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silverlime

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silverlime last won the day on September 4 2020

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About silverlime

  • Birthday December 29

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  1. It's been a while since I've sent an update here (sorry), so included in the original post is our updated Field Effect Manual and logo. We've begun recruiting again, so check out our recruitment page if you're interested in joining the team.
  2. As far as I can tell, Galarian Weezing can be obtained when leveling up to level 35 in any of the following areas: West Gearen City, WG Power Plant, WG Generator Room, Blakeory Manor, WG Sewage Management
  3. Mimicry, Ice Face, Gulp Missile? Gen 8 confirmed?
  4. Happy Birthday 😄, i hope that you will have a fun day ^^🍰

  5. I'm here with a preview of the Pokemon World Tournament. While the it will not be functionally available in the next release, these characters as well as several others will be found (and fightable) somewhere for registration in the Tournament Pager, and the PWT will be unlocked in the episode after that. Note that this is the earliest version and that it is very likely that things will be changed and added before officially available. I hope you enjoy nonetheless!
  6. Sorry, it has been a while since I last posted here, but hopefully you will enjoy this progress update. Hera sprite comparison (already posted in discord, but I didn't put it here yet) Old: New: She looked like an old lady in the original one, which was unintended, so this one portrays her as closer to her desired age (also looks a bit better if I do say so myself). Small sprite adjustment for Skyler Old: New: Since the Pokemon World Tournament will be a significant part of the game, trainers from other regions will also need VS sprites, so here are a few we've made so far. Look out for these trainers, as they will appear in v1! Cheryl: Mira: Hop: The next update will probably contain the completely revamped Field Effect Manual which will hopefully be pretty interesting. Here's a sample from the revamped Chess Board Field in case you didn't see it in the discord (note that this is a bit outdated though, so see changes below): For the changes we've made to the Chess Board after posting this video, note that we moved the quad ability feature to the Holy Field instead. With the other things we added to the Chess Board, it was already getting very crowded with effects, so it doesn't really need this aspect. However, we also made it so chess attacks will shift the background as if at the end of the round upon use, which could create some interesting strategies. But anyway, here's the Field Effect page for this field now that it's mostly complete:
  7. You can use the game's files with credit, so you can get the code from there.
  8. Happy Birthday 😄, i hope that you will have a great day 😄🍰

  9. I'm back with a small progress update. Here's our Mega Arcanine sprite (made by Vlamingo): And Aria's back sprite (made by Ny): A major part of v1 will be the completely revamped field effect interactions, and you can see this with the current length of the Field Effect Manual compared to how it started out when fields were first ported from Rejuvenation (I hope nobody dislikes the concept of field effects): It has already about doubled in size, but once we add the interactions with all the gen 8 abilities and the 100+ custom abilities from Vengeance, it will grow even more (not to mention that we still have the moves to do, as well as possibly even a few item interactions)
  10. Ok, thank you. Do you happen to have the actual error message though? It should be in errorlog.txt (save file folder), and this would tell me exactly where the problem is in the code.
  11. That's strange, I haven't heard of either of these problems yet. On which part of the opening scene does it say the script was taking too long? I'm not sure how I would be able to fix this problem if I can't replicate it, but I'll look into it nonetheless. For the sage, did you get an error message before the game crashed? This would help me figure out what the problem was. Anyway, sorry for all these issues, but I'm glad you still somewhat enjoyed it.
  12. I'll let that speak for itself (also note that the HP bar only takes this long to go down because I have a bunch of programs running, and I apologize for the poor quality) Pokémon Vengeance 2020-10-23 15-00-25_Trim.mp4
  13. So actually I lied. The Discord server is now up and running for players as well. Join if you guys want to discuss the game or want to see progress updates!
  14. Thanks for trying it out! Here's a document with all the new moves and abilities so far: https://docs.google.com/document/d/1l2pZe5Tn7Lv3hOGtg4gdRDj3UlYrzeaDOzBmFJXuQyY/edit
  15. Yes, all starters will eventually be available as event encounters, and we plan to make them all available starting at the same point in the game so that you aren't punished for not choosing certain starters. Oof um I may or may not have forgotten to put the link before lol, but it's there now. Let's pretend that never happened
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