item: ???

*Stats: HP ??? / Atk ??? / Def ??? / SpA ??? / SpD ??? / Spe ???

???

 

Trubbish (Level 30)

trubbish.gif

Ability: ???

Item: ???

*Stats: HP ??? / Atk ??? / Def ??? / SpA ??? / SpD ??? / Spe ???

???

 

Garbordor "Mr. Biggles" (Level 65)

garbodor.gif

Ability: ???

Item: Black Sludge

*Stats: HP ??? / Atk ??? / Def ??? / SpA ??? / SpD ??? / Spe ???

Drain Punch, Gunk Shot

 

*The stats are currently unavailable at the time of this posting.

 

         Psychic attacks work wonders against Mr. Biggles. Having been denied the hug he requested, Mr. Biggles will leave. You can find a PULSE machine and information about the first PULSE machine. As you'll learn, Mr. Biggles and this PULSE machine were used to produce the garbage that destroyed this area. There's an item and a TM stuck behind some mining stones, but I don't currently have Blast Powders, so I can't find out what they are. Instead, exit the room, move to the far left, and enter this room. There are two mining stones in here. Save. You need an Odd Keystone to summon Spiritomb. If you don't have one, you can reload this area until you mine one up. Don't forget that I've uploaded a picture guide for what size area an Odd Keystone encompasses. Once you find one, you can face Spiritomb by inserting the Odd Keystone into the structure ahead.

 

Spiritomb (Level 40)

spiritomb.gif

Ominous Wind, Sucker Punch, Nasty Plot, Egg move

 

         And with that, we're done. For some reason, the forum isn't saving my answers anymore. That means I wrote this entire section of the guide today (March 11th). I'm a bit exhausted, so I probably won't make another section over the break.

Current Team

Permanent

Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

Maxed Def/SpA EVs

 

Bahamut (Gabite), Amaterasu (Houndoom)Bartholomew (Squirtle), Mercy (Meowstic),  Max (Magneton), Sans (Toxicroak)

gabite-f.gifhoundoom-f.gifblastoise.gifmeowstic.gifmagneton.giftoxicroak.gif

Edited by Shadowthiefdark
Corrected colour inconsistency for encounter rates
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Chapter 8

Serra's Gym

Section start date: March 11, 2018

Section post date: March 23, 2018

 

Thank you to the following people for your contribution to this part of the guide: Sparsyle-0 (Sophie), Paperblade, Friz, Hallowilicious

 

Current Team

Permanent

Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

Maxed Def/SpA EVs

 

Bahamut (Gabite), Amaterasu (Houndoom)Bartholomew (Blastoise), Mercy (Meowstic),  Max (Magneton), Sans (Toxicroak)

gabite-f.gifhoundoom-f.gifblastoise.gifmeowstic.gifmagneton.giftoxicroak.gif

 

         Before we begin, allow me to provide a brief update. I've performed a bit of "housecleaning" so to speak. All previous parts of the guide (now called chapters) are updated to match the current format. That means all Pokémon we battle now have links for their moves, abilities, and items. Note that this doesn't include event Pokémon that must be battled in order to be captured (examples being Squirtle and Tropius). Adding links for battle information makes it easier for you to research things you aren't informed of, but it's time consuming. By my estimations, adding links adds about an hour to each chapter of the guide. When done all at once, this won't make a difference as to when I post the guides, but split across multiple days as is the usual custom, this can extend how long it takes to write each chapter.

         Since the website is no longer saving my answers before I submit them, I'll have to save them in a different document and upload them here. The problem with that is that gifs and pictures don't transport correctly, so I'll have to remember to re-upload them all once I'm ready to submit the next section of the guide. I fully expect to miss some gifs and pictures along the way, so feel free to alert me if I do. This also means that if I mistakenly click away from the guide in the middle of editing, I'll lose any information that I haven't already transferred. This has already happened once, but luckily I transfer information just about every other sentence. Aside from all that, the format should be saved properly.

         You may have noticed that this portion of the guide took over a week to complete, thus making it the longest amount of time I've taken to write a chapter to date. The semester is amping up and I have a lot of projects and exams to complete. I will not sacrifice grades in order to get this guide out quickly, but I will still be working on it. It may take me longer than usual, so I ask for your patience. With that said, let's begin.

         In my exhaustion I forgot to mention the items we can get now that we have Strength, so we'll begin by getting more items. As a reminder, don't forget that you can buy TM48 Round from the Obsidia Department Store 4th floor for 9000 Poké.

         Go to Citrine Mountain, making sure to remember that there are three new trainers to battle on Opal Bridge. From the entrance, go south, east, south, then east. Slide across the ice and push the Strength boulder out of the way. Because we're on ice, we won't be able to immediately go left and right, so head back to the entrance but don't exit. From here, go south x2, west, south, east, south, east, north, west, and north. Slide across the ice and follow the now linear path in order to grab TM32 Double Team. Exit the cave.

         Using a Pokémon that had the ability Pickup, I managed to get a Blast Powder. I returned to the spot where we fought Mr. Biggles and discovered that the TM hidden behind the mining stone was, in fact, not hidden at all. Stepping down a bit will allow you to pick up TM09 Venoshock. The item to the right, however, is stuck behind the rock, so I used the Blast Powder on that instead. The item is a Dawn Stone.

         Go to Apophyll Cave. Remember that this is the cave in the northwest area rather than the mountain at the southwest. On the second floor is a Strength boulder at the bottom left. Push the stone south and mine the mining stone up above. Go below and ascend the ladder. Up here is TM41 Torment and a Dragon Memory. This item is meant for Silvally, the evolved form of Type: Null

         Go to Pyrous Mountain. Proceed to the right and descend the ladder. Move all the way to the right and push the boulder out of the way. Grab TM59 Brutal Swing. Go up a few floors until you find another Strength boulder. Push this into the hole and jump down after it. A Tepig will be on the other side. Talking to it will scare it away. Return to the bottom floor and move the Strength boulder we previously moved. Talk to Tepig and it'll run again. Go up to the peak of the volcano to find it again. Tired of running, it'll attack us.

 

Tepig (Level 15)

tepig.gif

Odor Sleuth, Defense Curl, Flame Charge, Egg Move

 

         There's another Pokémon we can get now that we're stronger. Take the Glameow we received in Chapter 2 out of the box and show it to the same girl who gave us a Soothe Bell. If you've forgotten, the store is in the first building you see when entering Obsidia Ward from the Opal Bridge. She'll realize what a brilliant move in advertisement it was for the opposing salon to give us a Glameow and will want to do the same. We'll need to battle a Pokémon so that she can snap pictures of the battle.

 

Tsareena (Level 45)

tsareena.gif

Ability: Queenly Majesty

Item: ---

Stats: HP 140 / Atk 147 / Def 114 / SpA 63 / SpD 114 / Spe 90

Trop Kick, Play Rough, Synthesis, Aromatherapy

 

         She'll make due with the pictures she took. As a thank you, she'll give us a Bounsweet.

 

Bounsweet (Level 5)

bounsweet.gif

Splash, Play Nice, (Play Rough and/or Synthesis)

 

         We're done with sidequests, so go to the Underground Railnet (Peridot Access). Cain will meet us and explain that he ran away because his mother couldn't accept what he is: a Pretty Boy. He'll explain that his experiences out in the wild are why he wants to protect Heather. Find your way to the area where the kids were kidnapped and enter. The rock to the top left contains a Great Ball. The path to the right is locked so follow Cain to the top left and exit. You'll find yourself in an area of Obsidia that was inaccessible before. The rock at the top right contains a Link Stone. Enter the building to find Cain. This building is the Yureyu Headquarters. It was destroyed in an earthquake a few years ago. Cain will team up with us. Here are the potential things he'll say when teamed up;

 

Cain: We've gotta find them! Who knows what Dr. Geezer is gonna do.

 

Cain: S-senpai... I'm kidding, okay? Haha, don't look at me like that. 

 

Cain: Something's really strange here.

 

Cain: Come with me, the time is right, there's no better team. Arm in arm, we'll win this fight; it's always been our dream ~

 

Cain: *If you try to leave* Heyy, are you really gonna take off at a time like this? I'll just hang here, I guess.

 

Cain: *Upon your return* Heyyyyy. Ready to go? I think we've kept them waiting long enough as is.

 

        Make your way to the third floor and you'll find Team Meteor there. We'll be fighting in a Short-circuit Field. As usual in partner sections, our partner will keep our team fully healed. Team Meteor will suggest that they were the ones who actually destroyed the Yureyu HQ. That doesn't matter anymore. Activate the terminal and go through the area that was previously blocked by a gate. Up on the fourth floor we'll find that Team Meteor is using Shelly as a hostage. They're holding a knife to her throat and will threaten to end her if we try to stop them. There's nothing we can do for her, so do as Team Meteor says and move on. On the fifth floor we'll find Charlotte. She's made friends with her captors. Their names are Simon and Tara, and we've defeated them before. They can't let Charlotte go unless we defeat them again, so do so.

        Now that they've been defeated, the duo will explain why they're working for Team Meteor. The terrorist organization plans to erase the world and create a new one. For that reason, all the wrongs that they've committed don't matter in their eyes since everything will be wiped clean regardless. Charlotte understands their reasoning but still decides to leave. Once she hears that Shelly is being used as a hostage, she'll go to deal with the grunts below, so follow her to the fourth floor. 

        Charlotte will express her apathy over the potential death of Shelly. She's only really here to activate the terminal so that we can proceed onto the fifth floor. Once she activates the terminal, she grabs Shelly and leaps backwards before unleashing us onto the Meteor grunts Coleman and Mary. I only put their names here because I'd like to see if they show up later in the story. Charlotte will explain that she respects Shelly for helping her escape the orphanage and doesn't actually want her dead. She said what she had to in order to get Shelly out. Now that the grunts have been defeated, they'll leave. We can't do anything to the grunts, so follow them up to the sixth floor.

         We'll find Noel locked in a cage. Team Meteor will explain that they infiltrated Yureyu HQ over many years and brought them down from the inside. This threw Reborn into chaos, but the city rebuilt. They had planned on doing the same thing to Julia's Power Plant Gym, but we foiled their plans. Defeat the Meteor admins and Noel will inform us that everyone else is upstairs. Anna's Amethyst Pendant was taken from her as well. Enter the seventh floor.

         Here we find Sigmund. He explains that Sirius simply wanted Heather's Ruby Ring and also kept her here for additional questioning. He also states that Heather isn't talking simply because she no longer wants to, not because she can't. We're then given the choice to fight Sigmund.

 

Sigmund: Are you sure fighting is what you wish to do?

 

>Yes

Sigmund: So be it. *battle ensues*

 

 

Dr. Sigmund Connal

TrainerSigmund

Hyper Potion x2

Field: Short-circuit Field

 

Musharna (Level 43)

musharna.gif

Ability: Telepathy

Item: Amplified Rock

Stats: HP 166 / Atk 58 / Def 91 / SpA 121 / SpD 100 / Spe 43

Psyshock, Dazzling Gleam, Moonlight, Psychic Terrain

 

Drampa (Level 43)

drampa.gif

Ability: Berserk

Item: ---

Stats: HP 134 / Atk 63 / Def 92 / SpA 148 / SpD 97 / Spe 50

Thunderbolt, Dragon Pulse, Nature Power  (Discharge), Hyper Voice

 

Alolan Raichu (Level 44)

raichu-alola.gif

Ability: Surge Surfer

Item: ---

Stats: HP 122 / Atk 85 / Def 64 / SpA 114 / SpD 95 / Spe 117

Volt Switch, Psychic, Thunderbolt, Nasty Plot

 

Hypno (Level 44)

hypno.gif

Ability: Insomnia

Item: Wide Lens

Stats: HP 145 / Atk 77 / Def 83 / SpA 94 / SpD 123 / Spe 81

Psychic, Dazzling Gleam, Nasty Plot, Hypnosis

 

Rotom [Default Form] (Level 44)

rotom-4.gif

Ability: Levitate

Item: ---

Stats: HP 114 / Atk 58 / Def 88 / SpA 104 / SpD 88 / Spe 11

Discharge, Ominous Wind, Double Team, Confuse Ray

 

Electivire (Level 45)

electivire.gif

Ability: Motor Drive

Item: ---

Stats: HP 143 / Atk 150 / Def 86 / SpA 99 / SpD 102 / Spe 111

Thunder Punch, Fire Punch, Ice Punch, Meditate

 

         Having difficulty?

         Musharna is a Psychic Pokémon. He's weak to Bug, Ghost, and Dark attacks.

         Drampa is a Normal/Dragon Pokémon. He's weak to Fighting, Ice, Dragon, and Fairy attacks but immune to Ghost moves.

         Alolan Raichu is an Electric/Psychic Pokémon. She's weak to Ground attacks.

         Hypno is a Psychic Pokémon. He's weak to Bug, Ghost, and Dark attacks.

         Rotom is an Electric/Ghost Pokémon. It's weak to Ghost and Dark attacks but immune to Normal, Fighting, and Ground moves.

         Electivire is an Electric Pokémon. He's weak to Ground attacks.

 

Sigmund: *After battle* Just as well. I'm sure we'll settle this shortly. *heads upstairs*

Cain: Heather, are you okay? 

Heather: ... 

Cain: Bleh, she still won't speak. What's wrong...

 

*Enter the eighth floor*

 

Sirius: Is that so, Doctor?

Anna: <player>! Cain!

Sirius: So you failed to defend your patients, and now you expect me to bail you out?

Sigmund: I was simply informing you.

Sirius: Doctor, it was your goal to keep the children captive-- not mine. All I sought was to obtain a certain artifact.

Sigmund: Had you not said--

Sirius: Of course, I hadn't expected to find two of them. Strange, isn't it? We needed only ensnare Ruby, and we caught Amethyst, too.

Anna: That's my pendant! Give it back, please! It's the only thing I have left of my father...

Sirius: Your father gave this to you? He always was a fool.

Anna: You knew my dad?!

Sirius: Heh. I have what I wanted. I'll be leaving now. Doctor?

Sigmund: Right.

 

*both disappear*

 

 

 

>No

Sigmund: Just as well. Then I won't stop you from proceeding onwards. I may have invested myself in this "Team Meteor" but I have no regard for their malevolent actions. Yet, I do find myself bound to their service for a different reason entirely-- strictly a matter of my personal curiosity. There's a name I hear thrown about among their officers. It's a name I used to know, but cannot possibly be... Ahem. Pardon, I was speaking too much. This time, only, I will turn away. 

 

*If spoken to again* 

Sigmund: I haven't the mind to contest a battle currently. I am too enveloped in my theory, impossible as it may be. Do not expect the same favour in the future.

 

*Enter the eighth floor*

Sirius: Strange, isn't it? We needed only ensnare Ruby, and we caught Amethyst, too.

Anna: That's my pendant! Give it back, please! It's the only thing I have left of my father...

Sirius: Your father gave this to you? He always was a fool.

Anna: You knew my dad?!

Sirius: Heh.

Cain: Heyy buddy, I think you should give the girl her stuff back~

Anna: Cain! <player>!

Sirius: Did the Doctor fail to detain you? Old fool... Well, I suppose that task is left to me alone, then. This Amethyst Pendant and the other girl's Ruby Ring... Do you have any inkling of their power? I will NOT relinquish such items for mere sentimentalities. You want them? See if you can claim them.

 

Meteor Admin Sirius

TrainerSirius

Hyper Potions x2

Field: Short-circuit Field

 

Minior (Level 45)

minior.gif

Ability: Shields Down

Item: ---

Stats (Meteor Form): HP 125 / Atk 67 / Def 111 / SpA 82 / SpD 111 / Spe 75

Stats (Exposed Form): HP 125 / Atk 99 / Def 75 / SpA 122 / SpD 75 / Spe 129

Charge Beam, Dazzling GleamPower Gem, Shell Smash

 

Tyrantrum (Level 46)

tyrantrum-2.gif

Ability: Strong Jaw

Item: ---

Stats: HP 153 / Atk 150 / Def 136 / SpA 81 / SpD 80 / Spe 91

Rock Slide, Crunch, Dragon Claw, Dragon Dance

 

Toucannon (Level 46)

toucannon.gif

Ability: Skill Link

Item: ---

Stats: HP 151 / Atk 150 / Def 95 / SpA 85 / SpD 95 / Spe 81

Beak Blast, Rock Blast, Tailwind, Roost

 

Golisopod (Level 47)

golisopod.gif

Ability: Emergency Exit

Item: ---

Stats: HP 149 / Atk 158 / Def 158 / SpA 74 / SpD 111 / Spe 64

First Impression, Liquidation, Sucker Punch, Aqua Jet

 

Seviper (Level 47)

seviper.gif

Ability: Shed Skin

Item: Leftovers

Stats: HP 148 / Atk 121 / Def 83 / SpA 108 / SpD 92 / Spe 88

Night Slash, Poison Jab, Aqua Tail, Rest

 

Chandelure (Level 48)

chandelure.gif

Ability: Infiltrator

Item: Synthetic Seed (+1 SpD and applies Magnet Rise)

Stats: HP 139 / Atk 72 / Def 114 / SpA 167 / SpD 114 / Spe 115

Heat Wave, Energy Ball, Psychic, Shadow Ball

 

         Having difficulty?

         Minior is a Rock/Flying Pokémon. It's weak to Rock, Steel, Water, Electric, and Ice attacks but immune to Ground moves.

         Tyrantrum is a Rock/Dragon Pokémon. He's weak to Fighting, Ground, Steel, Ice, Dragon, and Fairy attacks.

         Toucannon is a Normal/Flying Pokémon. He's weak to Rock, Electric, and Ice attacks but immune to Ground and Ghost moves.

         Golisopod a Bug/Water Pokémon. He's weak to Flying, Rock, and Electric moves.

         Seviper is a Poison Pokémon. He's weak to Ground and Psychic attacks.

         Chandelure is a Ghost/Fire Pokémon. It's weak to Ground, Rock, Ghost, Water, and Dark attacks but immune to Normal and Fighting moves.

 

Sirius: Well, I'm through with these games. I have what I wanted. I'll be leaving now. *exits*

 

         For the sake of this guide, we will be fighting Sigmund. While I don't like her attitude, I wouldn't want to leave Heather behind. Whether this affects later developments in the story is currently unknown. Furthermore, who you fight here will determine who you fight in about an hour or two. If you fight Sirius, you'll face Sigmund with a slightly stronger team and vice versa. Grab the Railnet Key and return to the underground area. Use the Railnet Key to unlock the door. The plan is to head to Charlotte's sister's house. Anna will announce that Nostra isn't feeling well although in actuality it's her who's pale. Despite this, the group moves on. Continue to the right. The Pokémon in this section are much the same as previous sections, and everyone we can catch in here can be caught elsewhere. However, I'll go ahead and list the available Pokémon.

 

Underground Railnet

Noibat (40%) Klink (25%) Geodude (10%) Graveler (10%) Mawile (9%) Skorupi (4%) Drapion (1%) Klang (1%)

noibat.gifklink.gifgeodude.gifgraveler.gifmawile.gifskorupi.gifdrapion.gifklang.gif

 

 

         The walls in here are cracked and can be broken if a Pokémon uses Rock Smash on them. The sections behind require Flash to see properly, but they're generally pretty manageable without it.  The wall at the top right contains a House Key. You may have noticed a girl wandering around the Onyx Ward who I didn't mention in Chapter 3. She's locked out of her house and can't find her key. Well, we just found it. The key probably fell down here when the vines were destroying the Obsidia Ward. The girl is the Move Relearner, and she'll give us a free lesson for finding her key. In the center of the second row, we can find an Iron Ball behind a cracked segment. On the left side of the fourth row, we can find a Corrupted Pokéball. Do not sell or throw away this item. Keep it and we'll get a powerful ally in the future. If you enter the fifth row, you can break a wall on the right side and get TM83 Infestation.

         Talk to Shelly and she'll explain the railnet system. The gate will only open if there's a train connected to the track that leads to it. That means we'll have to solve a puzzle game with this entire location. To begin, locate the train at the bottom left corner of the map. The puzzle isn't too difficult since you can immediately see all the changes, but I'll go ahead and give the solution regardless. I'll refer to this area by rows and columns as I've already begun to do. There are six rows (mentally marked 1-6 from top to bottom) and four columns (mentally labelled from left to right). The train is near row 6 column 2. Here's the switch flipping order.

 

1. Row 6 Column 2. Track becomes vertical.

2. Row 5 Column 2 twice. Track curves to the right.

3. Row 5 Column 3. Track curves upwards.

4. Row 3 Column 3. Track curves to the left.

5. Row 3 Column 1. Track becomes horizontal.

 

         Enter the newly opened gate to the left. This area is narrow enough that we don't have to worry about not having Flash. At the top is a wall that can be broken through. In here is an Ability Capsule. At the top right is a rock that can be smashed. Behind it is a man who was pulled down here by the vines during the chaos in the Obsidia Ward. He'll leave the cave. You can find him in the PokéCenter in Obsidia. He'll reward us with an Obsidia Department Sticker (5/9).

         Find your way to the bottom left of the area and descend the stairs here. Continue south than take the stairs to the left. To the left is a Dusk Stone. Up above this is a wall that can be broken. Inside is information for the field Cave. Exit, head south a bit, and move to the upper right area. Break the wall here to find HM08 Flash. How ironic that it would be found in a dim cave. We already have the badge for this HM (we got it from Shade), so use Flash and exit the area. You'll discover that the area is full of Arons. Return to the center and interact with the steel pole. You'll need a Pokémon that knows Headbutt to shake the pole. Remember that the Castform we received back in the day knows Headbutt. An Aron will drop from above.

 

*Aron (Level 35)

aron.gif

Rock Slide, Take Down, Metal Sound, Iron Tail 

 

*At the time of this posting it is uncertain if the Arons are all the same level and have the same moveset

 

         With Flash, we're now able to revisit old locations that we couldn't properly see in the past. This includes the Beryl Cave which we've already fully explored and the location where we got Squirtle and Spiritomb. I said we'd go back and count all the mining stones there once we got Flash, we still don't have a steady supply of Blast Powders. Let's put off our revisit until then. 

 

6. Row 5 Column 3 twice. Track is now horizontal.

7. Row 4 Column 4. Track curves left.

8. Row 4 Column 2. Track curves upwards.

9. Row 3 Column 2. Track becomes vertical.

10. Row 1 Column 2. Track curves right.

11. Row 2 Column 4. Track becomes vertical.

12. Row 3 Column 4. Track curves right.

 

         Continue to the right. Heather will summon her Salamance and immediately fly off, and Cain will rush after her. Everyone will walk up north, so follow them into the mountain.

 

Tanzan Mountain

Field: Cave

Noibat (20%) Geodude/Alolan Geodude (20%) Onix (20%) Sandshrew (20%) Kecleon (14%) Sandile (6%)

noibat.gifgeodude.gifgeodude-alola.gifonix.gifsandshrew.gifkecleon.gifsandile.gif

 

         To the left is a Lunatone or a Solrock. Whatever you didn't find under the Grand Stairway will appear here. It will attack us for a PokéSnax.

 

Lunatone (Level 40)

lunatone.gif

Cosmic Power, Psychic, Heal Block, Stone Edge

 

         Go up north and Charlotte will begin speaking. Apparently the steel beams are a new addition to the mountain. You'll also notice that this portion of the region will continually shake as we travel. The stone at the bottom right contains a Hyper Potion. Step up onto the first large area. The tunnels to the left and right are currently blocked off, so we can't progress down that way. There's a rock to the right that contains a Revive, however. Move up to the next large clearing and go to the right to receive an ElixirThe path to the top right and the one at the mid left both have mining stones. The path at the top middle contains an Ultra Ball in the rock. Talk to Charlotte and she'll tell us a bit about the area we're about to enter. Talking to her appears to be optional since you can exit the mountain past her still and the story still continues. 

 

Tanzan Cove

Field: Grassy Terrain
Morning

Cutiefly (20%) Ducklett (20%) Poliwag (15%) Audino (15%) Ledian (14%) Oricorio [Fire] (10%) Ribombee (5%) Poliwhirl (1%)

cutiefly.gifducklett.gifpoliwag.gifaudino.gifledian.giforicorio.gifribombee.gifpoliwhirl.gif

 

Day

Cutiefly (20%) Oricorio [Fire] (20%) Togedemaru (10%) Ducklett (10%) Comfey (10%) Ribombee (10%) Audino (9%) Swanna (6%) Dedenne (5%)

cutiefly.giforicorio.giftogedemaru.gifducklett.gifcomfey.gifribombee.gifaudino.gifswanna.gifdedenne.gif

 

Evening

Dedenne (25%) Cutiefly (20%) Togedemaru (10%) Paras (10%) Comfey (10%) Ribombee (10%) Oricorio [Fire] (5%) Audino (5%) Ariados (4%) Parasect (1%)

dedenne.gifcutiefly.giftogedemaru.gifparas.gifcomfey.gifribombee.giforicorio.gifaudino.gifariados.gifparasect.gif

 

Fishing (Old Rod)

Goldeen (70%) Seaking (30%)

goldeen.gifseaking.gif

 

         Don't go back through the mountain to heal. We're coming close to a healing spot now. The grassy terrain will also heal any grounded Pokémon, and some wild Pokémon like Audino and Comfey may heal you in combat. As a reminder, if you've been keeping your game muted, don't forget to unmute in new areas to hear the new background song and battle theme. The path here is "linear" in a sense, so continue until you see Charlotte and talk to her. Again, speaking to her is optional. She'll state that her sister, Laura, has been planting the flowers in groups of eight. Check one of the flower pots (not the planters) by the house to receive a second Rose Incense. There's also a Heart Scale hidden in one of the blue and yellow flowers. You can find it in the ring just southeast of the house. The website is being wonky and won't letme upload pictures, unfortunately. Enter the house and Charlotte will introduce us to Laura.  Charlotte explains the situation to Laura and she takes Anna and Nostra upstairs to rest. Charlotte explains that Laura was once a captive of the orphanage but turned 18 recently and was released. In her spare time, she redocrated her parent's house. Again. Shelly will ask what happened to their parents and Charlotte will snap that it doesn't matter.

         Now that we're safe, we need to find medicine for Anna Nostra. There's none here, but there's a PokéMart in Spinel Town that sells some. Charlotte orders us to go get some, but Laura suggests we rest first. Follow her upstairs, making use of the PC and bed as needed. Once healed up, backtrack all the way to the railroad tracks and follow them east into the forest.

 

Chrysolia Forest

Field: Forest

 

Morning

Spinda (21%) Pikipek (20%) Ledian (14%) Deerling (10%) Togedemaru (10%) Furfrou (10%) Farfaetch'd (5%) Audino (5%) Minccino (4%) Toucannon (1%)

spinda.gifpikipek.gifledian.gifdeerling.giftogedemaru.giffurfrou.giffarfetch'd.gifaudino.gifminccino.giftoucannon.gif

 

Day

Spinda (25%) Pikipek (20%) Trumbeak (10%) Deerling (10%) Togedemaru (10%) Furfrou (10%) Farfetch'd (5%) Audino (5%) Miccino (4%) Toucannon (1%)

spinda.gifpikipek.giftrumbeak.gifdeerling.giftogedemaru.giffurfrou.giffarfetch'd.gifaudino.gifminccino.giftoucannon.gif

 

Evening

Furfrou (20%) Pikipek (20%) Trumbeak (10%) Togedemaru (10%) Paras (10%) Spinda (10%) Volbeat (5%) Illumise (5%) Farfetch'd (5%) Audino (5%)

furfrou.gifpikipek.giftrumbeak.giftogedemaru.gifparas.gifspinda.gifvolbeat.gifillumise.giffarfetch'd.gifaudino.gif

 

Headbutt

Taillow (60%) Chatot (30%) Pineco (10%)

taillow.gifchatot.gifpineco.gif

 

         The forest is a maze that changes depending on where we go. If your sound is on, you can hear the trees moving. Move all the way right and step on the wooden plank on the ground. It will disappear. Head north, all the way left (if you battle the ranger, you know you've gone the right way), and step on the curved metal rod on the ground. Head left as if you're about to leave the forest and you'll witness a tree disappearing. Head south then east. Step on the wooden plank on the ground and it'll disappear. Head north (if you battle the rich man, you'll know you've gone the right way) until you see the ranger we fought then head east. Move south and the forest will change. Move west, north, and east all the way. Head east and you'll see a rock disappear. Move south and west until you hear something disappear again. Head to the south east and run into the tree. It'll disappear. Continue down the linear path and enter the Mysidia Railcave.

 

Mysidia Railcave

Field: Cave

Kecleon (29%) Alolan Graveler/Graveler (20%) Noibat (20%) Sandshrew (10%) Onix (10%) Smeargle (6%) Swinub (5%)

kecleon.gifgraveler-alola.gifgraveler.gifnoibat.gifsandshrew.gifonix.gifsmeargle.gifswinub.gif

 

         This puzzle is much simpler than the forest one. We have to head towards the area that doesn't have train tracks leading towards it. I don't know if it changes for each different save, but I'll guide you assuming you have the same path as me. Head north, east x2, north, west, north, east, south, east, and north. You should find yourself in a room with a Pokéball and a book. The book is a Captain's Log. Apparently there was a man trapped in this same cave. On his journey he found a stone door but was unable to open it. It was most likely the same type of door we saw under the Grand Stairway. He realizes that he's dying and asks us to apologize to his girl, Snow, and to take care of the Pokémon he had planned to give her. He reveals his name to be Captain Florence on the last page. Grab the Pokéball and you'll see that it's an Eevee.

 

Eevee (Level 5)

eevee.gif

Tackle, Tail Whip, Sand Attack, Egg Move

 

         Exit and re-enter, this time entering the door that has a rock closest to it. For me, that means heading west x2, north, west, north, east, north, west, south, and west. There's 2 mining stones, information about a Psychic Terrain, and TM100 Confide. The rock to the left contains an Ability CapsuleNow that we're done here, exit the cave and continue to the left. At the split, take the bottom left path then head up and to the right. You won't hear it, but the tree has disappeared. Head north and then to the right between two trees. They're right by the small mountain. You'll know you've gone the right way if you battle Lady Aurelia. If you exit south, you'll find an Elemental Seed in the bush to your left and an Ill-fated Doll at the bottom. Remember that you can use this to get more Pokémon from the totem pole by the Beryl Cave. In this part of the forest are the same Pokémon with the addition of a Weepinbell and Gloom. You can also evolve Eevee into a Leafon by this rock. Head back north and continue north past the lady. The bush there has an Ability Capsule. Head back to the mountain and continue north and to the left this time. Go south and east and a tree by the mountain will disappear. Head north and exit the forest.

 

Spinel Town

         There's nowhere for us to find Pokémon here, but there are a few side quests that can be done. The man to the right will warn us to leave since the earthquakes and teleporting items is still occurring, but ignore him. In the house to the left is a girl and her Kadabra. As soon as we enter, her furniture disappears. Talk to her and she'll ask us to help find it all. She'll have Kadabra link up with us telepathically so that it can retrieve any items we find using its teleport ability. Here is the list of her items:

Bed

Cabinet

Television

Bookshelf x2

Chair x2

Table

         As you can tell by the colour of this text, we'll be finding it all for her. Head a bit south. Directly across from the man who warned us not to enter is a tree. Walk into it and it'll disappear, revealing a house. Inside here is the bed. Interact with it to teleport it back, then grab the Good Rod nearby. Here is the list of new Pokémon we can now capture with the Good Rod.

 

Peridot Ward

Grimer (60%) Muk (20%) Skrelp (20%)

grimer.gifmuk.gifskrelp.gif

 

Fisherman's House

Goldeen (60%) Finneon (20%) Seaking (20%)

goldeen.giffinneon.gifseaking.gif

 

Coral Ward

Grimer (60%) Muk (20%) Skrelp (20%)

grimer.gifmuk.gifskrelp.gif

 

Aqua Gang Alleyway (Only if you joined Magma)

Barboach (80%) Carvanha (20%)

barboach.gifcarvanha.gif

 

Apophyll Beach

Grimer (60%) Muk (20%) Skrelp (20%)

grimer.gifmuk.gifskrelp.gif

 

Azurine Island

Grimer (60%) Muk (20%) Skrelp (20%)

grimer.gifmuk.gifskrelp.gif

 

Tanzan Cove

Basculin (60%) Mantyke (20%) Luvdisc (20%)

basculin.gifmantyke.gifluvdisc.gif

 

         Don't forget that with the Luvdisc, we can trade the girl at Apophyll Academy for her Pokémon. I'll remind you of this in the next section since I myself won't be completing this until then.

 

         Enter the PokéMart aaaaaand it's disappeared. Lovely. The girl's television is on top of the roof nearby. Interact with it and Kadabra will teleport it back. Enter the next house you come across and interact with the bottom right table to teleport it back. Step outside and enter the second house. The boy in here will be willing to trade your Shelmet and Karrablast back and for so that you can get them evolved.

Trade

Shelmet <---> Karrablast

shelmet.gif<------>karrablast.gif

 

         Step outside and grab the bookshelf by the house to the right. Enter the building behind this at night and pay the 500 Poké to enter the museum. If you enter the museum at night, there will be Team Meteor Grunts on the first floor. They'll tell us to meet them at Tanzan Mountain and disappear. In the trashcan in the top right is a Luxury BallEnter the second floor and you'll find a scientists who can turn fossils into Pokémon. Remember this man in the event you dig up fossils. When you do, give him a fossil, exit the museum, and return with space in your party for a new Pokémon. Head south and step onto a balcony of sorts. Enter the second building and grab the Eevium-Z. We don't have a Z-Ring, so we can't use it. Interact with the cabinet on the right to teleport it back. The machine in the back here will sell ice cream. Buying Vanilla for 400 Poké will give you a Vanillite a seemingly infinite number of times. This is much cheaper than the sweets shop back in Obsidia. Since it's the same Pokémon we caught before, I won't repeat its information. I will, however, put a gif of it for those who scan the guide looking for Pokémon.

 

Vanillite

vanillite.gif

 

        Return to the ground floor and exit the museum. Go to the bottom right and interact with the house to make it disappear. Interact with the chair behind it to teleport it back. On clear days, there will be a girl sitting on a bench. Talking to her and heading south will make her disappear. Proceed northeast and interact with the chair by the gym. 

        The townsfolk will tell us a bit about the upcoming gym. Serra, the gym leader, was a model but became a gym leader once her son was born. Apparently he has a thing with bugs. Anyway, head into the gym and we'll be confronted by said man. He came out to investigate the noise he heard. The PokéMart seems to have teleported onto the house/gym. The gym leader will appear and introduce herself as Serra and her son as Bennett. She'll then invite us inside.

         Enter the gym and speak to Bennett and Serra repeatedly. Serra will tell us that she's the Ice-type gym leader. Bennett will tell us how pretty a girl named Luna is. According to Serra, Luna appeared one day and claimed that Serra was her mother, though she isn't. Serra adopted her, but it appears Luna's run off once more. At just that moment, the leader of a cult appears. His name is El, and he came looking for his daughter, Luna. Since she's not here, he'll choose to spectate our gym battle instead.

         Go up the stairs on the right and enter the first room at the top right to receive a Silk Scarf. Enter the room at the bottom right to receive information on a Mirror Arena. We'll be fighting on this field soon. Enter the room at the top left to get TM54 False Swipe. Enter the room at the bottom left and interact with the bookshelf. We've now collected all the girl's missing furniture. Before returning to her, grab the Bug Memory and the Weakness Policy. Return to the girl. Apparently the cabinet we gave her wasn't hers. She found an Exp. Share in it and chooses to give it to us. There are a few more sidequests we can complete, but they require leaving the town. We might as well do them on our way out.

         Now that everything's taken care of, enter the gym proper. To progress, we need to find what's not matching. The room is reflected perfectly, but there's one thing out of place. Missing will shatter the glass and damage your entire party, and yes, it's possible for you to black out should everyone be too damaged. The chair on the right is facing the wrong direction. Step to the upper right corner of this room and break your way through. If you don't want to fight anyone, you can force your way through like a brute by smashing the walls and healing repeatedly until you find the correct spot. The second room has a flower on the left side by the door that's the wrong. Break the mirror directly in front of it. Before you enter, prepare for a fight. Bennett will ask us to destroy him. Oblige.

 

Lepidopterist Bennett

SnXr61c.png

Berry Ice Cream x2

Field: Mirror Arena

 

Larvesta (Level 47)

larvesta.gif

Ability: Flame Body

Item: ---

Stats: HP 131 / Atk 117 / Def 79 / SpA 66 / SpD 79 / Spe 84

Flame Charge, Bug Bite, Zen Headbutt, Morning Sun

 

Venomoth (Level 48)

venomoth.gif

Ability: Shield Dust

Item: ---

Stats: HP 148 / Atk 81 / Def 86 / SpA 114 / SpD 100 / Spe 125

Signal Beam, Sleep PowderQuiver DanceBaton Pass

 

Vivillon (Level 48)

vivillon.gif

Ability: Compound Eyes

Item: Bright Powder

Stats: HP 158 / Atk 70 / Def 76 / SpA 125 / SpD 76 / Spe 113

Signal Beam, Draining KissSleep PowderQuiver Dance

 

Dustox (Level 49)

dustox.gif

Ability: Shield Dust

Item: Bright Powder

Stats: HP 141 / Atk 70 / Def 97 / SpA 85 / SpD 117 / Spe 92

Giga Drain, Signal Beam, Quiver Dance, Moonlight

 

Masquerain (Level 49)

masquerain.gif

Ability: Intimidate

Item: Leftovers

Stats: HP 151 / Atk 78 / Def 89 / SpA 139 / SpD 109 / Spe 107

Hydro Pump, Signal Beam, Quiver DanceRoost

 

Butterfree (Level 50)

butterfree.gif

Ability: Compound Eyes

Item: Synthetic Seed (+2 Evasion)

Stats: HP 144 / Atk 66 / Def 79 / SpA 130 / SpD 109 / Spe 99

Signal Beam, Sleep PowderQuiver DanceGiga Drain

 

 

         Having difficulty? As Ame told us, light based moves and beams will have increased effects on this field, so consider using them. Physical moves that miss will shatter the glass and damage your Pokémon by a fourth of their total health. Special moves that miss can bounce back and may potentially hit the intended Pokémon. For this reason, it may be wiser to confront this battle with a team more built towards Special Attack.

         The strength and critical strike ratio of Pokémon are affected by their evasion/accuracy stat increases. Light Screen will raise your Pokémon's evasion as well as cut all Special damage in half. Anyone holding Bright Powder or Lax Incense have their evasion increased upon being sent out.

         Magneton dominates this gym due to its Steel-typing that offers resistance and the moves it learns. Flash Cannon has perfect accuracy and increases power by an additional 50%. In the upcoming battle for Serra, Flash Cannon is also super effective against Ice-types. If you set up a Light Screen for it, Magneton can use its super effective STAB move Discharge against half the team and Flash Cannon against the other half.

         If you get sick of dealing with the field, break the mirrors using Tectonic Rage, Earthquake, Bulldoze, Magnitude, Boomburst, or Hyper Voice. Be wary as this hurts both Pokémon on the field.

         Larvesta is Bug/Fire. She's 4x more susceptible to Rock attacks and weak to Flying and Water moves.

         Venomoth is Bug/Poison. She's weak to Flying, Rock, Fire, and Psychic attacks.

         Dustox is Bug/Poison. She's weak to Flying, Psychic, Rock, and Fire attacks.

         Vivillon, Masquerain, and Butterfree are Bug/Flying. They're both 4x more susceptible to Rock attacks and weak to Flying, Fire, Electric, and Ice attacks. They're also immune to Ground moves.

         Though members of his team are weak to Psychic moves, remember that Psychic Pokémon are weak to Bug moves. This in addition to the field amplifying their bug attacks makes Psychic Pokémon a poor choice against his team. especially if they don't one-hit.

 

         Impressed by how superbly Bennett lost, El will convince him that it's possible for him to join the Elite Four. The two will leave with newfound respect for one another. If you run around a bit, you'll notice that your reflection disappears when you stand in front of the cabinet on the right. Smash the mirror behind this cabinet and enter the main gym area. Serra will be the first gym leader who will ask you if you're certain you're ready to fight her. Once you're healed, engage her.

 

Beauty Queen Serra

TrainerSerra

Hyper Potion x3

Field: Mirror Arena

 

Glaceon (Level 46)

glaceon-4.gif

Ability: Snow Cloak

Item: Light Clay

Stats: HP 128 / Atk 64 / Def 118 / SpA 137 / SpD 114 / Spe 77

Ice Beam, Signal Beam, Aurora Veil, Wish

 

Alolan Ninetales (Level 48)

ninetales-alola.gif

Ability: Snow Warning

Item: Icy Rock

Stats: HP 143 / Atk 76 / Def 92 / SpA 98 / SpD 127 / Spe 125

Dazzling GleamAurora Beam, Aurora Veil, Nasty Plot

 

Aurorus (Level 47)

aurorus-2.gif

Ability: Snow Warning

Item: Synthetic Seed (+2 Evasion)

Stats: HP 198 / Atk 90 / Def 96 / SpA 134 / SpD 115 / Spe 82

Aurora Beam, Nature Power, Stealth Rock, Thunder Wave

 

Alolan Sandslash (Level 46)

sandslash-alola.gif

Ability: Slush Rush

Item: ---

Stats: HP 145 / Atk 127 / Def 136 / SpA 39 / SpD 83 / Spe 83

Iron Head, Icicle Crash, Brick Break, Swords Dance

 

Jynx (Level 48)

jynx.gif

Ability: Dry Skin

Item: Bright Powder

Stats: HP 141 / Atk 65 / Def 59 / SpA 136 / SpD 116 / Spe 127

Ice BeamFocus Blast, *Psyshock, Aurora Veil

 

Froslass (Level 50)

froslass.gif

Ability: Snow Cloak

Item: Bright Powder

Stats: HP 146 / Atk 90 / Def 90 / SpA 132 / SpD 90 / Spe 178

Pain Split, Ice BeamShadow Ball, Aurora Veil

 

*Psyshock deals damage based off the attackers Special Attack stat but deals Physical damage, so the defender's Defense is called into question.

 

         Having difficulty? Go back and look at all the advice I gave for Bennett since it all applies here as well. Additionally, much of her team is 4x weak to something, so play that against her. Rather than throwing out any Fighting Pokémon, consider Blastoise. It can learn Aurora Sphere as an egg move. This is a Special Fighting attack that never misses. Its Water typing gives it resistance to Ice moves as well.

         Glaceon is still an Ice-type. She's still weak to Fighting, Rock, Steel, and Fire attacks.

