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[Update3.2.0]Pokemon Postscriptum: Fated Epistle - Episode 3

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Welcome to the world of Postscriptum.

 

Follow the steps of the protagonist, a melancholic young adult stricken

by unemployment and paralyzed by a chronic care-free and lethargic attitude.
Seeking to redeem himself for his past mistakes and overcome his guilt,
he, again, applies for a job, expecting to fail miserably once more.
To his surprise, he actually gets a call for an interview, at none other
than the Pokemon Couriers, a prestigious, esteemed, and highly regarded
organization. Setting his sights on the future, he attempts for the last time
to begin anew.

 

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~Plot:

 

 


Three years before the disbanding of Team Rocket by an unknown child,
many regions outside the Pokemon Nation were "developing", while facing myriads of problems,
mainly crime and poverty. A relative late arrival of the then cutting edge technology was
also a contributing factor to their overall poor development. Colour Tvs were just invented,
but not transferred yet to many regions outside Kanto and Unova. Robotics were unheard of,
factories were primitive. This technological disadvantage meant that people in these
regions had to rely on manual labour and Pokemon assistance even more than their counterparts
in Kanto, or anywhere else. The only way to make ends meet, was to use your own two hands to work.

 

The Courier organization, a well respected 200 year old establishment, was responsible
for delivering letters and packages of low or high importance, while also executing missions
of dangerous nature – even replacing the Police on many occasions.
Needing to traverse all kinds of terrain, and to reach the recipient at all costs, the Couriers'
work was seen as one of the most honourable services to society. It is said that the famous
Pokemon Rangers, were actually based on the Couriers, from which they inherited a lot
of their codes and principles, as well as their modus operandi.
The Couriers were also responsible for a lot of philanthropic work, but their trade,
now under a mild threat from new emerging technologies, mainly developed by
Silph Co, begun to slowly fade away, as their services were no longer needed in
richer regions. In that sense, people did not regard them as highly as they used to,
especially in the land of technological giants, the Pokemon Nation.

 

That was not true everywhere, though. One of the poorest regions in the world,
the Erynia Region, geographically very close to, but somewhat culturally and
technologically immensely far away from Unova, was relying on the Couriers for many of its needs.
Even if, sometimes, the Couriers had to undertake menial tasks, they nevertheless
were respected throughout their entire 200 year lifespan, in that region.
Various rumours also suggest that the Couriers' first branch was established
in Erynia. No historical records proving that have been saved, however.

Unbeknownst to the Courier, who hails from a region somewhat close to Kalos, his only proper
job will direct him towards the worst possible choice for employment; Artemisia City.
The once-called "Diamond of the West" has been reduced to ashes due to...
an unfortunate turn of recent events. The "Crown City of the South", was now nothing
more than Erynia's princess of poverty and homelessness.

 

 

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~The Characters:

 

 


The Courier:

The protagonist of the game, carrying the weight of his mistakes, errors, actions and inactions
of 25 years, gambles everything on a last attempt to redeem himself. A deeply flawed individual,
whose only merit is the fact that he is almost aware of who he truly is, (and thus attempts to avoid
making all the wrong choices again), tries to escape the past with his last ounce of remaining strength.
People who know him, well.... they claim they don't. He has this trait of being "invisible" socially,
resulting in chronic social awkwardness, trauma, but also a sense of false entitlement and an inflated ego.
Will he ever fully discover himself? Will he be able to finally find redemption and salvation,
when everything points out otherwise?

 

Sylvia:            

Sylvia is a former middle-class citizen whose life was shattered when she lost
her mother during Artemisia's great factory accident. Sylvia was born charismatic,
both in battling and general intelligence, resulting in her reaching the top of her
Medicine class and getting ready to graduate with the highest of honours.
Her dream was to become a doctor in order to help the people of South Artemisia
who historically have been unable to afford good Healthcare. She didn't make it in
time though… Disaster stroke, her mother passed away, and Artemisia’s Mayor decided
to transfer all higher education institutions to the Northern parts of the city, where
middle-class was not allowed to go to. Thus all of her hard work was in vain.
Sylvia, as a result, became cold and isolated, avoiding things such as feelings
which would restrain her from achieving her next goal: Reaching the upper
parts of the City.

 

Tyson:                                 

Tyson comes off as edgy, and teenage-angst ridden, but his ascetic and sometimes stoic
stance on everything is the result of past events in his life, events that clearly showed him
that strength is all that matters in this world. Intent on never being weak again, rather
than gaining strength to hurt others, his life is now focused on being the best, the strongest
Trainer in all of Artemisia. Rumours of an undefeated Flygon quickly spread everywhere,
and even the famous Blue Glove gang was terrified whenever that Pokemon’s cry was
heard. A firm believer in discipline and self-discipline, Tyson never falters under any
circumstances; in that sense he encompasses almost all of the good traits that
the Protagonist lacks, without also encompassing anything negative. In the eyes
of the Courier, he could very well be a sort of perfection humanly unachievable.
He hates his short stature (that’s a secret).

 

Zack:                                        

Zack’s past is shrouded in mystery. What is known until know, revolves around a poor kid who did
everything in his powers to move up the social ladder, including gang activities. He carries
a mixed bag of traits, like: being mischievous,  a joker, street-smart,  a trickster, a prankster, but
someone who is also very optimistic, almost to a degree of “happy” apathy. He becomes very sarcastic
when things go really, really bad, even when his friends’ or comrades’ lives are on the line.
He is not hard on himself, but is not lacking in discipline, Tyson’s favourite thing, in any way.
While these two do not necessarily get along well, they still show immense respect to each other,
partly due to their aspects on that matter regarding life. Zack is very experienced in battling,
since this skill was needed in order to survive (much like everyone else in Artemisia), but his
hidden fascination with perfectionism might also be a contributing factor.
He has leadership skills which have been an innate quality of his that he carried with him since
he was born, something that made him attract unparalleled jealously from his enemies.

There are other important characters too, characters who can be better explored through
gameplay. Please, look forward to meeting them, try to understand their motives,
their feelings, and the life circumstances which may, or may not  have shaped their world.
Their role, is always tied to the destiny of the City, a destiny which always lurks
above the heads of the unfortunate citizens.

 

 

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~Setting:

 


The Erynia Region, has been regarded as the “Trash Bin of the World” by Unovian
Academics, and even more so Artemisia, its Capital City. Its themes heavily focus
on a kind of “plain people” life, where poverty and misfortune are frequently sung
in its dark and gloomy streets. For instance, Artemisia’s Music is an amalgam of folk cultures
across the globe, with a jazzy twist – representing a melting pot of people whose misfortune
and modesty is the strongest common bind that ties everyone together.
Since Artemisia was one of the richest cities, long, long ago, and Erynia was
considered the “land of opportunities” along with Unova even longer ago, many
people migrated from other, poorer, or in -then- worse condition Regions.
Unfortunately for them…. Erynia fell victim to the greed and motives of corrupt
statesmen and ideological machinations.

