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Pokémon Chronicles fan game


Richard PT

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Hello, everybody.

 

I'm new here so, i don't know if i can post this here is this section.

 

Anyway, i don't know if you know me or my fan game, but i'm the Pokémon Chronicles fan game creator: Richard PT.

The game recreates the old Pokémon games like: Pokémon Fire Red series + crystall + emerald, (gen 1 + 2 and 3 with stuff with 4 and forth).

Link here: http://pokemonchronicles.forumportugues.com.pt/

 

The project it's not finished and i'm working all alone in it for, more or less, 6 years because it's a hobby.

 

At the moment the game has 3 regions and some maps of the 4th region for public players to play.

 

I'm here because a player of my fan game indicates this site, so i can have some little help for my fan game or to share knowledge about pokemon projects.

My Pokémon Chronicles uses the Pokémon Essentials starter kit for rpg maker xp.

 

PS: Sorry for my bad english, its not my native language. And sorry if this is the wrong place / site to post this kind of information.

 

pokymo10.jpg

 

Game Features:

721 Pokémons to catch;
6 times of the day: morning, afternoon, night, etc;
5 types of weather conditions: Rain, Heavy Rain, Sandstorm, Snowstorm, Heat wave;
4 regions: Kanto, Orange, Johto and Hoenn;
Pokémon can be caught at different times of the day;
28 Badges;
7 Battle frontier symbols;
Many different ribbons;
Pokémon Contests;
Battle Tents;
Bug Catching Contest;
Safari Zones;
More than 800 unique items;
Kurt Pokéballs;
Mini games: Slot Machines, Voltorb Flip, Mining for Treasures, Puzzles, triple Triad, Dodrio Berry Picking, Type Quiz, Lottery System, etc;
Characters from Pokémon series;
Music from Pokémon series;
Single and Double trainer battles;
Trainer Following System;
More than 350 moves;
09 HMs Moves;
Trade Pokémon with other NPC in game;
Phone Calls System;
Pokégear and Pokénav Systems;
Radio System, using in game musics;
Pokéradar System;
VS. Seeker System;
Day-care System;
Birthsigns System;
Following Pokémon System;
Planting Berries System;
Soot Sack System;
Secret Bases System;
18 Pokémon types including Fairy-type;
Pokémon Forms;
Mega Pokémon System;
Primal Pokémon System;
Controls and Options System;
Quests Log System;
And other things...

Edited by Richard PT
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Interesting. So this acts as a story remake of generations 1 through 3? But also has content up to generation 4? It's not that clear. You should tell us more about it, post some screenshots perhaps and showcase some of the features we could expect to find in the game.

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21 hours ago, Dynamo said:

Interesting. So this acts as a story remake of generations 1 through 3? But also has content up to generation 4? It's not that clear. You should tell us more about it, post some screenshots perhaps and showcase some of the features we could expect to find in the game.

You can check my forum and see the game's updates. All my updates have screenshots and info. If you want, you can go to youtube and check my gameplay videos madded by this channel: The gamers tree.

 

55 minutes ago, Linkz said:

I will try the game seems like a cool game and you the first portuguese i see here besides my self so Olá 

My game have more than 300 players and counting. xD Olá. :D

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On 05/08/2017 at 7:57 PM, Linkz said:

I will try the game seems like a cool game and you the first portuguese i see here besides my self so Olá 

Faz de mim o segundo. Já agora olá

 

I will try this game. It seems really interesting

(So many fan games... So little time)

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10 hours ago, Anti_Hero said:

Faz de mim o segundo. Já agora olá

 

I will try this game. It seems really interesting

(So many fan games... So little time)

If we are portuguese why we continue answring in english XD

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1 minute ago, HellBoyOnEarth said:

@Richard PT I started now the game(V 17.0) but it's damn slow, even with cheat enginge on speedhack 5 is it also very slow...

How can I handle this?

My game runs with equal speed as the official games. However, it has little lag in some maps with many events, for example in johto where maps has lots of headbutt trees. I added a tool for players to use with the game to speed it. I reduced many lag issues through updates, but to eradicate them for good i need a scripter to help me with a script to fix the issue. At the moment i have one script for anti-lag but it's outdated. But the game isn't that bad in terms of playing. Other way to speed the game is using programs like advance system care, where you can use the speed boost to boost your PC performance. As i said in foruns i worked all alone in this project, i asked for help but noones whats to help, only to play. So, i came here so i can find some help to fix that issue and minor things, if possible.

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9 hours ago, Richard PT said:

My game runs with equal speed as the official games. However, it has little lag in some maps with many events, for example in johto where maps has lots of headbutt trees. I added a tool for players to use with the game to speed it. I reduced many lag issues through updates, but to eradicate them for good i need a scripter to help me with a script to fix the issue. At the moment i have one script for anti-lag but it's outdated. But the game isn't that bad in terms of playing. Other way to speed the game is using programs like advance system care, where you can use the speed boost to boost your PC performance. As i said in foruns i worked all alone in this project, i asked for help but noones whats to help, only to play. So, i came here so i can find some help to fix that issue and minor things, if possible.

