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CrossImpact

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86 Samaritan

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About CrossImpact

  • Rank
    Virtue
  • Birthday 09/11/1990

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  • Gender
    Male
  • Location
    Germany
  • Interests
    Video games ^~^ Metal Gear Solid, Mass Effect, Borderlands, XCOM ; Fire Emblem

    Board game ^~^ Go/Weiqi/Baduk - studying in order to reach 1 dan :3

    Sci-fi ^~^ Star Wars ; Stargate

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  1. I now understand properly that you meant "Cass added a number to the count, thus Ame's post was the one ending on 7" alas Cass didn't post a number. hence Ame ended it on a 6 still. for all I care, we're at 936. or 18 or 16, if it is so wished we definitely need ORDERRR also, Corso is a sub to the establishment.
  2. 3 wasn't the rule that it can only be intervened when a mod answers before a number ending on 7 was posted Cass broke the rule and is invalid so if the people rise up and get together, you can march right over 936 I'm sure.
  3. let me just say that you're really really really missing out by not playing the game instead! ^^ the anime keeps everything super short and condensed... :<!
  4. huh, it really breaks down to that? how neat. much better than like working through the entire game in RPG Maker trying to fix Ame's double consonant issues and change every Pokemon into Pokémon. I'll keep it in mind for sure!
  5. ah, in that case, I can imagine. but also, revised texts have been a thing, so take care! should you really keep going with this, you might count me in (like I said, after the game's finished tho) more seriously than to simply check stuff, if you'd like. alas, obviously that's gonna be a while till then.
  6. interesting. I was eventually planning on doing a German translation, but only after the game would be finished, so all the material would be at hand. imo it's a ridiculous task to keep the slang and fun even remotely similarly amusing in German, or probably any other language for that matter. I'll check your start out soon(tm).
  7. mysterious air current only negates super-effectiveness against Flying-type. if you hit a Flying/Fire Pokémon with a Water move, it will still be super effective. or in this case, should be. bulbapedia and the German Pokéwiki do agree on that, as well as Smogon's Mega-Rayquaza overview. A mysterious air current causes moves that would be super effective against pure Flying-type Pokémon to instead deal neutral damage to all Flying-type Pokémon (unless a Pokémon on the field has the Air Lock or Cloud Nine Ability). Outside of Inverse Battles, this causes Electric-, Ice-, and Rock-type moves to deal neutral damage to Flying-type Pokémon; during Inverse Battles, this causes Bug-, Fighting-, Grass-, and Ground-type moves to deal neutral damage to Flying-type Pokémon. If a move is not super effective against the Pokémon's other type (for dual-typed Pokémon), this no longer counts as a super-effective hit (for the purposes of damage-reducing Berries, etc.). A mysterious air current has no effect on Stealth Rock or Anticipation.
  8. I have a pen...

    1. IntSys

      IntSys

      I have a pineapple...

    2. Chimpnology
  9. no question for me here, Intense Mode likes kicking me -a lot- harder. though I'm not far enough to judge front-loadedness, but that's not really a problem in Reborn either, so I don't suspect it will fall off.
  10. yeah you completely missed the point of that. I don't even know how one could think it was meant this way. so lemme esplain. the AI is considerably worse than a human, that's just a fact and can't be changed, yet you complain about the AI being given "overpowered tools" like certain items or moves early in the game. and the opposing mons aren't even overleveled most of the time, and if so, maybe like 2 levels, so whatever. all this does is that when you're trying to go in for a brawl, you'll be leaving ready for hospital. the AI won't suddenly become a miracle opponent, but you very likely still need to use some sense-making switching that - from what little I have seen of PvP - is standard procedure in higher level play anyway. the difference is that you can try and alter your setup as much as you have to until you solve the puzzle. it's a singleplayer game after all, that's how they work, it's the same principle as learning movements and attacks of a boss in 3d fantasy games. once you figure those out and learn to execute the counter movements, it's just over. and Pokémon as a game-framework just has so many more limitations. if you don't feel accomplishment winning against the AI that was given superior tools (Intense mode), how do you feel it against the AI that was given worse tools (Normal mode)? it's not a more reasonable opponent that capitalizes on mistakes all of a sudden, they'll both punish them the same way, but on Normal difficulty it can't even punish them as hard. so I don't get that notion. or rather, I get it, but there is no logic to it - since you stress that point so much, it doesn't make any sense to feel better about winning against weaker opposition.
  11. Since I said I'd agree with 'em on that, they sounded like you immediately have to rebattle after losing without the chance to go anywhere. I believed because shit can happen, it's what you'd be used to from most games ever, but Rejuv takes really good care of mostly letting the player roam even in what could be considered unconventional situations (can leave the Chrysalis Mansion at some point and return, for instance). What I actually had in mind when 'agreeing' was that, if you save inside the cave while destroying the boxes/pipes with Braixen, it won't let you leave the cave anymore (so I had to go back a save state manually). But I see how that is just semantics, since you're meant to lose-respawn-change stuff up and not lose-reload-change stuff up.
  12. accidental double post placeholder or delete pls
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