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Scrublord 5000

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  1. Your installation looks fine just based on that screenshot, which platform / version are you using?
  2. That's not something within the scope of what I was planning to change for the mod, and to be completely honest I don't really know how you'd go about doing that.
  3. Pyro's texture pack has support for Minimalist Indicators and has optional type icons with the type names on them if you'd like to use that. (And the textures themselves are way better than what I came up with, so treat yourself) Unfortunately, the constraint of not introducing half-pixels doesn't give me enough space to put text in the type indicators by default... AND I'M COMMITTED TO THE CAUSE! Anyway, I hope that was what you were looking for. Sorry about the late reply, I've been busy with school and haven't checked the forum in a while, hopefully this is still relevant info.
  4. Alright I just replicated the crash myself, so I'll see if I can fix it. Until then, the Game-Z.exe is the one that I know for certain works properly, so if possible use that for the time being. I'm sorry if a fix doesn't go out for a day or two because I'm very busy IRL at the moment.
  5. What operating system are you running, and are you using Game.exe or Game-Z.exe? Because I haven't done exhaustive testing on the ports... It might be difficult to debug something like that if you're on Mac because I only have access to Windows and Linux at the moment.
  6. What version of the mod are you using? I can see you're on E18.4.1 Also if it still happens when you completely remove the mod, it's probably not MI...
  7. @Pyrolusitejust a heads up for your reskin, I just updated the mod to add support for respriting the HP and XP bars, and for clarity's sake I renamed MIStat.png to MIBars.png and ended up shifting things around a bit. You'll have to adjust what you have already a little bit. (and you can mess with the hp colors as well if you like)
  8. I've actually never played rejuv, so I'm not sure what it would take to make it compatible. Honestly, since the only thing it does is throw some extra stuff into PokemonDataBox, it might just work without any changes but I haven't tested it myself. I might take a look at that later today if I get the chance.
  9. Ah alright, shiny icon is fixed now as well. Nice reskin btw
  10. @ShogokiXalright ty, it's fixed now, downloads at the top are updated. Also the textures are all in the mod folder, and everything displayed comes from those 4 spritesheets. If @Pyrolusite or someone else wanted to so small edits to the textures or a reskin to fit with their texture pack they should be able to do it without editing any scripts.
  11. Just a quick side note as well, I'm too lazy to play through the game far enough to get good screencaps of PULSE and other encounters, so the showcase screenshots are just lame Opal Ward battles. So, if you want to take some cooler screenshots than that, lmk and I can post them in the showcase spoiler (w/ your name) thanks you in advance for doing my work for me hehe
  12. Have you ever wished you could stay fully informed on the battlefield without committing the Reborn SinTM of using half pixels? Well wonder no more, my friend, because you have come to the right place! After starting, abandoning, resurrecting, and finishing this project, it is finally ready to ship! (at least as far as I can tell so far) Mission Statement I hate half pixels and so should you. The less of those the better. As you may have guessed from the intro line, my goal with this mod is to provide as much information in the battle UI while maintaining a half-pixel and jank free environment! In development and after achieving the main functions I originally set out to add, the scope has now expanded slightly to a general overhaul of the battle UI. The first quality-of-life feature that was added under this new mission is the implementation of unique Poisoned/Badly Poisoned icons, and more will be added when I get good ideas! (at least until I run out of screen real estate) Layout Overview Changelog Compatibility The only mods that I know for sure this is incompatible with are the SWM-TypeBattleIcons and SWM-ShowStatBoosts modules of SWM, since this mod is intended to be a direct replacement for them and they both modify the PokemonBattleBox class. IF YOU USE THIS MOD WITH SWM MAKE SURE YOU DISABLE THE TWO MODULES MENTIONED ABOVE! Aside from that, I am not aware of any compatibility issues but I will update a list here if/when they arise until I'm able to fix them, so let me know in the thread if you discover anything and can narrow it down to this mod. Texture Packs Creating this framework and giving additional options for editing the content of the battle HUD has allowed other community members like @Pyrolusite to go wild with their own spriting! (which is far better than what I can manage) Here is a link to their project, I will add any other texture projects that support Minimalist Indicators to this list as I become aware of them, so be sure to let me know if you want your project linked here! Installation [ LATEST VERSION ] Release v1.0.7 Direct Download Previous versions can be found here. Simply download the zip file from the releases page linked above (or from the direct download), unzip it, and merge the included Data/ folder with the Data/ folder in your Reborn install directory. It should be the folder that contains Game.exe. If you have any questions about this specifically, there are plenty of other resources on the forum and people active in the discord that can walk you through installing a mod, since they're all done the same way. Credits I just wanted to thank @Waynolt for their work on SWM, their scripts for ShowStatBoosts and TypeBattleIcons were very helpful as a jumping-off point for my own code since I was unfamiliar with the inner workings of Essentials scripting and with Ruby in general. (They also said I didn't even have to credit them, what a legend) Also, thanks to Ame and the rest of the Reborn team for the amazing game; you guys put in a lot of heart and I'm looking forward to the full release!
  13. Nice! Looking forward to whatever you guys can manage, don't sweat it :P (I'm just lucky I'm too busy to play even if I wanted, so the wait doesn't hurt as bad)
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