         Alolan Ninetales is Ice/Fairy. She's 4x more susceptible to Steel attacks and weak to Poison, Rock, and Fire attacks while having immunity to Dragon moves.

         Aurorus is Rock/Ice. She's 4x more susceptible to Fighting and Steel moves amd is weak to Ground, Rock, Water, and Grass moves.

         Alolan Sandslash is Ice/Steel. She's 4x more susceptible to Fighting and Fire moves, weak to Ground attacks, and immune to Poison moves.

         Jynx is Ice/Psychic. She's weak to Rock, Bug, Ghost, Steel, Fire, and Dark attacks.

         Froslass is Ice/Ghost. She's weak to Rock, Ghost, Steel, Fire, and Dark attacks but immune to Normal and Fighting moves.

         Finally, here's the team I fought with. I gave Mercy an Amplified Rock and had her use Light Screen. I then attacked with Max. Since Bahamut is extremely weak against this gym, I avoided using her and didn't bother evolving her. Everyone was around level 47. I managed to beat her with only Mercy and Amaterasu going down.

 

Current Team

Permanent

Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

Maxed Def/SpA EVs

 

Bahamut (Gabite), Amaterasu (Houndoom)Bartholomew (Blastoise), Mercy (Meowstic),  Max (Magneton), Sans (Toxicroak)

gabite-f.gifhoundoom-f.gifblastoise.gifmeowstic.gifmagneton.giftoxicroak.gif

 

         Serra will reward us with the Rime Badge. With it, Pokémon level 55 and below will obey us. According to her it'll make our Pokémon faster, but I've looked at two of mine and neither of them had an increase in speed. She'll then give us TM70 Aurora Veil. The ground will shake and she'll step outside to investigate. Unbeknownst to us, El is telling Bennett that he's doing him a massive favour by introducing him to the Elite Four. As such, El expects to be repaid in time. To start, Bennett shares that Luna is most likely at Vanhanen Castle. The PokéMart will teleport away as El mentions that Luna has an Emerald Brooch. Return to the front of the gym and Serra will express her concern that Bennett is leaving to study with the Elite Four. She'll ask us to keep an eye out for him. Though the PokéMart is off the balcony, the door is still locked. With all that said, let's end this portion of the guide.

Edited by Shadowthiefdark
Corrected colour inconsistency for encounter rates
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Chapter 9

Noel's Gym

Section start date: March 23, 2018

Section post date: March 28, 2018

 

         If I miss something or you have a question for me, please post it in the separate discussion thread. Even if it's a simple grammatical error, feel free to alert me. Thank you.

         Thank you to the following people for your contribution to this part of the guide: Sparsyle-0 (Sophie), Paperblade, Hallowilicious, Ghost141

 

Current Team

Permanent

Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

Maxed Def/SpA EVs

 

Bahamut (Gabite), Amaterasu (Houndoom)Bartholomew (Blastoise), Mercy (Meowstic),  Max (Magneton), Sans (Toxicroak)

gabite-f.gifhoundoom-f.gifblastoise.gifmeowstic.gifmagneton.giftoxicroak.gif

 

         I don't know if you're alerted when I edit previous posts, but I've gone back and added encounter rates for previous locations courtesy of Paperblade. Now, let's go complete those sidequests. Interact with the fountain and it'll disappear. To exit the town, go south, left, and north. Save before entering this house. The guy in here is willing to give us a Trapinch if we give him a Mothim. Remember that Mothim can be acquired by evolving a male Burmy. If you leveled Burmy using Exp. Share and forget to take it off before trading, you can only reacquire one by winning 2nd place in the lottery. Coincidentally, I just got a second Exp. Share myself. The save I mentioned is to prevent losing the Exp. Share. Reload if need be to regain it.

 

Trapinch (Level 34)

trapinch.gif

Crunch, Feint, Earthquake, Earth Power

 

         Go directly east from his house, south at the bend, west, south, and interact with the fountain. A Remoraid will appear.

 

Remoraid (Level 20)

remoraid.gif

Lock-On, Psybeam, Aurora Beam, Bubble Beam

 

         Touch the tree at the far southwest to make it disappear.. Enter the train that's here. At the bottom right is an open book which details the cargo of this train. Silph Co. had ordered supplies from Orre Region, and this train was delivering them. At one point it had stopped in the desert to fix the engine problems and the crew fought off wild Pokémon. They took along one of the eggs. The egg will hatch into either a Maractus or Cacnea. The rest of the log describes how the train was stopped due to an unforeseen obstruction. Apparently the random teleportation has caused the train and its conductor to become stranded.

 

Maractus (Level 1)

maractus.gif

???

 

OR

 

Cacnea (Level 1)

cacnea.gif

Leer, Nasty Plot, Seed Bomb, Low Kick

 

         The bush to the left of the train contains a Rare Candy. The rock hidden to the right contains a Heart Scale. Return to the fountain. Go to the right, up, then all the way to the left to exit the forest. Feel free to take this moment to do anything that you needed to do outside the forest and town. You can go out and fish up new Pokémon with the Good Rod I mentioned earlier.

 

Peridot Ward

Grimer (60%) Muk (20%) Skrelp (20%)

grimer.gifmuk.gifskrelp.gif

 

Fisherman's House

Goldeen (60%) Finneon (20%) Seaking (20%)

goldeen.giffinneon.gifseaking.gif

 

Coral Ward

Grimer (60%) Muk (20%) Skrelp (20%)

grimer.gifmuk.gifskrelp.gif

 

Aqua Gang Alleyway (Only if you joined Magma)

Barboach (80%) Carvanha (20%)

barboach.gifcarvanha.gif

 

Apophyll Beach

Grimer (60%) Muk (20%) Skrelp (20%)

grimer.gifmuk.gifskrelp.gif

 

Azurine Island

Grimer (60%) Muk (20%) Skrelp (20%)

grimer.gifmuk.gifskrelp.gif

 

Tanzan Cove

Basculin (60%) Mantyke (20%) Luvdisc (20%)

basculin.gifmantyke.gifluvdisc.gif

 

         I took this time to go to the Move Relearner. She seems to teach egg moves in addition to old moves, so consider seeing what she has to offer. Because we found her house key, she'll give us a free Heart Scale. These Heart Scales are the currency she accepts for reteaching Pokémon. I also caught a Skrelp and then traveled to Azurine Island's only house. If we bring Tantor a Chimecho, he'll be pleased. Note that we don't have to give him the Chimecho, just show it to him and allow it to chime. He says he caught a bad Pokémon and locked it in the basement. We're free to take it now that he's satisfied. Go to the back, unlock the cell, and take the Chikorita in here.

 

Chikorita (Level 15)

chikorita.gif

Razor Leaf, Poison Powder, Synthesis, (Egg Move) 

 

         We can talk to the girl at Apophyll Academy and trade her our Luvdisc. She'll be ecstatic to receive the Pokémon.

 

Luvdisc -----> Darumaka

luvdisc.gif----->darumaka.gif

 

*Darumaka "Wish" (Level ???)

darumaka.gif

Taunt, Superpower, Overheat, (Egg Move)

*Darumaka's level will be the same as the Luvdisc you trade. For that reason, moves may vary as well. The one I gave her was a level 63 Luvdisc. I got it from one of my previous games.

 

         When you're done, return to the forest. Immediately head north and talk to the lady here. She was the one who was teleported from the town. She fell and hurt her leg and asks us to bring her medicine. Exit the forest and move towards the mountain. The PokéMart is here. We can buy a tub of nondescript medicine for 500 Poké and some Great Balls. Unfortunately, the lady with the sick husband in Lapis Ward won't accept this medicine, but Anna and the lady in the forest will. Before we return to the forest, let's venture into the mountain.

         Those grunts we found before can be found deeper inside the mountain. Talking to them will cause us to enter a double battle. After defeating them, one of the grunts will reveal that Team Meteor is behind the area shaking. Surprise surprise. Return to the forest and give the lady her medicine. She'll thank us and somehow find her way back to the town. Head south, east, all the way north, and touch the tree hiding the cave. Enter.

 

Chrysolia Springs

Onix (20%) Noibat (20%) Numel (20%) Panpour (10%) Pansear (10%) Kecleon (10%) Simisear (4%) Simipour (4%) Gastrodon (1%) Camerupt (1%)

onix.gifnoibat.gifnumel.gifpanpour.gifpansear.gifkecleon.gifsimisear.gifsimipour.gifgastrodon.gifcamerupt.gif

 

Fishing (Old Rod)

Shellos (70%) Barboach (30%)

shellos.gifbarboach.gif

 

Fishing (Good Rod)

Shellos (60%) Barboach (20%) Clauncher (20%)

shellos.gifbarboach.gifclauncher.gif

 

         There's a Link Stone in the center rock. You can pick up the Mystic Water up to the left and catch Pokémon in here, but there's not much else to do at the moment. We'll want to remember this location later for when we have Surf. Return to the town by moving south of the trade house, west, north, east, south (when the mountain is to your left), west, north at the fountain, east, north when the mountain is to your left again, west, south at the house, east, and north when the mountain is to your right. The lady we helped will be outside the PokéCenter on clear days. Talk to her to receive an Obsidia Department Sticker (6/9). The seventh floor of the Department Store doesn't contain anything particularly interesting. Just a bunch of gems. Return to the museum and talk to the man who was cornered before. He'll offer us either a Cover Fossil (which can become Tirtouga) or the Plume Fossil (which can become Archen).

 

Tirtouga (Level 25)

tirtouga.gif

Aqua Jet, Ancient Power, Crunch, Wide Guard

 

OR

 

Archen (Level 25)

archen.gif

Pluck, Ancient Power, Agility, Quick Guard

 

         We're done with events now, so let's continue the story. Return to the PokéMart and buy more medicine. Traverse through Tanzan Mountain and return to the house. Everyone is gathered around Anna. Take a quick nap before you talk to Anna. She'll take the medicine and pour it over Nostra. Noel tries to remind her that it's just a doll and Anna warns him to stop saying that. She appears to be feeling better and quickly suggests that we battle Charlotte and Noel to get some gym badges out of the way. Charlotte is still too powerful for us, but Noel is forced to agree by his sister. Follow everyone outside and talk to Noel. He'll begin giving the usual speech for a gym battle, but Charlotte interrupts when she spots someone flying overhead. It's the eldest sister, Saphira. She informs us that Dr. Sigmund is approaching with his orderlies and Team Meteor. Saphira wastes no time giving orders. She sends Charlotte, Shelly, and the twins inside. If we can convince Dr. Sigmund that they aren't here, we might be able to legally win against the escape charges he'll press. Meanwhile, you and Laura are tasked with defending the house. Saphira will then ask if we understand what she's said.

 

Saphira: Understand?

 

>No

Saphira: The point is you find where the kids hide in the house, and make sure no one else finds it. Use force if necessary.

 

>Yes

Saphira: Good. 

 

         For the sake of the guide, we understand. Whether this actually changes anything is currently unknown at this time. Saphira intends to take care of the Team Meteor grunts crossing the lake, so everyone enters the house. There aren't many hiding spots, but that doesn't matter. Laura is part of the Elite Four and Charlotte describes us as a wrecking ball.

 

Charlotte: Any dumb Meteor or Doctor who comes here is going to get their faces smashed in. Right, <player>?

 

>No

Charlotte: No need to be modest. Just don't hold back and you'll be fine.

 

>Yes

Charlotte: That's the spirit.

 

         For the sake of the guide, we agree. Whether this actually changes anything is currently unknown at this time. Noel and Anna will hide upstairs with Laura defending them while Charlotte and Anna hide downstairs with us watching over them. As soon as Laura says "Break", the game will stop having dialogue. Quickly save before the enemy approaches. Sigmund will arrive. Who we fought at the Yureyu Headquarters will decide who we face here. If we fought Sigmund, we'll face Sirius. Sigmund will have his orderlies hold us back while he checks upstairs. As soon as you defeat the orderlies, make sure to save your game.

 

Current Team

Permanent

Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

Maxed Def/SpA EVs

 

Bahamut (Garchomp), Amaterasu (Houndoom)Bartholomew (Blastoise), Mercy (Meowstic),  Max (Magneton), Sans (Toxicroak)

garchomp-f.gifhoundoom-f.gifblastoise.gifmeowstic.gifmagneton.giftoxicroak.gif

 

         A furious Sirius enters the room. Saphira gave him hell and sent the rest of the Meteors there as well. He'll lock eyes with us and demand that we stand down. We do not negotiate with terrorists. Don't worry. Our team will be healed before this fight.

 

Meteor Admin Sirius

TrainerSirius

Hyper Potion x3

Field: Default

 

Minior *Shiny* (Level 48)

minior.gif

Ability: Shields Down

Item: ---

Stats (Meteor Form): HP 133 / Atk 72 / Def 119 / SpA 88 / SpD 119 / Spe 80

Stats (Exposed Form): HP 133 / Atk 119 / Def 80 / SpA 130 / SpD 80 / Spe 138

Psychic, Dazzling GleamPower Gem, Shell Smash

 

Tyrantrum (Level 49)

tyrantrum-2.gif

Ability: Strong Jaw

Item: ---

Stats: HP 162 / Atk 161 / Def 145 / SpA 86 / SpD 86 / Spe 98

Earthquake, Crunch, Dragon Claw, Dragon Dance

 

Toucannon (Level 50)

toucannon.gif

Ability: Skill Link

Item: ---

Stats: HP 164 / Atk 163 / Def 104 / SpA 93 / SpD 104 / Spe 89

Beak Blast, Rock Blast, Tailwind, Roost

 

Golisopod (Level 50)

golisopod.gif

Ability: Emergency Exit

Item: ---

Stats: HP 159 / Atk 169 / Def 169 / SpA 80 / SpD 119 / Spe 69

First Impression, Liquidation, Sucker Punch, Aqua Jet

 

Seviper (Level 51)

seviper.gif

Ability: Shed Skin

Item: Leftovers

Stats: HP 160 / Atk 132 / Def 91 / SpA 118 / SpD 100 / Spe 96

Night Slash, Poison Jab, Aqua Tail, Rest

 

Chandelure (Level 48)

chandelure.gif

Ability: Infiltrator

Item: Wise Glasses

Item: Synthetic Seed (+1 SpD and applies Magnet Rise)

Stats: HP 150 / Atk 79 / Def 124 / SpA 181 / SpD 124 / Spe 125

Heat Wave, Energy Ball, Psychic, Shadow Ball

 

         Having difficulty? Sirius will send out his Golisopod multiple times. Its ability causes it to automatically run back to him any time it drops below 50% health. He'll heal up Golisopod and have its ability activate so that he can send out a Pokémon that has the potential to one hit your own. This means we can't counter pick his Pokémon but he can counter pick ours. Golisopod also has First Impression, a Bug-type move that has +2 priority. That means it'll always strike first unless you have a move that is also +2 priority. However, like Fake Out, it can only be used when the Pokémon is first sent out. Golisopod's ability, First Impression attack, and healing will make it annoying, so try to one hit it if you can. I paralyzed it with Max's Discharge and Sirius didn't bother to heal it, so statuses may be the way to go.

         Minior is a Rock/Flying Pokémon. It's weak to Rock, Steel, Water, Electric, and Ice attacks but immune to Ground moves.

         Tyrantrum is a Rock/Dragon Pokémon. He's weak to Fighting, Ground, Steel, Ice, Dragon, and Fairy attacks. Because it knows Earthquake, Steel-type Pokémon aren't recommended to use against it. However, Blastoise can learn Flash Cannon from the Move Relearner which is a powerful Steel-type move. Tyrantrum also knows Dragon Claw which will hurt any Dragon-type Pokémon you use it against it, so be wary. In addition, it doesn't have any moves specifically to counter its Fighting, Ground, Ice, or Fairy weaknesses.

         Toucannon is a Normal/Flying Pokémon. He's weak to Rock, Electric, and Ice attacks but immune to Ground and Ghost moves. Magneton will do well against it since it'll resist both of Toucannon's attacks while having the ability to execute powerful STAB electric moves against it.

         Golisopod a Bug/Water Pokémon. He's weak to Flying, Rock, and Electric moves. He's slow, so after First Impression is out of the way, he'll probably move after you do. Use someone who can withstand the powerful attack.

         Seviper is a Poison Pokémon. He's weak to Ground and Psychic attacks.

         Chandelure is a Ghost/Fire Pokémon. It's weak to Ground, Rock, Ghost, Water, and Dark attacks but immune to Normal and Fighting moves.

 

 

         If we fought Sirius previously, we'll face Sigmund. 

Dr. Sigmund Connal

TrainerSigmund

Hyper Potion x3

Field: Default

 

Musharna (Level 47)

musharna.gif

Ability: Telepathy

Item: Amplified Rock

Stats: HP 181 / Atk 63 / Def 99 / SpA 132 / SpD 109 / Spe 47

Psyshock, Dazzling Gleam,  Calm Mind, Psychic Terrain

 

Drampa (Level 48)

drampa.gif

Ability: Berserk

Item: ---

Stats: HP 151 / Atk 72 / Def 105 / SpA 168 / SpD 111 / Spe 58

Thunderbolt, Dragon Pulse, Nature Power (Tri Attack), Hyper Voice

 

Alolan Raichu (Level 48)

raichu-alola.gif

Ability: Surge Surfer

Item: Wise Glasses

Stats: HP 139 / Atk 99 / Def 76 / SpA 130 / SpD 110 / Spe 134

Volt Switch, Psychic, Thunderbolt, Nasty Plot

 

Hypno (Level 49)

hypno.gif

Ability: Insomnia

Item: Wide Lens

Stats: HP 166 / Atk 90 / Def 97 / SpA 110 / SpD 141 / Spe 94

Psychic, Dazzling Gleam, Nasty Plot, Hypnosis

 

Rotom [Default Form] (Level 49)

rotom-4.gif

Ability: Levitate

Item: ---

Stats: HP 132 / Atk 70 / Def 104 / SpA 122 / SpD 104 / Spe 124

Foul Play. Discharge, Will-O-Wisp, Hex

 

Electivire (Level 50)

electivire.gif

Ability: Motor Drive

Item: ---

Stats: HP 159 / Atk 167 / Def 96 / SpA 111 / SpD 114 / Spe 124

Thunder Punch, Fire Punch, Ice Punch, Meditate

 

         Having difficulty?

         Musharna is a Psychic Pokémon. He's weak to Bug, Ghost, and Dark attacks.

         Drampa is a Normal/Dragon Pokémon. He's weak to Fighting, Ice, Dragon, and Fairy attacks but immune to Ghost moves.

         Alolan Raichu is an Electric/Psychic Pokémon. She's weak to Ground attacks.

         Hypno is a Psychic Pokémon. He's weak to Bug, Ghost, and Dark attacks.

         Rotom is an Electric/Ghost Pokémon. It's weak to Ghost and Dark attacks but immune to Normal, Fighting, and Ground moves.

         Electivire is an Electric Pokémon. He's weak to Ground attacks.

 

         We'll hear Laura scream and Sirius will present us with an option. Here's where things get confusing.

 

Sirius: Will you rush upstairs to help her, and let me do as I please? Or will you abandon your friend to keep me stuck?

 

If you fought Sigmund at Yureyu HQ and go upstairs, Laura will be kidnapped.

If you fought Sigmund at Yureyu HQ and stay downstairs, Noel and Anna will be kidnapped.

If you fought Sirius at Yureyu HQ and go upstairs, Shelley and Charlotte will be kidnapped.

If you fought Sirius at Yureyu HQ and stay downstairs, Saphira will be kidnapped.

 

         I am only a single person. I do not have the time to go through four separate paths, especially since they'll converge in about an hour. When I first played this game, I stayed downstairs. I don't remember who was kidnapped, but I remember staying downstairs because I figured Sigmund would have to come down here to exit with his captives. For the sake of the guide, I'll be going upstairs to check on Laura having fought Sigmund at Yureyu HQ. As much as I hate to let Sirius play me, I wouldn't leave her in danger like that. If any of you take alternate paths, please feel free to let me know what happens and I'll add it to the guide.

         And someone did. If you fought Sirius at the headquarters, you're on a different path than the one I took. We will refer to this separate path as the Ghost141 path since that's the person who gave me their save file. To avoid confusion, the Ghost141 path will be in purple and my path will be in white. When we defeat Sigmund, Sirius will emerge. He will expertly point out that if he and the doctor split up, we'll have to chase the one who's going after the hidden children. We'll then be given the option to choose between stopping Sigmund or Sirius. We'll be stopping Sigmund in this path since this will lead us down the path most different than my original one.

         Saphira will emerge and begin to threaten the doctor. With his Pokémon down for the count, he has no choice but to retreat as she advances upon him. She'll summon her Dragonite and have it use Hyper Beam on him, blasting him through the wall.

         Just as Saphira announces that she and the doctor have made a "breakthrough", Sirius will emerge from upstairs and have his Seviper use Poison Jab on Saphira. Sirius tells us that we should be grateful Laura weakened his forces already or he would have killed Saphira. Unable to abduct the children upstairs or the ones in the kitchen, Sirius will take Saphira and leave.

         Go upstairs and Laura will emerge, stating concern about the wall Saphira blasted Sigmund through. When she hears that her elder sister was kidnapped, Charlotte will emerge and state what a mistake that was. Saphira will probably destroy them from the inside, so it would be safest for us to wait for her return. However, Charlotte still wants to go after her since it's what Saphira would do for them. Laura tells Charlotte to stay here since she and the other orphans are who Sigmund is after. She knows the construction in Tanzan Mountain happened recently, so that's probably where Saphira is. She'll then leave for the location. If we go to the PC room, we'll find Anna and Noel listening in on our conversation. According to Anna, Noestra warns us not to catch Laura when she falls. Return to the first landing in Tanzan Mountain and move to the far right. Laura will be standing outside the gate. Speak to her and she'll look around for a way to open the gate. While searching, she trips and falls on the rocks to the right which just happens to be where the switch is hidden. The gate will open and we can proceed.

         For a moment, let's return to my path. From my memory, if you fought Sigmund originally and then stayed downstairs, Sirius will congratulate you. He'll say that we're brilliant for staying downstairs because there's only one exit to the house. He'll receive word that Sigmund has a hostage and will simply disappear along with the doctor and his captive. We'll find out how they pulled off this magic trick later. In this path we're going upstairs. The doctor exchanges a few short words with Laura. He knows that as a member of the Elite Four, he doesn't stand a chance against her. For that reason, he paralyzes her Lilligant and using Thunder Shock on her directly. This is what caused her scream. We arrive on the second floor to find that Laura is paralyzed. Sigmund grabs her and disappears.

         We can speak with Noel, but he and Anna won't have much to say. Though they're concerned, they need to stay hidden until they get the all clear. Return to the first floor and speak with Saphira. She states that Sigmund has no right to take Laura since she's no longer under his custody. She intends to use lethal force to take her back. Saphira instructs Charlotte to stay at the house and takes us along with her. As usual with Saphira, this isn't up for debate. Shelly says that Team Meteor is most likely in Tanzan Mountain given all the mechanical reworks that have been going on down there. Saphira instructs us to meet her in the mountain. Return to the first landing and move to the far right. We'll find her standing before the gate. Saphira is a no nonsense person. She instructs her Dragonite to tear down the metal gate. Enter the area beyond it.

         Keep moving to the right. You'll find fresh corpses. Or, if you're going down the Ghost141 route, you'll find some guards who have been put to sleep. I had always questioned the fact that we were never given the option to threaten our enemies with our Pokémon. Seeing Saphira kill these two grunts made me realize just how wrong it was. Enter the next room. The platform here will spin us right round, baby, so hop on the pad to be sent left. We'll be fighting on a factory field while we're in this area. Defeat the grunt and move to the next area. The room in here is another puzzle. If you look closely, you'll realize we're being teleported between two rooms. Each time we step on a tile, we're teleported to the other room. Furthermore, when we step on a tile of a specific colour, when we're sent to the next room, we'll be on the same coloured tile, but it'll be in a different location. Here are some pictures to help explain this concept. Let's call the first room that we entered from the left room one and the second room we can enter from the right room 2.

Spoiler

Terminal A

8BrJFgb.png

 

Terminal B

DAwKJm0.png

 

         The goal is to activate both terminals in both rooms. Follow the numbers (1-8 and the blue arrows) to unlock Terminal A. Follow the letters (A- and the red arrows) to unlock Terminal B. I've added arrows so you know what direction to step in and numbers/letters so you know where you'll teleport to. If this isn't clear enough, let me know in the discussion thread and I'll try to think of another way to explain this. There may be a faster way to get through this puzzle, but this is the first path I found. To get back, follow the order backwards. Once both terminals are activated, access room two by stepping on one of the white squares. Exit the room and you'll fight another grunt. Step onto the pad and it'll cycle counterclockwise, placing us in a new location. Enter the room ahead. Step on this new pad and it'll take us to the left. Enter the room at the bottom and fight the Meteor Dame to claim the information on the PULSE Abra. That's right. Team Meteor has been the cause of the teleportation that has been occurring everywhere. Exit, prepare for a double battle, and enter the room to the left. If you're going down my route, speak to the Laura and Saphira  will emerge. She'll inform Laura that she intends to kill Sigmund. Sigmund holds the key for the cell but he's hidden away, so we'll need to distract everyone else while Saphira hacks the gate. If you're going down the Ghost141 route, Saphira will have busted out of the cell on her own. Use the Light Shard to the left to heal up and proceed. Exit and enter the room above. The grunt here will tell us that the Meteor executives have actually lost control of the PULSE Abra. Step on the pad to be sent south. Enter this room, step on the pad to be sent left, and exit southwest. The Meteor Dame in here will let slip the fact that Meteor isn't the cause for the earthquakes which is... troubling.

         Step on the block to be teleported to a room we've already been in. Exit north x2 and step on the pad to be sent up this time. If you take the blue pad, you'll be teleported directly to the left. If you take the fuschia/hot pink pad, you'll be teleported directly to the right. Take the pad on the right, take the center pad, then take the pad in the next room to be pushed to the right. In this room is a Rare Candy. Take the purple pad to be placed on the right side this time. When you exit north, you'll encounter a grunt. If you enter the room up above, you'll recognize this as the area you just came from. You can fight the grunt here if you'd like, but it's not mandatory. Heal up and prepare for a double battle. Enter the room on the right. Regardless of the path you took Saphira will be here. Speak with her, but not before grabbing the revive at the bottom of the room. If we went down the Ghost141 path, she'll say we shouldn't have come for her since she can bust out on her own. Two Meteor members will enter, so we'll have to buy her time to hack. Once we've defeated them, Saphira will threaten to kill the Meteor duo. They'll abscond, so move left and step on the pad. Up the stairs and to the left is Simon. He'll tell us that Saphira killed a few of the Meteor grunts while they made their way across the lake. Since they were on boats, they couldn't escape or even defend. In total, Saphira killed Tara, the girl who always appeared with Simon, and four other Meteors. Simon is in no mood to fight, so we'll leave him be.

         Defeat everyone else and activate both terminals before entering the room above. Don't waste your items healing your Pokémon. In here, Saphira will be speaking with Dr. Sigmund. If you went down my route, he asks Saphira to exchange Laura for the other orphans, but she refuses. Alternatively, with Laura next to us, the doctor and Saphira will begin to yell at one another. Saphira is upset at all the horrible things the doctor has done to her and those under his command. The doctor is upset that he is being disrespected. He will begin talking to someone named Lizzy, saying that he mustn't become angry. Sirius enters, but rather than fighting, he tells us to move aside. According to him, a lady named Lin will be here soon. Saphira recognizes the name but isn't sure from where. Apparently Lin is the actual leader of Team Meteor. Everyone listens to her. Everyone. Team Meteor was experimenting with Abra to try and enter a place that's locked up tight. However, Abra refuses to listen to them. Sirius tells ZEL to focus on getting Abra to obey rather than explaining their entire plan to us.

         Saphira reminds the Meteors that we're here to foil their plans. She steps forward with murderous intent, but Abra teleports her away. ZEL instructs Abra to teleport us away as well, though they still aren't certain where their subjects are sent to.

         We'll appear in a dark cave. This has a different encounter rate than other places.

 

Tanzan Depths 

Onix (20%) Alolan Geodude/Geodude (20%) Sandslash (14%) Diglett (10%) Arbok (10%) Alolan Graveler/Graveler (10%) Hippopotas (6%) Dugtrio (5%) Durant (5%)

onix.gifgeodude-alola.gifgeodude.gifsandslash.gifdiglett.gifarbok.gifgraveler-alola.gifgraveler.gifhippopotas.gifdugtrio.gifdurant.gif

 

         None of the rocks contain any items. None of them. Don't waste your time. Use Flash to gain more vision. There's a mining stone down here, so have at it. We can find Laura in the next cave. She complains about her outfit being dirtied, the horrible stench of the depths, and the apparent acid that's been spilled upon the ground. After briefly counting, she'll notice that there are seven containers instead of her preferred number of eight.

         Laura: I really hate the number seven. That must seem really strange to you, I'm sorry. Um... how do I explain? For me, it really like, bothers me when there isn't an even number of something. I know it's weird but it's how I've always been. In particular, the number eight has always held special significance for me. To me, it's more relaxing, to see something set up in eight parts. It's sort of perfect symmetry. Does that make sense at all? Charlotte likes to give me a hard time about it. Ahahaha, she'd be laughing at me now... But the reason I hate the number seven... I was reminded by something one of the Meteors said...

         Laura: They said "Lin was coming," right? I knew a girl named Lin once, back at the orphanage, it was a couple years ago, she was a little girl, just a little younger than Anna, but she was terrifying. She took pleasure in finding out others' secrets and extorting them. Even though she was so young, she always tried to manipulate everyone, and she was good at it. And for me, whenever i finally had eight of something, she would always take one. For instance, i would often write and draw in my notebook, and i had differently-colored pens, but if i ever got 8 pens, she would break one of them. And she would just walk away laughing. I know it seems childish, but in a place like that, you don't get your own possessions very often. And she always had to ruin it. I was always left with seven, and something broken that couldn't be replaced. That's why i hate it. I'm not really sure what happened to that girl Lin. The doctor got really angry at her, after she pulled a trick on him. He took her upstairs, locked us in our cells and after that we never saw her again. Some of the kids say she escaped, others said the doctor killed her. I don't know, but there's no way that girl could be associated with Team Meteor. She would be way too young right? Let's find a way out. I'm sorry for talking so much, I was just thinking. It all seems so strange.

         At this point the story more or less converges, so purple will no longer represent the Ghost141 route. Laura will not be helping us later on due to having injured herself during the teleportation. 

         Exit up north and use the healing machine to the left. There's another mining stone in here. Exit north. You may have noticed that the earthquakes are getting stronger. Continue through the cave until you encounter a dead end. Saphira will be stuck at the bottom of the chasm here. She's not hurt but it's too narrow for her to fly out. Go back and you'll find a new path. Move to the right down this path until you enter a dead end. We'll explain what's happened to Saphira. Go back and another path will have opened up. Follow it south and speak to Saphira. She'll tell us that the cavern is filled with energy byproduct. It's that green toxin we saw spilling from the barrel earlier. She hypothesizes that whatever's causing this earthquake is angry about all the toxins. Go north and, after making sure you're fully healed up, follow the new path to the right. We'll come face to face with the cause of the earthquakes.

 

Pokémon Gargantuan

UbXsP0q.png

Field: Rocky Field

 

Steelix (Level 75)

steelix.gif

Ability: Sheer Force

Item: Sitrus Berry

Stats: HP 236 / Atk 171 / Def 344 / SpA 113 / SpD 155 / Spe 89

Earthquake, Stone Edge, Crunch, Iron Head

 

         Having difficulty? Steelix is Steel/Ground. She's weak to Fighting, Ground, Fire, and Water attacks but immune to Poison and Electric moves. The only other types she doesn't resist are Ghost, Grass, Ice, and Dark. She's extremely slow due to her size, so you should be able to get the first few hits in. Expect all her attacks to one-hit K.O. you, though. Her defense is insane, so Special attacks are definitely the way to go. Use any of the Pokémon we used against Garchomp if you'd like. I was able to take her down with Benjamin (Blastoise), Bahamut (Garchomp), and Amaterasu (Houndoom). Additionally, this field has some new bonuses we haven't seen before. If a Pokémon misses a Physical attack, they'll lose an eighth of their total health. Use this to your advantage by decreasing Steelix's accuracy or hiding from her somehow.

 

Current Team

Permanent

Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

Maxed Def/SpA EVs

 

Bahamut (Garchomp), Amaterasu (Houndoom)Bartholomew (Blastoise), Mercy (Meowstic),  Max (Magneton), Sans (Toxicroak)

garchomp-f.gifhoundoom-f.gifblastoise.gifmeowstic.gifmagneton.giftoxicroak.gif

 

         Saphira will jump on Steelix's head when she drops down and takes control. Using Steelix, we'll ride back up to the Meteor base. Saphira intends to have Steelix tunnel through the Meteor base and free Laura. Our job is to deal with the PULSE Abra and escape before Lin appears. Our Pokémon will be healed up, so don't worry about that. If you backtrack through the cave in front of us, you can find a Clever Wing in a rock near the next entrance. Make your way back through the Meteor base. You'll notice that nearly everyone is gone. Apparently Abra still isn't listening to ZEL. Sigmund suggests abandoning the project before Lin arrives and ZEL agrees. They suggest we destroy the machine so that the residents of Spinel Town can have some peace from the constant teleportation.

 

Meteor Admin ZEL

g4xb2hw6oopuryezg.jpg

Field: Factory Field

 

PULSE Abra *Shiny* (Level 75)

AbraPULSE

Ability: Magic Guard

Item: ---

Stats: HP 161 / Atk 66 / Def 216 / SpA 369 / SpD 276 / Spe 254

Hyper Beam, Hyper Beam, Hyper Beam, Dark Pulse

 

         Having difficulty? PULSE Abra is a Psychic/Steel type. He's weak to Fire, Ground, Ghost, and Dark attacks but immune to Poison moves. As Paperblade informed me, he has three instances of Hyper Beam, so PP stalling is not an option. His defense is lower than his special defense, so Physical attacks are the way to go. He's fast, too, so use someone who's resistant to Normal and Dark moves if possible. Fortunately, he has to recharge after each Hyper Beam. I took that opportunity to attack using Bahamut's Dig and Amaterasu's Fire Fang. Using Dig when Abra was recharging meant it would miss its next Hyper Beam.

         ZEL will tell us anything still infused with Abra's psychic energy may move about, but everything else should remain where it is. Sirius will emerge to tell us that Lin is here. Worried about what Lin will do if she realizes there's an enemy here, Sirius will tell us to act as though we're a new Meteor recruit. Lin will appear and demand a report. Sirius had tested Abra's potential to teleport Team Meteor into the ruins but decided that Abra was too uncontrollable to be of any use. As such, he terminated the project. At least, that's what he'll tell Lin. He'll introduce us as a Meteor recruit who has been helping with the PULSE project, but Lin knows he's lying.

         Sigmund will introduce himself and Sirius will state that with his help, Team Meteor has been able to claim two of the four keys they need. Sigmund also feels that he's met Lin before, but she denies this. Sirius continues with his report, stating that Solaris is closing in on the Sapphire key and a man named Elias is moving for the Emerald one. A grunt will appear to report that a giant Steelix has breached the holding cells. Lin then exits to deal with it. She has her Hydreigon attack the Steelix, felling it in a single swoop.

         Sirius instructs us to run. Run. Return to the house and speak to Anna. Noel will state that, having fell off Steelix from the peak of Tanzan Mountain, Saphira is probably dead. Shelly decides that now is a good time to ask the orphan where their parents are...

         With that awkward silence, we're told the story of Reborn. There once was an ancient city which was built around a meteorite crash site. The temple that housed the meteorite was sealed by four keys, Ruby, Sapphire, Emerald, and Amethyst. The city fell into ruin, but Shelly suspects that Team Meteor is gathering keys to open the temple. Charlotte and Laura remember that they have a Sapphire Bracelet, but Charlotte lost it in the fire that killed their parents. Charlotte will leave when Laura mentions it might have been the younger sister's fault. While they're gone, Anna suggests that we battle Noel. Shelly will be our referee.

 

Prodigy Noel

1htq67f.png

Hyper Potion x3

Field: Grassy Terrain

 

Porygon-Z (Level 51)

porygon-z.gif

Ability: Download

Item: Petaya Berry

Stats: HP 172 / Atk 99 / Def 101 / SpA 167 / SpD 106 / Spe 133

Discharge, Psychic, Hidden Power (Fire), Tri Attack

 

Bewear (Level 52)

bewear.gif

Ability: Fluffy

Item: Muscle Band

Stats: HP 212 / Atk 176 / Def 113 / SpA 78 / SpD 92 / Spe 92

Hammer Arm, Thunder Punch, Stomping Tantrum, Ice Punch  

 

Girafarig (Level 52)

girafarig.gif

Ability: Sap Sipper

Item: Twisted Spoon

Stats: HP 160 / Atk 101 / Def 98 / SpA 124 / SpD 98 / Spe 129

Psychic, Thunderbolt, Hidden Power (Fire), Thunder Wave

 

Swellow (Level 52)

swellow.gif

Ability: Guts

Item: Flame Orb

Stats: HP 146 / Atk 115 / Def 89 / SpA 105 / SpD 79 / Spe 127

U-Turn, Brave Bird, Steel Wing, Facade 

 

Cinccino (Level 52)

cinccino.gif

Ability: Skill Link

Item: King's Rock

Stats: HP 165 / Atk 141 / Def 92 / SpA 88 / SpD 92 / Spe 150

Tail Slap, Rock Blast, Bullet Seed, Hidden Power (Fire)

 

Clefable (Level 53)

clefable.gif

Ability: Magic Guard

Item: Elemental Seed (+1 Defense & applies Ingrain)

Stats: HP 179 / Atk 84 / Def 91 / SpA 121 / SpD 126 / Spe 83

MoonblastHidden Power (Ground), Cosmic Power, Soft-Bolied

         Having difficulty? Noel's entire team is immune to Ghost moves except Clefable.

         Porygon-Z is a Normal-type. He's weak to Fighting attacks.

         Bewear is Normal/Fighting. He's weak to Fighting, Flying, Psychic, & Fairy attacks.

         Girafarig is Normal/Psychic. He's weak to Bug and Dark attacks.

         Swellow is Normal/Flying. He's weak to Rock, Electric, and Ice attacks while being immune to Ground moves.

         Cinccino is a Normal-type. He's weak to Fighting attacks.

         Clefable is a Fairy-type. He's weak to Poison and Steel attacks but immune to Dragon moves.

         Noel shouldn't be too difficult. I was able to defeat him on my first attempt. His Pokémon aren't boosted by the field and they don't have anything special about them aside from his Clefable, so it's a regular Pokémon battle. Weather such as hail will negate the heal from the Grassy Terrain, so keep that in mind. 

 

         If you defeat Noel on a Burning Field, Anna will comment about it. After congratulating us, she'll say "Although isn't it a little insensitive to win by starting a fire? I mean..." We'll be presented with the Standard Badge. With it, Pokémon level 60 and below will obey us. Noel will then reward us with TM10 Hidden Power. Laura will return and explain that one night, Charlotte was playing with her Vulpix. Something happened and a fire spread quickly on the grassy terrain. The sisters survived but the parents weren't so fortunate. With the battle completed, everyone will enter the house.

         We're done with this chapter. Before I finish, I'd like to state that I'll be making a change in my team. In Episode 16, we would have been able to get a Ralts by now. However, in Episode 17 this was changed. After looking it up, you won't be able to get a Ralts for several hours. I believe it's after the 12th badge that you'll be able to receive it. I'm not interested in waiting that long, so I'll be transferring it over from one of my previous saves.

 

Permanent

Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

Maxed Def/SpA EVs

 

Bahamut (Garchomp), Amaterasu (Houndoom)Bartholomew (Blastoise), Raz (Ralts), Mercy (Meowstic),  Max (Magneton)

garchomp-f.gifhoundoom-f.gifblastoise.gifralts.gifmeowstic.gifmagneton.gif

Edited by Shadowthiefdark
Corrected colour inconsistency for encounter rates
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Chapter 10

Radomus' Gym

Section start date: March 28, 2018

Section post date: April 22, 2018

 

         If I miss something or you have a question for me, please post it in the separate discussion thread. Even if it's a simple grammatical error, feel free to alert me. Thank you.

         Thank you to the following people for your contribution to this part of the guide: Paperblade, Hallowilicious

 

Current Team

Permanent

Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

Maxed Def/SpA EVs

 

Bahamut (Garchomp), Amaterasu (Houndoom)Bartholomew (Blastoise), Raz (Gallade), Asta (Pansage),  Max (Magneton)

garchomp-f.gifhoundoom-f.gifblastoise.gifgallade.gifpansage.gifmagneton.gif

 

         It's the end of the semester which means all my projects and exams are due at the same time. As I said before, I intend to inform you all if I am going to stop making the guide, but not everyone reads through the entire guide. For that reason, I'll implement a progress bar at the end of each chapter to indicate how close I am to releasing the next chapter.

         Now that I think about it, Lin looked kinda familiar, didn't she? I'm pretty sure we saw her death scene when we were in the Abandoned Power Plant. Hmm... Oh, did you know Poké (the currency) are actually called yen in the Japanese version of the game? That means each Poké is about a penny in the U.S. I always thought being a trainer must be expensive but it turns out a Pokéball only costs $2. I thought that was interesting. It also helps you realize just how poor the early residents we face are. They were giving us a few cents for winning.

         After a brief discussion with Paperblade, I was informed that the Speed boost that we obtain from Serra's badge is an invisible increase. We won't see it on the stats page, but battle calculations will be made with the additional speed in mind. You can find more information at Bulbapedia. Additionally, going forward, we'll most likely have encounter rates for the locations we visit thanks to Paperblade. With that all dealt with, let's continue. Speak with Noel and he'll ask to speak with us in the next room. Enter the area with the PC and speak with Noel again. He says Saphira is probably dead but Anna won't let him leave, so he asks us to go find her. As we speak, the location on Tanzan Mountain where the Meteor Base was will explode. Enter the mountain and instead of heading off to the right towards the Meteor Base, go left. Enter the cave system and continue going up until you spot Saphira. Saphira will tell us that she doesn't know Lin though Lin knows her family. Regardless, Saphira snuck into the Meteor Base and destroyed it, grabbing the Ruby Ring and Amethyst Pendant as she left. She'll hand these to us to keep safe since returning the pendant to Anna will just make her a target. Saphira intends to take everyone to her and Charlotte's gyms and tells us to find our own way there. With that, she leaves.

         Entering the route she busted through doesn't seem to be worthwhile, so continue north and exit. 