 

A wide host of contributing factors,
led to the creation of Artemisian Isolationism, a practice where
people are allowed to come, but nobody is allowed to leave. Until today,
nobody knows what is going on, and many have been born without
even seeing a Pokemon. On top of that, orders from above mandated that…
no Pokeballs were to be allowed, as far as the southern districts are concerned…
In Artemisia Pokemon battles are not a joke. They are a means to survival, as such,
the Trainers there are comparatively stronger than their Pokemon Nation counterparts.
Young kids who start out are in a very difficult position, since they almost never
have the option to defeat those trainers who battle in order to barely make a living.
Thus, Trainers in Artemisia are almost exclusively adults. An unreleased and
now classified research paper conducted by the Indigo League Association,
estimates that the level of a “simple” Artemisian Trainer without any badges corresponds to
almost Elite Four levels of strength in other regions. Could this fact have something
to do with the destiny of Artemisia?


What is going on with this City? Why does it have to face such a heavy destiny? And why
does our poor protagonist commit another mistake, one that might cost him
everything?  (Not that he has built anything important up to this point, though…)
This seems to be, at a first glance, a personal journey… But can our personal decisions, really, become something more than that?
Will the Courier ever make a mark on this world? (Hint: probably not, he says...)
So…
What message will you carry?
Will it be one of bliss, friendship and hope?
Or will it be devoid of meaning, a harbinger of devastation, and a champion of ...solitude?

 

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~Features:

 

-Postscriptum features 99% original music, barring seven tracks:

(a Gym theme, a Johto Battle Theme, a Gen2 Vicotry theme, a Trainer Encounter theme, Guillaume de Machaut’s medieval era piece, the Pokemon Center Theme, and Motoi Sakuraba's Pyroxene of the Heart).

 

 

 

- Pokemon from all gens, (depending on how the story develops), including some fakemon (please read below).

 

 

 

- The worst writing you’ve ever encountered in a game

 

 

 

- Jokes so bad, the likes of which should be purged from this plane of existence

 

 

 

- Some game mechanics balancing, depending on how much investment is

necessary from a story perspective. Anyone willing to offer competitive advice

and balancing advice is more than welcome.

 

 

 

- A living world where themes intermingle and ideas clash.

 

 

 

- A quest for understanding, knowledge, and truth. But mostly hope - no matter what happens.



-  Pokemon are priceless creatures, and obtaining one is not easy. Try to look for your
favourites as hard as you can. Having a Ratatta is like finding a Mew under a truck.
(okay, we’re exaggerating a little...)

- Primitive technology. I wish you luck in finding any PokeCenter (you will not).
There is no technology available
(or perhaps…other intentions exist behind the lack of … “motivation” for building such a facility in Erynia).
However, do not worry about healing. The Couriers do have doctors. (Civilians, though….that’s a different story).

- Pokeballs are worth their weight in gold, they’re almost like food for the starved.

- An estimated Gameplay Time of about 9-14 hours, depending on your style of play.
These estimations are for the current demo (up to the 3rd Gym), and for those who avoid
using the ALT button, which speeds up the game so you can skip that boring dialogue.

- A mission system that finally tells you the truth: There are no rewards. That’s right,
what were you expecting? It’s work, you get “paid” for it (at least, that’s what the Boss says).
Why would anyone be interested in rewarding you for doing things for them?
If you manage to get a “Thank You”, well, a winner is you, and you should feel overjoyed. Interested yet?
The application form for the job is right there….

 

 

 

Important Points:

 


Postscriptum respects the lore of the main games and will not move in ways
that come in direct confrontation with established lore, except for certain circumstances
which will be as lore-aware as possible. Fakemon will not be introduced except for
maybe 10 or so, all tied to the lore in some way. Postcriptum aims to attribute further
meaning to the existing Pokemon world, a meaning that is more mature in the sense of
concepts and problems, not “violence” and other forced “adult” grittiness. Things such
as family, the meaning behind human relationships, what it means to be alive, what
responsibility is… all of these comprise the quintessence of this fangame.

 

Yeah, but what about the Pokemon themselves?
Well, they seemingly take a second role, but actually play the biggest
one, in slightly hidden ways at the beginning… but later on,
many major aspects of Pokemon themselves, as well as
humanity’s destiny regarding them, will be explored.  Many loose
endings, as well as individuals and organizations from the main games
will be tied together in ways previously unaddressed. On a side note,
Postscriptum does not adopt the “multiverse” approach the main
games have taken, as it is a “simple” way to justify anything
happening just ‘cause “multiverse” is a thing. “Real world” science does exist in the game, and even
the powers of the legendaries pale in comparison to human achievements,
something that has a very, very, very specific reason for it being so.
The metaphysical-like abilities of Pokemon, are nothing more than legends passed down through
mostly oral traditions. (To be frank, when a little ball renders them powerless,
and in eternal captivity, what else would you expect?).

 

On a further note….
remember the first time you played a Pokemon game? During that era,
many of us were young, and now, among other factors, nostalgia drives us to
cling to our favourite games. Excitement, is of course, another reason.
But excitement fades away with time, as does our childhood. Postscriptum tries
to present the Pokemon world as it would possibly be presented if it were
directed towards a slightly older audience. Adulthood is another big theme of
Postscriptum, along with what it really means… Postscriptum acts as a “holyland” of sorts,
a hovering world, between childhood and adulthood, between our dreams
as kids and our experiences as adults, between the collapsing eternity of an excitement
long lost, and the accompanying stoicism that comes with age.

=========================================================

 

Finally, we intent on keeping this an "open" project. And by open we mean these things:

 

1) Everyone is free to contribute anything they like!

We are all here to improve ourselves, to create things, and most of all, to have fun! If you think that

your work is not good, (and although we’re in no position to judge the artistic work of others) we will always offer any kind of constructive feedback.

Everyone is welcome!

Quality Control will be in NOA levels though… just kidding. But do expect that we have to somehow

make all things tight enough so that they do not detract from the main thematological aspects

and experience of the game, which means that if what you want to submit is somehow “denied”

it is not because of its intrinsic artistic value, rather, it doesn’t fit in a way

that we want it to, in the game.

 

2) Feel free to "explore" the project files. Since Pokemon is Gamefreak’s and Nintendo’s property,

we have no right to deter you from exploring the game files and, if something is done right

(which, according to our game design and programming skills, probably isn’t 😛 )

you can use it a base to create your own fangame or copy techniques or styles of doing things. We can’t for instance say, “Hey, you stole this and this and this from my fangame”. Well, in a sense, we are already working on things that are not ours in the first place (e.g. fangames). Just do not forget to credit everyone properly. The software used to make this is more than 10 years old, anyway.

 

You may not, however, use any musical piece from the game, because we want Postscriptum’s music to be its “Identity”.

 

3) Any kind of feedback is more than welcome. And we do not mean “constructive feedback” only...

Anything you don’t like, find strange, detracting from the experience, lackluster, purely bad,…

Please tell us everything so we can work extra hard and make it better! And even better, if you

wish to contribute too, by all means, do so! Hit Dusky a PM and we will sort it out.

