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Slippery

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  1. Hi, I'm currently experiencing an odd blur effect whenever NPCs perform scripted walks (such as when a trainer sees you or during cutscenes, not just NPC idle walks), which causes a transparent gray outline of themselves to follow them. This, however, is NOT a graphical bug with the game, it's an issue with my monitor specifically, as the blur cannot be screenshot or recorded (due to being a display issue) and testing it on other monitor does not cause the blur effect. Additionally, just watching a video of the game causes the blue effect, solidifying it as a display issue. Both monitors run at 1920x1080, however the blur monitor is a 32" 75Hz curved, while the secondary is 24" 60Hz. Testing the 32" at lower refresh rates still causes the blur. Does anyone know how to potentially fix this display bug? Thanks for the help.
  2. As the title states, I am wondering if the move relearner can reteach an egg move that a Pokemon already previously knew. I am not referring to the egg move mod, just the ability to reteach an egg move that has already been bred onto it, as this has been a feature since gen 6 (or does the game still use gen 5 move relearner where it's level up moves only).
  3. Looking through all the files, I am an absolute idiot for not seeing the one labeled 'mart'. Replacing those values worked like a charm. Thank you so much.
  4. And do you know if it would be possible to edit these without RPG maker? I know most the game's scripts can be edited with Notepad from the scripts folder. Would you happen to know what file it is, if it can be edited that way?
  5. Hi, I've been wondering how to edit the text color used in the game, specifically for the mart screen. While using Pyrolusitium's custom UI, I've noticed that some of the texts will 'mix' with the background (for example, using white text on the white background of goldskin, or black text on the black custom menu11 option). After experimenting with the textboxes, I've noticed how the game will automatically choose the more appropriate text color if textboxes for menu/speech are dark/white (using white text for speech if the speech menu is a darker color, and black text if the speech menu is a brighter color. same applies to menu/goldskin if the menu is using a bright/dark color). The shop option, however, seems to be exempt from this rule, as changing the background color of martScreen does not change the color of goldskin, the mart option, the currently owned tab, and the multi-buy options, and leaves it as a black text, making it difficult to read. If someone could tell me what the .rb file is, and what value(s) to adjust to change the black text to match that of the speech bubble (as well as the specific shades used for the text and highlight), I would be most appreciative. Thanks for the help and time to read this.
  6. Hi, I wanted to ask if there was any way to set up a Switch Pro Controller to play Reborn with. I'm aware that the new E19 update added native controller support, but the Switch's built-in gyroscope makes mapping buttons impossible, even when resting flat on my desk. Is there any way to map the controller from something like Notepad, or disable the gyroscope through a 3rd party app like Steam (setting the gyroscope to off from Steam config for Desktop does nothing). Thanks for the help in advance.
  7. Hi. Like the title says, I'm curious what the rarity for each weather in game is. Yes, I know that weather is randomized every week or so, and that there is a weathermod password, but out of sheer curiosity, what determines each unaffected weather and what are the odds of one being rolled for that week?
  8. @WaynoltI'm currently having some issues with the EV overflow mod, where I am not being asked to raise/lower the IV, it just does it automatically. It also has the issue where EVs properly overflow/underflow after increasing/reducing the IV. For example, power items give 32 EVs now. If I have 250 EVs in a stat, and use a power item to push it to the overflow cap, it causes me to increase the IV, but also overflow the extra 30 EVs. I know this wasn't in the older versions of the SWM modpack, which would set the EVs to 0 (increase) or 20 (decrease) when an IV was modified. Is there anyway to edit these values from the rb text file, or at least ask you to confirm lowering the IV with a friendship berry for people who don't play with the EV cap removal, and make it so the lowered IV only has 20 EVs in it again (so if you catch a Pokemon with a good Speed IV but want to use it for something like Trick Room it doesn't take 100+ Tomato Berries to reduce it to 0)?
  9. Just wondering, but does anyone know what variables apply to what mixed possible encounters events. For example, I know 228 is the police mystery egg. What variables would be for Espurr/Minccino, Joltik/Grubbin, Obsidia Slum egg, etc. Thanks
  10. Just wondering, does anyone know what each variable for Egg Mix 228 (Mystery Egg Pokemon) correlates for each pokemon? Thanks.
  11. There's really no 'best' or 'optimal' team for this game. Excluding some Pokemon that pubstomp the game save one or two gyms (like Blaziken or Magnezone), your best team is going to be one that gives you the easiest time against the next upcoming fight. As for your options, Zoroark is the better of the two due to how long it takes to get a Reaper Cloth, along with Dusclops's pitiful offensive stats. If you're looking for an offensive bulky ghost, Pumpkaboo can be found in the Beryl Cemetery by interacting with one of the pumpkins at night when you have a Soul Candle (Beryl Library) in your bag. Gourgeist has very similar bulk to Dusknoir, the same attack stat, gives up th elemental punches for Grass STAB, along with great support moves like Leech Seed and Trick-or-Treat. Just make sure it's super-sized. Alternatively, if you can wait till a place called 7th Street, a Litwick is catchable there after you finish the story events there.
  12. Just out of curiosity, but what is the difference between AMB-AddOpt-_SWM-NoTMXNeeded, and the normal SWM-NoTMXNeeded? Looking through both the ReadMe and changelog, neither explain what the mod is or what its purpose is, considering both the NoTMX mods are part of the download.
  13. Not sure if this is the correct place to post this, but Azurine Island is actually glitched on the 18.3 Game-Z version of the game. The water surrounding Azurine Island is not a dirty brown like all other areas, but is the normal blue color that isn't supposed to happen until after restoring the city. All encounters are the same, so this is just a graphical error, but was pretty odd to see. This is only on the Game-Z version of 18.3. The normal Game.exe included in 18.3, as well as all previous builds, has Azurine's waters be the 'normal' brown hue. Attached picture was taken right after beating Kiki.
  14. Thanks so much!! the updated modpack was acting a bit odd at first, since stuff like LearnEggMoves and SetWeather were crashing on boot, and TypeBattleIcons and ShowStatBoosts were crashing when entering battle, but somehow copying them in again them fixed it... no idea why/how though (maybe i just forgot to repaste one or two and was mixing them from a previous build of the modpack). As for SharedPC, feels SO good to have that back. Having RealUnrealTime is also amazing!!! Thanks
  15. @Waynolt, The 18.3 build of the game crashes on startup if the SharedPC mod is installed. All other mods work just fine on the new engine (though the TypeBattleIcons and ShowStatBoosts mods do cause the Lvl display to move a little bit up on the HUD, but this is a very minor cosmetic change). Is there a way to get the SharedPC mod to function on the 18.3 build, or is it not possible? Also, is it possible to have the UnrealTime date/time display when running on real time? I actually really like the ability to see the date and time in-game, particularly when playing in full-screen, and wanted to know if its possible to add? Thanks.
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