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Saphery

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About Saphery

  • Birthday 06/19/1990

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  1. Very interesting, never thought about Nature Power being retro active. As for the use in a more competetive environment ... my solution aims mostly for doubles. Some field effects are harder to setup because they grant much more benefits and/or can't be terminated yet. I tried to derive them logically and balance their availability so that more than just the Misty/Electric/Grass/Burning Field can be accessed in any regular battle.
  2. Finished my mono Psychic type run today and I've gotta say, Malamar saves the day (no pun intended). The inverse field really messes with most of your enemies because the AI can't adjust to the inverted type scaling and it's easy to obtain. If you don't want to train any new Pkm I advise you to utilize Roserade's Grassy Terrain. This should greatly increase your damage output since half of your Pkm deal special damage and Mist increases Sp. Def of Fairy type Pkm by 50%.
  3. Welcome, I apologize in advance for the wall of text but after playing through E16 twice now I just had to praise this game for it's field effects. It allows for a much more dynamic gameplay than what I've ever experienced playing the original franchise online. Can't beat Adrienn? Invert that field and let that crazy Calamar beat xis ass almost by himself. What I'm trying to say is, field effects are one of the main reasons why I love Reborn so much. When it comes to online gaming most players choose to play without field effects because it's less luck based. The problem isn't really the player base but the dynamics of field effects, there are (atleast for now) very few reliable ways of creating and changing the terrain. I'm not quite sure whether the dev. team of Reborn wants to keep it that way (mostly fixed terrain with a few exceptions) or make it more dynamic in the future. I thought about which moves ( in addition to the ones that already have an effect on terrain) could be used to change or create terrain and I came up with the following list. () denote ingame notes upon terrain changes [] denote additional options Rocky Field – Using Avalanche, Rock Slide, Rock Tomb and/or Rock Throw twice or Rock Wrecker once ( Rocks have been scattered around the area - The field is littered with rocks ) without any active field effect. 3 turns Mountain – Using Rock Wrecker while Rocky Field is active, won't change the terrain if it's a miss or the attack is not very effective ( The birth of a mountain ) or using Dig while Cave terrain is active ( The battlefield was uplifted ). 5 turns Cave – Using Dig once ( The battlefield is being dragged below the surface ) or Earthquake/Magnitude twice ( The earth begins to crack up – The battlefield collapsed into a cave below ) while Mountain terrain is active. 5 turns [Using Eq/M twice causes type scaling rock type damage to Pkm without Flying type or Levitate] Desert – Caused by Desolate Land or by using Sand Attack/Sand Throw twice ( The sand is buildung up – The Field is rife with sand ) without any active field effect [using Cut twice while Forrest terrain is active ( The forrest was thinned out – The forest has eroded )]. 3 turns Dragon Cave – Using Lava Plume, Magma Storm or Eruption while Cave terrain is active. 3 turns Water Surface – Using Surfer twice or Hydro Pump/Cannon once without missing ( The water level is rising – The water surface is calm ) or caused by Primordial Sea without any active field effect. 3 turns Mirror Field – Using Reflect Type while Magic Room is active without any active field effect (terminating the Magic Room effect in the process). 3 turns Glitch Field – Using either Magic Room or Wonder Room while Trick Room is active (terminating the M/W/T Room effects in the process). 3 turns Wasteland – Using Gunk Shot without any active field effect or missing the attack. 3 turns Forrest – Using Seed Bomb or Bullet Seed twice while Grassy Field is active. 3 turns Factory – Using Autotomize while Magic Room is active without any active field effect (terminating the Magic Room effect in the process). 3 turns Big Top Arena - Using Bulk Up twice while Magic Room is active without any active field effect (terminating the Magic Room effect in the process). 5 turns Starlight Arena – Using Darkpulse/Nightdaze + Meteor Mash/Swift without any active field effect. 3 turns Fairy Tale Field – Using Relic Song, Disarming Voice, Round and/or Chatter twice or using Wish while Magic Room is active without any active field effect ( A voice can be heard in the distance - Once upon a time ). 3 turns Ashen Beach - Using Lava Plume/Magma Storm/Eruption + Sand Attack/Sand Throw while Water Surface/Murkwater Surface terrain is active. 5 turns Holy Field - Using Meditate twice while Magic Room is active without any active field effect (terminating the Magic Room effect in the process). 5 turns Flower Garden – Using Flower Shield during rain or harsh sunlight while Grass terrain is active. 5 turns. I know some of them may look a bit odd but if you try to use your imagination, most of them ( one or two atleast ) make sense. Whether you like my ideas or not, feel free to comment. I'm rather curious what everybody else thinks and would love to discuss the matter. Greetz P.S.: So glad we got to see that Fairy Tail Field after all. Btw, is this the right place for that kind of post?
  4. Just kidding, anyway I'll be online tomorrow at the aforementioned time for some more battling
  5. As a student I "work" whenever I want to, also i found that offensive
  6. Hey, I've been using the online battle feature the last couple of days and hadn't had much luck being matched with other players. I'm sure that I'm not the only one so I thought that other interested players might want to share when they are available. I'm ofc going to start and since this is an international community it would make sense to use UTC so for me that would be UTC (+0) 17.00-24.00. Greetz
  7. For the sake of all who already played E16 during the community release, does anyone got one of those memory erasers from MIB? Great work, thank you very much
  8. Yeah, I accidently killed it along time ago.
  9. Yeah, but we need to trade tomorrow since im going to be asleep in 6 hours
  10. Sure Azurill, Goomy & Togepi, online name is the same
  11. I do. However the IVs are not that great (Bulbasaur: 14/6/31/30/12/31, Froakie: 31/17/4/9/31/31, Squirtle: 20/4/31/30/29/31). Anything else you need?
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