 



Huge and Massive thanks to all the great people who made this possible. Credits
will be displayed at the bottom of the post.

 


SPOILERS!!! READ AT YOUR OWN RISK! YOU DO NOT WANT TO DO THIS!
PLEASE DO SO AFTER FINISHING THE DEMO!
Developer’s Details:

 


We would suggest against reading the following, until after completing the demo at least.
Beware of potential spoilers. You have been warned ; doing so might destroy your
enjoyment of  the game.

 

 

- Artemisia and Erynia are inspired by
> An attempt at a “realistic” approach to the Pokemon Universe; even though the developers have stated that the Pokemon world does not suffer from the same problems such as ours, technology,
science, and wars, are already featured in it. In that sense, how would a society without
much access to Pokemon develop? What would happen if Pokemon were in the hands
of the few, and not at the service of random 10-year olds?
> A certain game for the Wii... *coughs*
> Another game for the Wii...   *coughs*x2
> And another game for the Wii...  *coughs*x2/1x4

 

-Some of the themes are inspired by:
1) Cowboy Bebop’s “limbo” feeling and lingering sense of regret is a major source of inspiration, especially when it comes to one’s past and all the baggage that comes with it.
2) Greek Philosophy? Who knows.
3) ----- CLASSIFIED ------  RETURN TO INDIGO LEAGUE ASSOCIATION
4) Pokemon Colosseum and XD
5) Hope that can be discovered anywhere, no matter the circumstances, and never giving up.
Never, ever giving up. And moving forward.

 

 

With all that being said, one of the hidden themes of the game is Objective Truth vs
Subjectivity. Can you find the other hidden themes? There is a multi-level aspect to
themes throughout the demo. Some have a microcosmic impact, others
encompass everything, from the slightest detail to the biggest event. For instance,
and, although not hidden, isolation (social or otherwise) loneliness and ageing comprise
some of the many -first glance- meanings behind Postscriptum. Can you uncover the others?

END OF SPOILERS

 

 

Currently Known Bugs:

 

 

> Sometimes during battle no action can be selected

This is due to the battling system scripts, just hover your mouse over the choices

and click on them, it will be “fixed” that way. It’s not a bug actually.


 

> Tiles are not matching in style (mixing of different gens)

This is known and is under construction. Due to the sheer amount of work

on everything, we consider graphics low priority right now. As always, if you can help

please do so!


 

> Some maps are big and empty

For the first 3 routes, there is a reason. After that, it's lazy developing 😛


 

> Some 6-7 gen mon float

Will be taken care of, eventually.


 

>Pressure ability might throw an error, in that case, please click ok or hit enter and continue


 

> Pokedex numbers are showing on summary screen for previous gens


 

> Menu display is dark in dark (as in, requiring Flash) areas. Though, this one is kinda..realistic. Lol

 

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Credits:

 

================================================
Gamefreak, of course.
================================================

Invaluable Special Contribution: (Sidequests, Game Progression, Design Assistance)
- Alilatias (thanks a bunch!)
- JoStarNight (appreciate your help!)

Testing:
-Alilatias (really, thanks a bunch!)
- SoyBean
- Mane
- ShinyMissingno
- Sandy

Bughunting, Support and Feedback:
- Alilatias
- karnamata
- PhantomBima
- JoStarNight
- Dypatome
- walpurgis
- Swamp King
- Busti
- Whiteflare
- Bronson
- The1Kobra
- Demice
- Xenoic
- why cant I find a valid name
=================================================
<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>

Pokemon Essentials Kit:
Maruno
Poccil
Flameguru's Starter Kit

This would never have been possible without your hard work.
<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>
============================================================

 

Scripting & External Tools:
S.J.Luka =======>>>>> beautiful battle visual overhaul, great scripts, awesome programming.
Lucidious89
DaviRx
Dragonite >>> Many,many,many thanks for your NodeJS solution to making Trainers in the PBS
SaburinaDesu
Marin >>>>>>>>>> Your PBS editor ❤️❤️❤️ , your Easy Questing Interface, EVERYTHING!
L
(JV)
DerxwnaKapsyla
mej71
Deo >> Great Day/Night shading
Hematite >>>> nice organizational spreadsheets
Easy Script Importer-Exporter by KK20
Elyssia/R3zonance - Version Check Script, (modified by Polectron/Pokebuzo)
IIcolour Spectrum - Release and Deposit Prevention Script
Ego13 - Pbs with mega evos
Mr.Gela’s Name Windows – Mr.Gela you are awesome sir.
VanillaSunshine - Improved Color Text

 


Pokemon Sprite Animation:
Snivy101 @ Deviantart - Incredible Sprite Animations, seriously man
Diegotoon20 @ Deviantart
kirbio @ Deviantart
Creobnil @ Deviantart
SelenaFF @ Deviantart
Shadowslan @ Deviantart
spyroflame0487 @ Deviantart
WolfytoDark @ Deviantart
ekurepu @ Deviantart
harrie5 @ Deviantart

 


Sprites:
GameFreak
Nephae @ Deviantart - Great character pixel art conversion from ORAS/XY Trainer Artwork
Wesley-FG =================> dude those Hoenn BW style OW's are like, the best
N-Kin @ Deviantart
CJames-21 @ Deviantart
fishbowlsoul90 @ Deviantart
leparagon @ Deviantart
PixelLlamaArt @ Deviantart
Wobblebuns @ Smogon
TheLayell @ Smogon
Gardow @ Deviantart
RockAdam @ Deviantart
zerudez @ Deviantart
Falgaia @ Deviantart
aXl @ Smogon
Zermonious
Lyell @ Deviantart
princess-phoenix
Seikou @ Smogon
tebited15
Princessofmusic @ Smogon (XY PROJECT)
segesi
PoLlOrOn @ Deviantart, very nice trainer vs sprites
Pixel.emoji - Trumpet Sprite
supagokuman2 - Base Red Overworld Sprite

 

Tiles:
akizakura16 @ Deviantart (super - clean tiles)
Magicscarf @ Deviantart (incredible, beautiful tiles)
DaybreakM @ RelicCastle (nice clean tiles)
Mataraelfay @ Deviantart
mysticalmew24 @ Deviantart
BoOmxBiG @ Deviantart
SailorVicious @ Deviantart
EpicDay @ Deviantart
UltimoSpriter @ Deviantart
shiney570 @ Deviantart
HokoZero @ Deviantart
Zynga
Cityville team
shugar-tits @ Deviantart
WesleyFG @ Deviantart
Aigue--marine @ Deviantart
LotusKing @ Deviantart
Rocket-Dock
*iMezzo
Deorro
EpicDay @ Deviantart
Newtiteuf
Aten974
Burton-kun @ Deviantart
Kaliser @ Deviantart
Midnitez-REMIX @ Deviantart
ditto209 @ Deviantart
PeekyChew @ Deviantart
Dot Art World
ThatsSoWitty @ Deviantart (you rock dude/lass)
chimcharsfireworkd @ Deviantart (same parts of previous tileset?)
A few rips from Professor Layton, @ SpritersResource
A few rips from The Legend of The River King 2 (GBC)
A few rips from Pokemon Ranger
A few rips from Mario & Luigi Partners in Time

