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Stalkerkain

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  • Alias
    Kain
  • Gender
    Male
  • Location
    Vancouver, Canada
  • Interests
    anime nerd. list. beep.
    http://myanimelist.net/animelist/Stalkerkain

    Enjoys playing Touhou
    Finish: EoSD
    Working on: PCB

    Steadily getting better at Smash 4, Cloud is my main!
    Due to recommendation of friends, I'm also picking up Melee. Trying to pick up Marth!

    Slowly working through FE: Conquest

    Lockpicking, playing the cello/guitar, butterfly knife tricks

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  1. "Being ferried across this chasm is much more preferable than being thrown. Forgive me for doubting your sense of aim, but I shudder to consider the event in which you miss and one of us ends up in the abyss," Soryn said with concern. "It is precisely times like this where I regret being unable to create myself wings and fly, but I will settle for being carried." "Just out of curiosity, I wonder how deep this opening spans," Soryn said. Raising his arm, Soryn prepared to fire a bolt of electricity to light up the darkness, and to see if anything would react to the stimulus.
  2. "By the sound of it, you seem to be suggesting an application of the sciences, Hiroki," he said. But he shook his head in response. "However, I'm afraid I'm unfamiliar in matters regarding scientific application, beyond the fact that you are referring to electricity. Not to mention that I'm unsure if the applications of your world would apply here in our strange... environment," as he was referred to their physical transformation and the changed nature of his abilities. Was he even a vampire anymore? Soryn decided not to pursue this train of thought, lest it led to some sort of existential crisis. "But if it is something I am able to do, I will gladly lend my assistance. Otherwise, I would much prefer to tackle the Stones that have a more... clear-cut approach to them and worry about the Water Stone at a later point."
  3. "Are we supposed to be expecting the same sort of welcome at every... other stone?" Soryn said disdainfully, as he dispersed the remaining electricity from Jade. Even as they were ascending back to the surface, Soryn was giving a cautious eye behind them, as who knows if anything decided to come skittering back along with them. Their encounter with the Makuta had left him a little rattled. "I certainly wouldn't mind if the other places were more accommodating."
  4. Toa Heartlight Equipped (+2 to CON) Soryn Éclaire (62/100 HP) The contents of the Blood Well ripple, even though it's probably a battery pack or something (96/120 Capacity) (Capacity updated at the start of every post). Soryn thrives in the darkness... Soryn sacrifices [12] health and casts Impale on the Kofo-Jaga, dealing (Nocturnal Modifier)[1.3]*(INT [12]+ 45% of missing health, after skill cost), for a total of [44] damage! Hide contents Primal Awakening is [INACTIVE]. Frenzy (Trick): Increase Soryn's initiative by 2 for every unique (once per enemy) Bleed Effect. Currently Initiative bonus: +0. Stats: STR: 3 DEX: 3 INT:12 CON: 14 SYN: 0
  5. Toa Heartlight Equipped (+2 to CON) Soryn Éclaire (75/100 HP) Soryn drew from his own energy reserves and shot bolts of lightning straight towards Jade. Instead of harming his metal-clad ally, the electricity seems to only attach to the surface of Jade's being, and begin to race all across his body. It would seem that anything that came into contact with Jade would receive a burst of electricity... The contents of the Blood Well ripple, even though it's probably a battery pack or something (68/120 Capacity) (Capacity updated at the start of every post). Soryn thrives in the darkness... Soryn sacrifices [12] health and casts Impale on the Kofo-Jaga, dealing (INT [12]+ 45% of missing health, after skill cost), for a total of [28] damage! Primal Awakening is [INACTIVE]. Frenzy (Trick): Increase Soryn's initiative by 2 for every unique (once per enemy) Bleed Effect. Currently Initiative bonus: +0. Stats: STR: 3 DEX: 3 INT:12 CON: 14 SYN: 0
  6. Toa Heartlight Equipped (+2 to CON) Soryn Éclaire (100/100 HP) Soryn drew from his own energy reserves and shot bolts of lightning straight towards Jade. Instead of harming his metal-clad ally, the electricity seems to only attach to the surface of Jade's being, and begin to race all across his body. It would seem that anything that came into contact with Jade would receive a burst of electricity... The contents of the Blood Well ripple, even though it's probably a battery pack or something (68/120 Capacity) (Capacity updated at the start of every post). Soryn sacrifices 25% of his current health [25] and casts Hemosphere on Jade with health of (Sacrificed HP + INT) [37]. When Hemosphere is destroyed, deal [Original Barrier health/2, rounded down, + INT] for a total of [30] damage. Soryn thrives in the darkness... Hide contents Primal Awakening is [INACTIVE]. Frenzy (Trick): Increase Soryn's initiative by 2 for every unique (once per enemy) Bleed Effect. Currently Initiative bonus: +0. Stats: STR: 3 DEX: 3 INT:12 CON: 14 SYN: 0
