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Room for Improvement in Reborn


BluePen

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These few weeks, I tried to create some custom trainers that could be quite challenging in a battle. And I wanted to focus on Olivia (Rock specialist from Alola) and Aaron (Bug specialist from Sinnoh) as I liked them and their teams. So I created a new field terrain for them and added a lot of additional effects that would make their Pokemon special and difficult to beat. These fields and additional effects that I created could serve as an inspiration for the next updates if people are interested in.^^

I've tested them many times, and it seems to work perfectly. They could be used in a Pkm tournament or Battle Tower in Reborn.

Now, I'm going to explain some mechanics and if you want I can provide the codes for the fields and effects. Just say so, and I will do it.

 

Aaron's field: Jungle Theme

It's very similar to the forest field, so I will mostly adress new aspects



- fire moves are weakened by 0.5 due to the humid air in a jungle

- Sunny Day, Drought, and Desolate Land do not work because as long as there are enough trees no light can pass through the trees' crowns and touch the ground as far as I know

- water moves are strengthened by 1.2 due to the humid air

- priority moves increase in their power by 1,2 because a Pkm can have a lot of opportuniy to surprise an opponent in a jungle. Think about an attack from behind or from a tree^^

- certain Fighting and Flying moves are weakened by 0.5 (for example: High Jumkick, Bounce, Bravebird) as the many trees and plants in a jungle makes it hard to move freely

- only certain abilities associated with Grass Pkm are boosted and only certain Bug moves are boosted. So things such as Solarpower or X-Scissor are not boosted

- Hidden Power, Ancient Power, Nature Power, Earth Power, etc. are boosted by 1.5

- Sniper is always activated (This is for Drapion to make it a terrifying wall breaker)

 

- if you hurt a Spider Pkm they will activate their traps (Sticky Web, Toxic Spikes), so quite ideal for Araquanid, Galvantula, and Ariados

 

- if you attack Vespiquen, a swarm of Combee will take the hit for her. So moves against her are weakened by 0.75. If her HP is below 1/3, it's 0.67

- Vespiquen's attacks are increased by 1.2 or 1.5 depending on her health

- the swarm of Combee will provide her with honey, which is like free Leftovers for Vespiqueen, and it also cures her from status effects. If her HP is below 1/3, her HP gain is 1/8 instead of 1/16, and it will be 1/16 if her HP is above 1/3

- if you want, Attack Order gets additional effect: Infestation, which would cost your opponent's Pkm 1/6 of its hp every round

- Attack Order, Block Order, and Heal Order are boosted, of course, as they are in the forest field

- Synthetic Seed will boost Defense and Special Defense

-> all of this will make Vespiquen a truly defensive monster! If you don't watch out, not even Rock Slide from Life Orb Excadrill will threaten her

 

- so long Yanmega has Speed Boost, moves against her are decreased by 0.5 (Display: "Yanmega is too fast to land a full hit!")

- Magical Seed boosts Special Attack by 1 and creates Spiky Shield

 

- moves against Mega Scizor are weakened by 0.75 as this Pkm seeks protection from the trees (The idea behind this was that Mega Scizor needs to be in motion because if it isn't, its body will cause it many problems according to the Pokedex Entry)

- Decidueye also gets this defensive boost if you happen to have it in your team

- Mega Scizor's attacks increase by 1.3 because mega evolution provides it with too much energy, which is why it's always in frenzy according to the Pokedex Entry. So every time it attacks, it says "Mega Scizor is in frenzy!", and the jungle with its abundance in power and humidity and warmth will cause it to be frenzy

- starting with round 4, Mega Scizor will constantly looses its HP by 1/8. According to the Pokedex Entry: The longer it is in a battle, the more problems it will get. This is to balance Mega Scizor out because in my opinion, a defensive and offensive boost might be a little too much. Battle Display: "Mega Scizor gets tired!"

 

- moves against Drapion decrease by 0.5 if the attacker is poisoned. Battle Display: "Drapion blocked the move with ease!"

