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Reborn Leaders: Alternate Fields and Teams


Outside Indoorsman

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Florinia - Grassy Terrain Team (Singles) (Came up with this after I decided that we should probably involve the Grassy Terrain in the Grass leader’s battle).

Spoiler

 

1: Tangela (Regenerator) (Amplifield Rock)

-Nature Power

-Leech Seed

-Grassy Terrain

-Mega Drain/Giga Drain

(Terrain setter for the field)

 

2: Tropius (Harvest) (Sitrus Berry)

-Nature Power

-Leech Seed

-Synthesis

-Stomping Tantrum

(Endurance fighter, who can either add in another entry hazard or set up and outlast the enemy)

 

3: Skiddo (Grass Pelt) (Elemental Seed)

-Grassy Terrain

-Nature Power

-Milk Drink

-Bulldoze

 

4: Breloom (Poison Heal) (Toxic Orb)

-Drain Punch

-Leech Seed

-Spore

-Mega Drain/Facade

(A good part of the original team, so I left it in here, with possibly a moveset upgrade)

 

5: Bellossom (Chlorophyll) (Big Root)

-Strength Sap

-Synthesis

-Nature Power

-Giga Drain/Mega Drain

(A pokemon who rarely gets that much attention in competitive play, but could be a very serious problem this early in the game since the line evolves via low levels and then stones).

 

6: Cradily (Storm Drain) (Telluric Seed)

-Recover

-Mega Drain

-Stockpile

-Mirror Coat

(Her Ace, and core team member).

(Focuses on powered up attacks with the field and outlasting the enemy).

 

 

 

 

 

Bookworm Shelly (Singles)

Spoiler

 

1: Illumise (Prankster) (Damp Rock)

-Attract

-Rain Dance

-Struggle Bug

-Seismic Toss

 

2: Scyther (Swarm) (Eviolite)

-Bug Bite

-Aerial Ace

-Cut

-Brutal Swing

 

3: Yanmega (Tinted Lens) (Wise Glasses)

-Energy Ball

-Hidden Power (Water)

-Struggle Bug

-Aerial Ace

 

4: Vespiqueen (Unnerve) (Telluric Seed)

-Attack Order

-Tailwind

-Defend Order

-Thief

 

5: Shedinja (Wonder Guard) (Telluric Seed)

-Cut

-Dig

-Aerial Ace

-Bug Bite

(Meant to come in second to last, so that most of the enemy team will (hopefully) have fainted).

 

6: Volbeat (Prankster) (Leftovers)

-Tail Glow

-Struggle Bug

-Thunder Wave

-Water Pulse

 

 

 

 

 

 

Sensei Kiki (Doubles)

Spoiler

 

1: Machamp (Steadfast) (Black Belt)

-Rock Slide

-Strength

-Bullet Punch

-Meditate

 

2: Primeape (Anger Point) (Dread Plate)

-Beat Up

-Meditate

-Strength

-Seed Bomb

 

3: Chesnaught (Overgrow) (Sitrus Berry)

-Strength

-Wood Hammer

-Rock Slide

-Spiky Shield

 

4: Toxicroak (Dry Skin) (Focus Sash)

-Strength

-Sucker Punch

-Meditate

-Poison Jab

 

5: Poliwrath (Damp) (Assault Vest)

-Surf

-Whirlpool

-Mud Shot

-Strength

 

6: Medicham (Pure Power) (Telluric Seed)

-Strength

-Meditate

-Fake Out

-Thunder Punch

 

 

 

 

Wasteland Punk Aya (Singles) 

Spoiler

 

1: Amoonguss (Effect Spore) (Black Sludge)

-Spore

-Synthesis

-Sludge Wave

-Stomping Tantrum

 

2: Swalot (Gluttony) (Sitrus Berry)

-Acid Spray

-Gunk Shot/Belch

-Fire Punch

-Explosion

 

3: Seviper (Shed Skin) (Telluric Seed)

-Swallow

-Stockpile

-Sludge Wave

-Sucker Punch

 

4: Arbok (Shed Skin) (Telluric Seed)

-Stockpile

-Spit Up

-Gunk Shot

-Sucker Punch

 

5: Gengar (Cursed Body) (Wise Glasses)

-Will-O-Wisp

-Sludge Wave

-Hex

-Energy Ball

 

6: Dragalge (Adaptability) (Black Sludge)

-Hydro Pump

-Thunderbolt

-Sludge Wave

-Dragon Pulse

(This team is somewhat based around usage of the Seed, as well as the field boosts to Stockpile, Spit Up, and Swallow. Might be a little too RNG dependent for the Seed users, though).

