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  • the finer parts of chaos, chipped away


    Amethyst

    uggggggggggggggh hi

     

    so it's been too long and there's a million reasons why updates haven't been consistent lately, from me going out of the country to my laptop being balls to coming back into a stressathon and fgjhlklklk
    so not much has happened, and it's possible there won't be much new development to report for a while longer yet, 

    tl;dr 

    still working on story stuff,  and i actually don't want to update the scoreboard % for that until i finish because how to properly divide a scene, it's iffy. and also i had suddenly decided to add a handful of new maps and expand the episode's story a bit.

    anyway i can't really talk about storystuff cuz spoilers, but speaking of spoilers, i'll give you pinkest screenshot from the new content of 18:

     

    bPnxQjS.png

     

    this is from the area i was eventing during march. that eventing is all done and it was a doozy, i ended up having to change the puzzle a handful of times and remove some elements from it because of the risk of lag and of  players getting stuck. so that feels bad. but we made it. that was the hardest thing in the episode so the rest is just a matter of finding the time and focus i've so desperately lacked lately to actually do it which is not a chance my home life has recently afforded me

     

    but we've got some other past stuff i can share. i've been updating a few past things recently, such as the railnet puzzle. i was reviewing it last week and talking about the original concept for it-- that you would just ride the train under there through a collapsed wall to break out after connecting the track, rather than all this hand-wave "digital signal" junk. the reason i hadn't done that in the first place was because of not having  a good way to animate the train moving around corners on the rails (you'll notice even in the scrapyard, trains never turn corners) so it didn't work with the puzzle concept. however, since E17 we now have plenty of train and train-interior accessories, so i realized that i could return to this original concept by having the player stay inside the train while it moves. 
    so the core railnet puzzle is the same but the context and outcome of it is now different-- much better, and as originally intended. i guess the player learns how to hijack trains from charlotte or something.

     

    i also went back and touched up some other things recently, such as all of serra's graphics, and especially the mug. i'll post that here on before/after:

     

    sKg1SB5.pngBTQtlF0.png

     

    yikes, by the way. how did i ever allow that old one.

     

    one last thing to post today since doing sidequests previously. this one goes out to all the folk still around from showdown and PO:

     

    nKdawGL.png

     

    because showdown may be dead, but clarice never will be.

     

    that's all i've got for today. hang tight through my inconsistency, everyone~

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    It's fine to not get updated every once in a while. But to know that you and the dev team are still working tirelessly on the next episode is what counts. We all thank you and appreciate the hard work you've put into this game. Keep working hard Ame, we'll always be waiting patiently.

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    PULSE-CLARICE confirmed?  Could be wrong, since there's no PULSE icon, but it does give us a good contender as to what's happening in Agate.

     

    Serra looks much better, too!  Although I always kept thinking that she already changed over the course of the episodes, buuuuut I realize that those are all the same.  Kinda like Charlotte, Laura, and Saphira's sprites and Heather (I think)?  Because of this new change, I gotta ask: Will other characters get the same treatment as we go into these last two episodes?

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    Do what you need at the pace it's more healthy for you. We know how to wait and intend to stick for the ride so just, do it how you see fit and we'll cheer from our side.

    Thanks to people like Reborn's Crew a lot of us still love pokemon.

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    If that's the PULSE putting people to sleep, it's going to have a difficult time with Mimikyu if it doesn't have Mold Breaker. If it's physical, it's going to have a difficult time with Garchomp. Then again, it might be a fast one that just puts all your Pokemon to sleep first turn, so scratch that (it'll still have a difficult time with Rocky Helmet Rough Skin Garchomp if it's physical, though).

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    Oh my~ that Serra mug looking hawt I mean the one before looked like lady lost all will to live after losing her career, but now she looks like she's actually holding onto her reputation 😛

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    The hilarious part is while I'm late to the game on Reborn, I also just discovered the Showdown server. There's some dude that goes there regularly just to battle Breloom Bot.

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  • i know i'm, like, criminally bad at updating the sidebar

    but it's just the scripts!

    i never know what's worth mentioning.

    anyway we might redo the battle system.

    (6/15)

     

     

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