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  1. 99 points
    Old Content: #################### | Map Updates (50%) #################### | Script Updates (0%) #################### | Misc (0%) New Content: #################### | Story (5%) #################### | Mapping (35%) #################### | Scripting (0%) #################### | Sidequests (0%) Gen 8: #################### | Spriting (0%) #################### | Mechanic Implementation (Just say Scripts) (0%) #################### | Updating Rosters (0%)
  2. 79 points
    Hacking complete. Bladestar takeover commencing...
  3. 59 points
    Welcome to Pokemon Desolation. -Story- What is a dream? A series of thoughts? Images? Sensations? No, perhaps it's something more? Welcome to the Ayrith Region, a large land mass split into several islands. Ayrith is clouded in mystery, with strange, unexplainable events happening at every corner. However, somewhere deep down, there's something more to this mystery. Something unexpected, impossible even. You will uncover this secret, and go down in history. What is your dream? Is it to be a hero? The outcome of Desolation is strongly based on the choices you make. Choose wisely. -Features 4.1.1- - A reputation system! Your decisions and how you treat other characters will change the outcome of the game! - An upgradable manor that acts as the players homestead and business throughout the game. -A "Credit" System used for rare items, Pokemon, and Manor upgrades. These credits are obtained by helping people and completing sidequests. -IV/EV Checker - 5 Gyms in the current release. - Amazing music from a selection of composers. -8 Alternate Starter Pokemon. These are as follows: Seawaddle, Growlithe, Espurr, Flabebe, Pancham, Spheal, Sandile and Electrike. However, players will be later able to obtain a "normal" starter of their choice. - Guilds - You can join a wide variety of guilds that interest you and reward you as a trainer (only 2 in current release). Reputation System Many RPG's have you make choices that determine how other characters feel about you, and this can lead to scenarios where characters may act differently depending on how you've treated them in the past. I've added my own variant of this called the Reputation System. Throughout the game you will be given choices, some are important and some will appear minor. However, all of these are game-changing. Depending on how you treat a character, your relationship with them can increase or decrease, leading to them trusting you a lot, or hating your guts. This can and will lead to multiple outcomes to a scenario, which will alter the course of your game. How it works Episode 4.1.1 - Blood Bound -Download Link- Before you update to 4.1, make sure you ARE NOT saved in Cellia South. Version 4.1.1, 11/02/2017 5 Badges are available as of this release. Mega Mediafire -Recent Updates- lol -Known Bugs - v4.1.1- -Changes within v4.1.1- -Credits- -Obtainable List-
  4. 52 points
    This will be the same format as the one ShatteredSkys took over ever since Nickaboo left. For now, there will only be a column for Gen 1, then eventually we'll get to Gen 2. I just want this to be as accurate as possible. So let's get started. Please PM @Alex if the guide needs to be updated! Full Obtainable List: Gen 1: Gen 2: Gen 3: Gen 4: Gen 5: Gen 6: Gen 7:
  5. 51 points
    Merry early Christmas everyone!! This took much longer than I expected, but that's fine. It happens. We move on. V11 Cover Art: ~Patreon~ Before I continue, I wanted to say that I've opened up a Patreon! I love creating stuff, but time and money make things difficult. I would really, really, REALLY, appreciate it if you considered supporting me on Patreon. It'll give me more time to work on Rejuv and other projects I have in the works~ Plus you'll gain some cool perks like my Discord server + other things Support me on Patreon!! ~Rejuvenation Club!!~ I know, technically, there was already a club for Rejuv, but I wanted there to be one ran by me so that I can organize things better! You can join that club here. *All bug reports and troubleshooting stuff should be put in the club from now on. I'll only really be checking there! PLEASE READ THIS BEFORE PLAYING: Oh, and one more thing.... Enjoy!
  6. 50 points
    Desolation isn't dead. However, that doesn't necessarily mean I have good news either. I made the developers mistake of promising a deadline that was impossible for me to meet and for that, I'm incredibly sorry. I made this post to confirm a few things: 1) The fans here are truly incredible. The knowledge that my fan game hasn't died yet is truly humbling. I owe it to everyone here to give the best possible experience for the next Episode. 2) Yes, I said, "next Episode" which means Desolation isn't dead - it's coming (slowly). 3) University is rough - med school doesn't really give you any free time here, that is where my lack of time comes from. I'm still working on the game. I will make further updates when things are coming up, otherwise, I won't really be on this forum too often. Thanks again for the continued support. This fanbase is incredible - the attitude from the fans here really inspires me to keep going with this project
  7. 48 points
    It was funny for a while. But that was a while ago. This really isn't just about -that- question though. It's about a lot of questions that newcomers tend to show up and ask. They're just wee littles. They didn't know we had an FAQ for the game. They didn't know someone asked the same damn question in the discord chat two hours ago, and they didn't know that was a known bug. Cuz honestly, who's gonna scroll through walls of text and topics if you just want a quick answer so you can keep playing your gosh-darned pocketmans? I'm not saying that it's ideal for users to not look through pre-existing topics, or that we shouldn't encourage them to use pre-existing resources..... but not everyone is going to think to do that in the first place. And so, for those times when someone does end up asking a common or should-be-obvious question, I'd like to ask you all, as veteran/senior/senpai members of the site, a favor: Please be patient with others. It very well may be the seventh person today to show up asking if Mega Evolution is in the game yet. I understand that after so many times of seeing that question, it gets frustrating. It's like how have you managed to not see the answer to this yet when someone probably just said it half an hour ago and also eight times yesterday?? ...But is it really that person's fault? It may be obvious to you but for someone who just found the game two hours ago and has been having fun but was curious and just wants to ask a hopefully-friendly community for a quick answer (and they might even be a bit nervous about speaking up at all)-- getting a snappy reply back can feel really bad. In fact, it can be the difference between them fucking right off, or hey, maybe they like it here and end up being someone who sticks around to help other newcomers too. Whenever I talk about this, I'm reminded of a certain comic. Many of you are probably intimately familiar with it: And if you haven't seen it before, then I guess you're one of-- oh. nevermind. I won't go for the low-hanging fruit. But that's just things that everyone knows-- let alone things no one knows (including me!!) like when is episode 17 going to be out. And when someone is asking something like that, it's usually not out of impatience so much as it is a genuine excitement or curiosity. It's something people can look forward to. After hearing that question so much as regulars around the site, I totally get how it would become grating over a while. But you know what? I've been doing this-- answering those kinds of questions-- a lot longer and a lot more than most of you. And if I can still be patient with those people-- and I can-- then you can too. I would love to lead by example in that regard, and I hope that some of you have seen that when I can, I do. But I definitely can't always be there. I can't always be paying to the chat or all the forum topics-- There's just not enough time, and even more limiting, I only have so much energy to spend towards such things as well. ...Which is also exactly why I need everyone else to step up. And also? I get it-- maybe you don't have the energy to type out a pleasant response to the same question for the 100th time total. It happens. In that case... rather than typing something passive aggressive or that makes you sound annoyed with another person, just-- don't. That's preferable. It's like that old platitude-- if you don't have anything nice to say......... let someone else say it instead. But let's make sure that, whatever we say, we can be proud of it as a community. It would really mean a lot to me to see people come together on this more. Thanks for listening.
  8. 46 points
    During E16's beta testing period, I went through in RPG Maker and noted down all of the relationship points. A few things of note: 1. The game will not tell you when something you do effects relationships. This info can only be found by looking through events in RPG Maker. 2. When gaining a point with someone for speaking while teamed up, or losing a point by leaving in an area where you're teamed up with them, this only happens once. Meaning you can't speak to them repeatedly for infinite points, or if you have to leave more than once you'll only lose (a) point(s) the first time. 3. Due to me not doing a certain branching story path, I'm not sure if I got all the E17 variables related to that. The desert is a big place and I doubt I found all of them. 4. This will be updated for future episodes as they release. Has now been discontinued. I don't actually enjoy the process of searching for these, and suffered burnout early on after attempting a guide for V11 of Rejuvenation. I closed the thread because I did not want to get notifications from being quoted or tagged here (I also don't want to receive PMs, discord DMs, or messages on my profile relating to relationship variables). I apologize if this causes any inconvenience for people who had a question or wished to bring up one that I missed in my guide. Here are the relationship points in order by when they happen in-game, going from one gym to the next. The post after this are the points ordered by character. Beginning of the game up to Julia From Julia to Florinia There are no relationship points available between Julia and Florinia From Florinia to Corey From Corey to Shelly From Shelly to Shade From Shade to Kiki From Kiki to Aya From Aya to Serra From Serra to Noel From Noel to Radomus From Radomus to Luna From Luna to Samson From Samson to Charlotte From Charlotte to Terra From Terra to Ciel From Ciel to Adrienn From Adrienn to Titania (ones marked with an asterisk are only available if you didn't battle Taka at the WTC) From Titania to Amaria (same deal with the asterisks) From Amaria to Hardy
  9. 46 points
    Let's talk about the categories in the Status Update block, since some of them have changed a bit from before. Gen VII Updates: (we didn't even have a dev blog last time there was a generation update!) Sprites We can't use the Smogon set, so we've gotta scrounge up our own. Fortunately many pixel artists list theirs as free use and so I've been able to gather a solid chunk. We'll polish them and make the rest. This progress bar also includes Shiny and Egg spriting. Scripting Marcello is a peach and this will be almost (if not) entirely his domain. It includes updates to old battle stuff, most of which have already been done as of this writing, and the implementation of all moves and abilities. It is a long road! Data This is basically everything in the PBS files, such as data, movesets and TM availability, plus details on the new items/moves/abilities. Marcello is actually a peach and a half and is fronting most of this work as well. Field Updates Although I had hoped we would be done with them before, Psychic Terrain will be added. This section will also include adding new attributes to all field for any relevant moves and abilities. Gameplay The most generic name possible. This is a catch-all for adding new Pokemon into events/encounters and trainer battles, and distributing new items. Tbh this is the fun part. New Content: Misc Updates So I lied and this isn't actually new content at all but whatever. In the past we had separate categories for graphic/event/etc updates but there's few enough this time that I'm lumping them all in here. AI Updates A planned renovation to get down and dirty with the AI. Right now most moves have little or no AI coding specifically for them. I won't get through all the moves this episode, but I'll spend some quality time with a good chunk of them. Graphics/Maps Previously these were separate but I put them together since the graphics in question are usually tilesets for new areas, and I prefer to tailor tiles to their maps. There are 7 new areas to make this episode, so this will be the bulk of the content work! Eventing Teleport events, area puzzles, encounters, items and special Pokemon. This is sort of a catch-all for everything that is not mapping, but also not part of the main story. Story All story events. This episode will have a branched story, so it will take a little longer.