Icons:
Iconshock

Music:
+ Guillaume de Machaut (1300 A.D.) – “Douce Dame Jollie” ( Annwn Band - Rendition, Cello Cover - Roxane Genot)
+ Pagioumtzes, + Tsitsanes, (1938) “I’m in love with a married woman”
Junichi Masuda, Gamefreak, “Gym Theme”, "Cianwood City", "Pokemon Center", "Route 23"
Kenta Nagata, Hajime Wakai, Tōru Minegishi "Mewtwo Battle"
Motoi Sakuraba - "Pyroxene of the Heart"
Dr. Fruitcake - Johto victory theme


Sound Effects:
Rhyden @ RelicCastle (thanks for your gen7 Pokemon cries)
Metro Last Light - Screaming Crowd
Hydroplane Sound: Sounddogs, Free Preview Sample
Jross aka Xeltic89 - cave audio - cave ambience

Other:
kanookies @ Deviantart


Extra Credits for Tilesets based on other Tilesets Crediting Others:
(Pokemon Gaia Project)
zetavares852
07harris/Paranoid
19dante91
27alexmad27
874521
Alistair
Alucus
Alucus
Atomika
Bakura155
Blue Beedrill
Boomxbig
Bulbapedia and Bulbaforums
chimcharsfireworkd
Chio
CNickC/CNC
Dewitty
Flood
Fused
G-olden
help14
Jesse TBPro
lordindy
Kizemaru_Kurunosuke
klnothincomin
Kuroda-Taiki
Kymotonian
Newtiteuf
Novus
Pokemon_Diamond
PrinceLegendario
Reck
Red-Gyrados
REMY35
RHN
Saurav
Scarexshivaking
Seiyouh
SL249
spaceemotion
spypoke megafc
ThePokemonChronicles


*if your name does not appear on this list, please contact us ASAP in order for us to add
you
** if, for whatever reason, you do not wish your public works to be used in this fangame,
please contact us and we will remove it and replace it with something else, mainly our
horrible original graphics, deserving of incessant praise.

 

 

Screenshots:    (kinda outdated now)

 

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Download:

 

FIRST OFFICIAL GAME REVIEWS ARE HERE!

Spoiler

"Okay, so, I was looking for a game to play after finishing E.T. on NES (yes, you read that right on the NES). Well, to tell you the truth, I started playing Postscript out of sheer boredom. I was like, 'no freaking way there's a game worse than that garbage, man'. Boy, was I wrong. I'd rate PS 0.1/10 - it is the ONLY game that has managed to dethrone E.T. in the department of.... well, everything?

- MOBAsAreBetterThanLife

 

 

"I still remember the first time. My first time experience with this... 'game'. Let me make it clear to you from the beginning: you do not want to play this game. It's torture. Cutscenes are painfully long, NPC dialogue is ... elementary school - level awful and worst of all, IT TAKES HALF AN HOUR TO EVEN LET YOU ASSUME CONTROL OF THE PLAYER, ARE YOU FREAKING KIDDING ME? Listen to me, do not play this game."

-AWPCamper69

 

 

"Sigh... Where to begin...? First of all, there's a lot of misinformation throughout the game. When I'm playing games, I'm expecting 100% real-world authenticity, especially when the content of such a work is touching upon the most intellectual of issues. Then again, I have never found any game that could satisfy my elite 1% genetically gifted brain - and I say this as someone with an IQ of over 420. Such a number is, inevitably, the sole indicator of mental superiority. I do not detect the need to further provide any other explanation on the reasons one should stay away from this."

-FedoraLeCritic32

 

 

 

"RPGs are all about pen and paper"

- Someone old

 

 

"SO I CLEANEDING BATHROOM ONCE. THEN SOAP FELL ON FLOOR! OH THE HORORR! INASMUCH I WAS USING GLEENEX, I INADVERTENTLY STUMBLED UP ON A FLOPPY DISK! I INSETTED THAT ON PIMP-BOI 9000. GAME HAS NO LEGENDERES. I REFUTE PLAYING. THATS ALL."

-Igor the Swabbie

 

 

"What is a game? Is it a work of art? Is it an opportunity to capitalise on, and subsequently sell 200 DLC that cost three times the base product? We believe so. However, this game doesn't even support mandatory Bikini DLC. If you wish to be seen as a proper developer, at least consider submitting a Season Pass"

-CF (Computerized Farts)

 

 

"When I’d first started playing... I was expecting to waste a couple of hours or so. I ended up wasting far more - I could have spent that time being a contributing-to-society individual, instead. I'm placing all the blame on this game for forcing me to stray from my path."

-GamersAreAllLosers

 

 

"Okay, okay. I have played more than 10.000 JRPGs - I consider myself a pro in that regard. I have also visited Japan numerous times, and have witnessed firsthand their incredible artistic capabilities, manifested in glorious epics such as "Super Monster Fisher Imagination 25". This game lacks a proper in-depth strategic battle system. Its plot keeps dragging on and on (I'd say it is even longer than certain classics, and I am really torn on this - is that a good or a bad thing?) References to Japan are kept to a minimum - as a result, I cannot continue playing this game any longer. It does have its fair share of waifus though, so I'll give it a 9/10."

-Naruhodo Kyosuke

 

 

"This is like Trebuchets in AOE2. Its freaking annoying"

- IStillPlayOnWin98

 

 

"What the Ducklett man. The main character in this game has managed to build great calves by.... walking? Lol, everyone knows that without a 5x5x5x5 lifting routine, and an absorption of at least 4times your bodyweight in protein, such growth cannot take place. This game is misinformation in itself. Oh well, back to buying protein powders for me."

- HarryBicepsFlexKilla

 

 

"I want to include Sylvia in my next 'Alive or Not: Heavenly Resort Beach Basketball' game."

- Batagaki, the father of his "daughters"

 

 

"This game must have been made by illogical, emotional, loud Southerners."

- Logical, cold, silent Northerner

 

 

"This game is contrarian."

- A contrarian.

 

 

"The jokes in this game are worse than my math grades."

- Social sciences sophomore

 

 

"Juxtaposing the innate qualities of an astonishingly well structured narrative, to the total ellipsis of a proper theoretical understanding of underlining Vorverstadnis of osmotic parenthesis, one can arrive at the conclusion of an ever-present misdirection of opposites, to which, and after a self-critical approximation of spatial conscience (from which no pure ontological perspective can be extrapolated) there is a clear lack of interpretation of the words of Dhefack Imsayin, an invaluable contributor to consensual epispermologies of the being - to such an indefinite cosmological approximation (inescapably, inevitably and unavoidably as well) that, quite uncharacteristically, is expressed within the confines of a non-chronical Epanaprosdiorismus - a redefinition of lack of full stop in the texts of inquirers of the non- empirical."