- if you want, you can create a custom move (Double Strike). It's as strong as Twin Needle and causes poison, but what makes it different is that it's a dark move and a priority move

 

- if Heracross' HP is below half, it will always eat a honey dew from Combee to regain 1/4 of its HP and boost Attack, Defense, and Special Defense by 1

- Honey Dew will always cure Heracross from special conditions

- all of this is because Heracross likes to eat honey, among other things

 

Aaron's Team in trainers:

Some explanations:

I opted for Crunch and Thief so that Araquanid and Mega Scizor can deal with certain Water Pkm such as Jellicent.

After one Swords Dance, Mega Scizor's Quick Attack will get rid off most Pkm that are resistent to Bullet Punch.

Telluric Seed boosts Attack by 1 and creates Spikey Shield.

Jolly Darmanitan has only a chance of 6.3 % to OHKO Mega Scizor with Flare Blitz.

Heracross has a bulky spread to benefit from honey dew and also because with Sticky Web on the field, grounded Pkm's speed decreases by 2

The combination of Toxic Spikes through Araquanid's trap activation and Assault Vest makes it difficult to take down Drapion, so Drapion has a high chance to take down many of your opponent's Pkm, which might sound ridiculous but do not forget it has Sniper and will always land a critical hit in this jungle field, unless you have something like Battle Armor.



#-------------------
TEST
Herbaro
6
ARAQUANID,85,TELLURICSEED,LIQUIDATION,POISONJAB,LEECHLIFE,CRUNCH,0,F,,shiny,ADAMANT,31,255,,false,16,19,196,252,0,60,0,0
YANMEGA,85,MAGICALSEED,BUGBUZZ,ANCIENTPOWER,HIDDENPOWERGRO,GIGADRAIN,0,F,,shiny,MODEST,31,255,,false,16,19,0,0,0,252,252,4
HERACROSS,85,LIFEORB,MEGAHORN,CLOSECOMBAT,PURSUIT,ROCKTOMB,0,M,,shiny,ADAMANT,31,255,,false,16,19,204,252,0,52,0,0
SCIZOR,85,SCIZORITE,BULLETPUNCH,SWORDSDANCE,QUICKATTACK,THIEF,2,M,,shiny,ADAMANT,31,255,,false,16,19,252,156,36,4,0,60
VESPIQUEN,85,SYNTHETICSEED,ATTACKORDER,HEALORDER,ACROBATICS,DEFENDORDER,0,F,,shiny,CAREFUL,31,255,,false,8,19,252,60,140,4,0,52
DRAPION,85,ASSAULTVEST,KNOCKOFF,POISONJAB,DOUBLESTRIKE,LEECHLIFE,1,M,,shiny,ADAMANT,31,255,,false,16,19,188,252,4,60,0,4

 

Olivia's field: Crystal Cave Theme

It's very similar to the one you know in Reborn, so there aren't many differences. So I will mostly cover new aspects. And, oh my, I fear I made her too strong. You are more likely to win against her in a single battle than in a doubles battle. 



- priority moves that deal damage do not work (This is a reference to Olivia being the chosen one from Tapu Lele and Tapu Lele's Psychic field. Battle Display would be, however: "The crystalls are dazzling!")

- Dazzling Gleam and other similar moves get +1 Priority and do work in this field because the crystals do the work

- all Rock moves are boosted by 1.5

- increase Stealth Rock damage

- Hidden Power, Rock Climb, moves based on beams, light or mirrors, and other moves increase by 1.5

- Trick Room, Reflect, Light Screen, Sandstorm last 8 turns

- only Sandstorm weather will work because you're deep in cave

- Sand Force will always work

- Synthetic Seed will boost Defense and Special Defense by 1

- Telluric Seed will boost Attack by 1 and create Magnet Rise effect for 8 turns

- Magic Seed will do the same but with Special Attack instead of Attack

- Rock moves have 100 % accuracy, so Stone Edge spam! This is because you're in acave with lots of rocks, so a Pkm can easily increase the impact of its Rock moves.

