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Could this improof/fix the story of FE fates?


Wolfox

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Good morning guys. as I went to bed last night I somehow thought of some things that can potentially change the plot of FE Fates for the better. Please let me know if you like my changes or if they are even worse than what we have now (And just forget that I went to bed thinking about the plot of fates...). I will generally be focusing on Revelation because most of the bigger changes there could probably salvage Conquest and Birthright, as those are not too terrible if you don't think about it.

 

First of all, the elephant in the room: Anankos. He can stay, but he no longer controls Garon or anyone outside of Vahl. He's still crazy with power and still wants to take control of Hoshido and Nohr. But this time he and his army are waiting for a big battle. When the armies are at their weakest they will strike.

With that settled, the way Corrin finds out about this is also changed. Azura wants to take him/her to a place that's save, and she assumes Vahl is save because her necklace protects her from being found by any soldiers. Corrin and Jakob/Felicia are not as lucky. This, in turn, leads them to finding out about the curse (That can actually stay, would make it an even bigger uphill struggle) and the plans of Anankos. Also, Gunter returns like he does in revelation. He will be a green unit and not be playable, though,  When they return to Nohr/Hoshido they know that they have to find some way to stop Anankos. This leads to them going to Nohr first because Felicia/Jakob says that they know a quick and easy way to the castle. On the way, they are halted by some people who end up joining you which after you try to explain what's going on. When you reach the Nohrian castle where your family there lives, you are greeted with a couple of knights (Among those is Silas) and escorted to the King's quarters. As you try to explain what's going on to him, he tells you that he wants to see if you are lying in battle. Because old Garon believes that "If you are lying you don't have enough resolve to proof your right" (Remember Garon isn't controlled by Anankos and it's 100% evil).

 

This would be a good time to explain how the war between Hoshido and Nohr started. So a few Generation back (before Garo's dad was even born) Nohr suffered through some terrible famine. The Hoshidans were begged for help, yet they refused. The King of Hoshido at that moment in time had little care for anything but Hoshido's welfare. Nohr eventually got back on its feet (if barely) and this is how the feud began. Later this turned into an all-out War. Garon is mainly driven by spite of the Hoshidens, but still has most of his wits. We good? Good.

 

After the battle, Garon knows your resolve is pure and that you are not lying. Telling his Children to aid you when needed and that he will join you personally when you go to the third kingdom (he won't be playable though).

 

After that, you go to Hoshido, accompanied by some of you Nohrian siblings and their retainers. This makes walking up to the Castle a hard task, so they decide to go through the Wind and Fire tribes, leading to that Revelations battle where Rinkha joins you, but this time with your Nohrian allies. When they reach the castle something similar happens to what happened with Garon, but Ryoma is willing to simply hear Corrin out after his sisters nagged his ears off about it (just seems like a bit of humor in there. Ryoma is a reasonable guy and just seeing Sakura telling him what's what would just be hilarious). He agree's to join, though he's reluctant to trust the Nohians (and they are of the Hoshidans).

 

Skip to the parts where they are in Vahl, they instantly get attacked and all of that fun stuff. There's not too much story to go between reaching Vahl and reaching the castle so... more skips.

 

(I'm gonna lightning round this for a sec because I already wrote it but when I pressed enter to make a "What do you think?" end it deleted that part. Thanks, forums. love you too.)

 

Nohrians and Hoshidans learn to trust and like each other. Garon and Ryoma apologize for that happened in the past and wish to build peace from this experience. Right as they are gonna shake hands Gunter kills Garon as revenge for something. The battle with Gunter kills him, the Nohrians cry for their father and the big bad battle with Anankos happens. Also Corrin gains the Vahlian Noble class and the Omega Yato.

Edited by Wolfox
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I think there's a big problem with taking Garon out of Anankos' pocket. That problem simply would be that he would be dead and Xander would already be king of Nohr - and as much as his continuity between the three routes isn't that great, Xander doesn't seem like he would want to commit atrocities to the extent Garon would against Hoshido, even if peace talks take quite a while to happen.

 

I.e. - the game writes Anankos' control of Ganon as a puppetmaster controlling a long-dead puppet. Garon is so old that he shouldn't even be alive.

 

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I think this is how Fates' story gets improved. We still run with the three routes. We still make Anankos the final big bad. We still make Garon the primary antagonist in both routes. We still leave Azura lost in her thoughts all alone.

 

We change Anakos' involvement in the conflict, the families' ability to perceive something beyond the enemy being the cause, and Corrin's demeanor.

 

---

 

Birthright.

 

This story needs the least amount of altering. Birthright is a classic Fire Emblem experience complete with predictable story, understandable Lord on a quest with justice in mind, deserving big bad (as Garon is still indeed a huge contributor to the conflict), and late game drama. Elise's death and Xander's reaction to killing his sister just outright works.

 

However, A little bit of "Conquest" Corrin seeps through the cracks here. Here [he] spends time moving his troops slowly. Instead of Ryoma and Takumi going missing we have Saizo trying to save Kagero on Ryoma's orders, with both ninja aware of the royal brothers' whereabouts. With the help of Corrin and [his] army, Saizo succeeds in saving his fellow retainer and both of them let Corrin know of the their brothers' wellbeing and plans. 'Betrayal' (or possessed Takumi) still finds the group in Mokoshu - but near the end of the fight, startling the two ninja and bringing on Nohrian "invisible" soldiers with him.