 

 

 

 

Prodigy Noel

(Rainbow: Field is sunny at first - Noel has more defensive rain team)

Spoiler

 

 

1: Castform (Forecast) (Damp Rock)

-Rain Dance

-Thunder

-Cosmic Power

-Weather Ball

 

2: Bewear (Fluffy) (Assault Vest)

-Hammer Arm

-Zen Headbutt

-Rock Slide/Thunder Punch

-Secret Power

(Fire moves are weakened by Rain Dance, giving Bewear increased ability to survive against them, and ZH and SP are empowered by the terrain)

 

3: Heliolisk (Dry Skin) (Leftovers)

-Thunder

-Protect

-Hyper Voice

-Dragon Pulse/Surf

  

4: Porygon-2 (Download) (Eviolite)

-Tri Attack

-Recover

-Hidden Power (Fire)

-Thunder

 

5: Lopunny (Limber) (Sitrus Berry)

-Cosmic Power

-High Jump Kick

-Secret Power

-Power Up Punch

(Cosmic Power is extremely strong defensively on the Rainbow field)

 

6: Clefable (Magic Guard) (Leftovers)

-Cosmic Power

-Moonblast

-Hidden Power (Ground)

-Softboiled

(Large number of Thunder users here, due to Rainbow Terrain doubling chance of paralysis and Rain Dance making it never miss)

 

 

 

 

(Rainbow: Field is raining at first - Noel has more offensive sun team)

Spoiler

 

  1: Castform (Forecast) (Heat Rock)

-Sunny Day

-Solarbeam

-Flamethrower

-Hurricane

(Hurricane is there for Fighting types before Sunny Day is set up, Flamethrower is field boosted if a Cloud Nine user comes in)

 

2: Heliolisk (Solar Power) (Assault Vest)

-Hyper Voice

-Dragon Pulse

-Parabolic Charge

-Volt Switch

(Volt Switch allows Heliolisk to do damage and avoid the loss of HP from Solar Power, and Parabolic Charge allows it to offset some of the HP loss from its ability and the Life Orb)

 

3: Delcatty (Normalize) (Life Orb)

-Solar Beam

-Mud Bomb

-Charge Beam

-Secret Power

(Field makes Normalize way more powerful than usual, so Delcatty could actually do something here.)

 

4: Audino (Regenerator) (Leftovers)

-Hyper Voice

-Flamethrower

-Zen Headbutt

-Wish

(Normally not someone you’d see on an offensive team, but Audino has a few field-boosted attacks on hand, and Wish is field boosted).

 

5: Swellow (Scrappy) (Silk Scarf)

-Secret Power

-Boomburst

-Air Slash

-Heat Wave

(Secret Power and Boomburst are both field-boosted, and Air Slash has a 60% flinch rate on the Rainbow field).

 

6: Clefable (Magic Guard) (Life Orb)

-Moonblast

-Hidden Power (Ground)

-Cosmic Power

-Moonlight

 

 

 

 

Noel: Burning Field Team

Spoiler

 

1: Lickilicky (Cloud Nine) (Leftovers)

-Power Whip

-Flamethrower

-Wish

-Return

(Takes advantage of the Grassy field and removes any weather conditions like Rain, so that Pyroar can make the field become Burning easily)

 

2: Diggersby (Huge Power) (Muscle Band)

-Fire Punch

-Dig

-Return

-Spikes

 

3: Pyroar (Moxie) (Focus Sash)

-Heat Wave

-Hyper Voice

-Endeavour

-Snarl

(Changes field to the Burning Field - Increasing fire damage from Noel’s team).