 

South Adventurine Woods

Field: Forest

*New Pokémon

Passimian, Bewear, Sudowoodo, Swablu, Komala

passimian.gifbewear.gifsudowoodo.gifswablu.gifkomala.gif

 

 

Morning

Buneary (20%) Ledyba (20%) Passimian (10%) Panpour (10%) Pansear (10%) Pansage (10%) Pachirisu (9%) Ledian (6%) Primeape (4%) Bewear (1%)

buneary.gifledyba.gifpassimian.gifpanpour.gifpansear.gifpansage.gifpachirisu.gifledian.gifprimeape.gifbewear.gif

 

Day

Pachirisu (24%) Buneary (20%) Passimian (10%) Panpour (10%) Pansear (10%) Pansage (10%) Bewear (6%) Sudowoodo (6%) Primeape (4%)

pachirisu.gifbuneary.gifpassimian.gifpanpour.gifpansear.gifpansage.gifbewear.gifsudowoodo.gifprimeape.gif

 

Evening

Paras (20%) Spinarak (20%) Passimian (10%) Panpour (10%) Pansear (10%) Pansage (10%) Ariados (6%) Kricketune (5%) Bewear (5%) Primeape (4%)

paras.gifspinarak.gifpassimian.gifpanpour.gifpansear.gifpansage.gifariados.gifkricketune.gifbewear.gifprimeape.gif

 

Headbutt

Combee (40%) Swablu (25%) Taillow (20%) Komala (6%) Pineco (5%) Mothim (4%)

combee.gifswablu.giftaillow.gifkomala.gifpineco.gifmothim.gif

 

         *Going forward I'll be adding a section at the beginning of each area informing us of what new Pokémon can be found here. Pokémon that we could have caught different evolutions of and Pokémon that can be obtained from trades will not be included. Pokémon from eggs/events where there were multiple potential outcomes across different save files will be included. An example of this is the egg in the Obsidia Slums that could have carried Drowzee, Bronzor, and many other creatures. Pokémon that can be obtained based off which gang you joined (Aqua or Magma) will be included. In short, if there was a chance you didn't have the opportunity to get it before, it's added.

 

         The tall grass here (the actual tall grass, not the small sprouts that the games call tall grass) are too high for us to ride our bike through, so we'll have to run through them instead. You'll notice that there are trees we can slather Honey on. You can buy Honey in the Lapis Ward. You'll need a total of  20. If you don't have money for all of them, we can trade ice cream for them later. We can't currently complete the puzzle. The path to our right is a dead end. The path to our left is blocked by a log. To destroy the fallen trees, we'll need to slather Honey on the special trees and then take 250 steps. When we return, we'll find a Heracross fighting a Pinsir. Battling Heracross will cause the Pinsir to show gratitude. It'll break logs for us. Battling Pinsir will cause the Heracross to be ecstatic. It'll cut down large spider webs for us. If we try to capture them, they'll knock our Pokéballs away. If you clear all the logs and webs in every part of the woods, you'll find a Pinsir and Heracross battling each other somewhere in the southern woods. They won't be near a honey tree. After defeating one, the other will ask to join the party. They also have Silver Powder and a Link Stone near them.

 

Heracross (Level 49)

heracross.gif

Megahorn, Close Combat, Reversal, Egg Move

 

OR

 

Pinsir (Level 49)

pinsir.gif

Swords Dance, Thrash, Superpower, Quick Attack

 

         As I said, we can't do this right now, so there's only one way to proceed. Continue north and you'll spot a Heracross. It'll run away before we can get close. Exit the forest, but not before healing your Pokémon. 

         He's here. You can see him. There's no going around him, so we might as well walk forward and allow him to talk at us. Just like Blue, Fern will now always be a badge ahead of us. 

 

Fern

l7jeh5yojwoco58zg.jpg

Berry Ice Cream x2

Field: Grassy Terrain

 

Fraxure (Level 47)

fraxure-3.gif

Ability: Mold Breaker

Item: Dragon Scale

Stats: HP 131 / Atk 139 / Def 83 / SpA 55 / SpD 64 / Spe 80

Dragon Claw, Iron Tail, Dragon Dance, Taunt

 

Rhydon (Level 51)

rhydon.gif

Ability: Lightning Rod

Item: ---

Stats: HP 182 / Atk 167 / Def 142 / SpA 65 / SpD 65 / Spe 54

Drill Run, Stone Edge, Hammer Arm, Fire Fang

 

Krookodile (Level 52)

krookodile.gif

Ability: Moxie

Item: ---

Stats: HP 173 / Atk 139 / Def 100 / SpA 76 / SpD 90 / Spe 124

Dig, Brick Break, Crunch, Thunder Fang

 

Scyther (Level 53)

scyther.gif

Ability: Technician

Item: ---

Stats: HP 155 / Atk 154 / Def 108 / SpA 72 / SpD 108 / Spe 134

X-Scissor, Wing Attack, Swords Dance, Double Team

 

Roserade (Level 54)

roserade.gif

Ability: Poison Point

Item: Leftovers

Stats: HP 140 / Atk 81 / Def 86 / SpA 184 / SpD 129 / Spe 161

Giga Drain, Extrasensory, Hidden Power (Fire), Sleep Powder

 

Decidueye (Level 54)

decidueye.gif

Ability: Long Reach

Item: Elemental Seed (+1 Defense and applies Ingrain)

Stats: HP 187 / Atk 174 / Def 91 / SpA 106 / SpD 118 / Spe 86

Sucker Punch, Leaf Blade, Spirit Shackle, Swords Dance 

 

         Having difficulty? Like the second rate trainer he is, Fern gave his Fraxure a Dragon Scale instead of a Dragon Fang. The former is used to evolve Seadra while the latter boosts Dragon-type moves. As such, his Dragon-moves won't be any more powerful than they already were.

         Fraxure is a Dragon. He's weak to Ice, Dragon, and Fairy attacks. The Squirtle evolution line can be taught Dragon Pulse by the Move Relearner. Consider using that if you don't have any other alternatives.

         Rhydon is Ground/Rock. He's 4x more susceptible to Water and Grass attacks, weak to Fighting, Ground, Steel, and Ice attacks, and immune to Electric moves.

         Krookodile is Ground/Dark. He's weak to Fighting, Bug, Water, Grass, Ice, and Fairy attacks but immune to Electric and Psychic moves.

         Scyther is Bug/Flying. He's 4x more susceptible to Rock attacks, weak to Fire, Electric, Ice, and Flying attacks, and immune to Ground moves.

         Roserade is Grass/Poison. She's weak to Flying, Fire, Psychic, and Ice attacks.

         Decidueye is Grass/Ghost. He's weak to Flying, Ghost, Fire, Ice, and Dark attacks but immune to Normal and Fighting moves.

 

         Fern will inform us that the guards to Agate City are perpetually asleep, but there's a castle to the east where we can get our eighth badge. He's off to go find Noel. I was able to defeat Fern without a single Pokémon fainting. If you need, though, there's a Light Shard up ahead.

 

Route 1

Field: Grassy Terrain

New Pokémon

Deerling, Tauros, Bouffalant, Miltank, Stantler, Mudbray, Skiddo, Ponyta, Linoone

deerling.giftauros.gifbouffalant.gifmiltank.gifstantler.gifmudbray.gifskiddo.gifponyta.giflinoone.gif

 

Morning

Deerling (20%) Cherubi (20%) Tauros (10%) Bouffalant (10%) Miltank (10%) Stantler (10%) Mudbray (5%) Skiddo (5%) Audino (4%) Cherrim (4%) Gogoat (1%) Mudsdale (1%)

deerling.gifcherubi.giftauros.gifbouffalant.gifmiltank.gifstantler.gifmudbray.gifskiddo.gifaudino.gifcherrim.gifgogoat.gifmudsdale.gif

 

Day

Deerling (20%) Ponyta (20%) Tauros (10%) Bouffalant (10%) Miltank (10%) Stantler (10%) Skiddo (5%) Linoone (5%) Mudbray (4%) Audino (4%) Gogoat (1%) Mudsdale (1%)

deerling.gifponyta.giftauros.gifbouffalant.gifmiltank.gifstantler.gifskiddo.giflinoone.gifmudbray.gifaudino.gifgogoat.gifmudsdale.gif

 

Evening

Arbok (24%) Ponyta (20%) Tauros (10%) Bouffalant (10%) Karrablast (10%) Stantler (10%) Audino (5%) Linoone (5%) Mudbray (4%) Rapidash (4%) Mudsdale (1%)

arbok.gifponyta.giftauros.gifbouffalant.gifkarrablast.gifstantler.gifaudino.giflinoone.gifmudbray.gifrapidash.gifmudsdale.gif

 

         The entire area is a puzzle. Throughout the land we can find Tauros and Bouffalants fighting. Defeating Tauros will cause Bouffalant to charge forward blindly, pushing forward any fallen logs in its path. Defeating Bouffalant will cause Tauros to be grateful. They'll allow us to ride them, but they won't travel through tall grass just like our bikes. While riding a Tauros, we can jump up ledges. We can also still battle other Tauros/Bouffalant duos and interact with Pokémon in the grass.

         If you interact with the wrong one, just run away. They'll still be there. Standing in front of a Bouffalant before it charges won't result in you getting run over. Luckily we have the foresight to move out of the way when we see it charging. Also, if you save while riding a Tauros, it'll show when you load your save. If at any point you need to heal, run all the way to the left and enter the building. Use a Tauros to return to your previous location. It's because the healing station is to the west that we're going in that direction first. Jump down the ledge to your left. Defeat (or capture) the Tauros. The Bouffalant will charge north and into the next area. Follow it.

 

North Adventurine Woods

Field: Forest

New Pokémon

Oranguru, Dewpider

oranguru.gifdewpider.gif

 

Morning

Buneary (20%) Ledyba (20%) Oranguru (10%) Panpour (10%) Pansear (10%) Pansage (10%) Pachirisu (9%) Ledian (6%) Primeape (4%) Bewear (1%)

buneary.gifledyba.giforanguru.gifpanpour.gifpansear.gifpansage.gifpachirisu.gifledian.gifprimeape.gifbewear.gif

 

Day

Pachirisu (24%) Buneary (20%) Oranguru (10%) Panpour (10%) Pansear (10%) Pansage (10%) Bewear (6%) Sudowoodo (6%) Primeape (4%)

pachirisu.gifbuneary.giforanguru.gifpanpour.gifpansear.gifpansage.gifbewear.gifsudowoodo.gifprimeape.gif

 

Evening

Paras (20%) Spinarak (20%) Oranguru (10%) Panpour (10%) Pansear (10%) Pansage (10%) Ariados (6%) Sudowoodo (5%) Bewear (5%) Primeape (4%)

paras.gifspinarak.giforanguru.gifpanpour.gifpansear.gifpansage.gifariados.gifsudowoodo.gifbewear.gifprimeape.gif

 

Headbutt

Combee (40%) Swablu (25%) Taillow (20%) Komala (6%) Pineco (5%) Mothim (4%)

combee.gifswablu.giftaillow.gifkomala.gifpineco.gifmothim.gif

 

Fishing (Old Rod)

Dewpider

dewpider.gif

 

Fishing (Good Rod)

Dewpider (80%) *Araquanid (20%)

dewpider.gifaraquanid.gif

*Once our level cap reaches 60, Araquanid can be anywhere between levels 60-75

 

 

         Standing on the red flowers here will cause us to fall asleep and return to the center of the route. If we have a Floral Charm, we'll encounter a Flabébé instead. We will need at least one Floral Charm to access a different, optional location later, so keep it until then.

 

Flabébé (Level 20)

flabebe.gif

Fairy Wind, Lucky Chant, Razor Leaf, Wish

 

         Return to the previous location. Defeat the next Tauros you see. The Bouffalant will charge south into the next area. Don't bother following it. Nothing's in there. If you stay north, you'll run into a second entrance for the Northern forest. Don't bother entering here as there's nothing particularly exciting. As you continue left, you should encounter Youngster Elliot. This is just to make sure you're in the correct location. Leap down the ledge to the left.

         Instead of fighting the Tauros here, skip it and fight the next Tauros. The Bouffalant will crash into the log in the southern part of the forest. Additionally, giving Miltank an Oran Berry will cause it to produce Moomoo milk for us. Leap down the ledge to the left.

         Up north, defeat the Tauros. Bouffalant will push the log out of the way. There's a Carbos in the bush nearby. Leap off the ledge.

         Don't fight the Tauros here. Instead, head north and enter the building. A scientist will tell us that this lab is working to restore the wild Pokémon population in Reborn City. It was working with the center in Azurine Island, but as we know, that center is abandoned (most likely due to Team Meteor). A scientist on the second floor will tell us he dropped his glasses in the maze to the far east. We can also use the recovery machine on this floor to heal our Pokémon. On the top floor are some Wide Lens. Speaking to the scientist on this floor will earn us the Itemfinder. I recommend you use the Itemfinder mod so that it's always on. While you could go through all the previous locations we've been to, we'll be exploring the land anew far later in the game. For that reason, I won't bother mentioning items that we missed. 

         From the third floor, you can enter the roof. On days with inclement weather, he'll be inside on the third floor. Speak to him and he'll ask us for a Dunsparce. We can bring him multiple Dunsparce.

 

Dunsparce -------> Tyrogue

dunsparce.gif--------->tyrogue.gif

 

         Exit the building and leap off the ledges to the south twice. Defeat the Tauros and the Bouffalant will charge north. Everything is now out of the way in this portion of the map. Go all the way south and enter the wall to reset the Tauros and Bouffalants.

         Hop on a Tauros and jump east. Make your way around to every portion of the forest, both northern and southern, destroying the logs and spider webs by defeating the correct Pokémon. It should be noted that the log or spider web in question must be visible from the honey tree. In total, you should clear 9 obstacles from the southern part of the forest and 1 obstacles from the northern part of the forest before moving to the right of where we first entered. Once you clear a tree location, try to ride a Tauros through new areas that you couldn't access before. One of the southern forest locations has soft soil with a Sitrus Berry tree growing on it. You can plant berries here for them to grow and water them with your Wailmer Pail. A path in the southern forest will contain Tech Glasses. You can find by going through the path we first came through from Tanzan Mountain. Here is a picture of their location:

Spoiler

cPSBpvu.png

         This location also houses a Link Stone in the bush over there. Return the Tech Glasses to the scientist in the research facility and he'll reward us with an Obsidian Department Sticker (7/9).

 

         Once you get past this part of the northern forest

Spoiler

GiHYnB6.png

         you'll find a cave entrance.

 

Celestine Cascade

New Pokémon

Buizel, Delibird, Wishiwashi, Qwilfish

buizel.gifdelibird.gifwishiwashi.gifqwilfish.gif

 

Basement Floor 2

Buizel (24%) Swinub (20%) Cubchoo (14%) Floatzel (11%) Beartic (10%) Piloswine (10%) Alolan Sandshrew (5%) Alolan Sandslash (5%) Delibird (1%)

buizel.gifswinub.gifcubchoo.giffloatzel.gifbeartic.gifpiloswine.gifsandshrew-alola.gifsandslash-alola.gifdelibird.gif

 

Fishing (Old Rod)

Finneon (70%) Wishiwashi (30%)

finneon.gifwishiwashi.gif

 

Fishing (Good Rod)

Remoraid (60%) Clauncher (20%) Qwilfish (20%)

remoraid.gifclauncher.gifqwilfish.gif

 

         There're 2 mining stones in here. The ice here is like the ice in any other portion of the game. Starting from the far left side of the stairs, go up, left, down, right, down, and right. If I'm not mistaken, this is where you can evolve Eevee into a Glaceon. From this platform, go straight right, up, then left. You'll gain information about an Icy Field. Go straight left, down, right, down, left, down, right, up, left, up, and right. This will place you back on the snow patch. Take a single step up and slide left, down, and left to access the stairs. Continue going north and you'll find an Ice Stone. Never heard of it before? Me neither. Apparently it evolves Alolan Sandshrew/Alolan Vulpix into their evolved forms. That's all that can be done here, so go ahead and exit back into Route 1.

         Return to the location where we first entered. Defeat the Tauros so that the Bouffalant will charge to the right. Grab a Tauros and jump up the ledge. The first bush contains a Nugget and the second contains an interesting item as well.

Spoiler

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         Defeat this Tauros so the Bouffalant charges south. Enter the southern forest, jump up the ledge, hop off the Tauros, and walk through the tall grass. While walking, take the path to your right, using a Floral Charm to stay awake. 

Spoiler

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         At the end of this path is a bush. Inside the bush is an Oddishweed. We can give this to the lady in Lapis Ward. She'll use this to cure her sick husband. Unfortunately, she's not at her house, currently. Slather honey on the next tree and defeat a Heracross so that Pinsir will destroy the log for us. Return to Route 1 and continue moving to the right until you encounter a hiker up north. Defeat the Tauros so the Bouffalant moves into the northern woods. Slather honey on the tree to the right and defeat a Pinsir to destroy the spiderweb. To the northwest is another honey tree that requires a Heracross. Continue through the tall grass and, before entering the house, walk behind it and around the headbutt tree to receive Pikanium-Z. Enter the house.

         There are a lot of Pikachus here. Go upstairs and speak with the man inside. This is Nyu, and he created the PC system in Reborn. He'll ask to heal our Pikachus by which he means our team. I'm uncertain if he'll say anything different if we actually have a Pikachu in our team. Aside from that, we can feed him ice cream in order to receive honey. If we give him Blue Moon Ice Cream, he'll reward us with mega stones for Pinsir and Heracross. However, we don't have a mega ring, so they're useless.

         Move west of the house and slather honey on the tree twice, employing the use of each Pokémon. The path on the left contains TM07 Hail. The path on the right contains a Leaf Stone.

         Return to Route 1 and continue moving to the right. Just before the ledges start leading down, enter the northern woods. You'll find a lady with red hair talking to a Team Meteor Grunt. Walk towards them and she'll notice us.

 

You saw that just now, didn't you?

 

>No

Don't bother lying.

 

>Yes

Don't assume you know what's going on.

 

         As far as I'm aware, there is no alteration in the story should we say yes or no. For the sake of the guide, we saw that just now.  The lady will go off on us telling us to stay out of her business and storms off. Return to Route 1 and continue going to the right. Don't forget to pick up the PP Up or the Heart Scale.

Spoiler

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         We can defeat the Tauros near the end of this area to cause the Bouffalant to charge north. Enter the northern forest and take the right path. The log was pushed further up, and a Pinsir can destroy it to let our Tauros through. The route to the left also requires a Pinsir. Jump up this western path to find a place to plant more Berries as well as a Great Ball in the bush to the left. The scientist here will give us information about a Grassy Field.

         The path on the right will yield a Sharp Beak. If we aren't on a Tauros, we can squeeze through the path on the right and grab the Tiny Mushroom in the bush up above. We'll need to return to this location later when we have the TM for Surf. Return to Route 1 and defeat the Tauros to allow the Bouffalant into the southern woods. Follow the linear path and slather honey on the tree twice to summon both of the Pokémon. We can't go down either of these paths, but this'll help us out should we get stuck later on.

 

         Fun little thing I noticed. The map seems break or something right here.

Spoiler

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         Continue all the way to the right and we'll finally reach the end of this area. If you go north, you'll see that the guards are all asleep, just like Fern said. Return to Route 1. To the right is an area we need Rock Climb for. Move south to enter the labyrinth.

 

 

Vanhanen Labyrinth

Field: ???

New Pokémon

Girafarig

girafarig.gif

Girafarig (24%) Ponyta (20%) Deerling (15%) Stantler (15%) Kecleon (14%) Skiddo (10%) Furfrou 

girafarig.gifponyta.gifdeerling.gifstantler.gifkecleon.gifskiddo.giffurfrou.gif

 

         This won't be easy to navigate through. Right, south, right, north, south, and you'll reach a dead end with a buried Dusk Ball.

         Return to the entrance. Right, south, right, south, and left into the dead end. You'll find a buried Timer Ball.

         Entrance. South all the way, west all the way, south, west, south, west, north to find a Rare Candy. Instead of going north, go south, right all the way, north, and into the western dead end to find a Nugget. From here, go south then west all the way before going north into the dead end. You'll find information about a Chess Arena.

         Entrance. East, south, east, west, north, east, and south into the dead end to find a Tiny Mushroom. Exit the dead end and go south to the bottom path. Enter the last northern exit on the far left. At the end of this path is a Quick Ball. Skip the first northern exit you come across and take the next one to enter the castle.

         We'll run into a blonde girl who tells us to follow her. Use the healing machine and the PC machine and prepare for a battle. Speak with the blonde girl again. We'll encounter the very Gardevoir that's been hosting a few channels on the T.V. The man will introduce himself as Radomus and the blonde girl as his daughter, Luna. Gardevoir has been watching our playthrough and relays this to us. If we joined one of the gangs, she'll even make comment on this. Radomus will request to speak with us alone.

         He knows Luna's father, El, is looking for her. Luna appeared on Radomus' door one day and claimed to be his daughter. Having no other family anymore, he accepted her. El has come many times to retrieve Luna, but Radomus has refused, afraid that El has abused her in the past. Luna will interrupt, mentioning that someone else has arrived at the castle. Our friend Cain will appear. He states that a man in Ametrine City named Blake adopted Heather. Cain is also here to challenge the gym, but we can only battle on at a time. For that reason, we'll have to defeat Cain before we can fight Radomus.

 

Pretty Boy Cain

ibd9kcr4lva0ab5zg.jpg

Field: Chess Board

Moomoo Milk x2

 

 

Alolan Muk (Level 52)

muk-alola.gif

Ability: Poison Touch

Item: Lum Berry

Stats: HP 186 / Atk 141 / Def 98 / SpA 87 / SpD 124 / Spe 64

Gunk Shot, Knock Off, Minimize, Rest

 

Mimikyu (Level 53)

mimikyu.gif

Ability: Disguise

Item: ---

Stats: HP 147 / Atk 126 / Def 116 / SpA 75 / SpD 142 / Spe 146

Shadow Claw, Play Rough, Shadow Sneak, Swords Dance

 

Meowstic (Level 54)

meowstic-2.gif

Ability: Competitive

Item: Wise Glasses

Stats: HP 165 / Atk 70 / Def 108 / SpA 116 / SpD 114 / Spe 151

PsychicCharge Beam, Shadow Ball, Light Screen

 

Alolan Marowak (Level 54)

marowak-alola.gif

Ability: Lightning Rod

Item: Thick Club

Stats: HP 147 / Atk 121 / Def 142 / SpA 77 / SpD 110 / Spe 72

Flare Blitz, Stomping Tantrum, Shadow Bone, Will-O-Wisp

 

Primarina (Level 54)

primarina.gif

Ability: Torrent

Item: ---

Stats: HP 177 / Atk 100 / Def 112 / SpA 184 / SpD 157 / Spe 97

Moonblast, Sparkling Aria, Blizzard, Reflect

 

Nidoking (Level 55)

nidoking.gif

Ability: Sheer Force

Item: ---

Stats: HP 171 / Atk 184 / Def 106 / SpA 103 / SpD 104 / Spe 150

Earthquake, Double Kick, Poison Tail, Megahorn

 

         Having difficulty? 

         Alolan Muk is Poison/Dark. He's weak to Ground attacks but immune to Psychic moves.

         Mimikyu is Ghost/Fairy. She's weak to Ghost and Steel attacks but immune to Normal, Fighting, and Dragon moves.

         Meowstic is Psychic. She's weak to Bug, Ghost, and Dark attacks. Due to her ability, trying to lower any of her stats will raise her special attack by two stages, so avoid doing that if possible.

         Alolan Marowak is Fire/Ghost. He's weak to Ground, Rock, Ghost, Water, and Dark attacks but immune to Normal and Fighting moves.

         Primarina is Water/Fairy. He's weak to Poison, Grass, and Electric attacks but immune to Dragon moves.

         Nidoking is Poison/Ground. He's weak to Ground, Water, Psychic, and Ice attacks but immune to Electric moves.

 

         Cain has absolutely no problem losing to us. He's fine with waiting. Luna will emerge from within the gym and state that she can't find Gardevoir. A trip to the foyer produces a letter from El. He's kidnapped Gardevoir and demands Luna in return. Radomus proposes that we do nothing, much to the annoyance of Cain. The latter stomps off to find Gardevoir alone. Luna wants to go as well, but Ramodus advises her to remain her. He transforms into his detective outfit and dashes off. Follow after him and we'll find him speaking to Cain. Cain is still upset that Radomus shows no concern for Gardevoir, but the gym leader's position stands. The two leave, and we're meant to return to the and head straight south into the wall. We'll spot El. Follow him west and the other two will appear. Squeeze past the gear on the ground. Radomus will get stuck for a moment before forcing himself past, knocking Cain into the hole. Speak with Radomus and we'll jump in after him.

         The first red shard we come across has a Star Piece in it. Move south and speak with Radomus. Apparently Cain already went ahead. While descending, grab the Stardust here.

Spoiler

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         You may have noticed that we're under The Grand Stairway. The encountered Pokémon here are the same as that location, so I won't bother repeating them. Grab the Big Pearl here.

Spoiler

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         Move all the way to the right and enter the next area. This room contains a mining stone. The path is rather linear from here, so keep moving. Grab the Stardust and Star Pieces and mine the mining stones nearby.

Spoiler

W8oDFUl.png39othae.pngGx2wPkY.pngRXxQT5r.png

         Exit into the Citae Astrae. We'll be confronted by a silver-haired person. Gardevoir insists that Radomus kidnapped and brainwashed Luna while also being a terrible trainer. She'll refer to the human as Adrienn and will continue to drag Radomus' name through the mud. We'll then be labeled as a thief and the Pokémon will retrieve the Amethyst Pendant from us, stating that both the pendant and the Ruby Ring belong to El. The two will retreat momentarily. Cain will ask Radomus if he really did the cruel things he's been accused of, but Radomus says he did nothing of the sort. Radomus and Cain will give chase, leaving us in the new area.

 

Citae Astrae

New Pokémon

Drowzee, Baltoy, ElgyemClaydol, Hypno, Natu, Xatu, Sigilyph

drowzee.gifbaltoy.gifelgyem.gifclaydol.gifhypno.gifnatu.gifxatu.gifsigilyph.gif

 

Outside

Field: Crystal Cavern

Unown (44%) Drowzee (20%) Baltoy (20%) Elgyem (14%) Claydol (1%) Hypno (1%)

unown.gifdrowzee.gifbaltoy.gifelgyem.gifclaydol.gifhypno.gif

 

Top Floor

Unown (64%) Natu (20%) Xatu (10%) *Sigilyph (6%)

unown.gifnatu.gifxatu.gifsigilyph.gif

 

         *There are only two locations in the game to get Sigilyph, and this is one of them. Once we exit, we can't return, so make sure to catch it now because it won't be until after our 14th badge that we encounter another.

 

         There are more Star Pieces and mining stones sprinkled around the area, but if I were to upload a picture for all of them, I would run out of data in this chapter. I will state that this rock contains a Shiny Stone, however.

Spoiler

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         The Pokémon in this area are high level, and Unowns give lots of experience. Feel free to take the time to grind all your Pokémon to level 58. Trust me. You'll need it. Enter the building and walk forward. El, Gardevoir, and Adrienn open one of the doors using the Amethyst Pendant and retreat. Radomus instructs us to open the red door. Keep going and we'll encounter a puzzle. We need to find out everyone's light affiliation. Both Chimcar and Monferno are dark while Infernape is light. Proceed. We can backtrack through the purple room to find a Rare Candy. In the following room, Adrienn will ask if we'll willingly give up the Ruby Ring.

 

Adrienn: Will you give it to me?

>Yes

Cain: Woah, what are you saying, <player>? That belongs to Heather. You can't just give it away!

 

>No

Cain: That's right! No way you're getting that ring!

 

         For the sake of the guide, we're not giving up the ring. I don't believe it makes a change in the story regardless. Apparently Adrienn fell down here while checking the Grand Gates an hour ago, though the gates have been closed for much longer than that. Radomus will produce the ransom note to prove our innocence. With Adrienn on our side, we can continue through the ruby door. Tyrogue is light, Hitmonchan is dark, Hitmonlee is light, and Hitmontop is dark. Proceed and use the light shard to heal.

         Confront El. Adrienn demands answers, but El isn't interested in giving any. He states that this holy place is where Arceus was born. If you weren't aware, Arceus is the being that is believed to have created the universe in Pokémon. According to El, a meteor crashed onto Earth containing Arceus. El states that if we could create another Arceus, we would use it to smite everyone. From the ashes, he intends to build a new world. Gardevoir will continue to cry dramatically about how terrible Radomus has been, and both Adrienn and Cain will be disgusted by how apathetic he seems to be. Cain will ask us who we should side with.

 

Cain: Should we side with El, or with Radomus?

>El

Cain: Yeah. That definitely makes most sense, considering what Gardevoir says about him. It's his own Pokémon, after all. 

Radomus: Hm... You still can't tell? I'm disappointed, <player>. I had thought you might have been able to tell the difference, since you met her before.

Adrienn: What are you talking about?

Radomus: <player>, Cain, aren't there any differences between how Gardevoir acted with me, than how she acts with El?

Cain: She said that's just because she was putting on a facade the whole time though. 

Ramodus: Ah, that could be the case. Or it could be because that's not my Gardevoir. Isn't it, El?

Cain: Huh?  

Adrienn: What? But it said...

If you side with El, you won't have to win the upcoming battle. The story will continue despite losing.

 

>Radomus

Cain: All right. I'll trust you on that one, <player>.

Radomus: Very good. I am relieved that I am not the only one to whom this charade is transparent. 

Adrienn: Charade? What are you talking about?

Radomus: Isn't your reason for remaining with El the accusations of my Gardevoir? However, you've never met her. 

Adrienn: But she's right there. She's been talking all along. 

Radomus: Is she, really? El?

 

         For the sake of the story, we're siding with Radomus. Gardevoir will revert to her original shape as a Ditto. El will commend Radomus on seeing through the farce, an ironic statement given the revelation that El himself is blind. Or rather, he was before. After praying to Arceus, El was given vision. Now that he's cornered, El will call upon the strength of Arceus once more.

 

Parson El

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Field: Crystal Cavern

Full Heal x2

 

Arceus (Level 75)

arceus.gif

Ability: Multitype

Item: Leftovers

Stats: HP 280 / Atk 200 / Def 200 / SpA 220 / SpD 200 / Spe 180

Judgment, Shadow Ball, Focus Blast, Recover

 

         Having difficulty? Arceus is a Normal-type. It's weak to Fighting attacks but immune to Ghost moves. Despite having immense attack, it'll only use special moves. Using Pokémon who have great special defense will help to an extent. Judgment is a powerful Normal-type move. With the bonus from STAB and the crystals charging the attack, the move probably has a power of over 200. Try shattering the crystals or transforming the field if you're having difficulty. Moves that can accomplish this include Dark Pulse, Dark Void, Night Daze, Magnitude, Earthquake, Bulldoze, and Tectonic Rage.

         Additionally, Judgment will randomly become a Water, Fire, Grass, or Psychic move due to the field. Consider using Pokémon who are immune or resistant to these types. Dragon types are resistant to all but Psychic moves. Electric/Steel Pokémon like Magneton are resistant to all but the Fire version, which is twice as effective. If all else fails, Judgment only has 10 PP. El has 2 Full Heals, but they won't restore Judgment's PP once it's all used up. If you've been going to the lottery every day, you'll probably have a ton of Full Restores and maybe even a few Max Revives (assuming you've been catching Pokémon).

         If you'd like, you can use any of the Pokémon we used to deal with the Garchomp to defeat Arceus. Personally, I taught everyone on my team Confide using the TM we received a while ago. Confide lowers the target's special attack by one stage. Once Dittoceus was down two special attack levels, Bahamut (Garchomp) was able to survive 2 hits easily. That allowed me to heal up my team to continue the strategy.

         Once Judgment is out of use, Dittoceus will start using its other abilities which are much more predictable and weaker. With its weakened special attack, my other Pokémon were able to survive the fight. I had intended to use Crunch and Rock Smash to lower its defense before throwing in Raz (Gallade), but its special attack was so weak that I felt it was unneeded. Two Swords Dances nearly maxed out his strength and Close Combat ended the fight in a single blow. Everyone on my team save for Amaterasu (Houndoom) knew Confide. She was able to soak up Judgement if it did Fire damage thanks to Flash Fire and was immune to it if it did Psychic damage. I'll reteach everyone their proper moves once we leave this area.

         Finally, here's the team I fought with.

 

Current Team

Permanent

Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

Maxed Def/SpA EVs

 

Bahamut (Garchomp), Amaterasu (Houndoom)Bartholomew (Blastoise), Raz (Gallade), Asta (Simisage),  Max (Magneton)

garchomp-f.gifhoundoom-f.gifblastoise.gifgallade.gifsimisage.gifmagneton.gif

 

         With the battle over, the question of where the true Gardevoir is remains. On his command, Gardevoir teleports to Radomus. She is then instructed to put El to sleep. Radomus changes into a police outfit and prepares to take El to the station. He states the only reason he came here was because Luna requested it of him. With everything settled, Gardevoir will teleport everyone back to the entrance. Except us. 

         Don't forget to catch a Sigilyph here if you're looking for one. As we leave, we'll hear a voice asking us to come back and play again sometime. Return to the Grand Gate. We'll notice that it's open and the crew will decide to go investigate. With the gate open, we now have a quick access point between Route 1 and North Obsidia. Step into North Obsidia. Adrienn is in shock, having been trapped under the staircase for years. Time flows differently down there, so seeing the ruined city is a bit jarring. Go to the Coral Ward and speak with Adrienn who discovers that the Coral gym is, in fact, still destroyed. During the restoration project, the building was left untouched due to its significance as a historical building. As Radomus puts it, Adrienn was stuck in time under the Gates. The Gates have been out of commission for over a decade. The chess master deducts that since the Citae Astrae contains Arceus' birth meteor, it is under strange effects. Finally, he concludes that the only reason we didn't get stuck by the same temporal trap is because we had the keys.

         Adrienn vows to fix the entire mess of a city and leaves to speak with Ame. Everyone else intends to return to the castle for the gym battles. It's at this point that Cain offers to walk back with us. If we accept, we'll be teleported to the gym. If not, we'll be allowed to do whatever else we need to do to prepare for the gym. Returning to Route 1 from The Grand Gates will place us near a Tauros that's gone wild. Riding it will take us instantly to the labyrinth. Once you're ready, head into Radomus' castle.

         Luna will rejoice at Gardevoir's return. Radomus will change outfits and bring in El, who know believes himself to be a butler named Elias. It seems the accusations of Radomus possessing the ability to brainwash someone weren't false after all. Distraught at the sight of her father, Luna absconds. Radomus retrieves the Amethyst Pendant from the new butler and, after breaking the fourth wall, learns of the Pendant's origins. He pockets the Pendant for safekeeping and leaves us. Heal up and enter his gym.

         As a chess player who has amassed a large fortune, Radomus has made his gym in the format of a chess board. To progress, we must place the opposing side in checkmate. However, the standard chess icons are replaced with Pokémon equivalents, making this all the more confusing. Generally in chess, the columns are labelled A-H from left to right and the rows are numbered 1-8 from bottom to top. Therefore, the top leftmost corner is A8 and the bottom rightmost corner is H1. I will be using this grid system to refer to which piece needs to be moved.

         The pieces aren't the only things that are different. As special rules, Radomus cannot move his pieces, but we may not capture any. Once the king is defeated, we'll have to defeat a trainer. The room to the left contains information about each chess piece for those unfamiliar with the game. There is also a Psychic Memory in this room. Ready to begin?

 

Room 1

A1 ---> A2

A2 ---> A3

A3 ---> A4

A4 ---> A5

A5 ---> A6

A6 ---> A7

A7 ---> A8

 

A8 ---> B8

B8 ---> C8

C8 ---> D8

D8 ---> E8

E8 ---> F8

 

E1 ---> F1

F1 ---> G1

G1 ---> H1

H1 ---> H2

H2 ---> H3

H3 ---> H4

H4 ---> H5

H5 ---> H6

 

Door

 

         Rather than constantly typing A1 ---> A2 ---> A3, I'm just going to combine all pathways for a single piece. Otherwise it would take me longer to write out this part of the chapter than it did for me to figure out this part of the guide. As such, the first set of instructions become A1 ---> F8.

Room 2

B2 ---> E5

 

A1 ---> C8

 

F2 --->B4

 

Door

 

Room 3

F2 ---> F3

 

G2 ---> G8

Promote to Knight

G8 ---> A6

 

C2 ---> C5

 

G1 ---> B6

 

A2 ---> A5

 

Door

 

Room 4

 

F3 ---> D5

 

 B3 ---> B8

Promote to Bishop

 

D5 ---> C8

 

B8 ---> E5

 

C8 ---> E7

 

B1 ---> B3

 

F1 ---> E4

 

Door

 

         With that dealt with, we'll need to prepare for a double battle.

 

Grandmaster Radomus

piNnAsP.png

Field: Chess Board

Ultra Potion x2

 

Reunicles (Level 53)

reuniclus.gif

Ability: Magic Guard

Item: Leftovers

Stats: HP 195 / Atk 90 / Def 100 / SpA 168 / SpD 111 / Spe 47

Psychic, Focus Blast, Shadow Ball, Trick Room

 

Gallade (Level 53)

gallade-2.gif

Ability: Justified

Item: Muscle Band

Stats: HP 153 / Atk 173 / Def 94 / SpA 94 / SpD 147 / Spe 99

Strength, Close Combat, Knock Off, Destiny Bond

 

Malamar (Level 54)

malamar-2.gif

Ability: Contrary

Item: Light Clay

Stats: HP 178 / Atk 139 / Def 121 / SpA 100 / SpD 107 / Spe 94

Superpower, Night Slash, Psycho Cut, Reflect

 

Slowking (Level 55)

slowking.gif

Ability: Regenerator

Item: Leftovers

Stats: HP 194 / Atk 112 / Def 118 / SpA 154 / SpD 151 / Spe 56

Scald, Psychic, Nasty PlotTrick Room

 

Metagross (Level 56)

metagross.gif

Ability: Clear Body

Item: Assault Vest

Stats: HP 184 / Atk 202 / Def 179 / SpA 139 / SpD 134 / Spe 99

Zen Headbutt, Meteor Mash, Ice PunchStrength

 

Gardevoir (Level 60)

gardevoir-2.gif

Ability: Trace

Item: Synthetic Seed (+1 Special Attack and applies Magic Coat)

Stats: HP 170 / Atk 101 / Def 101 / SpA 211 / SpD 177 / Spe 143

Psychic, Moonblast, Calm Mind, Wish

 

         Having difficulty? Do not let Radomus set up a trick room. With the field we're battling on, it'll last for 8 turns. Only Slowking and Reincules know Trick Room, so take them out as soon as you see them. Aside from that, moves like Psychic which use the terrain will gain bonus damage and turn into a Rock-type attack. Feint Attack gains an increased 50% damage and is super effective against almost all his Pokémon, so consider bringing a Houndoom or someone who knows the move.

         Reincules is Psychic. He's weak to Bug, Ghost, and Dark attacks.

         Gallade is Psychic/Fighting. He's weak to Flying, Ghost, and Fairy attacks.

         Malamar is Dark/Psychic. She's 4x more susceptible to Bug attacks and weak to Fairy attacks. She's also immune to Psychic attacks. She'll use Superpower to raise her attack and defense, so if she's already starting to bulk up a lot, use someone with high special attack for her.

         Slowking is Water/Psychic. He's weak to Bug, Ghost, Grass, Electric, and Dark attacks.

         Metagross is Steel/Psychic. It's weak to Ground, Ghost, Fire, and Dark attacks but immune to Poison moves.

         Gardevoir is Psychic/Fairy. She's weak to Poison, Ghost, and Steel attacks but immune to Dragon moves.

 

         With our victory comes the Millenium Badge. Pokémon level 65 and below will obey us and we'll be rewarded with TM92 Trick RoomLuna explains that she, too, is a gym leader, but before we can change locations, the lights go out. Everyone will leave, so go to the front of the castle.

 

I mistakenly posted this section three times. I don't know if it alerts you all when I edit a post, but I'll be editing those sections just as I did for previous ones since you can't delete answers.

 

Chapter 11 Progress

100% (Last updated: 5/15)

Edited by Shadowthiefdark
Corrected colour inconsistency for encounter rates
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Chapter 11

Luna's Gym

Section start date: April 22, 2018

Section post date: May 15, 2018

 

         If I miss something or you have a question for me, please post it in the separate discussion thread. Even if it's a simple grammatical error, feel free to alert me. Thank you.

         Thank you to the following people for your contribution to this part of the guide: Paperblade, Hallowilicious

 

Current Team

Permanent

Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

Maxed Def/SpA EVs

 

Bahamut (Garchomp), Amaterasu (Houndoom)Bartholomew (Blastoise), Raz (Gallade), Asta (Simisage),  Max (Magneton)

garchomp-f.gifhoundoom-f.gifblastoise.gifgallade.gifsimisage.gifmagneton.gif

 

         Elias will guide us into the next room, having already found a safe exit for us. When we enter the following room, he'll corner us with two Team Meteor grunts. Though he was brainwashed, the spell didn't last for very long. He'll begin his monologue only to be interrupted by Cain bursting through with his Nidoking. He announces that Luna has been captured. Knowing that we're stronger than he is but still weakened from the gym battle, he'll opt to hold back Elias while we leave. The Poison fanatic has figured out that Elias is a member of the Elite Four, but he still intends to fight.

         Use the Light Shard outside to heal up. The Meteor grunt on the right won't let us through, so we'll have to go left. The Meteor grunt on this side is actually Radomus in disguise. As he points out, how he got the outfit is suspicious. Unfortunately, he hadn't taught Luna how to teleport as well. He'll tell us to ask our gang leader to help us enter 7th Street, the location where she's most likely hidden. Finally, Radomus will produce a staircase that leads to the top of the maze. We can use it to escape back to the entrance. If you backtrack through the maze, you can fight the Meteor grunt at the entrance.

         Speak to your gang leader twice and he'll instruct us to check out the house above the Lapis Ward PokéCenter. Depending on which gang you joined, it'll either be the house directly above it or the house in the top left corner of ward. Strangely enough, in the early morning I saw a Houndour behind the Magma gang leader. I'm assuming that if you joined Aqua, you can get Houndour at this time. Enter the aforementioned house and speak to the lady with green hair to access 7th street. 

 

7th Street

There aren't any wild Pokémon in 7th Street.