  10. 46 points
    I lied. The topic title was just to trick you into clicking here. And you fell for it. Sorry, not sorry. I wanted to stop and take a moment in between all the well-wishes and resolutions of the holiday, and thank everyone. This community has been around in some form for close to ten years now. Holy wowsy does that sound like a lot. It doesn't feel like it though. For the first three years or so, this site was nothing but a place for some of friends of mine to connect, swap friend codes on D/P and knock each other's in-game teams into the ground. I had no intentions of making a league or game, of this becoming a popular place, or of it even sticking around when B/W came out. And yet here we are. To say my expectations were exceeded would be an understatement. My expectations have been smashed into the tiniest particles known to mankind and scattered to the four winds. I am surprised and amazed every day coming on here, or Tumblr, or Youtube, or Arceus knows where, and seeing so many people excited about the game, excited to be here, maybe just excited to talk to friends they've made here-- I don't know. It's breathtaking. A lot of the time the impact of it misses me. Then I go and try to write a topic like this and I start crying because I'm so glad that this could happen.. Stop it, Ame, you're at work, this is unprofessional... Dammit. >~< I said before this place started as a community of just my friends. In a way, it still is. Maybe we've only spoken briefly in passing on the server, PM, what have you, or maybe you only know me as a character in a game, or the avatar that posts updates far too infrequently, or maybe you're staring at this post in mild skepticism because how could I possibly be implying that you're my friend... Even so, I would like to think that's the case. Maybe closely, casually, indirectly, you're still here to support me in some sense, and even though I can't possibly respond to and engage everyone all the time I would still like to support you. So thank you, from the bottom of my heart, for being here, and being a part of all of this. It means the world to me. Here's to another year. <3
  11. 45 points
    Hi and Welcome to V12: Death of One, Birth of Another Item Guide The guide might not be complete, and those are all the items I found myself in the game, it might include some spoilers so be warned! If you find any more items please comment bellow from where you can find them. Make sure to use the itemfinder later once you get it, it's very useful and handy while you search! Marks: + mark before the item name indicates that the item is visible, a similar symbol shown on its place as follows: - Red Pokéball for General items. - Yellow Pokéball for TMs and HMs. - Blue and Green Pokéballs and Shiny Symbol for some Key items. - Light Blue Pokéball for Mega Stones. - Gray Pokéball for Z-Crystals - Purple Pokéball for Crests. - Black Pokéball for Data Files on Rift Pokémon. - Green Sparkling Crystals for Zygarde Cells. Have fun hunting. V12: Death of One, Birth of Another Items Listed by Chapters Items Listed by Location Items Listed by Typing Shops Achievements Mining Rock Wild Pokemon V1: Where Love Lies Chapter 1 - My Departure Chapter 2 - The Line that Bonds us Chapter 3 - Perfect Life Perfect Paranoia Chapter 4 - Everyone's Bad Ending Follower Pokemon
  12. 44 points
    this time will be a little different. we have the usual e19 scoreboard up, but after that there will be a second (much more significant) board for post-game. I'm still ironing out post-game's features exactly (also will be open to some suggestions) but I'm not turning my attention to that until the game's main story is completed. also... i may take somewhat of a break between the two to get something else going... y'all know? but that's not for a while yet. one thing at a time, darlings. one fraction of a percentage at a time.
  13. 43 points
    Q&A about a potential Beta for my game: There is no beta and there won't be a beta. If I'm going to release a game, I want it to be fully playable. So, the only time anyone will be able to play the game, is when it is 100% finished. I appreciate everyone's respect for my game, but, you will have to bide your patience, for at least another year or so, because this stuff takes time. I'm only 1 guy, and I have to pay for a lot of the stuff that's in my game. Which is up there in the 5 digit's range of money spent on this game. Greetings Pokemon fans! I am sure you are all wondering, "What is Pokemon Symphonic Horizon, and what is with the name?" Simply put: This is a game that has been in the works for a few years now, but I never really had it see the public's eye until now. As for the name, the Symphonic part of the name is to highlight the game's mystic and ominous tone, while the Horizon part symbolizes the vastness and adventure like feel to the game. Pokemon Symphonic Horizon is primarily story based, and will have you talk to characters for a good several minutes, to learn that characters backstory or just to understand their personalities. I wanted to have a game feel like a proper RPG, and capture the feeling of emotion, especially since my game's main thing is its tone. This is not a traditional Pokemon game as one would think; there are gym battles, but they are not the center piece of the story, also the game is mainly tied to a story, as I previously mentioned. I mainly wanted to create something that wasn't the same old Pokemon game that has been done a thousand times over. Instead, I wanted to portray the game with as much characterization, and personality as possible. The overarching tone of the game was meant to portray a feeling of emotion, and make the player feel what the characters are feeling. This isn't a game where you play as an avatar of yourself, but rather these characters are their own person. Which, shows at the beginning since you are not able to rename your main character or anyone else for that matter; they are ingrained into their personality, and that is what I set out to achieve. Story Anime Animation Title Screen Vice Braving Age: 16 - Pokemon Symphonic Horizon Age: 18 - Pokemon Symphonic Horizon 2: Dawn of a New World Quotes Marissa Brennan Age: 3 - Pokemon Symphonic Horizon: Verdant Tales {End of the Road Arc} Age: 14 - Pokemon Symphonic Horizon Age: 16 - Pokemon Symphonic Horizon 2: Dawn of a New World Vivian Vance Age: 2 - Pokemon Symphonic Horizon: Verdant Tales {Nero's Disappearance Arc} Age: 6 - Pokemon Symphonic Horizon: Verdant Tales {End of the Road Arc} Age: 16 - Pokemon Symphonic Horizon Age: 18 - Pokemon Symphonic Horizon 2: Dawn of a New World Krista Harper Age: 16 - Pokemon Symphonic Horizon Age: 18 - Pokemon Symphonic Horizon 2: Dawn of a New World Hiro Monochroma Age: 1 - Pokemon Symphonic Horizon: Verdant Tales {Nero's Disappearance Arc} Age: 5 - Pokemon Symphonic Horizon: Verdant Tales {End of the Road Arc} Age: 15 - Pokemon Symphonic Horizon Age: 17 - Pokemon Symphonic Horizon 2: Dawn of a New World Allan Monochroma Age: 2 - Pokemon Symphonic Horizon: Verdant Tales {Nero's Disappearance Arc} Age: 6 - Pokemon Symphonic Horizon: Verdant Tales {End of the Road Arc} Age: 16 - Pokemon Symphonic Horizon Age: 18 - Pokemon Symphonic Horizon 2: Dawn of a New World Things That Are In My Game Variable Trainer System - You are able to use all 6 of the playable main characters throughout the game. They all utilize their own team of Pokemon and MUST be trained, or else. This script is fundamentally what makes my game what it is, and is the primary aspect of my game's plot, gameplay, and everything! (Unique Script) Day/Night System - This provides a day to night function like most Pokemon fan games nowadays. Encouragement System - This script is complicated and is used in conjunction with the Variable Trainer System, and allows for your Pokemon to get a voice of encouragement from one of the other characters that can boost one of your Pokemon's stats based on unfavorable circumstances. (Unique Script) Jumping - Marissa's exclusive acrobatic abilities used to help navigate otherwise impossible terrain. Multiple Continents to explore - Not like Regions, it is all one region, but separated into four different continents, making this one of the hugest Pokemon games that spans one region! See Region map here: Unlockable Costumes - And no to anyone who thinks that this is Trainer Customization, it is not that. This basically allows for you to unlock pre-set costumes at certain points in the game, along with side quests, and change into them at any point when unlocked. SUPER HUGE SAFARI ZONE! - Basically at the Southern Continent of Lumia, half of the continent is a Safari Zone. That in itself is enormous, and totally explorable. TM Compatibility List - Just like in Gen 6 where there is a list of compatibilites that TM's will have when you are buying them from a vendor at a store. Gen 6 Moves and Abilities - It utilizes the Gen 6 Project and all it's features. Pokemon World Tournament - Just like from Gen 5 BW2 this includes the World Tournament, or as I like to call it: The Battle Colosseum, where you go up the ranks and challenge all the leaders, and Champions! However, the Champions have to be unlocked after you complete certain side-quests. Anime Style Cutscenes - I know what you are also gonna say, "OMG, BUT ISN'T THAT HARD TO DO!?" Yes, and no. If you know the right people, and have the money and want to murder your wallet, than no it is not that hard. There are scenes in the game where there are short 5-10 second long cutscenes of anime stylized animation, and trust me, a lot of them weren't cheap :L My poor wallet OTL Very Secret Thing That I Cannot Actually Mention Yet - It is a secret for the time being. *Puts on shades and casually walks away* EV/IV System - This is for the really anal-retentive people who really love to see their EV's and IV's Wonder Trade - Everybody's favorite its Wonder Tra- oh. Mega Evolution - Who honestly doesn't know what this is? JK, but there is Mega Evolution, and it is awesome. Riding Pokemon - Yup, but only specific Pokemon, i.e. Zebstrika and Gogoat Character Abilities - Yup, this time around the main Characters now have their own abilities that can be used in battle and in the overworld. I have the abilities for the characters listed up above. Vast Postgame - After the main storyline is finished, you have the choice of re-battling the final boss or exploring Lumia for more secrets, side-quests, and Legendary Pokemon that weren't capable of being caught during the main game. Custom Moves - I have created several new original moves with their own new animations, example being Mist Blades for Greninja. 100+ TM's - YUP, even more TM's for you to sink your teeth into! Things That Aren't Going To Be in My Game Multiple Regions - I am not really a huge fan of multiple regions, especially for a story driven Pokemon Game. I mainly wanted the focus to be ON the Lumia Region and the crisis that it is undergoing, having another region added into the game would only get in the way of the plot, and that is what we call in the Writing Industry as "PADDING" and you don't want that for a primarily story driven game focused on the main region of the game. The Usual Pokemon Storyline - I wanted to make a Pokemon game that made you not go through the many things that have already been done with other Pokemon game, instead I wanted mine to feel more like an RPG where you actually stop, listen to your partners talk and let the story unfold, and have a very engaging plot that isn't focused on just getting 8 badges and fighting the Elite Four. Nuzlockeability - I know I probably just alienated a lot of people by saying that, but there is no way that you can nuzlocke this game, given that you CANNOT remove the Signature Main Pokemon of each Character. For example: Vice cannot remove Eevee from his team until you finish all of the post-game content. Vivian cannot remove Shaymin from her party. Hiro cannot remove Dialga, etc. Not only that, but the structure and just the general nature of my game basically makes it impossible to nuzlocke, since my game is also VERY non-traditional. Traditional Pokemon Starter Obtaining - Yeah, basically each character starts out with their own unique Pokemon, such Vice starting out with Eevee. However, he finds the Eevee locked inside of a sealed item box near a grave, so take that for what you will. Skit Conversations! See videos below Region Map VIDEOS!! Credits (most of these people I don't even use, I just remember making a list and they ended up in the document of credits XD) Maruno - Pokemon Essentials Luka S.J. Elite Battle Script Rialynarts - Art Designer WesleyFG =zerudez UltimoSpriter 0NegaXFMP0 Heavy-Metal-Lover TyranitarDark Alucus, Alistair, Calis projects and/or Kyledove UltimoSpriter Rossay Alstair and PHO Rayquaza zetavares852 robie392 Celiana ThatsSoWitty LotusKing MoonTIK BoOmxBiG EVoLiNa chimcharsfireworkd Minorthreat0987 WilsonScarloxy 0NegaXFMP0 Dewity zetavares852 AshnixsLaw Yani-kurai Alucus spaceemotion LogiedanT-T Aigue--marine
  14. 42 points
    Today, Ame made a puzzle. She wasn't sure if it was solvable. Being the maths nerd that I am, she asked if I would help figure out if and how it could be solved. I couldn't figure it out, so I wrote a program to do it instead. It took the program 3 minutes and 5 million 'moves' to solve the puzzle. We decided to put the puzzle in game. I hope you're all looking forward to E18.