  7. Soryn let out a bated sigh, as whatever that train wreck that just occurred, had finally passed. But it would seem this moment of respite wouldn't last for long, as his hearing picked up on the skittering of some fast approaching creatures. For once, he would like some peace and quiet, but he had already learned quite quickly that that would be too much to ask for. Soryn readied himself the best he could, for whatever lurking dangers lay ahead of the party.
  8. "I- You- What do you know of me?" Soryn said, being caught off guard by the mysterious entity's revelations. He tried to calm himself, not wanting to play to the enemy's tune. "A hero, perhaps the wrong way of viewing myself, I agree." Magna's words echoed back to him once more, making his gut feel twisted and uncomfortable. "But if I cannot be a hero, then one must pursue through other means then, even if I have to resort to spite. It's not just one woman who has influenced me so," he said with contempt. He didn't want to admit it, but he had already been played by two different women. "Joining you is out of the question, you are simply detestable company. And if I have to feed, then it shall be your life I will drain first, before anything else crumbles around me."
  9. "Is there a point to conversing like this anymore?" Soryn had no difficulty seeing in the dark, being a vampire and all, but he activated his electrical barrier on his body to allow his allies to have some light to permeate their surroundings. "Those who choose to dwell in darkness oft are able to be trustworthy. It would seem that an entity like you would be the type to not cede to anyone's request. Otherwise you would have shown yourself by now."
  10. Soryn gathered electricity in his fingertips and attempted to form a sphere of electricity, much like he would with blood. But to his dismay, trying to contain electricity to a particular form only caused it to violently disperse. His conventional methods of fighting would have to change, as he was no longer able to deal with liquids. Instead, using his body as a conduit, Soryn began conducting electricity, using his body as a conduit. It began as mere sparks, but soon electricity leapt across his entire body, This would have to do in place of Hemosphere. Satisfied with the result, he dispersed the electricity. "Just how stable are these tunnels?" Soryn asked with slight concern. "I'd certainly hate to be buried beneath rubble, or have our way out be blocked."
  11. Yet again, Soryn found himself in another strange scenario. It hadn't been long before their group had managed to return to the their home in one piece, only to be thrown into another universe once more. Soryn was conflicted as to whether he should take this as a surprise, or to just give up and acclimate himself to these strange occurrences. It would seem that this time, their appearances had been altered. Though clad in various metals and colors, it appeared that a few of the group had been taken along as well. Soryn drew blood from his reservoir, and clad himself in blood in an attempt to morph his appearance, much like many other vampires do. Despite his efforts, it seemed that something was blocking the use of the spell. "This is rather unsettling. I do hope that we are able to return, after we had so shortly gotten back from our last... adventure," he said wearily. "In any case, I concur that we should look for the earth stone. It seems that it is in the most tangible location of them all."
  12. Magna Sigyl (56/60 HP, +6 resist to bladed attacks) "Roar, O' Rage of Mine!" "La Grondement de la Haine!" Jeanne d'Arc (98/900 HP) casts La Grondement de la Haine on Gilgamesh, dealing SYN[20]*3 damage for a total of [60]. Magna's Officer B (4/100 HP) uses Ignite on the Emiter, dealing [1d6 + SYN(10)] and inflicting Burn, dealing SYN[10] damage for 3 turns. Magna's Lahmu Charger A (18/100 HP) uses Ram on the Emiter, dealing 1d6 + STR[6] damage, as well as staggering it. Magna's perk, Undying Servitude is active! Every reanimation that perishes under her control increases her damage by 2% for the remainder of the battle! (Current boost: 10%) Magna uses Reanimate the Dead (perk) to select a Human Officer from her Compendium of Lost Souls (perk) and revive it at 18 HP. Hide contents The following information is determined after the above moves are taken: Magna's Stats: STR: 0 DEX: 0 INT: 12 CON: 6 SYN: 12 Jeanne d'Arc Stats: STR: 14 DEX: 14 INT: 4 CON: 2 SYN: 20 Undying Servitude (perk): For every reanimation that perishes in Magna’s service, increase damage dealt by Magna by 2% (up to a cap of 20%) for the remainder of the battle. Current: 10% boost. La Grondement de la Haine enters cooldown on turn 6, and will be available again on turn 9.
