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Found 5 results

  1. Share your game data before or after defeating a gym leader so that other people can replay certain parts of the story.
  2. Note: Due to my images host's site crashing I had to re-upload them all. While doing that I added some post commentary labeled with this mark: >>> Also here's a link to the When Love Lies Written Run [Up to the end of Chapter 1] Hi there. Some of you may know me from doing the hardcore mod over in the Reborn thread. Well...a long, long time ago I played bits of Rejuv and just got burned out due to so many issues I had with Rejuv. Well, I decided to give this another shot because Rejuv had a lot of good things I liked, but the issues eventually made me put it down. So this time we're doing something interesting so that I may actually finish this game as well as give a piece of my mind a bit of feedback regarding issues I had with the game and if they're still there. Don't worry, I'm still going to keep this entertaining since this is a semi screenshot run. It's just that not every post is going to be about a battle but more like an LP of the game. Anyways let's get started: Prologue: This is Starting to Look Like a Shipwreck So I didn't screenshot any of the prologue since it's kind of the same old same old stuff from before. At first I didn't like the Zorua story at the start but when I saw the reference I really liked it as it adds a nice touch. I also don't have an issue with anything in the Marianette (I think I spelled that right) flashback except for one thing. It takes focus away from the protag and is something kind of contradicting the silent protag. You see the purpose of a silent protag is to immerse yourself into the game and more or less become that character. Kind of difficult to do when you know something that the protagonist doesn't. You also almost always want to keep it in their perspective only. Breaking that immersion really hurts the idea of a silent protag, however, some characters are designed to be not the player and are normally quiet, but Rejuv I doubt was going for that. Anyways, I still think that portrait is beautiful and the graphics are pretty good here. I'll go into graphics a bit more in a second as it's actually interesting. So now we're at the... (Hello Gorgeous! What's your name?) If this is somehow not Zumi's work I'd be surprised since it's her art style, but she looks so, so much better than Amaria. I really disliked Amaria's design so I approve of the new and improve Amanda. Anyways we're going with regular mode as I'm not sadistic enough to try and go through Rejuv intense while talking about all kinds of things. Also we're going with the standard boy so you're going to see this guy a lot: Yeah...this really isn't my style. Not really a hat person so let's try this... Shit! I forgot to screen cap there. Give me a minute: (That's better. Much Better). Yes, this crappy sprite of mine does have a small purpose. It does help separate Reborn and Rejuv's art styles a bit as I'd say some of Rejuv's NPCs are super well detailed compared to Reborn's since anytime this sprite stands out is a good thing. Also, it is fun to be me in the game. Not much to talk about here still so let's move on: (I'm pretty sure I'm old enough to be your mom.) Not much really changed storywise here that I remember, but everything felt less memey or pop culture which I felt was an improvement. Also pretty sure that hidden item that's easy to miss got moved making it easier. Thank you, Jan. Thank you. Now I don't have to have nightmares knowing I missed a good item early on. I like the layout and design a lot more as it feels a lot more unique and is easier to traverse. TBH, I thought I was going to dread this part, but it didn't feel that bad this time. Maybe because it was prettier. But... (You know what they say: Shippers gotta ship) I know it's a standard, but the NPCs really aren't all that interesting imo. They're the kind of people you can go wild and through more logic out the window compared to the main story. They aren't bad, but more like meh. (We can play a game of Blackjack if you want to try and win it all back. I am a gambler after all). Kind of odd how certain NPCs don't move for the banquet, but whatevs. I missed a few screencaps of the piano girl floor as honestly that bit looks amazing with the backdrop. So much better than the previous design which I think was just a floor. It also makes a bit more sense how the piano came tumbling down later but uhh I'll let the logical fallacies go on that one as it's entertaining. But uhh... (Pieces of metal can control wild animals. The more you know.) An RPG fallacy that even some very good game designers fall into is trying to explain game mechanics in the plot. It sounds silly which this kind of did honestly. I had a hell of a time trying to explain level limiter in hardcore so I can't be too hard here. Just for future game makers of the world, avoid this at all costs. You'll thank me later. I don't have much to talk about until the plot kicks in but... (Seriously look at the difference in art quality. You can see the heavy details on the random NPC so well. Yes, a random NPC.) Rejuv has plenty of graphic inconsistencies and some stuff looks absolutely amazing and other stuff looks...flat is the best way to put it. What I will give so much props to is that the custom tilesets feel so much better than the public and free stuff. I know some stuff was borrowed from Reborn, but most of it feels like it was made just for Rejuv and Rejuv only. That's something I didn't feel in Version 6. And yes, that's the last version I played iirc. It's been a long time. Anyways time for something new: (Tentacles popping up from the ground. I don't like where this is going) I'm glad the Harry potter reference was removed from the bomb part, but...the shading here is a nice little touch that's new. A lot of stuff got changed here and uhh...not sure how I feel about it. I liked all the little boys people getting grabbed by these things as it gave a feeling of intimidation, but this whole new setup does feel a bit more pleasing in terms of animation. The water levels rising was such a cool little touch. (I don't know if it's the sprite or not, but every time I walk I suddenly become Jesus. 