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SJMistery

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  1. It's hard to rate this team, but I can already say that manual weather is extremely unreliable. You want to use Mega Steelix for some reason, so you will have to go with Torkoal or Ninetales if you want sun. But I'd recommend you to simply make a hybrid rain team capable of working well outside of rain (granted that's how about 95% of the modern rain teams work anyway, so it's not very original), since "no weather conditions" is already "clear skies". And speaking of Steelix, both him, and pretty much everybody else is really not worth using at all. The frist two are completely outclassed by Aggron and Pelliper respectively, and I'd argue if you aren't using something like Kingdra, Greninja or Mega Swampert, it's not worth really using Pelliper either. I'd recommend bringing at least Swampert on the place of Steelix, since they both offer similar defensive utility but Swampert comes with excellent damage output in and out of rain. Infernape CAN work in modern times as a sucide Stealth Rock lead, but he doesn't offer anything else, especially considering here in Reborn we allow Blaziken to be used freely. As for Wigglytuff, Clefable is a much better option to use overall. Finnally, Mantine as mentioned above does not have Hurricane and even if it had, it's special attack is too low to work with. Mantine has some niche use as a Haze-spamming specially defensive wall, but nothing else. Volcarona and Dragonite are much better users of Hurricane, especially the former if you want a dual sun-rain team. I know despite wanting it to be somewhat competitive, it's mostly for an in-game run, but even then I'd recommend using some better pokemon. However, let's assume you ignore all of this above and you insist on using the 6 mentioned pokemon and nobody else: For starters, the ONLY thing Politoed has over Pelliper is Perish Song and Encore. Use the latter instead of Protect, the last thing you want is waste rain turns with it. Mantine as mentioned must be reworked as an utility pokemon. The problem is it will then be completely redundant to Politoed, so again I ask you to seriously reconsider him. Only Hurricane+Swift Swim pokemon available in Gen 7 is Swanna, wich is just about as bad. Again, I recommend running Volcarona instead, but you CAN use a Haze+Defog+Scald+Roost set with Water Absorb that will at least provide some good utility. Now on Magnezone, the FIRST thing you ABSOLUTELY MUST do is remove that Quick Claw IMMEDIATELY. If you want speed on him use a Choice Scarf instead. And of course replace Sunny day and Zap Cannon with Flash Cannon and Hidden Power Ice or Fire. Next Infernape, as said his only thing is Focus Sash+Fake Out/Endeavour+Stealth Rock+Fire Blast+Close Combat/Mach Punch. Maybe give him Sunny day over Stealth Rock if you REALLY want to keep the dual weather thing, even if it won't be useful for anyone. Steelix, run a Curse set with Rest, Earthquake and Stone Edge. Not good, but the best this thing can do, I'm working with small pickings here. Wigglytuff, swap him with someone capable of using sun in some capacity, for example Venusaur, or alternatively put Volcarona in this place, you got Defog on Mantine to support him, and he can run a Quiver Dance+Hurricane+Feiry Dance/Hidden Power Ground+Giga Drain set that can have good utility as a late game cleaner. I restored my faith in humanity. PD remind me to update my signature, this team I have down there is long obsolete.
  2. If they do it, I'll keep posting it with anonymous profiles in random places of the Internet. Troll FrEAk deserves no respect from us anymore. They are on a crusade to destroy everything we love about this game and emphasize everything we hate about it (case in point, they released a new ability that is essentially Quick Claw).