- Social sciences Major

 

 

"game lacks stuff"

- Maths Major

 

 

"I'd like to leave a humorous loop here, but I just can't program for the life of mine"

- L33+, unemployed programmer, from basic to C#, currently drinking beer and looking for a date msg me in binary plz

 

 

"This game is a disgrace to the franchise. It doesn't even include 9th gen Pokemon. I cannot find my favorites in the wild. I cannot find any HMs. It also makes use of, like, Latin or whatnot to appear more

' serious'. Pathetic. Somebody is unaware of their tropes."

- Hates-Genwunners

 

 

"This game needs a tutor to understand how the metagame works. Everyone that disagrees with me has probably never even reached the top of the Ladder. Is ELO and GlICKO too much for you noobs? Also cracking 'jokes' at the Smoke'on community ain't funny. We take competitive imaginary digital cockfighting very seriously"

- A random guy from Slowdown

 

 

"Citation needed. This game needs a cleanup. Sources are biased. Delete this. Citation needed"

- Wikipedia Moderator for a Living

 

 

"I'm really feeling it"

- Computer Assisted Deity

 

 

"Xenoua, the Warrior anti-Medicine Princess, disagrees with this"

- A Philosophologist

 

 

"Postscriptum is like me and my ex. We pretend we have never met"

- Anonymous

 

 

"This game is not 8bit."

- pixelover

 

 

"This game is pretending to be something it is not. It fails at everything and lacks in all areas, particularly in mapping"

- Reality Check

 

 

"From an atrociously composed soundtrack, to a cringeworthy narrative, Postscriptum never fails to disappoint. I can only give this a 2/10"

- /r/ProGameReviews

 

 

"This game is biased towards the poor"

- iInheritedMyGrandma

 

 

"[SPEECH 100] This game reminds me of the Big Empty"

- Courier Six

 

 

"As a professional reviewer, I'm not very good at games. But you don't need to be good at something to judge it, right? Right guys?"

- Jorge Sakamoto

 

 

"I would starve in this game"

- Big Smoke

 

 

"I will take legal action against the new Saffron Gym for taking over ours"

- Former Fighting-Type Saffron Gym Leader

 

 

"The Vikings used to be the strongest warriors in all of existence"

- Someone pawned by the Irish ( and basically by anyone with a normal army)

 

 

"HAhahahaha..."

- Lex Luthor, Superman 64

 

 

"When logic ends, logic begins"

- Logic

 

 

"This game has inspired me to quit games"

- A Gamer

 

 

"It has been empirically proven that showing game review abstracts to potential players serves to present your game in a very positive manner. However, no review can portray this game in a positive manner"

- An empiricist

 

 

"Where's the @#$%^ map when you @#$%^ need one, @#$%^"

- Dorka the Puberty Explorer, on this game's areas

 

 

"I'm Commander Sheepfart, and this is my least favourite game in the universe"

- Commander Sheepfart, Paragon build, before contemplating on which colored ending to choose from

 

 

"This game is a contradiction"

- Smiles Edgywork, after obsessing over evidence and contradictions

 

 

"Kantonians are shorter than Kalosians"

- A short Kalosian

 

 

"Did you know that the first gen Pokemon games had a reference in them that was making fun of nerds?"

- A Pokemon Nerd

 

 

"I'll grab my stuff (hopefully not his... 'staff')"

- Lank

 

 

"For all intents and purposes, I am but a rock"

- Rocky Boulderstone

 

 

"Mega Score: 100. User Score: 0.

This is obviously a great game"

- Megascore

 

 

"I love this game! You can climb on buildings! I wish we had that implemented back when we had first made The Youth Pamphlets IV: Catastrophe"

- Bott Coward, on climbing mountains, also Horse Armor

 

 

"We don't like the word 'Epistle' in the title of this game. It reminds us that we cannot actually count to three. We prefer abandoning our franchise, like, in the middle of the series - hence our company's name!"

- Halve

 

 

"I'm an N fangirl and this game doesn't even reference him. Shite game"

- An obsessed woman in her 40ies

 

 

"Myth of Lank: Sniff of the Tame is the best closed-world climbing simulator, we're gonna imitate that in our own next installment"

- Bott Coward on mountains, again

 

 

"This game reminds me of America, America"

- A Film Conoisseur

 

 

"Anything mainstream sucks "

- An Elitist, very smart and with better taste than you, most definitely, is currently having intercourse with their tastes

 

 

"Anything not mainstream sucks"

- A Mainstream Elitist, loves iCarly and Sitcoms

 

 

"The German Tradition practitioners of historical fencing are far, far, FAR more competent than those Fiore airheads"

- A Man chosen by the Masters themselves

 

 

"Anime is the best style of animation "

- Someone who is not an animator

 

 

"I gain no satisfaction from playing games anymore"

- Someone with more hours spent on steam than Sir Gampen outside of steam

 

 

"I love this game. I'm playing with all settings on max and 60fps as well! 10/10! Take that, console peasants!"

- A PC Enthusiast, has bought a JTX-Giant Reference at launch, has sold house and conscience to do so

 

 

"Did you know that the word 'eleemosynary' (Greek: eleemosyne = 'charity') actually derives from 'alms'? But 'alms' comes from Latin transliteration of Greek 'Eleos' which means 'mercy', which derives from 'Elaion' which means 'olive oil', from 'Elaia' , 'olive tree'. I wonder, what kind of connection is there between 'charity' and... an olive tree?"

- Someone very annoying

 

 

"The baby..!"

- A very vulnerable Zamus

 

 

"Maths is important"

- History

 

 

"When does a game really showcase its flawed design concept?

When it is wrong on so many levels"

- Someone unfunny

 

 

"I want to judge a game based on its fanbase"

- Nobody cares

 

 

"Had the ancients ever been able to choose only one videogame among many to play, which one would that have been?"

- The Internet

 

 

"Even Postscriptum's graphics are better than 'Killer's Dogma: Historically Inaccurate Satrap of Assyria Ripoff Pseudo-Mythological Sequel Factory's story"

- Truth

 

 

"Is Dank Psyches a JRPG? I'm confused"

- QuoteAccu commentator

 

 

"But... what if 1+1 = Artemisia is a parallel universe where the protagonist is alive? Just a theory. A game theory"

- Videogame Speculators

Walkthrough:

