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This is a list that shows at a quick look what different Pokemon are available at any given time in game in a monotype run. Each spoiler is a new badge length of the game, including the most readily available member of the evolution line of the Pokemon, and does not mention Pokemon available in previous areas. Italics indicate Pokemon that will evolve into a type. Underline indicates Pokemon that will lose that type by their final evolution (mainly, for collecting, unless you want to use badge 17 Azurill for Normal type) Bold indicates legendary Pokemon **Asterisks** indicate Pokemon who are available by chance or choice earlier in the game, then reliably again later in the game. If you miss a chance or want all options of a choice, follow the asterisks to the second usage. Strikethrough indicates Pokemon which will have a mega-evolution that changes into the target type, such as Sceptile -> Dragon. Whether or not these are legal for your monotype run are up to you. All types that do not feature any new Pokemon will be listed at the bottom of each spoiler tag. Suggested Rules for a Monotype Run: 1. You can only use Pokemon of a single type for all battles. Pokemon that will evolve into a type may be used, but must be evolved by the end of the run. Optional: other typed mons can be used for: HM usage, field transformations for quests, catching Pokemon, 'impossible' boss battles. 2. If you're playing with a type that doesn't have any starters that will evolve into it, you must choose a starter and then ditch it in the PC once you catch your new Pokemon and it is able to put up a fight. Other rules are at your discretion, have fun with it! Starters Dark: Froakie, Litten Dragon: Charmander/Treecko Fairy: Popplio Fighting: Chespin/Torchic/Chimchar/Tepig Fire: Charmander/Cyndaquil/Torchic/Chimchar/Tepig/Fennekin/Litten Flying: Charmander, Rowlet Ghost: Rowlet Grass: Bulbasaur/Chikorita/Treecko/Turtwig/Snivy/Chespin/Rowlet Ground: Turtwig/Mudkip Poison: Bulbasaur Psychic: Fennekin Steel: Piplup Water: Squirtle/Totodile/Mudkip/Piplup/Oshawott/Froakie/Popplio Nothing new: Bug, Electric, Ice, Normal, Rock. The first two types and Normal have representatives immediately available before the first badge, though Ice and Rock do not. Beginning to Julia Bug: Spinarak, Combee, Pineco, Caterpie, Ledyba, Wurmple, Burmy, Kricketot, Surskit, Grubbin/Joltik* Dark: Poochyena, Stunky, Purrloin Dragon: Noibat Electric: Pachirisu*, Tynamo, Blitzle, Grubbin/Joltik* Fairy: Igglybuff Fire: Pansear* Flying: Pidgey, Hoothoot, Combee, Spearow, Caterpie, Ledyba, Wurmple, Noibat, Woobat, Surskit Grass: Cherubi, Burmy-L, Budew Ground: Burmy-S Normal: Bidoof, Meowth, Minccino*, Patrat, Pidgey, Rattata, Hoothoot, Spearow, Whismur, Igglybuff, Teddiursa, Zigzagoon* Poison: Ekans, Spinarak, Gulpin, Grimer, Wurmple, Stunky, Trubbish, Budew Psychic: Woobat, Munna, Espurr* Steel: Pineco, Burmy-T Water: Bidoof, Finneon, Goldeen, Surskit, Panpour*, Nothing new: Fighting, Ghost, Ice, Rock Julia to Florinia Bug: Venonat Dark: Pancham Electric: Plusle, Minun, Shinx, Pichu, Electrike Fairy: Swirlix Fighting: Makuhita, Mankey, Pancham, Buneary Fire: Numel, Litleo, Slugma Flying: Pidove, Hoppip, Ducklett* Ghost: Frillish* Grass: Hoppip, Bellsprout, Oddish, Sunflora, Lotad, Bounsweet