 

         The vendor at the bottom left will sell a slew of items to be held by Pokémon. Consider grabbing a Charcoal if you didn't find one earlier in the guide. You'll also spot the bookworm of your gang down here. He'll tell us the ingredients of the "Rare Candy" drug that humans eat. It's crack. He'll also sell us Blast Powder. With this, we can return to all the previous locations that had mining stones and mine the stones to completion. 

 

Previous Mining Stones

Total Blast Powders needed: 47

Beryl Cave x2

Citrine Mountain 2F (Abandoned Power Plant Entrance) x6

Grand Stairway (North Obsidia Entrance) x6

Apophyll Cave x3

Byxbysion Tunnels x8

Tanzan Mountain x2

Mysidia Railcave x2

Tanzan Depths x8

Celestine Cascade x2

Grand Stairway (Route 1 Entrance) x4

Citae Astrae x4

 

         While we're out strolling about, we should also take the time to catch that Zangoose from Chapter 1. During the night we can check trash cans in alleyways to find it. For me this meant checking the North Peridot alleyway, the Obsidia Slums, the Magma hideout, the Peridot alleyway, and Aqua hideout in that order. Given our current level, it shouldn't be too much of a problem to battle. If anything it'll be a struggle not to kill it. Starting from when we first spotted it, I needed to talk to it 5 times, of which the final encounter started the battle.

 

Zangoose (Level 40)

zangoose.gif

Embargo, Detect, X-Scissor, Night Slash

         Furthermore, returning the Tanzan Depths allows us to find a Metal Coat. Traversing across the metal pole up north will allow us to find an Up-Grade item. There's also a location to use Rock Climb here. If you check the western portion of the depths, you can find a room with toxic spill and the healing machine. In here is a Seviper drinking the acid. It'll attack us.

 

Seviper (Level 45)

seviper.gif

Crunch, Belch, Coil, Stockpile

 

         With all that taken care of, let's proceed. Return to 7th Street and move to the bottom right of the map. Here you can find all the Pokémon that were stolen by Team Meteor during the Daycare scheme. You can purchase them all with shards. If you didn't get Ditto before, you can get it here. I'll assume if you're following the guide you got Ditto before, so I won't repeat its information. The rock in the back has a Purple Shard for what it's worth.

 

Loudred (Level 35)

loudred.gif

Stomp, Uproar, Roar, Extrasensory

 

&

 

Vanillite (Level ??)

vanillite.gif

(I mistakenly released it and didn't get its information)

 

&

 

Lickitung (Level 35)

lickitung.gif

Disable, Slam, Rollout, Belly Drum

 

&

 

Roggenrola (Level 24)

roggenrola.gif

Mud-Slap, Iron Defense, Smack Down, Curse

 

&

 

Abra (Level 15)

abra.gif

Teleport, Encore

 

&

 

Makuhita (Level 40)

makuhita.gif

Wake-Up Slap, Endure, Close Combat, Bullet Punch

 

&

 

Jigglypuff (Level 30)

jigglypuff.gif

Spit Up, Wake-Up Slap, Rest, Sing

 

&

 

Cyndaquil (Level 10)

cyndaquil.gif

Smoke Screen, Ember, Extrasensory, Flamethrower

 

         When we leave this location, we'll be approached by Arc. He knows we aren't a criminal, so he trusts us and asks us to buy and free all the Pokémon back there. Once we have them all, he'll reward us with a Lucky Egg.

         When we move north after buying all the Pokémon, we'll see Ms. Craudburry yelling at the vendor. Once she's done, she'll share her joyfulness with us before leaving. Our gang leader will step out and state that he's tired of the rich hag yelling at everyone. Apparently the Pokémon we liberated from her clutches a few chapters ago was actually a stolen Pokémon she'd bought. He'll tell us to meet her outside her house to teach her a lesson. We can approach at any time. It doesn't need to be night. The gang leader will tell us that he'll keep watch while we deal with the old lady. Step inside and Craudburry will tell us that she bought some Pokémon to defend herself. She has two level 60 Pokémon and one at level 63. Once they're dealt with, she'll throw another tantrum. The gang leader will enter and state that Craudburry can't use the law against us since she's knowingly buying illegal Pokémon. He tells her to stay out of 7th Street and leaves while she uses Growl. As a gift, our gang leader will give us TM11 Sunny Day if we joined Magma or TM18 Rainy Day if we joined Aqua. When we return to the underground, the stolen Pokémon dealer will be gone just like Arc promised.

        Move to the top right above the stolen Pokémon joint and we'll find the Pokémon Psychologist. He can change a Pokémon's nature in exchange for a Heart Scale. I recommend saving your game before talking to him. If your Pokémon doesn't get the nature you want, restart. This will save you Heart Scales.

         To the right is a cave. Inside we can find the former member of the enemy gang. Having set his sights on defeating us, engage us in a battle. Once defeated, they'll reward us with the other TM (Sunny Day or Rainy Day). He announces his decision to die. That is, he will go clean and live an honest life. To the right by the blonde man are a pair of Black Glasses hidden in the ground.

        The top left area has some vendors who can teach our Pokémon a few moves in exchange for shards. We can also buy more Ill-Fated Dolls, Magnet Powders, Data Chips, and TM64 Explosion from the vendor on the right. If we visit this location in the morning, we'll find the lady with the sick husband. Give her the Oddishweed and she'll reward us with an egg. The egg will hatch into a Chespin.

 

Chespin (Level 1)

chespin.gif

Growl, Vine Whip, Spikes, Synthesis

 

         The upper Lapis Ward now has a solo Aqua Gang member behind the house if you're a Magma gang member. We can battle him to continue the Event: SP. Once he's defeated, we can go to 7th street where the former stolen Pokémon seller was and buy our stolen Pokémon for 2 Blue Shards. But alas, the man who has been standing on the roof will jump down, announce himself to be Corin-Rogue, and steal the Pokémon.

         On the upper left is our gang leader selling Ability Capsules for random amounts of shards. The lady at the top right of the map will teach our Pokémon even more worthless moves. Proceed into the cave at the top right of the area. One of the guys here will be asking for drugs, but as good people who took the D.A.R.E challenge, we don't have any.

         If you joined Magma, speak to the person on the left. If you joined Aqua, speak to the person on the right.

Spoiler

S6hmSsJ.png

         Magma: Your gang member will tell you he saw some shady business going on by the dealer south of his location, so go to the southwest corner of the map and talk to the blonde vendor. Speak to Nihil who's just below the building in the picture above. After making a joke, he'll tell us he saw a man in a white robe run into the building behind my character in the picture. Aqua: Enter the building behind my character in the picture. The gate is closed, so we can't go anywhere. We can, however, heal up and use the PC if necessary.

         When we exit, we'll see Bennett walking off to the upper right area of the map. Follow him into the upper right cave. He knew we were following him. Apparently his cult sent him out to get materials for a ritual they're preparing for. He's been told he's saving Luna. When we tell him that we share the same goal, he changes his attitude and decides to leave the path open for us. Enter the closest building once you exit.

         There's a mining stone to the right, and hidden behind it is a "Rare Candy". Exit the building and a man will steal it from you. We can find him in the bottom left corner of the map with the blonde vendor. We'll have to fight him to retrieve it. Look at us. We've been reduced to fighting for a drug. Defeat him and collect your narcotic. Return to the northeast cave and speak to the man on the left. He'll happily give you his Pokémon in exchange for the candy. On the down side, you're now a drug dealer. On the up side, you liberated a Pokémon from a bad trainer.

 

Piplup (Level 15)

piplup.gif

Water Sport, Peck, Icy Wind, Agility

 

         Return to the secret hideout building but don't enter. Instead, move to the left and enter the building.

Spoiler

jD5zPCD.png

         Speak to the lady in here and she'll fight us on a Factory Field. After defeating her, she'll reveal herself to be named Nadira. Apparently she's been working on a Pokémon and asks us to gaze upon him. She'll then ask if we know what it is.

 

Do you know what it is?

>Yes

Nadira: So you do understand. And you know because you came here to take it, right? But it's no use like it is now.

 

>No

Nadira: Then, could it be that you're not here to steal it after all? Perhaps you could be a blessing for us. Of course, he's still not complete! There's much more we have to do to bring him to life.

 

         As far as I'm aware, either answer doesn't matter. For the sake of the guide, we don't know what it is. She'll ask us to help her build the chimera. If we answer the next question with no, we can say yes later. She'll first ask for a Carvanha, then a Unfezant, and finally a Luxray. If you don't already have these, search the guide for their location. We've already gotten Pidove and Shinx, both of which evolve into the last two Pokémon, respectively. I personally want to keep a copy of every Pokémon for reasons that will be clear later, so I'll be breeding all the Pokémon she asks for and giving her the babies. Don't forget to use your Lucky Egg and Experience Share if you're leveling Pokémon.

         Once you have the innocent Pokémon, hand them over to Nadira like the monster you are. Don't forget to remove your Experience Share from the victims before signing their death warrant. Exit 7th Street and re-enter. Return to the lab and you'll find the other scientists gone. According to Nadia, they "disappeared". At least she calls us a great father. We've seen enough horror movies. We both know where this is going.

         Our child will attack Nadira. Apparently those Pokémon remember what she did to them. As she dies, she reveals that she's infertile and views the creature as her own child, thus explaining why she became so attached throughout all this. At this point, we can fight and capture Type: Null on the Factory Field. It is the first (and as far as I'm aware, only) legendary Pokémon we can capture.

 

Type: Null (Level 50)

silvally.gif

Metal Sound, Iron Head, X-Scissor, Take Down

 

         The website I use for Pokémon gifs doesn't have a gif of Type: Null, so I'm using the gif of its evolved form. I will be adding Type: Null to my party. I don't know if I'll be making it a permanent member or not, but given its wide range of moves and its origins, it's very likely. I kinda feel bad that I had a hand in making it. The least I can do is care for it.

 

 

Permanent

Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

Maxed Def/SpA EVs

 

Bahamut (Garchomp), Amaterasu (Houndoom)Bartholomew (Blastoise), Raz (Gallade), Andonuts (Silvally),  Max (Magneton)

garchomp-f.gifhoundoom-f.gifblastoise.gifgallade.gifsilvally.gifmagneton.gif

 

 

         Type: Null only evolves when leveled with high friendship. Feeding PokéSnax (around 60) and getting it groomed in Obsidia will help raise happiness. When you're done, travel to the left in the story building. Go through the southern entrance to be surrounded by cult members and Bennett. He took advantage of the fact that we believed him to be a fool and lured us down here on El's orders. He wants to do what he believes is best for Luna and himself. El orders Bennett to toss us in the dungeon. He intends to erase all of Luna's memories of Radomus. We have no choice but to follow Bennett given the number of cult members near us.

         Once we're tossed in prison, we'll have nothing to do, so read the nearby book. It'll tell us the code Arceus 23-3. These codes are necessary for an upcoming puzzle, so try to remember their messages. Not that it matters, since this guide will give you the answers anyway. The prisoner next to us will strike up a conversation. His name is Randall, and he actually enjoys being kept in the jail. At least here he's free of drugs and has plenty of food. He'll summon his Klefki and instruct it to let us out. He'll also advise that we avoid confrontations with the cult members. Even though they didn't take our Pokémon, there's too many of them. We'll be outnumbered and forced back into our prison cell. Climb the stairs.

         This building is a bit of a puzzle, but it shouldn't bee too difficult to figure out. If we go left, our path will be blocked by a cult member. This is true for the path all the way to the right and the immediate center, so go right and enter the first path here. Follow the path to here.

Spoiler

BtWuRwT.png

        The upper right location is actually a different room, so enter it and pick up the Spell Tag in here. Feel free to read the books in here, but as I mentioned, it doesn't matter since you're following this guide. Exit and move north when the cult member is looking the other way. Remember to press Alt so that your game isn't sped up. This will make passing him easier. Take the first left. There's a cult member here walking around. Read the next portion of the guide before moving. We'll have to time our movement so that we can slip in the divot below them, then move before the cult member turns back to look at us. Keep moving left until you reach the second southern path. It doesn't matter if you bump into them. Just don't speak to them.

Spoiler

qkzBp2I.png

TWz5Dd8.png

KJbvxDE.png

         Move south then west. There's a person here looking back and forth between a western and northern pass. There's two ways to get around them. It doesn't matter which path you take (south or north) so long as you get to the location I've marked on the image.

Spoiler

fsapOwb.png

         When they're looking the other way, charge forward. The western door is locked, but we'll be back here later, so remember this location. From the door, go to the right. This may be the most difficult part yet. When the person is looking the other way, run up to their blind spot.

Spoiler

snNXTnk.png

         Again, when they're looking the other way, run north. If you're having difficulty slipping past them, save before attempting. This way you won't have to work your way back here. Get a feeling for the rhythm of their turning. Before you even see them start turning, you should be pressing your movement keys. Follow the path to exit the area. As we're about to escape, the cult members are called away for worship. All that hard work for nothing. There's nothing of interest in the now empty chamber, so continue forward.

         Up here we'll find more cult members. Without their incredible numbers, we'll be able to fight them without worry of getting overwhelmed. Keep in mind that battles in this area will take place upon a Holy Field. We'll need to interact with the four Arceus statues throughout this area. I'll allow you to explore to your leisure. There's a Light Shard on the left and right sides if you need them. I recommend fighting everyone in the area first before using the last one. If you still need a healing, you can exit the area at any time by moving all the way north. The code for the different coloured statues are 3827, 1605, 2303, & 0204. The gate will open, granting us access to the center. 

         Elias will call Bennett forward. Bennett is holding Cain and, as El threatens, will execute him if we move. The ritual to purge all memories of Radomus begins, but Gardevoir teleports in and starts sending the cult members away. One of the cult members reveals themself to be Radomus in disguise. Gardevoir will have Bennett release Cain and the two of us will help remove the restraints on Luna.

         A conversation will begin between El vs. Radomus and Bennett vs. Gardevoir with both parties talking at once. Bennett is hurt that Gardevoir would "betray" him, but Gardevoir says she only cared about Luna and didn't like the way Bennett looked at her. At the same time, Radomus will refuse to ever allow El to kidnap Luna, so the former butler will take the Emerald Brooch from Luna. After more arguing, Radomus will mistakenly admit he's not Luna's father. Gardevoir will teleport us all out of the sanctum before any more confusion spreads.

         After a brief conversation, Gardevoir and Radomus will teleport away. Luna will then ask us if we're afraid of the dark. 

 

Luna: Tell me, <player>, are you afraid of the dark?

 

>Yes

Luna: Darkness is love. There's nothing to fear. I invite you to discover that for yourself.

 

>No

Luna: Good.

 

         As far as I'm aware, it doesn't matter what we answer. For the sake of the guide, we aren't afraid of the dark. Luna will then hand us a Crystal Key and tell us to use it on the tree in the labyrinth. Both she and Cain will leave, the latter leaving to wake up the guards at Agate City since Radomus won't battle him at the moment. We can re-enter the sanctum if we'd like. El told the cult members that he doesn't care if we return. Apparently he himself is long gone. Our buddy Randall is also gone, but we'll be seeing him later. Purchase a Soul Candle from a vendor in 7th Street and return to the altar where Luna was being held. Place it on the table and we'll summon forth a Litwick.

 

Litwick (Level 30)

litwick.gif

Will-O-Wisp, Flame Burst, Imprison, Hex

 

         The first building you encounter as soon as you enter 7th Street (Magma side) by the southwestern vendor will now be unlocked. If you enter, you can find the older version of the protagonist from Twitch Plays Pokémon. If a Helix Fossil is in your inventory, he'll ask you to get him a Farfetch'd or Pidgeot. They must be the first member in your party when you speak to him. In return, he'll give us either a Sail Fossil (Amaura) or a Jaw Fossil (Tyrunt). We can speak to him again to get the other fossil. Note that we don't have to give him the Helix Fossil.

 

Amaura (Level 25)

amaura.gif

Icy Wind, Take Down, Mist, Aurora Beam

 

AND/OR

 

Tyrunt (Level 25)

tyrunt.gif

Bide, Stealth Rock, Bite, Charm

 

         Now that we're done with that, let's continue. Return to the Vanhanen Labyrinth and find the tree in the upper right hand corner. Enter it from above to gain access to a cave. Interact with the crystal at the end of the cave to gain access to Iolia Valley.

 

Iolia Valley

Field: 

 

New Pokémon

Wynaut, Seel, Bronzor, Carbink, Alomomola

wynaut.gifseel.gifbronzor.gifcarbink.gifalomomola.gif

 

Morning

Wynaut (20%) Beautifly (20%) Ducklett (10%) Ledian (10%) Tranquill (10%) Silcoon (10%) Seel (8%) Skiploom (5%) Petilil (5%) Swanna (2%)

wynaut.gifbeautifly.gifducklett.gifledian.giftranquill.gifsilcoon.gifseel.gifskiploom.gifpetilil.gifswanna.gif

 

Day

Wynaut (20%) Ducklett (20%) Hoppip (10%) Pidove (10%) Tranquill (10%) Wurmple (10%) Seel (8%) Skiploom (5%) Petilil (5%) Swanna (2%)

wynaut.gifducklett.gifhoppip.gifpidove.giftranquill.gifwurmple.gifseel.gifskiploom.gifpetilil.gifswanna.gif

 

Evening

Wynaut (20%) Dustox (20%) Ducklett (10%) Ariados (10%) Tranquill (10%) Cascoon (10%) Seel (8%) Hoothoot (5%) Noctowl (5%) Swanna (2%)

wynaut.gifdustox.gifducklett.gifariados.giftranquill.gifcascoon.gifseel.gifhoothoot.gifnoctowl.gifswanna.gif

 

Caves

Alolan Graveler (30%) Bronzor (21%) Woobat (20%) Carbink (19%) Swoobat (10%)

graveler-alola.gifbronzor.gifwoobat.gifcarbink.gifswoobat.gif

 

Fishing (Old Rod)

Finneon (70%) Goldeen (30%)

finneon.gifgoldeen.gif

 

Fishing (Good Rod)

Seaking (60%) Lumineon (20%) Alomomola (20%)

seaking.giflumineon.gifalomomola.gif

 

         We'll need to return when we have Surf and Waterfall to get some TMs. There are some locations here to use Rock Climb as well. There's an Ultra Ball in the bush as soon as you exit the cave. Interact with the stone directly south and rock smash the area it transforms. Continue through the cave, exit, then interact with the red crystal at the bottom. Second verse, same as the first. Exit the second cave. Feel free to mine the mining stone here. Pick up the Crystal Key. We can now transform green crystals.

         Return to the starting area, go slightly right, then interact with both the green crystal and the red crystal beyond it. Green crystals turn bushes into green rocks that we can smash through. Smash your way through the new red wall. When we try to enter, Bennett will appear. He was following us to Luna but got lost. El didn't send him but he still insists on saving Luna. He threatens us not to go to her and leaves. Enter the new cave and exit through the other side. Pick up the Crystal Key at the end of this path and return to the beginning.

         Move all the way to the right and interact with the blue crystal. Move across the ice crystal and activate the green crystal. Move north and activate the red crystal to the east. Smash through the cave and exit through the other side. Use the green crystal at the end, traverse back through the cave, and go south this time. Interact with the southern blue crystal and move across the ice bridge. Use the green crystal to move south and touch the blue crystal below. Move across the ice bridge and smash through the green crystals. Use the red crystal at the end and smash through the cave.

         Bennett is still following us. He asks us to stay out of their business and asks if we'll leave.

 

Bennett: Will you leave?

>Yes

Bennett: Thank you for understanding. Then I hope not to see you again until after I have resolved things with her.

 

>No

Bennett: I suppose I cannot blame you for not trusting me, but I promise my intentions are genuine.

 

         We're saying no. Pick up the Crystal Key and interact with the purple crystal. Purple crystals change the room. Exit the cave and move south. Interact with the blue crystal, follow the path, activate the red crystal, and smash through the wall. Interact with the purple crystal and return to the beginning. Cross the ice bridge and move northeast. Enter the cave here and use the purple crystal. Exit through the new area, collect the nearby Protector, mine the mining stone (or use the green crystal), and activate the red crystal. Bust through the wall, grab the Dark Memory, and the information on the Dark Crystal Field. If you change the field while in this area, you'll only counter Sableyes. This can be accomplished more easily after you defeat the gym by using Dark Pulse.

 

*Sableye (Level ???)

sableye.gif

???

 

*Moves and levels will vary

 

         Return to cave 2 and use the purple crystal here. Move through cave 1, use the green crystal, smash through, mine the mining stone, and pick up the Dusk Stone at the end. Reactivate the cave 2 crystal and proceed through cave 1. Follow the linear path. There's a Light Shard along the way. Hint hint.

         We found Luna! But Bennett stalked us and found her, too. Despite her clear discomfort, Bennett will insist on staying and confessing his love for her. Luna, not knowing how to turn him down, asks us to deal with him. He won't be able to follow since he doesn't have the crystal keys. She then leaves.

         Denial isn't just a river. Bennett will try to take the key from us by force so that he can join Luna.

 

Lepidopterist Bennett

SnXr61c.png

Moomoo Milk x2

Field: Dark Crystal Cavern

 

Larvesta (Level 57)

larvesta.gif

Ability: Flame Body

Item: ---

Stats: HP 183 / Atk 170 / Def 85 / SpA 71 / SpD 85 / Spe 91

Flame Charge, Bug Bite, Zen Headbutt, Morning Sun

 

Venomoth (Level 58)

venomoth.gif

Ability: Shield Dust

Item: ---

Stats: HP 179 / Atk 99 / Def 104 / SpA 139 / SpD 122 / Spe 152

Signal Beam, Baton Pass, Sleep Powder, Quiver Dance

 

Dustox (Level 59)

dustox.gif

Ability: Compound Eyes

Item: Leftovers

Stats: HP 170 / Atk 84 / Def 118 / SpA 103 / SpD 142 / Spe 112

Shadow Ball, Signal Beam, Moonlight, Quiver Dance 

 

Scyther (Level 59)

scyther.gif

Ability: Technician

Item: ---

Stats: HP 182 / Atk 181 / Def 130 / SpA 90 / SpD 130 / Spe 159

Night Slash, Wing Attack, Bug Bite, Swords Dance

 

Yanmega (Level 61)

yanmega.gif

Ability: Speed Boost

Item: ---

Stats: HP 207 / Atk 116 / Def 141 / SpA 195 / SpD 105 / Spe 152

Signal Beam, Giga Drain, Sleep PowderQuiver Dance 

 

Butterfree (Level 62)

butterfree.gif

Ability: Compound Eyes

Item: Leftovers

Stats: HP 166 / Atk 72 / Def 86 / SpA 191 / SpD 123 / Spe 150

Signal Beam, Giga Drain, Sleep PowderQuiver Dance 

 

         Having difficulty?

         Larvesta is Bug/Fire. She is 4x more susceptible to Rock attacks and weak to Flying and Water attacks. She's rather slow, so hit her quickly and take her down.

         Venomoth & Dustox are Bug/Poison. They're weak to Flying, Rock, Fire, and Psychic attacks.

         ScytherYanmega, & Butterfree are Bug/Flying. They're 4x more susceptible to Rock attacks, weak to Fire, Flying, Electric, and Ice attacks, and immune to Ground moves.

 

         Once defeated, Bennett will lament about his situation. He intends to hold El to his promise of making him a member of the Elite Four. He leaves with a promise that things will be different next time.

Use the purple crystal and speak with Luna to begin the battle.

Dark Dreamer Luna

qazBIhh.png

Ultra Potions x3

Field: Dark Crystal Cavern

 

Bisharp "Carpenter" (Level 58)

bisharp.gif

Ability: Defiant

Item: Rocky Helmet

Stats: HP 173 / Atk 198 / Def 151 / SpA 93 / SpD 116 / Spe 116

Iron Head, Knock Off, Stealth Rock, Thunder Wave

 

Sableye "March Hare" *Shiny* (Level 59)

sableye-2.gif

Ability: Prankster

Item: Leftovers

Stats: HP 158 / Atk 111 / Def 136 / SpA 112 / SpD 112 / Spe 94

Dark Pulse, Power Gem, Moonlight, Will-O-Wisp 

 

Honchkrow "JubJub Bird" (Level 60)

honchkrow.gif

Ability: Moxie

Item: Muscle Band

Stats: HP 221 / Atk 186 / Def 98 / SpA 145 / SpD 98 / Spe 133

Sucker Punch, Night Slash, Brave Bird, Roost

 

Malamar "Humpty Dumpty" (Level 61)

malamar-3.gif

Ability: Contrary

Item: Leftovers

Stats: HP 207 / Atk 163 / Def 144 / SpA 107 / SpD 128 / Spe 125

Superpower, Night Slash, Psycho Cut, Hypnosis

 

Tyranitar "Bandersnatch" (Level 62)

tyranitar.gif

Ability: Unnerve

Item: Assault Vest

Stats: HP 228 / Atk 223 / Def 173 / SpA 139 / SpD 161 / Spe 113

Brick Break, Iron Head, Crunch, Stone Edge

 

Umbreon "Cheshire" (Level 65)

umbreon.gif

Ability: Synchronize

Item: ---

Stats: HP 259 / Atk 98 / Def 209 / SpA 103 / SpD 213 / Spe 109

Dark Pulse, Moonlight, Toxic, Double Team

 

         Having difficulty? As a Dark-type leader, Luna's Pokémon are all immune to Psychic moves.

         Bisharp is Dark/Steel. He's 4x more susceptible to Fighting, weak to Ground and Fire attacks, and immune to Poison moves. Additionally, his Rocky Helmet will damage you for a sixth of your max health any time contact is made, so try to defeat him in one big move rather than multiple.

         Sableye is Dark/Ghost. He's weak to Fairy attacks but immune to Normal and Fighting moves. He's also the slowest compared to the rest of Luna's team.

         Honchkrow is Dark/Flying. She's weak to Rock, Electric, Ice, and Fairy attacks but immune to Ground moves.

         Malamar is Dark/Psychic. He's 4x more susceptible to Bug moves and weak to Fairy attacks.

         Tyranitar is Rock/Dark. He's 4x more susceptible to Fighting moves and weak to Ground, Bug, Steel, Water, Grass, and Fairy attacks. His Assault Vest also raises his special defense by 50%, so physical moves are the way to go. Fortunately he's weak to more things than he is resistant.

         Umbreon is a Dark-type. He's weak to Fighting, Bug, and Fairy attacks.

 

         I was able to defeat Luna with only half my team. Using the advice above, she shouldn't be too much of a problem for you. Luna will present us with the Luna Badge. With it, Pokémon level 70 and below will obey us. She'll also reward us with TM97 Dark Pulse. As she mentions, Cain went off to Agate City (just north of the labyrinth) to wake the guards there. Before joining him, do you remember the area on the left side of Tanzan Mountain that had an empty cave? The one Saphira emerged from when she survived Lin.

Spoiler

IBdN7XE.png

         We'll be able to change the crystals here and proceed. Jump down the ledge and onto the other side.

Spoiler

KD4LNhx.png

         Follow the path, jump down, and exit the mountain. There's a Hyper Potion in the rock to the right. Use Strength to move the boulders out of the way when necessary (move the one up above so that you can access). You'll enter an area of the Chrysolia Pass.

 

Chrysolia Pass

The next area has a ton of boulders. We'll need to change the three machines in here. I've drawn a path in white. The main idea is to push the boulders to the right and left rather than directly down. Make sure you save when you change a pillar. Exiting the room resets them to blue and you'll have to restart.

Spoiler

3rOskwX.png

gXgsKbq.png

Pe9PIuc.png

         If this isn't clear, let me know in the separate discussion thread and I'll put a text solution. Once completed, a new path to the right will open. Exit the cave. We'll be upon the rampart. The path to the right is blocked, so move left down the ladder. Going down the ladder in here leads to a dead end, so jump down the hole to the right. Push the boulder down and drop after it. Push the boulder further east and ascend the ladder. Go to the right and climb this ladder as well. Push the boulder to the left and drop down after it. At this point, we need to push it to the right, so we have to go around. Go to the right and drop down the hole. Jump down the hole to the left. We'll be back at the top somehow. Jump down the hole to the right twice. Go up the ladder (the one that has two boulders by it) and push the boulder to the right until it falls into a hole. Now start climbing up the ladders.

         We'll finally be outside again. Go to the left and grab the information on an Inverse Field. Go to the far right and enter the hidden area behind the poison pillar. In this cave, interact with another poison pillar. This time, a Solosis will appear. It will ask to go with us. After all the hard work we just put in, we'd better take it.

 

Solosis (Level 30)

solosis.gif

Charm, Recover, Psyshock, Endeavor

 

         This is a warning. Once we enter Agate City, we will not be able to come back to Reborn for several gym badges. At the rate I'm writing the guide, that could mean a few months. Be prepared. Go back and do everything you still need to complete. When you're ready, go to Agate City.

 

Chapter 12 Progress

100% (Last Updated: June 1, 2018)

Edited by Shadowthiefdark
Corrected colour inconsistency for encounter rates
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Chapter 12

Samson's Gym

Section start date: May 15, 2018

Section post date: June 1, 2018

 

         If I miss something or you have a question for me, please post it in the separate discussion thread. Even if it's a simple grammatical error, feel free to alert me. Thank you.

         Thank you to the following people for your contribution to this part of the guide: Paperblade, Hallowilicious

 

Current Team

Permanent

Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

Maxed Def/SpA EVs

 

Bahamut (Garchomp), Amaterasu (Houndoom)Bartholomew (Blastoise), Raz (Gallade), Andonuts (Silvally),  Max (Magneton)

garchomp-f.gifhoundoom-f.gifblastoise.gifgallade.gifsilvally.gifmagneton.gif

 

         Before we get lost in Agate City, let's take a moment to do some things. Again, we won't be able to return for several gym badges, so get everything done now.

  • Play the lottery.
  • Buy the Power accessories from the Obsidia Department 4th floor. In the event we need to level up a new member, these will help tremendously.
  • Catch every Pokémon you can. As of right now, I currently have every Pokémon that can be achieved from an event or found in the wild. You may think you won't need a certain Pokémon but, as I found out in an earlier playthrough, it's better to have an excess of Pokémon than a shortage.
  • Revive fossils.
  • Breed any Pokémon that need it. We won't be able to breed once we move on.
  • Change your primary team's natures. Here's a chart that will explain what stats the natures improve and decrease.

         Once you're all set, head to the Agate City Checkpoint just north of the labyrinth. Speak to Cain and he'll warn us that we won't be able to go back for a while. We've already prepared, so let's go. Cain will summon his Nidoking and it destroys the checkpoint gate. Follow Cain north.

         We'll enter the city to find it apparently deserted (save for the Team Meteor grunt we see walking off to the right). Cain will move to the north and spot both his sister and Hardy. Apparently the two of them fell asleep in the middle of the street. Seeing the sleeping duo is like reading about yawning in a Pokémon Reborn guide. Once you're thinking of it, you feel like doing it yourself. You may have noticed the screen slowly getting darker, but that's all interrupted when a girl with a giant mallet rolls in and nearly smashes us. She'll introduce herself as Terra and she'll warn us that we need to leave in her own "ecks dee so random" way. As she states, anyone who stays in Agate City falls asleep. With the situation explained, Terra will produce her giant mallet again and knock both Hardy and Aya away. We'll then be escorted to the circus.

         Terra tells us our friends probably fell somewhere around here then leaves to take a shower. Cain will decide it's best for us to split up to try and find Aya. We're free to move about. The clown immediately below us will sell us Cotton Candy. These delicacies act as revives, so feel free to stock up on them if you'd like. If you've been following this guide, however, you probably haven't needed to use one in a gym fight. There are also better things for us to spend our money on, so keep moving. The man below the clown sells Ultra Balls. Beyond that is a man who teaches the elemental pledges. In the lower center of the circus is a healing unit and a PC for us to access. The tent in here also sells things that cure status conditions as well as Common Candies. In the very bottom right corner is a man who can reteach our Pokémon old moves. Next to this man is a guy who will allow us to attempt a tile puzzle for the price of a green shard. If you haven't already seen my advice on tile puzzles, you can find it earlier in the guide by using the search feature. Here's what the completed puzzle looks like.

Spoiler

WWTM3Ti.png

        For our efforts we'll receive a Cover Fossil (Tirtouga). 

 

Tirtouga (Level 25)

tirtouga.gif

Aqua Jet, Ancient Power, Crunch, Wide Guard

 

         Unfortunately, we cannot revive Tirtouga right now. The tent in the bottom middle sells Ability Capsules. One of the cages has a Luxray, but we can't free it. Another tent at the bottom has a man willing to tell us our team's Hidden Power and the clown next to that one can change our Pokémon's names.

           Along the western wall to the south side is another tile puzzle. Here's the finished product:

Spoiler

ZoBQc1t.png

         And the prize is what you'd expect. The Plume Fossil can later be revived into an Archen.

 

Archen (Level 25)

archen.gif

Pluck, Ancient Power, Agility, Quick Guard

 

         If you exit to the bottom left, you can find a kid who will attempt to guilt trip us into giving them a Cotton Candy, balloons, and a PokéDoll from the High Striker (see information about the High Striker below). Just as they ask for ice cream, the mother appears and scolds her son. In return for being tricked by her son, we'll receive an Obsidia Department Sticker (8/9).

         Just left of the healing area are another set of tents. One of the shopkeepers sells PokéSnax, one sells ice cream, and the lady will let us attempt a tile puzzle for HM06 Dive. Complete this now as we'll need it later.

 

Spoiler

XatcvWi.png

 

         As a reminder for anyone who's only just looking at this guide, you can tell the tile pieces are facing the right way because the white side is facing up and the black side is facing down. In the upper left corner is the High Striker and another tile puzzle to get a Timburr. This one is slightly different in that clicking a tile rotates it as well as the tiles adjacent to it. My advice is to save before attempting. Solve the first three rows by rotating the tile the one you need to rotate. If the puzzle isn't automatically solved when you get to the bottom, soft reset by hitting F12. It's much faster to do this than to try and solve the final row.

 

Spoiler

RdcRilt.png

 

Timburr (Level 10)

timburr.gif

Pound, Leer, Focus Energy, Bide

  

         The High Striker is worth a few attempts due to its prizes. How do you win? By saving and restarting when you lose. When you knock the bell off the tower, the operator will replace it and reward us with TM87 Swagger. We can also get a Clefairy for getting making a Powerful hit.

 

Clefairy (Level 30)

clefairy.gif

Wake-Up Slap, Minimize, Stored Power, Misty Terrain

 

         After getting the Clefairy, all powerful hits will result in a PokéDoll. We can give this PokéDoll to a kid at the bottom of the map to receive information on a Big Top Arena.

         The people at the top left will teach our Pokémon a few moves. Finally, at the top right is a clown who will repeatedly fight us. They will reward us with a shard and a lot of money. Feel free to use them to grind, but be warned that they pack powerful Pokémon.

         Once you've collected everything, move to the top left and speak to the lady in red. She'll be attempting to calm the crowd and will express joy to know we're here for Aya. This is the Ringmaster, and she had Samson, the strongman, carry Aya into the back room. She somehow survived the fall. We can return to the High Striker to find Samson. Speak to him and he'll knock the bell off the tower. Are you swooning over him yet? Meet him at the line outside the tent and he'll part the crowd. Enter the tent to be greeted by the performer. She'll introduce herself as Ciel and will lead us to the back.

         Enter the room to the right and speak to Aya. The Ringmaster will arrive with Cain, announcing that Terra quite literally hit the showers. Family will be reunited and Aya will state that she and Hardy were going to go look at Hardy's gym when the sleep spell overtook them. We'll learn that Terra, Samson, and Ciel are all gym leaders here and Hardy most likely fell in Route 2. Aya will immediately ask to go look for him, but given her current condition, it would be unwise to let her out. Cain wants to catch up with her, so we'll go look for Hardy. Before leaving, we can talk with everyone here to learn a bit more about Cain's family as well as the staff of the circus. The Ringmaster will also tell us that we'll need a Battle Pass in order to fight the gym leaders. This is to prevent the Big Top Arena from being used only for gym battles and nothing else.

         Exit the tent and speak to the man immediately to your right. Buy a Powder Vial and exit to the southwest of the map. Use the elevator to enter Route 2.

 

Route 2

New Pokémon

Hawlucha, Rufflet, Boldore, Rhyhorn, Rockruff, Meinfoo, Absol, Machoke

hawlucha.gifrufflet.gifboldore.gifrhyhorn.gifrockruff.gifmienfoo.gifabsol.gifmachoke.gif

 

Morning

Hawlucha (30%) Rufflet (20%) Meditite (10%) Boldore (10%) Rhyhorn (10%) Ursaring (10%) Rockruff (5%) Machoke (5%)

hawlucha.gifrufflet.gifmeditite.gifboldore.gifrhyhorn.gifursaring.gifrockruff.gifmachoke.gif

 

Day

Donphan (21%) Rufflet (20%) Meditite (10%) Boldore (10%) Rhyhorn (10%) Ursaring (10%) Meinfoo (5%) Rockruff (5%) Machoke (4%) Rhydon (4%) Absol (1%)

donphan.gifrufflet.gifmeditite.gifboldore.gifrhyhorn.gifursaring.gifmienfoo.gifrockruff.gifmachoke.gifrhydon.gifabsol.gif

 

Evening

Noctowl (30%) Meditite (20%) Donphan (11%) Boldore (10%) Rhyhorn (10%) Meinfoo (5%) Rockruff (5%) Machoke (4%) Rhydon (4%) Absol (1%)

noctowl.gifmeditite.gifdonphan.gifboldore.gifrhyhorn.gifmienfoo.gifrockruff.gifmachoke.gifrhydon.gifabsol.gif

 

         Absol can be caught later in the game during an event, so don't waste your time trying to catch one now. There's a location here that we'll need Rock Climb for. When you're ready, move left and hop left twice & south once. You'll end up on the ledge.

Spoiler

L452BXa.png

 

         This part of the game requires a lot of hopping on these stones. It'll be confusing, so I'll try to include pictures where possible. Because of that, it'll take me a while to submit this chapter, but you won't be reading this until it's already submitted. Keep moving left and jump up north.

Spoiler

BmONNHO.png

         When you step on the rock that looks different, it'll shake. Any powder we're holding will be lost. There aren't too many of these, so we don't need to worry about it that much. Move north until you find a rock with a hole in it.

Spoiler

0Fkjq2B.png

         That is a Crustle cave. Interacting with it will cause a Crustle to emerge. We can capture it if we'd like.

 

*Crustle

crustle.gif

???

 

*Levels and moves may vary

 

         There is an infinite number of these things, so feel free to grind on them if you so choose. When you're ready, go to the green tree and take some Sleep Powder. Use it on a Crustle. Push the Crustle into the hole at the top right. It'll sink into the ground and we can use it as a boulder to jump on. If it doesn't give an exclamation mark (!) and fall into the hole, you're too low. If you make a mistake, you can collect Rage Powder from the red tree to wake up the Crustle. Defeat or capture it and we'll be able to summon another from the cave. When the Crustle falls into the hole, grab more Sleep Powder and go up the northwest path. Make sure you avoid the rocky boulder. 

Spoiler

CReD9EH.png

bPF5Vt1.png

 

         The northern part of this map will be referred to as the White Rock area for obvious reasons. Lure a Crustle out and put it to sleep. Push it into the hole all the way at the top. Return to the beginning of the western White Rock area and jump right to get the Ability Capsule hidden in the ground. Then move left along the ridge and continue jumping.

Spoiler

CtnlJdE.png

 

         We'll need more Sleep Powder. Use this shortcut to get back to area 2. 

Spoiler

cy2WuvY.png

 

         Lure the Crustle out of its cave. This next part is tricky. Push the Crustle left up against the rocks. Run up the stairs, return from the left side, and push it down. See starting point and end product pictures below.

Spoiler

6A3Smk1.png

QvxgEWQ.png

 

         Now run up the stairs on the left, hop down the ledge, jump onto the other boulder and descend the stairs. Push the Crustle to the right and slide it down.

Spoiler

wzaHDAr.png

 

         Now we have to go to the eastern White Rock area. Return to area 2 and take this path to get onto the land:

Spoiler

ffNN2gS.png

 

         To the south is a quick path back to the circus. Go north past the area we pushed the first Crustle into. We can leap across its back to access the eastern White Rock area. Save before you make any mistakes. Push the Crustle into the hole up north. Leap to the next area.

Spoiler

OLzuVMm.png

 

         The item on the ground is an Ultra Potion. Continue all the way west and enter the mountain.

 

Ametrine Mountain

New Pokémon

Spheal, Delibird, Bergimite, Cryogonal, Snorunt, Horsea

spheal.gifdelibird.gifbergmite.gifcryogonal.gifsnorunt.gifhorsea.gif

 

Cubchoo (20%) Spheal (20%) Delibird (11%) Beartic (11%) Bergmite (10%) Sealeo (10%) Alolan Sandshrew (5%) Alolan Sandslash (5%) Cryogonal (4%) Snorunt (4%)

cubchoo.gifspheal.gifdelibird.gifbeartic.gifbergmite.gifsealeo.gifsandshrew-alola.gifsandslash-alola.gifcryogonal.gifsnorunt.gif

 

Fishing (Old Rod)

Finneon (70%) Wishiwashi (30%)

finneon.gifwishiwashi.gif

 

Fishing (Good Rod)

Remoraid (60%) Horsea (20%) Qwilfish (20%)

remoraid.gifhorsea.gifqwilfish.gif

 

         We'll need to return here later when we can surf. The main reason we're here is to catch Pokémon, so get to it. When you're done, go back to where we encountered the hiker who was pondering what mountain to scale. Continue south and go up the stairs in the previous rock location.

Spoiler

LgpnQ5X.png

 

         If you continue south west without jumping on any rocks, you'll encounter a clown with a level 75 Goomy. Aside from that, there's nothing more to do here yet, so go down the stairs, head west, collect the Ultra Ball hidden in the ground, and jump on the second set of rocks.

Spoiler

D1pTw7L.png


         Continue down the path until you descend down the stairs. Grab some Sleep Powder from the tree on the right, summon a Crustle from the nest above it, and put it to sleep. Our goal is at the bottom left. Once the Crustle is set in place, jump south into the redish area and leap across the rocks to get information on a Rocky Field. Grab more Sleep Powder, return to the clown with Goomy, and jump south. Summon a Crustle from the southeastern nest and put it to sleep. We need to slide it down the slope to the south. Ascend the stairs here go left onto the ridge.

 

Spoiler

mMbVFYC.png

 

         Grab some Sleep Powder and use it on a Crustle up here. Push it down the left slope. When you descend the stairs, grab the Fire Stone in the rock to the left and the Big Mushroom in the green plant to your right. Push Crustle down the next slope and return to the stairs. This time go right and continue going northeast.

