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pyrromanis

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  1. Registeel can learn Seismic Toss only in Gen3 via a Move Tutor. Since then there is no way for Registeel to learn them move. Reborn uses gen7 Tutors and TMs so there is no way to teach your Registeel Seismic Toss. If you want an attacking move you are better going with Iron Head which has STAB and it there isn't a type that is immune to it like Earthquake.
  2. My 1st run through the E4 was the team bellow: Importable: https://pokepast.es/a3b9559e6612a60f In Detail: I'm so glad I managed to beat the E4 with this team. I planned to use this team and only this team since E17 until I beat the Champion and while sometimes some battles were very hard, I managed to pull through. While I expected my attacker to be the most crucial for the E4, the MVP was Kastana the Chesnaught that managed to stall out whatever problematic pokemon my team couldn't handle and be all around a stop to all physical attackers!
  3. I don't know how MysticUmbreon makes his lists, but what I've seen he mostly takes account of type matchups, which is a big mistake cause movepool and stats also matter. Especially in Reborn. For Reborn what you need to take account of is consistency. How consistently a pokemon can stay in your party through the game and pull its weight. After a lot of very different playthroughs I played myself and other's people experience I have seen I can tell you the bellow pokemon are very consistent 1. Blaziken: Undeniably the best starter! There is not even a debate about it. There might be a few starters that have slightly stronger early game like Charmander with Dragon Rage, but Bulk Up via lvl up with Speed Boost it just breaks the game. 2. Magneton/Magnezone: I know that this line has been pushed post Agate now, but it is THE best Electric and a great Steel type. This combinations is just so good that it outshines any other option even at the point you get it. It's lvl up learnset is enough for what it need to do and it can take advantage a lot of field effects. I can argue that this one is a bit debatable cause it's just so late in the game, but in previous episodes it was in Shade's Gym and most runs I saw from back then 80% of those used one. 3. Blissey: This one is a hidden gem tbh. It is overlooked so much that it pains me that people don't understand how powerful of a choice it is. First of all it's a guaranteed encounter. You don't have to search for it and it is given for free for completing the Day Care side quest. You can get Chansey as soon as you can mine for Oval Stones, which is a high rate item to find, and you can get Blissey instantly if you bother to grind for friendship. But even without grinding friendship, Chansey is still good enough for what it needs to do. It may be fragile on the physical side but you are using it wrong if it has to face physical attacks. Also, as soon as you get access to Mawile in the underground railnet you can also breed for Seismic Toss which is infinitely your best way to deal damage outside of Julia's Charge Beam. Last, a great niche I've found is that Softboiled can save you so much money on healing items. You can actually use Softboiled in the overworld to heal your teammates in exchange of Blissey losing some HP, but then you can easily replenish it by initiating a wild battle and use Softboiled to heal herself back. I can understand why not many people don't use it cause it just slows down the battles a lot and Reborn is a very long game. But Blissey is so great that I totally suggest you to give it a try. 4. Mamoswine: Best Ground type easily. The combination of its STAB attacks is amazing and half of the weaknesses of the Ice typing is covered by Thick Fat and the Ground typing. You can get Mamoswine quite early right after Rock Smash if you want to bother breeding Ancientpower from Dunsparce to Swinub. But even if you don't want to breed, you get the move relearned after Aya so you can reteach it with the cost of a Heart Scale. But imo, you WANT to breed a Swinub cause unfortunately Mamoswine's lvl up learnset is a bit whack. 1st of all your best Ice STAB from level up is Ice Fang which is very weak. 2nd Ice Shard is only learned from Swinub and not from the other 2 evolutions, so if you somehow forget Ice Shard and then evolve it you can't relearn it (or catch a high lvl Swinub and evolve it). So the best thing to do is to breed a new Swinub to get Ancientpower and Icicle Crash (you get it from Alola Sandslash and Beartic which are also available at the same time) and you'll never hapen to miss Ice Shard while you lvl up your new Swinub. 5. Heracross: It might not be available that early but the timing it's perfect for it! Available right before the Psychic and Dark Gyms makes a great choice to face those leaders. STAB Close Combat and Megahorn are extremely powerful coming from 125 Attack and coverage moves via lvl up with Bullet Seed, Aerial Ace and Night Slash compliments it greatly. I do not remember if the Event Heracross can come with Rock Blast as an egg move, but if it does you should go for it! 3 great abilities that you can pick which one you want for each major battle also gives a versality you wouldn't expect. 