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Ice Cream Sand Witch

Pokemon Spork Episode 8: Smoothie + Delicia's Delicious Dreamland

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5 minutes ago, thatonecookie said:

does episode 8 include the full game so far or nah

The game is complete story wise, however there will be at least one more major re-upload in the future that will include the revamped Maps for the entire game.

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Is there any reason i'm stuck here? This is in the forest of feeling btw. I can't move after i used waterfall.

image.png

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4 hours ago, Kat1218 said:

Is there any reason i'm stuck here? This is in the forest of feeling btw. I can't move after i used waterfall.

image.png

That’s actually an error that I encountered during the testing phase of that map, however I thought I had fixed it. It usually only happens when you attempt to climb the waterfall while facing sideways. Sorry, you’ll need to revert to a previous save, or post your save file for someone to quick fix.

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Posted (edited)

Help! I'm following Skitty's moveset on Bulbapedia, but I think there is a bug where it can't learn any moves by leveling up.

 

P.S.

I'm letting my Pokemon learn moves by leveling them up before I give them evolutionary stones.

Edited by alan28

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52 minutes ago, alan28 said:

Help! I'm following Skitty's moveset on Bulbapedia, but I think there is a bug where it can't learn any moves by leveling up.

 

P.S.

I'm letting my Pokemon learn moves by leveling them up before I give them evolutionary stones.

I opened the pokemon.txt and compared Skitty's learnset to Bulbapedia and it seems that in Spork Skitty only learns levelup moves up to level 28; will fix for the next reupload.

 

(also there's a bug reporting thread for reporting bugs)

 

EDIT: @alan28 I've fixed Skitty and Delcatty's levelup learnsets; if you need them now rather than waiting for the next reupload here's the pokemon.txt file; in the game folder, place this in the PBS folder and say yes when asked to replace. Also, I forgot to mention but outside of this case where Skitty and Delcatty's levelup learnsets were incomplete, you don't need to wait to use evolution stones because I gave stone evos the same levelup moves as their pre-evolutions

pokemon.txt

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50 minutes ago, Ice Cream Sand Witch said:

I opened the pokemon.txt and compared Skitty's learnset to Bulbapedia and it seems that in Spork Skitty only learns levelup moves up to level 28; will fix for the next reupload.

 

(also there's a bug reporting thread for reporting bugs)

 

EDIT: @alan28 I've fixed Skitty and Delcatty's levelup learnsets; if you need them now rather than waiting for the next reupload here's the pokemon.txt file; in the game folder, place this in the PBS folder and say yes when asked to replace. Also, I forgot to mention but outside of this case where Skitty and Delcatty's levelup learnsets were incomplete, you don't need to wait to use evolution stones because I gave stone evos the same levelup moves as their pre-evolutions

pokemon.txt 602.02 kB · 0 downloads

Okay. Thanks!

I new to the site btw.

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14 hours ago, Enigma Shot U said:

That’s actually an error that I encountered during the testing phase of that map, however I thought I had fixed it. It usually only happens when you attempt to climb the waterfall while facing sideways. Sorry, you’ll need to revert to a previous save, or post your save file for someone to quick fix.

Actually I can fly away. And I climbed down the waterfall facing the waterfall, but after that I can only climb up and down the waterfall/move sideways along the waterfall. Basically I'll be stuck at either the top or bottom of the waterfall

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7 minutes ago, Kat1218 said:

Actually I can fly away. And I climbed down the waterfall facing the waterfall, but after that I can only climb up and down the waterfall/move sideways along the waterfall. Basically I'll be stuck at either the top or bottom of the waterfall

I just set the white tiles at the bottom of the waterfall as passable, and after that I was able to surf by interacting with the water tiles south of the white part of the waterfall. Here's the edited map; this goes in the Data folder. Are you able to move after downloading this?