Spoiler

SqhVOGR.png

 

         Where the red line ends, jump to the right. Push a Crustle down the slope and then go past the hiker on your right. Leap across the Crustle and push the other one down the slope and into the next hole. Leap across it as well and continue west.

 

Celestine Cascade

Morning

Hawlucha (30%) Rufflet (20%) Meditite (10%) Boldore (10%) Rhyhorn (10%) Ursaring (10%) Rockruff (5%) Machoke (5%)

hawlucha.gifrufflet.gifmeditite.gifboldore.gifrhyhorn.gifursaring.gifrockruff.gifmachoke.gif

 

Day

Rufflet (20%) Donphan (20%) Meditite (10%) Boldore (10%) Rhyhorn (10%) Ursaring (10%) Meinfoo (6%) Rockruff (5%) Machoke (4%) Rhydon (4%) Absol (1%)

rufflet.gifdonphan.gifmeditite.gifboldore.gifrhyhorn.gifursaring.gifmienfoo.gifrockruff.gifmachoke.gifrhydon.gifabsol.gif

 

Evening

Noctowl (30%) Meditite (20%) Donphan (11%) Boldore (10%) Rhyhorn (10%) Meinfoo (5%) Rockruff (5%) Machoke (4%) Rhydon (4%) Absol (1%)

noctowl.gifmeditite.gifdonphan.gifboldore.gifrhyhorn.gifmienfoo.gifrockruff.gifmachoke.gifrhydon.gifabsol.gif

 

Fishing (Old Rod)

Finneon (70%) Wishiwashi (30%)

finneon.gifwishiwashi.gif

 

Fishing (Good Rod)

Wishiwashi (60%) Lumineon (20%) Remoraid (20%)

wishiwashi.giflumineon.gifremoraid.gif

 

         While traveling here you may have noticed a cave we blocked off. We won't be able to access it until we get Fly later on. Continue northwest into the gym. It's gotten quite the renovation since Episode 16. Speak with Amaria and she'll call Titania. She's the girl we saw before dealing with Team Meteor. Seems like a lot of people in power are dealing with Team Meteor. We'll inform Amaria that we're here looking for Hardy. Apparently Titania found him when she was getting Cotton Candy for Amaria. The bubbly gym leader will offer to take us upstairs to see Hardy, but Titania insists on going to get him herself. As Amaria will tell us, she cracked a few ribs when Solaris attacked her. Titania will invite us to go upstairs and check on Hardy. We can enter the room to the northeast to heal up first if you'd like.

         Titania will slap her brother awake. After a bit of banter, he'll leave and Titania coldly suggest we follow him. Before we do, we can exit south to get information on a Water Surface. When we descend the stairs, we'll hear that Team Meteor has seized Labradorra City. A resistance is forming in Calcenon, the city next to it. We'll also learn that Saphira is the Dragon-type trainer. Gossip Gardevoir will also inform us that Team Meteor is using Mr. Mime and a PULSE machine to generate a force field around Labradorra.

         Hardy will suggest we go aid the resistance but Titania advises against it, probably due to her ties with the terrorist group. Hardy will decide to listen to her and leave to find Aya. Amaria reveals that she has the Sapphire Bracelets that Team Meteor is looking for. Apparently they were a gift from Titania. Since the Water-type gym leader possesses the bracelets, she decides it's best if she doesn't get close to Team Meteor so they can't steal it. Instead she asks us to go help the resistance. We'll need Surf for that, and while Amaria has the HM, she has no reason to give it to us since we don't have the badge. Speaking of which, the two gym leaders received a Battle Pass from them in the mail. Since neither of them need it for obvious reasons, we're granted the Battle Pass - Fury. With this, we can fight Samson. Titania explains that once we have his badge, we'll be able to use Surf so they'll give us the machine. Return to the circus tent. Speak to Samson twice to get this show on the road.

 

Strongman Samson

iWUZQyy.png

Ultra Potions x2

Field: Big Top Arena

 

Hariyama (Level 63)

hariyama.gif

Ability: Guts

Item: Rocky Helmet

Stats: HP 287 / Atk 207 / Def 113 / SpA 79 / SpD 113 / Spe 100

Heavy Slam, Smack Down, Brick Break, Knock Off

 

Mienshao (Level 64)

mienshao.gif

Ability: Regenerator

Item: Life Orb

Stats: HP 177 / Atk 225 / Def 101 / SpA 131 / SpD 101 / Spe 217

Acrobatics, U-turn, Brick Break, Poison Jab

 

Lucario (Level 64)

lucario-3.gif

Ability: Steadfast

Item: Focus Sash

Stats: HP 197 / Atk 196 / Def 128 / SpA 166 / SpD 128 / Spe 153

Extreme Speed, Brick Break, Bullet Punch, Swords Dance

 

Hawlucha (Level 64)

hawlucha.gif

Ability: Unburden

Item: Synthetic Seed (+1 Attack and applies Helping Hand)

Stats: HP 207 / Atk 156 / Def 136 / SpA 119 / SpD 118 / Spe 207

Flying Press, Acrobatics, Roost, Swords Dance

 

Blaziken (Level 65)

blaziken-3.gif

Ability: Speed Boost

Item: Muscle Band

Stats: HP 212 / Atk 213 / Def 129 / SpA 162 / SpD 129 / Spe 142

Bounce, Brick Break, Blaze Kick, Protect

 

Conkeldurr (Level 71)

conkeldurr.gif

Ability: Guts

Item: Synthetic Seed (+1 Attack and applies Helping Hand)

Stats: HP 296 / Atk 297 / Def 161 / SpA 94 / SpD 120 / Spe 90

Drain Punch, Poison Jab, Knock Off, Bulk Up

 

         Having difficulty? If you get annoyed by the Big Top Arena, you can convert it into a different terrain by using moves like Electric Terrain. This will significantly cut Samson's damage. As Ame also suggests, you can use the other half of Big Top Arena to your advantage. Acrobatics will always do double damage, so consider grabbing a Pokémon like Simisage. Furthermore, Swords Dance will increase your Pokémon's attack by three stages instead of two.

         If you need to grind, there's a clown outside that gives lots of money and only has three Pokémon. However, those Pokémon are all level 65 and are extraordinarily difficult to beat. The team changes randomly, so if you can't beat one colour, try restarting and fighting again. If you still can't beat the clown, you'll have to level up in Route 2.

         Hariyama, Mienshao, & Conkeldurr are Fighting Pokémon. They're weak to Flying, Psychic, and Fairy attacks.

         Lucario is a Fighting/Steel Pokémon. He's weak to Fighting, Ground, and Fire attacks and immune to Poison moves.

         Hawlucha is a Fighting/Flying Pokémon. He's weak to Flying, Electric, Psychic, Ice, and Fairy attacks but immune to Ground moves.

         Blaziken is a Fire/Fighting Pokémon. He's weak to Flying, Ground, Water, and Psychic moves. He has Speed Boost as an ability and Samson will definitely heal him up to prevent him from going down, so try to take him out in one move.

         We'll be rewarded with the Strike Badge which invisibly increases the Attack stat of all our Pokémon and allows us to command Pokémon levels 70 and below. We'll also receive TM31 Brick Break. We'll move into the back room where Terra has tracked the sleep signal back to Ametrine City. Hardy and Aya will head to Calcenon while we go to Ametrine. In order to reach Ametrine, we'll need the Surf HM, so let's go pay Amaria and Titania a visit.

 

Current Team

Permanent

Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

Maxed Def/SpA EVs

 

Bahamut (Garchomp), Amaterasu (Houndoom)Bartholomew (Blastoise), Raz (Gallade), Andonuts (Silvally),  Max (Magneton)

garchomp-f.gifhoundoom-f.gifblastoise.gifgallade.gifsilvally.gifmagneton.gif

 

Chapter 13 Progress

100% (Last Updated: June 8, 2018)

Edited by Shadowthiefdark
Corrected colour inconsistency for encounter rates
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Chapter 13

Charlotte's Gym

Section start date: June 1, 2018

Section post date: June 8, 2018

 

         If I miss something or you have a question for me, please post it in the separate discussion thread. Even if it's a simple grammatical error, feel free to alert me. Thank you.

         Thank you to the following people for your contribution to this part of the guide: Paperblade, Hallowilicious

 

Current Team

Permanent

Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

Maxed Def/SpA EVs

 

Bahamut (Garchomp), Amaterasu (Houndoom)Bartholomew (Blastoise), Raz (Gallade), Andonuts (Silvally),  Max (Magneton)

garchomp-f.gifhoundoom-f.gifblastoise.gifgallade.gifsilvally.gifmagneton.gif

 

         Return to the house of red and blue and speak to Titania. Amaria is out for a walk, so Red'll leave to fetch the machine for us. As far as I'm aware, the game will not progress until we interact with Titania's diary. We're given the option to read it or not, but it honestly doesn't matter which one you pick. At least, in this episode it doesn't. Might as well read it. The general idea is this: Titania had started dating Amaria in the hopes that she could help her to feel better about herself, but Blue has only become more dependent. She's tired of pretending to be in love with Amaria and knows that the relationship will end in one of them dying.

         Guess who will return as we're reading? Titania will toss us HM03 Surf and ask us if we're reading her diary.

 

Titania: Were you reading my diary?

 

>Yes

Titania: Knowing that's what it was? Have you no regard for personal privacy? Just because it was left open in a moment of haste-- haste, in courtesy to yourself, no less-- you do NOT have permission to read it.

 

>No

Titania: You're lying. How childish. If you're caught in the act of something at least have the decency not to be dishonest as well.

 

         Whether we read it or not will result in the same response, so for the sake of the guide we'll read it and admit to the act. Titania will explain that even though it was a terrible choice she didn't know how to react when her closest friend threw herself at her. According to her, Amaria already struggles with depression and suicidal thoughts. Titania doesn't want to be the reason she decides to end it all.

         You may have noticed something blue walking underneath the text box. Amaria will ask what we're talking about and of course Titania won't tell her. We're then given the option to explain.

 

Amaria: <player>? What is she talking about?

 

>Tell her

Titania: You idiot. 

Amaria: She... what? Tania wouldn't say that... She's been with me for years... She said she would stay with me, forever.

 

>Don't tell her

Amaria: I see how it is. That's fine... Then I'll just... *runs to the diary and reads it*

Titania: Don't do that. 

Amaria: ... "Fake fairy tale romance?"

 

         Even if you didn't read the diary and you choose to tell Amaria, you'll relate what Titania had said. I don't want to get involved in this, so for the sake of the guide, we won't tell her. It's horrible, but it's on Titania to tell her. I don't know them well enough to intervene. As you can see, it doesn't matter anyway. Amaria will be heartbroken and will leave. Titania will race after her. You're free to read Titania's diary now if you didn't before. Exit the house. We'll spot Absol on our way out.

          Continue south until you hear Titania. Move west and we'll see the two arguing. Amaria will attempt to set Titania free by leaping off the waterfall in a suicide attempt. Titania states that she's going after her even though she doesn't have a way back up. She threatens that we'd better find a way to retrieve the both of them or she'll haunt us. With that, she leaps after Amaria.
         Use Surf to cross the river. 

 

Celestinine Cascade

Morning

Hawlucha (30%) Rufflet (20%) Meditite (10%) Boldore (10%) Rhyhorn (10%) Ursaring (10%) Rockruff (5%) Machoke (5%)

hawlucha.gifrufflet.gifmeditite.gifboldore.gifrhyhorn.gifursaring.gifrockruff.gifmachoke.gif

 

Day

Donphan (21%) Rufflet (20%) Meditite (10%) Boldore (10%) Rhyhorn (10%) Ursaring (10%) Meinfoo (6%) Rockruff (5%) Machoke (4%) Rhydon (4%)

donphan.gifrufflet.gifmeditite.gifboldore.gifrhyhorn.gifursaring.gifmienfoo.gifrockruff.gifmachoke.gifrhydon.gif

 

Night

Noctowl (30%) Meditite (20%) Boldore (11%) Donphan (10%) Rhyhorn (10%) Meinfoo (6%) Rockruff (5%) Machoke (4%) Rhydon (4%)

noctowl.gifmeditite.gifboldore.gifdonphan.gifrhydon.gifmienfoo.gifrockruff.gifmachoke.gifrhyhorn.gif

 

Surf

Wailmer (64%) Lumineon (30%) Wishiwashi (6%)

wailmer.giflumineon.gifwishiwashi.gif

 

         Alternatively, you can move northward while surfing to enter another section of the mountain.

 

Citrine Mountain 1F

New Pokémon

Golduck

golduck.gif

 

Woobat (20%) Swinub (20%) Piloswine (15%) Cubchoo (10%) Swoobat (10%) Phanpy (10%) Alolan Sandshrew (5%) Beartic (5%) Donphan (4%) Alolan Sandslash (1%)

woobat.gifswinub.gifpiloswine.gifcubchoo.gifswoobat.gifphanpy.gifsandshrew-alola.gifbeartic.gifdonphan.gifsandslash-alola.gif

 

Old Rod

Remoraid (70%) Basculin (30%)

remoraid.gifbasculin.gif

 

Good Rod

Remoraid (60%) Clauncher (20%) Octillery (20%)

remoraid.gifclauncher.gifoctillery.gif

 

Surf

Golduck (60%) Wishiwashi (30%) Lumineon (5%) Octillery (5%)

golduck.gifwishiwashi.giflumineon.gifoctillery.gif

 

         If you move to the right, you can find an Ultra Ball in the first rock you come across. Ascend the ladder to find an ice rink. Move north, west, south, west into the rock, north, west into the rock, south into the rock, and west. Surf across the water.

 

Ametrine Mountain

New Pokémon

Wailmer

wailmer.gif

 

Surf

Wailmer (60%) Seel (30%) Lumineon (5%) Wishiwashi (4%) Dewgong (1%)

wailmer.gifseel.giflumineon.gifwishiwashi.gifdewgong.gif

 

         There are spots to dive in here, but we don't have the HM for Dive. Continue northeast until you exit the mountain. Look familiar? Grab some Rage Powder and use this path to return to where Amaria jumped. Continue all the way to the right but don't take the stairs up. Instead, continue to the right until you reach this location.

Spoiler

Q3ujrm3.png

         If you can't interact with the Crustle, enter Titania and Amaria's house and return here. It should fix the bug. The bug will run into the cave upon being awoken by Rage Powder. Enter the cave and interact with the Crustle nest when you have a Pokésnax to encounter a Salandit.

 

*Salandit (Level 50)

salandit.gif

??

*Levels and moves may vary

 

         Only female Salandits evolve, so either restart your game until you get one, feed the nest Pokésnax until a female emerges, or hold onto a male and breed it later. Only 12.5% of Salandits are female, so you might have to try for a while.

         Go back and cross the river. Proceed to the north and you'll come across a leaping stone maze.

Spoiler

muT9SHq.png

         Continue to the right and we'll come across a Reaper Cloth. It's used to evolve Dusclops into Dusknoir. Return to the stairs and continue north into the cave.

 

Celestinine Mountain 

Buizel (24%) Swinub (20%) Cubchoo (14%) Floatzel (11%) Piloswine (10%) Beartic (10%) Alolan Sandshrew (5%) Alolan Sandslash (5%) Delibird (1%)

buizel.gifswinub.gifcubchoo.giffloatzel.gifpiloswine.gifbeartic.gifsandshrew-alola.gifsandslash-alola.gifdelibird.gif

 

Surf

Wailmer (60%) Lumineon (30%) Golduck (5%) Wishiwashi (4%) Dewgong (1%)

wailmer.giflumineon.gifwishiwashi.gifgolduck.gifdewgong.gif

 

Old Rod

Finneon (70%) Wishiwashi (30%)

finneon.gifwishiwashi.gif

 

Good Rod

Remoraid (60%) Clauncher (20%) Qwilfish (20%)

remoraid.gifclauncher.gifqwilfish.gif

 

Progressing through this cave requires Waterfall, but we can still go to where we need to be by walking through here. Move upwards and ascend the ladder. The rock to the northwest contains an Ultra Ball. Descend the ladder and move to the far right. Swim north east and you'll find an ice rink. Go down into the rock, left, down, right into the rock, up into the rock, right, up, and descend the stairs. Swim to the right and ascend the stairs and climb the ladder. We've seen this ice rink before, so progress to the left and swim as far north as possible. When the rocks stop you, jump onto the land to the west. You should be in this location.

Spoiler

DsPQFzW.png

 

         You can also get there by going through here.

 

Spoiler

O9OMOBH.png

         Continue left until you meet an ice rink. Slide left into the far rock, down into the wall, left into the rock, up into the wall, left into the rock, south into the rock, left into the wall, and up onto land. Move forward and speak to Aya. As the others will state, a pyramid of ice is blocking the path to Ametrine City. Furthermore, we can only get the HM for Waterfall from a gym leader in Ametrine. Finally, Ametrine City is located at the peak of the mountain. They have no way of producing or receiving food. If we don't do something, they'll starve to death.

         Hardy will summon his Gigalith to break through the ice only to find that it's impenetrable. Cain will state that any Fire Pokémon who tries to melt their way through would collapse before getting anywhere. Hardy will suggest we get help from the gym leaders in Calcenon City. The city is just up ahead, so continue moving and exit the mountain.

 

Route 3

New Pokémon

Gligar, Starly, Golett, Kangaskhan, Druddigon

gligar.gifstarly.gifgolett.gifkangaskhan.gifdruddigon.gif

 

Morning

Meinfoo (20%) Ursaring (20%) Bronzong (16%) Starly (10%) Staravia (10%) Graveler (10%) Gligar (8%) Bronzor (5%) Staraptor (1%)

mienfoo.gifursaring.gifbronzong.gifstarly.gifstaravia.gifgraveler.gifgligar.gifbronzor.gifstaraptor.gif

 

Day

Golett (20%) Meinfoo (20%) Starly (10%) Staravia (10%) Ursaring (10%) Graveler (10%) Gligar (8%) Bronzor (5%) Bronzong (5%) Golurk (1%) Absol (1%)

golett.gifmienfoo.gifstarly.gifstaravia.gifursaring.gifgraveler.gifgligar.gifbronzor.gifbronzong.gifgolurk.gifabsol.gif

 

Night

Golett (20%) Ursaring (20%) Graveler (20%) Noctowl (20%) Gligar (8%) Bronzor (5%) Bronzong (5%) Golurk (1%) Absol (1%)

golett.gifursaring.gifgraveler.gifnoctowl.gifgligar.gifbronzor.gifbronzong.gifgolurk.gifabsol.gif

 

Caves

Graveler (20%) Shiinotic (20%) Kangaskhan (18%) Druddigon (12%) Rhydon (10%) Piloswine (10%) Boldore (10%)

graveler.gifshiinotic.gifkangaskhan.gifdruddigon.gifrhyhorn.gifpiloswine.gifboldore.gif

 

         Continue east. The path into the city is just up ahead, but as we approach the stairs, they're smited by God. Hardy will state that the blast came from the city. Saphira will descend on her Dragonite to check on us. She'll repeat the Labradorra situation to us before another blast hits. According to her, Team Meteor is sieging Calcenon from afar with a PULSE Clawitzer. The Dragon gym leader has been deflecting the blasts but they have to land somewhere. She advises us to take the eastern entrance into the city and leaves. The gang moves forward, so we should, too.

         Move east. Before you run up the stairs, there's an Ultra Potion in the rock to our right. As we continue moving, the bridge will be blasted just as Hardy and Cain are on it. Speak with Aya and we'll discover that the pair are alright. They'll continue moving while we're teamed up with Aya. Now that she's paired with us, we'll encounter Pokémon in pairs. We'll need to defeat one of them before we can catch the other. She'll also keep our Pokémon healed, so this is a grinding episode. It'll be a lot easier to catch Pokémon once she's no longer with us since she'll only attack the Pokémon we want to catch, so I advise you keep moving.

         Enter the cave and jump down the small ledge. Immediately jump to the southern wall and continue east before descending the ladder. We can climb the ladder in the next room to access the mining stone and the Hyper Potion hidden in the rock beside it. Jump down and head into the room to the west to discover another Metal Coat. Return to the lower room and exit south. We can ascend the broken bridge to the left to find a Max Elixir.

Spoiler

Dkh995S.png

 

         The next bridge has also been struck by a deflected blast, so we'll have to go around. Before going east into the cave, go west and pick up the Rare Candy hidden in the rock. Once inside the cave, pick up the Tiny Mushroom in the rock to the right. Further up ahead we'll find Team Meteor hiding out. Apparently they've built into the base. Enter the back room, switch the terminal, and exit south. Jump north, west, and south to access the center with the ladder. Climb up and exit the cave. Another blast shakes the area as we cross the bridge. We'll spot Absol running along the path as well.

         As we continue east, we'll be able to jump across some rocks to enter the cave below. Once inside, hug the right wall and jump down the ledges. Enter the room in the back and switch out your team if you'd like. Remember, we can grind for quite a while with Aya here. When you've healed and prepared your party for an intense fight, activate the terminal and exit north.

         Our friends Aster and Eclipse will be waiting for us. Aster will send the other Meteor grunt to get back up while they fight us, though Eclipse seems a bit done with it all. We'll engage them in a double battle. For the sake of clarity, the two individual teams are separated.

 

Meteor Knight Aster

Ultra Potion x1

Field: Factory Field

 

Solrock (Level 64)

solrock.gif

Ability: Levitate

Item: Light Clay

Stats: HP 222 / Atk 174 / Def 147 / SpA 97 / SpD 121 / Spe 127

Rock Slide, Bulldoze, Reflect, Will-O-Wisp

 

Golurk (Level 65)

golurk.gif

Ability: No Guard

Item: ---

Stats: HP 224 / Atk 200 / Def 142 / SpA 110 / SpD 142 / Spe 110

Dynamic Punch, Bulldoze, Rock Slide, Phantom Force

 

Passimian (Level 65)

passimian.gif

Ability: Receiver

Item: Life Orb

Stats: HP 238 / Atk 194 / Def 155 / SpA 90 / SpD 116 / Spe 142

Bulldoze, Rock Slide, Brick Break, Giga Impact

 

Krookodile (Level 66)

krookodile.gif

Ability: Intimidate

Item: Muscle Band

Stats: HP 235 / Atk 216 / Def 144 / SpA 112 / SpD 131 / Spe 160

Bulldoze, Outrage, Rock Slide, Foul Play

 

Lycanroc [Midnight] (Level 67)

lycanroc-midnight.gif

Ability: No Guard

Item: Life Orb

Stats: HP 225 / Atk 212 / Def 140 / SpA 101 / SpD 140 / Spe 149

Sucker Punch, Thunder Fang, Stone Edge, Swords Dance

 

         Having difficulty? Defeating one person's team will allow us to battle the other person in a 2-on-1 battle, assuming Aya survives.

         Solrock is Rock/Psychic. It's weak to Bug, Ghost, Steel, Water, Grass, and Dark attacks but immune to Ground attacks.

         Golurk is Ground/Ghost. It's weak to Ghost, Water, Grass, Ice, and Dark attacks but immune to Normal, Fighting, and Electric moves.

         Passimian is a Fighting-type Pokémon. He's weak to Flying, Psychic, and Fairy attacks.

         Krookodile is Ground/Dark. He's weak to Fighting, Bug, Water, Grass, Ice, and Fairy attacks but immune to Electric and Psychic moves.

         Lycanroc is a Rock-type Pokémon. He's weak to Fighting, Ground, Steel, Water, and Grass attacks.

 

Meteor Dame Eclipse

Ultra Potion x1

Field: Factory Field

 

Lunatone (Level 64)

lunatone.gif

Ability: Levitate

Item: Light Clay

Stats: HP 222 / Atk 97 / Def 121 / SpA 174 / SpD 147 / Spe 127

Moonblast, Icy Wind, Blizzard, Reflect

 

Vileplume (Level 65)

vileplume.gif

Ability: Effect Spore

Item: ---

Stats: HP 206 / Atk 127 / Def 149 / SpA 199 / SpD 155 / Spe 103

Sludge Bomb, Petal DanceNature Power, Sleep Powder

 

Oranguru (Level 65)

oranguru.gif

Ability: Telepathy

Item: Light Clay

Stats: HP 225 / Atk 104 / Def 142 / SpA 155 / SpD 199 / Spe 116

Foul Play, Nature Power Instruct, Reflect

 

Milotic (Level 66)

milotic.gif

Ability: Marvel Scale

Item: Leftovers

Stats: HP 235 / Atk 106 / Def 143 / SpA 188 / SpD 204 / Spe 146

Scald, Blizzard, Recover, Confuse Ray

 

 

Lycanroc [Midday] (Level 67)

lycanroc.gif

Ability: Sand Rush

Item: Life Orb

Stats: HP 212 / Atk 193 / Def 126 / SpA 101 / SpD 126 / Spe 207

Fire Fang, Rock Slide, Crunch, Brick Break

         Having difficulty?

         Lunatone is Rock/Psychic. It's weak to Bug, Ghost, Steel, Water, Grass, and Dark attacks but immune to Ground attacks.

         Vileplume is Grass/Poison. She's weak to Flying, Fire, Psychic, and Ice attacks.

         Oranguru is Normal/Psychic. She's weak to Bug and Dark attacks but immune to Ghost moves.

         Milotic is a Water-type Pokémon. She's weak to Grass and Electric moves.

         Lycanroc is a Rock-type Pokémon. She's weak to Fighting, Ground, Steel, Water, and Grass attacks.

 

         Eclipse will announce that she's quitting Team Meteor. She'll even go as far as to turn off the PULSE Clawitzer for us. Since joining the terrorist group all she's seen them do is hurt people, not change the world. As she states, a new world is useless if everyone they care about is dead. Aster states his confusion and Eclipse says it's because he grew up on the streets, so he wouldn't understand. She, however, has family. In fact, her father is in Calcenon City.

         Eclipse finally tells us Team Meteor's goal. They had intended to cause everyone to abandon the city by doing horrible things so that they could cleanse it. Apparently everything changed when Lin took charge. Sirius will arrive and summon his Chandelure on Eclipse's head. The Pokémon burns away her soul, leaving the husk that is her body. The Team Meteor admin will then turn his Pokémon on us. Luckily Aya will push us out of the way, but Sirius grabs her and takes her hostage. He'll retreat with his prisoner while Aster carries Eclipse's corpse away. Their exit will be destroyed, so we can't chase after them. There's no need to heal your party as they'll be fully restored. We can go to the room at in the lower left to get TM86 Grass Knot. When you're done, exit to the right and go right into Route 4.

         At this point I'll be changing out my party. Unfortunately Andonuts (Silvally) isn't fast enough nor does it hit hard enough to warrant a spot on my team, so I'm bringing Asta back. Asta still provides some coverage that other members of the team don't like Grass and Flying moves.

 

Bahamut (Garchomp), Amaterasu (Houndoom)Bartholomew (Blastoise), Raz (Gallade), Asta (Simisage),  Max (Magneton)

garchomp-f.gifhoundoom-f.gifblastoise.gifgallade.gifsimisage.gifmagneton.gif

 

 

Route 4

New Pokémon

Cottonee, Snover, Pawniard, Phantump

cottonee.gifsnover.gifpawniard.gifphantump.gif

 

Morning

Audino (20%) Piloswine (20%) Cottonee (14%) Blitzle (14%) Zebstrika (11%) Snover (10%) Bronzor (5%) Bronzong (5%) Abomasnow (1%)

audino.gifpiloswine.gifcottonee.gifblitzle.gifzebstrika.gifsnover.gifbronzor.gifbronzong.gifabomasnow.gif

 

Day

Audino (20%) Piloswine (20%) Zebstrika (11%) Cottonee (10%) Snover (10%) Blitzle (10%) Bronzor (5%) Bronzong (5%) Pawniard (4%) Abomasnow (4%) Absol (1%)

audino.gifpiloswine.gifzebstrika.gifcottonee.gifsnover.gifblitzle.gifbronzor.gifbronzong.gifpawniard.gifabomasnow.gifabsol.gif

 

Night

Noctowl (20%) Audino (20%) Piloswine (20%) Snover (10%) Bronzong (10%) Zebstrika (5%) Phantump (5%) Pawniard (4%) Abomasnow (4%) Absol (2%)

noctowl.gifaudino.gifpiloswine.gifsnover.gifbronzong.gifzebstrika.gifphantump.gifpawniard.gifabomasnow.gifabsol.gif

 

Old Rod

Finneon (70%) Goldeen (30%)

finneon.gifgoldeen.gif

 

Good Rod

Lumineon (60%) Wishiwashi (20%) Basculin (20%)

lumineon.gifwishiwashi.gifbasculin.gif

 

         We can find information on a Burning Field lying on the floor. There's a Heart Scale by it.

Spoiler

E9DDFFO.png

 

         There's also a Heart Scale here.

Spoiler

nuCgn1t.png

 

         Continue north west into the town. As we walk through the gate terminal, we'll spot Hardy. Cain went to visit some friends, so we'll only tell Hardy about what happened to Aya. He'll dash off. We can enter the city's PokéCenter and trade with Emmy. She's looking for a Qwilfish and is willing to give us her Munchlax. As a reminder, we can get a Qwilfish by fishing in Ametrine Mountain with a Good Rod.

 

Qwilfish ------> Munchlax "Mr. Bumbles"

qwilfish.gif-------> munchlax.gif

 

         As we travel around the city, we'll learn that Team Meteor has knocked out the power supply for most of the city. Enter the house at the top right. A man here states that his daughter, Caitlyn, went off to find a treatment for his incurable disease. As you'll soon realize, the girl is Eclipse. We'll inform him of her fate, but in his disbelief he'll grow upset and demand that we leave. Go into the house west of the PokéCenter where we'll find the orphan twins, Shelly, and Cain. We'll inform them of Aya's situation. Cain isn't concerned, however, as he's certain she'll be able to defend herself. As Cain will inform us, a man named Blake has decided to adopt Heather. The young girl agreed and the two left. According to Shelley, only bad rumours follow Blake. He's not someone we want to leave Heather with. Both of them are in Ametrine City which is currently off limits. Anna will start pacing as we talk with the others before exclaiming that all we have to do dive under the iceberg blocking Ametrine City. We already have the HM for Dive and Charlotte is the gym leader who will certify us to use it, so we'll need to go talk to her.

         The western part of the city is blocked off by the force field. Speak with Saphira and we'll inform her that Eclipse is the one who turned off the PULSE machine that was attacking Calcenon. According to her, the PULSE Clawitzer was using Calcenon's power while the force field is using Labradorra's power. Speak with Hardy and he'll start ramming his body against the force field to no avail. Fern will appear on the other side of the force field and state that he's joined "the winners". He'll taunt Hardy for a bit before leaving. There's nothing more to do, so let's go to the gym.

         When we enter, we'll see Laura and Charlotte arguing. Laura will leave because she doesn't like to cry in front of others. Apparently she got a notification that she's been fired from the Elite Four by Ame. Not only that, but she's already been replaced which isn't how things usually go in the Reborn League. Charlotte will leave, so go back and speak with Saphira.

         Sirius will emerge dragging Aya by the hair behind him. He demands that we relinquish the Ruby Ring or he will execute Aya. Saphira states that we don't negotiate with terrorists. Hardy will get upset and yell that a "piece of jewelry" isn't worth more than Aya's life. As Saphira points out, Team Meteor will kill Aya whether or not we give them the ring. Hardy makes a comment that Saphira wouldn't let one of her sisters die for the ring, but Saphira says he's wrong.

         At that moment, Charlotte appears. Having heard this, she'll be hurt by her sister's words. She'll then ask if we would sacrifice her for the ring.

 

         Charlotte: Would you be so callous as to throw me to the dogs for the sake of some stupid ring?

 

>No

Charlotte: I knew you'd understand. Then give me the Ruby Ring, now. If you meant what you said, you'll give it to me.

Hardy: Uh, wasn't it just a hypothetical question?

Charlotte: Now! *takes the ring*

 

>Yes

Charlotte: Oh, how could you?! If that's how it's going to be, then I just need to steal the ring to save myself! 

Hardy: Uh, wasn't it just a hypothetical question?

Charlotte *takes the ring*

 

         Regardless of how we respond, Charlotte will take the ring and run off. As Saphira stated, we do not negotiate with terrorists. Even if I gave them the ring, there's no guarantee we get Aya back. Not only that, but we're trading one life for the sake of the entire world. Not worth the trade. For the sake of the guide, we say yes. Hardy will yell at Saphira but she brushes him off, stating that she has absolute faith in her sister. Now that Team Meteor sees we don't have the Ruby Ring, they have no reason to threaten Aya. Thusly, Charlotte has saved her for the time being. Saphira instructs us to go find Charlotte. Run back through the city gate. Charlotte will be there.

 

>If we chose no

Charlotte: That was sweet of you and all, to say you'd save me, but a little naive. In any situation where someone is making an ultimatum, you never acquiesce to it. Case and point, Team Meteor could kill everyone person in Labradorra City, but that doesn't get them anything they need. So as long as we don't bargain with them, they won't reach their goals. But if we give in like you said, that would validate their little power game. They get what they want, and there's no guarantee they release any hostages either. Completely stupid. Anyway, here.

 

>If we chose yes

Charlotte: Don't worry about the whole "throw me to the dogs' thing; you gave the right answer. In any situation where someone is making an ultimatum, you never acquiesce to it. Case and point, Team Meteor could kill everyone person in Labradorra City, but that doesn't get them anything they need. So as long as we don't bargain with them, they won't reach their goals. But if we give in like your little friend Hardy wanted to, that would have just validated their power and encouraged that behaviour. That's all it is. Rewards and punishment, really. We just have to train them. Turns out humans aren't that different from dogs after all. I don't care if that sounds manipulative or callous. I don't have the liberty to feel guilt like most people. That right burned away years ago. Anyway, here.

 

         Either way, Charlotte will return the Ruby Ring. Anna has already filled her in on the details, so she accepts our challenge. No, she doesn't understand why a Fire-type gym leader is in charge of teaching Dive either. She'll meet us back at her mother's gym while Team Meteor is distracted.  She also believes Aya to be safe, so we shouldn't worry. We can return to the orphan house to speak with Hardy. We'll explain that Charlotte was lying so that his mind is at ease. We can also go back to the force field to witness an interaction between Saphira and Dr. Sigmund. The dragon tamer threatens to kill Sigmund once the barrier goes down. The two taunt one another until Dr. Sigmund states that he doesn't care about Team Meteor's goals. He only wants to confirm something. With that, return to the gym.

        After each battle, your team will be healed, so don't waste your time going back to the PokéCenter. However, before fighting Charlotte, your team will not be healed, so go do that. The gym puzzle here requires us to turn all the gym tiles red before moving on. Where we walk, the tiles turn red. It helps to plot out your path before walking. Take your time. Don't rush. If you step on the orange tiles or return to a tile you've already burned, you'll be sent back to the beginning. There might be multiple answers, but here're the paths I took. It's actually pretty simple once you get the hang of it.

Spoiler

wvWkGC1.png

wPUyH7B.png

07betA6.png

 

         Charlotte will tell us about her past before we fight. Her mother was a Fire trainer as well. Though she was initially afraid of the fires that consumed her house, Charlotte found them to be beautiful once she accepted her death. As she states, she chooses not to live in guilt. Once she realized the mistake she'd made, she decided to live with it rather than wallow in self-hatred. She'll then engage us in a double battle.

 

 

Firebug Charlotte

IzeZz8G.png

Ultra Potion x2

Field: Super-heated Field

 

Darmanitan (Level 65)

darmanitan.gif

Ability: Sheer Force

Item: ---

Stats: HP 232 / Atk 272 Def 96 / SpA 57 / SpD 96 / Spe 189

Flare Blitz, Rock Slide, U-Turn, Hammer Arm

 

Typhlosion (Level 65)

typhlosion.gif

Ability: Blaze

Item: Sitrus Berry

Stats: HP 197 / Atk 120 / Def 126 / SpA 207 / SpD 135 / Spe 215

Eruption, Solar Beam, Heat Wave, Hidden Power (Rock)

 

Rotom [Heat] (Level 65)

rotom-heat.gif

Ability: Levitate

Item: Light Clay

Stats: HP 201 / Atk 98 / Def 164 / SpA 177 / SpD 205 / Spe 136

Volt Switch, Overheat, Hidden Power (Ice), Reflect

 

Delphox (Level 66)

delphox.gif

Ability: Blaze

Item: Light Clay

Stats: HP 195 / Atk 104 / Def 120 / SpA 217 / SpD 157 / Spe 224

Heat Wave, Flamethrower, Psyshock, Light Screen

 

Volcarona (Level 67)

volcarona.gif

Ability: Flame Body

Item: Charti Berry

Stats: HP 212 / Atk 95 / Def 112 / SpA 272 / SpD 166 / Spe 201

Heat Wave, Giga Drain, Hidden Power (Rock), Quiver Dance

 

Ninetales (Level 72)

ninetales-4.gif

Ability: Drought

Item: Telluric Seed (+1 Defense and sets Shell Trap in Superheated Field)

Stats: HP 210 / Atk 122 / Def 135 / SpA 189 / SpD 171 / Spe 237

Solar Beam, Heat Wave, Hidden Power (Rock), Nasty Plot

 

         Having difficulty? Because of the Super-heated Field, Water moves are weaker and also decrease the accuracy of all Pokémon on the field. It would be wiser to use Ground moves against the members of her team who are weak to it. Also, our level cap is 70. We can out level most of Charlotte's team if they're giving us trouble. I fought her team with all my Pokémon at level 65, however.

         If the field is still giving you difficulty, use Rainy Dance to not only prevent it from erupting, but to weaken Fire-type moves. A good strategy would be to throw in a Pelipper with the Drizzle ability. This will cause rain to begin as soon as the Pokémon arrives. Furthermore, you can give them a Damp Rock which extends the effect of Rain Dance to eight turns instead of five.

         DarmanitanTyphlosion, and Ninetales are Fire-type Pokémon. They're weak to Ground, Rock, and Water attacks.

         Rotom is Electric/Fire. It's weak to Rock and Water attacks but immune to Ground moves.

         Delphox is Fire/Psychic. She's weak to Ground, Rock, Ghost, Water, and Dark attacks.

         Volcarona is Bug/Fire. She's 4x more susceptible to Rock attacks and weak to Flying and Water attacks. However, she's holding a Charti Berry which halves the damage from Rock-type moves at least once, so use something else.

         Since two of my team members (Max and Asta) are weak to Fire, I only threw them in to heal the others. Because most of her team is faster than Bahamut, I had to throw in Bartholomew to distract them. He's tanky enough to survive a few hits from them. While Bahamut (Garchomp) used Dig, Bartholomew (Blastoise) used Surf to cool down the field. If the battle had become too annoying, I would have taught Bartholomew Rain Dance and given him a Damp Rock so that even after he's gone, the battle will be easier on me. Additionally, Amaterasu (Houndoom) used her ability of Flash Fire to absorb some of the fire moves. She was more or less immune to the enemy team since they concentrated on using moves that hit both Pokémon.

         Charlotte will be disappointed we defeated her so easily but will still reward us with the Cinder Badge. With it, Pokémon levels 75 and below will obey us. We'll also be able to use Dive outside of battle. Finally, she'll give us TM35 Flamethrower. We can stop by the orphan house to inform our friends that we received the badge. Noel will warn us that while we're under water, Pokémon who are weak to Water are in great danger. In fact, Fire Pokémon take additional struggle damage while under water. Physical attacks that aren't Water moves are reduced to half damage, non-Water Pokémon are only 1/4th their normal speed, and Fire moves will always fail. You can read more about the Underwater terrain using the link provided.

         If we go south of the orphan house, we can enter the southern city entrance. The guard will state that if we manage to raise 40,000 Poké, he can work on fixing the broken bridge. Once he has the money, he'll call up a crew and they'll instantly repair the bridge. With the bridge fixed, we now have access to a new area. Go to the right from the bridge.

Spoiler

HQIQFrA.png

 

         In here we'll find an Electirizer, a Magmarizer, and a Ghost Memory. Return to the schoolhouse and give the teacher the Magmarizer. The Magby will be happy to see the item and will ask to join our party. We can take it with us.

 

Magby (Level 28)

magby.gif

Clear Smog, Flame Burst, Confuse Ray, Cross Chop

 

         We can also give the Electirizer to the man in the northern house. He'll tell us to take away his noisy Elekid.

 

Elekid (Level 28)

elekid.gif

Thunder Wave, Electro Ball, Light Screen, Ice Punch

 

         That's all for now. We need to go save Ametrine City, so return to the ice block in Ametrine Mountain.

 

Permanent

Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

Maxed Def/SpA EVs

Bahamut (Garchomp), Amaterasu (Houndoom)Bartholomew (Blastoise), Raz (Gallade), Asta (Simisage),  Max (Magneton)

Garchomp Shiny sprite from Black 2 & White 2 & Black & WhiteHoundoom  sprite from Black 2 & White 2 & Black & WhiteBlastoise  sprite from Black 2 & White 2 & Black & WhiteGallade  sprite from Black 2 & White 2 & Black & WhiteSimisage Shiny sprite from Black 2 & White 2 & Black & WhiteMagneton  sprite from Black 2 & White 2 & Black & White

 

Chapter 14 Progress

100% (Last Updated: June 15, 2018)

Edited by Shadowthiefdark
Corrected colour inconsistency for encounter rates
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Chapter 14

Terra's Gym

Section start date: June 8, 2018

Section post date: June 15, 2018

 

         If I miss something or you have a question for me, please post it in the separate discussion thread. Even if it's a simple grammatical error, feel free to alert me. Thank you.

         Thank you to the following people and websites for your contribution to this part of the guide: PaperbladeHallowilicious, PkparaisoTheGuyRightThere

 

Current Team

Permanent

Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

Maxed Def/SpA EVs

 

Bahamut (Garchomp), Amaterasu (Houndoom)Bartholomew (Blastoise), Raz (Gallade), Asta (Simisage),  Max (Magneton)

Garchomp Shiny sprite from Black 2 & White 2 & Black & WhiteHoundoom  sprite from Black 2 & White 2 & Black & WhiteBlastoise  sprite from Black 2 & White 2 & Black & WhiteGallade  sprite from Black 2 & White 2 & Black & WhiteSimisage Shiny sprite from Black 2 & White 2 & Black & WhiteMagneton  sprite from Black 2 & White 2 & Black & White

 

         Apparently the gifs for my team broke, so I've gone through and replaced them. In doing so, I've found the hidden part of the 3D model website that has Alolan sprites, so I've replaced the previous models and images. Now even Alolan forms have gifs. Isn't that wonderful! What do you mean you don't look at the gifs? Bah, whatever. Also, I'm just now realizing I've never mentioned the website. Pkparaiso has been the source for every 3D model (model, not gif) and Pokemondb is where I got the new 2D gifs. You may ask why it's taken me so long to find the 3D version of the Alolan forms on Pkparaiso. That would be because the entire website is in Spanish and my Spanish is only enough for me to stumble about from page to page.

