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dan2

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Everything posted by dan2

  1. yo when is bibs emblem happening???
  2. do you have a bigger power level (momther level) than momther
  3. this took off way more than i anticipated
  4. my friend, you are already in the club the link transcends physical space and connects your body and soul to the ether
  5. HEY this is a christian topic NO MEMES
  6. HELLO EVERYONE DAN2 HAS RETURNED TO BRING YOU THIS IMPORTANT ANNOUNCEMENT As the title suggests, the Cass Fanclub is now in effect. @andracass is my hero. No questions will be tolerated. Everyone is free to join.
  7. hahahahahahaha have you ever played radiant dawn Camilla is a beast for when she appears and then mid-game, but the other units eventually catch up to her and she stops being good compared to them (Silas and Beruka come to mind). She's still powerful, but other units eventually outclass her. Haar, on the other hand, not only starts with high bases for his level, but he also has ridiculous growths for a mid-game pre-promote, insane availability, and literally never falls behind other units. Haar is on top from the moment you get him to the moment the game ends, mostly on account of capping everything and belonging to what is probably the most broken class in the game with access to the most broken weapon of the weapon triangle in that game. Furthermore, there is a pretty large archer saturation in conquest that Camilla is weak to, and as a result can't be used recklessly like Haar can. in RD, not only does Haar not have a bow weakness, his only "weakness" (if you want to call it that, shortcoming is probably better) is thunder magic, which is easily the rarest magic type in the game. Haar's weapon ranks also shouldn't go unmentioned, because he starts with A in both axes and lances. Camilla has C for axes and D for tomes, which is pretty good, except it will most likely be hard for her to effectively use magic on account of her sub-optimal starting magic. We can even take a look at the chapter Camilla joins in and Elincia's Gambit to compare their usefulness in very similar chapters. Both are designed to be defend chapters with a large amount of enemies and a position to defend. Camilla can't tank every single one of the units on anything other than Normal (to my knowledge). Elincia's Gambit gives the forewarning that it would be a great idea to defend. The quickest way that chapter can end is pretty much Haar flying down and killing the boss, which he does easily on account of everything explained above. tl;dr i do not understand how you can draw this conclusion //end effort post ------------------------------------------------------------------------------------------------------------------------------------------------- anyway, actually staying on topic my arena team for this week includes the usual units I run with: Lucina, Sharena, and M!Robin, but this time I substituted out Camilla for Michalis for the bonus points i also gave michalis ignis in hindsight i should have given him bonfire so he can just kill people with quick riposte since it has a 2 charge
  8. i'm so tough, i ate a bowl of nails for breakfast... without any milk
  9. MORE UNITS INCOMING meet topsy-turvy, your very own brigand he is very strong. Affinity: Lightning STATS: HP: 20 -> 19 (-1) STR: 5 -> 15 (+10) SKL: 1 -> 0 (-1) SPD: 5 -> 10 (+5) LCK: 0 -> 0 (0) DEF: 3 -> 3 (0) RES: 0 -> 0 (0) CON: 12 GROWTHS: HP: 0% STR: 0% SKL: 100% SPD: 0% LCK: 100% DEF: 0% RES: 100% and, of course, topsy-turvy's sister, a shaman Affinity: Wind STATS: HP: 15 -> 15 (0) MAG: 3 -> 0 (-3) SKL: 1 -> 10 (+9) SPD: 1 -> 0 (-1) LCK: 0 -> 9 (+9) DEF: 1 -> 0 (-1) RES: 5 -> 5 (0) CON: 3 GROWTHS: HP: 0% MAG: 100% SKL: 0% SPD: 100% LCK: 0% DEF: 100% RES: 0% and let's not forget their mother, a righteous cavalier Affinity: Anima STATS: HP: 18 STR: 5 -> 5 (0) SKL: 3 -> 5 (+2) SPD: 3 -> 5 (+2) LCK: 0 -> 5 (+5) DEF: 6 -> 5 (-1) RES: 0 -> 5 (+5) CON: 9 GROWTHS: HP: 1% STR: 50% SKL: 50% SPD: 50% LCK; 50% DEF: 50% RES: 49%
  10. if i actually thought i looked passable i would post here except i haven't shaved in weeks and according to the yearbook committee, i'm not allowed to. expect a post in two weeks or so looking good, reborn good shit
  11. <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 