- if you miss an attack that would deal damage, HP loss is 1/6

- Crush Claw is increased by 1.2 and will hurt Steel, Rock, and Ground Pkm effectively

 

- so long Gigalith has Rockium Z, it can take advantage of the crystals around it, meaning:
          1/8 HP healing and status healing every turn

          gets 0.75 less damage

         increase special moves by 1.5 (Battle Display: "Rockium Z activated Gigalith's Crystal Core Enforcer!)

         similar to the ability Berserk, it will not boost Special Attack but Defense and Special Defense by 1

         Solarbeam does not need a turn to wait

 

- so long Cradily has Big Root, it will provide:

       0.67 less damage from opponent's moves

      1/8 HP healing and status healing every turn

      Grass drain moves increase by 1.5

      increase special and physical moves by 1.5

 

- Probopass:

    0.5 less damage from opponent's move because it pulls objects such as rocks to protect itself

    0.25 instead of 0.5 less damage if Sandstorm is active because it surrounds itself with a Sandstorm to make it a nigh impenetrable wall

   physical contact with Probopass will make opponent loose HP. Damage is calculated according to how weak or resistent you are against rock

   using certain status moves that would cause a burn, etc. will make Probopass create a Sandstorm and do not affect it

   in a double battle, it will take Steel moves if they are targeted at its partner (does not work for the moment, but I'm working on it)

 

- so long Alola Golem is under Magnet Rise effect:

     0.5 less damage from opponent's move because it pulls objects such as rocks to protect itself

     physical contact with Alola Golem will make opponent loose HP. Damage is calculated according to how weak or resistent you are against electric

    physical contact with Alola Golem will cause you paralyse
    electric moves are boosted by 1.5

    in a double battle, it will take Steel moves if they are targeted at its partner (does not work for the moment, but I'm working on it)

 

- Midnight Lycanroc. As Olivia doesn't have a Mega Pkm and Midnight Lycanroc is her strongest Pkm, I wanted to make it her best Pkm that could rival Mega Pokemon

     in my project, it has the ability "Fur Coat" to distinguish itself from its brothers and it would make more sense with its fur and bulky stat distribution

     it will always land a critical hit as it's much more aggressive than its brothers and I have also included this blood lust theme

     Stomp Tantrum and Rock Climb increase by 1.5 if they are used by Lycanroc. This is fitting with its aggressive behaviour and tendency to jump in the latter's case.

    under the influence of blood lust it takes 0.75 or 0.67 less damage from opponent's move depending on its health, and all of its move will heal it (the amount of HP gain is           comparable with Gigadrain)

    under the influence of blood lust it cannot sleep, and certain status effects such as burn or poison will make Lycanroc stronger

 

- Carbink:

    Levitate (but not as an ability) because it's obviously levitating

    boosts special moves by 1.5

    gets all the benefits Gigalith has without having to rely on Rockium Z

    if it has the ability Clear Body, moves such as Dazzling Gleam or Power Gem are boosted by 1.67 instead of 1.5 (initially, I wanted 2, but it proved to be too much)

 

- for the moment I have no idea what to do with Armaldo. So if you want to share some ideas with me, that'd be cool!

 

Olivia's Single Battle Team in trainers:

Some explanations:

Gigalith is a very bulky, mixed wall breaker capable of OHKOing Pkm very weak to Ice or Grass moves. Earth Power is chosen instead of Earthquake so Intimidate won't work as effectively on it as it normally would on a physical orientated Pkm. Sand Force + Rock boost + Rock Tumble (Custom Move similar to Payback but 60/120 instead of 50/100) has an insane damage output, so don't try to switch into its moves!

Cradily is fairly easy to beat but the only reason it's here is to deal with troublesome Water and Ground Pkm. Spiral Drain (Custom Move) is pretty much the same as Draining Kiss, but it will poison you badly.

Alola Golem is very bulky on the physical side and has a very high damage output and can be quite annoying if you make physical contact.

Probopass, while pretty much useless in official games, is surprisingly a terror in Olivia's field. Do not use Fighting Pkm against her if they are weak to Fairy because it will most likely OHKO you with Dazzling Gleam before you can even touch it. It also goes without saying you shouldn't use Sandstorm or Sandstream in its presence because it will truly be a pain to take down. And do not underestimate the combo: Magic Seed + Field Boost + Sand Force because only few special walls can switch into its attacks.

As for Lycanroc, watch out! It's very hard to take down and can deal quite a lot of damage to your Pkm. Your best hope is Destiny Bond or Moldbreaker to break through its defenses. An example of its resilience, supported by synthetic seed: Close Combat from Life Orb Adamant Heracross is a 3HKO!