6, Flygon: One of the earliest "good" Dragon types available with a great typing. Flygon with its Levitate ability can provide great resistances/immunities like to EdgeQuke coverage or to Electric/Fire coverage from things that lack HP Ice. Flygon's best point comes from its movepool. With Earthquake from lvl 33, with Superpower from Trapinch at lvl 40 (you should not evolve Trapinch as soon as possible, Vibrava is ass), with Rock Slide for great coverage and Dragon Claw as soon as you evolve and you get almost unresisting coverage. And with the newly added Dragon Dance from Heart Scale and you can also have a good sweeper. It's good base 100 Speed for a Ground type is amazing and its passable 100 Attack with high base power moves can do the job easily. The only downside I can think of is that it obtainable from an obscure trade that many people wouldn't want to go through the grind to complete. Honorable mentions: 6,1 Tyrantrum: It works exactly like Flygon with a worse typing but more power! It comes a lot later than Flygon and has an even grinder event to complete than Flygon. I'd say you can use either one based on your preference, but I find Flygon a bit more consistent. 6,2 Arcanine: Guaranteed encounter and very early. It can already come with a good egg move but since most people are going to breed one, you might as well try to get that Howl or Body Slam for early game. The biggest downside is that you have to get stuck with Growlithe until lvl 45 for Flare Blitz, in which case you can feel the struggle for power until you get it. Also, Blaziken exists which is straight up better, but in case you didn't pick Blaziken Arcanine is the most consistent Fire type to use. 6,3 Ampharos: Probably the best Electric type you can use. It comes early, has good lvl up moves and evolves to the final stage withing the level cap you are the moment you get it. The downside is that it's slow and you have to rely to Static or Thunder Wave to outspeed pokemon you are suppose to be able to beat. If you are not going to use the event Emolga, please use Ampharos until you get access to Magnezone 6,4 Hariyama/Medicham: Hariyama is one of the earliest Fighting types available that it actually carries its big weight throughout the whole game. Evolves pretty early and has enough bulk to take hits and hit back hard. Medicham on the other hand it's a bit of a different story. It has great coverage with elemental punches and Zen Headbutt from Tutor but what you want to select with Medicham 90% of the time is High Jump Kick! Pure Power is stupid and HJK deletes targets than the speed of light! Honorable mentions part2: This part exists just to mention the 5 best pokemon that exist in Reborn and that's why you are not able to find them until very late game: Gyarados, Scizor, Excadrill, Aegislash, Metagross These 5 pokemon are so OP that they literally break the game into pieces!
  4. All male and genderless mon can be bred with 5/6 IV if you have enough patience, even with a non max Ditto (as I said 2-3 IVs Ditto can be enough) I have already pointed out that Ditto should behave like the mons in the Undiscovered egg group and it should not be hard to do it since it has its own egg grop. Manaphy and Phione on the other hand get f*cked cause they belong in an existing egg group and they don't come with guaranteed 3 IVs, Ame said in the past she might change that or make Ditto available in the wild post game so you can farm different Dittos easier
  5. No, there isn't. Ditto's IVs are always random in Reborn. So unless you are extremely insanely lucky, 6 IVs Ditto are hacked. But tbh, I don't think 6/5 IV Ditto is necessary. A Ditto with 2 or 3 max IVs should be enough to get 5 IV genderless pokemon. You just need more patience. Anything else can be bred with other pokemon, Ditto is not needed
  6. If anyone is playing Pokemon Go and is willing to help me for a research, pls add me as a friend via the code: 4100 1833 8277

    Thanks in advance! 😄

  7. The best way to EV train is Des Teto's. It's easy, fast, non randomized and you only need to heal if you run out of PP. I like the Obsidia entrance which has the Woobat spot right as you enter the stairs and you just need to leave and re enter to reset it! As for moves, dual STAB ofc, QD is a must and in last slot you could run either Giga Drain when you got access to it or Heat Wave for double battles and destroying Fields. Recovery moves are not needed since you have to breed for Morning Sun and Roost TM is too late, and cause healing items are superior in every way. Another underrated option is Substitute which let's you set up easier vs more passive mons and don't have to worry about hax!