Spoiler

==========Arriving ===========
1) Enter Thirsty Bidoof, leave port, Go to the Courier Branch (a red crappily sprited building) (area: City Market)
2) Talk to the Boss there, then to Flint, then to the Boss again
3) Obtain your Courier ID from the right-most counter in the Branch
4) Leave the building, head north
5) After arriving at that part of the city (called Western Artemisia) go westwards
6) Obtain starter, enter a house in that route
7) Talk to man, interact with briefcase in that house
😎 Re-enter Artemisia, talk to officer outside University, talk to gangster to the southeast of the officer 9) Go south to the City Market area with the Courier building
10) Enter building talk to Boss, then to Mission Lady (next to the counters)
11) Head over to Route 0 again. Boss needs you back. Go back and talk to him. Finish your side-missions
12) Now talk to 3 people in particular order, those are all in City Market area:
LwLoEnB.jpg
after that, enter the building shown in picture no4, and go to the leftmost southern room. Talk to a man there to warp outside.
13) Enter the new area through the manhole 14) Talk to important figure there 15) Now, the two prerequisites (one university mission, and talking to that important figure) are met and you can go to the other parts of the city, to the east. 16) From that point onward, it is much more linear, with your aim being to deliver the smelly package to a certain someone, after you go through a couple of new City "districts".
==========The job of a Postman ============
1) Enter the Old School and fight your way through
2) Exit after interacting with Squirtle on the roof.
3) Go all the way back to the Branch, talk to Mission Lady
4) Go to the Orphanage, back in South Artemisia
5) Clear it and you'll be transported back to the Branch.
6) Resume your travels eastwards.
7) Go past the Cyan Bridge.
😎 Talk to a man on your left (he is in a place that literally says "help"), after exiting the Cyan Bridge. 9) Go to the right side of Cyan Bridge's exit and talk to a gangster
10) Force your way through until you reach a certain someone
11) Emerge victorious and go to the springboard which can be reached by following a platform behind some houses
12) Head north.
13) Enter the Ladder, a building with a Pokemon Arena outside, talk to the people there, leave
14) Talk to the officer if he's still blocking the exit north, just head northwards
--------------------------- Forced into Battle ==============
1) Deliver the smelly package to the recipient
2) Whoop his sorry ass
3) Sightsee a bit if you so wish
4) Move southwards
5) You will be notified of an important mission, check your PDA
6) Go see Mortimer all the way back to the port
7) Receive your ... wardrobe upgrade
😎 Toy with an officer outside (not required)
9) Involuntarily threaten the man with the Koffing on his backyard to obtain Koffing
10) Go all the way back to SouthEastern Artemisia
11) You will now be able to enter a small "house" in the northeastern part of this area
12) After watching the events unfold there, go back to Modesto in the Under, by talking to the guy in the building pictured above ^ ^, enter the manhole
13) Go to Western Artemisia, there is a house next to the city exit, talk to the Johto relative man there
==========The Weight of a Courier =============
1) Leave the city
2) Talk to a certain someone you see there
3) Find your way through a lazily-mapped area
4) Reach small house in Route 1
5) Talk to granny, then to her kids outside
6) Head south
7) Reach Norella
😎 See what the commotion is all about
9) Engage in another forced situation
10) Enter a house in the middle-to-southern area of the village
11) Read some books, including those in a "different" bookcase
12) Talk to the man in the area you find yourself in
13) Head southwards
14) Mm.. is there anyone in that house?
15) Move south again
16) You may sightsee in this town a bit, after that head south again
17) Talk to a (definitely not) suspicious guy next to an absolutely real ship
18) Get dunked on
=========Confrontation with the Enemy =============
1) You find yourself in a strange area, talk to a granny on the western side, a woman on the northern one, and a guy on the eastern one.
2) Enter Branch
3) Talk to a handsome man with glasses
4) Go see your Boss
5) Bore yourself to oblivion with the resulting cutscene
6) Interact with a sign to remember crappy strategies
7) Step on some flowers and/or interact with those
😎 Talk to the woman multiple times
9) Talk to everyone on the island. You will be asked if you want to leave. Make sure you have talked to everyone before that.
10) You will be transported back to a previous town. Prepare for the journey back.
11) Interact with a sign on Route 1. Or not.
12) Just go back, make sure you find as many rare candies as you can, they're hidden all over the Routes.
===========The Way Back Home =============
1) Enter the City again.
2) Go grind your ass off in the University. Or just spawnheal in the Museum 'cause you'd neglected your mons up until now, right?
3) After you're done with the Museum, a healer will be available. Heal at your own risk.
4) Clear the area of smartasses
5) Head south, you'll run into an event which will transport you somewhere, just go to the southern checkpoint again after that
6) Enter Southwestern Artemisia (city market).
7) Either remember your promise or skip this step. In case you do, the password for the column thingy is "truth" in "michinian" (just google translate 'truth' into Greek). There’s an actual in-game reason for this “puzzle” being this...ridiculous.
😎 Go to the Police Station, which is now accessible, it's located behind (and to the left) of the Courier Branch. Clean some toilets as well.
9) Go to the Under, which is accessible via a gap in the rails outside the Police Station, and to your left. 10) Clear the place, talk to an officer on the rightmost side of the facility, then to Modesto, then to an officer outside Modesto's room
11) Go to the Branch, clear it, speak with a man an asshole that has imprisoned some kids
12) Confront your innerstrife
13) Watch another boring cutscene
14) Leave and lose your worth (again)
15) Go to the southeasternmost place, where there is a fenced area where the homeless used to be
16) Talk to a purple/pinkish haired guy
17) Go down, find (half) a bench somewhere there, enter manhole
18) Find your way through another wonderfully designed map
19) Talk to anyone you meet there, they're rather lonely in that dump of a place
20) Exit the place
==============The Blessings of Modernity =============
1) You need to satisfy certain conditions to progress, make sure you speak to everyone in that place.
2) When you have done so, the bridge will not be blocked anymore
3) In case you run into a scientist spewing nonsense, you can select the same dialogue option/choice 4 times max (while skipping details) to skip the event quickly
4) Enter a big building, find Ditto in case you haven't obtained that yet, talk to another purple shirt
5) Move past the bridge, defeat an annoying man
6) Find the yellow-haired guy to your upper-left after you exit the bridge
7) Fight your way through the southern area
😎 Enter the Old Port
9) Find a way to "defeat" the man there
10) Head north, talk to yellow-haired man
=============The age of Enlightenment ===============
1) Clear as many buildings as you can
2) After you've cleared all buildings, talk to a man on a bench on the southwestern side of this area
3) Enter the building that is now unlocked
4) Fight your way through
5) Watch resulting cutscene
6) Watch a buttload of cutscenes
7) You will be prompted to save when those are over. Save and head north
---these smiley 8s are funny

 

Edited by AenaonDusky
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  • Upvote 5

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You know what. This sounds like fun! I''m giving it a go.

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41 minutes ago, Busti said:

You know what. This sounds like fun! I''m giving it a go.

Being a rocket scientist living on a "spaceship", I'm sure you'll find some things interesting. ;)

Enjoy the game!

Edited by AenaonDusky
typos n' stuff

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I'll probably give it a try in the next few days. Since I'm doing so anyways, and I'm way too curious for my own good when it comes to these games, I wouldn't mind helping test along the way.

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Oh man, this music. It's all kinds of hilarious! I don't even have my pokemon yet and I'm already crying with laughter!

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15 minutes ago, krim said:

I'll probably give it a try in the next few days. Since I'm doing so anyways, and I'm way too curious for my own good when it comes to these games, I wouldn't mind helping test along the way.

