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Linark

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  1. So, I found all Kimono girls for the Route 9 quest. But I couldn't find the last one. So I checked online. Apparently, she is in the Nightmare City, and you must save her from a Sableye. I don't recall doing that, yet I do recall meeting someone called Damien in Dream District that spoke about her. Supposedly, that encounter triggers after saving Lana from the Sableye, yet I never did that and Lana is now missing from both Nightmare city and Rose Theater. Any ideas?
  2. I didn't find it that hard neither, but because I was lucky to train some mons that worked well there. That's why I said it's more about how many battles are handled. Would love more encounters that make me think like in Reborn, instead of just power battles.
  3. So, I'm already having some issues in rejuvenation, compared to reborn. Even when it feels "easier" than Reborn, Reborn feels much more keen on creating inteligent challenges, while Rejuvenation is just a "derp derp lets put more pew pew". F.e, Thunder raid on the electric badge was just insanely overpowered as a move and the only challenge it provided was "get a faster pokemon or die". I'm now in the Nightmare casino were you must challenge random trainers with Ultra beasts and Legendary dogs in their teams. That's already scary enough. The problem is that the battles are random between 3 trainers which would require COMPLETELY different set ups. And as they use legendaries, you can't just go by with random mons: you really need counters, specially for some of the legendaries they can use, like Entei or Nihilego, which will kill most of your mons with ease. In the end it's a damn gamble were you quick-reload until you get lucky. It adds nothing to the game as a tactical challenge and keeps the "pewpew" artificial difficulty so usual in Rejuvenation. Bets reset also between battles, so if you are a fast typer you'll miss it and fight a pointless extra battle The game would seriosuly improve if some mroe thought were put in battles. Edit: With this post I'm not saying it's too difficult or not doable. It clearly is (specially if you are lucky with the match up). The complaint is about the way they are handling battles. With the abuse of toxic and bounce it was quite easy...just not very interesting.
  4. In my opinion, it doesn't. A real deserved win is when you don't need to use cheap tactics. When I beat other gyms and events I too used revives and pots, but not as a spam tactic. It was something in the precise moment. Failed several times and had to come up with tactics. The gauntlet it's just too voer the top in terms of difficulty. Heck, I defeated the next big fight after the gauntlet in my first try. So why the difficulty differece? To piss us? XD
  5. Last team wasn't as strong, my laras could easilly tank most of what they threw. problem is the first 2 teams are hard as hell and you end with a lof of fainted mons. i had to abuse potions to win this. I'm neither a good/hardcore pokemon player, but I understand EVs, strengths and certain tactics. Other hard fights could be a bit annoying, but in the end I could end them using my own pokemon and tactics. In this case, I needed to use cheap tactics.
  6. Ok, I understand this game is designed for people who like it rough, but but damn, this is by far the hardest fight in all the game, and I don't mean a bit harder than other hard fights, but miles away. I've tried this fight over 20 times, and managed to end it with a potion spam. That's so unsatisfying haha, really, after so many tries all I wanted was to continue the story. You fight a total of 30 consecutive pokemon, with perfect EVs, perfect movesets to play between them and if one pokemon faints it won't revive for the next fight (and with focs sash equipped just so they can land what they need). This is just a bad difficulty setting as it requires meta playing or just using cheap tactics. I really don't think that's the best approach for a balanced gameply. Some people live to play pokemon and can do perfect EV training, level up 40 different pokemon to have different team comps and device perfect tactics. Many of us work and have other things to do and can't spend hours training perfectly several pokemon teams. I'm already dedicating this game a lot more time than I've dedicated any other rom, and even more than some long pc games. Why scale the difficulty in such a steep way? The game was already very difficult. Everyone was saying it. Reborn was known for it's very high difficulty. There was literally 0 need to scale the difficulty in such a way, other than to get the "hardest pokemon rom" title. It doesn't make the game more enjoyable, or better. It just makes it frustrating and desperate for a hard as hell medal. Reminds me of Ninja Gaiden 2, where the last boss was 3 consecutive bosses without any pause to get new potions. In harder difficulties people would just save all the max HP power ups just to use them as potions on that fight, seeing as you had a max number of potions. But at least Ninja Gaiden 2 didn't require you to farm for hours to get a new pokemon ready for the fight, as the ones you had won't do shit against 30 perfectly EVs pokemon. It's more than enough that I keep 11 leveled pokemon at all times.
