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AsNKrysis

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AsNKrysis last won the day on January 21

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    Krysis
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    "A mysterious, magical place known as... Canada."
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  1. I'm assuming you've already replaced all of the modded files with vanilla ones already, correct? If you try to do this while still having the Gen 9 starters modded in, then it will cause issues.
  2. At the moment, no progress has been made. I was busy assisting in the AllGen Rejuv project and now irl responsibilities have kept me from being able to make significant progress on anything I'd like to be working on. Unfortunately, there's still no estimated release date on the next update, but I'll be sure to make a post regarding an update when I begin progress.
  3. Just as the other person said, the definitive finished version of the mod won't be coming until Rejuv itself is fully completed. As for a version that's complete on v13.5, that won't be for a while. There are other projects I'm busy with, but also I have very little free time at the moment due to irl responsibilities, so unfortunately I'm not sure how quickly I'll be able to push out an update. I'll do my best, however.
  4. Alright, so I've been doing some testing with a fresh copy of both Rejuv and the Battle Bond mod and I cannot seem to replicate this issue that you both seem to have. Every time Greninja uses Battle Bond, it reverts back to its base form after the battle ends. The only ways that this could possibly be happening is either the downloaded must've corrupted somehow or you both must've edited something in the Battle Bond Extended Rejuvenation.rb script.
  5. This error pops up most likely due to not using proper formatting when applying a typing to a new move. It's not an actual issue with PBMove.rb itself, but rather the compiler cannot run the command due to syntax errors. I'm honestly unsure why compileMoves works for you and not compileAll without being able to see your console to look at your errors, but it is recommended to try to stray away from using compileAll if possible as some of the Devs have discussed issues regarding it. Otherwise, are there any changes or additions you made to any moves at all? You made sure to properly format the typing? And thank you, I appreciate your support for the mods I've made thus far.
  6. I'll try to look into it on a fresh copy of the game, I've been testing on my own and I can't seem to replicate this issue you both seem to be having.
  7. Download GlitchxCity's Marnie Battle Theme Remix off YouTube by whatever means you want and rename the audio file Battle - Rival 2.mp3. If whatever means of downloading YouTube videos turned the file into a .ogg file, just find an online converter to change it back to .mp3.
  8. Small Hotfix Released: Fixed the issue regarding Gen 9 starter eggs freezing upon hatching/hatching into final evolved forms. This was an oversight on my part, so apologies. I forgot to include the pre-evolved species for each starter's evolved forms, which caused issues when trying to breed the starters. I apologize for anyone that experienced issues with breeding, and hope that this will be the last hotfix necessary for the mod. All Gen Rejuvenation in Development! In other news, myself and a couple of others have taken on the task of implementing Gen 9 fully into Rejuvenation! It is still very much in the works, so there's no exact ETA on when it will be released, and the actual mod itself most likely won't be made by us since we mostly want to provide a template for others to build upon. However, if you'd like to see our progress made on implementing Gen 9, you can join our discord to receive updates and provide feedback. The link is provided in the forum post, but I'll also include a link in this post as well. https://discord.gg/ZvhNYCV8zz I hope you all have a wonderful day!
  9. Just got back to my PC a little bit ago. I'm not sure what's causing that issue because it works perfectly fine on my game. You sure you didn't modify anything with the Battle Bond Extended Rejuvenation.rb script?
  10. Minor Patch Released: Fixed the issue with Flower Trick not being a guaranteed crit. Updated to the mod to v13.5.6. Looks like I left an experimental version of the Flower Trick.rb file in my last update, so apologies for that. Also, the mod is now properly updated to v13.5.6, and Rejuv should hopefully be slowing down with the patches so this update should be safe for a while before I need to update it again. NOTE: It has come to my attention that there has been more frequent reports regarding the game freezing for a couple seconds at the start menu and in-game menu, mainly for people that are attempting to uninstall the mod. This is because the game still logs the Gen 9 starters in the Pokedex list regardless of whether you've seen them or not, causing the game to freeze because it can't properly update the Pokedex while there are invalid IDs still currently registered in it. Therefore, a detailed solution in regards to properly uninstalling the mod after removing all the associated Data files and replacing them with the vanilla ones has been listed in the main post. Should also be noted, as a result that this mod be used very cautiously, as this issue will persist until Rejuv v13.5 is completely finished receiving updates. I hope you all have been enjoying v13.5 and you all have a wonderful day!