         Return to Ametrine Mountain. When you get to the first ice rink, go down and slide up towards the stairs. Dive into the pool here.

 

Celestine B2F

Dive

Field: Underwater

 

New Pokémon

Chinchou, Relicanth

chinchou.gifrelicanth.gif

 

Chinchou (30%) Clamperl (25%) Wailord (24%) Lanturn (15%) Relicanth (6%)

chinchou.gifclamperl.gifwailord.giflanturn.gifrelicanth.gif

 

All Other Floors

Dive

Clamperl (45%) Chinchou (30%) Lantern (15%) Relicanth (10%)

clamperl.gifchinchou.giflanturn.gifrelicanth.gif

 

         Resurface on the other side. Surf down the water and dive into the next spot. Enter the cave, resurface, and we'll run face to face with the PULSE machine responsible for the ice block. You know what needs to be done.

 

Pokemon Redoubt

e1PF8Ij.png

Field: Icy Field

 

PULSE Avalugg (Level 70)

OWaca4X.png
Ability: Solid Rock

Item: ---

Stats: HP 292 / Atk 250 / Def 469 / SpA 145 / SpD 385 / Spe 40

Rock Slide, Flash Cannon, Freeze-Dry, Recover

 

         Having difficulty?

         PULSE Avalugg is an Ice-type Pokémon. He's weak to Fighting, Rock, Steel, and Fire attacks. His Special Defense is lower than his Defense, so try hitting with Special moves first. Unlike other PULSE machines, he doesn't hit insanely hard. While sweepers may be taken down in a single hit, tanker Pokémon should survive a few hits. Prepare your team accordingly.

 

         Once the Pokémon is freed, the ice block will disappear. Shelley, who happened to be nearby, will walk forward and talk with us. As she points out, there were several better places to set up the PULSE machine. Regardless, she's eager to see Heather, so she'll move on. You can use the Light Shard to heal if you'd like or go back to the circus to heal up. We can continue down the stream until it pools at the end. Dive here and find the Water Stone in the center. In the far bottom left is information on a Snowy Mountain. This will help us in the upcoming city. We can resurface on the other side to find information on the Avalugg we just defeated. There's a waterfall here as well, but we can't climb it.

         Near the bottom of the river is another ice rink with another dive spot.

Spoiler

HtDyvqF.png

         Dive down and resurface on the other side. Down here is TM21 Frustration.

         If you go back to the circus and go to the city gate on the right, we can ascend the stairs and interact with the clown who speaks in riddles. He wants a Stunfisk, so get one for him. In exchange, we'll be given a Vulpix.

   Trade

               Stunfisk --------> Vulpix "Guardian"

stunfisk.gif --------> vulpix.gif

 

          When you're done, go back to where the ice block was. Going north grants us access to third floor of Ametrine Mountain. Here's how to get past the ice rink.

Spoiler

0O9fkDp.png

 

         Now that I've figured out how to upload more images without hitting the limit, it'll probably be easier for you to see the answer than to read it. It means more work on my part, but I think it's nicer this way. If any of you want the written instructions, let me know and I'll start adding them again.

         Climb the ladder and you'll find another ice rink. There's a location here that requires Rock Climb, but we obviously can't access it yet, so take the path labelled and exit the cave.

Spoiler

lrPpTLn.png

 

Ametrine City

Field: Snowy Mountain

 

New Pokémon

Alolan Vulpix, Drampa, Ambipom

vulpix-alola.gifdrampa.gifambipom.gif

 

Morning

Snover (20%) Alolan Vuplix (20%) Drampa (11%) Bergmite (10%) Piloswine (10%) Beartic (10%) Abomasnow (5%) Ambipom (5%) Furfrou (5%) Vanillish (4%)

snover.gifvulpix-alola.gifdrampa.gifbergmite.gifpiloswine.gifbeartic.gifabomasnow.gifambipom.giffurfrou.gifvanillish.gif

 

Day

Snover (20%) Alolan Vulpix (20%) Bergmite (10%) Piloswine (10%) Beartic (10%) Drampa (10%) Obomasnow (5%) Furfrou (5%) Vanillish (4%) Absol (1%)

snover.gifvulpix-alola.gifbergmite.gifpiloswine.gifbeartic.gifdrampa.gifabomasnow.giffurfrou.gifvanillish.gifabsol.gif

 

Night

Snover (20%) Alolan Vulpix (20%) Bergmite (10%) Piloswine (10%) Beartic (10%) Drampa (10%) Noctowl (10%) Furfrou (5%) Vanillish (4%) Absol (1%)

snover.gifvulpix-alola.gifbergmite.gifpiloswine.gifbeartic.gifdrampa.gifnoctowl.giffurfrou.gifvanillish.gifabsol.gif

 

         The music here is my favourite in the game thus far. The song is a remix of Snowbelle City made by GlitchxCity. She mostly makes remixes of Pokémon music and, as you might have noticed, sometimes slips in music from other games. You may have also heard Dearly Beloved in one of the earlier background music in the game. I recommend checking out her channel.

         I'll also be replacing Asta on my team as he doesn't do very much. In actuality, after we finish this city I'll only have 5 permanent team members. I don't know who should be my sixth, so you may see me switching out that last member several times. Ideally I'd like someone who can learn two of the following four types: Grass, Electric, Ice, Flying. This is mostly to take advantage of field effects, but Grass and Electric Pokémon tend to have limited movesets. Raz already knows Leaf Blade and Amaterasu knows Thunder Fang, so I can do without those two types if need be. I don't really care much for Fairy, but it makes Vixen the perfect anti-Dragon killer. She can also learn Freeze-Dry which is an Ice move that's super effective on Water-type Pokémon. I'll make due with what I can.

 

Permanent

Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

Maxed Def/SpA EVs

 

Bahamut (Garchomp), Amaterasu (Houndoom)Bartholomew (Blastoise), Raz (Gallade), Max (Magneton), Vixen (Alolan Ninetales)

Garchomp Shiny sprite from Black 2 & White 2 & Black & WhiteHoundoom  sprite from Black 2 & White 2 & Black & WhiteBlastoise  sprite from Black 2 & White 2 & Black & WhiteGallade  sprite from Black 2 & White 2 & Black & WhiteMagneton  sprite from Black 2 & White 2 & Black & Whiteninetales-alola.gif

 

         Continue to the left and speak to Shelley. She'll suggest splitting to find Heather and reconvening at a suspicious location. The PokéCenter is at the bottom right of the map. Grab a Pidove while you're down there. Move through the ice rink to find TM46 Thief.

 

Spoiler

G2kwp22.png

 

         One of the boys in the northern apartments will ask us for a Pidove. Bring him one and he'll reward us with an Old Amber. It can be used to revive an Aerodactyl from the fossil scientist once we leave this place. 

 

Trade

Pidove -----> (Old Amber) Aerodactyl

pidove.gif        ------> aerodactyl.gif

         Speak with the citizens to learn of the situation. The city knew to prepare emergency rations in the event their food supply is ever blocked off. However, their emergency supply disappeared just as the path was blocked off. Fortunately the city seems to have a young guardian angel who provides food. Her identity must remain a secret, though. We'll also hear that the old gym leader, Blake, lives in the city.

         Tiny Mushroom

Spoiler

MIghnFo.png

 

         Speak to the child with pink hair above the ice rink and they'll tell us the house in front of them is haunted. This seems spooky enough for Shelley. Enter the house and Shelley will emerge. She's heard that two girls died in this house. We'll investigate the PULSE machine and Shelley will state that we should search the house. She'll pick up the Battle Pass - Gravity and hand it to us since we're taking on the league. Finally, Shelley will find a diary and begin to read it since, as she says, reading a diary has never gotten anyone in trouble before.

         The diary belonged to Lumina Seijaya. Her father has died of sickness and her mother has also fallen ill. Not long after, the mother passes and it's just her and her older sister, Evelynn. Eventually the doctor will announce that Lumina has developed the congenital disease. In a desperate attempt to save her sister, Evelynn builds the PULSE machine to amplify the healing effect of Pokémon. Team Meteor catches wind of the device and kidnaps Lumina, demanding Evelynn build the machine for their nefarious deeds. Unfortunately for the sisters, the machine causes mayhem. A Magneton evolves while being tested upon and the machine runs rampant. Because of the nature of Magneton's evolution and the fact that the fusion was being amplified by the machine, the Team Meteor man, Evelynn, and Lumina are all fused into the same body. As you may have figured out, we've met the trio before. They are now known as ZEL.

         A man enters the building and tells us to leave. Shelley asks if he's seen Heather and he replies in the negative before departing. Shelley will realize that Heather is the guardian angel being spoken of and will leave. Follow her and speak to either her or the child. The child says that if word got around that Heather is the guardian angel, her caretaker will be upset. Upon Shelley's request, the child will run over and open up the doors to Blake's house. Enter the previously locked apartment complex and use the elevator to go to the top floor. Shelly asks Blake where Heather is. After finishing his video game, Blake will turn around and tell us he doesn't know where Heather is but will then change his mind. If we give him the Ruby Ring, he'll tell us where Heather is. To sweeten the deal, he'll also give us the HM for Waterfall. With that, he'll ask if we'll give him the ring.

 

Blake: What'll it be?


>(Saying Yes at any point)

Shelley: I don't like it, b-but... we have to do whatever it takes to save Heather!

Blake: I knew you'd see it my way. Wait, what? You already have the ring?

 

>No

Shelley: H-Huh? But <player>, w-what about Heather? We really need to find her! I, um... I have a really bad feeling about this. P-please?

>No

Shelley: This could be Heather's life! Please reconsider! Just give him the ring now and we'll figure it out later, okay?

>No

Blake: Oh. You already have the ring? I wasn't informed of that. Change of plans then. *snatches the ring*

 

         We do not negotiate with terrorists. Furthermore, as Charlotte taught us, we have no guarantee that Heather will be returned to him once he has the ring. For the sake of the guide, we'll say no. If you agree to give him the ring, you'll be reminded that he's Cal's brother, he'll give us the HM for Waterfall, and he'll tell us exactly the same thing he says if we don't give him the ring. If we don't give him the ring, we'll get a shiny Charmander eventually. Blake will inform us that he was trying to starve out the city but Heather kept feeding them, so he locked her up. Not only does he not care about Shelley's anger, he doesn't care about Team Meteor's ideals. As with Fern, he's doing whatever they ask so that he'll have a good place in the new world. He'll also tell us that today is Sunday and leave.

         Neat. Time to do some sleuthing. Leave the apartment and Shelley will try to brainstorm ideas. We'll be interrupted by Cal. He's no longer dying his hair red, so you may not recognize him at first. Cal will apologize for whatever happened between him and Shelley. He's working on bettering the future now. Previously he had tried to do anything to be better than his brother. He even joined Team Meteor just like 70% of the other characters.

         Shelley will briefly relay the conversation in the apartment and Cal will inform us he heard Blake calling Team Meteor for backup. He suggests we find Heather so she can dispatch the air unit Team Meteor is sending out. That would free us up to deal with Blake. Cal then plans to take care of Solaris once he lands. He'll leave to go slow down Blake while also telling us to search Blake's apartment for a secret passage.

         Go back to Blake's room. Have fun checking out the different things in the apartment. The seat cushion in the bottom left has a coin, but it doesn't actually get added to our Poké funds. When you're ready to progress, check the game console to receive a Program Drive. The dresser at the bottom has a key handle. The trash by the television has a key head. Use it to unlock the cabinet by the trashcan. We'll receive the power cable. Plug this into the computer and insert the Program Drive. We'll be asked for the password which is 5083164. Go and speak to Shelley and she'll exit through the secret door that's opened. We'll be in Ametrine Mountain's fifth floor. Climb the ladder past the sixth floor and exit at the mountain summit. Speak with Shelley and she'll start calling for Heather. Inside the storage unit, Heather will realize that she is, in fact, a brat. When she hears Shelley's voice, she'll approach the door. Shelley will summon her Yanmega (named Heather) and Heather will summon Salamance. The two of them will break down the door and Heather will apologize for being a brat. Shelley will body slam her and tell her it's alright. After being debriefed, Heather will summon Salamance and have it carry both her and Shelley off to go fight Team Meteor's air force. The attack on Team Meteor has begun, so let's go find Cal.

         Return to the city and head to the northwest corner. Cal will be talking at Blake who's tired of hearing his brother. Two Meteor aces fly up and prevent us from progressing, so clip their wings. Our Pokémon will be healed after each fight. Continue fighting your way up the mountain. Where the path diverges you can go to the left to pick up a Full Restore. Heather will descend and tell Cal there's more to the air unit than they anticipated. He'll summon his Charizard and fly into the sky with it. Heather left Shelley up ahead, so we'll need to catch up. We'll enter a double battle with her as well. Team Meteor is insistent that they slow us down enough for Blake to deliver the Ruby Ring. You may notice she's caught a Scolipede she named Cain and a Vivillon named Noel. Once Team Meteor is pushed out of the way, continue up the mountain. At the split, take the path on the right and follow it around to find TM49 Echoed Voice. Before entering the mountain, prepare yourself for the next fight.

         Enter the cave and we'll be stopped by Aster if we didn't willingly give Blake the ring. He'll flash the HM for Waterfall to draw our attention. He'll then yell at us to fight him.

 

Meteor Knight Aster

ooTEn5M.png

Ultra Potion x2

Field: Icy Field

 

Solrock (Level 67)

solrock.gif

Ability: Levitate

Item: Light Clay

Stats: HP 232 / Atk 183 / Def 153 / SpA 101 / SpD 127 / Spe 133

Explosion, Stealth Rock, Reflect, Light Screen

 

Golurk (Level 68)

golurk.gif

Ability: No Guard

Item: ---

Stats: HP 234 / Atk 209 / Def 149 / SpA 115 / SpD 149 / Spe 115

Dynamic Punch, Earthquake, Stone Edge, Shadow Punch

 

Krookodile (Level 69)

krookodile.gif

Ability: Intimidate

Item: Muscle Band

Stats: HP 245 / Atk 222 / Def 151 / SpA 117 / SpD 137 / Spe 167

Earthquake, Outrage, Rock Slide, Foul Play

 

Passimian (Level 69)

passimian.gif

Ability: Defiant

Item: Life Orb

Stats: HP 281 / Atk 171 / Def 194 / SpA 125 / SpD 119 / Spe 136

Close Combat, Earthquake, Rock Slide, U-Turn

 

Lycanroc [Midday] (Level 70)

lycanroc.gif

Ability: Sand Rush

Item: Life Orb

Stats: HP 207 / Atk 231 / Def 161 / SpA 132 / SpD 161 / Spe 249

Brick Break, Rock Slide, Crunch, Sandstorm

 

Lycanroc [Midnight] (Level 73)

lycanroc-midnight.gif

Ability: No Guard

Item: Elemental Seed (+2 Speed)

Stats: HP 221 / Atk 254 / Def 175 / SpA 132 / SpD 175 / Spe 185

Thunder Fang, Stone Edge, Crunch, Swords Dance

 

         Having difficulty? This field turns Rock-type moves into Ice attacks, increases the power of Ice moves by 50%, decrease the power of Fire moves by 50%, and halves damage received from the Burn status. It can be turned into a default field by using Earthquake, Magnitude, or Bulldoze. It can be transformed into a Water Surface using Eruption, Lava Plume, Heat Wave, Flame Burst, Searing Shot, Fire Pledge, or Inferno Overdrive. There are also a list of moves which will increase the Pokémon's speed if used.

         Solrock is Rock/Psychic. It's weak to Bug, Ghost, Steel, Water, Grass, and Dark attacks but immune to Ground moves. As you can tell by its moveset, Solrock is primarily here to set up shields for the team before checking out. Take it out quickly before it explodes.

         Golurk is Ground/Ghost. It's weak to Ghost, Water, Grass, Ice, and Dark attacks but immune to Normal, Fighting, and Electric moves.

         Krookodile is Ground/Dark. It's weak to Fighting, Bug, Water, Grass, Ice, Fairy attacks but immune to Electric and Psychic moves.

         Passimian is a Fighting-type. It's weak to Flying, Psychic, and Fairy attacks.

         The Lycanrocs are Rock-type Pokémon. They're weak to Fighting, Ground, Steel, Water, and Grass.

 

         Once defeated, Aster will give us HM05 Waterfall. Ever since Eclipse passed, Aster's been thinking. He does want the world to change, but not like this. He was hoping that he would be able to beat us if he used Eclipse and his Pokémon to prove to himself he has the strength to make a difference, but he doesn't. As such, he's leaving the fate of the future in our hands. Ascend to the 8th floor and find an Ultra Potion in the rock. Exit the cave and join Shelley at the mountain's peak. Blake has already defeated Shelley and will engage us in a double battle leading with his Gyarados and Mamoswine.

 

Agent Blake

Y7VNYFu.png

Ultra Potion x2

Field: Snowy Mountain

 

Gyarados (Level 67)

gyarados.gif

Ability: Intimidate

Item: ---

Stats: HP 239 / Atk 227 / Def 145 / SpA 108 / SpD 173 / Spe 148

Stone Edge, Waterfall, Crunch, Dragon Dance

 

Mamoswine (Level 67)

mamoswine.gif

Ability: Oblivious

Item: ---

Stats: HP 251 / Atk 226 / Def 139 / SpA 113 / SpD 112 / Spe 139

Earthquake, Ice Shard, Icicle Crash, Stealth Rock

 

Weavile (Level 69)

weavile.gif

Ability: Pickpocket

Item: ---

Stats: HP 197 / Atk 235 / Def 116 / SpA 79 / SpD 143 / Spe 217

Night Slash, Ice Shard, Knock Off, Power-Up Punch

 

Starmie (Level 70)

starmie.gif

Ability: Natural Cure

Item: Icy Rock

Stats: HP 197 / Atk 235 / Def 116 / SpA 79 / SpD 143 / Spe 217

Blizzard, ThunderHail, Light Screen

 

Walrein (Level 70)

walrein.gif

Ability: Ice Body

Item: Leftovers

Stats: HP 299 / Atk 124 / Def 168 / SpA 159 / SpD 196 / Spe 117

Avalanche, Surf, Stockpile, Protect

 

Alolan Sandslash (Level 73)

sandslash-alola.gif

Ability: Slush Rush

Item: ---

Stats: HP 215 / Atk 240 / Def 202 / SpA 57 / SpD 122 / Spe 168

Earthquake, Rock Slide, Iron Head, Swords Dance

 

         Having difficulty? Blake opens with Gyarados, so send out Special Attackers first so you don't have to worry about the Intimidate ability.

         Gyarados is Water/Flying. She's 4x more susceptible to Electric attacks, weak to Rock attacks but immune to Ground moves.

         Mamoswine is Ice/Ground. He's weak to Fighting, Steel, Fire, Water, and Grass attacks but immune to Electric moves.

         Weavile is Dark/Ice. She's 4x more susceptible to Fighting attacks, weak to Rock, Bug, Steel, Fire, and Fairy attacks, and immune to Psychic moves.

         Starmie is Water/Psychic. It's weak to Bug, Ghost, Grass, Electric, and Dark attacks.

         Walrein is Ice/Water. He's weak to Fighting, Rock, Grass, and Electric attacks.

         Alolan Sandslash is Ice/Steel. He's 4x more susceptible to Fighting and Fire attacks and weak to Ground attacks.

         Vixen and Bartholomew were able to take out 4 of his team members due to their wide type coverage. Bartholomew's Flash Cannon was extremely helpful here since Blake's team know moves that could hurt Max. Vixen's Ice Beam and Freeze Dry destroyed anyone Bartholomew couldn't. I don't bother using healing items since the enemy will just bring my Pokémon down quickly enough. I only state this to remind you to make sure your team is balanced in terms of who can fight which types. Maybe if you try really hard you'll be as good as me one day.

 

Permanent

Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

Maxed Def/SpA EVs

 

Bahamut (Garchomp), Amaterasu (Houndoom)Bartholomew (Blastoise), Raz (Gallade), Max (Magneton), Vixen (Alolan Ninetales)

Garchomp Shiny sprite from Black 2 & White 2 & Black & WhiteHoundoom  sprite from Black 2 & White 2 & Black & WhiteBlastoise  sprite from Black 2 & White 2 & Black & WhiteGallade  sprite from Black 2 & White 2 & Black & WhiteMagneton  sprite from Black 2 & White 2 & Black & Whiteninetales-alola.gif

 

         Despite defeating Blake, Team Meteor has delayed enough for a helicopter to arrive for him to escape. Cal and Heather will drop by and attack Blake, stealing the ring back before he can board the noisy machine. Cal will hand the Ruby Ring to Heather and Blake will set out to leave. Shelley will ask how to turn off the sleep spell on Agate and Blake will tell us whoever informed us of that lied as Ametrine has nothing to do with that. Cal will confirm that there's no base up here and whoever told us that the signal came from here was lying. We'll tell him that Terra misled us and he'll inform us that she's part of Team Meteor, thus confirming the theory that 75% of the cast is part of the terrorist organization. He'll suggest we go confront Terra and will even offer us a ride down the mountain.

         The final thing we can do is go get a Riolu and Banettite. Go to the first house you can access when coming from the mountain on the right. There will be an old man in here now. Speak to him and he'll tell us that there are some Pokémon who brave the cold and live on the mountain. Go left towards where we started chasing Blake. A Lucario on top of the rooftops will spot us and run off. Go back and speak with the old man. He'll tell us the Lucario was abandoned by a trainer and is wary of humans. Go to the right as if you're leaving the city but take this route instead.

Spoiler

JMEwvsh.png

 

         Mama Lucario will rush forward to attack us, revealing her egg in the process. She'll run off with it in the blink of an eye. Speak with the old man and he'll say that he's been noticing her around the city lately. It's likely that she's looking for someone to raise her egg since she realizes the cold mountain is no place for a newborn Riolu. Go west and take the path up the mountain. Just before entering the cave, go to the left. Right before entering the cave, we'll be confronted by the Mama Lucario.

 

Pokemon Pariah

YzpVF5i.png

Field: Snowy Mountain

Lucario (Level 85)

lucario-4.gif

Ability: ???

Item: ???

Stats: HP ??? / Atk ??? / Def ??? / SpA ??? / SpD ??? / Spe ???

???, ???, ???, Swords Dance

         Having difficulty?

         Mama Lucario is Fighting/Steel. She's weak to Fighting, Ground, and Fire attacks but immune to Poison moves. I don't know much about her, but when I saw her level I knew she would set up Swords Dance and sweep my team. I threw in Raz and took her down instantly with a single Close Combat.

 

         The mother will bow to acknowledge us as a powerful trainer and point to her cave. She'll then disappear. Enter the cave to find a Fairy Memory and a Riolu egg.

 

Riolu (Level 1)

riolu.gif

Quick Attack, Endure, Vacuum Wave, Crunch

 

         Riolu was the final member I was looking for on my team. I'll be replacing Max with him. Don't forget that Riolu only evolves at max friendship during the day. You can feed yours around 50 PokéSnax to reach max happiness.

 

Permanent

Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

 

Bahamut (Garchomp), Amaterasu (Houndoom)Bartholomew (Blastoise), Raz (Gallade), Tien Shinhan (Lucario), Vixen (Alolan Ninetales)

Garchomp Shiny sprite from Black 2 & White 2 & Black & WhiteHoundoom  sprite from Black 2 & White 2 & Black & WhiteBlastoise  sprite from Black 2 & White 2 & Black & WhiteGallade  sprite from Black 2 & White 2 & Black & WhiteLucario  sprite from Black 2 & White 2 & Black & Whiteninetales-alola.gif

 

         Finally, head south from Blake's apartment and make a right. If you had attempted to go to the northwest portion of the map before speaking to Shelley in the house, you were stopped by this lady. She lost her necklace and can't seem to find it anywhere. If you happen to still have a Floral Charm on you, she'll trade it to us for a Banettite. This is used to Mega Evolve a Banette, but we require a Key Stone which we don't have. We're all done in the city.

         Return to the circus and speak to the man in the hard hat to the far northeast corner. He'll tell us that Terra broke the Ferris wheel yet again by putting nothing but Alt-Exeggcutors in it. While cleaning up the area, they found a Fighting Memory. The man will hand it to us.

         When your team is leveled and ready, enter the tent and speak with Samson. After a bit of banter, Ciel will notice that we've obtained the Battle Pass for Terra. Unfortunately, she's been disappearing rather often and is currently out. Ciel will mention that she can't get to many places with the sleep spell on Agate City but Samson will point out that she managed to find us in the city without falling asleep. We'll tell the two that the sleep spell wasn't being sent from Ametrine City and that Terra is a member of Team Meteor. Ciel brushes us aside as Team Meteor would never accept someone so... "quirky".

         Just at that moment, Terra will appear. Samson will ask her if she's part of Team Meteor and she'll tell us she is. After pressing a few commands into the computer, she'll disappear. Apparently she's uploaded herself into the computer, a feat which isn't too surprising given that we upload Pokémon to a computer. The video game her world is based on is Gen 1 of Pokémon. It will only accept two players at a time, so Samson will suggest we follow after her since we know the most about what's going on. Ame will give us some advice if you use the terminal to connect to the town hall.  When you're ready, speak to the strongman. 

 

Glitch City

Field: Glitch Field

(You're going to want to read this one)

 

WARNING

Glitch City becomes inaccessible once we leave. Catch all Pokémon that you're interested in getting now as we cannot return later. However, we've already caught all the Pokémon in this area, so don't stress about it too much.

 

 

         Proceed through the door and keep going forward. You might realize you're walking the path of Victory Road. At one point, Terra will jump down and attempt to smash us with her hammer. Fortunately she misses and only manages to kill the guard. She'll run around smashing the place until the textures are messed up before running off. Walk through the pattern on the far right and descend the ladder.

 

Mt. Moon

Zubat (79%) Geodude (15%) Paras (5%) Clefairy (1%)

zubat.gifgeodude.gifparas.gifclefairy.gif

 

         There are some trainers sown throughout the mountain. If you're too lazy to read the Glitch Field effects, look down below at the next boss battle. I list the most important things to remember. There's a Rare Candy at the bottom right of the map. Exit the mountain at the bottom left.

 

Opal Ward

Rattata (30%) Bidoof (30%) Patrat (15%) Pidgey (15%) Meowth (5%) Ekans (5%)

rattata.gifbidoof.gifpatrat.gifpidgey.gifmeowth.gifekans.gif

 

         Exit into the stairs at the bottom left, ignoring the poor soul who's glitched into the wall. You'll arrive at the Rocket Hideout. If you'd like, there's a Light Shard at the bottom left. I trust you'll be able to find your way through the puzzle. When you're healed, go to the bottom right room and take the exit instead of the stairs. We'll arrive in Lavender Town. We can find a tombstone with Eclipse's name on it. To move on, enter the solo house in the center. All other doors lead back to the Rocket Hideout.

 

Byxbysion Wasteland

Grimer (40%) Muk (10%) Koffing (10%) Weedle (10%) Weezing (10%) Ekans (5%) Arbok (5%) Cubone (4%) Drowzee (4%) Marowak (1%) Hypno (1%)

grimer.gifmuk.gifkoffing.gifweedle.gifweezing.gifekans.gifarbok.gifcubone.gifdrowzee.gifmarowak.gifhypno.gif

 

         Go to the building at the bottom left of the map. Interact with the statue in here to flip a switch and exit to the bottom right. The path in this new area contains a hidden Max Potion. At the bottom left is a Dubious DiscStep back through the stairs and go south of the scientist who fought us.

 

Citae Astrae

Just Porygon.

         The Porygon here are all shiny. Exit directly south of the doors.

 

Victory Road

Onix (30%) Machop (25%) Zubat (20%) Geodude (10%) Golbat (5%) Machoke (5%) Marowak (1%) Graveler (1%)

onix.gifmachop.gifzubat.gifgeodude.gifgolbat.gifmachoke.gifmarowak.gifgraveler.gif

 

        Exit north.

 

Cerulean Cave

Rhydon (20%) Electrode (20%) Marowak (10%) Venomoth (10%) Parasect (10%) Dodrio (10%) Hypno (10%) Arbok (5%) Raichu (5%)

rhydon.gifelectrode.gifmarowak.gifvenomoth.gifparasect.gifdodrio.gifhypno.gifarbok.gifraichu.gif

 

         There's another Light Shard just before you start surfing. I highly recommend you use it since we have a boss fight coming up. Continue down the path and talk to Mewtwo.

 

PKMNPKNT M2

 cxDQ4M7.png

Field: Glitch Field

 

Mewtwo (Level 75)

mewtwo.gif

Ability: Pressure

Item: Leftovers

Stats: HP 268 / Atk 173 / Def 163 / SpA 336 / SpD 163 / Spe 270

Psystrike, Thunderbolt, Ice Beam, Recover

 

         Having difficulty? If you need to switch out your party, you can exit Cerulean Cave to be sent straight back to the real world. BE WARNED that once you defeat Mewtwo, you'll have to face Terra. That means you'll have to use the team you fought Mewtwo with.

         Make sure you read about the Glitch Field. One of the biggest changes is that Dark, Fairy, and Steel moves deal Normal damage and Dragon moves always deal neutral damage (not super effective or resistant). To add to that, moves are classified as Physical or Special based on their type, not whether they're actually Physical or Special. I've adjusted the moves above to match whether they're Physical or Special according to the field. Here's the list:

 

Special

Fire

Water

Grass

Electric

Psychic

Dragon

 

Physical

Normal (Dark, Steel, Fairy)

Fighting

Flying

Ground

Rock

Bug

Ghost

Poison

 

 

         Mewtwo is a Psychic Legendary. Due to the field, it's only weak to Bug attacks. If you get tired of the battle, use any of the Pokémon we used to complete Event: GFollow the path to its end and use the Light Shard on your left to heal up before facing Terra. She'll tell us she joined Team Meteor because she got bored.

 

M3GA T3RR4

XGT3lK2.png

Ultra Potion x3

Field: Glitch Field

 

Nidoking "GIOVANNI" (Level 68)

nidoking.gif

Ability: Sheer Force

Item: Life Orb

Stats: HP 209 / Atk 147 / Def 130 / SpA 184 / SpD 128 / Spe 202

Blizzard, Thunderbolt, Flamethrower, Amnesia

 

Hippowdon "HIPHOPOTAMUS" (Level 69)

hippowdon.gif

Ability: Sand Stream

Item: Smooth Rock

Stats: HP 292 / Atk 246 / Def 189 / SpA 108 / SpD 125 / Spe 91

Bulldoze, Stone Edge, Yawn, Stealth Rock

 

Excadrill "EXCAKILL" (Level 70)

excadrill.gif

Ability: Sand Rush

Item: Life Orb

Stats: HP 256 / Atk 227 / Def 100 / SpA 86 / SpD 117 / Spe 194

Earthquake, X-Scissor, Rock Slide, Swords Dance

 

Palossand "GIVE SANDY" (Level 70)

palossand.gif

Ability: Sand Veil

Item: Synthetic Seed (+1 Def & +1 Sp. Def & converts the user to a ??? type)

Stats: HP 264 / Atk 117 / Def 181 / SpA 231 / SpD 131 / Spe 75

Shadow BallShore UpGiga Drain, Amnesia

 

Quagsire "SWAGSIRE" (Level 71)

quagsire.gif

Ability: Unaware

Item: Synthetic Seed (+1 Def & +1 Sp. Def & converts the user to a ??? type)

Stats: HP 282 / Atk 132 / Def 211 / SpA 119 / SpD 120 / Spe 76

Scald, Blizzard, Amnesia, Recover

 

Garchomp "RAWRCHOMP" (Level 77)

garchomp-5.gif

Ability: Rough Skin

Item: Assault Vest

Stats: HP 281 / Atk 231 / Def 177 / SpA 137 / SpD 210 / Spe 259

Bulldoze, Stone Edge, Draco Meteor, Flamethrower

 

         Having difficulty?

         Nidoking is Poison/Ground. He's weak to Ground, Water, Psychic, and Ice attacks but immune to Electric moves. Due to the field, Nidoking is no longer resistant to Bug moves. The combination of Sheer Force and the Life Orb makes him hit incredibly hard, so try to take him down in one swift attack.

         Hippowdon is a Ground-type Pokémon. She's weak to Water, Grass, and Ice attacks.

         Excadrill is Ground/Steel. She's weak to Fighting, Ground, Fire, and Water attacks but immune to Poison and Electric moves.

         Palossand is Ghost/Ground. She's weak to Ghost, Water, Grass, Ice, and Dark attacks but immune to Normal, Fighting, and Electric moves.

         Quagsire is Water/Ground. She's 4x more susceptible to Grass attacks.

         Garchomp is Dragon/Ground. She's 4x more susceptible to Ice attacks, weak to Fairy attacks, and immune to Electric moves. Due to the field, Dragon moves always deal neutral damage, so it's not super effective in this battle. Because the Assault Vest raises her Special Defense and the Glitch Field only takes into account the higher stat between Special Attack and Special Defense, her Special moves are equally improved. Flamethrower is going to hurt, so avoid using Ice-type Pokémon.

 

         Despite the circumstances, Terra will award us the Gravity Badge. It'll invisibly increase our Defense of all our Pokémon and allow us to use Waterfall. She'll then give us TM78 Bulldoze before running off. We can't follow her, so leave from the south exit. Ciel and Samson were spectating our battle and will congratulate us. Samson will then unplug the computer. Now Terra is either stuck in the computer world or dead. If she's alive, the other two will let her out after we defeat Team Meteor. For now, we have a Waterfall to scale, so head over to Titania and Amaria's house.

 

Chapter 15 Progress

100% (Last Updated: July 9, 2018)

Edited by Shadowthiefdark
Corrected colour inconsistency for encounter rates
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Chapter 15

Ciel's Gym

Section start date: June 15, 2018

Section post date: July 9, 2018

 

         If I miss something or you have a question for me, please post it in the separate discussion thread. Even if it's a simple grammatical error, feel free to alert me. Thank you.

         Thank you to the following people and websites for your contribution to this part of the guide: PaperbladeHallowilicious, Pkparaiso

 

Current Team

Permanent

Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

 

Bahamut (Garchomp), Amaterasu (Houndoom)Bartholomew (Blastoise), Raz (Gallade), Tien Shinhan (Lucario), Vixen (Alolan Ninetales)

Garchomp Shiny sprite from Black 2 & White 2 & Black & WhiteHoundoom  sprite from Black 2 & White 2 & Black & WhiteBlastoise  sprite from Black 2 & White 2 & Black & WhiteGallade  sprite from Black 2 & White 2 & Black & WhiteLucario  sprite from Black 2 & White 2 & Black & Whiteninetales-alola.gif

 

         Return to the mountain and enter through the northern entrance in Route 2. With Waterfall we can now access new areas of the map.

 

Celestine Mountain 4F

Fishing (Good Rod)

Remoraid (60%) Clauncher (20%) Feebas (20%)

remoraid.gifclauncher.giffeebas.gif

 

         Use waterfall just south of the land. Move east and and go all the way south. A Sneasel will be staring at the frozen rock. Destroy it and Sneasel will slap us.

 

Sneasel (Level 50)

sneasel.gif

Snatch, Punishment, Ice Shard, Pursuit

 

         Go down the next waterfall. To the left is an ice puzzle.

Spoiler

YTWqz7w.png

 

         Push the boulder to the left and go back up the waterfall. Head west and go down through the route we've just opened up. Dive down and go to the bottom right. There's an underwater cave here. See it?

Spoiler

yCjt0DG.png

 

         Enter it and resurface on the other side. Surf south and pick up the Full Heal in the rock when you land. There's an ice puzzle up ahead. The order is black to grey to purple.

Spoiler

XX4wFCU.png

 

         Go left and dive down. To the right is a DeepSeaTooth which is used to evolve a Clamperl into a Huntail. There's also a Lapras swimming around here on Fridays. You can battle and capture it.

 

Lapras (Level 55)

lapras.gif

Hydro Pump, Safeguard, Sheer Cold, Freeze-Dry

 

         There's also a Water Stone in the rock nearby. At the bottom left is another underwater cave. Enter it and pick up the Abomasite at the end.

         Return to the surface and go right. Descend the waterfall on this side and go to the ice rink. Getting to the left side is easy enough, so get over there. Ascend the cascade of waterfalls here. In the last pool is a Totodile. It'll jump out of the water every few seconds. Make sure your game isn't sped up as the extra speed will only making catching it more difficult. To catch it you'll have to smash your interactive key (be it C or Z) while it's in the air. You need to be facing it interact. My recommendation is that when it jumps into the air, you go to the block below where it came out from, face upwards, and spam your selection key.

 

Totodile (Level 32)

totodile.gif

Flail, Crunch, Chip Away, Ice Punch

 

         Go back to the ice rink. Here's the solution for the stairs. The order is black to grey to purple to blue:

Spoiler

IxZrUDQ.png

 

         Up here is another ice rink.

Spoiler

MCrAGo0.png

 

         Travel down the waterfall and collect the Full Restore in the rock to the right. Go back up and dive. Enter the underwater cave at the bottom and resurface at the end of the path. Go down the waterfall and go to the right. There's a Pearl here.

Spoiler

53OIlKz.png

 

         There's also a mining stone to the left. Go down the waterfall. There's another mining stone at the end of this path and TM05 Roar

 

         Return to the area that splits into four paths.

Spoiler

qj15ozB.png

 

         Go down the southeast path and descend the waterfall. Continue down the path, go north onto the stairs, and use Dive. Resurface to the left and progress through the ice puzzle.

Spoiler

Zsx8Wtk.png

 

         Collect TM69 Rock Polish and return to the dive spot. Here's how you get back through the ice puzzle.

Spoiler

loiF2DN.png

 

         Dive and resurface to the northeast. Surf south and immediately go left and pick up the PP Up on the floor.

Spoiler

LdJ7t2O.png

 

         Go back up the waterfall, north, and up the next waterfall. You should be back in the area that splits into four locations. Go left through the ice rink and continue left into where the rocks become a different colour.

Spoiler

iUkzpZm.png

 

        Go down the stairs, surf south, and descend the waterfall. To the left is a mining stone. Go northwest and push the boulder to the left. Now go back up the waterfall and go left. Slide down past the boulder. There are two more mining stones and Corey's Skuntank here. Because we have his Silver Ring, we'll be able to battle and capture it. It has leveled up and possibly changed to a girl since we last saw it.

 

Skuntank (Level 68)

skuntank.gif

Flamethrower, Acid Spray, Pursuit, Foul Play

 

         Behind Skuntank is a Silver Card. Go all the way to the top left of the map and climb the ladder. Use Surf and Waterfall to continue north. At the first stop go to the left and pick up the Prism Scale. This can be used to evolve a Feebas into a Milotic. Go up the next two waterfalls. There's are three mining stones here. To the north is an Amplified Rock, the Grass Memory, and TM23 Smack Down.

         Go back to the river and go all the way south until you exit out of Celestine Cascade. Feel free to go back and heal at this moment before we continue. When you're ready, re-enter from Celestine Cascade and go up three waterfalls. Go to the left and dive into the water. Go to the top right and resurface. Climb the waterfall and jump to the right. This ice puzzle is a doozy. To start, go to the bottom row and slide right. Push the boulder out of the way and return to the start. Now go to the bottom row and go up. Push the boulder in the top row down. Go back to the start and slide through the middle row. Go around the corner and push the top boulder up. Go back to the start and slide through the top row. Go north and push the boulder here out of the way. Go back all the way down and slide north. Surf to the left and collect the Nugget in the rock to the far left. It's the rock just before the ledge. Climb the waterfall. There are four mining stones here as well as the Water Memory for Type: Null and TM67 Smart Strike.

         That's everything that we can get right now. There are at least two locations which require Rock Climb, but we don't have that HM. Return to the house and heal up. While you have the chance, go to the circus and buy some ice cream. It doesn't matter what you buy. You'll just want it in your inventory. It'll make an upcoming fight easier. When you're ready, descend the waterfall that Amaria jumped down. As we descend the waterfall, we'll spot Victoria and Cain. The former will notice us but we can't stop to chat. We'll arrive at the Water Treatment Center.

 

Water Treatment Center

Field: Murkwater Surface

Gulpin (45%) Alolan Grimer (40%) Swalot (10%) Alolan Muk (5%)

gulpin.gifgrimer-alola.gifswalot.gifmuk-alola.gif

 

Surf

Gulpin (60%) Alolan Grimer (30%) Alolan Muk (9%) Swalot (1%)

gulpin.gifgrimer-alola.gifmuk-alola.gifswalot.gif

 

Fishing (Old Rod)

Gulpin (70%) Alolan Grimer (30%)

gulpin.gifgrimer-alola.gif

 

Fishing (Good Rod)

Gulpin (60%) Alolan Grimer (20%) Alolan Muk (20%)

gulpin.gifgrimer-alola.gifmuk-alola.gif

 

         We'll be greeted by Titania. Apparently Team Meteor is down here and they captured Amaria. Titania's killed the three grunts who confronted her. The rest of Meteor will respond by locking her where she is. She'll make a snide comment about us looking at her diary before we're met by two more Meteor cult members.

         Titania will dawn her Aegislash as an ordinary sword and shield. According to the Meteor, a new commander arrived and requested that we be allowed into the treatment center. For his refusal to tell us which commander, Titania will reward him with death. There's nothing we can do for the Meteor, so head into the next room.

         Titania has killed another Meteor. She'll tell us that because of the amount of time she's spent down here, she doesn't have the strength or the numbers to power through their entire team. For that reason, she'll be relying on us despite how much she despises us. Hop across the garbage and lower the water level. With the water lowered, she'll leave. We can't follow her because the garbage is no longer floating. We can push it over to the left side to leap across. The picture shows were it needs to be. Raise the water level after it's in place.

Spoiler

DdI1ZUR.png

 

         Go into the left room. Leap across the garbage and grab the information about Pulse Swalot as well as the Quick Ball below. Interact with the machine. It'll unlock the door above, so enter the new room. Pick up the Cell Battery on the left and interact with the Electrode to the right. If you have a move that can change the field, you can turn on the machine. If you don't have a move that can change the field, you'll have to wait until Electrode uses Discharge. Alternatively, you can teach one of your Pokémon Charge Beam. We have the TM for it. With the power restarted, we can interact with the machine. We'll have the option to withdraw the Pokémon it houses.