Map365.rxdata

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Still doesn't work for me

Seems like i got off the mount once i waterfalled down

Is it because i don't have a pokemon who has surf? I can still use surf though

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28 minutes ago, Kat1218 said:

Still doesn't work for me

Seems like i got off the mount once i waterfalled down

Is it because i don't have a pokemon who has surf? I can still use surf though

I was able to Surf after landing on one of the white tiles. The only thing I can think of is that maybe I needed to give you the tileset I updated too? I think this is my first time uploading files for fixing something like this, and I wasn't sure whether I needed to give you just the map or both the map and tileset, so I tried just the map first to see if that was all that was needed. Here's the tileset data; this also goes in the Data folder. If this doesn't work for you I could reupload the game, but hopefully it'll work since I wasn't ready to reupload yet; there were a few other changes I wanted to make and the fact that this issue was discovered when it would have normally been maybe a week or two before I was ready to reupload again (if this doesn't work) is giving me anxiety;;;

 

Tilesets.rxdata

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15 minutes ago, Ice Cream Sand Witch said:

I was able to Surf after landing on one of the white tiles. The only thing I can think of is that maybe I needed to give you the tileset I updated too? I think this is my first time uploading files for fixing something like this, and I wasn't sure whether I needed to give you just the map or both the map and tileset, so I tried just the map first to see if that was all that was needed. Here's the tileset data; this also goes in the Data folder.

 

Tilesets.rxdata 836.53 kB · 0 downloads

Thank you so much, this worked! I was able to walk around the white tiles and use surf at the edge. Thanks for the speedy replies too! 😄

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While i'm at it, it also happens when i go up the waterfall. Could you help me fix this? Thanks

 

image.png

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34 minutes ago, Kat1218 said:

While i'm at it, it also happens when i go up the waterfall. Could you help me fix this? Thanks

 

image.png

I'm happy it worked!

 

Just the map should be needed this time; I edited the waterfall events to transfer the player to the bridges above the waterfalls (for the first two) and the area where Mesprit is (for the top waterfall), so you'll be on land this time. 

Map365.rxdata

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24 minutes ago, Ice Cream Sand Witch said:

I'm happy it worked!

 

Just the map should be needed this time; I edited the waterfall events to transfer the player to the bridges above the waterfalls (for the first two) and the area where Mesprit is (for the top waterfall), so you'll be on land this time. 

Map365.rxdata 81.07 kB · 0 downloads

Thank you so much!!!!!!!!! ❤️

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So, two things that I had in my mind:

 

I've made a tentative map for the third part of Ceolis, which starts at Mt. Spoon and ends on Pokémon League. I feel like this is a somewhat accurate representation based on what I've explored.

 

And second, I was thinking if adding teleport panels on a building between Aliora City and Classic Park makes sense since by looking at the Town Map, the location between Aliora City (first part) and Classic Park (second part) are drastically apart from each other.

suggest.png

map.png

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2 hours ago, Vince&Sylveon said:

So, two things that I had in my mind:

 

I've made a tentative map for the third part of Ceolis, which starts at Mt. Spoon and ends on Pokémon League. I feel like this is a somewhat accurate representation based on what I've explored.

 

And second, I was thinking if adding teleport panels on a building between Aliora City and Classic Park makes sense since by looking at the Town Map, the location between Aliora City (first part) and Classic Park (second part) are drastically apart from each other.

suggest.png

map.png

The map is completely accurate! About Aliora City and Classic Park on the map, they are connected through the gatehouse, the reason they're in different places on the map is because I couldn't fit Classic Park above Aliora City there since Aliora Meadow was already above it. 

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I just found out that the Lilligant Emily has was named Lana instead of Lily when facing her at the Pokémon League. Saw it in both of my adventures.

 

Oh, and I’ll attempt to combine two maps into one regarding the intersection between Aliora City and Classic Park.

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6 hours ago, Vince&Sylveon said:

I just found out that the Lilligant Emily has was named Lana instead of Lily when facing her at the Pokémon League. Saw it in both of my adventures.

 

Oh, and I’ll attempt to combine two maps into one regarding the intersection between Aliora City and Classic Park.

Changed Lilligant's nickname to Lily in the league battle; I might have mixed up Lana and Lily since they both start with L. And thanks @ offering to connect them on the map! 