  11. Minor Patch Released: Updated the mod to work with v13.5.6. Let me know if there's any issues with the mod. Rejuv should be slowing down on the patches hopefully so this update should be safe for some time before I need to update again, but if there's anything largely concerning then be sure to reach out to me regarding any questions or concerns.
  12. To successfully uninstall the mod, you'll need to do some work on your part to fix it, but it's pretty simple: First, follow haru's Modding Tutorial here to get the console up and running: Only the 1st step is necessary, the one that details how to activate the console in the game in order to run commands. Next are 2 methods that will clear out the invalid IDs that are causing the freezing issue with your save: 1. The first way is to go pull up the commands (F6) and type $Trainer.pokedex.dexList.remove(:NEWPOKEMONID) (with NEWPOKEMONID being the numerical IDs of the Pokemon added by my mod) and removing them 1-by-1 until all 3 evolutionary lines have been removed from the dex. 2. The second (and slightly faster) way is to download this file and place it in your Mods folder: PokedexCleaner.rb Then go into game and type in the command $Trainer.pokedex.cleanDexList() which should clean up the dex list of all invalid IDs. After, it should cease the freezing occurring at the start and in-game menus and such with your save file. I'll be sure to detail this in my own mod thread as well once I update it accordingly for v13.5.6. Also, huge shoutout to @TayroWinters for providing the solution as well as the PokedexCleaner.rb file to remedy this issue!
  13. Greninja's buffs are the one thing I don't want to touch as I usually want to stay as close to vanilla if possible when it comes to most of my mods. Even the stats of the other 2 BB starters were just copied and pasted from Pokemon Soulstones. Plus, what exactly is bad about BB Water Shuriken? It's basically a 60 BP priority move that can break sashes, like Jet Punch but better and on a Pokemon with a SpAtk that's nearly comparable to Palafin-Hero's Atk stat.
  14. New Small Update released: Battle Bond Delphox's Mystical Fire has been buffed. It will now use the opponent's Physical or Special Defense when calculating damage, depending on which one is higher. e.g. Mystical Fire will hit Blissey's Physical Defense when calculating damage, but will hit Bastiodon's Special Defense otherwise. I felt like BB Delphox's signature move boost was very underwhelming compared to the other 2 starters, and it was still considered a worse Flamethrower. Therefore, I decided to give it another boost by having its damage calculated based on the lower of the opponent's 2 defenses. This makes Mystical Fire far more viable for BB Delphox to run as most Pokemon aren't going to be able to easily wall it easily unless they resist it. The damage calcs were adjusted using Shell Side Arm's damage category as a base, meaning Battle Bonded Mystical Fire will also factor in stages of stat boosts and drops as well as Field Effect modifiers when determining which defense to hit. Shoutout to @Karvanha and @Alemi for helping me make the script function properly. Even though it's not a very big file, for anyone that already has the mod downloaded and only wants to update the Script change, I'll attach it to the post. Battle Bond Extended Rejuvenation.rb Download and replace in your Mods folder in the Data folder of the Game's files. Thank you all and I hope you have a wonderful day!
  15. It just adds the Battle Bond ability to a couple of major trainer battles, namely Ren (Greninja), Lavender (Delphox), and Texen (Chesnaught). If you don't really want to use it, then you don't need to, it's optional and isn't required to receive Battle Bond. I just thought it'd be nice to include the ability onto some trainer battles.
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