  15. 39 points
    PLEASE MAKE A POST IN THIS THREAD IF YOU HAVE ISSUES WITH ANY OF THESE MODS. I check on discord about once a year, more or less; hence, your best chance to get help from me is to come here, in the forum. (In case you're wondering, SWM stands for "Select Weather Mod": this was its name before it became a modpack, and when it came the time to rename it... I actually didn't ) This modpack is for Pokemon Reborn; if you're looking for a Rejuvenation-compatible version, you can find it here: http://www.rebornevo.com/forum/index.php?/topic/33807-rejuvenation-modular-modpack-v11-patch-3/ Also, some of the components in the modpack have additional settings that can be managed with this: http://www.rebornevo.com/forum/index.php?/topic/40480-aironfaars-mod-box-e181updated-2018-08-23/ Installation Download link: (v58 - updated 27/08/2019) https://drive.google.com/open?id=19fajG-Cdt3q2nLipkvcI8UvN6-X3vxRX The link above will allow you to download a .zip archive. Inside of that archive you will find a "Readme.pdf" explanatory file and a "Mods" folder. To install, just drop the folder "Mods" into the folder "[Pokemon Reborn]\Data\" (At the end you should have a "[Pokemon Reborn]\Data\Mods" folder with a bunch of files inside.) This video from Lostelle explains it, showing each step required: https://www.youtube.com/watch?v=6hc3Mo432C0 If playing on a Mac with Wineskin, then, as @Tacos suggests in this thread, do all the modding in a Reborn folder outside of the wrapper and then make a new wrapper with that folder Every component is stand-alone, and can be used on its own; please refer to the "brief summary" below for more info on each one. -------------------------------------------------- Brief summary of each mod component (Please remember to check and delete the components you do not want when you are installing this mod pack!) -------------------------------------------------- Compatibility with other mods Known incompatible mods: Already compatible, no patch needed: -------------------------------------------------- Changelog -------------------------------------------------- For previous Reborn episodes:
  16. 37 points
    Let's bring this dev blog back to life. Remember when I was doing daily updates in the clusterfuck threads? Well, I've got the those going on elsewhere still, but that doesn't mean I need to keep you guys in the dark too. From now on my plan will be to collect and summarize the updates from there in weekly or semi-weekly posts here. This is suppose to be a dev blog after all, not just an announcement zone, so no point in keeping it hush hush for weeks at a time. That said, I actually do have an announcement today. Some number of weeks ago back in the droll march through Tourmaline's development, I realized that the mapping side of things has been reliably taking approximately way too fucking long. So I decided to get some help on it. I asked a couple of friends to take up some loose ends on the desert map, allowing me to go work on other areas in the mean time. And after clearing their trial by fire in Cliff Hell (seriously. you don't even know) I'm officially announcing them as part of the team. Please say hello to @JazzyFur and @Sazane! They'll be the project's new mappers and will allow me to move through making areas much quicker. With the desert finished per example already, they'll be starting on some of the other yet-unfinished-areas in E17 while I charge ahead to eventing and other horizons. They've already saved me a huge amount of time on Tourmaline, and I'm sure they'll continue to be invaluable. As for other goings-on, the only area I have left to map is one that I've been looking forward to for a long time, but I'll keep the details of that to myself for now... Just know that we are ever-quickening and closing into progress here. ^^
  17. 37 points
    This is not about E16. In the next few weeks, we're going to be doing a full site update. This includes upgrading the forums, redoing the main site entirely, and switching to a new domain. This has been in the works for some time, and while I'm excited to finally get these changes nailed down, they do not come without their share of kicked-up dust. The biggest difference between the new and old forums is going to be the complete removal of the $R system. That kind of sucks, but unfortunately there isn't a way around it. Our currency system is part of a third party mod which is completely incompatible with new forum versions. This is also the main reason that we haven't upgraded yet, but as it is now this forum software is nearly three years outdated and its age is starting to show. A lot around here revolves around the $R system, so let's talk about how we're going to handle some of those things after the upgrade: Member titles can be changed freely Display names can be changed freely, every so often The Sprite Shop will be entirely removed. It hasn't been updated in years anyway. Showdown Sprites can be changed on request for voiced users, every so often Showdown Rooms will be made on application and staff approval with a certain number of active users Instead of being bought, Ace Membership will be gated by account age and a new feature called EXP (it's exactly what you think). EXP will be earned by contributing positively to the site, including earning reputation, helping others in need, and helping to keep others in line. EXP can also be lost when you receive warning points. It may also be worth mentioning that this EXP system will be available to users who primarily use the server only (unlike our current post count requirement, which has been removed), making it practical for them to get ace/voice too. Given the recent unintentional loss of Showdown Rooms and Sprites, we have started taking strides to move towards this policy somewhat in advance. So, those things may be available again soon in their post-update forms even before the full update. One of the major benefits to this move will be the complete integration of the main site into the forum system. Currently the forum and site pages are actually two entirely different softwares that are just trying very hard (with decent success) to look like each other. With this update, we'll be able to move all of the site content into the forum system itself,making everything more consistent and easier to maintain (...also i've wanted these features since i was like 12 tbh no joke). It will also mark our official transition from a Pokemon community to a full-fledged gaming one-- though make no mistake, we'll always strongly have our roots in Pokemon and our own game. Some other changes you might notice to the forum after the upgrade include: The friend system has been replaced with a twitter-esque follow system Topics can now be made in Q&A format, including a Best Answer selected by the asker. Cover photos on your profiles More responsive to mobile/tablet users Lots of other cool stuff that frankly I have yet to even find... The other major drawback to this move will be the temporary downtime during the maintenance and development. I expect this to happen within the next couple of weeks. The site and forums will be unavailable, possibly for up to a week while we get everything switched over. No gaming servers (Showdown, Minecraft, tba..) should be affected during that time. The timing might be awkward with the beta going on and Sun and Moon coming out soon, but I hope everyone will bear with it and join us in the Showdown or Discord chats in the meantime. This version of the site and the theme have been around since 2010, so I think it's finally time to retire them. But even though that which we know is being laid to rest, take comfort in knowing that it'll always be Reborn. ^~^
  18. 36 points
    After a long time of waiting, Pokemon Spork is finally here performing for you, if you know the words you can join in too! Most of the following info was also in the development topic, but I revised it to hopefully be neater and clarify a few things. STORY You and your big sister, Emily, are on vacation in the Ceolis region. Although both of you already have a Pokemon, they've just been pets for you up until now and so neither you or Emily have ever battled before. Along with exploring the region, you and Emily decide to try out the Ceolis League and test each others' skills along the way. Sometimes, you'll cross paths with an organization called Team Portal. Team Portal has a leader, three admins, and an army of agents. The admins are Barker, Felicia, and Quinn. Barker's areas are business and physical labor. Felicia is a magician. Quinn handles water-related missions. The leader's identity as well as Team Portal's objective are for you to discover on your own as you play the game, so I won't mention those here. I will mention that Team Portal isn't an "evil" team, as the concept of evil doesn't exist in the Spork universe. Not even their leader approves of their actions, but they don't think they have any other way of achieving their goal. During your adventure, you'll come across a species of beings called Sea Stars that aren't human or Pokemon. They were the first inhabitants of Ceolis and have their own society. They have some skilled trainers among them, including one of the Ceolis League's Elite Four. The story is more lighthearted than most fangames as well as the canon games. Death does not exist here. That doesn't just mean that no characters will die, it also means death literally isn't something that happens to people or Pokemon. Ceolis has 18 gyms, one for each type. There are no level caps or field effects. FEATURES -Can choose any first-form non-legendary Pokemon as your starter (including standalone Pokemon that don't evolve) -In addition to the EV/IV screen on Pokemons' summary pages, there are also EV training centers with rooms for each stat. There are three of these in Ceolis. The first one has Pokemon that give 1 EV in their respective stat, the second give 2, and the third give 3. -Holiday Pokemon that you can turn into and access exclusive areas (4 total) -You can sing and join an idol group in the postgame -Battle Frontier. There are five facilities total. The Battle Tower and Battle Factory are among them, and the other three are new. However, it doesn't work exactly the same as the battle facilities from the official series. -Sidequest areas similar to Rejuvenation's help centers and Desolation's rangers' guilds. There are five total. Each has its own theme. There's the Ranger HQ, Police Station, Pokemon Research Institute, Help Section in the Sea Star Society, and a fifth which contains major postgame spoilers. -An NPC who can teach any type of Hidden Power to a Pokemon (available at an area between the 7th and 8th gym) -All Pokemon have max happiness by default -All Combee and Salandit are female for evolution convenience SCREENSHOTS EPISODE 8 DOWNLOAD LINK Google Drive: https://drive.google.com/open?id=1wMCcxxlzdBK5SYTsuRPm0Gghm_9Wp53w Mediafire: http://www.mediafire.com/file/w8bdb6j8ltoqjt8/Spork_8.zip/file A wild Pokemon availability list is included in the game's folder. DELICIA'S DELICIOUS DREAMLAND Delicia's Delicious Dreamland is a sidegame focused on Delicia and Felicia that takes place years before the start of Pokemon Spork. In addition to other events, Delicia's Delicious Dreamland shows: -Delicia meeting her first three Pokemon and making her start as a trainer -Felicia performing her first magic show -How Felicia and Delicia ended up joining Team Portal SCREENSHOTS DELICIA'S DELICIOUS DREAMLAND DOWNLOAD LINK Google Drive: https://drive.google.com/open?id=1J0Giqt_sr3tWUgz1o5hbKlkMNGgVsts2 Mediafire: http://www.mediafire.com/file/mzo6e6mh57ea7vb/Delicias_Delicious_Dreamland.zip/file
  19. 36 points
    I've updated this guide to be more spoiler-safe for any new players coming here (including you Thamill, if you're reading this). Each sticker will be in its own spoiler section, which will be labeled according to which gym leader fight it is available for. If you're new to the game and want to avoid spoilers, I suggest you don't open them until you're just about to fight the gym leader listed. For example: if you just beat the 2nd gym leader and open the "available before the 3rd gym leader" section, you'll get spoiled on what happens in between those two gym fights. NOTE: Stickers listed in this color were available prior to episode 13 but were reset. If your save file predates episode 13 and you're just now coming back to the game, go back to the NPCs that gave you them and get them again. #1. Available Immediately Obsidia Ward I'm not even going to put this one in a spoiler because there's nothing to spoil. It's impossible to miss: When going into the Department Store for the first time, talk to either the woman in the elevator or the woman next to the right counter. They give you your first sticker free as a promotion. The only spoiler to be had here is that there's a department store in this game, which you already knew since you clicked on this guide. If you come here after the episode 13 reset, then it's given silently, being recognized in the game's code but not told to you in text. #2. Available before the 3rd gym leader #3. Available before the 4th gym leader # 4. Available before the 6th gym leader # 5. Available before the 8th gym leader # 6. Available before the 9th gym leader # 7. Available before the 10th gym leader # 8. Available before the 12th gym leader # 9. Available before the 14th gym leader # 10. Available before the final gym leader in the current episode And for those of you who want to know what's sold on which floors, because you're too lazy to find out yourself:
