Jump to content

Choose my Type for my Reborn MonoType Run


ProtoAlpha

Which type should I use for my first mono type run?  

61 members have voted

  1. 1. Pick my type

    • Water
      5
    • Bug
      10
    • Dark
      3
    • Ghost
      16
    • Ice
      14
    • Normal
      13

This poll is closed to new votes

  • Please sign in or register to vote in this poll.
  • Poll closed on 11/27/18 at 11:13 AM

Recommended Posts

I voted for Ghost since its a type I love and would like to see someone doing it, altough you have some nice choices. 

 

I already did Ice (it was my first mono) it wasnt my hardest one but wasnt easy. Some fights were pretty easy, others moderate (only needing minor adjustments) and other were hard but none was impossible

Dark is a type you can work well with, there are a lot of dark types and a lot of strategies to use

Bug is another one I completed. Its hard in the beggining, this run was a mix of strategy and luck. But was one of my favorites runs till now. After you get quiverdance it will be your main move, that and sleep powder. (thats why luck dependent)

Water is also versatile, there arent that many water pokemon but depending on your starter this run can be a real challenge. 

 

Good luck on whatever type you will be doing

Link to comment
Share on other sites

If you intend to hack in a pokemon to start with, you should also include which is going to be. 

If not, then Ice is unusable. You have... Vanillite and later Jynx. Do you intend to ditch your starter right after you get Vanillite? 

Link to comment
Share on other sites

2 hours ago, NickCrash said:

If you intend to hack in a pokemon to start with, you should also include which is going to be. 

If not, then Ice is unusable. You have... Vanillite and later Jynx. Do you intend to ditch your starter right after you get Vanillite? 

Maybe

Link to comment
Share on other sites

From your possible selections I mentally grouped normal, dark and bug together and would recommend you go for one of them. Here's why:
I voted normal just because I think it is quite good to get a feel for a monotype run. You'll be let off easy with type matchups, have a wide variety of pokemon to fill the neccessary roles even early on and get access to a good range of status moves and strategies.
Bug and dark types have the same benefits while not being as bland as the normal type tends to be. Both offer quick and early access to a big pool of strategies. If you're concerned about getting enough dual types in your team, then dark has the easiest time doing it, if you're lucky with your daycare rescue and mystery eggs. (If you're not you can always ask the community here to help you get the right pokemon)

 

Statistically speaking, the water type should also be versatile since it's the most common type in pokemon. However I really wouldn't group it with the other three because it's Reborn.
You'll be struggling hard depending on your choise of starter for the first 2 gyms. And despite there being a ton of water pokemon, in Reborn you'll actually be somewhat limited in terms of dual types and strategies. At least early on. The only edge water holds over the 3 aforementioned types is the possibility of going for a weather strategy with rain.


Ghost and Ice are quite frankly near impossible to do as a "vanilla" mono run. You'll have to rely on a hack or a friendly community member here to give you an already chosen team of roughly 3 pokemon at the start of the game. Because if you don't, you'll be doing virtually nothing until you reach the storypoint between Shelly and Shade, which coincidentally is the point for both types where you'll finally be able to have an (almost) full team in vanilla Reborn.
So if you intend to get help for it, then you can pull these runs off.
In this case the ice type is a strong offensive type also being able to have its own weather, but their choise for status moves are limited compared to normal/dark/bug and they tend to be weak defensively overall although you do have dedicated walls with Dewgong and Avalugg.
In the case of ghost types, you'll have an amazing number of strategies available that can almost effortlessly take down the infamously hard boss fights with curse/ destiny bond/ perish song. I think the biggest issue with a ghost mono run is not how to use it or how to fill your roles, but actually getting the pokemon in the first place.

Link to comment
Share on other sites

On 11/20/2017 at 5:22 PM, BlackRum said:

From your possible selections I mentally grouped normal, dark and bug together and would recommend you go for one of them. Here's why:
I voted normal just because I think it is quite good to get a feel for a monotype run. You'll be let off easy with type matchups, have a wide variety of pokemon to fill the neccessary roles even early on and get access to a good range of status moves and strategies.
Bug and dark types have the same benefits while not being as bland as the normal type tends to be. Both offer quick and early access to a big pool of strategies. If you're concerned about getting enough dual types in your team, then dark has the easiest time doing it, if you're lucky with your daycare rescue and mystery eggs. (If you're not you can always ask the community here to help you get the right pokemon)

 

Statistically speaking, the water type should also be versatile since it's the most common type in pokemon. However I really wouldn't group it with the other three because it's Reborn.
You'll be struggling hard depending on your choise of starter for the first 2 gyms. And despite there being a ton of water pokemon, in Reborn you'll actually be somewhat limited in terms of dual types and strategies. At least early on. The only edge water holds over the 3 aforementioned types is the possibility of going for a weather strategy with rain.


