Jump to content


Popular Content

Showing content with the highest reputation since 12/18/2011 in all areas

  1. 43 points
    Today, Ame made a puzzle. She wasn't sure if it was solvable. Being the maths nerd that I am, she asked if I would help figure out if and how it could be solved. I couldn't figure it out, so I wrote a program to do it instead. It took the program 3 minutes and 5 million 'moves' to solve the puzzle. We decided to put the puzzle in game. I hope you're all looking forward to E18.
  2. 34 points
    you know for a while my todo list got up to like 5000 lines. but that's what i get, i suppose my side of the function code crawl is done, which is basically just writing out the logic for our 120 function codes that we've selected as this episode's lucky winners. for the most part these are common moves like status, set up, recover, etc... plus certain things i know gym leaders use. so i'm hoping for high mileage with these. they've all been written out and now marcello is just finishing up putting them into the script properly. meanwhile it's up to me to tie up loose ends in the misc update category, which is nearly entirely limited to bug fixing by now. historically that does not take very long, but i also have not gone through the forum for bugs basically all episode, so i will be doing that over the next week. we'll then start testing. we're doing it a bit different than we have in the past, so i'll go over how it's structured this time to inform newcomers and illustrate changes. in the past our test sequence has been ...where the supervised test is one where one person (hi ikaru) plays through the episode and all with me watching so i can closely see any problems with how it plays or things that need to be tweaked. this has just been called alpha in the past. the beta has been done by ace members, community is a release available to all forum members, and the public release is open to everyone finally. unfortunately many bugs have still passed to the community and public releases despite this. that's because we would find bugs in beta or community, and then take a pass at fixing them, but sometimes that fix fails or breaks something else, and we dont find out until the public release because all the testers had already played the originally broken version. for this reason starting this time, we'll have more waves than before: i just mentioned the supervised testing was considered alpha before, but we're now calling it that. instead the alpha testing will be done by the supporter group here on the forums privately. internal testing likewise will be done by the dev team as a whole amongst ourselves. we didnt do this before due to having a smaller, more inconsistent group, although it somewhat happened less formally anyway. my hope is that taking it through these different waves will give us plenty of time to fix as many bugs as possible. of course there are some things that just won't statistically present themselves until swarmed with a certain number of new players, so it's not as if we can promise a bug-free release. i ask for your understanding as always. in order to compensate for the increased number of waves, i'll be shortening the time of each one as well. in the past the beta and community tests have not had a fixed timeframe, but usually ended up being around two weeks each. with more waves now, i'll be limiting each one to a single week so that we can move through it in a similar amount of time. the supervised test should not require a week anyway... anyway, this all means that if there are no especially time-consuming problems, the episode will publicly release four weeks after the internal testing begins. since we are reaching this stage, it also means this will be my final post here for this episode. from here on out, i hope you can wait for it patiently. although the story content of the episode will be somewhat light, there is plenty to explore, and especially with 7th gen being added there are many new pokemon to catch too. in fact, as of the end of E17 only six non-legendary lines are still unavailable. and as for legendaries... maybe you'll even get some action with them too. until next time ≮̕3҉
  3. 24 points
    sad reacts only but not really, because this is one of those like, six lines i mentioned on the right. basically it's the AI section. cuttin' into it like a rotom-c. so a few things that have generally been done recently: tv dialogue for new epsiode is , furfrou forms are and the groomer is in glamazonia salon-- actually i guess i can post those here. and uh. weather is ! we fixed the bugs with E16's systems. it turned out to be super simple. it'll rain less now. rain is fake news anyway. wait i'm-- well ok. have some frous. i refuse to accept that that 'frou' is pronounced like 'true' though. that's the real fake news. okay so stepping forward i train my laser sights on AI specifically function codes because that stuff is incomplete and also largely never existed in the first place. its basically the thing that tells it when specific move effects are a good idea. it doesn't have no idea-- but it has bad ideas most of the time, and no idea the rest of the time. there are ~350 function codes in the game, and for E17 we will be choosing to focus on 118 of them. the rest will be finished in E18. so basically i have my work cut out for me if i want this to happen soon. guess i had better get started ^^
  4. 20 points