  20. 34 points
    ok so over in the X% thread Burning Ocean commented on how development pace has picked up recently, and was asking why. it's a good question, considering that we basically went from nothing for months/weeks and now we're back to a % every few days. there's basically two and a three half reasons: Walpurgis is a good person. those of you who know her from the bug/troubleshooting section probably already know that. what fewer people know is that we ended up taking her from bug reporting to bug fixing. instead of just fixing save files, she's not fixing the game. what an actual hero. we have her helping out with the scripts after Marcello and Kuro taught her how to mingle with 'em, which has freed Marcello up to focus solely on AI without having to worry about the pile of outstanding battle system errors. Also Marcello finished his school term. so that helps too. Kanaya is also a good person, but the difference is not as many people already knew that, and she'd probably gripe at me for saying that she is ;D. Previously just helping out with mapping, I've also been teaching kanaya to handle events and I've given her a solid handful of the sidequests to do for the episode. like walpurgis with marcello, that freed me up to focus solely on the story (and other bits) which meant i could cut through those pretty quickly. at this point sidequests are all that's left so i'm going back to them a bit, but it was super helpful to have other hands on it in the meantime regardless. this is the first time i've ever actually had other people working directly on adding the game's content so it's a pretty big step for me. and also promising for future endeavors. buh. the other three half reasons all have to do with me and my home life. more active users might know that dan moved in with me around february, and that was fine at first. however, as time went on there was some conflict around his schedule and financial stability. his schedule being janked meant he was here a lot of the time, and i quickly discovered it's near impossible for me to focus on writing with someone else around. story is usually the quickest part of development because i get super motivated for it and just hole myself up for a few days and slam it all out. but with everything going on and him always being around, i couldn't really do that. also, when one isn't sure what their living situation will be like in two weeks or two days, productive energy tends to take a hit. also also this episode had more than normal in the way of story stuff to do in the first place, so that was unlucky. so the three half reasons we suddenly sped up are because basically: conflict/financial/schedule stuff at home finally seems to have worked out, so no more issues swarming around i got over myself and learned to actually ask for time when i needed it even if he was around, something i didn't feel able to do in the past because i'm bad at people and very shortly after either of those things happened, i finished the story anyway making it all a non-issue so, here's what's left to do for the episode: small AI piece concerning partners using moves on their allies (i.e instruct, pollen puff, etc) some other outstanding AI improvements/bugs based on E17 performance like 2 squests (the objectively better name for sidequests) some trainer battles bugfixing remember, the misc updates progress bar is not real. we'll start supervised testing once probably like all but the first bullet point are hit, since that's pretty minor. my hope is that that will be within the next two weeks, but don't take that as an expectation. wish us smooth sailing and few buggos.
  21. 34 points
    you know for a while my todo list got up to like 5000 lines. but that's what i get, i suppose my side of the function code crawl is done, which is basically just writing out the logic for our 120 function codes that we've selected as this episode's lucky winners. for the most part these are common moves like status, set up, recover, etc... plus certain things i know gym leaders use. so i'm hoping for high mileage with these. they've all been written out and now marcello is just finishing up putting them into the script properly. meanwhile it's up to me to tie up loose ends in the misc update category, which is nearly entirely limited to bug fixing by now. historically that does not take very long, but i also have not gone through the forum for bugs basically all episode, so i will be doing that over the next week. we'll then start testing. we're doing it a bit different than we have in the past, so i'll go over how it's structured this time to inform newcomers and illustrate changes. in the past our test sequence has been ...where the supervised test is one where one person (hi ikaru) plays through the episode and all with me watching so i can closely see any problems with how it plays or things that need to be tweaked. this has just been called alpha in the past. the beta has been done by ace members, community is a release available to all forum members, and the public release is open to everyone finally. unfortunately many bugs have still passed to the community and public releases despite this. that's because we would find bugs in beta or community, and then take a pass at fixing them, but sometimes that fix fails or breaks something else, and we dont find out until the public release because all the testers had already played the originally broken version. for this reason starting this time, we'll have more waves than before: i just mentioned the supervised testing was considered alpha before, but we're now calling it that. instead the alpha testing will be done by the supporter group here on the forums privately. internal testing likewise will be done by the dev team as a whole amongst ourselves. we didnt do this before due to having a smaller, more inconsistent group, although it somewhat happened less formally anyway. my hope is that taking it through these different waves will give us plenty of time to fix as many bugs as possible. of course there are some things that just won't statistically present themselves until swarmed with a certain number of new players, so it's not as if we can promise a bug-free release. i ask for your understanding as always. in order to compensate for the increased number of waves, i'll be shortening the time of each one as well. in the past the beta and community tests have not had a fixed timeframe, but usually ended up being around two weeks each. with more waves now, i'll be limiting each one to a single week so that we can move through it in a similar amount of time. the supervised test should not require a week anyway... anyway, this all means that if there are no especially time-consuming problems, the episode will publicly release four weeks after the internal testing begins. since we are reaching this stage, it also means this will be my final post here for this episode. from here on out, i hope you can wait for it patiently. although the story content of the episode will be somewhat light, there is plenty to explore, and especially with 7th gen being added there are many new pokemon to catch too. in fact, as of the end of E17 only six non-legendary lines are still unavailable. and as for legendaries... maybe you'll even get some action with them too. until next time ≮̕3҉
  22. 34 points
    Shh, no words now. Only videos. After all, it's the start of the game so it's not like it's a spoiler or anything.
  23. 34 points
    oKAy hi so what's up all my fresh fellas lovely ladies and enchanting enbies we're here with another episode of not Pokemon Reborn cuz that shit ain' ready to release yet BUT the story is pmuch done "but ame if story is so done why come it not full hunder persent on right tab???" an excellent question, hypothetical asker who's typing style belies the validity of their question. that's because although i've gone through and done all the story parts that i can so far, there's still a few minor holes i need to go back and fill in. i couldn't do that before due to things like the maps not being completed, or some script issues we're just now getting sorted out. there's also a bit more eventing stuff that i'll need to do when all the maps are finished too. then there's sundry things like the tv dialogue, bug fixes... oh, also i'm making sprites for all of the furfrou forms after deciding to care noticing that we didn't have anything for that yet. plus AI... so- there's still a significant handful of things to do before release. however, once those few things are knocked out, we're going to have a grand old time. do not hype yourselves yet though; the time for that will come yet.
  24. 32 points
    that'll teach me to say 'this is the last post for the cycle' ever again. fuck AI. anyway hi, check it out, it's E18, comin' at you now so here's the rundown on things this time around: USUM Updates As expected... and for that matter, promised! Fortunately: unlike E17, there's not all that much to do-- only a handful of pokemon/forms/moves, etc, and Marcello is already hardlining on that to get it sorted. bless Marcello. The biggest issue here is the sprites, but I mean -flips hair- I can handle those. Also unlike E17, I'm not starting with this personally, so it'll be a bit longer before it's checked off. Instead, I'm starting with... AI It's always such a pleasure. Remember when I tried to make the game better, but actually introduced like a dozen inaction bugs that ruined the experience for multiple waves of testing? twice? ...this is the second time. So this time I now know to expect that testing will take several months while we pick out those inaction bugs (they're really hard to pin down!!!). Anyway I talked last time about how there are ~350 function codes for all moves, and for E17 I did 120 of them. That leaves 230 for E18. I am currently cutting my way through a l l of those, as you can see on the status widget on the right. despite the low percentage, i'm about halfway done. So, a couple more weeks and I'll be set. Aside from that our other focus for this episode is potion usage, which we will rewrite entirely like we did for the switch algorithm last time. Maps normally this section is graphics/maps because i do them together, and to an extent that is still true here, however i don't really foresee the areas i'm mapping this episode even really needing that much in the way of graphics (and i'm sure i'll start taking some Liberties™ and promptly ruin that but) so I'm going to just simplify this down to le mappo's for this episod. in E17 there were seven areas i had to map. for E18, there are four. and one of them is not a giant fucking desert. so you know, that helps. Eventing as usual: this is the part of stuff that makes things on map do stuff blablahbalhabljdhfbdjf so i don't really foresee this being even a significant drain on this episode because i don't have any particularly troublesome (to make) puzzles planned yet but any issues or slowness that arises in this section is usually because of puzzles. if you suffer, i suffered first. that's what true love is. <3 Story here we are. the bulk. normally story is pretty quick-- so it's a good place for the bulk to be. but everyone knows i kind of dicked myself in terms story workload for the rest of the game after E17, so everything is effectively doubled. also, looking back at past episodes, E16 was sidequest-focused, and E17 was focused on exploration... E18's focus is the story itself. the last one it's similar to in that regard is probably E15. so we gonna kick some stuff into gear here. Sidequests exist. but i don't have much planned for them this time. there's a handful of events i need to do and maybe one or two or three small areas and other than that this should be ez to the pz like a blue moon fresh lemon squeezy. a good amount of other stuff was done for this in prior episodes. thanks, past-ame. Misc Updates as usual, the throw-away category. this is used for any changes to the existing game, which i have a small handful planned for but due to deliberately shifting focus and limiting revisions for the sake of forward progress, should not be very much. the rest of this goes to bug fixing. AKA fixing the AI we broke six parts earlier. whee. so there's what you can expect and understand from our scoreboard this time around. can i call it that? scoreboard? i dont know if it has a better name but i'm calling it that from now on cuz it sounds cool. like it's a game, or a war against nothingness in a place that has yet to be created so call up atreyu or whatever.