 

Instead of stressing out about Ryoma, the group has to liberate a Hoshidan port town from Nohrian occupation, and boards the ship to Cyrkensia, only to be ambushed by "invisible soldiers". Instead of assuming these soldiers are Nohrian, Corrin and Hinoka notice that these troops seem to carry Hoshidan aerial troops alongside Nohrian ones. Takumi still believes it to be a Nohrian attack (having been sung out of mind control for the time being), but the rest of the Hoshidans grow concerned. Meanwhile, Azura begins growing nervous, fully aware of the origin of this second army - but doesn't contribute to the discussion because of the curse.

 

The group runs into King Garon at Cyrkensia as normal and has to escape the theater with the Nohrian royal family in hot pursuit, getting caught up to by Camilla at Cheve. Camilla engages the Hoshidans with Hans while in a different part of the city Leo's forces scatter the Chevois Resistance fighters. Corrin defeats Camilla as normal, and nearly convinces her to join the army after levying [his] accusation against King Garon. Leo interrupts only for Ryoma to ambush him with a re-energized resistance group and Scarlet.

 

Corrin, Silas, Scarlet, and the rest of the Hoshidan royal family bring up the invisible soldiers again, and decide - together - that Nohr isn't responsible for all of the damage. By the time the party gets to Elise in Windmire, she talks about how the invisible troops, even wearing Nohrian regalia, have been giving Xander, Leo, and the Nohrian forces trouble as well, giving Corrin hope for a peaceful resolution against the true enemies.

 

Ultimately, Xander's undying loyalty to Nohr and his father prevail instead of reason, and Garon is even less hospitable to the idea - acknowledging the statue of Anankos in his throne room before the final battles at Castle Krakenburg. The war ends with Hoshido victorious, Nohr being led by King Leo after Camilla abdicates the throne, and the groundwork set for whatever the heck the Invisible Kingdom is. The path ends with Leo, Camilla, and the Nohrian forces encountering Vallite troops on the Hoshidan plains following Ryoma's coronation, indicating that Valla is planning to go on a stronger offensive having last it's pawn in the world in Garon.

 

---

 

Conquest.

 

Here, Corrin sides with [her] family as it's the only thing she really knows. Garon originally does indeed question [her] return to Nohr and originally tries to get her killed with Iago's advising, but [she] not only prevails with the help of her friends, [she] also begins to become defiant toward Iago and embraces the coldness of a Nohrian general throughout the early part of the campaign. Essentially - siding with Nohr is Anakin Skywalker's descent into becoming Darth Vader for Corrin. [She] becomes entangled in the chaos that is the Nohrian royal court - and makes her journey a quest to prove [she's] as Nohrian as Xander is. There -still- is inner turmoil, and away from the King's ears [she] still calls for no troops to be slain if it can be helped, but [she] defends [her] actions with the guise of it being quicker to defeat an army and move on to the next objective. While Garon doesn't approve of the lack of death in [her] method, he can't help but recognize results and Corrin gains influence among the Nohrian ranks.

 

Azura is placed into Nohrian care as before, but frightened of Corrin and participates in warfare only to keep her life and the chance she can turn fate positively alive with her knowledge of the situation.

 

During chapter 11 at the palace in Mazcab Ryoma -and- Corrin's forces are ambushed by invisible soldiers. The soldiers are partially blamed for causing the Nohrians escape to be a possibility. The Nohrian royal family begins to consider these forces as non-Hoshidan in nature and it's at this point Azura reveals to Corrin Garon's state - after Corrin tails Azura to Valla. The Hoshidan throne is still kept a secret though, as Azura is unable to convince Corrin that Garon is truly lost. Instead of Corrin having to kill Hoshidans with complete awareness that [she] is fighting the wrong enemy, [she] does so out of ignorance, with Azura having to simply hope Nohr can capture Castle Shirasagi and Garon sits on the throne there before his family - in order to reveal the truth.

 

Corrin's bravery and domination in the Hoshidan campaign causes Hans and Iago to become rogue agents more so than they already are - bringing Camilla's "court drama" to Corrin as usual at the end of the campaign. However, Iago and Hans become too concerned with how they are going to turn on Corrin to realize that Corrin is sparing Hinoka and Sakura.

 

Goo Garon is revealed to everyone - including Corrin - after Iago and Hans die. Corrin quickly assumes leadership against Garon having seen him before in disbelief thanks to Azura. Azura quickly agrees to fight, but the royal family has to be convinced through Garon's assumption that all of his children are involved in rebellion.

 

Betrayal Takumi shows up as normal.

 

The path ends with Queen Hinoka and Sakura encountering Vallite forces with their detail, indicating that Valla is again going to go on the offensive.

 

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That honestly seems pretty good. You can easily see that Fates had good potential to work, but just never did anything with it. and as bad as the story is the sad moments are still sad (Elise... I can't even say more).

Also please take in mind that what I thought up there was literally right before I went to bed, so It's nowhere near perfect

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