    so i finally stopped dying and got around finishing the sprites. i mean, they weren't all that much work, i just spaced it out a bit and then got sick, like, right after my last post here, so oops (don't worry, i'm mostly better now!) anyway like with the original Gen 7 sprites, here's a downloadable pack for you to use in your own Essentials' projects... and a few of the new sprites to show you what they look like. unlike the original pack, this one does not include shiny sprites, but like... that's the easy part, y'all can take it from there. buuuuuuut the shinies for reborn are done. here's some of the new ones. well, most of the new ones i guess, since there's only nine new forms and mons or whatever. but shhhh. shhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh. there is no need for words now, only lightly sugared strawberries. give me all of those.
  5. 18 points
    So, I have decided to create a new location guide for this episode. Hopefully this one will be just as good, if not better than the original. Here it goes: First possible locations: Julia (Electric): Florinia (Grass): Shelly (Bug) (although you will face Corey first, he doesn't actually give you his badge): Shade (Ghost): Aya (Poison) (although you will face Kiki first, she doesn't actually give you her badge): Serra (Ice): Noel (Normal): Radomus (Psychic): Luna (Dark): Samson (Fighting): Charlotte (Fire): Terra (Ground): Ciel (Flying): Adrienn (Fairy): Titania (Steel): Amaria (Water): Technically illegal pokemon (but readily available when we will have access to Rock Climb mechanics): Later locations for non-repeatable event pokemons will be added later. Any criticism is welcome, but beware of the spoilers, especially with the Illegal Pokemon section. If a mod were to pin this post, then I will be very grateful!
  6. 15 points
    Hi! I'm Cass. I'm a little new to the dev team- I kinda started in January but the timing didn't quite work because of school and life and stuff so then I left and I came back in like June or so and started doing animations but recently I've started doing more things like breaking things when we get weird bug reports that no one else can figure out and a little bit of spriting and just kind of observing ame's creative process and also being her girlfriend But anyway, that stuff is not what's important here. I wanna talk about Meech. dis is meech. meech ma frand. While we were testing E18 I decided that I wanted to do a run full of pokemon that I thought were especially cute and my fwuffy little scarf friend here is one of them. Skill link is what really makes Meech the unstoppable little fuzzball she is. Those multi-hit moves that are usually iffy at best on non-Meech pokemon automatically do the maximum number of hits for her, making things like Bullet Seed and Rock Blast 125BP monster attacks. She took out Reshi with two rock blasts and i was just so proud of her~ So if you want to play with a Meech of your own, just go ahead and find out how to get Cinccino in a game near you. She's real good and that scarf is just A+
  7. 15 points
    Hello and welcome to the new site! E16's community release is now available, but per the name, it is only accessible to registered forum members! If you happen to be a registered forum member, please sign in and head over here to get it! If you are not a registered forum member, it is not too late to change that. However please be aware that the reason we do Community Releases is not just a plot for registration, but because there may still be fatal bugs in the download and we want to make sure that anyone who encounters such bugs will be around for the updates to fix it. Please feel free to register and play the episode, but also consider sticking around for further updates! Thank you all for being patient with us through development and the site update! Enjoy!
  8. 11 points
    Hello! New member here~ I've always enjoyed sprite-splicing, so when I started playing Reborn a few months ago, I quickly got the urge to try my hand at "cleaning up" some of the original character sprites. Now don't get me wrong: Amethyst's originals are perfectly fine! This isn't me throwing shade: I just feel as though many are a little too over-detailed to look like the sprites from the canon games. So since I've been sick the last few days, I decided to edit a few of the ones that look more awkward to me, and figured that I might as well post them on here for feedback. Let me know if y'all want to see more~ also, feel free to use them too
  9. 10 points
    All requests finished! I'm taking a break from requests for a while, but I'll let you know when I start up again. Thanks for dropping by, everybody! I like drawing pokemon! I would like to draw a request or two if anyone is interested. Rules: 1) It must be pokemon fan art. 2) Currently I'll draw humans, but only if given a reference/a trainer class to work off of. 3) I reserve the right to refuse any request. 4) If you'd like to use my pictures anywhere, first thank you, secondly, please give credit somewhere. 5) I work full-time, so expect updates to be extremely slow. They also may or may not be in color. Current requests: (none)(break time) If there's no requests, then I'll just post whenever. I made this one about my mono-normal playthrough of Reborn. The pikachu pictured below isn't mine. Diggersby is SO gross, it's like a four way tie between seismitoad, barbaracle, klingklang, and this thing for grossest looking pokemon. Hits like a truck though. Coincidentally she also looks like she was hit by a truck, ba-dum-tish Also I drew this for the Delphox is Underappreciated thread: i didn't used to think delphox was cool, but she's all right. you're all right delphox
  10. 9 points
    I exist again, hallelujah? Reborn related art: whew that was kinda a lot? lol Other art: and that's all folks! or atm at least lol, have a nice day~
  • Create New...