  25. 32 points
    Throughout development I've alluded repeatedly to the frustrations of a certain field effect that was hell to make simply for the fact that it was 5x as much work as every other field. This is its story. Based off of wisteria hanging gardens, the Flower Garden Field is the most complex Field Effect in the game. Throughout the course of a single battle, it grows and changes based on the action. For those who can use its power, tending the garden is necessary. For their opponents, unless they're able to pull the weeds, facing the fully fledged flowers' force will feel far and away like an exercise in futility. so i mean, honestly, please just burn this field down. just, do it. you'll be doing me a favor. you'll be doing yourself a favor. you'll be doing literally everyone a favor. except whoever you're battling against i guess. but they probably deserve it anyway. The Flower Garden Field has 5 stages it can progress through, each one with increasingly potent effects. Because of this, communicating the exact effects of each stage is a rather muddy process. While handled well by the new field effect app in-game, I've done my best to organize it below. Do bear with the clutter. A doozy, right? But if that looks like a lot, remember that most of those effects are just similar forms of each other scaling upwards with each stage. Though inching ever closer to completion, E16 is still some time away. Make no mistake though, despite the massive downtime, the project still has a pulse. As does the episode. Good luck with that, by the way. Until then, may the fresh scent of flowers protect you always.
  26. 32 points
    ...on this field of pure starlight! Oh, but mind the falling stars. Not that those are accidental... The Starlight Arena is one of the more straight-forward field effects in this round, directly amping up the power of friendship, magic, and wishful thinking! ...And their associated types. Plus darkness. Can't have a night sky without darkness. So how do you beat something like that? Obviously, the stars just have to go away! For a while, at least. Better act fast. Though appearing in this around, the Starlight Arena may not be seen in-game for some day. Please enjoy it when the time comes (I mean, plus, it's so pretty??? I really like how this one turned out tbh. it's my fav.) It will not be too long now until we are saying "hello" to E16. However, that also means we'll be saying "goodbye" to a certain character. Permanently.
  27. 31 points
    This is a list that shows at a quick look what different Pokemon are available at any given time in game in a monotype run. Each spoiler is a new badge length of the game, including the most readily available member of the evolution line of the Pokemon, and does not mention Pokemon available in previous areas. Italics indicate Pokemon that will evolve into a type. Underline indicates Pokemon that will lose that type by their final evolution (mainly, for collecting, unless you want to use badge 17 Azurill for Normal type) Bold indicates legendary Pokemon **Asterisks** indicate Pokemon who are available by chance or choice earlier in the game, then reliably again later in the game. If you miss a chance or want all options of a choice, follow the asterisks to the second usage. Strikethrough indicates Pokemon which will have a mega-evolution that changes into the target type, such as Sceptile -> Dragon. Whether or not these are legal for your monotype run are up to you. All types that do not feature any new Pokemon will be listed at the bottom of each spoiler tag. Suggested Rules for a Monotype Run: 1. You can only use Pokemon of a single type for all battles. Pokemon that will evolve into a type may be used, but must be evolved by the end of the run. Optional: other typed mons can be used for: HM usage, field transformations for quests, catching Pokemon, 'impossible' boss battles. 2. If you're playing with a type that doesn't have any starters that will evolve into it, you must choose a starter and then ditch it in the PC once you catch your new Pokemon and it is able to put up a fight. Other rules are at your discretion, have fun with it! Starters Dark: Froakie, Litten Dragon: Charmander/Treecko Fairy: Popplio Fighting: Chespin/Torchic/Chimchar/Tepig Fire: Charmander/Cyndaquil/Torchic/Chimchar/Tepig/Fennekin/Litten Flying: Charmander, Rowlet Ghost: Rowlet Grass: Bulbasaur/Chikorita/Treecko/Turtwig/Snivy/Chespin/Rowlet Ground: Turtwig/Mudkip Poison: Bulbasaur Psychic: Fennekin Steel: Piplup Water: Squirtle/Totodile/Mudkip/Piplup/Oshawott/Froakie/Popplio Nothing new: Bug, Electric, Ice, Normal, Rock. The first two types and Normal have representatives immediately available before the first badge, though Ice and Rock do not. Beginning to Julia Bug: Spinarak, Combee, Pineco, Caterpie, Ledyba, Wurmple, Burmy, Kricketot, Surskit, Grubbin/Joltik* Dark: Poochyena, Stunky, Purrloin Dragon: Noibat Electric: Pachirisu*, Tynamo, Blitzle, Grubbin/Joltik* Fairy: Igglybuff Fire: Pansear* Flying: Pidgey, Hoothoot, Combee, Spearow, Caterpie, Ledyba, Wurmple, Noibat, Woobat, Surskit Grass: Cherubi, Burmy-L, Budew Ground: Burmy-S Normal: Bidoof, Meowth, Minccino*, Patrat, Pidgey, Rattata, Hoothoot, Spearow, Whismur, Igglybuff, Teddiursa, Zigzagoon* Poison: Ekans, Spinarak, Gulpin, Grimer, Wurmple, Stunky, Trubbish, Budew Psychic: Woobat, Munna, Espurr*, Pikachu** Steel: Pineco, Burmy-T Water: Bidoof, Finneon, Goldeen, Surskit, Panpour*, Nothing new: Fighting, Ghost, Ice, Rock Julia to Florinia Bug: Venonat Dark: Pancham Electric: Plusle, Minun, Shinx, Pichu, Electrike Fairy: Swirlix Fighting: Makuhita, Mankey, Pancham, Buneary Fire: Numel, Litleo, Slugma Flying: Pidove, Hoppip, Ducklett* Ghost: Frillish* Grass: Hoppip, Bellsprout, Oddish, Sunflora, Lotad, Bounsweet Ground: Numel, Onix, Nidoran M. Ice: Vanillite, Seel/Spheal* Normal: Pidove, Skitty, Glameow, Buneary, Sentret, Slakoth, Castform, Happiny, Lillipup, Litleo, Yungoos Poison: Bellsprout, Oddish, Venonat, Koffing, Nidoran M. Psychic: Spoink, Pichu, Bronzor* Rock: Onix, Bonsly, Slugma Steel: Klink, Onix, Bronzor* Water: Ducklett*, Lotad, Clauncher/Clamperl/Seel/Spheal/Remoraid/Frillish* Nothing new: Dragon Florinia to Corey Bug: Beedrill, Scatterbug, Sewaddle, Paras, Nincada* Dragon: Mareep Electric: Emolga, Mareep, Helioptile Fairy: Snubbull*, Morelull Fighting: Stufful* Fire: Fletchling Flying: Scatterbug, Emolga, Doduo, Drifloon, Fletchling, Nincada* Ghost: Shuppet, Drifloon, Nincada* Grass: Carnivine, Sewaddle, Pansage, Paras, Tangela, Petilil, Fomantis, Morelull, Skiddo/Deerling* Ground: Bunnelby, Phanpy, Nincada* Normal: Bunnelby, Helioptile, Doduo, Aipom, Stufful*, Fletchling, Deerling*, Stantler* Poison: Beedrill Nothing new: Dark, Ice, Psychic, Rock, Steel, Water Corey to Shelly Dark: Murkrow, A.Rattata, A.Meowth Fairy: Carbink/Mime Jr.*, Spritzee Fire: Growlithe, Ponyta* Flying: Murkrow Ghost: Pumpkaboo Grass: Pumpkaboo Ground: Diglett, Geodude, Sandshrew Ice: Cryogonal* Normal: Dunsparce, A.Rattata Psychic: Gothita, Chingling, Unown, Espurr*, Mime Jr.* Rock: Geodude, Carbink* Water: Buizel* Nothing new: Bug, Dragon, Electric, Fighting, Poison, Steel Mystery Egg By trading a Growlithe Egg to a policeman in Jasper Ward, you can get 1 out of 18 eggs. This is random for every save file and cannot be manipulated. If you get one that is a part of Monotype, great! If you don't, oh well, they are all available later. Bug: Larvesta Dark: Pawniard/Sneasel Dragon: Axew Electric: Elekid Fairy: Togepi/Azurill/Cottonee/A.Vulpix Fighting: Shroomish Fire: Larvesta/Vulpix Flying: Togepi/Starly Ghost: Phantump/Gastly Grass: Shroomish/Phantump/Cottonee Ground: Drilbur Ice: Sneasel/A.Vulpix Normal: Azurill/Starly Poison: Gastly/Mareanie Psychic: Staryu Rock: Rockruff Steel: Drilbur/Pawniard Water: Tentacool/Staryu/Azurill/Mareanie Shelly to Shade Bug: Skorupi Dark: Nuzleaf, Houndour/Carvanha*, Skorupi, Scraggy, Zorua Electric: Voltorb, Togedemaru Fairy: Mawile Fighting: Scraggy, Croagunk Fire: Houndour* Flying: Natu*, Tropius Ghost: Duskull, Yamask, Golett* Grass: Tropius, Nuzleaf Ground: Swinub, Nidorina, Barboach, Golett/Baltoy* Ice: Cubchoo, Swinub, Smoochum, A. Sandshrew Normal: Porygon, Zangoose Poison: Skorupi, Nidorina, Croagunk Psychic: Solrock/Lunatone*, Smoochum, Natu/Baltoy/Elgyem* Rock: Solrock/Lunatone* Steel: Mawile, A. Sandshrew, Togedemaru Water: Barboach, Carvanha* Nothing new: Dragon Shade to Kiki Bug: Shuckle Dark: Corphish Dragon: Turtonator* Electric: Stunfisk Fighting: Throh, Meditite, Sawk, Crabrawler Fire: Heatmor/Turtonator* Ghost: Sandygast Ground: Stunfisk, A.Diglett, Sandygast Ice: Crabrawler Normal: Ditto Psychic: Meditite Rock: Binacle, Shuckle, Nosepass, Corsola Steel: Nosepass, A.Diglett Water: Binacle, Krabby, Corphish, Corsola, Pyukumuku Nothing new: Fairy, Flying, Grass, Poison Kiki to Aya Bug: Yanma, Shelmet, Nincada, Venipede Dark: Inkay, Spiritomb Dragon: Exeggcute Fire: CuboneGrass: Foongus, Exeggcute Flying: Yanma, Nincada, Zubat Ghost: Nincada, Spiritomb, Cubone Ground: Palpitoad, Wooper, Shellos, Cubone, Nincada Poison: Foongus, Venipede, Zubat Psychic: Exeggcute, Inkay Water: Palpitoad, Wooper, Shellos Nothing new: Electric, Fairy, Fighting, Grass, Ice, Normal, Rock, Steel