  8. Started PoGo almost a week ago and I have to say I expected a lot worse! I'm actually having fun while I return home from work now Some of the few problems I have with the game are the battle mechanics and the GPS tracking. The battles are a joke with no skill whatsoever, just tapping the screen as fast as possible. The GPS tracking is so frustrating, especially if you are on a bus! It always makes you miss the pokestops and in general it is ass even when you walk. For the things I like, I love that there is a way to grind anything, from coins to items and even candies by walking! I thought that some things would be accessible only by paying but I'm glad that there is a way to get what you want, even if that way is too obscure and time consuming. The other thing I like is the power up system. Stardust is easy to get and the leftover candies after evolving your mons are not wasted. If anyone is willing to help with some field researches by adding me as a friend here's my code: 4100 1833 8277 I also got some gifts laying aroynd willing to giveaway
  9. So far, ALL starters had a male/female rate of 87.5%/12.5% regardless of the starter's look, so I doubt they'll make any starter a gender exclusive. They did however changed the ratio of male/female to 88.1%/11.9% in gen8, but I think that happened cause the formula that calculated the gendered changed and this was the closer they could get to the previous one.
  10. Tbh, there is no point to do a speedrun in an unfinished game. Especially when with each update there are many parts earlier in the game that change
  11. I can't tell if this for ingame story or for online play. I'll rate assuming is for online play cause this is in victory road. First of all, your pokemon have illegal moves! Gliscor unfortunately can't have Earthquake as of now, cause it can only learn it from tm. Same with Swords Dance Mimikyu (if you use and is not slashed for when you get it) Personally, I prefer fire move on Hydrei over Earth Power, and specifically Heat Wave cause it can destroy so many fields, which Flamethrower unfportunately can't. And I would definately run Draco Meteor over Dragon Pulse, 2 Dracos are stronger than 2 Pulses. And you can even run Dragonium Z for maximum damage., Trick Room Mimikyu seems a bit off since your team is not that slow to take advantage of it. Unless you run it specifically for countering other TR. I would run Hone Claws instead or a 4th attacking move like Wood Hammer or Drain Punch. If you are running Blaziken without Bulk Up you are running Blaziken wrong. Its whole sell point is that can it can set up its speed with its attack at the same time. Also Flare Blitz is way stronger than Blaze Kick and the drop in damage output and netting OHKOs is significant. Metagross is fine, but you can experiment with other coverage over Thunderpunch or Hammer Arm, like Ice Punch, since you are lacking ice moves in your team in general. Rotom is also fine, although you can run Defog over Pain Split for opposing hazzards but your team is not that weak to rocks to be mandatory. Not a big fan of monoattacking Gliscor (especially when Bulldoze is its best legal option). I would run Knock Off or U-turn for utility purposes so it can cripple airborne opponents or get out of there and bring in a better suited pokemon. You can also experiment with other moves likes Taunt, Sub or Protect over Stealth Rocks and give Metagross rocks. The team also lacks speed control outside of Blaziken's Speed Boost and Gliscor's Bulldoze so a Tailwind on either Hydreigon or Gliscor could be usefull, but not a priority on the team.
  12. That's the date when the pre-orders start I think. Nothing special about that day otherwise
  13. Rain in general is easy and effective to use in gen7. I would only suggest 2 things to change, U-Turn on Pelipper over Hurricane and Ferrotjorn over Zeraora. U-Turn is no brain for Peli since it gives huge momentum and can perserve your weather set up easier. Ferro gives the team some sort of defensive backbone and is easily the best switch in for Rotom-W which is the most annoying pokemon against rain teams. Ferro also deals with opposing rain. Last I could also suggest run Surf on Raichu over HP Ice since it can also hit Ttar, Mega Camerupt on TR teams, Hippowdon and Excadrill while also getting a big hit on Lando and Gliscor but missing SE hit against Dragons. Also Wiki Berry isn't that helpfull since A-Raichu is too frail so you can either try Life Orb for overall more damage or Psychium-Z to get a nuke and a way to hit on the special defence on physical defensive pokemon that don't care about your other moves.