Ghost and Ice are quite frankly near impossible to do as a "vanilla" mono run. You'll have to rely on a hack or a friendly community member here to give you an already chosen team of roughly 3 pokemon at the start of the game. Because if you don't, you'll be doing virtually nothing until you reach the storypoint between Shelly and Shade, which coincidentally is the point for both types where you'll finally be able to have an (almost) full team in vanilla Reborn.
So if you intend to get help for it, then you can pull these runs off.
In this case the ice type is a strong offensive type also being able to have its own weather, but their choise for status moves are limited compared to normal/dark/bug and they tend to be weak defensively overall although you do have dedicated walls with Dewgong and Avalugg.
In the case of ghost types, you'll have an amazing number of strategies available that can almost effortlessly take down the infamously hard boss fights with curse/ destiny bond/ perish song. I think the biggest issue with a ghost mono run is not how to use it or how to fill your roles, but actually getting the pokemon in the first place.

If bug or normal win, what type of Pokemon should I put on my team

Link to comment
Share on other sites

For a normal monotype, Raticate and Linoone are quite useful in the start of the game due to their swiftness and their respectable attack stats. Also, if you decide to beat Solaris in your run, you can look for Slawking. As he knows Counter he can be a true masterpiece for your team, as well as Kricketune with Perish Song and later Vespiqueen with Destiny Bond which is a good defensive Pokemon for the team. Further, you can also look for Porygon which is a true Swiss Army Knife or Durant depending on the run you choose. Finally, Crustle might be the best choice to do for a bug monotype to face Charlotte and Ciel ^_^

Edited by Q-Jei
Link to comment
Share on other sites

Well it's a bit hard to give a definite answer to your question because the answer heavily depends on which point in time you're talking about.

I do agree with Q-Jei's choises especially regarding the Solaris killers. So just think of me adding to his suggestions.

In general just refer to the Monotype Pokemon Availability Guide to see what you could possibly add to your team and choose according to your needs. Don't hesitate to experiment.

 

For normal

Early game
A simple or moody Bidoof/Bibarel is also a threat to be reckoned with. The Defense Curl + Rollout combo makes for an easy early sweep opportunity. Moody is dependent on rng so you're basically the house in gambling. You don't always win, but the odds are rigged in your favour. Simple has the problem of Bibarel lacking good setup moves, however someone on the forums here mentioned he had great success using it in combination with the X-boosting items that have been neglected since gen 1.

Igglybuff is available early, scripted to have at least 31 IVs since it's a baby and the fairy typing helps you deal with your one weakness.

Speaking of weakness to fighting. One of the many Normal/Flying types should be on your team. It doesn't really matter which one. However they'll be less useful against boss-level fighting trainers since they all pack Rock Slide.

Teddiursa/Ursaring packs a heavy punch early on and its good abilities make it a nice status soaker. (Forget Unnerve exists, no enemy trainer uses berries)

Late Game

Snorlax is a classic and is equally strong at packing a punch or dishing out. It has multiple approaches with a classic Rest Talk Set or boosting by using Belly Drum, or Curse.

Smeargle can be whatever you want. Sure its stats aren't the best so it's better off being a support pokemon but it is a solid one.

Skill Link Kings Rock Cinccino is a one trick pony but a devastating one at that and the availability of different types for the multi-strike moves makes it surprisingly versatile.

Normal types don't get many dual types, but Sawsbuck, Helioptile, Pyroar and Diggersby all manage to hold their own.
Pyroar lacks synergy between its abilities and moveset. Diggersby is an absolute beast if you know how to train EVs and breed or hunt for IVs. Huge Power doubles every investment made there and makes or breaks this pokemon. Both help you deal with your steel type counter.

Finally I'd like to mention Eviolite Chansey/Blissey as a special wall if you need or know how to use one.

Don't forget Slaking and Proygon.

