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[Gen 7 Monotype Doubles] Rock and Roll


Epic C

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Time for some Rocks

 

Tyranitar.full.1548744.jpg

 

Rex Rocks (Tyranitar) @ Smooth Rock  
Ability: Sand Stream  
EVs: 252 HP / 4 Atk / 252 SpD  
Sassy Nature  
- Rock Slide  
- Stealth Rock  
- Crunch  
- Fire Blast  

 

Sandstorm is. Ofc. Very very Nice for Rock types, Stealth Rock for residual damage, Rock Slide/Crunch for STAB and Fire Blast for any Steel/Grass types

 

aurorus_by_yonaka_pinku-d6mx29n.png

 

Aurock (Aurorus) @ Life Orb  
Ability: Refrigerate  
EVs: 252 HP / 252 SpA / 4 SpD  
Quiet Nature  
IVs: 0 Atk  
- Hidden Power Grass  
- Earth Power  
- Hyper Voice  
- Freeze-Dry  
 

To get rid of most of those bulky Water types, gotta have Freeze Dry ready, and with Hyper Voice for main Damaging Attack, and HP-Grass/Earth Power for some nice, extra coverage.

 

alola_dex_collab_by_chicoconsuarte-daqwq

 

Magnerock (Golem-Alola) @ Firium Z  
Ability: Galvanize  
Happiness: 0  
EVs: 100 HP / 252 Atk / 156 SpA  
Brave Nature  
- Rock Slide  
- Frustration  
- Explosion  
- Fire Blast  
 

To make sure those Water types think twice before staying in, we have Galvanize Golem, Explosion is a last resort sort of kill switch, while Z-Fire Blast (Was suggested to me by FraRPeto/Wash) Keeps Scizor and Ferrothorn on their toes. Frustration/Rock Slide for main STAB.

 

43951ad287ade067d2fd8bc7fcdf9a6a.jpg

 

Fairy Rock (Carbink) @ Light Clay  
Ability: Sturdy  
EVs: 248 HP / 8 SpA / 252 SpD  
Sassy Nature  
IVs: 0 Atk / 0 Spe  
- Trick Room  
- Dazzling Gleam  
- Light Screen  
- Reflect  

 

Now for the Support! Carbink is super bulky and in Sand, it has over 600 Special Defense, It's guaranteed to live just about anything Special. Trick Room is the main gimmick, Dual Screens for Support and Dazzling Gleam for some damage.

 

nihilego_by_kittzuni-dapia0v.png

 

Totally a Rock (Nihilego) @ Air Balloon  
Ability: Beast Boost  
EVs: 252 HP / 252 SpA / 4 SpD  
Quiet Nature  
IVs: 0 Atk / 0 Spe  
- Trick Room  
- Sludge Bomb  
- Psychic  
- Power Gem  

 

The other Special Powerhouse of the Team and the backup Trick Room, Psychic to get rid of the Fighting types, Sludge Bomb and Power Gem for STAB.

 

rhyperior_by_all0412-d5et7hw.jpg

 

Emperor of Rocks (Rhyperior) @ Assault Vest  
Ability: Solid Rock  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Rock Slide  
- Hammer Arm  
- Fire Punch  
- Drill Run  
 

The literal Tank, meant to take alot of punishment and do alot of punishment back, Rock Slide and Drill Run for main STAB, Fire Punch for Steel types, Hammer Arm to become faster in TR as well as extra Coverage.

 

Sooooo.... How is it?

 

Edited by Epic C
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These sets don't really reflect doubles strategies too well. There's no protects or wide guards or quick guards on the team. There's also the question about whether carbink or someone like shuckle would be better for the team, since shuckle can set up sticky web to make your rocks faster than their... not rocks. One last problem that I see is all of the mons here have 4x weaknesses to some time (fighting, ground, water/grass, steel). Rock really isn't a super great defensive type, but maybe you could look into a little more variety. Also, when adding protects on the team, you can then utilize earthquake to a much better potential. Seems like an interesting team though. 

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