  7. Well, this fight sums pretty much how bad at balancing the dev is. Yea, its doable if you go meta, use cheap mechanics or do potion spam (doable, but still pretty hard). But it's, ONCE AGAIN, a fight that says "fuck your choices, you play by my stupid rules". Even with a balanced pokemon team, you are gonna have very bad times in these type of fights. The devs of the pokemon already said it: double battles are hard to balance. Ame just treats them as if you were doing 1 vs 1, so normally they are just cheap and unnecesary hard, cause it really seems she didn't test the double fights. Flobots team is USELESS against all the 2 enemies you face with her, same as julias. All their poks just get one shotted, specially Julia's, while doing shitty dmg when they can hit. It really seems like if the enemy pokemons have perfect EVs while your allies ones have been trained by monkeys. Tbh, having to farm for hours to level up pokemons I never intended to use just because some fights aren't balanced at all is just lazy and bad. It brings absolutely no joy or provides any fun. Sometimes it seems as if Ame just wanted to make the game as hard as she can to brag about how hard her game is. Sometimes it works, and I had fun agaisnt leaders where i wiped a lot. But in fights like this one, or the one agaisnt Charlotte, sorry no. You win either by having good luck (and praying theres not much hax), by doing perfect meta play (which isn't fun, it's not a test, it's a game. I already work 8 hours per day to get told what I must do and how :D, I already have 10 trained pokemon, I'm not gonna waste more hours training more jsut because some parts are totally unbalanced) or by spamming pots. And I know that in the end I'll do it, it's the 4th time I "finish" the game, as most of the times between new chapters I end up loosing the files so I have to start all over. Doesn't mean I feel satisfaction after finishing certain fights.
  8. I do understand you peeps when you say its equal odds. I'm a huge fan of rng games like X com and the likes, and I totally udnerstand I'm going to egt bad luck streaks sometimes. it's just that in this game it happens so often and so consistently that I can no longer have the same mindset I have with other rng games. And well, the 4th try agaisnt pulse muk was smooth. The moment he got paralyzed and confused one or two times it was enough for me to set up buffs and nuke him. The only reason I was having problems was cause I was having the usual bad luck agaisnt bosses. Even with high special def, it's really not a hard boss mechanically.
  9. Chatot is the main problem, try to use a pokemon taht can paralyze him so he jsut doesnt sweap. Anyway, most leaders/boss battles in this game use clear hax. I know most just say it's not true cause they love the game, but i've played the game 4 times and it has ALWAYS happened. You fight against normal npcs, your rng is normal: sometimes you fail, sometimes you have a bit of luck. Sometimes they fail, sometimes they are a bit lucky. With bosses and leaders the difference in "luck" is just so blatantly biased I don't get how people still say theres no hax. Try using confusion agaisnt leaders and the likes, or paralyze/sleep them. Then check what happens when they confuse/paralyze or sleep your pokemon. Or the amount of times they land crits to get that last chunk of hp they need. I'm now playing an all eevee playthrough. Currently battling zel and pulse muk. In 3 attempts muk literally didn't hit himself one time with confusion, while his umbreon's ray made my Sylveon hit himself 3 times in a row, my vaporeons muddy water is constantly missing (85% chance against bosses in this game is like 25% chance, when will I learn), my Jolteon keeps missing charge beam and his muk still hasn't been paralyzed ONCE, 2 of my wipes were due to muk criting just when he was going to die, etc etc. Just an easy way to make fights harder.
  10. Ok, got to the fight you mentioned, the one you have aya as partner, who is literally USELESS (using poision attacks agaisnt rock types having aqua tail, for example). How in hell are most of their pokemon faster than my Archeops??? it's insane. Also, my Chandelure, lvl 69 and with apropiate EV training and nature cant 1 hit KO their Lunatone with shadow ball. And as somehow Aster and Eclipse SLOW pokemon are faster than everything, Aya cant finish it before they start setting light screens and the likes. Also mentioning Rock Slide ALWAYS hits when they use in and flinches most of the times, but when I try the same with my Archeops, I constantly miss and when it hits, it has NEVER flinched, and I'm on my 9th try against those 2. Really, I have much more problems agaainst these two than against gym leaders. And its basically because their pokemon always hit first when they shouldnt seeing the speed stat of most of them.
  11. Oh dont worry, I want to get eveolution naturally, so its a bit harder. Thanks!
  12. Logging in and putting "waiting for request" up
  13. Thank you very much both! My tag is Linark, was gonna use the sandbox mod, but it goes only to ep 17, so any help provided is appreciated.
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