  13. Soryn Éclaire (73/90 HP) "It's times like these that seem like all is lost..." Soryn said coldly. "But even in dark times, she served as a beacon of hope." "I cannot hope to come close to the original, but just a glimpse serves as a reminder of what was." "Luminosité Momentané." The Blood Well is brimming... (68/108 Capacity) (Capacity updated at the start of every post). Soryn disables Primal Awakening (perk). Frenzy (Trick) increases Soryn's initiative by 2, as a result of a unique Bleed effect on Tiamat. The total current bonus is +6. Thanks to Lotus' Pathing Advice, Soryn will move after Lotus. Soryn casts consumes 20% of his maximum health [18] to cast Luminosité Momentané (perk, buff), granting the party a 20% boost to their attacks and 25% Lifesteal for 2 turns. Players affected by Luminosité Momentané can only lifesteal up to 25% of their maximum health per turn. As a result, Soryn inflicts Stun on himself for 2 turns. The sun is shining, and Denounce the Sun! is active. Soryn takes 20% increased damage from all incoming sources. Hide contents Primal Awakening is [INACTIVE]. Frenzy (Trick): Increase Soryn's initiative by 2 for every unique (once per enemy) Bleed Effect. Currently Initiative bonus: +6. Enemies affected: Lesser Lahmu B, Lesser Lahmu C, Tiamat
  14. Magna Sigyl (50/60 HP, +6 resist to bladed attacks) "What insolence! To dare even attempt to suppress the flames of the Dragon Witch... I'll burn you all!" "Ohoh! You're finally getting into it!" "Polished by hatred..." "Hear my howl..." Jeanne d'Arc (102/900 HP) uses her current turn to charge mana! On the next turn, she will cast La Grondement de la Haine on Tiamat, dealing SYN[20]*3 damage for a total of 60 damage! Magna's Officer B (15/100 HP) uses Ignite on the Emiter, dealing [1d6 + SYN(10)] and inflicting Burn, dealing SYN[10] damage for 3 turns. Magna's Officer C (18/100 HP) uses Lightning Bolt on the Emiter, dealing [2d8 + SYN(10)]. Magna's Lahmu Charger A (18/100 HP) uses RAMMING SPEED on THE GRAND LAHMU, dealing 1d6 + STR[6] damage, as well as staggering it. Magna uses Empower (free action) to sacrifice her Officer B to empower her next Scythe ability! Magna's perk, Undying Servitude is active! Every reanimation that perishes under her control increases her damage by 2% for the remainder of the battle! (Current boost: 10%) Magna uses Empowered Shadow Stride to deal [Life Reaver's Damage (3d4 + INT(12))] + 0.5*Reanimation’s Remaining Health (15) for a total of: [1.1x (Undying Servitude)][1.14x (Sensuality Affection)][3d4 + 19] damage to the Emiter, Tiamat, and BBQed Lahmu A. Hide contents The following information is determined after the above moves are taken: Magna's Stats: STR: 0 DEX: 0 INT: 12 CON: 6 SYN: 12 Jeanne d'Arc Stats: STR: 14 DEX: 14 INT: 4 CON: 2 SYN: 20 Undying Servitude (perk): For every reanimation that perishes in Magna’s service, increase damage dealt by Magna by 2% (up to a cap of 20%) for the remainder of the battle. Current: 10% boost. La Grondement de la Haine enters cooldown on turn 6, and will be available again on turn 9.
  15. Magna Sigyl (50/60 HP, +6 resist to bladed attacks) Jeanne d'Arc (120/900 HP) uses Conflagrate on Emiter, inflicting 2*[STR(14)-1] damage, and inflicting Burn, dealing SYN(20)/1.5 [13] damage for 3 turns. Magna's Officer B (24/100 HP) uses Lightning Bolt on the Emiter, dealing [2d8 + SYN(10)]. Magna's perk, Undying Servitude is active! Every reanimation that perishes under her control increases her damage by 2% for the remainder of the battle! (Current boost: 8%) Magna uses Reanimate the Dead, selecting to fabricate a Human Officer from her Compendium of Lost Souls (perk) with 18 HP! Magna's Vengeful Curse (passive) is active on Lahmu Charger A! It will revive under Magna's control next turn! The following information is determined after the above moves are taken: Magna's Stats: STR: 0 DEX: 0 INT: 12 CON: 6 SYN: 12 Jeanne d'Arc Stats: STR: 14 DEX: 14 INT: 4 CON: 2 SYN: 20 Death's Whisper is on cooldown. Will be available on turn 5. Undying Servitude (perk): For every reanimation that perishes in Magna’s service, increase damage dealt by Magna by 2% (up to a cap of 20%) for the remainder of the battle. Current: 8% boost. Jeanne's La Grondement de la Haine will enter cooldown on turn 3, becoming available again on turn 6.
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