  12. thanks HAAR, AS PROMISED: (wyvern (m)) STATS: HP: 20 -> 27 (7) STR: 7 -> 7 (0) SKL: 3 -> 6 (3) SPD: 5 -> 6 (1) LCK: 0 -> 1 (1) DEF: 8 -> 8 (0) RES: 0 -> 1 (1) CON: 10 GROWTHS: HP: 30% STR: 65% SKL: 65% SPD: 30% LCK: 40% DEF: 60% RES: 10% barth: the knightiest knight to ever live STATS: HP: 17 -> 17 (0) STR: 5 -> 6 (1) SKL: 2 -> 3 (1) SPD: 0 -> 4 (4) LCK: 0 -> 2 (2) DEF: 9 ->10 (1) RES: 0 -> 1 (1) CON: 13 -> 16 (3) GROWTHS: HP: 100% STR: 60% SKL: 25% SPD: 20% LCK: 20% DEF: 50% RES: 5% how much faith do you have in a dodge tank? STATS: HP: 16 -> 1 (-15) STR: 4 -> 8 (4) SKL: 9 -> 14 (5) SPD: 9 -> 11 (2) LCK: 0 -> 3 (3) DEF: 2 -> 8 (6) RES: 0 -> 5 (5) CON: 8 -> 11 (3) GROWTHS: HP: 0% STR: 40% SKL: 0% SPD: 40% LCK: 160% DEF: 30% RES: 30% GLASS THE MERCENARY IS A LITERAL GLASS CANNON STATS: HP: 18 -> 22 (4) STR: 4 -> 10 (6) SKL: 8 -> 10 (2) SPD: 8 -> 10 (2) LCK: 0 -> 2 (2) DEF: 4 -> 0 (-4) RES: 0 -> 0 (0) CON: 9 -> 9 (0) GROWTHS: HP: 30% STR: 80% SKL: 30% SPD: 80% LCK: 80% DEF: 0% RES: 0%
  13. MEET NERFED LEONARDO THE WORST ARCHER FROM RADIANT DAWN HP: 18 -> 15 (-3) STR: 4 -> 5 (1) SKL: 3 -> 9 (6) SPD: 3 -> 6 (3) LCK: 0 -> 4 (4) DEF: 3 -> 4 (1) RES: 0 -> 2 (2) CON: 7 Growths: HP: 50% STR: 30% SKL: 70% SPD: 25% LCK: 60% DEF: 20% RES: 45% MEG WILL ALSO BE MAKING AN APPEARANCE HP: 16 -> 17 (1) STR: 4 -> 8 (4) SKL: 3 -> 4 (1) SPD: 1 -> 5 (4) LCK: 0 -> 5 (5) DEF: 8 -> 8 (0) RES: 1 -> 3 (2) CON: 10 -> 6 (-4) Growths: HP: 55% STR: 25% SKL: 30% SPD: 55% LCK: 65% DEF: 25% RES: 45% as compensation for such terrible units, i shall gift you haar but he comes later
  14. i got into college

    IT'S OVER

    NO MORE WAITING

    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

  15. i cried twice during the last case of spirit of justice

  16. decibel has the most aesthetic clothing
  17. THE FIGHTER IS MINE Bases: Affinity: Fire HP: 20 -> 28 (8) STR: 5 -> 5 (0) SKL: 2 -> 3 (1) SPD: 4 -> 4 (0) LCK: 0 -> 1 (1) DEF: 2 -> 2 (0) RES: 0 -> 0 (0) CON: 11 -> 14 (3) MOV: 5 Growths: HP: 80% STR: 60% SKL: 50% SPD: 20% LCK: 50% DEF: 25% RES: 15%
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