 

4: Pidgeot (Keen Eye) (Wide Lens)

-Heat Wave

-Hurricane

-Hyper Beam

-Ominous Wind

 

5: Starraptor (Intimidate) (Assault Vest)

-Close Combat

-Heat Wave

-Return

-Brave Bird

 

6: Clefable (Magic Guard) (Elemental Seed)

-Cosmic Power

-Softboiled

-Flamethrower

-Moonblast

 

 

 

 

 

 

Firebug Charlotte: Singles:

Spoiler

 

1: Rapidash (Flash Fire) (Wide Lens)

-Bounce

-High Horsepower

-Fire Blast/Heat Wave

-Reflect

 

2: Flareon (Flash Fire) (Telluric Seed)

-Flare Blitz

-Heat Wave

-Shadow Ball

-Superpower

 

3: Volcarona (Flame Body) (Charti Berry)

-Heat Wave

-Giga Drain

-Bug Buzz/Psychic

-Quiver Dance/Morning Sun

 

4: Houndoom (Flash Fire) (Wise Glasses)

-Dark Pulse

-Heat Wave

-Sludge Bomb

-Destiny Bond

 

5: Arcanine (Flash Fire) (White Herb)

-Close Combat

-Heat Wave

-Wild Charge

-Flare Blitz

 

6: Ninetails (Drought) (Telluric Seed)

-Solar Beam

-Heat Wave

-Hidden Power (Rock)

-Foul Play

 

(The team focuses heavily on Flash Fire abuse and the Burning Field boosting Fire moves).

 

 

 

 

 

 

Ciel Doubles

Spoiler

 

1: Drifblim (Unburden) (Synthetic Seed)

-Acrobatics

-Thief

-Explosion

-Will-O-Wisp

(Running a physical moveset, thanks to the Seed boosting attack).

 

2: Swellow (Guts) (Flame Orb)

-Boomburst

-Acrobatics

-Reversal

-Feather Dance

(Boomburst can be used freely with Drifblim as a partner, and Guts allows for a guaranteed high roll with Reversal. Feather Dance reduces enemy Attack, and possibly works with Oricorio).

 

3: Archeops (Defeatist) (Sitrus Berry)

-Acrobatics

-Earthquake

-Rock Slide

-Heat Wave

(Earthquake user, who can also allow Swellow to spam Boomburst if sent out due to reduced damage).

 

4: Jumpluff (Infiltrator) (Synthetic Seed)

-Strength Sap

-Swords Dance

-Acrobatics

-Seed Bomb

(Strength Sap powers down enemy High Striker moves, and Swords Dance is field-boosted).

 

5: Fire Oricorio (Dancer) (Berry that reduces Rock damage)

-Revelation Dance

-Feather Dance

-Helping Hand

-Acrobatics

(Uses Dancer with teammates to strengthen moves, and boosts their attack at first via Helping Hand).

 

6: Mega Altaria

-Hyper Voice

-Dragon Dance

-Earthquake

-Sing

(Ciel’s ace was pretty nasty already - set up after Sing, and unless they’ve got an ability or item to prevent that, hit first, or are very lucky, things will escalate from there).

 

 

 

 

 

 

 

 

 

Adrienn Singles: Misty Terrain Focused Team

Spoiler

 

1: Clefable (Magic Guard) (Life Orb)

-Cosmic Power

-Stored Power

-Icy Wind

-Fire Blast

(The Misty Terrain doubles the effects of Cosmic Power, meaning that an initial move from there would double defenses and give Stored Power a 100 power attack)

 

2: Sylveon (Pixilate) (Leftovers)

-Hyper Voice

-Wish

-Reflect

-Hidden Power (Fire)

(Works well on a misty-terrain focused team, and lacks the double weakness to steel that Ninetails does).

 

3: Alola Ninetales (Snow Warning) (Light Clay)

-Blizzard

-Aurora Veil

-Dazzling Gleam

-Extrasensory

(A good defensive mon with the ability to set up Aurora Veil on turn one - if the Misty Terrain is meant to be the main field).

 

4: Slurpuff (Unburden) (Sitrus Berry)

-Belly Drum

-Drain Punch

-Play Rough

-Cotton Guard

(One of the traditional Fairy-type sweepers, if it can be pulled off right. Has a better chance on the Misty Field to to heightened special defense, plus Cotton Guard and the screens).

 

5: Mega Mawile (Intimidate)

-Iron Head

-Sucker Punch

-Rock Slide/Brick Break

-Play Rough

(Intended for the Misty Field, in my opinion. Gardevoir's better for a Fairy Tale Field team)

 

6: Florges (Flower Veil) (Leftovers)

-Synthesis/Wish

-Dazzling Gleam

-Hidden Power (Ground)

-Nature Power

(Same as usual here, but Synthesis or Wish are a workable option due to the Singles format).

