That's great! Thank you for the hard work. Only gripe is there was no need to change item functionality... With pickup, you are swarmed with all types of repels anyway. I really hope you didn't tamper with their functionality further though, because with their use, you can catch fully evolved ultra high level pokemon, even in areas you are not supposed to encounter them yet (like A-Sandslash, Beartic and Earthquake Donphan in caves underneath Shade's gym).
I cannot help but wonder, though. Why do you constantly lower the difficulty, even in an indirect manner? Struggling for resources and micromanaging the poor in-game economy, all while having to face an increased difficulty to all other pokemon games, had always been a selling point for this game. :'(