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Milotic

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  1. In regards to difficulty V13 was the first version that actually made me train up several new mons, before that I was running thru intense mode with my rain team and a small rotation, not that the game wasnt challenging before but I can appreciate the thought that went into making this version more hellish haha. As far as EVs/IVs are concerned, you should not be playing intense if you are not willing to EV train or debug evs into your pokemon, plain and smiple (having access to EV rooms at the beginning of the game is a vaild argument as well). I cant speak for normal or casual modes I've only ever tried intense With that being said, long time players of rejuvenation have more to work with, not only do are we used to the playstyle and mechanics, we probably have items/pokemon that arent as available in these newer versions. So its understandable for newer players and people restarting to express some frustration. The AI is annoying for sure, but it can be easily manipulated, sometimes I think the AI is too smart for its own good. I remember fighting Gearea this version, i had a Dark type Silvally and i basically spammed magic coat on his Dragpualt (as it continued to use Willowisp, AI was determined as hell to burn my Silvally) until it died from burn lmao. The double switches also become very predictable after a few tries Basically these battles get easier with repitiion, unfortunately we wont get the satisfaction of heading straight into a battle and winning in 1 go (without a few restarts first), and i think that is everyone's main issue. I agree that it probably shouldnt be this way, but thats why we came here to play a more difficult game. It should give the player a sense of satisfaction defeating hacked mons and an All-knowing AI system. The devs are basically saying make your team as broken as possible (within the limits of the game), strategize and have fun with it. As terrorizing as these battles are, they are still winnable
  2. I think the overall point tho is that having to use debug for intense is ridiculous in itself lol. Intense mode basically requires us to cheat mons (or spend a million hours breeding/training/searching like my guy said) every single time theres a new boss battle, and it should never be that deep. Im not opposed to having to find and train up new mons, it does indeed test the aptitude of the player, but these battles are so heavily affected by field effects, rng, and literally mons with 252 EVS in every stat, counter teaming is basically required. Earlier versions of Intense mode for rejuv werent as demanding (in the sense that you could win without having to rely on debug or counter team) and there were always helpful mons in the area pertaining to that gym leader or situation.
  3. I know the devs are probably busy, and working on a 13.0.3 patch (this problem has already been reported), but was just wondering if anyone had experience fixing saves? I just beat the puppet master and huey, now Im stuck as Saki in the hotel with her parents. Apparently you're supposed to get a call from Erick after talking to all the text dots, but the text dots above the TV seems to be bugged, so I never get the call that triggers the next event. Would appreciate if someone was able to help. Game - 1125 - Saki - 300h 8m - 14 badges.rxdata
  4. im sure its possible to beat him using the guys that you have now, granted his team may be different now (battled him a few versions ago) but I relied heaviliy on my ampharos which wasnt even ev trained lol and beat him with Twave + confuse ray basically. Assuming your on intense I'd find a bulky electric type to eat hits and paralyze his team, in conjuction with your own Rock/Steel/flying types to take advantage of the field and eat hits
  5. Would you also happen to know about the bug concerning Saki at the penthouse? Were supposed to get a call from erick to progress in the story, but you cant interact with the TV text dots for some reason, leaving you stuck in there.
  6. Also cant progress with Saki in Hotel, TV wont react and Erick has not called the phone after interacting with all the text dots. Would rather not do those battles again lol. Game.rxdata
  7. The AI 100% knows your team (items. moves, abilities included), its exetremely frustrating because it (mostly) bases the turn on whatever move you go for (whether it be setting up, switching out, attacking, etc.) but it can also be manipulated as well. The AI will prioritize the game plan first unless they just have a clear advantage over you (meaning they can outspeed and ohko or deal significant damage to you). In my battle vs Madelis, whenever I led Snorlax, the crobat set up Sunny Day (prioritizing the gameplan for the mega houndoom, Cinncino, and Salazle in the back), anybody else I led with it would just outspeed and kill with Brave bird. The double battle vs Risa for another example of manipulation. I had to give my 2 pokemon the resist berries just so that broken jigglypuff wouldnt go for super effective moves vs me. I initially gave it to them so I'd have a chance of living the hit lol, but the jigglypuff just opted not to use those moves (it ultimately helped me win the battle, as opposed to having other items equipped) So yea its annoying as hell, but can be manipulated if you plan accordingly
  8. I managed to do it somehow, took hella manipulating of the AI tho which is just crazy lol. Had to change the field, predict switches, toook a lot of attempts but we got it done. I also had no good backup saves to use so I had to figure it out haha.