Hired, as long as you take your signature into account... because it matters in this game. you'll see :)

 

17 minutes ago, Busti said:

Oh man, this music. It's all kinds of hilarious! I don't even have my pokemon yet and I'm already crying with laughter!

Is it a good kind of music or a bad kind of music? :P

Someone just met the Boss, I see... Well.. err... good luck on your new chores job. Or do you prefer slaving away being a certain Bartender's cabin boy?

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I'm not really one to dive into games in their early development, but I will say you intrigue me. I'll keep an eye on this one if it reaches later stages.

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I must say, this is one powerful game, narrative-wise. I'd call it a more serious Legends of the Arena.

 

(I am also a sort of development adviser for this game, and it's only because I recognized this game as having such incredible promise when it was first put up on the Pokecommunity forums. You're going to have to go into this game with an open mind, though - the pacing and start is sort of a trial by fire. Best advice I can give you? You should explore the abandoned university thoroughly, even after the initial quest... You might find something that will help you tremendously.)

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When I click the download link it brings me back to the original post and it's really frustrating, I had to copy the link text to download the game. Is that intentional? Because if it is that would be interesting (or maybe it's not intentional and I'm just looking too much into it, meta games made me distrust everything). 

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3 minutes ago, walpurgis said:

When I click the download link it brings me back to the original post and it's really frustrating, I had to copy the link text to download the game. Is that intentional? Because if it is that would be interesting (or maybe it's not intentional and I'm just looking too much into it, meta games made me distrust everything). 

Oh hell, that's... Most definitely not intended, what the heck.

 

Here you go.

 

https://mega.nz/#!dOAkGKRQ!6ZxkZsnyNkG9BuD5ClwdQeOhF_itTwLIO7zEfIXlYOI

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I have the same problem as walpurgis. With the second link the same..

 

Nevermind, I see it's fixed now ;)

Edited by Sayia

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1 minute ago, Sayia said:

I have the same problem as walpurgis. With the second link the same..

Huh. Weird forum glitch? Maybe try reloading, the one in my post seems to be working fine now (it was acting wonky when I first posted it).

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I'm just past the intro but +10 points because relatable. This looks promising so far, I think I'll enjoy it. My only complaint is: I'm a compulsive saver so I need I would appreciate an autosave button like the one Reborn has (I developed the habit of pressing the D button every few minutes and I feel very silly when I press it and nothing happens).

I don't know why but I have a very good feeling about this game.

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I'm not sure if this is the place for this 

but some minor error

Spoiler

i can walk on table

image.png.1c3e5c8e5eec968f2fedc543df9cf350.png

Unless I'm mistaken it should be spelled exercise not excersize

image.png.0838c5d776d0ba826b649993a18157d0.png

On a side note, this game has fantastic music

 

Edit: What is the latest version? The one I'm playing was downloaded at pokesommunity some time ago

Edit2 : Ignore what i said mine is definitely an old version. Going to download the newer one

Edited by sosobean
more errors

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20 hours ago, Commander said:

I'm not really one to dive into games in their early development, but I will say you intrigue me. I'll keep an eye on this one if it reaches later stages.

Commander, sir, with all due respect sir, you're probably missing out sir. There's almost 11 hours of content, sir. It could practically be a standalone game, no shady dlc tactics included.

You will contribute to this game by playing it, sir; this game needs your assistance to move forward, sir. Private Dusky, over and out.

 

p.s. you probably won't regret it. (Besides, the poor citizens need your help... NPCs have needs too! - you cruel being)

 

 

15 hours ago, Sayia said:

I have the same problem as walpurgis. With the second link the same..

 

Nevermind, I see it's fixed now ;)

I've no idea what happened, link works fine. I tried removing some "------"s in the download spoiler, also some spaces. Anyway, now it's ok.

 

 

15 hours ago, Alilatias said:

I must say, this is one powerful game, narrative-wise. I'd call it a more serious Legends of the Arena.

 

(I am also a sort of development adviser for this game, and it's only because I recognized this game as having such incredible promise when it was first put up on the Pokecommunity forums. You're going to have to go into this game with an open mind, though - the pacing and start is sort of a trial by fire. Best advice I can give you? You should explore the abandoned university thoroughly, even after the initial quest... You might find something that will help you tremendously.)

Hey Ali, had you not commented on Pokecommunity, the game would never be in a truly playable state. I suppose you've grown tired of hearing "thank you" by now... :P

 

 

13 hours ago, walpurgis said:

I'm just past the intro but +10 points because relatable. This looks promising so far, I think I'll enjoy it. My only complaint is: I'm a compulsive saver so I need I would appreciate an autosave button like the one Reborn has (I developed the habit of pressing the D button every few minutes and I feel very silly when I press it and nothing happens).

I don't know why but I have a very good feeling about this game.

This was a thing once, but was removed shortly after. The game didn't have as good progression as now, so it actually was counter-intuitive (made you compulsively save where you didn't want to). We are actually looking to implement it again. What we also should implement is many save files. Thanks for your input!

 

13 hours ago, sosobean said:

I'm not sure if this is the place for this 

but some minor error

  Reveal hidden contents

i can walk on table

image.png.1c3e5c8e5eec968f2fedc543df9cf350.png

Unless I'm mistaken it should be spelled exercise not excersize

image.png.0838c5d776d0ba826b649993a18157d0.png

On a side note, this game has fantastic music

 

Edit: What is the latest version? The one I'm playing was downloaded at pokesommunity some time ago

Edit2 : Ignore what i said mine is definitely an old version. Going to download the newer one

Sorry, it's our fault too cause of the outdated screenshots.... Gonna update them. Also, thank you for your kind words regarding the music.

That exercise word is the bane of our existence. I've no idea why we always seem to write it in the strangest way.

Edited by AenaonDusky
errorz
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Courier... Courier? Could it be some Fallout New Vegas inspiration I'm smelling?? or perhaps a mere coincidence...

 

Anyhow the premise is appealing and judging by the screenshots I dig the tone and humor. I'm a bit busy with other stuff for now but I'll check this out later. Wishing you smooth and satisfying development!

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13 minutes ago, Alistair said:

Courier... Courier? Could it be some Fallout New Vegas inspiration I'm smelling?? or perhaps a mere coincidence...

 

Anyhow the premise is appealing and judging by the screenshots I dig the tone and humor. I'm a bit busy with other stuff for now but I'll check this out later. Wishing you smooth and satisfying development!

Thank you very much for your kind words.

F:NV is a huge inspiration, in ways you would expect the least. The Courier theme is indeed based on that, but the meanings are quite different.

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Bro you've just joined the community and you already started making a fan game wow you're awesome :)

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2 hours ago, Mytic27 said:

Bro you've just joined the community and you already started making a fan game wow you're awesome :)

Hey, you are awesome!

We've been making this for a while, especially the base game. Who's we? Who knows....?

