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Claydoll

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  1. A random person in a random forum recommended reborn to another random person, i read that and thought it would be fun since i didn't play pokemon in years before reborn.
  2. Ok, so, i'm pretty sure this guy is going to become the mascott god of smite. I actually liked it a lot.
  3. Kickstarter is now a the most common way of resurrection: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night a spiritual successor to 2d castlevania games, specifically, symphony of the night.

    1. Aurorain

      Aurorain

      So, we've got Megaman, Clock Tower, Banjo & Kazooie, and now a Castlevania spiritual successor? Fantastic! Now we just need Medievil, or Crash. (I'd say Spyro too...though he's technically still around.)

    2. Another Felix

      Another Felix

      There was also a classic Sonic successor called Freedom Planet that was funded and came out a while ago. Have it but still haven't got a chance to play it.

  4. A thing called SMITE and replaying the Witcher games.
  5. Some other points about the game for whoever might be interested: -The game is developed by Hi-Rez studios, which also created Tribes: Ascend (free to play FPS) and Global Agenda (MMO shooter). -The game features gods and mythological beings of multiple pantheons, the currently available pantheons being: Greek, Roman, Norse, Egyptian, Mayan, Chinese, Hindu. -It uses a system similar to League of Legends to acquire playable gods: some gods are available to every account while others switch on a weekly rotation and are available for purchase with both ingame and premium currency. The main differences are that gods that aren't currently owned can be rented for periods of time with ingame currency for a fraction of the full price, the rate at which ingame currency is obtained is (in my opinion) considerably faster, and that the game has the option of buying all current AND future gods for a set price (30 USD). -The game features several game modes with different maps and objectives: -Conquest: The usual 5v5, 3 lanes plus jungle, map with multiple objectives and buffs. -Arena: A 5v5 team deathmatch with no side objectives besides buffs, it uses a ticket system where each team looks to reduce their opponent's ticket count by obtaining player kills and defeating enemy minions. -Assault: Basically ARAM, a 5v5 match with randomly selected gods in a single lane with jungle and no access to the item shop besides dying. -Siege: A 4v4 match with 2 lanes and a jungle inbetween with a central objective. -Joust: A 3v3 variant of Conquest with a single lane and jungles to each side. -The "Special Event": A custom match that uses any of the 5 available maps with an specific set of rules, it can be based on a theme or just be chaotic with alterations like 80% cooldown reduction and no mana costs among others, this game mode is available once per week. -Conquest and Joust are the only game modes that support ranked matches, with Joust switching to a 1v1 format instead of the normal 3v3. -The game has its own eSports scene and pro league, it also celebrated its first world championship in january 2015 with a 2.4 million dollar as it's overall prize pool. -The game will also be available on Xbox One, it is currently in alpha stage for the console.
  6. I'll add you, funny thing is that i may need to make a smurf at some point.
  7. Since there is no thread that talks about the game in this forum, yes. OT: I'd like to play aswell, been playing for a while but mostly by myself.
  8. The flying noodle has reached its final form. : P
  9. If you miss collect-a-thon platformers like banjo-kazooie you should check this out: https://www.kickstarter.com/projects/playtonic/yooka-laylee-a-3d-platformer-rare-vival?ref=nav_search it's basically banjo-kazooie 3.

  10. The original Dragon Ball is quite good honestly, then there's Dragon Ball Z which just likes to exaggerate a lot and waste a lot of time with repeated sequences and scenes from previous episodes but still makes you hype for the big moments for whatever reason, and there's Dragon Ball GT which i actually liked since it seemed more similar to the original (with a ridiculous premise though) but the majority of people dislike or don't even acknowledge GT. Didn't watch any of the abridged or whatever versions since i already know how it goes.
  11. #TSM

    1. Shamitako

      Shamitako

      Screw TSM, nobody likes them >:c (You know, outside like everyone who isn't me)

    2. Claydoll

      Claydoll

      That's ok, i don't like them sometimes... like when they get 5-man ulted by sejuani, otherwise i love the guys.

    3. Another Felix

      Another Felix

      The Source Machine?

  12. C9 with the coffee strats.

  13. Have you tried Divinity: Original Sin? It's a recent oldschool cRPG (like what Pillars of Eternity tried to do, but better.) and it's quite impressive.
  14. It depends on how BS you want that game to be since you could have stuff like Ogre Magi/Rubik and others that when i adapt them to a fighting game in my head seem to be just absurdly strong. That said, i would love to play characters like Volibear or Lion in a fighting game more similar to, say, Mortal Kombat rather than Marvel vs Capcon even if MvC is a lot flashier. I guess i'll tinker with this for a while.
  15. Haven't touched this game since beta and i'm not too interested in playing it again, even though they send emails constantly. From what i remember the biggest issue for me in this game was how they handled instancing and grouping making it near-pointless to group up for quests that required killing X or interacting with objects and having places like caves with quest objectives being disgustingly crowded ending in having lots of people waiting for a npc to spawn while watching 20+ of that npc's corpse laying around where it should have been instanced too make it less annoying and flow breaking. The most positive aspect of the game was the large scale pvp in Cyrodiil since it actually ran quite smoothly with huge amounts of people and had a lot of interesting things that really made stuff like taking over forts feel cool, you could buy and use siege weaponry to attack or defend and you could break most of the structure's outer walls, you could also have nice large scale battles on the open field or smaller scale skirmishes when trying to take lesser objectives. There was also a really big emphasis on crafting, making it so that it should be the players primary form of gearing in the game. The start with the player being a prisoner with no past is a signature from Elder Scrolls games, Morrowind is maybe the only that is slightly different but you are still a conscript with no past there aswell from what i remember.
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