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  • Marcello

    Have you ever wondered WHY my devblog posts are predominantly memes? The answer is simple: It's not as easy to show off scripting compared to spriting or animations. Indeed, if I implement a move, or an ability, or even a whole pokemon, all I can really show for that is lines of text, which would honestly be pretty boring for everyone involved and I don't want to waste all of your time with that. So I spice it up with an exeggutor here, a Hiker David there. You get the idea.

     

    Of course, sometimes, there is a big system, or something that can be shown off well enough, that it can stand up all on its own, without me throwing memes at you. Something I can reveal which won't make you go zzzzzz Yes I know I am trying too hard with this pun it is the only one I have

     

    Like say this:

    19179a72e55449eeb93d3bac35bad4b4.png

    (Item icons + Icon for the Crystals tab in the bag coming soon)

     

    Or this:

    a4147399779b4dd8a5df75983b69d562.png

     

    Maybe this?

    d08f7776eaa94caaa02ca2cbda8b27dc.png

     

    This one shows me giving Techie Johnathan what he deserves tbh:

    ca0245a0c06c46adbff24de70b1a2d6a.png

     

     

    Just in case those of you that aren't familiar with Gen VII haven't realised what's going on yet, this is the announcement that after a bit of work, Z-Moves are now fully functional in Reborn and this functionality will be shipping in E17! Just be careful though, because it's functional for both player and AI.

     

    However, that isn't the only thing I'm announcing/showing off here. While I've not made an effort to keep it a secret, I've only really mentioned this to a few people so I have no idea quite how well known it is. Regardless, I am happy to announce that:

     

    In addition to full Z-Move functionality being included with E17, I shall be preparing a standalone release of the system based on the latest version of Essentials. I will make this release available publically , so anyone developing their own pokemon fangame can feel free to include the Z-Move system I've developed in it! I've also done all I can to ensure the system is as customisable as possible for anyone that would like to tweak Z-Move Functionality, add their own Z-Moves, and whatever else you can think of!

     

    Details on when I will release the Z-Move system will be revealed at a later date, so for now, I hope you've enjoyed this look into what I've been doing, I've tried to imitate the system in the official games as closely as possible, as you saw in the screenshots even down to the details of how the Crystals function from your inventory.

     

    So, with that, I shall leave you all because it's about time I got some zz myself.

     

    But what is this I hear? You say you want a full demonstration of the system? You say you feel cheated because my post had no memes?

     

    Well, perhaps we can just get two birds with one stone...

    VIN5UGU.gif

    (Currently using the Shiny animation as a placeholder for a Z-Power animation, and the Mega Button as a placeholder for the Z-Move Button, they will have their own things for the release!)

     

    For the record that Savage Spinout is not the animation we will be using, nor is it even a preliminary version of said animation. It is a meme animation I made myself with a little guidance from Inuki.

     

    Anyway, there you go! You've seen Z-Moves in action, you got a meme, and the fangame developers among you have a Z-Move system you can use to look forward to, if you would like to use it! I hope I've whet your appetite for things to come!

     

     

    Edited by Marcello

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    Great job Marcello for implementing Gen VII mechanics! And we even get memes along with it. hopefully you've managed to sneak some memes into Reborn without Ame noticing it. Can't wait for Noel to have a Z-Conversion Porygon-Z, and it'll turn ghost-type just to mess up our fighting attacks.

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    Maybe (for Reborn), have the Mega Stones go into pouch by themselves as well? Or share one with Z Crystals? I mean, if anything it'd make more sense to have the Mega Stones as their own tab as there are nearly 50 last I checked? In any case, it'd be a nice little quality of life improvement!

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    On 26/01/2017 at 1:02 AM, FairFamily said:

    Wait why is that shiny Bewear different from the one in shine on? Either way, good job, must have been difficult.

     

    This is the canon shiny bewear sprite, whereas the one in Shine On is Reborn's custom non-bee shiny.

     

    2 minutes ago, AiedailEclipsed said:

    Maybe (for Reborn), have the Mega Stones go into pouch by themselves as well? Or share one with Z Crystals? I mean, if anything it'd make more sense to have the Mega Stones as their own tab as there are nearly 50 last I checked? In any case, it'd be a nice little quality of life improvement!

     

    We are way ahead of you here. At the moment we have set things up so Z-Crystals and Megastones both share the 'Crystals' pocket.

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    7 minutes ago, Marcello said:

    We are way ahead of you here. At the moment we have set things up so Z-Crystals and Megastones both share the 'Crystals' pocket.

     

    You are my new fave. <3 <3 <3

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    That poor Alolan Exeggutor, You Spin his head right round, right round like a record baby round round round round.

     

    Shitty jokes aside, nice work Ame and team.

     

    Also wanted to know: Will The Z-Moves and Mega Evolutions use the same system? So input's would be based off a specific formula and the item held would be the variable producing different outputs

    Edited by Dietydeath
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    I can't say I'm a fan of Z moves. We already have gems to give moves a one time boost and choice items also, why the need to give moves a super boost? Where is the skill in winning with a virtual 1HKO? More importantly it will make the continuation of my Nuzlocke all the more difficult.

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  • i know i'm, like, criminally bad at updating the sidebar

    but it's just the scripts!

    i never know what's worth mentioning.

    anyway we might redo the battle system.

    (6/15)

     

     

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