The most time-consuming part is (hopefully) over. How about you? You've got a game of your own? Want me to write some music for it?

My style is more traditional RPG-ish wannabe copy-paste medieval-ish turned jazz cause of this stinky game called P.S...

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Heyz.  It's a pretty weird feeling talking with an entity that is composed of many people, and speaks as many people, but i will get used to it, since it will be like talking with a claydol, which is a pokemon i adore.

 

At this moment I am downloading this, because your OP had that effect on me. An effect of  "this might be it. something that will break out of the cliche-shell not through flashy  features, but setting and story alone".

 

---------------------

 

You asked for any contribution.  The only contribution i have at this extremely early point are just some opinions.   

 

First one, when i first read about lack of technology, i had hoped that you had found a way to make this world work without pokeballs.  Pity, but not much.

 

Second one, are the type changes.   There had been  quite some discussions in reborn's discord about how to balance some types a bit. 

My own opinion on that had settled on  Ice being additionally resistant to>>   water (duh),   poison (because many of organic and inorganic poisonous causes have a hard time propagating in cold),  normal+flying (because ice is one of the three "solid" types alongside  rock and steel, in my book. if it wasn't then fighting being super effective on it should make no sense).

I would have grass stop being weak to poison,  and poison to stop resisting grass.  

To compensate poison for both of the above, I would make it super effective against water (contamination)  and  fighting (reference to using poison to sabotage matches)

I would have rock drop its ground weakness. Rock and ground are not that different on an elemental level to have such a relationship. 

Fairy should just be not very effective against bugs, and bugs hit fairy for super effective. This would also help the terrible bug type a lot.  And it should just resist dragon instead of being outright immune to it.   I don't really understand your  not very effective against rocks view  but i'm interested.  

 

These are just my logical views on the matter,  that would also (i think?) balance the type chart a little.  Take whatever u want.  Maybe (possibly) none of it.  I was just happy to find a foothold to share my views, since you did the first step on  this already.

 

Oh look at this, download is complete.  Digging-

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5 hours ago, AenaonDusky said:

Hey, you are awesome!

We've been making this for a while, especially the base game. Who's we? Who knows....?

The most time-consuming part is (hopefully) over. How about you? You've got a game of your own? Want me to write some music for it?

My style is more traditional RPG-ish wannabe copy-paste medieval-ish turned jazz cause of this stinky game called P.S...

Nah, i don't have talents on making games i just play them ahahaa 

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3 hours ago, DemICE said:

Heyz.  It's a pretty weird feeling talking with an entity that is composed of many people, and speaks as many people, but i will get used to it, since it will be like talking with a claydol, which is a pokemon i adore.

 

At this moment I am downloading this, because your OP had that effect on me. An effect of  "this might be it. something that will break out of the cliche-shell not through flashy  features, but setting and story alone".

 

---------------------

 

You asked for any contribution.  The only contribution i have at this extremely early point are just some opinions.   

 

First one, when i first read about lack of technology, i had hoped that you had found a way to make this world work without pokeballs.  Pity, but not much.

 

Second one, are the type changes.   There had been  quite some discussions in reborn's discord about how to balance some types a bit. 

My own opinion on that had settled on  Ice being additionally resistant to>>   water (duh),   poison (because many of organic and inorganic poisonous causes have a hard time propagating in cold),  normal+flying (because ice is one of the three "solid" types alongside  rock and steel, in my book. if it wasn't then fighting being super effective on it should make no sense).

I would have grass stop being weak to poison,  and poison to stop resisting grass.  

To compensate poison for both of the above, I would make it super effective against water (contamination)  and  fighting (reference to using poison to sabotage matches)

I would have rock drop its ground weakness. Rock and ground are not that different on an elemental level to have such a relationship. 

Fairy should just be not very effective against bugs, and bugs hit fairy for super effective. This would also help the terrible bug type a lot.  And it should just resist dragon instead of being outright immune to it.   I don't really understand your  not very effective against rocks view  but i'm interested.  

 

These are just my logical views on the matter,  that would also (i think?) balance the type chart a little.  Take whatever u want.  Maybe (possibly) none of it.  I was just happy to find a foothold to share my views, since you did the first step on  this already.

 

Oh look at this, download is complete.  Digging-

Haha, now that you've mentioned Claydol.... I remember all the rage when I was using that as an orb trickster/spinner.... fun times....

 

"Breaking out of the cliche-shell not through flash features, but setting and story alone"  is one of the aims of this game, so I guess you won't be disappointed in that regard (I hope)

 

Now, regarding lack of technology, implementing a befriending system for instance would be nice, but then the importance of a capturing device such as  a Pokeball would be diminished. Think of it like this:

Why on earth would pokeballs be invented had there been no need for their usage? The device's predecessor, Kurts re-purposed  berry, wouldn't be a thing either. And people "catching"  Pokemon like that

wouldn't be.... beneficial to certain figures in the city, who want these things - how they're referring to Pokemon-  for themselves.

 

Now, you've got some really interesting ideas on rebalancing types from a logical point of view. But these things have to be tested thoroughly in order to really measure their impact and balancing potential.

At the moment, the team doesn't have the time nor the resources to spend on doing something like that. These nice gameplay things will be implemented if the story mandates it - but if one is

willing to help, hey, be our guest. It is just that the team cannot focus on this too (mostly because it requires more than rigorous continuous mass-testing). Fairy not being effective against rock for instance,

is purely a balancing suggestion rather than a quest to find scientific balance in way things work in the Pokemon world. But if it is scientific views that you wish to explore, please have patience,

and you will find certain things in the game that will be quite interesting to you...

 

By all means, voice all your opinions, and don't stop doing it; a game is nothing without its players, for a game is a letter, serving as a communication mediator between the developers and the players.

Our design philosophy stems from the fact that the player's input and enjoyment is the reason for a game to exist in the first place.

 

All that being said, I am confident that you'll appreciate some things in the game even more, seeing as you hail from a certain place that constitutes more than the inspiration behind this game.

 

 

3 hours ago, Mytic27 said:

Nah, i don't have talents on making games i just play them ahahaa 

Hey, no games exist without players playing them, you know! You are doing more than you think you are ;)

Edited by AenaonDusky
typo hunting season

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Hi, loving the game so far! but I have a question. I have the smelly parcel and did the events in the university, but I can't find a way to progress through the story. Where do I go from there?

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On 1/23/2018 at 8:37 PM, Norm said:

Hi, loving the game so far! but I have a question. I have the smelly parcel and did the events in the university, but I can't find a way to progress through the story. Where do I go from there?

Yeah, that's something we haven't found a good way to address yet.

Spoiler

 

You have to talk to four specific NPCs in this order: (All are located in Southern Artemesia)

- A man near the encampment in the southeast area, talking about having a ticket to freedom

- A man to the northeast near the encampment there, talking about telling a password of sorts to a police officer

- The police officer directly north of the previous person

- Someone in the apartment directly to the left of the gateway that leads to Central Artemesia (western portion). This person is located in the bottom left room.

 

 

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