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83 Samaritan


About CrossImpact

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  • Birthday 09/11/1990

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    Video games ^~^ Metal Gear Solid, Mass Effect, Borderlands, XCOM ; LoL ; Fire Emblem, Pokémon

    Board game ^~^ Go/Weiqi/Baduk - studying in order to reach 1 dan :3

    Sci-fi ^~^ Star Wars ; Stargate

    Culture, language, history ^~^ Latin, Ancient Greek ; Japanese

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  1. CrossImpact

    Which do you personally think is more difficult

    no question for me here, Intense Mode likes kicking me -a lot- harder. though I'm not far enough to judge front-loadedness, but that's not really a problem in Reborn either, so I don't suspect it will fall off.
  2. CrossImpact

    Rejuv hard mode...

    yeah you completely missed the point of that. I don't even know how one could think it was meant this way. so lemme esplain. the AI is considerably worse than a human, that's just a fact and can't be changed, yet you complain about the AI being given "overpowered tools" like certain items or moves early in the game. and the opposing mons aren't even overleveled most of the time, and if so, maybe like 2 levels, so whatever. all this does is that when you're trying to go in for a brawl, you'll be leaving ready for hospital. the AI won't suddenly become a miracle opponent, but you very likely still need to use some sense-making switching that - from what little I have seen of PvP - is standard procedure in higher level play anyway. the difference is that you can try and alter your setup as much as you have to until you solve the puzzle. it's a singleplayer game after all, that's how they work, it's the same principle as learning movements and attacks of a boss in 3d fantasy games. once you figure those out and learn to execute the counter movements, it's just over. and Pokémon as a game-framework just has so many more limitations. if you don't feel accomplishment winning against the AI that was given superior tools (Intense mode), how do you feel it against the AI that was given worse tools (Normal mode)? it's not a more reasonable opponent that capitalizes on mistakes all of a sudden, they'll both punish them the same way, but on Normal difficulty it can't even punish them as hard. so I don't get that notion. or rather, I get it, but there is no logic to it - since you stress that point so much, it doesn't make any sense to feel better about winning against weaker opposition.
  3. CrossImpact

    Rejuv hard mode...

    Since I said I'd agree with 'em on that, they sounded like you immediately have to rebattle after losing without the chance to go anywhere. I believed because shit can happen, it's what you'd be used to from most games ever, but Rejuv takes really good care of mostly letting the player roam even in what could be considered unconventional situations (can leave the Chrysalis Mansion at some point and return, for instance). What I actually had in mind when 'agreeing' was that, if you save inside the cave while destroying the boxes/pipes with Braixen, it won't let you leave the cave anymore (so I had to go back a save state manually). But I see how that is just semantics, since you're meant to lose-respawn-change stuff up and not lose-reload-change stuff up.
  4. CrossImpact

    Typos V11

    accidental double post placeholder or delete pls
  5. CrossImpact

    Typos V11

    Chapter 5 collection! http://prntscr.com/mgftsl http://prntscr.com/mgfui0 http://prntscr.com/mgfuw7 http://prntscr.com/mgfv9b http://prntscr.com/mgfvk4 http://prntscr.com/mgfvvs http://prntscr.com/mgfw6n http://prntscr.com/mgfwj3 http://prntscr.com/mgfwt9 http://prntscr.com/mgfx69 http://prntscr.com/mgfxeq http://prntscr.com/mgfxpf http://prntscr.com/mgfyr5 http://prntscr.com/mgfyzh http://prntscr.com/mgfzcy http://prntscr.com/mgg0cl http://prntscr.com/mgg0l6 http://prntscr.com/mgg0xs http://prntscr.com/mgg21r http://prntscr.com/mgg27o http://prntscr.com/mgg2jh http://prntscr.com/mgg2sj http://prntscr.com/mgg31t http://prntscr.com/mgg3e8 http://prntscr.com/mgg3pm http://prntscr.com/mgg3yp http://prntscr.com/mgg4f1 http://prntscr.com/mgg5hl http://prntscr.com/mgg5sb and two Pokédex entries http://prntscr.com/mgg508 http://prntscr.com/mgg65p
  6. CrossImpact

    Minor Bugs V11

    http://prntscr.com/mgfron http://prntscr.com/mgfsf6 one healing star having the wrong color and a lil' tree adventure
  7. CrossImpact

    Rejuv hard mode...

    And let's not forget that Reborn already is at least quite the hiccup for a loooot of people, especially (naturally) on first playthrough. ... Gosh I was so innocent concerning Pokémon. It's only natural that anything harder than that requires more prep, and from what I've felt so far, Intense seems to step quite a bit above that. And if there's really any situation in which you despair, I'm sure there's people to ask!
  8. CrossImpact

    Rejuv hard mode...

    well I'm playing it for the first time, went in on Intense Mode without ever seeing anything about it. am shortly before Valarie now. I battle in Set style, I'm not what you would call a Pokémon prodigy, but I can find out what I need. I've been progressing fine. some hours went by raising some mons here and there, seeing if my ideas work. by now, some EV training when I needed a couple more Speed or Attack points as well. Speed up, Exp. All, and the EV rooms really make that part as short as it can get, excluding power items. doesn't matter if enemies have EV trained mons, you can do it too. especially since the essential Speed Room is available from the start. if you find that boring, you can debug, or find someone to debug. if you now say debugging is lame, please decide. it's either spending less time on an easier difficulty or investing more time for a harder one. I love it to run into an A-Marowak, wonder why it deals tons of damage, then looking up the mon and understanding that it's having an exclusive item doubling its attack. and that Knock Off is a treasure against it. can't speak about AI "cheating" with seeing your items, have seen no evidence myself. if true, awkward. I agree on that scene with Madelis ; technically you can easily fix that with the auto save states, but at least after being knocked out, there should be the possibility to have access to boxes and something to level on. up to then, even if it defied any logic to leave a certain place, the player was able to do just that, which I thought was very good with a very hard difficulty in mind. however, overall, I have to disagree. the intense mode is not bad. opposing mons might have all these tools, all I have is Oran Berries, and yet I prevail. maybe the AI should complain about unfair competition against humans? let's not even talk about RNG. it's a historically bad design as a main factor for sure, but you are able to reset unlimited times until you get favourable results. you could complain about other games' high difficulties and how unfair they are, but then you go out there on youtube and you can easily see people doing it. really tough modes are (or should) not meant to be cleared without proper investment of thought and/or time.
  9. CrossImpact

    Typos V11

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  10. CrossImpact

    Typos V11

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  11. CrossImpact

    Minor Bugs V11

    http://prntscr.com/mdoc9z display "error" at Galvantula http://prntscr.com/mdo2an Karrina's base is severely messed up in terms of tiles, I'd suggest checking all of it. can walk over almost every furniture and desks. http://prntscr.com/mdo2wi and then not sure about the tile at the walls - should you be able to step on it? (the symmetric tile on the other side is also walkable) http://prntscr.com/mdoi0s pom pom meadow ledges walkable
  12. CrossImpact

    Typos V11

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  13. CrossImpact

    Typos V11

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  14. hey there! finally at Venam. her Whirlipede used Bug Bite, stole a Pecha Berry (anti-poison berry), aaaand... well, it cured itself from a burn. it should only grant the cure offered by the very Berry, no?