 

Fennekin (Level 15)

fennekin.gif

Ember, Howl, Flame Charge, Wish

 

 

         Go back into the previous room and head into the top right room. This is where we were before. Go north and collect the Hyper Potion we saw before. Go back down and push your way through the bar on the right. Lower the water again and this time go to the right. Hidden in the bottom right corner is information on the Murkwater Surface Field Effect. Speak to Titania and she'll hop across the garbage. Join her and jump to the left. Interact with the terminal to unlock the gate then go and lower the water level. Push the garbage to the right.

Spoiler

bEJTMVx.png

 

          If you take the time to talk to Titania, you can offer her some ice cream. If you don't give her anything to eat, you'll have to fight alone later on. If you feed her, she'll have the strength to join the upcoming battle. For the sake of the guide, we'll give her some food. Interestingly enough, her text will change to reflect whatever food you have in your bag.

 

>If you have vanilla ice cream

Titania: I would love some ice cream if you can spare it.

(She accepts vanilla ice cream)

 

>If you don't have vanilla ice cream

Titania: Like, I'll eat candy. I'm not above that.

(She accepts Peppermint)

 

>At this point she switches between "candy" and ice cream. Here is her preferred order of food: Vanilla Ice Cream, Peppermint, Chocolate Ice Cream, Chewing Gum, Strawberry Ice Cream (which appears in our bag as "Berry Ice Cream"), Salt-Water Taffy, and finally Red-Hots. If you don't have any of that, she'll simply keep asking for food.

 

         Raise the water, leap across, and interact with the terminal up above. This will unlock the bar to the left. Continue into the next room and Titania will follow us. She'll leap across only for the water level to fall. Taka is the one behind this. He and Titania will talk for a moment with the latter demanding why we were allowed in. She'll state that she's been giving Team Meteor false information for months in exchange for what they know. Taka will shrug and leave. Push the garbage over so Titania can jump to the right.

Spoiler

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         Raise the water levels after battling the Meteor cultist. Titania will leap across and unlock the gate for us. She'll express some uneasiness but will allow us to press forward. Lower the water and enter the room at the bottom right. At the bottom will be a pair of Meteor cultists. Titania will join us if we gave her candy. If her Aegislash faints, we'll have to fight a double battle with only one Pokémon. Once the battle is over, Titania will murder the cultists. Taka will ask her to chill out and she states that she will once Amaria is safe once more. Taka informs her that Amaria is in the Control Room. The Steel leader will spare the second cultist but get trapped by Taka in the middle of the room. Go to the top and push the garbage so Titania can cross.

Spoiler

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         Defeat the Meteor Dame. You'll learn that Titania killed her sister just as she has so many others already. Raise the water. Titania'll jump across. Lower the water and push the block to the new location.

Spoiler

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         If you haven't already noticed, the puzzle always requires Titania to be "trapped". She'll take a moment to rest while we move on. Lower the water and forge ahead. Interact with the terminal and squeeze through the bars. Lower the water, squeeze through the bars again, and get onto the floor.

Spoiler

jS7S0Xt.png

 

 

         Interact with the computer after you hop across to the new path. With this new path, we can access the bottom left. Lower the water and go to the bottom left corner. Enter the room at the bottom left. Follow the path until Titania appears. She states that the turbine is nearby and Team Meteor probably took it out. She'll tell us to go to the left while she goes north. Go west and interact with the first computer. Go back and enter the room Titania disappeared into. It's where we started at. Push the garbage so that we can leap west again and enter the room to the left. Enter the room at the top left this time. Defeat the cultist and lower the water level. Go to the bottom right and push the garbage like so:

Spoiler

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        Raise the water levels and work your way around to the computer. Interact with it and go back up to the water control. Go to the right and defeat this cultist as well. Pick up the Beryl Grid Key before you go. Exit and re-enter the room. Go to the bottom left corner of the sewage area when the water is down and pick up the Smoke BombExit south and lower the water in this room. Exit this room on the right side (the water will stay lowered) and make your way back around to the top. When you return to the room, descend the steps and ascend the ones on the left side. Go down the bottom right stairs and pick up the Black Sludge at the end of the path. Exit into the southwest room and leap across towards Titania. Taka will lower the water for us and Titania will finally call him out on helping us. He'll feign ignorance before finally admitting that he doesn't agree with what Team Meteor does. However, he can't leave because his father is the leader of Team Meteor. According to him, he and his family are the last descendants of a cult that worshiped Arceus' Meteor. He'll state that it's his birthright and curse to protect the meteor. Do you get it yet? That's where the name "Team Meteor" came from.

         Taka will remind us to pick up the Beryl Grid Key before leaving. Titania will summon her Aegishield and take her frustration out on the nearby equipment. She said she's tired of living a lie and actually thanks us for telling Amaria what we did. Leave her be and go to the bottom left where we'll have to fight a double battle. Again, if we gave Titania candy before, she'll join us in this battle. After the battle, she'll tell the cultists that she's going to kill them. With a swing of Aegishield, she'll "kill the person they were" before telling them to leave Team Meteor and never come back. She states that it's still not as satisfying as actually killing them.

         Interact with the door to unlock it with the key and follow the path until Titania appears. She'll slide in front of us only to get trapped by the bar. She can control the water here but can't move, so she'll control the water for us. Approach the top right edge of the platform and she'll raise the water for us. Jump across and approach the other side. The water will be lowered and we can descend the stairs. Place the garbage like so:

Spoiler

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         Go back to the platform's edge and she'll raise the water for us to jump across. Approach the next edge and the water will lower. Place the next garbage in the proper locations.

Spoiler

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         Climb the stairs, leap across, and exit south. Follow the path and exit at the bottom right. Interact with the computer and continue to the bottom right exit. Interact with the next computer and lower the water. You'll find a PULSE machine. Take care of it. 

 

Pokemon Stopple

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Field: Murkwater Surface

PULSE Swalot (Level 80)

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Ability: Water Absorb

Item: ---

Stats: HP 325 / Atk 131 / Def 416 / SpA 205 / SpD 402 / Spe 93

Infestation, Sludge Wave, Discharge, Recover

          Having difficulty?

       Pulse Swalot is Poison/Water. He's weak to Electric and Psychic moves. Technically he's also weak to Ground moves, but Ground moves will always fail due to the terrain. True to its name of "stopple," he'll absorb any Water moves you use against him. His Special Defense is only slightly lower than his Defense, so it doesn't matter what type of attack you use. Remember that in this field, any grounded Pokémon that isn't a Water-type or has Swift Swim will have their speed halved. Non-Poison and Steel Pokémon will take poison damage every round and the Swalot's Water Absorb ability will heal him every round. As such, he's built to outlast your Pokémon, so take him down quickly. I personally ended the battle with Raz using Swords Dance into Psycho Cut. I was fortunate enough to crit which nearly killed the Swalot. Vixen finished him off since her Freeze-Dry is always super-effective against anything with a Water typing.

 

Permanent

Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

 

Bahamut (Garchomp), Amaterasu (Houndoom)Bartholomew (Blastoise), Raz (Gallade), Tien Shinhan (Lucario), Vixen (Alolan Ninetales)

Garchomp Shiny sprite from Black 2 & White 2 & Black & WhiteHoundoom  sprite from Black 2 & White 2 & Black & WhiteBlastoise  sprite from Black 2 & White 2 & Black & WhiteGallade  sprite from Black 2 & White 2 & Black & WhiteLucario  sprite from Black 2 & White 2 & Black & Whiteninetales-alola.gif

 

         With Swalot out of the way, the treatment facility will be operational once more. It works quite quickly and efficiently as well. Raise the water and it'll already be clean. In fact, all the water in the treatment facility will now be clean. The garbage piles will also disappear as they're filtered out of the water. Go to the room to the right of the Swalot one and raise the water level. Once raised, immediately surf to the right to find TM39 Rock Tomb. Go to the room at the top right, raise the water, and go north to find TM37 Sandstorm. Go around and raise the water in all of the rooms. You'll need to replace the dirty water in the rooms with clean one as well. In the room just before Titania, pick up the Full Heal in the corner.

Spoiler

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         Raise the water to get the Scope Lens on the other side of the crack. Go back and talk to Titania. She'll tell us exactly what I just said. Don't forget the northern room. It's usually the one I miss. Once every room is filled with water, go to the bars at the top of the room. Use the Light Shard at the top if you'd like before going south and interacting with the computer. Titania will state that the entire city should be running on clean water now. She'll enter the next room, so follow her before she kills Taka. She'll be wielding her Aegishield at him and he'll inform us that he's taken care of Amaria's wounds. At Titania's demand, he'll toss over the Sapphire Bracelets. She'll pick up Amaria and Taka will ask us to battle and defeat him so it looks like he tried to stop him. Titania refuses as she believes doing so will only allow him to continue down this path of "cowardice". She'll leave and Taka will ask us once more.

 

Taka: Will you defeat me?

 

>No

Taka: ...I see... I guess I really am the odd one out when it comes to these sorts of things, trying to show mercy and all that... But hey. If skinning the black sheep makes you happy, whatever. I'm out. *Taka will leave without a battle*

 

>Yes

Taka: Right. Let's hurry. *The battle will begin*

 

         After all he's done for us, the least I can do is help him out in return. Besides, if he continues this path, he'll help us take down Meteor from the inside. However, I know that  the story splits at this point. As much as I hate to do this to him, it would be easier and more interesting to not fight him here. Even though this is a walkthrough, I don't want to spoil it, so I won't mention it for now. For the sake of the guide, we won't be defeating Taka. Should you choose to fight him, here's his information.

 

Meteor Admin Taka

X2Da8Ku.png

Items: None. He's trying to lose, remember?

Field: Factory Field

 

Klefki (Level 69)

klefki.gif

Ability: Prankster

Item: Leftovers

Stats: HP 222 / Atk 122 / Def 214 / SpA 136 / SpD 147 / Spe 129

Foul Play, Thunder Wave, Light Screen, Spikes

 

Alolan Exeggutor (Level 71)

exeggutor-alola.gif

Ability: Harvest

Item: Sitrus Berry

Stats: HP 282 / Atk 193 / Def 192 / SpA 205 / SpD 133 / Spe 91

Dragon Hammer, Earthquake, Seed Bomb, Trick Room

 

Komala *Shiny* (Level 69)

komala.gif

Ability: Comatose

Item: Leftovers

Stats: HP 232 / Atk 185 / Def 117 / SpA 129 / SpD 220 / Spe 104

Sucker Punch, Return, Wish, Bulk Up

 

Gliscor (Level 71)

gliscor.gif

Ability: Poison Heal

Item: Toxic Orb

Stats: HP 254 / Atk 177 / Def 225 / SpA 81 / SpD 178 / Spe 161

Earthquake, Acrobatics, Protect, Roost

 

Minior (Level 69)

minior.gif

Ability: Shields Down

Item: White Herb

Stats (Meteor Form): HP 183 / Atk 152 / Def 164 / SpA 134 / SpD 147 / Spe 139

Stats (Exposed Form): HP 183 / Atk 207 / Def 109 / SpA 189 / SpD 98 / Spe 237

Acrobatics, Earthquake, Power Gem, Shell Smash

 

Chatot (Level 73)

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Ability: Keen Eye

Item: Synthetic Seed (+1 SpD and applies Magnet Rise)

Stats: HP 217 / Atk 109 / Def 93 / SpA 207 / SpD 88 / Spe 226

Heat Wave, Hyper Voice, Nasty Plot, Roost

 

         Having difficulty?

       Klefki is Fairy/Steel. He's weak to Ground and Fire attacks but immune to Poison and Dragon moves. Klefki only has one damaging move, and it's a Dark-type attack that uses your Attack stat to calculate its damage. Either send out someone resistant to Dark, send someone with a low attack stat, or take it out quickly. It's mostly meant to set up for the rest of the team, so don't let it. It'll open with a Thunder Wave and, due to its ability, will always go first. You might want to also send out someone who can't be paralyzed.

         Alolan Exeggutor is Grass/Dragon. He's 4x more susceptible to Ice attacks and weak to Flying, Poison, Bug, Dragon, and Fairy attacks.

         Komala is a Normal-type despite what you may think. It's weak to Fighting attacks and immune to Ghost moves. Additionally, thanks to its ability, it cannot be afflicted by status conditions.

         Gliscor is Ground/Flying. He's 4x more susceptible to Ice attacks, weak to Water attacks, and immune to Ground and Electric moves.

         Minior is Rock/Flying. It's weak to Rock, Steel, Water, Electric, and Ice attacks but immune to Ground moves.

         Chatot is Normal/Flying. He's weak to Rock, Electric, and Ice attacks but immune to Ground and Ghost moves.

 

>After defeat

Taka: Then, everything's gonna be just fine. You should get outta here quick though. I get the feeling your friend's gonna need you. See ya... and, good luck.

         Leave. You may notice that the G.U.M room is still closed off, but that's okay. We didn't miss anything at the moment. As we try to exit, we'll be blocked by Shade. He has a fetish for the number four and will use as many words that sound like it as possible. Basically he's reminding us that four people (Amaria, Lin, Corey, and Kiki) were predicted to die. We already saw the scene of Amaria leaping from the river but Shade reminds us that two more have yet to meet their fate. Continue forward and Titania will use Deliverance, Amaria's Lapris, to ascend the waterfall with Amaria. She then thanks us in her own way.

         Continue north and Lin will stop us. Just kidding. Julia is soon joined by Florinia. The former states that the two came here when they saw Amaria, Titania, and going down the waterfall. As Julia states, hardly anyone gets this far in the Reborn League since some of the gym leaders have been away or imprisoned. Apparently Ame hasn't been snoozing in this time either. Florinia hands us HM02 Fly which Ame requested she deliver to us. Apparently Adrienn has been busy restoring the city while we were busy at work. Now the city is reborn anew.

         You may have noticed the sound clip for helicopters playing for a while. Florinia states that Team Meteor has arrived and that we should prepare ourselves for battle. Use the Light Shard to heal up. Go back to the circus to restock on items and change out your team if you need to. You'll want a well-balanced meal team before you enter the house. Fern and Blake will land on the rooftop with Solaris and Sirius. After some friendly villain banter, they storm the house from the rooftop access.

         Titania will tell the other two that Amaria was hurt and can't be moved right now. We'll have to defend her rather than running. She'll also call out Florinia on her ridiculous speech pattern and will claim she's still "overreacting" after all these years. We will stand next to Florinia and form the front line. Julia will stop intruders from the northeast and east while Titania stays with Amaria just in case anything happens to the three of us. Solaris will enter and demand the Sapphire Bracelets. Julia will, of course, threaten to explode him. With that said, Team Meteor will attack.

         The first pair of grunts shouldn't be too difficult. They'll open with Leavanny and Grumpig. You'll want to save at some point when there's no dialogue on the screen. Otherwise you'll have to repeat these series of battles again. After the first two are defeated, Sirius will drag Fern forth. Fern cries out for help and Sirius says he'll kill Fern if he doesn't receive the Sapphire Bracelets. Florinia will refuse. Meanwhile, Blake, who had broken in from the back, will be forced to run away from Julia. He'll ice over the doorway so she can't follow and turn his attention to us. Fern will reveal that he's working for Team Meteor and will attack. Friendly reminder that defeating one person's team will leave the other fighting 2v1.

 

 

Fern

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Field: Default

 

Haxorus (Level 65)

haxorus-2.gif

Ability: Mold Breaker

Item: Dragon Scale

Stats: HP 194 / Atk 237 / Def 142 / SpA 92 / SpD 116 / Spe 151

Superpower, Outrage, Poison Jab, Dragon Dance

 

Rhyperior (Level 64)

rhyperior.gif

Ability: Solid Rock

Item: ---

Stats: HP 241 / Atk 224 / Def 191 / SpA 95 / SpD 95 / Spe 68

Earthquake, Rock Slide, Fire Punch, Megahorn

 

Krookodile (Level 68)

krookodile.gif

Ability: Moxie

Item: ---

Stats: HP 231 / Atk 188 / Def 138 / SpA 106 / SpD 124 / Spe 169

Earthquake, Brick Break, Crunch, Rock Slide

 

Scizor (Level 67)

scizor-3.gif

Ability: Technician

Item: ---

Stats: HP 195 / Atk 223 / Def 163 / SpA 91 / SpD 136 / Spe 116

Bullet Punch, Bug Bite, Superpower, Swords Dance

 

Roserade (Level 70)

roserade.gif

Ability: Poison Point

Item: ---

Stats: HP 178 / Atk 105 / Def 110 / SpA 238 / SpD 166 / Spe 206

Giga Drain, Sludge Bomb, Hidden Power (Fire), Sleep Powder

 

Decidueye (Level 70)

decidueye.gif

Ability: Long Reach

Item: ---

Stats: HP 255 / Atk 242 / Def 131 / SpA 149 / SpD 166 / Spe 125

Spirit Shackle, Sucker Punch, Brave Bird, Leaf Blade

 

         Having difficulty? Fern is a third rate trainer with a fourth rate team. His Pokémon are weaker than Blake's, so take them out first and Blake will have to face the two of you alone.

       Haxorus is a Dragon-type Pokémon. He's weak to Ice, Dragon, and Fairy attacks. The Dragon Scale which he holds still does nothing as it is an evolutionary item, not an item that boosts Dragon moves.

        Rhyperior is Ground/Rock. He's 4x more susceptible to Water and Grass, weak to Fighting, Ground, Steel, and Ice, and immune to Electric moves. Because of his ability, he takes reduced damage from super effective moves, so keep that in mind.

         Krookodile is Ground/Dark. He's weak to Fighting, Bug, Water, Grass, Ice, and Fairy attacks but immune to Electric and Psychic moves.

         Scizor is Bug/Steel. He's 4x more susceptible to Fire but immune to Poison. Because of his ability, all his attacks save for Superpower do an additional 50% damage.

         Roserade is Grass/Poison. She's weak to Flying, Fire, Psychic, and Ice attacks.

         Decidueye is Grass/Ghost. He's weak to Flying, Ghost, Fire, Ice, and Dark attacks but immune to Normal and Fighting moves.

 

&

 

Agent Blake

Y7VNYFu.png

Field: Default

 

Walrein (Level 72)

walrein.gif

Ability: Ice Body

Item: Leftovers

Stats: HP 308 / Atk 127 / Def 172 / SpA 164 / SpD 202 / Spe 120

Blizzard, Surf, Protect, Stockpile

 

Mamoswine (Level 67)

mamoswine.gif

Ability: Oblivious

Item: ---

Stats: HP 252 / Atk 226 / Def 139 / SpA 113 / SpD 113 / Spe 139

Earthquake, Rock Slide, Ice Shard, Icicle Crash

 

Gyarados (Level 67)

gyarados-2.gif

Ability: Intimidate

Item: ---

Stats: HP 239 / Atk 227 / Def 145 / SpA 108 / SpD 173 / Spe 148

Stone Edge, Waterfall, Crunch, Dragon Dance

 

Weavile (Level 69)

weavile.gif

Ability: Pickpocket

Item: ---

Stats: HP 197 / Atk 235 / Def 116 / SpA 79 / SpD 143 / Spe 217

Icicle Crash, Poison Jab, Ice Shard, Knock Off

 

Starmie (Level 69)

starmie.gif
Ability: Natural Cure

Item: Icy Rock

Stats: HP 197 / Atk 129 / Def 158 / SpA 178 / SpD 158 / Spe 218

Blizzard, Hail, Thunder, Light Screen

 

Alolan Sandslash (Level 73)

sandslash-alola.gif
Ability: Slush Rush

Item: ---

Stats: HP 215 / Atk 240 / Def 202 / SpA 57 / SpD 122 / Spe 168

Earthquake, Rock Slide, Iron Head, Swords Dance

 

         Having difficulty?

         Walrein is Ice/Water. He's weak to Fighting, Rock, Grass, and Electric attacks.

         Mamoswine is Ice/Ground. He's weak to Fighting, Steel, Fire, Water, and Grass attacks but immune to Electric moves.

         Gyarados is Water/Flying. She's 4x more susceptible to Electric attacks, weak to Rock attacks, and immune to Ground moves.

        Weavile is Dark/Ice. She's 4x more susceptible to Fighting attacks, weak to Rock, Bug, Steel, Fire, and Fairy, and immune to Psychic moves.. Because of her ability, she'll steal whatever held item you have if she lands a physical move on you.

         Starmie is Water/Psychic. It's weak to Bug, Ghost, Grass, Electric, and Dark attacks.

         Alolan Sandslash is Ice/Steel. He's 4x more susceptible to Fighting and Fire attacks, weak to Ground attacks, and immune to Poison moves. Don't let him set up Swords Dance.

 

         Fern will get upset and go off on Florinia. He'll get angry and claim that he has no sister anymore. While Florinia is recoiling from her brother's angry words, the enemy Seviper take her out. Julia will burst through the ice wall and, after seeing Florinia's condition, will choose to join us in the final battle.

 

Meteor Leader Solaris

DhEH5GS.png

Field: Default

 

Scizor (Level 68)

scizor-2.gif

Ability: Technician

Item: ---

Stats: HP 208 / Atk 238 / Def 176 / SpA 103 / SpD 149 / Spe 128

Bullet Punch, U-Turn, Superpower, Roost

 

Mandibuzz (Level 67)

mandibuzz.gif

Ability: Overcoat

Item: ---

Stats: HP 2 / Atk 1 / Def 1 / SpA 1 / SpD 1 / Spe 1

Foul Play, Snarl, Roost, Toxic

 

Gyarados (Level 69)

gyarados-3.gif

Ability: Intimidate

Item: Leftovers

Stats: HP 246 / Atk 234 / Def 150 / SpA 110 / SpD 179 / Spe 152

Outrage, Waterfall, Earthquake, Dragon Dance

 

Tyranitar (Level 71)

tyranitar.gif

Ability: Sand Stream

Item: Smooth Rock

Stats: HP 260 / Atk 155 / Def 198 / SpA 158 / SpD 184 / Spe 128

Earthquake, Superpower, Rock Slide, Dragon Dance

 

Excadrill (Level 70)

excadrill.gif

Ability: Sand Rush

Item: Life Orb

Stats: HP 270 / Atk 253 / Def 125 / SpA 99 / SpD 132 / Spe 164

Earthquake, Rock Slide, X-Scissor, Swords Dance

 

Garchomp (Level 76)

garchomp-5.gif

Ability: Rough Skin

Item: ---

Stats: HP 289 / Atk 266 / Def 189 / SpA 149 / SpD 173 / Spe 199

Dragon Rush, Earthquake, Fire Fang, Stone Edge

 

         Having difficulty?

         Scizor is Bug/Steel. He's 4x more susceptible to Fire but immune to Poison. Because of his ability, Bullet Punch deals an additional 50% damage.

         Mandibuzz is Dark/Flying. She's weak to Rock, Electric, Ice, and Fairy attacks but immune to Ground and Psychic moves.

         Gyarados is Water/Flying. She's 4x more susceptible to Electric attacks, weak to Rock attacks, and immune to Ground moves.

         Tyranitar is Rock/Dark. He's 4x more susceptible to Fighting attacks, weak to Ground, Bug, Steel, Water, Grass, and Fairy attacks, and immune to Psychic moves.

         Excadrill is Ground/Steel. He's weak to Fighting, Ground, Fire, and Water attacks but immune to Poison and Electric moves.

         Garchomp is Dragon/Ground. He's 4x more susceptible to Ice, weak to Dragon and Fairy attacks, and immune to Electric moves.

 

&

 

New World Orderly John

BAwo8ZB.png

Field: Default

 

Whiscash (Level 70)

whiscash.gif

Ability: Oblivious

Item: Sitrus Berry

Stats: HP 255 / Atk 156 / Def 135 / SpA 125 / SpD 133 / Spe 118

Rock Slide, Zen Headbutt, Waterfall, Dragon Dance

 

Magnezone (Level 69)

magnezone.gif

Ability: Analytic

Item: Air Balloon

Stats: HP 211 / Atk 123 / Def 199 / SpA 242 / SpD 165 / Spe 123

Discharge, Flash Cannon, Hidden Power (Fire), Thunder Wave

 

Eelektross (Level 70)

eelektross.gif

Ability: Levitate

Item: Assault Vest

Stats: HP 229 / Atk 176 / Def 149 / SpA 201 / SpD 149 / Spe 108

Thunderbolt, Giga Drain, Flamethrower, Acid Spray

 

Toucannon (Level 67)

toucannon.gif
Ability: Skill Link

Item: Muscle Band

Stats: HP 219 / Atk 220 / Def 140 / SpA 140 / SpD 140 / Spe 108

Beak Blast, Rock Blast, Brick Break, Roost

 

Slowbro (Level 68)

slowbro-3.gif

Ability: Own Tempo

Item: Leftovers

Stats: HP 242 / Atk 127 / Def 209 / SpA 176 / SpD 149 / Spe 81

Icy Wind, Flamethrower, Scald, Light Screen

 

         Having difficulty?

         Whiscash is Water/Ground. He's 4x more susceptible to Grass attacks but immune to Electric moves.

        Magnezone is Electric/Steel. It's 4x more susceptible to Ground attacks, weak to Fire and Fighting attacks, and immune to Poison moves. Because of its ability, it'll do an additional 30% damage if its turn comes after its target.

         Eelektross is an Electric-type Pokémon. Because of his ability, he has no weaknesses. Additionally, his Assault Vest increases his Special Defense by 50%, so use Physical moves to damage him instead.

         Toucannon is Normal/Flying. She's weak to Rock, Electric, and Ice attacks but immune to Ground and Ghost moves. Because of her ability, Rock Blast will always hit 5 times.

         Slowbro is Water/Psychic. He's weak to Bug, Ghost, Grass, Electric, and Dark attacks.

 

         Julia destroyed the helicopter while she was trapped. Titania will emerge to check on Florinia. She grew impatient waiting in the room so she came out here to battle. Having seen the formidable force that we are, Solaris chooses to burn down the house, stating that it's the second one he's burned for the Bracelets. Titania will have her Excadrill use Fissure since we're inside a Water Gym. Furious that we keep thwarting his plans, Solaris decides that it's finally time to involve Lin. He and the rest of Team Meteor leaves.

         Amaria finally wakes up. She's lost a great deal of her memory. In fact, she doesn't even remember who we are. Her memory goes back to a few moments after we started the game when Obsidia was in danger. For that reason, she also doesn't remember that she and Titania broke up. Titania will storm off. Florinia will wake up and explain to Amaria that she has amnesia. The Water leader will go rest due to her exhaustion. Florinia departs to help with Calcenon City. She intends to set Fern straight. Julia will opt to make sure Amaria is alright. She suggests we check on Titania. Enter the room at the top right to heal. From here you can change your team and then exit where the glass shards are on the right. Or you can surf across the house. Whatever suits your fancy. Just get outside and talk to Titania. She'll state that she was happy to be free of the burden that is lying to Amaria but now she's trapped once more, thus completing the metaphor she was talking about earlier in water treatment area. She'll summon her Skarmory and leave. Make your way to the circus. The fastest way is to use the river next to the house.

         Speak to Samson. They still can't find Terra but it sounds like that's a good thing all around. The Ringmaster will appear and remind us that we can't fight Ciel without a Battle Pass. Ciel will be kind enough to slip us Battle Pass - Suspension. When you're ready, talk to Ciel to battle. Don't forget that you can grind on the clown outside. The teams are still the same level so it should be easy money and experience.

         

Ciel

EPgg5ZL.png

Hyper Potion x3

Field: Big Top Arena

 

Togekiss (Level 73)

togekiss.gif

Ability: Serene Grace

Item: Leftovers

Stats: HP 275 / Atk 90 / Def 167 / SpA 222 / SpD 195 / Spe 190

Air Slash, Aura Sphere, Roost, Thunder Wave

 

Minior (Level 70)

minior.gif

Ability: Shields Down

Item: White Herb

Stats (Meteor Form): HP 193 / Atk 177 / Def 173 / SpA 103 / SpD 173 / Spe 161

Stats (Exposed Form): HP 193 / Atk 240 / Def 115 / SpA 155 / SpD 115 / Spe 248

Acrobatics, Earthquake, Rock Slide, Shell Smash

 

Noivern (Level 75)

noivern-3.gif

Ability: Infiltrator

Item: Assault Vest

Stats: HP 236 / Atk 119 / Def 148 / SpA 221 / SpD 148 / Spe 286

Acrobatics, Boomburst, Dragon Pulse, Heat Wave

 

Gliscor (Level 75)

gliscor.gif

Ability: Poison Heal

Item: Toxic Orb

Stats: HP 268 / Atk 239 / Def 216 / SpA 85 / SpD 140 / Spe 170

Earthquake, Acrobatics, Roost, Defog

 

Oricorio (Level 75)

oricorio.gif

Ability: Dancer

Item: Synthetic Seed (+1 Atk and applies Helping Hand)

Stats: HP 221 / Atk 162 / Def 133 / SpA 175 / SpD 180 / Spe 183

Revelation Dance, Air Slash, Baton Pass, Roost

 

Mega Altaria (Level 77)

altaria-mega.gif

Ability: Pixilate

Item: Altarianite

Stats: HP 274 / Atk 198 / Def 198 / SpA 217 / SpD 171 / Spe 220

Earthquake, Hyper Voice, Roost, Sing

 

         Having difficulty? As a Flying-type leader, all of Ciel's Pokémon are weak to Ice attacks and immune to Ground moves. If you get annoyed by the field, you can change it using certain moves. I would recommend using Manetric's Electric Terrain move since you'll then do extra damage to her Pokémon while removing the field.

         Togekiss is Fairy/Flying. She's weak to Poison, Rock, Steel, Electric, and Ice attacks but immune to Ground and Dragon moves.

         Minior is Rock/Flying. It's weak to Rock, Steel, Water, Electric, and Ice attacks but immune to Ground moves.

         Noivern is Flying/Dragon. She's 4x more susceptible to Ice attacks, weak to Rock, Dragon, and Fairy attacks, and immune to Ground moves.

         Gliscor is Ground/Flying. She's 4x more susceptible to Ice attacks, weak to Water attacks, and immune to Ground and Electric moves.

         Oricorio is Fire/Flying. She's 4x more suscpetible to Rock attacks, weak to Water and Electric attacks, and immune to Ground attacks.

        Alteria in her Mega Form is Dragon/Fairy. She's weak to Poison, Steel, Ice, and Fairy attacks but immune to Dragon moves. With her ability, Hyper Voice becomes a Fairy move instead of a Normal one and does 30% additional damage.

         For me, Vixen took out half her team. She was simply too fast and too powerful to be defeated.

 

         For our efforts we'll receive the Suspension Badge. With it, Pokémon level 80 and below will obey us. We'll also be allowed to use Fly outside of battle. In addition, we'll be given TM62 Acrobatics. Leave the tent and you'll hear several familiar themes cycle through. It's time for our return to the city, so grab a Pokémon that can learn Fly and go to The Grand Hall.

 

Current Team

Permanent

Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

 

Bahamut (Garchomp), Amaterasu (Houndoom)Bartholomew (Blastoise), Raz (Gallade), Tien Shinhan (Lucario), Vixen (Alolan Ninetales)

Garchomp Shiny sprite from Black 2 & White 2 & Black & WhiteHoundoom  sprite from Black 2 & White 2 & Black & WhiteBlastoise  sprite from Black 2 & White 2 & Black & WhiteGallade  sprite from Black 2 & White 2 & Black & WhiteLucario  sprite from Black 2 & White 2 & Black & Whiteninetales-alola.gif

 

Chapter 16 Progress

50% (Last Updated: August 3, 2018)

Edited by Shadowthiefdark
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The guide isn't complete but I'm taking a break for now. I may come back to it later but don't count on it.

 

 

 

 

 

Chapter 16

Adrienn's Gym

Section start date: July 9, 2018

Section post date: August 3, 2018

 

         If I miss something or you have a question for me, please post it in the separate discussion thread. Even if it's a simple grammatical error, feel free to alert me. Thank you.

         Thank you to the following people and websites for your contribution to this part of the guide: PaperbladeHallowilicious, Pkparaiso

 

My Team

Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

 

Bahamut (Garchomp), Amaterasu (Houndoom)Bartholomew (Blastoise), Raz (Gallade), Tien Shinhan (Lucario), Vixen (Alolan Ninetales)

Garchomp Shiny sprite from Black 2 & White 2 & Black & WhiteHoundoom  sprite from Black 2 & White 2 & Black & WhiteBlastoise  sprite from Black 2 & White 2 & Black & WhiteGallade  sprite from Black 2 & White 2 & Black & WhiteLucario  sprite from Black 2 & White 2 & Black & Whiteninetales-alola.gif

 

 

         Vixen has proven herself to be good for my team's coverage and I can't think of anything I would replace her with so I'm keeping her.

 

       When I first played through this game, I had 136 hours and 545 saves when I beat Ciel. Now that I'm working on the guide I have 112 hours and 1202 saves. I'm surprised I don't have more hours during the guide playthrough than I did before given how much time my character spends idle while I type out the guide. Just some statistics for you.

 

         You remember where the puzzle for Dive was? Well in its place is now a puzzle that gives us Turtwig. This puzzle is a new one. Here's what the finished model looks like:

Spoiler

ZQsN8M2.png

 

         I recommend solving the top two rows of the puzzle first. Then solve the two vertical tiles at the bottom left which make up the shell. Solve the next two verticle tiles and finally the last four in the bottom right corner.

 

         Grab a Pokémon that knows fly and get out of the circus. You'll find that Reborn City has made a major comeback thanks to all our hard work. Remember in Chapter 2 when I talked about recognition? Speak to everyone you meet. Many of them will recognize us from earlier in the game and will thank us for all we've done. Not only is the city completely restored but wildlife has been imported to help the natural habitats to return. Through the efforts we've made, the help of Adrienn, and a few volunteers, the city has made a comeback. Many of the event Pokémon can be captured in the wild if you missed them before. Thanks to Paperblade, we have all the new Pokémon. I'll mention them as well as any new Pokémon we can get as we explore the city once more.

         Go to the Grand Hall and talk to the man with blue hair next to the indoor PokéMart. He'll update our PokéDex with information on a Rainbow Field. The PokéMart also has upgraded items for purchase. The old man on the left will tell us that there's a city restoration project going on. This will be referenced several times throughout the city. The optional grinding trainers have also leveled up with a level 85-88 team. They have some Mega Evolutions, so be careful.

 

Opal Ward

Morning/Day

Rattata (20%) Bidoof (20%) Patrat (10%) Pidgey (10%) Zigzagoon (10%) Meowth (10%) Raticate (5%) Pidgeotto (5%) Linoone (4%) Watchog (4%) Persian (2%)

rattata.gifbidoof.gifpatrat.gifpidgey.gifzigzagoon.gifmeowth.gifraticate.gifpidgeotto.giflinoone.gifwatchog.gifpersian.gif

 

 

Night

Rattata (20%) Meowth (20%) Spinarak (10%) Hoothoot (10%) Zigzagoon (10%) Persian (10%) Raticate (5%) Noctowl (5%) Linoone (5%) Ariados (5%)

rattata.gifmeowth.gifspinarak.gifhoothoot.gifzigzagoon.gifpersian.gifraticate.gifnoctowl.giflinoone.gifariados.gif

 

Headbutt

Pineco (35%) Spearow (30%) Combee (25%) Fearow (5%) Forretress (4%) Vespiquen (1%)

pineco.gifspearow.gifcombee.giffearow.gifforretress.gifvespiquen.gif

 

         When you step outside you may notice that the music has changed slightly. The tiles are also a bit brighter than they used to be. There's a couple to the south. In the bush behind them is a Dawn Stone. Feel free to speak with anyone you pass by. Many of them remember the early scuffles we had. On the Opal Bridge in the top left corner is a lady. Speak to her and she'll say it's time to stop waiting and start doing.

 

(Lower) Peridot Ward

New Pokémon

Charjabug, Grubbin, Joltik

charjabug.gifgrubbin.gifjoltik.gif

 

Morning

Ledyba (30%) Ledian (21%) Dustox (10%) Beautifly (10%) Grubbin (10%) Butterfree (10%) Charjabug (4%) Cherrim (4%) Vikavolt (1%)

ledyba.gifledian.gifdustox.gifbeautifly.gifgrubbin.gifbutterfree.gifcharjabug.gifcherrim.gifvikavolt.gif

 

Day

Dustox (30%) Beautifly (30%) Electrike (10%) Grubbin (10%) Butterfree (10%) Cherrim (4%) Charjabug (4%) Manectric (1%) Vikavolt (1%)

dustox.gifbeautifly.gifelectrike.gifgrubbin.gifbutterfree.gifcherrim.gifcharjabug.gifmanectric.gifvikavolt.gif

 

Night

Hoothoot (20%) Noctowl (20%) Dustox (10%) Electrike (10%) Beautifly (10%) Joltik (10%) Ariados (8%) Butterfree (5%) Galvantula (5%) Manectric (2%)

hoothoot.gifnoctowl.gifdustox.gifelectrike.gifbeautifly.gifjoltik.gifariados.gifbutterfree.gifgalvantula.gifmanectric.gif

 

Headbutt

Pineco (65%) Burmy (25%) Wormadam (5%) Forretress (4%) Mothim (1%)

pineco.gifburmy.gifwormadam.gifforretress.gifmothim.gif

 

 

 

South Peridot Alleyway

Espurr (20%) Poochyena (20%) Zangoose (10%) Stunky (10%) Mightyena (10%) Meowstic (10%) Electrike (8%) Liepard (5%) Skuntank (5%) Manectric (2%)

espurr.gifpoochyena.gifzangoose.gifstunky.gifmightyena.gifmeowstic.gifelectrike.gifliepard.gifskuntank.gifmanectric.gif

 

         If you go towards the Underground Railnet (Peridot Access) you'll find two of the goons we fought on the bridge. Surfing south then east and following the path will allow us to find TM47 Low Sweep.

         In the park in the center of South Peridot is an old man named Seacrest. It's the same old man who opened up his garden to us before. He's been working with Adrienn to repair the city. He'll ask us to find four bags of mulch that his partner misplaced. As we get to the specific wards there will be pictures to show where the mulches are. The locations of the four mulches are as follows:

 

The Damp Mulch can be found south of the new power plant in South Peridot. Go directly south from the sign and interact with the first rock you come across.

The Gooey Mulch can be found in one of the Beryl Ward park chairs.

The Stable Mulch can be found in the northern end of Lapis Ward on a table.

The Growth Mulch can be found in South Obsidia near the in a bush to the right of the Glameow salon.

 

         The Mosswater Factory has been turned into the Mosswater Market. For the low, low price of 10,000 Poké you can buy a disk which completely resets one EV stat on a Pokémon. The discs will appear in the Medicine portion of your bag alongside items like Potions. In the market are also some move tutors. The move tutor on the left teaches elemental punches like Ice Punch, Thunder Punch, and Fire Punch for those who have been looking for such moves.

         You can also surf near the PokéMart if you'd like. The ocean here connects to Azurine Lake and Apophyll Beach. We'll talk about that more at a later point. The Blacksteam Factory has been turned into the Blacksteam Shelter. On the second floor is a man with reddish hair. Recognize him? It's Randall. He was the kind prisoner who let us out whenever we got caught trying to sneak out of the sanctum. Well it seems he's been locked out of his home. We can find his keys at a later point, so let's shelf his problem for now.

 

North Peridot Alleyway

Espurr (20%) Poochyena (20%) Purrloin (10%) Zangoose (10%) Mightyena (10%) Meowstic (10%) Electrike (8%) Liepard (5%) Skuntank (5%) Manectric (2%)

 

espurr.gifpoochyena.gifpurrloin.gifzangoose.gifmightyena.gifmeowstic.gifelectrike.gifliepard.gifskuntank.gifmanectric.gif

 

         Igglybuff's previous owner can be found in her house at the top of the ward by the old rails. Now that the crime rate has gone down, she'll ask for us to return her Igglybuff. She'll reward us with a Luck Incense and a Pixie Plate if we return it.

         In the top left corner of the ward near the Jasper Ward entrance there's a dumpster with a Nugget in it. There's nothing else to do in this ward, so let's move on.

 

Jasper Ward

Morning

Beedrill (20%) Vivillon (20%) Emolga (10%) Leavanny (10%) Ledian (10%) Pidgeotto (10%) Weepinbell (5%) Gloom (5%) Mareep (4%) Flaaffy (4%) Pidgeot (1%) Ampharos (1%)

beedrill.gifvivillon.gifemolga.gifleavanny.gifledian.gifpidgeotto.gifweepinbell.gifgloom.gifmareep.gifflaaffy.gifpidgeot.gifampharos.gif

 

Day

Beedrill (20%) Vivillon (20%) Leavanny (10%) Growlithe (10%) Carnivine (10%) Pidgeotto (10%) Emolga (5%) Gloom (5%) Mareep (4%) Flaaffy (4%) Pidgeot (1%) Ampharos (1%)

beedrill.gifvivillon.gifleavanny.gifgrowlithe.gifcarnivine.gifpidgeotto.gifemolga.gifgloom.gifmareep.gifflaaffy.gifpidgeot.gifampharos.gif

 

Night

Beedrill (20%) Noctowl (20%) Parasect (10%) Growlithe (10%) Carnivine (10%) Pidgeotto (10%) Ariados (8%) Weepinbell (5%) Gloom (5%) Pidgeot (1%) Ampharos (1%)

beedrill.gifnoctowl.gifparasect.gifgrowlithe.gifcarnivine.gifpidgeotto.gifariados.gifweepinbell.gifgloom.gifpidgeot.gifampharos.gif

 

         Remember Event: SP? It's the event where someone stole a Pokémon from us. Well we can finally continue it. Enter the police station and speak with the chief. He's familiar with Corin-Rouge. Apparently there are three conflicting reports of the thief's whereabouts. The first place to go is Malchous Forest, the second is the Peridot Ward, and the is between Azurine Lake and the Coral Ward. We'll start the search in those areas as we get to them. I'll mention the event again in its appropriate colour if you'd like to know how to continue. For now let's finish exploring Jasper.

         In the top left corner of the Jasper Ward is a lady who has lost her engagement ring. She threw it into a lake because she was angry at her fiancé only for the misunderstanding between them to be cleared up. We can find her ring for her, so remember this location.  Aside from that, you may also note that the PokéCenter has also been transformed into a medical clinic for humans as well. To the right of the complex is a man who will tell us about Reborn City's geological history. The brief summary is that Giratina came through and did some rearranging. There's now an old civilization at the bottom of Azurine Lake. We'll be diving there later. There's also a hidden entrance that's locked to the right. There's nothing else we can do at the moment, so let's continue Event: SP. Head into Malchous Forest.