 

 

 

 

 

Flotsam/Jetsam Amaria: Murkwater Field (Doubles)

Spoiler

 

(I never wrote it, but I had a story idea a while ago where Amaria goes to Apophyll Academy with Victoria instead of staying at the Trainer’s School, and becomes a Leader there after starting to get better mentally. This led to the mental idea of a Murkwater based team).

 

1: Tentacruel (Clear Body) (Elemental Seed/Poisonium-Z)

-Sludge Wave

-Brine

-Acid Spray

-Hex

(Transforms field to Murkwater Surface via Acid Downpour (for Zekrom Route) or dual Sludge Waves (for Reshiram Route))

 

2: Toxapex (Merciless) (Elemental Seed)

-Sludge Wave

-Baneful Bunker

-Smack Down

-Venom Drench

(Smack Down drops enemy Flying pokemon into the toxic water and gets a boost, while Venom Drench is activated by the Murkwater Field).

 

3: Pelipper (Drizzle) (Damp Rock)

-Hurricane

-Surf

-Ice Beam

-Wide Guard

(Sets up Rain, to strengthen Water attacks further, and Wide Guard shields the team from friendly Sludge Waves or enemy Discharges)

 

4: Mega Blastoise

-Aura Sphere

-Muddy Water

-Ice Beam

-Flash Cannon

(For the Reshiram Route)

OR

4: Clawlitzer (Mega Launcher) (Life Orb)

-Aura Sphere

-Water Pulse

-Dark Pulse

-Venoshock

(For the Zekrom Route)

 

5: Empoleon (Torrent) (Leftovers)

-Throat Chop

-Stealth Rock

-Flash Cannon

-Surf

(Uses Water/Steel typing to ignore or weaken most field-boosted attacks and end of turn damage, and Stealth Rock for enemy Flying pokemon)

 

6: Lapras (Shell Armor) (Elemental Seed)

-Psychic

-Ancient Power

-Surf

-Ice Beam

 

 

 

 

Amaria: Icy Field (Singles)

Spoiler

 

1: Dewgong (Ice Body) (Elemental Seed)

-Blizzard

-Hail

-Drill Run

-Aqua Jet

(Setter for the Icy Field itself)

 

2: Cloyster (Skill Link) (Focus Sash)

-Icicle Spear

-Shell Smash

-Smart Strike/Explosion

-Liquidation

 

3: Walrein (Ice Body) (Leftovers)

-Blizzard

-Charm/Hail

-Crunch

-Surf

 

4: Golisopod (Emergency Exit) (Assault Vest)

-First Impression

-Aqua Jet

-Sucker Punch

-Frost Breath

(Takes care of Grass pokemon, and Emergency Exit allows it to pull out in case of an Electric pokemon and send in a pokemon that resists it better)

 

5: Mega Swampert

-Waterfall

-Brick Break

-Ice Punch

-Earthquake

(Can be used to set the field back to a Water Surface if needed for the Reshiram route)

OR

5: Primarina (Liquid Voice) (Elemental Seed)

-Surf

-Sparkling Aria/Blizzard

-Aqua Jet

-Moonblast

(For the Zekrom route)

 

6: Lapras (Shell Armor) (Wide Lens)

-Blizzard

-Horn Drill

-Hydro Pump

-Thunder

(Running low accuracy moves with a Wide Lens to increase their hit chances, which all are boosted by either the Water Surface or Icy Field - or a OHKO).

 

 

 

 

Rockstar Hardy (Singles)

Spoiler

 

1: Carbink (Sturdy) (Amplifield Rock)

-Trick Room

-Rock Slide

-Moonblast

-Stealth Rock

(Mostly a Trick Room/Stealth Rock setter)

 

2: Gigalith (Sand Stream) (Smooth Rock)

-Rock Slide

-Throat Chop

-Return

-Stomping Tantrum

 

3: Lunatone (Levitate) (Light Clay)

-Trick Room

-Power Gem

-Psychic

-Light Screen

 

4: Mega Tyranitar

-Earthquake

-Rock Slide

-Crunch

-Fire Punch

 

5: Rhyperior (Solid Rock) (Telluric Seed)

-Rock Slide

-Ice Punch

-Thunder Punch

-Earthquake

 

6: Lycanroc (Tough Claws) (Expert Belt)

-Drill Run

-Rock Slide

-Fire Fang

-Zen Headbutt

 

 

Edited by Outside Indoorsman
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