Aya to Serra Bug: Karrablast, Volbeat, Illumise, Anorith, Cutiefly Dark: Sandile, Eevee, Cacnea* Dragon: Skrelp, Trapinch Electric: Dedenne, Eevee, A.Geodude, Oricorio Fairy: Dedenne, Eevee, Cutiefly, Comfey, Audino Fighting: Poliwag, Tepig* Fire: Darumaka, Eevee, Tepig*, Oricorio, Pansear* Flying: Mantyke, Farfetch'd, Taillow, Chatot, Archen*, Oricorio, Pikipek, Ducklett*, Natu** Ghost: Misdreavus, Oricorio, Golett** Grass: Deerling*, Maractus/Cacnea*, Eevee, Lileep, Chikorita* Ground: Sandile, Trapinch, Baltoy/Golett** Ice: Eevee Normal: Spinda, Farfetch'd, Deerling*, Taillow, Chatot, Smeargle, Eevee, Pikipek, Minccino*, Kecleon, Furfrou, Audino Poison: Skrelp Psychic: Eevee, Oricorio, Natu/Baltoy/Elgyem** Rock: Aron, Kabuto, Omanyte, Lileep, Anorith, Cranidos, Shieldon, Tirtouga/Archen*, Solrock/Lunatone*, A.Geodude Steel: Karrablast, Aron, Shieldon Water: Squirtle*, Skrelp, Basculin, Luvdisc, Mantyke, Poliwag, Eevee, Kabuto, Omanyte, Tirtouga*, Clauncher*, Panpour*, Remoraid*, Ducklett* Serra to Noel Bug: Durant Ground: Hippopotas Steel: Durant NO NEW POKEMON: Dark, Dragon, Electric, Fairy, Fighting, Fire, Flying, Ghost, Grass, Ice, Normal, Poison, Psychic, Rock, Water Noel to Radomus Bug: Heracross/Pinsir, Dewpider Dragon: Swablu Electric: Pachirisu* Fairy: Flabebe, Swablu Fighting: Heracross, Tyrogue, Passimian, Bewear* Flying: Swablu, Delibird, Sigilyph, Pinsir Grass: Skiddo Ground: Mudbray Ice: Delibird Normal: Tauros, Bouffalant, Miltank, Stantler*, Swablu, Girafarig, Komala, Oranguru, Bewear*, Linoone* Poison: Qwilfish, Seviper Psychic: Girafarig, Sigilyph, Oranguru, Drowzee Water: Qwilfish, Dewpider, Wishiwashi Nothing new: Dark, Fire, Ghost, Rock, Steel Radomus to Luna Dark: Sableye Dragon: Tyrunt Electric: Rotom Fairy: Carbink* Fighting: Chespin* Fire: Litwick, Cyndaquil* Ghost: Sableye, Litwick, Rotom Grass: Chespin* Ice: Amaura, Seel* Normal: Lickitung, Type:Null Psychic: Solosis, Wynaut, Bronzor*, Abra Rock: Amaura, Tyrunt, Roggenrola, Carbink* Steel: Bronzor*, Piplup* Water: Alomomola, Piplup*, Seel* Nothing new: Bug, Flying, Ground, Poison Luna to Samson (No return to Reborn City for Four Badges): Bug: Crustle Dark: Absol, Vullaby Dragon: Horsea Fairy: Clefairy Fighting: Timburr, Machoke, Hawlucha Fire: Vulpix Flying: Rufflet, Hawlucha, Vullaby Ghost: Snorunt Ground: Rhyhorn Ice: Bergmite, Snorunt, Cryogonal*, Spheal* Normal: Rufflet Rock: Crustle, Rhyhorn, Rockruff Water: Horsea, Spheal* Nothing new: Electric, Grass, Poison, Psychic, Steel Samson to Charlotte Dark: Pawniard Dragon: Druddigon Electric: Magnemite Fairy: Cottonee Fighting: Mienfoo Fire: Salandit Flying: Starly, Gligar Ghost: Phantump Grass: Cottonee, Phantump, Snover Ground: Gligar Ice: Snover Normal: Starly, Kangaskhan, Munchlax Poison: Salandit Steel: Magnemite, Pawniard Water: Golduck, Wailmer Nothing new: Bug, Psychic, Rock Charlotte to Terra Dragon: Drampa Electric: Elekid, Chinchou Fairy: A.Vulpix Fighting: Riolu Fire: Magby, Rotom-H Flying: Rotom-F Grass: Rotom-M Ice: A.Vulpix, Rotom-C Normal: Drampa Rock: Relicanth Steel: Riolu Water: Relicanth, Chinchou, Clamperl*, Rotom-W Nothing new: Bug, Dark, Ghost, Ground, Poison, Psychic Terra to Ciel Dark: Sneasel, A.Grimer Fire: Fennekin* Grass: Turtwig* Ground: Turtwig* Ice: Lapras, Sneasel Poison: A.Grimer Psychic: Fennekin* Water: Totodile*, Lapras, Feebas Nothing new: Bug, Dragon, Electric, Fairy, Fighting, Flying, Ghost, Normal, Rock, Steel Ciel to Adrienn Bug: Wimpod, Grubbin*, Joltik* Dragon: Treecko*, Charmander* Electric: Grubbin*, Joltik* Fairy: Klefki, Popplio*, Snubbull*, Ralts, Mime Jr.* Fighting: Ralts Fire: Charmander*, Torkoal Flying: Charmander*, Aerodactyl, Wingull, Archen* Ghost: Frillish*, Dhelmise Grass: Dhelmise, Treecko* Ground: Mudkip*, Drilbur Ice: Shellder Poison: Tentacool, Mareanie Psychic: Ralts, Slowpoke, Staryu, Mime Jr.*, Beldum Rock: Aerodactyl, Tirtouga/Archen* Steel: Klefki, Drilbur, Beldum Water: Mudkip*, Frillish*, Tentacool, Slowpoke, Shellder, Staryu, Wingull, Popplio*, Mareanie, Wimpod, Tirtouga* Nothing new: Dark, Normal Adrienn to Titania, Amaria Bug: Heracross/Pinsir Dark: Cacturne*, Litten, Magikarp Dragon: Gible, Goomy Fairy: Mimikyu, Togepi Fighting: Chimchar* Fire: Litten**, Chimchar* Flying: Magikarp, Skarmory, Rowlet*, Minior, Togepi, Pinsir Ghost: Honedge, Rowlet*, Mimikyu Grass: Cacturne*, Ferroseed, Rowlet*, Bulbasaur* Ground: Gible Poison: Bulbasaur* Psychic: Bruxish Rock: Minior Steel: Skarmory, Ferroseed, Honedge Water: Magikarp, Phione, Bruxish, Oshawott** Nothing new: Electric, Ice, Normal Amaria to Hardy Bug: Scyther, Larvesta Dark: Larvitar, Deino, Froakie*, Litten** Dragon: Dratini, Bagon, Axew, Deino, Jangmo-o, Poipole Fairy: Marill Fighting: Torchic*, Shroomish, Jangmo-o Fire: Torchic*, Larvesta, Litten** Flying: Scyther, Dratini, Bagon Ghost: Gastly Grass: Shroomish, Snivy* Ground: Larvitar Normal: Azurill Poison: Gastly, Poipole Rock: Larvitar Steel: Scyther Water: Marill, Froakie*, Oshawott** Nothing new: Electric, Ice, Psychic Enjoy your monotypes!
  28. 31 points
    Considering the last one is severely outdated, I will be creating my own Relationship Guide. Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Chapter 10 Chapter 11 Chapter 12 Chapter 13 Chapter 14 Relationship Point Checks
  29. 31 points
    There's really no point in updating this post lol. I'll just leave it as-is. Simon's Edit: If posting any work not created by yourself, please remember to ask for permission from the original creator to do so or post the link to give credit where it is due. ----------------------------------------------------------------------------------------- Archive post 1: here jasmiinininja, HakuTaku, pointblankerror, and Sleppu get their own posts further down this page due to the sheer amount of art they each posted. Also, I get my own post too b/c I'm a narcissist jk, my art can't even hold a candle to a bunch of these fabulous artists asdjgajlfghgsg you're all lovely ♥♥♥ jasmiinininja's art HakaTaku's art pointblankerror's art Sleppu's art my art (shameless self-promotion) To artists: If you don't want me reposting your art to this post, do let me know. Note: there are some plot spoilers in some of the posted art. You been warned~ Arekah Solair "I don't have digital art capabilities, but I do have traditional!!" (pg. 40) Lilleen (and a link to her DA) "more drawings of these strange characters from the strange game that is Reborn" + bonus comic (pg. 41) alllll the protags (pg. 40) Tons of art (pg. 39) Mini comic (pg. 38) Creepy Doctor (pg. 38) Reborn Logo (pg. 38) smeargletail Smeargle (pg. 39) Sinnamon Sketches (pg. 38) Isa-Chu Elena (pg. 38) Luna (pg. 37) Northen Comics (pg. 37) Venox Vero & Lucia (pg. 37) Desumasku "THE CAIN OF CAINS" (pg. 4) "So anyways have a Taka and an Aya." (pg. 10) Showin' off their assets (pg. 14) Taka (pg. 30) RF4!Cain (pg. 30) "Let's see how many people regret knowing me after I make them question their feelings for Fern." (pg. 36) Cyanide and Arsenic (and a link to her DA) Taka (pg. 36) ShaylaShay "Hetalia x Reborn crossover" (pg. 38) Group Hug (pg. 36) smooooch!Reborn (pg. 35+36) star-kin Luna (pg. 35) "doodlessss~" (pg. 34) GenOneRaisedGenY "Kaaaabooom!" (pg. 34) BreezyPonie Alice (pg. 33) wytch_doctr "have you ever asked what if cain was a girl" (pg. 38) PUSLE Tangrowth & WIP Electrode Training (pg. 35) Julia & Flobot "More R4WR for y'all" (pg. 34) Charlotte (pg. 33) "R4WR~" (pg. 33) Hiroki "Reborn Gym Leader Aya ♥" (pg. 32) Charlotte (pg. 32) Will Solaris (pg. 34) Rivals (pg. 34) Aegislash (pg. 27) Matryoshka a bunch of her earlier stuff was removed ;_; "Guys, look, this time I tried to do something with a background." (pg. 39) Adrienn (pg. 37) "Sirius is here to steal your heart soul." (pg. 33) Shelly (pg. 32) Sketches (pg. 31) DogedePan (and a link to her tumblr) "Hi, my name's Doge and I like pain" (pg. 31) "Fahren isn’t exactly the epitome of politeness, but at least they’re honest" (pg. 32) "To everyone having a hard time" (pg. 32) Blanchette "Things Cain says:" (pg. 30) vagelio "The waste is watching..." (pg. 30) Masquerain (and a link to her DA) "Challenge Reborn" (pg. 28) The Mistress Ari & Alice (pg. 28)
  30. 31 points
    I categorically did NOT make this topic purely for the terrible pun in the title. So, I've been slowly but surely fighting the AI to make it work, but this isn't about that. AI, of course, is not the only responsibility I have on Reborn. Sometimes it's important to pay attention to quality of life features. And Gen VII added a few of these which we have yet to catch up to. Well, E18 will come with one of my favourites of those features included: (Get it? BOXING with my responsibilities? Because you can send your pokemon to the box upon getting a new one? :]]]]) It should also be noted this doesn't just work with wild pokemon. You're given this same option with Event pokemon and, on top of that, even eggs! (And yes, that also means if you so wish, you can either add eggs straight to your party, or send them to the pc, no trips back to a pokemon centre necesarry anymore!) Well, that's been this small update, and so I have to go slink back into my AI hole, I hope you're all excited for E18. But seriously, I have no regrets about the pun.