Ground: Numel, Onix, Nidoran M. Ice: Vanillite, Seel/Spheal* Normal: Pidove, Skitty, Glameow, Buneary, Sentret, Slakoth, Castform, Happiny, Lillipup, Litleo, Yungoos Poison: Bellsprout, Oddish, Venonat, Koffing, Nidoran M. Psychic: Spoink, Pichu, Bronzor* Rock: Onix, Bonsly, Slugma Steel: Klink, Onix, Bronzor* Water: Ducklett*, Lotad, Clauncher/Clamperl/Seel/Spheal/Remoraid/Frillish* Nothing new: Dragon Florinia to Corey Bug: Beedrill, Scatterbug, Sewaddle, Paras, Nincada* Dragon: Mareep Electric: Emolga, Mareep, Helioptile Fairy: Snubbull*, Morelull Fighting: Stufful* Fire: Fletchling Flying: Scatterbug, Emolga, Doduo, Drifloon, Fletchling, Nincada* Ghost: Shuppet, Drifloon, Nincada* Grass: Carnivine, Sewaddle, Pansage, Paras, Tangela, Petilil, Fomantis, Morelull, Skiddo/Deerling* Ground: Bunnelby, Phanpy, Nincada* Normal: Bunnelby, Helioptile, Doduo, Aipom, Stufful*, Fletchling, Deerling*, Stantler* Poison: Beedrill Nothing new: Dark, Ice, Psychic, Rock, Steel, Water Corey to Shelly Dark: Murkrow, A.Rattata, A.Meowth Fairy: Carbink/Mime Jr.*, Spritzee Fire: Growlithe, Ponyta* Flying: Murkrow Ghost: Pumpkaboo Grass: Pumpkaboo Ground: Diglett, Geodude, Sandshrew Ice: Cryogonal* Normal: Dunsparce, A.Rattata Psychic: Gothita, Chingling, Unown, Espurr*, Mime Jr.* Rock: Geodude, Carbink* Water: Buizel* Nothing new: Bug, Dragon, Electric, Fighting, Poison, Steel Mystery Egg By trading a Growlithe Egg to a policeman in Jasper Ward, you can get 1 out of 18 eggs. This is random for every save file and cannot be manipulated. If you get one that is a part of Monotype, great! If you don't, oh well, they are all available later. Bug: Larvesta Dark: Pawniard/Sneasel Dragon: Axew Electric: Elekid Fairy: Togepi/Azurill/Cottonee/A.Vulpix Fighting: Shroomish Fire: Larvesta/Vulpix Flying: Togepi/Starly Ghost: Phantump/Gastly Grass: Shroomish/Phantump/Cottonee Ground: Drilbur Ice: Sneasel/A.Vulpix Normal: Azurill/Starly Poison: Gastly/Mareanie Psychic: Staryu Rock: Rockruff Steel: Drilbur/Pawniard Water: Tentacool/Staryu/Azurill/Mareanie Shelly to Shade Bug: Skorupi Dark: Nuzleaf, Houndour/Carvanha*, Skorupi, Scraggy, Zorua Electric: Voltorb, Togedemaru Fairy: Mawile Fighting: Scraggy, Croagunk Fire: Houndour* Flying: Natu*, Tropius Ghost: Duskull, Yamask, Golett* Grass: Tropius, Nuzleaf Ground: Swinub, Nidorina, Barboach, Golett/Baltoy* Ice: Cubchoo, Swinub, Smoochum, A. Sandshrew Normal: Porygon, Zangoose Poison: Skorupi, Nidorina, Croagunk Psychic: Solrock/Lunatone*, Smoochum, Natu/Baltoy/Elgyem* Rock: Solrock/Lunatone* Steel: Mawile, A. Sandshrew, Togedemaru Water: Barboach, Carvanha* Nothing new: Dragon Shade to Kiki Bug: Shuckle Dark: Corphish Dragon: Turtonator* Electric: Stunfisk Fighting: Throh, Meditite, Sawk, Crabrawler Fire: Heatmor/Turtonator* Ghost: Sandygast Ground: Stunfisk, A.Diglett, Sandygast Ice: Crabrawler Normal: Ditto Psychic: Meditite Rock: Binacle, Shuckle, Nosepass, Corsola Steel: Nosepass, A.Diglett Water: Binacle, Krabby, Corphish, Corsola, Pyukumuku Nothing new: Fairy, Flying, Grass, Poison Kiki to Aya Bug: Yanma, Shelmet, Nincada, Venipede Dark: Inkay, Spiritomb Dragon: Exeggcute Fire: CuboneGrass: Foongus, Exeggcute Flying: Yanma, Nincada, Zubat Ghost: Nincada, Spiritomb, Cubone Ground: Palpitoad, Wooper, Shellos, Cubone, Nincada Poison: Foongus, Venipede, Zubat Psychic: