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Hello and Welcome to Dungeons & Dragons Mafia! Dungeons & Dragons, or D&D for shorts, is a roleplaying game generally set in a fantasy universe. A party of players, each controlling one character they created themselves, travels through the universe and story built by a Dungeon Master, the game’s host. The players have to face many hurdles, monsters and other NPCs as they progress, usually with the ultimate goal of defeating some great evil that threatens the land. However, player characters do not have to be benevolent; in the free world of D&D, you can pursue selfish or dark goals if you so wish! This game of mafia aims to recreate such a situation, where the chaotic players bring gloom and doom to a community of otherwise peaceful NPCs. No knowledge of the actual D&D rules and mechanics is necessary to play this game! It is first and foremost a classic mafia game, with some quirks and D&D flair to it. Most roles are inspired by actual D&D character classes. What is Mafia? (Credits to Dive) Opening Narrative Factions Roles Items Rules & Important Info Roster 1. Aldo, The Second Artificer [Killed N4] 2. Amber, The Ranger [Lynched D4] 3. Amine, The Sorcerer [Lynched D2] 4. Seal, The Druid [Killed N4] 5. Nicki, The Artificer [Shot D2] 6. Bok, The Monk [SURVIVED] 7. Astra, The Blood Hunter [Killed N1] 8. Fali, The Warlock [Lynched D5] 9. Nano, The Wizard [Lynched D6] 10. Lykos, The Cleric [Killed N3] 11. Evi, The Rogue [Killed N5] 12. Drago, The Fighter [Lynched D3] 13. Bean, The Barbarian [Executed D1] 14. Arch, The Bard [Died from his Wound N2] 15. Lía, The Vanilla NPC [Killed N2] 16. Newt, The Second Blood Hunter [SURVIVED] 17. Kiet, The Paladin [Killed N3] 18. Bazaro, The Dungeon Master [Died from his Wound N3] Juror A: L'Belle Juror B: Anti-Loser Please make sure to read everything, and mention in your sign-up post if you're signing up as player or as juror. The sign-ups will remain open until we have a minimum of 16 players. The game starts on Day 1. Link to the discord server: https://discord.gg/ZGnNdRk
The tavern built into the body rocked side to side as it moved through the water. The wooden walls were decorated just right to give a homey sort of feel. Kenku’s rushed around delivering drinks and a bard played a merry tune on a barrel. A halfling sat at a table, receiving constant orders for more drinks. The halfling chortled merrily as he took another long sip from his bottle. The sway of the ship, The Falcon’s Edge, didn’t effect him as he continued to drink and recieve more drinks. The halfling barely seemed to notice when rum almost spilled on his fancy suit he was wearing. The halfling took a swig from the now empty bottle and glared at it as if it was the bottle’s fault for being empty. He set the bottle down and looked at the ragtag group sitting at the table. He took a swig from a new bottle, which was provided by a Kenku, before addressing the eleven. “Welcome to the Safe Travel Society, where we are dedicated to... safe travels. I’ll spare you all my usual spiel, so we can still have time for merrymaking. The basis of this is that, we send you out into the wilds, you tame the wilds, and get paid. We get safe trade routes in return. No work, no pay. We will send a messenger to check in and deliver pay occcasionslly. You all already should know this, you did sign up to join after all. Sometimes we might send you in a special mission, like this one. You might have to work as detectives. Anyway, you all know the story of Clearwell’s springs: Some magical magic sorcery happened or a priest blessed the pond. Regardless many people claim it performs miracles. But now it doesn’t. You get to find out why. You get a little adventure, side cash, travel, and maybe some other good things. Now, I expect you not to kill each other, but I don’t really know any of you. Feel free to let me know you. It might be wise to introduce yourself to your companions. At least then you know who’s name to curse when you get stabbed in the back.”