  31. 29 points
    So time to reveal the big secret. When E16 development started, we had a stretch goal. That was to get online battling and trading working. Turns out, that wasn't as much of a stretch as we thought. Thanks Alexandre's online functionality systems which you may recognize from games such as Pokémon Zeta/Omnicron or Insurgence, we've been able to implement online battling and trading in Reborn, While there is no guarantee this will ship with E16, it is a feature I was very excited about and wanted to share with you guys. We will probably be coming up with solutions to balance online gameplay by controlling which pokémon can be brought into battle or kept in the party and stuff like setting up our server, so there are definitely kinks that still need to be worked out. Unfortunately, while I would love to give you details and a ton of images or footage, there isn't a lot to show yet. I can give you guys this image of me fighting myself with two test trainers: or this image of me logging in: And this image of me trading with myself with these same test trainers [ (Background is weird because it's just a test build) But maybe soon we'll be able to do more. Including a showdown, I feel, that's been a long time coming.
  32. 28 points
    WARNING! Both Cheat Engine and reverting to previous episodes MAY corrupt your save-file. Making back-ups before doing any of this is strongly advised! (though you don't really need CE for this, just see bellow) Several people have requested this and it'd certainly make my job a tad easier to have this around, so here goes! As the title says, this'll be a Breeding guide for Reborn for both Gen 5 and 6 (a.k.a. pre- and post-E13) breeding mechanics and I'll throw in good sets as I have in here. I use both when recommending sets for people in the very section you are in now (which I do a lot if it's not a topic of a team "halfway through" the game, to put it like that, since a lot of the good stuff is only reached later on), so both will be explained and used here. TLDR-ers, note that the guide will be so long because I really tried to make it as detailed and well-explained as possible, every point has at least one explanation. Breeding guide This all seems rather complex, but really, it's not that tough once you figure it out, it's more tedious than anything. I recommend getting Cheat Engine to speed things up, in 2 ways. -To speed up the game in general: The second way to use CE is to both create and hatch eggs in just a few steps. Oh, and cheating is generally frowned upon, this only being an exception because speeding things up is all it does. If you're curious about more uses of CE, you're not gonna find them on this site. Aaaaand the recommended sets. -By sets, I don't mean entire sets, just individual moves you usually wouldn't have, but can get through breeding and which would make a Pokemon a lot more useful. Thus, things that do not benefit from breeding will not be listed here, even if it is good. -By recommended, I mean what I consider to be "first class" stuff or what harshly raises a Pokemon's usefulness, but I haven't tried every single Pokemon in Reborn, so I may be missing/overseeing something - feel free to leave a comment if so. Note: Moves you can only get in E12 are written in green. E14 additions E15 additions For locations of any "breeding components", refer to these two. -Note that I'll try to update this whenever a new Episode comes out. -Also note that, since this is a post about breeding, I haven't recommended anything "naturally" good, which doesn't need what this topic is about. Also, here's an actual link to E12. To go back, don't load from any area that was changed or didn't exist back then (so nothing past Route 2/Celestinine Cascade), have the last time you saved be in a place that is the same as it was back then. The majority of outdoors and many indoors locations were changed (even the daycare itself doesn't work for me), so it may take you a little while to find a spot you can load from, but the Sweet Kiss Candy Store oughta work and it's very nearby. Also, since people seem to keep having trouble with this, for E12 breeding, leave whatever you want on the daycare, go to the Candy Store, save, then go to E12. Oh, and the graphics may go nuts, but it's just visual, everything works properly.
  33. 28 points
    Once upon a time, there was an eager youg Dev going on his merry way to the beta store to buy some bugs. You see, that was his hobby, buying them and fixing them up so they could become the features they always wanted to be. This time, the Dev brought his loyal feature with him to the beta store, her name was 'Stability and proper type effectiveness'. She had always been one of the most important features on the farm. On his way back from the store, a hooded man approached him and asked: "Oh what an interesting feature you have there. Would you be interested in trading it for this magic bug? If you plant it, it will grow into a mighty tree, and if you climb to the top of that tree, it will take you to a land of all the greatest features you could possibly imagine!" The eager young Dev pondered the offer. Stability and proper type effectiveness was such a treasured feature, but his mind wandered at the possibility of all the wonderful features this magic bug could bring! And so, he made the trade, before totterring off home to plant the bug. He was scolded, of course, but insisted they wait for the mighty feature tree. And so they did, and it grew. It grew, not into a feature, but into a mighty Trevenant. That Trevenant got into a conversation with one of the farm's most well respected features, 'Good AI Decisionmaking.' Good AI Decisionmaking told Trevenant, to use Phantom Force on a Bibarel. And so it did. And it hit. It was then that the dev realised his mistake. The strange hooded man had lied. This wasn't a feature tree at all. This, in fact, was a memestalk. A memestalk arriving at the farm with the sole purpose of unleashing it's jank amongst all the other features, and by trading away Stability and proper type effectiveness, the dev had enabled it to do exactly this. The dev desperately looked over at Good AI Decisionmaking and pleaded with it, asking it how it knew about he memestalk's jank. But Good AI Decisionmaking didn't respond, because features can't talk, only moo. He watched as it told all the other ghost types to not use Phantom Force on Bibarel, because it couldn't hit. And even when the dev forced the other ghost types to do so, it did indeed not hit. But not the memestalk, oh no. It's phantom force hit, and Good AI Decisionmaking continued to tell the memestalk it could hit. It was a conundrum. The developer had never seen this much jank in one place in his life, and given how long he had been farming bugs and features, he had seen a lot of jank. Without the precious feature he traded away, the dev was at a loss. He went out, located another trevanent and brought it to the farm, he even gave it Phantom Force. And do you know what happened? It couldn't hit the Bibarel, and Good AI Decisionmaking knew it couldn't. For it was just a Trevenant. It was not the dreaded memestalk. He thought and thought and thought and thought, and finally had an idea! He had given the new Trevenant Phantom Force specifically, but not tampered with the moves of the memestalk, the memestalk knew it naturally. And so he looked at what other moves the memestalk knew and he wondered to himself. "...Forest's curse couldn't possibly be that janky, could it? It's not even used it!" And so he taught the memestalk Flame Wheel, and had it use it against Bibarel. And, as it turns out, Forest's curse WAS that janky, because it was super effective, despite Forest's Curse never being used, just known, it was still working. The Dev quickly realised the chaos he had unleashed by trading in Stability and proper type effectiveness as he fled the memestalk to check on his other crops. He first ran to his Gourd(geist)s. And lo and behold, with their powers of Trick or Treat, their Phantom Forces were super effective against the poor bibarels. He next rushed off to check his Starfruit(mie)s. But, strangely, their powers of Soak seemed to have been spared the infection of the jank. "But how? The code for Trick or Treat and Forest's Curse is identical to the code for Soak!? Why do you work fine!?" He pleaded. But the Starfruit(mie)s didn't respond. Because they, too, could only moo. Dejected about the loss of Stability and proper type effectiveness, and the infection of Jank that was quickly spreading about his farm, an affliction that Good AI decisionmaking seemed to understand more than he did, but refused to relinquish its knowledge, the Dev went back to market, trying to find the hooded man. He did, in short order, and pleaded with him to give back his precious feature. "What a funny little Dev you are. The true Stability and proper type effectiveness was in your heart all along, didn't you know?" He told him cryptically before vanishing into thin air. With no new answers he wandered back to his farm and caught the culprit red handed. The memestalk was but a scapegoat, as once he arrived, he caught the fiendish Good AI decisionmaking scheming to introduce jank the the great farm. And so, bugfixing hammer clutched tightly in his fist he went to work, ready to once and for all banish the jank and restore stability to the farm forever more. The end. (Disclaimer: Many bibarel were harmed in the making of this post)
  34. 28 points
    uggggggggggggggh hi so it's been too long and there's a million reasons why updates haven't been consistent lately, from me going out of the country to my laptop being balls to coming back into a stressathon and fgjhlklklk so not much has happened, and it's possible there won't be much new development to report for a while longer yet, tl;dr still working on story stuff, and i actually don't want to update the scoreboard % for that until i finish because how to properly divide a scene, it's iffy. and also i had suddenly decided to add a handful of new maps and expand the episode's story a bit. anyway i can't really talk about storystuff cuz spoilers, but speaking of spoilers, i'll give you pinkest screenshot from the new content of 18: this is from the area i was eventing during march. that eventing is all done and it was a doozy, i ended up having to change the puzzle a handful of times and remove some elements from it because of the risk of lag and of players getting stuck. so that feels bad. but we made it. that was the hardest thing in the episode so the rest is just a matter of finding the time and focus i've so desperately lacked lately to actually do it which is not a chance my home life has recently afforded me but we've got some other past stuff i can share. i've been updating a few past things recently, such as the railnet puzzle. i was reviewing it last week and talking about the original concept for it-- that you would just ride the train under there through a collapsed wall to break out after connecting the track, rather than all this hand-wave "digital signal" junk. the reason i hadn't done that in the first place was because of not having a good way to animate the train moving around corners on the rails (you'll notice even in the scrapyard, trains never turn corners) so it didn't work with the puzzle concept. however, since E17 we now have plenty of train and train-interior accessories, so i realized that i could return to this original concept by having the player stay inside the train while it moves. so the core railnet puzzle is the same but the context and outcome of it is now different-- much better, and as originally intended. i guess the player learns how to hijack trains from charlotte or something. i also went back and touched up some other things recently, such as all of serra's graphics, and especially the mug. i'll post that here on before/after: yikes, by the way. how did i ever allow that old one. one last thing to post today since doing sidequests previously. this one goes out to all the folk still around from showdown and PO: because showdown may be dead, but clarice never will be. that's all i've got for today. hang tight through my inconsistency, everyone~
  35. 28 points
    hello! check that out! bi-weekly! what a concept! so my mapping is done, y'all. a glance to the right will show you that mapping on the whole is only at 85% but that remaining 15% is being taken care of by the generous mappers i introduced last time. they're so sweet. in my last post i mentioned i still had one more area to do-- and it is done. it was done in a 24 hour frenzy of motivation while listening to Melodrama on loop probably about fifty gabillion times. and it is great. its also gonna have a few hundred passability errors details. on the whole i really like how the new areas in E17 have come out. i hope you will all have as much fun exploring them as i did making them!* *this does not include the desert. although it had its moments, it was often not very fun to make. please have more fun exploring it than i did making it. please. also i would like to never see a sand tile again, js. anyway! we move into eventing next, but first we're making a pit-stop in the past. now that the desert map is done, i'll be redoing the intro. from day 1, i had wanted to show the player riding in through the desert on the train to grandview station, but as it turns out it's a little bit difficult to do that when you don't have a desert map to ride in on. therefore i'd planned for a long time to add that in when i did finally get tourmaline mapped. while i'm at it, i'm actually changing the intro completely (up to the point of station explosion). since it's literally the first part of the game and wouldn't be a spoiler, i will probably make and post a video of it when it is finished. the intro is not being accounted for in the eventing % though; it will be in the Misc Updates section, and is in fact the main item there. more soon. <3
  36. 28 points
    History has a habit of letting little girls wander past the forest's edge, only to be swallowed up by any number of enchantments beyond. She awakens in a tower. A dragon guards her, its fangs bared to the world, Brimstone breath faithfully reserved for whatever metal-clad ignoramus thinks himself so mighty that even fire may not char his miserable flesh. Rev up those fantasy cores. It's the Fairy Tale Field. By the way, I did add a teaser at the end of the previous field reveal but some of the discussion around that led me to realize I had been a little unclear in the matter, so I'd like to clarify. I did say that we would be saying goodbye to a certain character. But if I were going to be a little more precise, I should say... It's not just one.