Exeggcute, Inkay Water: Palpitoad, Wooper, Shellos Nothing new: Electric, Fairy, Fighting, Grass, Ice, Normal, Rock, Steel Aya to Serra Bug: Karrablast, Volbeat, Illumise, Anorith, Cutiefly Dark: Sandile, Eevee, Cacnea* Dragon: Skrelp, Trapinch Electric: Dedenne, Eevee, A.Geodude, Oricorio Fairy: Dedenne, Eevee, Cutiefly, Comfey, Audino Fighting: Poliwag, Tepig* Fire: Darumaka, Eevee, Tepig*, Oricorio, Pansear* Flying: Mantyke, Farfetch'd, Taillow, Chatot, Archen*, Oricorio, Pikipek, Ducklett*, Natu** Ghost: Misdreavus, Oricorio, Golett** Grass: Deerling*, Maractus/Cacnea*, Eevee, Lileep, Chikorita* Ground: Sandile, Trapinch, Baltoy/Golett** Ice: Eevee Normal: Spinda, Farfetch'd, Deerling*, Taillow, Chatot, Smeargle, Eevee, Pikipek, Minccino*, Kecleon, Furfrou, Audino Poison: Skrelp Psychic: Eevee, Oricorio, Natu/Baltoy/Elgyem** Rock: Aron, Kabuto, Omanyte, Lileep, Anorith, Cranidos, Shieldon, Tirtouga/Archen*, Solrock/Lunatone*, A.Geodude Steel: Karrablast, Aron, Shieldon Water: Squirtle*, Skrelp, Basculin, Luvdisc, Mantyke, Poliwag, Eevee, Kabuto, Omanyte, Tirtouga*, Clauncher*, Panpour*, Remoraid*, Ducklett* Serra to Noel Bug: Durant Ground: Hippopotas Steel: Durant NO NEW POKEMON: Dark, Dragon, Electric, Fairy, Fighting, Fire, Flying, Ghost, Grass, Ice, Normal, Poison, Psychic, Rock, Water Noel to Radomus Bug: Heracross/Pinsir, Dewpider Dragon: Swablu Electric: Pachirisu* Fairy: Flabebe, Swablu Fighting: Heracross, Tyrogue, Passimian, Bewear* Flying: Swablu, Delibird, Sigilyph, Pinsir Grass: Skiddo Ground: Mudbray Ice: Delibird Normal: Tauros, Bouffalant, Miltank, Stantler*, Swablu, Girafarig, Komala, Oranguru, Bewear*, Linoone* Poison: Qwilfish, Seviper Psychic: Girafarig, Sigilyph, Oranguru, Drowzee Water: Qwilfish, Dewpider, Wishiwashi Nothing new: Dark, Fire, Ghost, Rock, Steel Radomus to Luna Dark: Sableye Dragon: Tyrunt Electric: Rotom Fairy: Carbink* Fighting: Chespin* Fire: Litwick, Cyndaquil* Ghost: Sableye, Litwick, Rotom Grass: Chespin* Ice: Amaura, Seel* Normal: Lickitung, Type:Null Psychic: Solosis, Wynaut, Bronzor*, Abra Rock: Amaura, Tyrunt, Roggenrola, Carbink* Steel: Bronzor*, Piplup* Water: Alomomola, Piplup*, Seel* Nothing new: Bug, Flying, Ground, Poison Luna to Samson (No return to Reborn City for Four Badges): Bug: Crustle Dark: Absol, Vullaby Dragon: Horsea Fairy: Clefairy Fighting: Timburr, Machoke, Hawlucha Fire: Vulpix Flying: Rufflet, Hawlucha, Vullaby Ghost: Snorunt Ground: Rhyhorn Ice: Bergmite, Snorunt, Cryogonal*, Spheal* Normal: Rufflet Rock: Crustle, Rhyhorn, Rockruff Water: Horsea, Spheal* Nothing new: Electric, Grass, Poison, Psychic, Steel Samson to Charlotte Dark: Pawniard Dragon: Druddigon Electric: Magnemite Fairy: Cottonee Fighting: Mienfoo Fire: Salandit Flying: Starly, Gligar Ghost: Phantump Grass: Cottonee, Phantump, Snover Ground: Gligar Ice: Snover Normal: Starly, Kangaskhan, Munchlax Poison: Salandit Steel: Magnemite, Pawniard Water: Golduck, Wailmer Nothing new: Bug, Psychic, Rock Charlotte to Terra Dragon: Drampa Electric: Elekid, Chinchou Fairy: A.Vulpix Fighting: Riolu Fire: Magby, Rotom-H Flying: Rotom-F Grass: Rotom-M Ice: A.Vulpix, Rotom-C Normal: Drampa Rock: Relicanth Steel: Riolu Water: Relicanth, Chinchou, Clamperl*, Rotom-W Nothing new: Bug, Dark, Ghost, Ground, Poison, Psychic Terra to Ciel Dark: Sneasel, A.Grimer Fire: Fennekin* Grass: Turtwig* Ground: Turtwig* Ice: Lapras, Sneasel Poison: A.Grimer Psychic: Fennekin* Water: Totodile*, Lapras, Feebas Nothing new: Bug, Dragon, Electric, Fairy, Fighting, Flying, Ghost, Normal, Rock, Steel Ciel to Adrienn Bug: Wimpod, Grubbin*, Joltik* Dragon: Treecko*, Charmander* Electric: Grubbin*, Joltik* Fairy: Klefki, Popplio*, Snubbull*, Ralts, Mime Jr.