Search the Community
Showing results for tags 'level cap'.
Found 2 results
This is another playthrough after I finished my blind let's play. This time, however, since I've already read the entire dialogue, I'm mostly going to speed through the game as fast as possible since Pokémon Battles are the only aspect where my Pokémon would be underleveled most of the time due to customized level caps. I was able to get my Pokémon to disobey at a certain point in a similar manner to Reborn. But who knows, If I can safely edit the Trainer Pokémon roster, then maybe the level cap may be changed. But for now, based on each Gym Leader's team roster, I'll stick to what I think is the appropriate level without being too easy to the point of steamrolling. Oh, and since there's a lack of Reverse/Common Candy, I may have to debug my team to reduce the level so that the disobedience factor doesn't become unbearable. Anyhow, here's to part 1! While there are no field effects on this game, the AI's nicknamed Pokémon (making me have no clue what they’ll sent out) and my custom level cap will hopefully put me in it's place.
In Rejuvenation Rare Candies are used mostly to bypass the hard exp cap and attain evolutions or moves early; you then use Reverse Candies to avoid being constantly disobeyed by your mons. That said, I feel it's useless to have a Rare Candies vendor in Axis University, when the level cap is around 80 and you effectively don't need them anymore. In my latest run (v11) I had to abuse the Day Care to have my puny Helioptile learn Thunderbolt before evolving it (this was before going to Blacksteeple). Tl;dr: I believe Rare Candies should be purchasable early game (for a price of course), because as of now there are too few when you really need them.