  3. Flight of the First Dragon (Z-move, base Outrage and/or Fly, Dragonite-exclusive) BP:180, Dragon*, physical Special effect: Applies Flying type damage if target is a Fairy Type. Floral Field (Z-move, base Aromatherapy, Meganium-exclusive) BP:N/A, Grass, status Special effect: heals status and HP of the whole team including the user, activates a 10 turn Safeguard and Grassy Terrain, and grants +1 to all stats to the user and allies in double battles. Crushing Fangs (Z-move, base Liquidation, Feraligator-exclusive) BP:190, Water, physical Special effect: sets the enemy's def stat to -1, and his evasion stat to -6 before attacking ( this effect can't be negated by Sheer Force, but you get the damage boost). Volcanic storm (Z-move, base Eruption, Typlosion-exclusive) BP: 220, Fire, special Special effect: Activates a 10 turn sun, 50% of the damage dealt is returned as health. Tidal Wave (Z-move, base Water Sprout, Wailord-exclusive) BP: 220, Water, special Special effect: Activates a 10 turn rain, fully heals the user. Soul of the Desert (Z-move, base Earthquake, Flygon-exclusive) BP:160, Ground, physical Special effect: Activates a 10 turn sandstorm, applies a Smack Down effect. Lights of the South (Z-move, base Blizzard, Aurorus-exclusive) BP: 200, Ice, special Special effect: Activates a 10 turn hailstorm, super effective on Water-type pokemon. (hail change: doubled damage, +50% defense on ice type pokemon.) Time Dilation (Z-move, base Trick Room, Azelf-exclusive) BP: N/A, psychic, status Special effect: Activates a 10 turn Trick Room and dual screens, and switches out automatically Future Vision (Z-move, base Trick Room, Mesprit-exclusive) BP: N/A, psychic, status Special effect: Activates Protect, switches to friendly pokemon, and then fully heals HP, PP and status of a the target pokemon (entry hazard damage never triggers). Past World (Z-move, base Trick Room, Uxie-exclusive) BP: N/A, psychic, status Special effect: All enemy pokemon receive a -2 stat drop on every stat as well as the Tormented and Taunt status, and switches out automatically. Genesis Supernova change: Psychic Terrain lasts 10 turns, applies a Miracle Eye effect on target before attacking.
  4. Sheer paranoia of some day a special clone of Foul Play being created, when I breed my mons in-game. In the simulator, I put it solely to be consistent with the actual team. Right now it's mostly an artifact because I no longer play in-game after my 3DS got broken. If there still existed a semi-competitive Reborn community, I'd considering to take the Reborn MMO and restart my breedings there.
  5. Redesigned for Gen 7 Battle Spot Singles, the only tier I enjoy these days: Remember, the main gimmick of this team is that, as the name says, when you face it, you have to outplay my coin flip. Two near-identical looking teams, but with completely opposite counterplay: First, we will take a look at the defensive variant, with my good old SubDDnite as it's ace: Belgabad (Dragonite) (M) @ Flyinium Z Ability: Multiscale Shiny: Yes EVs: 156 HP / 144 Atk / 36 SpD / 172 Spe Adamant Nature IVs: 0 SpA - Fly - Dragon Dance - Roost - Substitute For the new blood that doesn't remember (and rage at the first sight of) this set, the idea is to basically be an unkillable pain in the ass that will set up to +6 in your face, and you won't be able to do much about it. The speed investment offers enough speed to get the jump on Serperior at +1, and enough atk to annihilate Salamence with a +1 Z-Fly. The rest is meant to survive a Choice Band Outrage from Garchomp, or a boosted Double Edge from Mega Salamence, as well as a Choice Specs Draco Meteor from Latios and Naganadel, and lets me substitute stall Aegislash reliably. Revenge! (Ditto) @ Choice Scarf Ability: Imposter EVs: 248 HP / 252 Def / 8 SpD Relaxed Nature IVs: 1 SpA / 0 Spe - Transform Self explanatory, really. HP Ice for little to no reason. Clefail (Clefable) (F) @ Leftovers Ability: Unaware EVs: 248 HP / 252 Def / 8 SpD Bold Nature IVs: 0 Atk - Moonblast - Wish - Heal Bell - Protect To ensure Dragonite stays alive for longer Tempestad (Empoleon) (M) @ Aguav Berry Ability: Torrent EVs: 228 HP / 84 Def / 196 SpD Calm Nature IVs: 0 Atk - Scald - Icy Wind - Whirlpool - Yawn Traps and sleeps dangerous pokemon, especially fairy types Sniper (Dugtrio) (F) @ Focus Sash Ability: Arena Trap EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature IVs: 0 SpA - Earthquake - Sucker Punch - Reversal - Fissure Helps Empoleon with the trapping role Albitr (Aegislash) (F) @ Spell Tag Ability: Stance Change EVs: 192 HP / 60 Atk / 252 SpA / 4 SpD Quiet Nature IVs: 0 Spe - Shadow Ball - Shadow Sneak - Sacred Sword - King's Shield Breaks through defensive cores and lures and cleans up Tyranitar on a pinch. And here is the heavy-offense variant, remade from the previous "stall" variant after reconsidering how little offense the original team had: Belgabad (Dragonite) (M) @ Dragonium Z Ability: Multiscale Shiny: Yes EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Outrage - Fire Punch - Extreme Speed - Dragon Dance Redesigned to be able to come early and get some damage in before Clef or Aegi come to clean up Revenge! (Ditto) @ Focus Sash Ability: Imposter EVs: 248 HP / 252 Def / 8 SpD Relaxed Nature IVs: 1 Atk / 1 SpA / 0 Spe - Transform Meant to be used as a lead more than a revenge killer, as well as improve sweep capabilities with some additional support Clefail (Clefable) (F) @ Leftovers Ability: Magic Guard EVs: 248 HP / 248 Def / 12 SpA Bold Nature IVs: 0 Atk - Moonblast - Moonlight - Thunderbolt - Calm Mind The only thing that really worked on the "stall" variant, the EVs are intended to ensure Thunderbolt breaks Gengar's Substitutes Tempestad (Empoleon) (M) @ Choice Specs Ability: Torrent EVs: 216 HP / 228 Def / 64 SpA Modest Nature IVs: 0 Atk - Hydro Pump - Grass Knot - Ice Beam - Sleep Talk Without a cleric, I need a solid answer to sleep spam teams. Sniper (Dugtrio) (F) @ Groundium Z Ability: Arena Trap EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature IVs: 0 SpA - Earthquake - Stealth Rock - Memento - Stone Edge Suicide rocks user, still able to trap some things and capable of luring flying types that expect the sash variant wich is easy fodder for them. Albitr (Aegislash) (F) @ Life Orb Ability: Stance Change EVs: 252 HP / 252 Atk / 4 SpD Brave Nature IVs: 0 Spe - Swords Dance - Shadow Claw - Shadow Sneak - Gyro Ball Designed as an all-out cleaner
  6. Welp, I can say for sure that nobody had a square saying "Game Freak breaking the record of most blatantly awful excuse for a terrible game design in gaming history, over the lootbox fiasco of Battlefront II"
  7. Then my friend let me ask you, why it wasn't like that in previous generations, why it does not happen when someone uses Mentronome while Encored, and why Transform never has had and never will have this problem? This is a glitch, through and through. End of story
  8. If I ran EQ, it wouldn't be my SubDDnite. This team was excelently viable when Duggy was allowed, but heh, I'll stick to it for the memes. And Volcarona is NOT a good counter to Scizor, between hazards and chip damage he will fall fast. The only thing that is makes him a "counter" is the chance of hax with Flame Body
  9. I never updated the signature, mostly because even when I made it, it was already incorrect, as Latios was not selectable (in place of him I left Greninja), and neither was Jirachi when I updated it the first time. If you want the most recent version, it is there.
  10. Nah, it does not, it cannot. Any other "call other move" attack in any other generation to date that executes multi-turn moves has made it work perfectly, regardless of item equipped. It's silly to think GF would intentionally do such a specific and dumb thing.
  11. That has to be the most stupid glitch in recent years. Why GF never even bothers to patch them? Seriously.
  12. There has been ages since I switched to Fly as the attacking move, man. And I know th Fightium Z is not for Scizor, those two things arr completely unrelated.
  13. Oh Arceus, take away the pain... If you are going to use Chimecho, why don't just make a PU team and play there? Playing anywhere above that is just... Not a good idea. Believe me. I tried. My team with Ditto, SubDDnite, Empoleon, Clefable, Scizor and Alolan Marowak works with two RU and one PU pokemon, but that's because I stick to their unique niches and try to exploit something only them can do. Otherwise, it's a really, really bad idea to even attempt to use them. But because I know you won't listen to that advice and try to run this team anyway: Sableye is stantard annoyer piece of (CENSORED). Nothing to see there Use Hypnosis on Ninetales. You are already weak enough to Scizor to give him an easy set-up bait. It will also allow you to do something when Heatran inevitably comes to blow you to smitherens. Choice Specs support Clefable is the worst idea you could ever have with him. You are ALREADY a huge Scizor bait, you really want to give him a set that forces you to spam a move that will leave you locked doing nothing? Mantine, use Haze instead of Toxic. Thank me later whenever you face someone with a Substitute sweeper and it prevents him from 6-0ing that team instantly, and by someone I mean me. My Substitute Dragonite is legendary among the veterans of the server. Volcarona... what is he even doing there? Especially with that fightium-Z. It won't do anything against Scizor if that's what you are thinking. No recovery means easy to wear down with rocks. And no, Mantine won't keep them out forever. He can be easily poisoned and Ninetales iis too frail and has a typing too terrible defensively to use Heal Bell.
  14. I'll point out that in-game teams are meant to be on the "Team Showcase" subforum. This section is for teams intended to compete against other players at supposedly high level play. Since you mention the Episode 18, I deduce that is for in-game. Please ask the thread to be moved there. Thank you for your attention.
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