* Fighting: Ralts Fire: Charmander*, Torkoal Flying: Charmander*, Aerodactyl, Wingull, Archen* Ghost: Frillish*, Dhelmise Grass: Dhelmise, Treecko* Ground: Mudkip*, Drilbur Ice: Shellder Poison: Tentacool, Mareanie Psychic: Ralts, Slowpoke, Staryu, Mime Jr.*, Beldum Rock: Aerodactyl, Tirtouga/Archen* Steel: Klefki, Drilbur, Beldum Water: Mudkip*, Frillish*, Tentacool, Slowpoke, Shellder, Staryu, Wingull, Popplio*, Mareanie, Wimpod, Tirtouga* Nothing new: Dark, Normal Adrienn to Titania, Amaria Bug: Heracross/Pinsir Dark: Cacturne*, Litten, Magikarp Dragon: Gible, Goomy Fairy: Mimikyu, Togepi Fighting: Chimchar* Fire: Litten**, Chimchar* Flying: Magikarp, Skarmory, Rowlet*, Minior, Togepi, Pinsir Ghost: Honedge, Rowlet*, Mimikyu Grass: Cacturne*, Ferroseed, Rowlet*, Bulbasaur* Ground: Gible Poison: Bulbasaur* Psychic: Bruxish Rock: Minior Steel: Skarmory, Ferroseed, Honedge Water: Magikarp, Phione, Bruxish, Oshawott** Nothing new: Electric, Ice, Normal Amaria to Hardy Bug: Scyther, Larvesta Dark: Larvitar, Deino, Froakie*, Litten** Dragon: Dratini, Bagon, Axew, Deino, Jangmo-o, Poipole Fairy: Marill Fighting: Torchic*, Shroomish, Jangmo-o Fire: Torchic*, Larvesta, Litten** Flying: Scyther, Dratini, Bagon Ghost: Gastly Grass: Shroomish, Snivy* Ground: Larvitar Normal: Azurill Poison: Gastly, Poipole Rock: Larvitar Steel: Scyther Water: Marill, Froakie*, Oshawott** Nothing new: Electric, Ice, Psychic Enjoy your monotypes!
So I've been thinking about the potential to change up a little about how Hidden Power type works and some other ways that it could become more integrated into the games mechanics. It's something that would drastically change up game play, probably larger than any other mechanic ever introduced to Pokemon, so I don't necessarily know if it would be a change for the better or the worse, so I wanted to see what you all think. So let's talk about Hidden Power. It's an interesting move that allows a lot of Pokemon, particularly weaker ones, to obtain type coverage they can't ordinarily access. It's not perfect though. Its power isn't stellar, the game isn't transparent about what type each Pokemon's hidden power is without visiting a specific NPC, and it's exclusive to special attackers. But what if this all changed? Concept: Every Pokemon has a Hidden Type. This hidden type would be an all-new variable detached from IVs that would impact Pokemon in potentially 3 ways... - Hidden Power: A special attack that always has attack power 70. It is available to every Pokemon via TM and functions as the type that match's the user's hidden type. (This is largely unchanged) - Secret Power: Now is the physical attack version of Hidden Power, and also is always attack power 70. It is also available to every Pokemon via TM. *EDIT* Could also be a completely new move* *EDIT*: One potential new addition to the above could be that normal type Pokemon always get STAB on these moves regardless of hidden type to emphasis the theme of