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Mithy

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  1. Evolving it normally (By level/trade/stone etc) while that pokemon holds the correct Plate item. So for example if you want an alternate form of Ivysaur you give a Bulbasaur a Spooky Plate and level it to 16. I don't think there is any up to date information anywhere but in general whatever the new typing the alt forms gets, is what type of Plate it will need to hold to evolve into it. You can also get them by breeding while the female pokemon holds the correct plate. Lastly some can be found in the wild (some are only found this way). https://pokemon-altforms.fandom.com/wiki/List_of_Alternate_Forms for a list of current alt forms.
  2. Well that demo was a lot harder than I expected but I enjoyed the level of difficulty a lot, had to change the team up a little in order to beat Fern/florinia. I don't envy the amount of work you have given yourself after looking at how much you change even the random npc fights (that shiinotic can burn in hell). Really liked the changes to the starter movesets, sure some are far better than others at the start but perfect balance is overrated. I'm not sure what madness drove you to design the scraggy gang fight that way but props for originality, good fun. I didn't really notice any major bugs, some minor stuff like the fishing animation not visible, following pokemon not updating immediately when sending first pokemon to pc after capturing a wild pokemon/switching parties but those are ignorable. These are the teams I ended up using for master florina/julia.
  3. I'd start with Empoleon and Flygon. If you don't mind grinding exp you can down-level Empoleon to get Swords Dance over Peck/Brine. Alternatively you can look at the Item Guide and sort by location and look through the maps you have already been through to find X items (X Attack, X Sp.Def etc). If you have gotten all the department store stickers available up to this point and buy an Air Balloon on the 4th floor and get empoleon to hold it so the Nidoqueen won't attack it directly the first turn. Spam Rock Slide with Flygon to hope for flinches while you setup with either swords dance or spam X items on Empoleon and sweep with it; this may take a couple soft resets to get good rng. Some extra things you can try are getting the TM for Facade from the game corner and putting that on empoleon for better coverage; leveling the Vuplix to learn blizzard or even downgrading to 34 to teach it safeguard which is pretty decent on wasteland field to prevent status. If the weather is harsh sunlight you can buy ice cream from outside the Grand Hall which are your best option for healing items at this point in the game.
  4. Just finished up a Normal monotype run (no items, no terrain moves, set mode) and first off wanted to say thanks for making it, was a lot of fun to play and secondly I'll give my two cents after playing through it. I always like mods that encourage using pokes that have traditionally been useless/weak and Fearow and Delcatty were early game monsters and of all pokes it was probably Gogoat that put in the most work over the run. Difficulty is always hard to accurately talk about when I've only done one playthrough but I really liked the difficulty curve this game has. The other mods throw you in the deep end of insane difficulty and this one gradually rises towards it with every Meteor battle and the gauntlets being very difficult towards the end. The exception to this is the very first Aster & Eclipse fight which is a huge outlier in terms of difficulty; hardest among all the modpacks and probably the hardest fight until El and while I don't think everything should be balanced around challenge runs this very first fight stops many monotypes which is unfortunate. I'd like to see it nerfed a bit or Fern buffed, seeing Rhyhorn die in one hit to even Power Gem is sad. If you are struggling with it I found Pachirisu with cotton guard+parabolic charge can solo the fight if you kill the lunatone beforehand. I did end up having to install something to cap exp at level cap when I got to Glass Gauntlet, but honestly with most difficulty mods it is better to have one installed from the beginning, probably used over a hundred common candies. As far as bugs go in the beta I didn't find too many. For movesets I did see a lot of pokemon learning the same move twice a few times (bouffalant jump kick at 26 and 46 for example). Dark Void was added to some pokemon but since Gen 7 only Darkrai or pokemon transformed into Darkrai can use the move. On fighting Titania's Aegislash the ability seems to bug out when you transform into it. It doesn't have Stance Change but when ditto transformed into it, it would activate stance change on using an attack but instead of changing forms it would change back into a ditto. The Golbat from the first Glitch field fight in ametrine city would cause an error message when trying to attack, but it wouldn't crash the game it just prevented it from attacking. You changed Eevee's Z-move to work off Hyper Voice but you can only equip the stone while Eevee knows Last Resort. Easy workaround though, just have it know Last Resort, give it the stone and then replace the move. I wasn't doing many of the side quests so I don't know if there are any bugs there. Given the wording of the first post I am not sure if you meant to make Amplified Rock impossible to get or just removed it from the early game because you can still buy it from the 9th floor of the department store. Harvest Snorlax is blessed.
  5. If I remember correctly Shieldon is found via Headbutt in Seacrest's Garden.
  6. Playlist updated with Hardy beaten and with that the series is done until ep19. It's been a lot of fun and I'm glad I went with Dark type for this. Strong sweepers and utility through the early game and the options really open up post-Ciel. Thanks Azery and everyone involved for making this wonderful mod, it's been a trip.
  7. Catch and train up a bronzong with Heatproof as the ability and teach it Trick Room. Teach one of your other pokemon Rain Dance, you should have the TM for it at this point. Send Bronzong +Rain dancer in first. You can give the bronzong an amplified rock for more trick room turns and the Rain Dancer a Quick Claw and just reset until it activates on the first turn. Alternatively if you value more Rain turns give the bronzong the quick claw and the other one a damp rock but they'll probably faint before setting up rain.
  8. Playlist updated with the Glass Factory Gauntlet beaten. Its funny looking back at how a Dark monotype starts off as hyper offense with moxie sweepers and ends up as extreme stall.
  9. Thanks man and thanks for making the mod its been a lot of fun to go through it. I definitely agree with you with disabling terrains for the major fights, too easy to abuse and I like having to fight teams with synergies built around a certain field. I've wanted to move away from krookodile for a while but with the way Reborn is setup preventing access to breeding for a while I was kind of stuck with him until Ciel. Now though with the new move tutors and being able to breed again I can use some underappreciated sweepers and there's some very cheesy and dumb teams I've wanted to tryout. Playlist updated to Adrienn.
  10. Fiore gauntlet was only a little bit super extemely soul destroying. Fun times. Would have been nice if there was an indicator for the Garchomp having perfect accuracy; I only learned about it afterwards.
  11. Would it not be easier to get 4 voltorbs with aftermath and put air balloons on them?
  12. Having recently finished a rock monotype run in intense mode I was extremely impressed with Bastiodon's crest. If it can survive a hit it essentially halves all damage boosting its already high base defences to astronomical levels and the recoil damage helps shore up its weak offensive presence. With sturdy and Metal Burst it will 1v1 even the boosted rift bosses and still be healthy enough due to the recovery to not die immediately if it is a doubles fight. Having never used the pokemon before it was really cool to see a crest alleviate so many of its weakpoints. As for the other ones I tried: Rampardos - good for endeavor shenanigans and not dying to head smash recoil. Magcargo - I liked the idea behind it but was just too squishy most of the time and SpaAtk still too low; would die to any priority even when high HP, prefer using another item and shell smashing instead. Relicanth - Needs to be in a rain team with swift swim. Really strong in rain but still seemed too weak and slow without it. Other than the rock type ones I like the theme of Spiritomb's a lot but I never used it so idk how good it is.
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