  14. Other than Mega Camerupt breaking your defensive core I don't see much weaknesses. The only problem that can occur is a field that can benefit an opposing wallbreaker, since even walls can't take well enough field boosted resisted hits. For example a Hydreigon in New World field or a faster than Zard dragon in Dragon's Den can blow through your team. Also I would run Pursuit on Gross over the very weak Bulldoze for opposing psychic types that can threaten Toxapex and/or for physically frail mons that try to switch out.
  15. Count me in scrub! Tangrowth Camerupt Mimikyu Araquanid Weavile Tyranitar
  16. Extreme speed Dratini is illegal, and will stay that for a while. Devs know about it but is not a priority to make it available.
  17. This happens only with same species pokemon. For example if you breed a female Growlithe in a Poke Ball with a male Growlithe in a Great Ball the offspring has a 50% chance to be in either ball. If you breed the female Growlithe in a Poke Ball with a male Electrike in a Great Ball the offspring will always be in a Poke Ball
  18. I didn't had the chance to show the set but I was realy hyped for it! Cakes (Raichu-Alola) (F) @ Groundium Z Ability: Surge Surfer Shiny: Yes EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Thunderbolt - Psychic - Mud-Slap - Nasty Plot While Alolachu doesn't really get benefit in S&S, I wanted to bring electric spam vs Valks since they have very limited electric resists. And NP Alolachu + Screens Koko are great for that strat. While a more traditional set with Focus Blast or a tech coverage like Surf for Mega Camel and Megalix would be better, I wanted to bring a heat set with Z-Mud Slap. It doesn't particular hit anything harder at +2 than a STAB or a coverage move but I thought it would be funny if I used it against something like a Mega Zard X
  19. For me a rival should not be friendly towards you. That doesn't necessarily means they have to be jerks or mean, but they should be an obstacle in your journey and a way to motivate you push forward. Rivals should be faced in the moments where you are weak and always be ahead or at least on par with you. Blue did that in almost every case, when he always beat the gym before you, been in the route before you and challenges you when you are in the middle of your journey like when you cleared the whole SS Anne or taking down Team Rocket. Having in the end beat Blue for the Champion title is the best achievement you could get after no matter how hard you tried Blue was always one step ahead of you. Blue literally makes you to be the best like no one ever was! Silver, while he wasn't always ahead of you since you didn't had the same goal for half the game, he did blocked the way in the times where you were weak. And by the end due to great character development it still gives you the acomplishment feeling that you can beat even the most try harding trainers out there. May/Brendand don\t really count as rivals but Wally sure does! And while he is friendly and all he does too tries to block you right before the exit of Victory Road (don't remember in which version) but he gives you the opposite feel of what Silver did. You crashed once again that poor boy ending his dreams of pushing forward making you feel bad for him. Barry was a great rival even though he was a child friend. And that's because he always tried to compete on everything, making you actually want to overcome him. Bianca was awful and Cheren was decent, but he lacked a lot to make him a threat or a tool that pushes you to become better. Also healing my mons before battling? Seriously? I haven't played gen 6 and 7 but from what I have seen the rivals are a joke. They are more like companions following me around MY journey and annoy me with "friendly" battles. If I wanted friendly battles I would battle the Route trainers. I want you to be a challenge not joke of a battle! And especially Hau not carring at all throughout all the journey makes the last battle for the champion of Alola not looking that significant. Imagine if you battled your tryharding rival (like Blue) for the first ever Champion of the region. It would be epic and fulfilling and losing to him would make you question about your skills. If you lose to Hau it would be "whatever, not that he is a serious of a battler"
  20. Fightinium Z doesn't work with Hidden Power Fight. Hidden Power is a Normal move and can only be powered by Normalium Z into Breakneck Blitz