#-------------------
TEST
Olivia
6
ARMALDO,85,FOCUSSASH,STONEEDGE,CRUSHCLAW,STEALTHROCK,KNOCKOFF,1,M,,shiny,ADAMANT,31,255,,false,16,19,4,252,0,252,0,0
CRADILY,85,BIGROOT,SPIRALDRAIN,EARTHPOWER,HIDDENPOWERFIR,STONEEDGE,2,F,,shiny,RELAXED,31,255,,false,16,19,252,12,116,0,116,12
GIGALITH,85,ROCKIUMZ,ROCKTUMBLE,EARTHPOWER,SOLARBEAM,HIDDENPOWERICE,2,F,,shiny,BRAVE,31,255,,false,16,19,244,116,76,0,68,4
GOLEM,85,TELLURICSEED,ROCKTUMBLE,RETURN,AVALANCHE,FIREPUNCH,2,M,1,shiny,ADAMANT,31,255,,false,16,19,252,172,84,0,0,0
PROBOPASS,85,MAGICALSEED,POWERGEM,DAZZLINGGLEAM,EARTHPOWER,HIDDENPOWERFIR,2,M,,shiny,MODEST,31,255,,false,16,19,252,0,4,0,252,0
LYCANROC,85,SYNTHETICSEED,STONEEDGE,STOMPINGTANTRUM,ROCKCLIMB,FIREPUNCH,1,M,1,shiny,ADAMANT,31,255,Wolverine,false,16,19,252,124,100,4,0,28

 

Olivia's Doubles Battle Team in trainers:

Taking down Carbink to prevent Trick Room is not easy if Golem redirects Steel moves. One of the few ways to stop Carbink is Taunt or a very strong Grass or Water move, but in general that won't help much (even if you use Helping Hand) as Carbink is very bulky on the special side. It can also hit quite strong with its two STAB moves, so don't underestimate it.



#-------------------
TEST
Olivia1
6
CARBINK,85,SITRUSBERRY,DAZZLINGGLEAM,POWERGEM,TRICKROOM,SANDSTORM,0,,,shiny,SASSY,31,255,,false,16,19,252,0,36,80,140,0
GOLEM,85,TELLURICSEED,STRENGTH,RETURN,AVALANCHE,FIREPUNCH,2,M,1,shiny,BRAVE,31,255,,false,16,19,252,172,84,0,0,0
CRADILY,85,BIGROOT,SPIRALDRAIN,EARTHPOWER,HIDDENPOWERFIR,STONEEDGE,2,F,,shiny,RELAXED,31,255,,false,16,19,252,12,116,0,116,12
GIGALITH,85,ROCKIUMZ,STONEEDGE,EARTHPOWER,SOLARBEAM,HIDDENPOWERICE,2,F,,shiny,BRAVE,31,255,,false,16,19,244,116,76,0,68,4
PROBOPASS,85,MAGICALSEED,POWERGEM,DAZZLINGGLEAM,EARTHPOWER,HIDDENPOWERFIR,2,M,,shiny,QUIET,31,255,,false,16,19,252,0,4,0,252,0
LYCANROC,85,SYNTHETICSEED,STONEEDGE,STOMPINGTANTRUM,ROCKCLIMB,FIREPUNCH,1,M,1,shiny,ADAMANT,31,255,Wolverine,false,16,19,252,124,100,4,0,28

 

 

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Neat Ideas, though I don't think fields should do things for specific pokemon species. feels too shoehorned in and obviously for a specific fight/team, which goes against the spirit of field effects. 

 

To my knowledge, Reborn is basically all planned out, and doesn't really intend to have inclusion of canon charaters making an appearance, but the basis of that jungle field could be neat for Rejuvenation to use on Terajuma Island maybe?

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while interesting, I feel that you are kind of breaking a few mons with the Jungle One. mega Scizor, and Scizor in general, only has 1 weakness in Fire. if you half fire damage that mon is literally unstoppable (an issue I had with Rejuvenation's Ghost Field. It weakened Dark-type moves leaving only Ghost as weakness. This can cause great unbalance and break certain mons completely)

 

though, the Crystal Field one looks really good. while also being able to break a few mons in the right situation, that situation isn't just "Send sciz out and broken".

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