Ahhh this is naturally bad :(

I wish I can help you, but I am just a beginner in programming(I am in my education)

I love it to programm, but I think my knowledge is a little bit to low to help you :o

 

I will try it with the advance system care :)

Edited by HellBoyOnEarth
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3 hours ago, HellBoyOnEarth said:

Ahhh this is naturally bad :(

I wish I can help you, but I am just a beginner in programming(I am in my education)

I love it to programm, but I think my knowledge is a little bit to low to help you :o

 

I will try it with the advance system care :)

I madded this project without any knowledge about programming. But through learning myself using online tutorials about rpg maker games and with pokemon essentials, then puff. Don't worry about it i will try to eradicate the rest of the lag somehow.

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On 8/9/2017 at 5:47 AM, Richard PT said:

I madded this project without any knowledge about programming. But through learning myself using online tutorials about rpg maker games and with pokemon essentials, then puff. Don't worry about it i will try to eradicate the rest of the lag somehow.

Yeah...the game lags slower than even old Reborn which was lag city at points which I'm actually guessing you didn't use 200 events on a map which usually means you used the tool to connect all the maps together. This makes it so that the game is running those events plus the events on all maps connected to that spot. Pokemon Uranium did this and it...cause a lot of lag problems.

 

Redundant code also adds up and causes a lot of lag so if you added a lot of scripts in that aren't properly formatted (ie you copy and paste something for example) it will add up and cause lag. My advice would be to look at the overworld map metadata in essentials and figure out places you can cut it and replace with warp tile maps to transfer the player. In other words, slowly find ways to reduce the heavy lag instead of trying to rid of it entirely at once.

 

I did play a little bit and while that lag was a major issue for me, I know people on the chat were getting a kick out of me facing a level 12 graveler with only a level 7 Bulbasaur and winning. I'll probably pick it back up and play it later as I got a lot on my plate and I do enjoy an easier game once in a while to kick back and enjoy. (Don't take that to heart as I'm the sadistic guy who figures out ways to make a hard game even harder).

 

And just a tad bit of advice: don't be afraid to ask for advice or suggestions from other makers of Pokemon fan-games. A lot of people on here know how a few things work and such. Getting advice is much easier than getting help after all.

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6 hours ago, Commander said:

Yeah...the game lags slower than even old Reborn which was lag city at points which I'm actually guessing you didn't use 200 events on a map which usually means you used the tool to connect all the maps together. This makes it so that the game is running those events plus the events on all maps connected to that spot. Pokemon Uranium did this and it...cause a lot of lag problems.

 

Redundant code also adds up and causes a lot of lag so if you added a lot of scripts in that aren't properly formatted (ie you copy and paste something for example) it will add up and cause lag. My advice would be to look at the overworld map metadata in essentials and figure out places you can cut it and replace with warp tile maps to transfer the player. In other words, slowly find ways to reduce the heavy lag instead of trying to rid of it entirely at once.

 

I did play a little bit and while that lag was a major issue for me, I know people on the chat were getting a kick out of me facing a level 12 graveler with only a level 7 Bulbasaur and winning. I'll probably pick it back up and play it later as I got a lot on my plate and I do enjoy an easier game once in a while to kick back and enjoy. (Don't take that to heart as I'm the sadistic guy who figures out ways to make a hard game even harder).

 

And just a tad bit of advice: don't be afraid to ask for advice or suggestions from other makers of Pokemon fan-games. A lot of people on here know how a few things work and such. Getting advice is much easier than getting help after all.

I reduced some lag through updates. The maps that has heavy lag are those in johto because of the many headbutt trees. The rest of the maps have low lag, i played myself my own game to test it. And i noticed that if a map have some moving npc like: random walking/turn, it contributes for making lag too.

So, through tests i think that, in my game, the issue that causes lag could came from this: Random weather using metadata, in some cases many events or moving events, larger map connections, i think. But events that doesn't nothing don't bring any. I will try to resolve this by myelsf. XD

Anyway i added a tool to speed up the game, its a frame rate tool, this tool works outside of the game.

I always accepts suggestions or opinions about my game.

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I removed all map connections and it improves the game a lot in a copy of my project, but maps like ilex forest that contains many headbutt trees, still have lag, i noticed improvement but i think that i can't do more for this map, for example. The big cities now have normal speed. So, i think that i will not use the tool for map connections, and i will put the teleporting events at the borders to connect maps. What do you all suggest?

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Sounds good...

My problem was in the beginning of the game in Pallet Town(I think it was Pallet...), I walked around and the lags was hard, lets hope that your update will help when it comes out :)

The problem for the lags can also be my laptop, but I hope it isn't so, because I want to play thgis game :P

 

Edited by HellBoyOnEarth
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4 hours ago, HellBoyOnEarth said:

Sounds good...

My problem was in the beginning of the game in Pallet Town(I think it was Pallet...), I walked around and the lags was hard, lets hope that your update will help when it comes out :)

The problem for the lags can also be my laptop, but I hope it isn't so, because I want to play thgis game :P

 

In my PC, that maps has very low lag. I "found" a way to "eradicate" almost of the lag, but larger maps will still have a little lag, but it will runs good. Soon i will release a mini update after that i will work on the lags problem.

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