normal Pokemon being more versatile than other types. The biggest of the three: - Pokemon with max happiness will resist attacks that match the user's hidden type (applied on top of their current resistances and weaknesses). Examples: - A water Pokemon with the hidden type: ghost will resist ghost attacks - A fairy Pokemon with the hidden type: poison will take neutral damage from poison attacks - A fire/flying Pokemon with the hidden type: rock will take double damage from rock attacks Hidden type can now be seen in combat by the HP bar of all participating Pokemon; however, an opponent's hidden type will remain hidden until: - They are hit with an attack that matches their hidden type (Ex. If a Pokemon with the hidden type: fire is hit with a fire attack). - One or more of the Player's Pokemon has one of these abilities: Analytic, Anticipation, Keen Eye. Pokemon with one of these abilities will ignore an opponent's hidden type when attacking: Infiltrator, Unaware (Ex. Unaware Clefable's Moonblast will still deal 4x damage to a Kommo-o with the hidden type: fairy). Certain new moves could be added to manipulate hidden type, or current moves could gain said ability. Visiting the Pokemon Aura Specialist NPC and paying some form of restrictive currency (similarly to bottle caps in Ultra Smoon) will allow you to alter the hidden type of one of your Pokemon to another type of your choosing. Pros and Cons... Pros: - Hidden type now becomes more transparent, making it easier for hardcore players to pay attention to, and more accessible for young and casual players to learn about. - All Pokemon now benefit from hidden types, not just special attackers. Cons: - It's an all new system to learn and would require time for everyone to get used to the new mechanics. - Maybe Con?: An added resistance that players can choose is a MASSIVE change, and I can't say if it would be for the better or worse. Possible alternatives: In the event the idea seems too extreme, there are ways that it could be mitigated so it's less demanding. Here are some other ideas that could work in place of the added resistance if that seems too much for some people. If you think it's too much, share which of these ideas seems better, or if you have a better idea yourself: - Hidden type resistance reduces damage by 25% instead of 50%, essentially making it a half-resist, thus less impacting but still helpful, like Filter or Solid Rock. - Hidden type resistance overrides a Pokemon's natural resistance if that type would be neutral or super effective (Ex. a fire/flying Pokemon would resist a rock attack instead of take 4x damage); however, this effect only applies once per battle. - Instead of having a hidden type resistance, the move Hidden Aura places a 5-turn barrier on your side of the field (similar to screens) that makes all Pokemon on the user's side of the field resist the user's hidden type unless they would unless they would otherwise be immune or absorb that type (like in the above example). If overriding is too much, then a simple resistance is added to all Pokemon on the user's side of the field instead (Ex. a fire/flying Pokemon would take 2x damage from a rock attack instead of 4x damage). Share what you think of these ideas below along with what kind of changes you might do to it if you think it needs to be changed.