10/10 best game ever). I actually liked the boat scenes a lot better now and I really didn't like the previous two versions. I don't even think you really need the password thing at this point as it's not as bad as before and the layout makes it pretty quick paced. Wish the NPCs were a wee bit more interesting, but I thought everything else was fine. And now thanks to a magical fire bird we can move onward! (Thanks Magical Fire Bird! Sorry that Gen VII killed your usefulness) I don't remember what it was like in the early days, but I swear this is the only area in the game that never changed. Never really liked it since well the true city is like 2 minutes away and nothing really goes on here. Well sidequests, but that's a long topic for later and we get to see me get my butt kicked...since Pelipper is gone But yeah, I'm going to stop here now: (The more I look at this building, the less sense it makes. I think the old one was more fitting). Now as a warning, I barely know anything about Gen VII so this is going to certainly be an experience. I know the mons and what they're kind of known for, but that's pretty much it. I'm not sure what starter I'm going to pick though so you guys can humor me. Only ones I won't pick are Chimchar, Typhlosion, Torchic, and Froakie as I do like a challenge. Oh yeah I almost forgot about this:
  3. Got a Showdown Battle Replay you want to share? Feel free to post them here! It can be any format, even those Moody Metronome Triple battles you all love doing. You probably want to put who you are while posting, as well, if you're using a different name. Anyways, happy posting (and battling)!
  4. Hey there People ! it's me , TheUntitled Again ! Today i'm posting my latest WIP on sprite customization : Aries Shion from Saint Seiya - HADES arc Hope you All like !
  5. Hey there, everyone. now, this awesome Idea poped into my head about an hour ago... and well, I couldn't pass up the chance, so I snagged it before I could forget and started doing some basic work on it... and here we are. this story has been build off of inspiration from several concepts in multiple books and games, most notably: "The world ends with you"- the reapers game and psych pin concept "The Maze Runner" by James Dashner- the"Pandemic", "Experiment for salvation", Near Extinction", and "WICKED" concept the "Ender's Game" saga by Orson scott card- "The super adaptive virus" and "Invasion force" concepts as well as Philotic bond theory and "Persona 3"- "Apathy syndrome" concept here's a prologue that gives a gist of the story: "I remember the good ol' days... back when the human race wasn't on the fast track to becoming extinct. It started with the rifts, you know... though, thanks to us, the general population has no idea that the "Lost Souls" virus and them are even related, but the Rift's really are where all this shit started from... it was back in 2026... that's what? ten years ago maybe? I can still remember the news reports... giant ass gate ways, eight feet in diameter, popping up in major cities all across the world... at first, no one knew what the hell to think about them; it's not like they were doing any visible harm or anything... well, the key word there being 'Visible'. then about two weeks after they popped up, the LSV started going around... folks started becoming morbidly depressed, losin' the will to go on living... damn man... that was really some messed up shit then. The Suicide rates skyrocketing, people blowin' their brains out and tossing themselves out of roofs left and right... but it looks like that wasn't enough... right after LSV broke out, some strange virus began to go around killing off Crop Plant Species like it was it's job or something... which, as it turns out, was it's job... and as you all know, that's when the suits of the world stop sitting around on their asses, twiddling their thumbs while they all worked separately to try to find the cures... that's when the feds of each country finally got the idea that working together would yield more and far better results than keeping to themselves... that's how WISP was born. We ARE the government of the world now...funny thing is though, that not one of us here is a day past thirty five... it's all young people running the show here..." "If your done rambling on about the past, then start the debriefing, Remus." "Whoa, whoa, fine, Shiro... still as Icy a She-Wolf as Ever, I see... Fine. now as you all know, this whole mess that's fallen over the world, LSV, the Crop Virus, the following Famine... it's all the doing of the Rifters. like I said before, those Rifts dat opened up were nothing but fuckin' evil, folks. Listen, I'm not gonna sugar coat it, this world, is gonzo. there's no way it can be saved at this point, the populations getting smaller and smaller each day, and so is the food supply. at this rate, we've only got another very few years before the damn Rifters have taken out the human race and taken over this sweet pad of a world for themselves-" "Oh, yeah... that's real inspirational, Remus. go ahead and save them the trouble of having to contract LSV in order to become depressed..." "Shut it, Ethic... I wasn't finished yet. Anyways, where was I... oh. So yeah, this world is done for...we just have to accept that now. but that doesn't mean that humanity is. The test and simulations have finally been finished... and the Project had a 47% success rate when the computer ran through them... a bit lower than I'd like, but, hell, better than 0. you all know why your here, you volunteered to be sent back and kick some serious Rifter ass before they can get their little invasion plot in motion. Don't ask me how the tech works, because I don't understand it myself. There, I handled the basics, now it's your turn Ethic, give em the specifics." "That was the most in-formal primary debriefing I've witnessed yet... Moving on. You all were given the mission files two days ago, but I intend to ensure that each of you knows what you need to before we go traipsing about in the past trying to trigger butterfly theory. your mission will begin the moment you wake up at the drop off points. You will all be partnered up in twos, your partner's life is your own, so watch their backs, because if