  37. 28 points
    ...b-but w-would you mind putting me on your d-d-desktop...? ((>~<)) Um, if I won't be in the way or anything... Shelly's come to play and she's here to stay, joining the other characters up in our wallpaper section for all common resolutions + mobile! Show the girl some support and go download the poor thing. Today's wallpaper comes courtesy of our very own fan-favorite artist Sleppu! Shout out to them to pulling this together for everyone! And of course, there's more coming in the future. Stay tuned!
  38. 27 points
    WELCOME TO YOUR FRIENDLY NEIGHBORHOOD DRUG POKEMON DEALER - Da BReedeR!!! PS: POKEMON IS MY DRUG Hi Guya! sorry for the trouble, I will be out for a week, I will try getting to all of you as soon as possible. SO I GUESS I WILL BE OUT TILL NEXT SATURDAY Note: Please Tag me using '@eigengrau' so that I can respond to your messages faster as I will get a notification. HI MAYTES!! WELCOME TO MA PAGE!!! I Have some good IV MONS that I have bred, I generally keep only 5 normal ones and how many ever shinies I get while hatching:- I Generally do not ask anything in return unless you are generous to provide me something nice or something if I am in desperate need of it These are the Current lists of pokemon that I have with their following egg bred moves:- *NEW BUGS and WATER MONS(Shell Smashers) BRED!!!!!* ALSO I DO REQUESTS FOR ANYONE WANTING ANY PARTICULAR MON( Have to be patient for this as it might take sometime for me to breed you your particular mon with items, egg moves and shine) NEWS: Well recently I have come to know of the infamous so called hack where Simipour who can learn Thief, Fling and Recycle is able to steal items from other trainers and obtain them after the end of the battle by recycling it. Anyone who wants a simipour with those moves can ask me for one Riolu (Phy and Spl Attackers Available) and Gible (NEW) GRASS TYPE: FIRE TYPE: WATER TYPE: BUG TYPE: 2 NEW!!! ELECTRIC TYPE: FIGHTING TYPE: NORMAL TYPES: GHOST TYPE: PSYCHIC TYPE: DRAGON TYPES: DARK TYPES: STEEL TYPES: FAIRY TYPES:(NEW!!!) FOSSIL POKEMON:(*NEW!!*) // For people trying to complete the dex or for competitive battling all are perfect 6ivs NOTE: MY DM is cluttered so can you guys please try avoiding sending me DMs and request here please. ALSO if you need a particular item you can request that as well. I shall try gifting it the mon. Click the spoilers to see what type of mons I have:- Your Friendly neighborhood Da BReedeR!!! -MAKE PEACE AND LOVE, NOT WAR!!! PRAY FOR THE FALLEN SOLDIERS AND CIVILIANS WHO HAVE FALLEN PREY TO THE EVIL POLITICIANS SCHEMES
  39. 26 points
    im under moral obligation to post my butyfl artwork in this thred. if ur interested in joining the festivities and fun, doit. the only rule is to use MS Paint or some image editor of gud qalty. (1+1)ally, i will take sggstons, so feel fre 2 toss out ideas! let's go boise and gerls -espon & cryon -dunsperce -d-pressed shelgon -shkitty (flying in midair) -shunfisk -kawaii shunfisk -fligone -jrchi -urmbron -dragonagonite (i feelt like it needed to be hold a goblet) -lucksrei -magikrap -miss tppytos (as created by Sinikuro!) -mukdip (trigger warning?) -mahwilly -fking huracrust allreddy -kyooger, gerndun -shuggle -doofdoof -zzzlax labpress that sfeel wallrain
  40. 25 points
    Cover Art: Alternate Cover Art [SPOILERS] "FLORA: Oh, would you look at that... It's p̺̠̜̩̭͆̈́ͧͭ̂L̯̈́̌ͤͨ̈̏̕ȁ͍̯̲̘͈̖̬Y͉̠͔̖̮̠̋̓ͨ̅é͆̎̊̿r̭̭̯͇̻ͫͩͦ͂̈̈́͢ͅ Lemme guess... You're not happy with what I've done? Jan and his team tried their best to fend me off, but they didn't stand a chance against me. Everything I've worked for has already fallen into place. That doesn't satisfy you, though, does it? I bet it won't be until you've faced me face to face? Well, I'm happy to oblige. If you think you're so strong, p̺̠̜̩̭͆̈́ͧͭ̂L̯̈́̌ͤͨ̈̏̕ȁ͍̯̲̘͈̖̬Y͉̠͔̖̮̠̋̓ͨ̅é͆̎̊̿r̭̭̯͇̻ͫͩͦ͂̈̈́͢ͅ, then put your money where your mouth is." If you are having an issue with switching characters in the Pyramid, please insert this file into your data folder. Leave the map and return and it will reset itself. Map229.rxdata Support me on Patreon!! Changelog: 12 Changelog V12.1 PBS Files: Mega
  41. 25 points
  42. 24 points
    sad reacts only but not really, because this is one of those like, six lines i mentioned on the right. basically it's the AI section. cuttin' into it like a rotom-c. so a few things that have generally been done recently: tv dialogue for new epsiode is , furfrou forms are and the groomer is in glamazonia salon-- actually i guess i can post those here. and uh. weather is ! we fixed the bugs with E16's systems. it turned out to be super simple. it'll rain less now. rain is fake news anyway. wait i'm-- well ok. have some frous. i refuse to accept that that 'frou' is pronounced like 'true' though. that's the real fake news. okay so stepping forward i train my laser sights on AI specifically function codes because that stuff is incomplete and also largely never existed in the first place. its basically the thing that tells it when specific move effects are a good idea. it doesn't have no idea-- but it has bad ideas most of the time, and no idea the rest of the time. there are ~350 function codes in the game, and for E17 we will be choosing to focus on 118 of them. the rest will be finished in E18. so basically i have my work cut out for me if i want this to happen soon. guess i had better get started ^^
  43. 24 points
    Hello everyone, we're going to play a little game. OOH I LOVE GAMES. Today we will be playing Simon Says. Simon says. "Stop reviving old threads". Oh good you didn't respond to a thread that hasn't been posted in for over two months. Simon says. "Use the edit button rather than posting twice in a row." I see you are well versed in the art of the edit. Well done! Simon says "Post things relevant to the topic." So I told her that she like, has to not be such a jerk~. Hey I didn't say I was the best example. "Post Dank Memes" AH Simon didn't say. Simon says. "All your forum are belong to me." Wha.... Simon are you okay there buddy??? Simon says. "Global domination is mine MUWAAHAHAHAHAH" Ok he didn't actually say that but he is being promoted to Global Moderator for being such an exemplary auth in the few sections he's taken care of so far such as Team Showcase, On the Hunt, and Fan Game Expose. Keep up the good work buddy!
  44. 24 points
    Oooh so much awesome art in one place. This pleases me~ (Shh I did not just went through the whole thread) Because I don't know how to start posting on this forum I'll just throw these here. Oldest to newest, bigger versions are on tumblr...
  45. 24 points
  46. 24 points
    After putting blood, sweat, tears, almost losing the file, and 429 layers i give you the gym leaders of reborn
  47. 24 points
    Hello. I am a proud representative of Pokemon Reborn here with an important message to bring to you all. Recently people have developed a need to use a Cheat Engine or use the Editor/RPGMaker that came with Reborn. With that, people are posting "how do you use x cheat engine?" I would like to ask you guys to refrain from posting that type of content. The staff of Reborn tries hard to bring you surprising content with every update, and it's a pain to see some our secrets become foiled. We, as the staff of Reborn, would like members to refrain from posting anything regarding the use of said Cheat Engines. That includes stuff like "finding x pokemon that shouldn't be here" and "creating x amount of items to appear." It ruins the surprise and challenge of the game; Frankly, it ruins the true experience of Reborn to users that wish to pursue the game in the ideal way that it's supposed to be played. I'm not saying you guys can't use the Engine itself; You can. You have the choice to play Reborn any way you like. I only ask for you who use Cheat Engines to be courteous to members who don't by not posting about it in our forums. Thank you. -Cowtao Adding on to what Cowtao so gracefully mentioned, I would like to point out that we can and will remove any and all threads regarding Cheat Engine usage. This means that whether you ask if it's okay to use Cheat Engine, make a guide on how to use (a feature of) Cheat Engine or any other cheating program or anything related to the matter, without the permission of a forum admin, will immediately be deleted without warning. -Dashie
  48. 23 points
    Version -1 | Where Love Lies I decided this needed its own post because the original thread is already filled with main game posts, and mixing the two would make it SUPER hectic. So for neatness sake, and for better manageability, this thread exists. I already spoke about it in the original post, but this short game covers the story of Keta and how he met Taelia. I worked really hard on this project and I think it came out really well. It's not required to understand the main game and it is a completely separate thing. Just a little extra for all of you! Details: 4 Chapter short story that contains two endings. The regular ending, and the true ending All Pokemon are not obtainable. Catching Pokemon will not be a thing in this side episode. Instead, the means of getting new members is done through a new mechanic. DOWNLOAD LINKS: Mega Mediafire Patch 1 (Main download already has Patch 1 installed.) Mega How to install a patch: Go nuts. V10 patch 1 will be out tomorrow.
  49. 23 points
    How about it, then? yeah yeah i'm slow Though I've already dropped more than enough hints about it by now, I'll formally introduce the Amplifield Rock! The Amplifield Rock joins its companions such as Damp Rock et al. as a somewhat rarer variant in the line of prolonging stones. But it would not be rare if it did not have some value. Originally contrived as an item to enable Field Effect-based teams to play on their home turf a little longer, the Amplifield Rock extends the effect of all generated Field Effects by several turns, so you can get a little more Rainbow, Mist, or what have you in your life. Note that this applies specifically to generated field effects, as in when you create an effect, and not when you're temporarily transforming an existing effect such as Dark Crystal Cavern to Crystal Cavern. But wait, there's more! Not to be overlooked by those uninterested in running Field-specific teams, the Amplifield Rock has a couple other neat uses. You'll note that the description does not specify Field Effects, but rather area-altering moves. That does include Field Effects, but also things such as Gravity and-- dare I say it? Trick Room. Maybe being slow won't be so bad after all... Used correctly, this new item makes options that once might have been written off as gimmicks into something practical. It may be for themed teams or just those looking to exploit an opponent's strengths as much as their weaknesses... After all, come E16, one line of Pokemon will be able to use it to reverse a type match-up completely. Can you guess which?
  50. 22 points
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