  21. People knew what Pachirisu would do, and that was redirection. Literally Pachi was one of the handfull, if not the best, Follow Me users that year. It wasn't that it threw people off, it was that redirection + Nuzzle paralysis was so good for Se Jun's team to beat the most meta teams. As for the Chimecho, I'm not going to go through how it is outclassed in every possible role, but instead I'm going to focus on what it can do. While the set up Stored Power set can work, most decent players won't allow it. And even if it manages to set up enough, Chimecho is too slow and can be revenged kill easilly. Not to mention pokemon like CM Clefable and Zygarde can set up alongside it. So I would suggest a more disruptive set for Chimecho, so it can lure things, cripple them and let the rest of the team take advantage of that. Chimecho @ Rocky Helmet/Leftovers Ability: Levitate EVs: 252 HP / 240 Def / 12 SpA / 4 Spe Bold Nature - Thunder Wave/Yawn/Toxic - Defog - Knock Off - Hidden Power [Ice]/Recover The above set can be tweeked depending what you want to aim with your disruption. Thunder Wave can cripple switch ins like Greninja, Bulu, Blacephalon, Heatran and Kartana. Yawn is a cool tech that either force the opponent to put something to sleep, or keep switcing vs a hazzard stacking team. Toxic is there mainly for Paralysis immune pokemon like Zygarde, Zapdos and Koko so its up to your team on what you prefer to cripple and with what status. For second move I decided that Defog is such a great move cause Chimecho can Defog vs most common Stealth Rock users. You wall non SD rocks Lando, you can Recover and Defog vs non CM Clef, and you can Yawn + Defog + Recover vs Magmatran (although you might need a tweek on EVs towards Sp Def). It all depends on what exactly you want to cripple based on your team. Knock Off is great disruptive move that can get rid of annoying items like Lefties on Clef and Tran, Scarf on Kartana and Greninja and also helps not being a completely Taunt bait. For last move you mainly want Recover, but HP Ice can be used to lure Lando, Gliscor and Zygarde helping potential Electric types you have in the back. Icy Wind is also an option over HP Ice that helps further with Speed disruption but it fails to 2HKO defensive Lando all the time. For item Lefties is the best so you can avoid some 2HKOs and have a passive recovery while the opponent is switching due to Yawn. Rocky Helmet can be used though to chip away Lando when it U-Turns, Scarf Kartana that is not locked into Knock while you keep Recovering, and Hawlucha so you can keep it in a priority move range after HP Ice + Helmet Damage. Other disruptive sets can be a fast Taunt set to beat walls like Ferro, Clef and Toxapex, a scarf Trick/healing Wish set or a Wrap + Perish Song set for passive mons.
  22. Here's another forgotten electric type that is just outclassed in everything! Stat Changes: Sp. Att. 80 -> 100 (+20) Moveset: Lvl Up: (1) Blaze Kick Egg Moves: Zing Zap (Togedemaru) Poor Zebstrika, has a such a cool design but damn it's outshined by almost all other electric types! Zebstrika has an amazing speed tier of 116 that is only shared with Whimsicott and 3 amazing abilities but unfortunately its attacking stats are so mediocre. 100 Attack is something, but in this age of powercreep is just okayish, while its Sp. Att. is sitting at the pathetic base 80. But the most unfortunate thing about our zebra friend here is that its movepool while its cool on the special side, it is completely luckster on the physical. That's one way to completely screw its offensive capabilities... So for the changes I left it simple with this one. They might not be enough to make it jump tiers, but they are certainly enough to make it shine over other electric types in the lower ones. For the stat changes, a simple +20 Sp. Att. is enough to make Zebstrika put its special movepool in work and making it a great mixed attacker. With both attacking stats usable Zebstrika can go either pure physical, special or mixed making it quite unpredictable. As for moves I chose 2 physical moves, 1 for reliable STAB and 1 for coverage. Zing Zap makes so much sense for Zebstrika that I was really mad that it didn't got it in USUM as an Egg move. While it is weaker than Wild Charge, it doesn't have recoil which sucks with Zeb's low bulk, and the 30% flinch chance is amazing with the great spped stat it has! For the coverage move I could go with Flare Blitz giving it the power that it needs to break through Grass types, but I think Blaze Kick makes more sense in my mind. Zebstrika already have fire coverage in Flame Charge, but it very weak and is mainly used for the set up rather than the coverage. Sample Sets: Special Choiced Physical Choiced Mixed Scarf Mixed LO
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