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Dino

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About Dino

  • Birthday 10/27/2003

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  • Gender
    Male
  • Location
    Canada/Montreal
  • Interests
    Pokemon, Anime in general (except Boku no Pico), food, my friends, Webtoon, chicken

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  1. Happy Birthday 😄, i hope that you will have a great day 🙂🍰

    1. Dino

      Dino

      Heh, wouldn't have thought someone from here would wish me happy birthday. Thank you!

       

    2. LykosHand

      LykosHand

      Im glad you liked the surprise! And you're welcome 😄

  2. Yo Earl, would you by any chance still possess the V12 of Rejuvenation? I'm stuck in V13 and V12 looks like my only viable solution (that and waiting for a new patch).
  3. Life Orb is a better choice because of Infernape versability (adaptability), he can learn U-turn that he's very handy for a lead pokemon. For other moves, mach punch, flamthrower/Heat Wave and Close Combat are very cool for this pokemon, but if you wanna some pure physical power, replace flamethrower by Flare Blitz, but is staying power will decrease a lot. Flamethrower is for defense stall, mach punch for priority, Close Combat for special stall + brute power and U-turn is for the momentum (If you see a water or ground pokemon after using Close Combat 2 times, use U-turn and switch for a pokémon that can take out the water or ground type.) The appropriate talent for this set would be blaze, cuz the life orb will take some hp of your pokemon each turn, so blaze can be activate, iron fist will just work on mach punch, but a destructive flamethrower is more handy. I advice you to get a pokemon with Grassy Terrain and to find a move tutor so your Infernape can learn Heat Wave, it will turn the Grassy Terrain on a Burning Field, so Blaze will always be activate and Heat Wave will do destructive damage! The Grassy Terrain user should in preference have Sunny day (like Comfey, this pokemon can learn Grassy Terrain, Sunny Day, U-turn and Nature Power that can transform into Energy Ball in the Grassy Terrain and into Flametrower into the Burning Field + becoming handy in the leaders Field.) So ya...Good Luck and have a great experience with the game!!!
  4. Well anyway, thanks for saying me that, so...yay...see ya space cowboys!!
  5. But how do you know that the guy is talking about Rejuvenation and not about Reborn?
  6. Well, the thing is that Prism Scale is LITERALLY on the ground (like in a pokeball) so no need of compoudeyes.
  7. On pokemon reborn, It's in the cave just in front of of Shade's Gym (4th Gym). You need Surf, Cascade, Rock Climb and Dive (just to be sure). In Rejuvenation, I don't think it's in the game yet, but keep shearching in case it's available. Feebas is on the 2th floor of the cave in front of Shade's Gym (4th Gym) (And the Prism Scale is in the floor too).
  8. There's no dialogue? If you can't play, just use a bakcup file and if you still can't play, well go check the save file forum .
  9. It will be easier to nuke Amaria will croagunk evolution, cuz' if you put dry skin on him and nasty plot + sludge bomb, he will probably OHKO all here pokemon, just saying. Use the croagunk of corey (The ancient Poison Gym Leader).
  10. Oh well, mah bad. See ya anyway.
  11. So Trufa, let's begin the lesson, I think the terrain is an electric terrain, right? If it is, well all électric pokemon are boosted in attack spec. and speed. You can't sleep on this terrain. The attack ``Charge`` will boosted the def. spec. by two stage. If you use surf, the attck will be water-electric. Electric are boosted. If an electric pokemon use an electric move on this field, It will be double STAB, so be careful. Alolan Raichu will be insanely speedy. Hurricane-Explosion-Selfdestruct-Hydro Vortex-Smack down-Thousand Arrows-Muddy Water will gain electric type plus their normal type. Focus Punch always fail. Magnet Rise is during 8 turns. Nature Power become Thunderbolt. Secret Power may paralyze. Camouflage become electric type. Magnet Bomb power is doubled. Mud Sport or Tectonic will and the field effects. Good Luck space cowboy!!
  12. I just wanna post, so I done it

     

  13. It's alright, nevermind, See ya space cowboy!!
  14. Nevermind, I find to solution, THANKS FOR HELP DUDE, see ya space cowboy!!
  15. Well, hum, the thing is I'm sure in 98% that I place them on the same spot of the right room. Can you like take a screenshot of the left room (if you can) to see if it's same as me.
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