they bite the dust, you get to taste it too. Stratos and Myself will with you all in the field and be serving as the Overseers for the operation, any crucial details will be given to you all be either myself or him when they are relevant to the current task. you all have been given a mobile phone outfitted for this task, don't lose it, because if you do, then you'll be cut off from everyone else. Remus and Shiro will serving as the leaders of Mission control back in this time frame, they'll be the ones providing Strat and Myself with intel. Do note that you'll have no prior memories once you enter into the killing zones, which is what we will be addressing the areas of operations as, temporarily suppressing you cognition is a matter of safety, as you all know, Lost Souls Virus is contracted either along lines of emotional attachment, or from direct contact with a Carrier Rifter. the latter of these methods will be a lot more likely where we're going. A persons life is defined by their memories, so no memories, no emotional attachments, no risk of being able to spread the virus to those you care about back home. another thing to note, only your conscious will be sent back, meaning your body stays here; ergo, you can't interact with anyone while your in the field, though this condition will change whenever you receive a message from myself or Stratos consisting of a string of letter's and digits arranged in the shape of the WISP crest, along with a timer. at which points, you'll become temporarily visible and will be able to interact with individuals in the Killing Zones until the time runs out. that's all that you need to know for now... Shiro, since Stratos is down in the prep zone, you'll have to give the objective specifics" "Fine. Your task is to ultimately prevent the initial outbreak of Lost Souls, doing so will deny the opposition a foot hold in this world with which to further their plans. from the time you wake in the drop points, you'll have fourteen days to complete the operation; fourteen days is exactly how long it was from the first appearance of the gates to the first cases. more will be explained to you once you are on the ground. Remus-" "yeah, yeah, what ever...There, Debriefing finished... now it's time for you all to report to the prep zones, remember your pairings. Ethic will escort you all there." now then, to summarize: on March 18, 2026, the rift gates were first sighted in major cities all over the globes. little was known about them except that despite the mane, one could not actually pass through them in the fashion of a portal, you'd simply step through and emerge on the other side, as if you had just walked around it instead of through it. two weeks later, on April 2, 2026, the first case of the Lost Souls Virus was reported, soon spreading like wild fire. it soon became apparent that it was like no other illness man had ever encountered, as it was transmitted not by contact, but by lines of Emotional attachment. Medical authorities scramble to attempt to find the cure as the suicide rate across the planet skyrockets, their desperation and drive to find a solution, in effect, completely jump-starts the field of Meta-Physics. approximately a month after the first cases of LSV are reported, a highly adaptive viral strain begins to infect and kill various species of edible plants without discrimination. now facing both a pandemic and massive famine, what's left of the governments of the world pool their remaining resources to form the "World Ignition Salvation Project" in order to increase the chance of survival as a species. as the race for the cure increases pace under the new management of "WISP"it is soon discovered that the strange Rift gates were no where near as benign as originally thought. the Gates are in fact links between the Earth and another celestial body, the links through which the first stages of an invasion have been launched. in this RP, you all will become WISP officers who have volunteered for the "New World Ignition" Project, the goal of which is to send highly trained individuals back into the past in order to invoke the butterfly theory and open an alternate course of history for the human race, one in which there is no longer the threat of Extinction, the intended results of NWIP is for the current course of events in history to result in the end of the human race, yet for mankind to continue on in an alternate reality, this ultimate goal will be denoted throughout the story as "Achieving Stream Theory". PCs will awaken in the year 2026 with no memories as to their lifes prior, nor will they be able to physically interact with any individuals from the time period. the RP's plot will be split up day by day, most likely organized by two days per single chapter. the individual objectives of each day will vary and change depending on events and Player decisions, though the most common daily objective will be to eliminate all "Rifters" in the area, (Rifters being the slang term used to reference the Extraterrestial race who entered onto the earth via the Rift Gates. they exist as purely mental energy beings who are not visible to the naked eye, yet become so to those who have received extensive mental training, as the PCs will have) you all will be paired together in "Partners", with a neural link connecting the two of you together. should your partner die during the mission, the resulting shock from forcefully breaking the link will kill you. death in the field of Operations will result in brain death back in the present. as for combat, you're main armaments will be small, circular metallic objects known as "Buttons" which will be magnetically attached to your clothing. these "buttons" will be the mediums through which PCs will be able to draw upon various Psycho-Kinetic abilities in combat. they are all engineered to only become responsive in the direct presence of your Genetic signature, ergo, they cannot be exchanged with anyone else. Players will be allowed to choose which Psycho-Kinetic category they'd like their initial ability to fall under to be. well, that's the basic run down. Any one interested in this? any questions? any RP sensai's out there ready with a battery of questions at the ready?
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