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I have yet to connect the dots, but I couldn't get enough of an adventure. I'm planning on recording a third adventure, but with increased difficulty. Updated level caps and a notepad of modified trainer rosters. Intense Mode Rejuvenation style! Some Pokémon may carry an illegal move for the sake of ramping up the difficulty. I will hopefully playtest each and every single important trainers. So far, I got up to badge 1 covered.

intense preview.png

trainercard.png

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Following up from my previous post showing the level cap, this file contained modified trainers of Pokémon Spork up into the ending. And also the script for level caps.

 

blurb from myself:

 

"So I've played two adventures in Pokémon Spork: one as the fun blind playthrough and one with customized level caps. I think I might be unstoppable...until the day I found some PBS files. With the ability to edit trainers, I made it so that the difficulty is on par with Reborn and Rejuvenation. The lack of field effects is offset by making some Pokémon contain illegal moves. Ranging from Boomburst Pixilate Sylveon to Typhlosion Energy Ball, I'll be hard pressed to find a reliable counter. But I guess that's part of the fun that I'm willing to risk. The file is attached, play at your own risk. And if you have the ability to debug to reduce your Pokémon levels, then you will need to do that over the course of your adventure because you will overlevel! Well, what am I waiting for?! I gotta test this excruciating hard game!"

trainers.txt

levelscript.png

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12 hours ago, Vince&Sylveon said:

Following up from my previous post showing the level cap, this file contained modified trainers of Pokémon Spork up into the ending. And also the script for level caps.

 

blurb from myself:

 

"So I've played two adventures in Pokémon Spork: one as the fun blind playthrough and one with customized level caps. I think I might be unstoppable...until the day I found some PBS files. With the ability to edit trainers, I made it so that the difficulty is on par with Reborn and Rejuvenation. The lack of field effects is offset by making some Pokémon contain illegal moves. Ranging from Boomburst Pixilate Sylveon to Typhlosion Energy Ball, I'll be hard pressed to find a reliable counter. But I guess that's part of the fun that I'm willing to risk. The file is attached, play at your own risk. And if you have the ability to debug to reduce your Pokémon levels, then you will need to do that over the course of your adventure because you will overlevel! Well, what am I waiting for?! I gotta test this excruciating hard game!"

trainers.txt 118.18 kB · 4 downloads

levelscript.png

This wouldn't change anything difficulty wise with your modifications, but for the next reupload, something I'm working on is revamping the shiny Honedge line. When this is done, Kayla's Aegislash will be shiny, and nickname will be changed to Annie. 

Kayla's Pokemon are nicknamed after characters from the fighting game Skullgirls. Annie didn't win the vote to become a playable character but she is canon and popular, and Honedge line will have colors of her outfit, hair, and sword. 

 

When the reupload is done/change is made would you be willing to update your trainers.txt file with this change? 

 

I wanted to revamp the shiny Honedge line because I realized around a week ago while in the Battlers folder that shiny Aegislash has blood markings on it, which I thought was way too dark for atmosphere in Spork. I thought it was maybe a shiny copied over from Reborn, since Essentials doesn't have any Gen 6 Pokemon sprites, but looking in E18 folder shiny Honedge line is different, so maybe they were changed in Reborn too. 

 

Either way, as said it wouldn't change anything with difficulty, but was wondering if you'd be okay with updating it once the change was made. This is the only change made to trainer battles for the next reupload. 

 

Also, I did look at some trainers in your document and was impressed at all the changes; a lot of thought was put into it!

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Yes, I will update them.

 

If you want, you can also send me the Shiny Aegislash forms and I’ll replace the existing ones.

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A YouTuber makes Leo is about to start a Nuzlocke adventure. Saw his video today!

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Stuck in front of the locked door on the second floor of the Mysterious Mansion ... how the [bleep] do I unlock that thing, if it's possible at all?

 

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3 hours ago, ISNorden said:

Stuck in front of the locked door on the second floor of the Mysterious Mansion ... how the [bleep] do I unlock that thing, if it's possible at all?

 

It unlocks after becoming Champion.

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