  9. Yea I know your character has the item, but in Melia's Bag the item isnt available to be used (have no idea if thats intentional or not). Also to my knowledge you cant start the adventure over. Im literally trapped underground until I complete this battle. Cant change the difficulty either it seems
  10. It's literally not in my bag, they ask you if you want to use the wish before you begin the adventure and you answer yes or no. How do you access the wish mid-adventure?? Its not an item in your bag, and i dont remember seeing a different method of using it.
  11. Unless im missing something, im pretty sure I cant change my team, Im stuck with Meila's team until this adventure is finished. Thats why its such a issue haha, didnt realize that i'd be stuck in a situation like this, otherwise i'd have just brought my own team
  12. Not sure if you've found it yet, but its in the building above the pokemon center iirc (its been a while), also you have to have finished the storyline for this version (postgame only) to find them. If you still cant find em there are people on YT with videos that could easily show you the location
  13. Does Silvally-normal get a new ability from its crest?
  14. I wasnt comparing the two directly, I was just doing so to make a point to those who say reborn is outright harder than rejuvenation, or that rejuvenation feels more forgiving
  15. Lol I've already played thru V12 and I'm very familiar with how the game used to be vs how it is now and I have to say that the difficulty has defintely been toned down. You say the fights were horribly designed, I somewhat agree, but not only were the fights nerfed as a result, newer and better mons became available in areas that they weren't at first, then better items, access to EV rooms, more trainers, etc. Which goes back to my point about their priority being making the game better, as opposed to that challenging aspect. Which led Jan to introduce the different playing modes (Easy, Casual, Intense), for those who still wanted a kick of how the old rejuvantion used to be. In my experience Intense is challenging for sure, but with all the new techs available it will never seem as hard as the earlier versions of rejuvenation which is what my initial point was. Quickly addressing the gauntlet point, Im not sure why that is the first thing people go to when talking about reborn's difficulty as it is a series of battles that doesnt allow to change your team or strategy for each battle. I dont believe that it is the best example as it is meant to be a unfair challenge.
  16. While I agree Reborn has had way more hellish battles then Rejuvantion and you had to get really creative to win, I think Rejuvantion's difficulty was actully toned down over the years. I've been playing since the early versions and it was not always as simple as grinding with audino trainers and easily finding the mons you need to win. You had to use creativity and earn your wins just like in reborn (Spirit keta, Prenerf Narcissa, Prenerf Valarie) I know yall know what im talking about lol, they were worse then anything you will play on intense these days. I think over the years the priority just became making the game as good as possible as opposed to anything else.
  17. lol bro at least show us the mons that you do have so that we can give a strategy
  18. Ah so a pokemon with the ability Dry skin is immune to Ground type attacks underwater? lmao thats busted
  19. As some of you may have guessed, Im trying to defeat Neptune's OP ass lol, but I cant even kill the Heliolisk cuz EQ doesnt work underwater or so I thought, I looked at the field effect guide and it doesnt say anything about ground type moves not working or EQ specifically not working underwater. Everytime i try to EQ the Heliolisk the text literally says that I "used EQ" then the move doesnt even come out, the heliolisk just recovers its HP with dry skin and then I take the water damage from the field and die. Am I missing something lol? Does EQ truly not work underwater?
  20. Normal types with unique moves and Dark types are your best bet. I remeber back when Narcissa was the devil incarnate lmao, having normal types and strong pokemon helped a lot, cuz her signature ghost move is so broken. If I could choose your team based off your box tho I'd use Persian cuz its fast, Sawsbuck, Luxray, Hariyama (for bulk), and your Swampert, Cacturne or talonflame could be used too depending on how good their movesets are for this battle, also dont be afraid to catch new mons and train them, its kinda required in this game lol Also if you have any niche items to help that would be great too, like a chesto berry for driftblim's hypnosis, things like that
  21. Thanks a ton, I had been down there already, but the area where the member is at looked blocked off at first, I didnt think the area was accessable lol
  22. Hey all, I noticed that there wasnt a thread with the location of each clan member I've only found these: Gearen City Goldenwood Park The dessert area near the gible (forgot the name) And I know there is one on route 6 underwater but I just cant find them, I was actually hoping someone would shed light on this cuz I've serached the area at least 10 times and found nothing. Are they in the tower with the mearnie on top? Cuz that place is locked too and Im pretty sure its not linked to the Kingdra puzzle cuz those buttons didnt unlock that tower either.
  23. Anyone know where the key is to the backyard of the Darclight manor is, so I can finish the Narcissa quest? I've already done all the darclight cave stuff, so im confused why I dont have all the keys lol
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