 

Malchous Forest

Morning

Beedrill (20%) Vivillon (20%) Lurantis (10%) Leavanny (10%) Ledian (10%) Pidgeotto (10%) Weepinbell (5%) Gloom (5%) Mareep (4%) Flaaffy (4%) Pidgeot (1%) Ampharos (1%)

beedrill.gifvivillon.giflurantis.gifleavanny.gifledian.gifpidgeotto.gifweepinbell.gifgloom.gifmareep.gifflaaffy.gifpidgeot.gifampharos.gif

 

Day

Beedrill (20%) Vivillon (20%) Lurantis (10%) Leavanny (10%) Carnivine (10%) Pidgeotto (10%) Weepinbell (5%) Gloom (5%) Mareep (4%) Flaaffy (4%) Pidgeot (1%) Ampharos (1%)

beedrill.gifvivillon.giflurantis.gifleavanny.gifcarnivine.gifpidgeotto.gifweepinbell.gifgloom.gifmareep.gifflaaffy.gifpidgeot.gifampharos.gif

 

Night

Beedrill (20%) Noctowl (20%) Parasect (10%) Lurantis (10%) Carnivine (10%) Pidgeotto (10%) Ariados (8%) Weepinbell (5%) Gloom (5%) Pidgeot (1%) Ampharos (1%)

beedrill.gifnoctowl.gifparasect.giflurantis.gifcarnivine.gifpidgeotto.gifariados.gifweepinbell.gifgloom.gifpidgeot.gifampharos.gif

 

         Many of the trees have been cut down and used as building materials. We can grow berries in the forest now. From what I've found the most berries you can get are three. Plant a berry and water it. Come back the next day and water it again. Come back the following day and the stalk will have three berries. You can also change the time on your computer and exit/re-enter the area for immediate growth. I recommend growing Lum berries since they heal all status conditions. If you go deep into the forest you can find a Balm Mushroom. Do not sell it. To continue Event: SP, jump down and speak to Corin-Rogue. Actually, it's a fake. However, he promises to give us a hint as to where the real Corin-Rogue is if we defeat him. He only has two Pokémon. He opens with a level 74 Zoroark disguised as his Ninetales. The hint that we're given is that he's buried in the pocket of peonies. Peonies are a pink flower, so what he's really saying is to find a place with pink flowers. That place would be directly east of the Igglybuff owner's house in the Peridot Ward.

         Before you leave the forest go into the hidden path where the super mystery egg was. The one that could be one of eighteen Pokémon. Go directly south from the Corin-Rogue double. There's a Rare Candy at the end of the path. 

         To continue Event: SP go back to the Peridot Ward and go right from the Igglybuff owner's house (but not before you heal up). You'll find another Corin-Rogue here. Second verse same as the first. He'll open with an Alolan Persian and close with a Klefki. Once defeated, we'll know that the true Corin-Rogue is at Azurine Lake. We'll go there later. 

 

Beryl Ward Park

Morning/Day

Fearow (20%) Arbok (20%) Teddiursa (10%) Bunnelby (10%) Phanpy (10%) Doduo (10%) Dodrio (9%) Donphan (5%) Diggersby (4%) Ursaring (2%)

fearow.gifarbok.gifteddiursa.gifbunnelby.gifphanpy.gifdoduo.gifdodrio.gifdonphan.gifdiggersby.gifursaring.gif

 

Night

Meowth (20%) Hoothoot (20%) Arbok (20%) Noctowl (15%) Teddiursa (10%) Persian (9%) Ursaring (6%)

meowth.gifhoothoot.gifarbok.gifnoctowl.gifteddiursa.gifpersian.gifursaring.gif

 

Headbutt

Pineco (30%) Aipom (25%) Burmy (20%) Mothim (10%) Forretress (10%) Ambipom (5%)

pineco.gifaipom.gifburmy.gifmothim.gifforretress.gifambipom.gif

 

         The Beryl Library is doing much better since the ward has been restored. Grab a stack of applications from the counter while you're here. Gothitelle will remember us. She'll remind us of her premonition which states that we will meet the void and it will embrace us. There's not much else to do here, so go ahead and exit.

         We can find the Gooey Mulch in the park chair. Head up to the gym and enter it. At the top you'll find someone who looks a lot like Corey. He'll run off when he spots us. Enter Corey's secret room and use the Silver Card on the card scanner. An even more secret room will open up within the secret room. Enter it and pick up the Toxic Orb to the left. To the right you can read Corey's diary. He's writing to Heather who he expects will be strong by the time she finds this. He state that he joined Team Meteor to sabotage them and to kill the person who murdered his wife. Apparently the murderer poisoned Heather's mother because she possessed one of the keys which Corey had given to her. In his rage Corey stabbed a syringe into his eye. He kept a copy of the poison which ended his wife and sought to finish off the murderer who is most likely Sirius. The diary ends here, so exit the gym. We'll chase after CoreyClone in a moment. Before we leave the Beryl Ward there are other people we can talk to.

 

East & West Beryl Cemetery

Morning/Day

Fearow (20%) Arbok (20%) Teddiursa (10%) Bunnelby (10%) Phanpy (10%) Doduo (10%) Dodrio (9%) Donphan (5%) Diggersby (4%) Ursaring (2%)

fearow.gifarbok.gifteddiursa.gifbunnelby.gifphanpy.gifdoduo.gifdodrio.gifdonphan.gifdiggersby.gifursaring.gif

 

Night

Hoothoot (20%) Arbok (20%) Noctowl (15%) Teddiursa (10%) Shuppet (10%) Drifloon (10%) Persian (5%) Banette (4%) Drifblim (4%) Ursaring (2%)

hoothoot.gifarbok.gifnoctowl.gifteddiursa.gifshuppet.gifdrifloon.gifpersian.gifbanette.gifdrifblim.gifursaring.gif

 

Headbutt

Pineco (30%) Aipom (25%) Burmy (20%) Wormadam (10%) Forretress (10%) Ambipom (5%)

pineco.gifaipom.gifburmy.gifwormadam.gifforretress.gifambipom.gif

 

         In the cemetery you can find an item hidden in here.

Spoiler

CIH1elo.png

 

         The Beryl Cave hasn't changed any nor has the totem pole at the end. At the bottom left of the cemetery is Simon. You will need to speak to Simon to obtain the Super Rod. If you don't, you'll never be able to obtain it. He's standing at Tara's grave. He wants to know her last name so he can find her friends and family and tell them what happened. When his first wife died, he joined Team Meteor to create her anew. However, he ended up falling in love with Tara instead. Now that she's gone he's in despair. He'll ask a question though the outcome doesn't matter.

 

Simon: Do you think, if the world was reborn, I would see them both again?

 

>Yes

Simon: You're probably right. But then what? How could I explain that to Lyssa? Even in redemption, all that awaits me is guilt. 

 

>No

Simon: ...Of course not. It was all just a pipe dream to begin with, wasn't it? Running away from this world was just a way to escape my guilt.

 

         He'll state that he's leaving Team Meteor and tell us he'll be in his house in West Peridot. Before we go finish our sidequests, let's check out the jungle.

 

Rhodochrine Jungle

Morning

Fearow (20%) Gloom (20%) Weepinbell (20%) Pansage (10%) Ledian (10%) Tropius (7%) Kecleon (5%) Vivillon (4%) Leavanny (4%)

fearow.gifgloom.gifweepinbell.gifpansage.gifledian.giftropius.gifkecleon.gifvivillon.gifleavanny.gif

 

Day

Fearow (20%) Gloom (20%) Pansage (10%) Weepinbell (10%) Kecleon (10%) Nuzleaf (10%) Tangela (5%) Tropius (5%) Vivillon (4%) Leavanny (4%) Shiftry (1%) Tangrowth (1%)

fearow.gifgloom.gifweepinbell.gifpansage.gifkecleon.gifnuzleaf.giftangela.giftropius.gifvivillon.gifleavanny.gifshiftry.giftangrowth.gif

 

Night

Noctowl (20%) Ariados (20%) Nuzleaf (20%) Parasect (20%) Tangela (5%) Kecleon (5%) Shiftry (5%) Tangrowth (5%)

noctowl.gifariados.gifnuzleaf.gifparasect.giftangela.gifkecleon.gifshiftry.giftangrowth.gif

 

         If you go back to the place where we were first trapped all the way to the left, you'll find a Dread Plate. At the end of the cave on the right is the Rock Memory. The western cave has a Treecko trapped in one of the cages. Unfortunately an invisible Kecleon blocks our path, so we can't get it right now. There are actually quite a lot of Kecleon's blocking a lot of paths now that you've found this one. We'll have to return to the jungle later.

         Go back to the Peridot Ward and enter the apartment directly to the right of the PokéMart to find Simon. Out of respect for his former allies he won't betray their secrets to us. He'll subtly ask us to go find her ID at the bottom of Tanzan Lake. We're not heading that direction yet, however. Go to the new apartment complex which has replaced one of the factories. Enter the back where the machines are to find CoreyClone.

Spoiler

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         He'll run off again. Let's finish Simon's sidequest now that he's gone. Go through the Underground Railnet and through Tanzan Mountain.

 

Tanzan Depths

New Pokémon

Excadrill

excadrill.gif

 

Alolan Graveler (60%) Durant (14%) Sandslash (10%) Dugtrio (5%) Seviper (5%) Hippowdon (4%) Steelix (1%) Excadrill (1%)

graveler-alola.gifdurant.gifsandslash.gifdugtrio.gifseviper.gifhippowdon.gifsteelix.gifexcadrill.gif

 

         I mean, you could spend an hour trying to find an Excadrill only to mistakenly crit and kill it and then spend another two hours trying and failing to find one or you could wait until the next chapter when we'll have a 10% chance of finding one.

 

Tanzan Cove

Dive

Shellos (20%) Barboach (20%) Wooper (20%) Gastrodon (10%) Whiscash (10%) Quagsire (10%) Basculin (6%) Luvdisc (4%)

shellos.gifbarboach.gifwooper.gifgastrodon.gifwhiscash.gifquagsire.gifbasculin.gifluvdisc.gif

 

Super Rod

Luvdisc (44%) Mantine (41%) Whiscash (15%)

luvdisc.gifmantine.gifwhiscash.gif

 

Surf

Ducklett (60%) Lumineon (30%) Seaking (6%) Swanna (4%)

ducklett.giflumineon.gifseaking.gifswanna.gif

 

 

         At Tanzan Cove we can surf to the left and find a cave. Enter it.

 

Tanzan Cave

Noibat (20%) Binacle (20%) Krabby (10%) Corphish (10%) Shellos (10%) Gastrodon (10%) Crawdaunt (9%) Kingler (9%) Barbaracle (1%) Noivern (1%)

noibat.gifbinacle.gifkrabby.gifcorphish.gifshellos.gifgastrodon.gifcrawdaunt.gifkingler.gifbarbaracle.gifnoivern.gif

 

         There's a mining stone down below and a Pearl right in front of us. We don't have Rock Climb so we can't continue here.

         Let's continue Simon's quest. The fisher who gave us his Old Rod can be found to the right. We'll need to talk to him later. Dive into the water. At the very top left is a Metronome. One of the corpses has a Hyper Potion and another has a Spooky Plate if you'd like to loot them. At the bottom left is a body that doesn't have an ID tag. Speak with the fisher and tell him what we're doing. He'll tell us he saw a Whiscash that probably had the tag. We'll be given his spare Super Rod and we'll have to fish until we find a Whiscash with the tag. As you can see, Whiscash only has a 15% fishing encounter rate, so grab a chair and settle in. You'll need to empty a space in your party so that you can bring the fisherman a Whiscash. He'll search through it for us. As far as I can tell it's always the third Whiscash that has the tag. The name on the tag is Tara Copperman.

         Before we bring the tag to Simon let's quickly stop by Spinel Town since we're already out here. To the north of Chrysolia Forest are the springs.

 

Chrysolia Spring

New Pokémon

Torkoal

torkoal.gif

 

 

Onix (20%) Numel (20%) Panpour (10%) Pansear (10%) Noivern (10%)  Darumaka (10%) Torkoal (5%) Kecleon (5%) Simisear (4%) Simipour (4%) Gastrodon (1%) Camerupt (1%)

onix.gifnumel.gifpanpour.gifpansear.gifnoibat.gifdarumaka.giftorkoal.gifkecleon.gifsimisear.gifsimipour.gifgastrodon.gifcamerupt.gif

 

Super Rod

Gastrodon (40%) Whiscash (40%) Quagsire (15%) Clawitzer (5%)

gastrodon.gifwhiscash.gifquagsire.gifclawitzer.gif

 

Surf

Shellos (60%) Barboach (30%) Gastrodon (5%) Whiscash (4%) Quagsire (1%)

shellos.gifbarboach.gifgastrodon.gifwhiscash.gifquagsire.gif

 

         We can now surf across the water here. Pushing the boulders on top of where the water is spurting out from will cause the other small geyser to increase in force. Surf onto the exposed geyser and we'll be pushed onto the second level. Go down and push the boulder out of the way. Grab the Red Card which was behind it and drop down after the boulder. At the top left is a rock which hides an Elixir.

 

Spoiler

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         The item to the right is a Razor Fang. There's also a Big Pearl over here:

 

Spoiler

GqDP8vI.png

 

         This rock at the bottom right has a Flame Plate.

 

Spoiler

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         Push the center boulder towards the bottom right. I recommend you save before attempting any boulder puzzles. You'll have to go around in order to push it correctly. Here's a quick sketch to get the general idea down (white>grey>black). Remember that you can push boulders even if you're surfing.

 

Spoiler

wpyHtd3.png

 

          Push the boulder onto the smaller of the two geysers down below and ride the current up. The rock over here has a Dusk Ball.

 

Spoiler

fYRGJXu.png

 

         Up here we need to push the boulders marked in white out of the way and the boulder marked in black onto the geyser up above. Again, you can push a boulder even while surfing on the water.

 

Spoiler

IyJ4pKr.png

 

         Drop down the hole here and enter the inner cave. We'll receive a message stating that thick steam fills the sauna. As with other locations, a message such as this means we need to change the environment. Moves like Defog or Gust used in battle should clear the steam away. Other moves you might consider are Razor Wind, Tailwind, Hurricane, Whirlwind, Twister, or Supersonic Skystrike. If you don't have any of those, you don't want to teach a Pokémon one of those moves, or you don't want to wait for an opponent to use one of these moves, you can actually just look closer and find your way through the fog. You'll need to go up the stairs twice.

 

Spoiler

a4bB6Ys.png

 

         At the end of this path is a Flame Orb. Exit the inner cave and leap down the ledge to the left. This is a floor we've been to previously. This time we'll need to push the boulder to the bottom right down the stairs. Make sure to push it onto the smaller of the two geysers. Use the other one to ascend. We need to push the boulder here onto the geyser but we can't go directly to it. Here's the solution:

 

Spoiler

Eqx1056.png

 

         Take the smaller geyser up and exit. This room also needs to have the steam removed.

 

Spoiler

F9umwrB.png

 

         You may notice that at one point the ledges form Penrose Steps so that if you'll never get stuck. Grab the Magmarizer at the end and exit. Find a hole and drop down. Push the boulder down the southwestern stairs this time so that we can take this geyser up.

 

Spoiler

aVe1Tkg.png

 

         Go the long way around and push this boulder to the right.

 

Spoiler

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         Take the geyser up a floor and push the boulder up here down onto the water spout. Take the path up and drop down the hole. Enter the inner cave to find our third sauna. There's an Elixir hidden  in the rock by the boulders. Push the two boulders into the top left and top right spout and take the third one up. Up here is TM43 Flame Charge.

         Return to the boulder of four paths. Push it top the top left so that we can take the bigger geyser up. You'll have to surf across the water and push it north before we can get it in the right spot.

 

Spoiler

clL06Mi.png

 

         Take the path up and push the boulder onto the geyser. Enter the fourth and final sauna room. At the top left is a Cameruptite. Grab it and exit the springs.

 

         Head to Spinel Town. Don't forget to have your Old Amber resurrected at the museum here. Don't bother talking to any of the townsfolk. None of them have anything new to say. Grab a Pokémon and let's fly back to Peridot so we can give the ID tag to Simon and complete his sidequest. Go speak to him and hand over the tag. He'll reveal that Copperman is also his last name meaning that he and Tara are somehow related. He'll reward us with TM06 Toxic and leave to go "think about [his] life choices."

         Let's finish the CoreyClone quest. We'll have to go to the former Magma Gang Hideout to find him.

 

North Obsidia Alleyway

Super Rod

Poochyena (20%) Yungoos (20%) Purrlion (10%) Zangoose (10%) Gumshoos (10%) Mightyena (10%) Houndour (8%) Liepard (5%) Skuntank (5%) Houndoom (2%)

poochyena.gifyungoos.gifpurrloin.gifzangoose.gifgumshoos.gifmightyena.gifhoundour.gifliepard.gifskuntank.gifhoundoom.gif

 

         There's a Max Elixir in one of the boxes and a Dusk Ball hidden in a dumpster. Speak with CoreyClone and he'll reveal himself to actually be a Zorua.

 

Zorua (Level 30)

zorua.gif

Scary Face, Taunt, Foul Play, Extrasensory

 

         With that completed, let's move on. To the right up North Obsidia is a Spyce restaurant. In the trashcan is a Full Incense. One of the chefs in the back is running about frantically. If you manage to talk to him, he'll tell us that his delivery boy is out sick and he needs supplies. We can speak with the man blocking our entrance into the back and he'll tell us the twelve items he needs. He needs Honey, a Tiny Mushroom, a Balm Mushroom, a Slowpoke Tail, a White Herb, a Stick, a Sweet Heart, Moomoo Milk, an Energy Root, a Custap Berry, a Whipped Dream, and Shoal Salt (I hope you haven't been selling those). If you've been following the guide you should have a few of those items. The items in purple are the ones we still need. Here's the list of where to find everything:

 

Honey - Bought in the Lapis Ward flower shop.

Tiny Mushroom - Hidden throughout the land but most especially Azurine Island.

Balm Mushroom - Found in Malchous Forest. See earlier in the chapter.

Slowpoke Tail - Bought from a man on the Coral Ward piers.

White Herb - Bought from the medicine store in the Obsidia Ward (to the left of the Department Store).

Stick - Bought from a vendor in 7th street.

Sweet Heart - See below.

Moomoo Milk - Give a Miltank on Route 1 an Oran Berry. Oran Berries can be purchased in the Obsidia Department Store or the Lapis Ward flower shop.

Energy Root - Bought from the medicine shop in the Obsidia Ward.

Custap Berry - Bought from the Obsidia Department Store tenth floor or picked from Malchous Forest.

Whipped Dream - Bought from the candy shop in the Obsidia Ward.

Shoal Salt - Scattered around Citrine Mountain. If you've sold all yours there's a location we haven't been able to access until now which contains Shoal Salt. Search down below where we enter the North Aventurine Woods.

 

 

         I'm not mentioning the Sweet Heart because it's involved in a second quest and I don't want you running off and missing the second quest. We'll gather the rest of the materials in a moment. I'll refer to the quest as the Spyce quest for those of you who want to Ctrl + F to find out how to progress.

         Head to the Grand Stairway. We can speak to the guard on the right to access underneath the stairway if we'd like. Head into the Lapis Ward.

.

Lapis Ward

Morning

Ledian (20%) Alolan Meowth (20%) Espurr (10%) Chingling (10%) Alolan Rattata (10%) Poochyena (10%) Mightyena (5%) Alolan Raticate (5%) Chimecho (4%) Alolan Persian (4%) Meowstic (2%)

ledian.gifmeowth-alola.gifespurr.gifchingling.gifrattata-alola.gifpoochyena.gifmightyena.gifraticate-alola.gifchimecho.gifpersian-alola.gifmeowstic.gif

 

Day

Houndour (20%) Alolan Meowth (20%) Espurr (10%) Chingling (10%) Alolan Rattata (10%) Poochyena (10%) Mightyena (5%) Alolan Raticate (5%) Chimecho (4%) Alolan Persian (4%) Houndoom (1%) Meowstic (1%)

houndour.gifmeowth-alola.gifespurr.gifchingling.gifrattata-alola.gifpoochyena.gifmightyena.gifraticate-alola.gifchimecho.gifpersian-alola.gifhoundoom.gifmeowstic.gif

 

Night

Murkrow (20%) Alolan Meowth (20%) Espurr (10%) Chingling (10%) Alolan Rattata (10%) Poochyena (10%) Mightyena (5%) Alolan Raticate (5%) Chimecho (4%) Alolan Persian (4%) Houndoom (1%) Meowstic (1%)

murkrow.gifmeowth-alola.gifespurr.gifchingling.gifrattata-alola.gifpoochyena.gifmightyena.gifraticate-alola.gifchimecho.gifpersian-alola.gifhoundoom.gifmeowstic.gif

 

         The former Aqua Gang hideout has been transformed into a garden so we can grow more berries here. Stable Mulch can be found on the table up north.

 

Spoiler

vPlBX0f.png

 

         We're almost done in the area. Head down to 7th street. We can buy a Stick for the Spyce quest from the blonde vendor at the bottom left. Speak with your gang leader and he'll announce he's breaking up the gang. The city is reformed so staying in the gang is now a hindrance rather than an advantage. The leader wants us to find applications for the type of job everyone wants to work. 

 

>If you joined the Aqua Gang

You'll need applications from a girl in Apophyll Academy, an application from Sweet Co, an application from the Beryl Ward library, an application from Silph Co, and an application for construction at the train station. This last one isn't available until after the next gym.

 

 

>If you joined the Magma Gang

You'll need applications from Spyce, the medicine building next to the Obsidia Department Store, the Nightclub in North Obsidia, the Agate Circus, and Solice. The last one isn't available until after the next gym.

 

         Since neither of these quests can be completed at the moment, there's no point in stating the potential rewards. We'll come back to this after we complete the next gym. The cave on the right side has a Rare Candy hidden in one of the rocks. Don't forget to upgrade your Pokémon's natures if you need to. The specialist is still in his house down here. Enter the room at the center top where the PC and healing machine are. Climb down the ladder and pick up TM58 Sky Drop. The path down here also leads to the Water Treatment Center.

 

Water Treatment Center

Super Rod

Alolan Muk (44%) Swalot (40%) Tentacool (15%) Tentacruel (1%)

muk-alola.gifswalot.giftentacool.giftentacruel.gif

 

 

         Nothing more to do down here so let's finally move to the Obsidia Ward.

 

Obsidia Ward

Morning

Buneary (20%) Bellsprout (20%) Oddish (10%) Sentret (10%) Slakoth (10%) Sunflora (10%) Weepinbell (5%) Gloom (5%) Furret (4%) Lopunny (4%) Vigoroth (2%)

buneary.gifbellsprout.gifoddish.gifsentret.gifslakoth.gifsunflora.gifweepinbell.gifgloom.giffurret.giflopunny.gifvigoroth.gif

 

Day

Buneary (20%) Oddish (20%) Bonsly (10%) Venonat (10%) Slakoth (10%) Sunflora (10%) Lopunny (8%) Sudowoodo (5%) Gloom (5%) Vigoroth (2%)

buneary.gifoddish.gifbonsly.gifvenonat.gifslakoth.giflopunny.gifsudowoodo.gifgloom.gifvigoroth.gif

 

Night

Hoothoot (20%) Venonat (20%) Bellsprout (10%) Oddish (10%) Budew (10%) Noctowl (10%) Sudowoodo (5%) Gloom (5%) Weepinbell (4%) Roselia (4%) Venomoth (2%)

hoothoot.gifvenonat.gifbellsprout.gifoddish.gifbudew.gifnoctowl.gifsudowoodo.gifgloom.gifweepinbell.gifroselia.gifvenomoth.gif

 

 

 

Obsidia Alleyway

Morning

Buneary (20%) Bellsprout (20%) Oddish (10%) Sentret (10%) Slakoth (10%) Sunflora (10%) Weepinbell (5%) Gloom (5%) Furret (4%) Lopunny (4%) Vigoroth (2%)

buneary.gifbellsprout.gifoddish.gifsentret.gifslakoth.gifsunflora.gifweepinbell.gifgloom.giffurret.giflopunny.gifvigoroth.gif

 

Day

Buneary (20%) Oddish (20%) Bonsly (10%) Venonat (10%) Slakoth (10%) Sunflora (10%) Lopunny (8%) Sudowoodo (5%) Gloom (5%) Vigoroth (2%)

buneary.gifbellsprout.gifbonsly.gifvenonat.gifslakoth.gifsunflora.giflopunny.gifsudowoodo.gifgloom.gifvigoroth.gif

 

Night

Hoothoot (20%) Venonat (20%) Bellsprout (10%) Oddish (10%) Budew (10%) Noctowl (10%) Sudowoodo (5%) Gloom (5%) Weepinbell (4%) Roselia (4%) Venomoth (2%)

hoothoot.gifvenonat.gifbellsprout.gifoddish.gifbudew.gifnoctowl.gifsudowoodo.gifgloom.gifweepinbell.gifroselia.gifvenomoth.gif

 

         Enter the building next to to the salon and speak to the man in the lab coat a few times. He'll say that with Magnet Powder he might be able to fix the Corrupt PokéBall. If you lost your Magnet Powder somewhere you can buy more in 7th Street. He warns us that with the PokéBall being so corrupt the Pokémon has most likely turned into a MissingNo. Prepare yourself to battle if you'd like but the Ralts will survive with less than 1% chance. Since the ball no longer works and the trainer is probably gone, the Ralts is ours.

 

Ralts (Level 10)

ralts.gif

Confusion, Double Team, Teleport, Shadow Sneak

 

         To the right of the candy shop is a rock which contains an HP Up. Buy a Whipped Dream while you're in there for the Spyce quest. The trashcan down here has a PP Up in it.

 

Spoiler

MKpbK2Y.png

 

         The Growth Mulch can be found by the Glameow salon.

 

Spoiler

eNG1Tdo.png

 

         Head into the Devon Headquarters and speak to the scientist. We'll tell him our issue with the invisible Kecleons and he'll mention the Devon Scopes. However, they're "fortunately" fresh out. Enter the large building up above the PokéCenter. After a brief conversation, the lady with green hair will tell us that several people have had complaints about Kecleons roaming about. Something is scaring them out of the jungle. She'll ask if we're also looking for the scopes. What we answer doesn't matter so for the sake of the guide we're not here for the scopes. Devon allegedly doesn't have any more scopes but she wants us to scope out the building anyway. We can't do that at the moment, so we'll have to end the Silph Co. sidequest here.

          Enter the medicine shop between the Silph Co. building and the Obsidia Department Store. Buy a White Herb and an Energy Root from the Meganium for the Spyce quest. Enter the Onyx Ward.

 

Onyx Ward

Morning/Day

Spearow (20%) Pidove (20%) Bellsprout (10%) Venonat (10%) Fearow (10%) Tranquill (10%) Pichu (5%) Weepinbell (5%) Pikachu (5%) Venomoth (4%) Unfezant (1%)

spearow.gifpidove.gifbellsprout.gifvenonat.giffearow.giftranquill.gifpichu.gifweepinbell.gifpikachu.gifvenomoth.gifunfezant.gif

 

Night

Venonat (20%) Hoothoot (20%) Noctowl (11%) Bellsprout (10%) Murkrow (10%) Fearow (10%) Pichu (5%) Weepinbell (5%) Pikachu (5%) Venomoth (4%)

venonat.gifhoothoot.gifnoctowl.gifbellsprout.gifmurkrow.giffearow.gifpichu.gifweepinbell.gifpikachu.gifvenomoth.gif

 

         Talk to the girl at the top left corner. Like everyone else she remembers us from earlier in the game. She'll flip out at meeting us and give us a Full Restore.Enter the school and go west. One of the blonde girls asks us for our autograph. Giving it to her won't get us anything, but it's a nice gesture. Go to the arena where we fought Florinia and speak to the girl guarding the door. She'll ask us to deliver someone a Sweet Heart and a note. Remember when we got someone to knock over a plant and a teacher left to get cleaning supplies? Enter that area and speak to the girl with silver hair. Though she doesn't swing that way she appreciates the offer. She tells us to hold on to the Sweet Heart since it'd be rude for her to eat it. Go back and speak to the girl. She's understandably distraught but will thank us for helping her out by giving us a Incinium-Z crystal. There's nothing more we can do for her, so let's leave.

 

Coral Ward

Morning

Wingull (20%) Snubbull (20%) Lombre (10%) Bibarel (10%) Pelipper (10%) Surskit (10%) Skitty (5%) Mime Jr. (5%) Masquerain (4%) Granbull (4%) Delcatty (1%) Mr. Mime (1%)

wingull.gifsnubbull.giflombre.gifbibarel.gifpelipper.gifsurskit.gifskitty.gifmime_jr.gifmasquerain.gifgranbull.gifdelcatty.gifmr._mime.gif

 

Day

Wingull (20%) Snubbull (20%) Lombre (10%) Bibarel (10%) Pelipper (10%) Surskit (10%) Skitty (5%) Spoink (5%) Masquerain (4%) Granbull (4%) Delcatty (1%) Grumpig (1%)

wingull.gifsnubbull.giflombre.gifbibarel.gifpelipper.gifsurskit.gifskitty.gifspoink.gifmasquerain.gifgranbull.gifdelcatty.gifgrumpig.gif

 

Night

Hoothoot (20%) Snubbull (20%) Lombre (10%) Bibarel (10%) Noctowl (10%) Surskit (10%) Skitty (5%) Spoink (5%) Masquerain (4%) Granbull (4%) Delcatty (1%) Grumpig (1%)

hoothoot.gifsnubbull.giflombre.gifbibarel.gifnoctowl.gifsurskit.gifskitty.gifspoink.gifmasquerain.gifgranbull.gifdelcatty.gifgrumpig.gif

 

         The area is looking nice now that it's been cleaned up a bit. Enter the first building on the left and speak to the blind girl. She'll ask us more trivia questions. Here are the answers.

 

How many individual train cars are there in the Byxbysion Wasteland? 15
How many buildings total are in Ametrine City? 30
How many Pikachu are usually inside his house? 23
How many satellite dishes are there in all of Spinel Town? 0
How many bookshelves are there in all of Apophyll Academy? 42
How many trees are there in all of Chrysolia Forest? Answer: ---

 

         For the last one the number we enter doesn't matter since she doesn't know either. She'll reward us with information on a Fairy Tale Field.

         At the top left by Amaria's boat is a girl and her Spoink. The Spoink lost its Pink Pearl and we'll need to find it for it. We'll find it later, so don't forget this location. A fisherman on the bottom pier will sell us Slowpoke Tails for the Spyce quest. The price is a measly 500,000 Poké. Don't have it? Just answer yes anyway. Once he knows we're here on behalf of the restaurant he'll give it to us for free.

         Before we head over to the islands lets go complete those sidequests we have. Go to the Spyce restaurant and speak to the chefs. The one on the right is the head chef. He'll be so pleased that he'll give us not one but two Leftovers.

         Return to the Peridot park with the mulches. As a reward he'll give us the Yureyu Key. He'll tell us he found it while cleaning and was hoping someone as adventurous as us would find out what it's for. He'll also give us an Insect Plate. We can now talk to the person next to him to receive a Decidium-Z. We're done with these quests, so let's go explore some new areas.

 

North Aventurine

Super Rod

Araquanid (60%) Dewpider (40%)

araquanid.gifdewpider.gif

 

Surf

Dewpider (95%) Araquanid (5%)

dewpider.gifaraquanid.gif

 

         Find the entrance to Celestine Mountain in this area. Here's what the path looks like. It'll require a Tauros.

 

 

Spoiler

pbsMspq.png

 

         You should jump up three ledges before dismounting your Tauros. Enter the mountain.

 

Celestine Mountain B1F-B3F

Super Rod

Octillery (40%) Clauncher (40%) Shellder (16%) Qwilfish (4%)

octillery.gifclauncher.gifshellder.gifqwilfish.gif

 

         Here's the solution for the ice rink again: Starting from the far left side of the stairs go up, left, down, right, down, and right. Take two steps up (and one left) and slide left, down, and left to access the stairs. Keep walking until you get to the water and surf across. The item on the ground is Shoal Salt. The rock to the left also contains a Revive. Dive into the water and pick up TM56 Fling which is all the way to the north and slightly to the right from where we dive down. If you go south you can find a Rare Candy in a rock. To the top right is an underwater cave. Enter it and resurface. The solution to this magnificant place is a lot simpler than it looks.

 

Spoiler

yEp7IMT.png

 

         We pick up the DeepSeaScale and use it to evolve Clamperl into a Gorebyss. Exit back to the woods and take the rampaging Tauros to the right. Keep going left until you find an entrance tot he northern woods. Grab a Tauros and enter. Hop up the ledge and dismount the Tauros. Surf to the left and grab the Sharpendonite. That's all we can do in this area so let's move on.

 

 

Iolia Valley

Super Rod

Alomomola (40%) Luvdisc (40%) Dewgong (20%)

alomomola.gifluvdisc.gifdewgong.gif

 

Surf

Wailmer (64%) Lumineon (30%) Seaking (6%)

wailmer.giflumineon.gifseaking.gif 

 

         Do you remember how to get here? Take the rampaging Tauros and walk into this tree in the labyrinth.

 

Spoiler

RkMtUFv.png

 

         Ascend the waterfall and grab the Nugget hidden in the poppies to the right. Activate the red crystal and smash through the wall. Interact with the purple crystal and pick up the Dark Material at the end of the path. Surf back down the waterfall and follow the river down until you descend another waterfall. Interact with the crystal on ascend the waterfall. Go to the left and smash the crystal before grabbing TM74 Gyro Ball. We're done here so let's explore some more.

 

Celestine Cascade

Super Rod

Wishiwashi (40%) Lumineon (40%) Shellder (15%) Dewgong (4%) Octillery (1%)

wishiwashi.giflumineon.gifshellder.gifdewgong.gifoctillery.gif

 

 

Celestine Mountain 1F-3F

Super Rod

Octillery (40%) Clauncher (40%) Shellder (15%) Qwilfish (4%) Basculin (1%)

octillery.gifclauncher.gifshellder.gifqwilfish.gifbasculin.gif

 

 

Celestine Mountain 4F

Super Rod

Gastrodon (40%) Whiscash (40%) Quagsire (15%) Clawitzer (5%)

gastrodon.gifwhiscash.gifquagsire.gifclawitzer.gif

 

 

Ametrine Mountain

Super Rod

Octillery (40%) Seadra (40%) Shellder (15%) Qwilfish (4%) Basculin (1%)

octillery.gifseadra.gifshellder.gifqwilfish.gifbasculin.gif

 

 

Route 4

Super Rod

Lumineon (40%) Wishiwashi (40%) Basculin (15%) Slowpoke (5%)

lumineon.gifwishiwashi.gifbasculin.gifslowpoke.gif

 

 

Citrine Mountain

Super Rod

Octillery (40%) Clauncher (40%) Shellder (15%) Qwilfish (5%)

octillery.gifclauncher.gifshellder.gifqwilfish.gif

 

         Head up to Calcenon City. Go to the house in the very top left corner. As stated before, this is Eclipse's father's house. If you didn't speak to him before you'll need to speak with him now. If you said no to Blake in Ametrine then you can enter the house for some dialogue. If you said yes to him, you won't be able to do this part of the sidequest. Enter the house and we'll see Aster speaking with Eclipse's father. He brought Eclipse's body here. The father is going to keep her on life support in the event she ever wakes up. Aster vows not to get in our way anymore and leaves. Eclipse's father allows us to go upstairs to visit her if we'd like. We can pick up the Shiny Charm in here if we'd like. It'll be used for later. Eclipse is asleep. There's nothing we can do for her husk so leave.

         Let's see where the Yureyu Key leads to. Go to the Beryl Ward and head to Shade's Gym. There's a scientist outside the gym. He's here to see how to repurpose this old power plant into something useful for the city restoration. Unfortunately the generator room door is locked. Yureyu, the company who built the power plant, went out of business long ago so no one has a key. Except us. Speak to the scientist again to show him the key. He'll ask us to search around while he reports to the city that the generator room is open. He'll also give us a Zap Plate. Enter the gym and take the corridor on the right. Unlock the door at the end and enter to find a Magnet and TM95 Snarl. Go through the left corridor and defeat 6 of the level 85 Electrodes. The room will go dark without power but the main computer will still work. Interact with it to see the story of widows. We'll see Corey with his wife, Dr. Sigmund and his wife, and a Rotom. We can capture it if we'd like.

 

Rotom (Level 65)

rotom.gif

Electro Ball, Hex, Charge, Discharge

 

         You can take Rotom to a the abandoned house in Ametrine City to change its form. You'll need the Data Chip. We can buy more from a vendor in 7th Street.

         If you have a Magneton or a Charjabug you can evolve them in either the west or east hall.

 

         To continue Event: SP we must go back to the Coral Ward and surf to the left.

Azurine Lake

Dive

Frillish (20%) Pyukumuku (20%) Wimpod (10%) Mareanie (10%) Remoraid (10%) Jellicent (10%) Octillery (5%) Wailord (5%) Dhelmise (4%) Toxapex (4%) Eelektrik (1%) Dragalge (1%)

frillish.gifpyukumuku.gifwimpod.gifmareanie.gifremoraid.gifjellicent.gifoctillery.gifwailord.gifdhelmise.giftoxapex.gifeelektrik.gifdragalge.gif

 

Surf

Tentacool (60%) Wingull (30%) Tentacruel (5%) Pelipper (4%) Mantine (1%)

tentacool.gifwingull.giftentacruel.gifpelipper.gifmantine.gif

 

Old Rod

Shellos

shellos.gif

 

Good Rod

Carvanha (60%) Corphish (20%) Clauncher (20%)

carvanha.gifcorphish.gifclauncher.gif

 

Super Rod

Kingler (40%) Staryu (40%) Crawdaunt (15%) Clawitzer (4%) Sharpedo (1%)

kingler.gifstaryu.gifcrawdaunt.gifclawitzer.gifsharpedo.gif

 

         There's a lighthouse here but we don't have the key. Continue surfing until you come across the island which contains Corin-Rogue. Speak to him to discover that it's another fake. He'll open with a level 74 Bewear and finish with a level 76 Sylveon. After hitting on us he'll tell us to find the true Corin-Rogue where trainers battle. He's currently somewhere we can't access so forget about him. If you go south from here you'll encounter Azurine Island.

 

Azurine Island

Morning

Foongus (20%) Gloom (20%) Wooper (10%) Shellos (10%) Yanma (10%) Gastrodon (10%) The Senate (5%) Quagsire (5%) Amoonguss (4%) Yanmega (4%) Vileplume (1%) Seismitoad (1%)

foongus.gifgloom.gifwooper.gifshellos.gifyanma.gifgastrodon.gifpalpitoad.gifquagsire.gifamoonguss.gifyanmega.gifvileplume.gifseismitoad.gif

 

Day

Foongus (20%) Gloom (20%) Wooper (10%) Shellos (10%) Shelmet (10%) Gastrodon (10%) Palpitoad (5%) Quagsire (5%) Amoonguss (4%) Accelgor (4%) Vileplulme (1%) Seismitoad (1%)

foongus.gifgloom.gifwooper.gifshellos.gifshelmet.gifgastrodon.gifpalpitoad.gifquagsire.gifamoonguss.gifaccelgor.gifvileplume.gifseismitoad.gif

 

Night

Foongus (20%) Gloom (20%) Ariados (10%) Skorupi (10%) Parasect (10%) Golbat (10%) Palpitoad (5%) Quagsire (5%) Amoonguss (4%) Drapion (4%) Vileplume (1%) Seismitoad (1%)

foongus.gifgloom.gifariados.gifskorupi.gifparasect.gifgolbat.gifpalpitoad.gifquagsire.gifamoonguss.gifdrapion.gifvileplume.gifseismitoad.gif

 

Headbutt

Exeggcute (30%) Burmy (30%) Pineco (25%) Wormadam (5%) Mothim (5%) Forretress (5%)

exeggcute.gifburmy.gifpineco.gifwormadam.gifmothim.gifforretress.gif

 

         To the left of this third fake Corin-Rogue is a First Plate. Continue until you reach the sandy shores of Apophyll Beach.

 

Apophyll Beach

Sandygast (40%) Wingull (30%) Pelilpper (20%) Palossand (10%)

sandygast.gifwingull.gifpelipper.gifpalossand.gif

 

Rock Smash

Krabby (60%) Corphish (30%) Binacle (5%) Kingler (4%) Barbaracle (1%)

krabby.gifcorphish.gifbinacle.gifkingler.gifbarbaracle.gif

 

 

         Go north from the fishermen until you reach this area:

 

Spoiler

WkNzTc3.png

 

         Hop onto the sliver of land and pick up the Sun Stone. Dive into the water.

 

Sunken Houses

Frillish (20%) Chinchuo (20%) Pyukumuku (20%) Wimpod (20%) Skrelp (8%) Remoraid (5%) Mareanie (5%) Corsola (1%) Golisopod (1%)

frillish.gifchinchou.gifpyukumuku.gifwimpod.gifskrelp.gifremoraid.gifmareanie.gifcorsola.gifgolisopod.gif

 

         F

 

 

Stolen Pokémon, Beryl Library, Klefki, Shellder, Beldum, Lighthouse, Kings Rock

 

 

 

 

 

Pyrous Mountain Peak

Super Rod

Charmander (95%) Charmeleon (4%) Charizard (1%)

charmander.gifcharmeleon.gifcharizard.gif

 

 

Azurine Cave

Noibat (20%) Binacle (20%) Krabby (10%) Corphish (10%) Shellos (10%) Gastrodon (10%) Crawdaunt (9%) Kingler (9%) Barbaracle (1%) Noivern (1%)

noibat.gifbinacle.gifkrabby.gifcorphish.gifshellos.gifgastrodon.gifcrawdaunt.gifkingler.gifbarbaracle.gifnoivern.gif

 

Coral Lighthouse

Frillish (20%) Chinchour (20%) Pyukumuku (20%) Wimpod (20%) Skrelp (8%) Remoraid (5%) Mareanie (5%) Corsola (1%) Golisopod (1%)

frillish.gifchinchou.gifpyukumuku.gifwimpod.gifskrelp.gifremoraid.gifmareanie.gifcorsola.gifgolisopod.gif

 

MA (Level 77)

 

Ability: 

Item: 

Stats: HP 2 / Atk 1 / Def 1 / SpA 1 / SpD 1 / Spe 1

F

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What unfortunate timing. It seems that a few hours after I started this guide on Monday, someone posted a complete guide with just about every optional event and everything that can be done for all of Episode 17. You can find the post here. Looks like it's pretty well made, so that means I won't be continuing this guide.

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