 

The general approach with normal types is to use the pokemon for the roles they were defined for (Gamefreak designed them as "Tutorial pokemon"). In the end you'll never have the "super effective" message by using normal type moves telling you that you did well, so most of the fights have the character of the first ever fights where you only spam Tackle/Scratch/Pound. If you know how to look past this "blandness" then there's more to the type than what meets the eye.

 

For Bug

Early game

Kricketune is your best friend. This guy is a beast with Fury Cutter, helps you slice through Florinia, sings Solaris' Garchomp to death with perish song and so forth. It falls off late, but don't let that stop you from using that beast to get going.

Caterpie/Wurmple and their evolutions. It doesn't matter which one you get, they all have relatively fast access to a powder move to dish out status. Butterfree has access to all powders, giving you flexibility while the Wurmple evolutions gain only one but compensate with early healing moves.

Surskit really isn't a beast but it gets access to water moves which help you not burn to death. Too bad it loses the STAB on them once it evolves but leaving it unevolved is not an option with bug pokemon. They all need the stats from evolving.

Late Game

Everything learning Quiver Dance is going to help you wreck. This means your early pokemon, except for Kricketune, get to stay on the team if you want them to.

Volcarona is one of the Quiverdancers and has the potential to boost even more with Fiery Dance. Let's hope you get that one in the mystery egg. If you don't, curse the gods and then get one from the community.

Vespiquen has good bulk and unique moves. Give it a try.

Heracross is an absolute physical beast. It's fighting type is the answer to your problems with rock types. Moxie is op on everyone and makes it a threat to whole teams once it gets going. It heavily outclasses Pinsir in my eyes but both fill similar roles.

Forretress is a famous wall and helps you set up entry hazards with Spikes/Toxic Spikes as well as potentially getting rid of Stealth Rocks with Rapid Spin. The rocks aren't too common to be honest but once someone sets them your team is pretty much wrecked.

Durant and Escavalier share the same types with Forretress but both designs are offensive, not defensive. Durant has a nice natural speed, agility and a somewhat diverse physical movepool. Escavalier is similar but its speed is one of the lowest so it's only useful in Trick Room.

Finally I'd like to mention the two Speed Boost users Ninjask and Scolipede who can be dangerous sweepers once they get going and both get Baton Pass to support one of their teammates (Moxie Heracross for example?). Ninjask is already crazy fast and Speed Boost doesn't really add a lot because of that. It's own offensive moves are quite limited to STAB. What makes it great is a boost in Swords Dance and the opportunity to potentially pass it on with the mentioned Baton Pass. Scolipede has a tad less speed but still enough. It can do the same as Ninjask while having more powerful offensive moves, more bulk but only learning Swords Dance by TM instead of level-up.

Don't forget Crustle as mentioned above.

 

In general Bug types are available early, but the most don't shine until late game. You'll have to rely on clever use of status moves, so the early game tends to be quite stally. Once you get the late game pokemon and moves however, you'll be golden.

Edited by BlackRum
Link to comment
Share on other sites

40 minutes ago, BlackRum said:

Well it's a bit hard to give a definite answer to your question because the answer heavily depends on which point in time you're talking about.

I do agree with Q-Jei's choises especially regarding the Solaris killers. So just think of me adding to his suggestions.

In general just refer to the Monotype Pokemon Availability Guide to see what you could possibly add to your team and choose according to your needs. Don't hesitate to experiment.

 

For normal

Early game
A simple or moody Bidoof/Bibarel is also a threat to be reckoned with. The Defense Curl + Rollout combo makes for an easy early sweep opportunity. Moody is dependent on rng so you're basically the house in gambling. You don't always win, but the odds are rigged in your favour. Simple has the problem of Bibarel lacking good setup moves, however someone on the forums here mentioned he had great success using it in combination with the X-boosting items that have been neglected since gen 1.

Igglybuff is available early, scripted to have at least 31 IVs since it's a baby and the fairy typing helps you deal with your one weakness.

Speaking of weakness to fighting. One of the many Normal/Flying types should be on your team. It doesn't really matter which one. However they'll be less useful against boss-level fighting trainers since they all pack Rock Slide.

Teddiursa/Ursaring packs a heavy punch early on and its good abilities make it a nice status soaker. (Forget Unnerve exists, no enemy trainer uses berries)

Late Game

Snorlax is a classic and is equally strong at packing a punch or dishing out. It has multiple approaches with a classic Rest Talk Set or boosting by using Belly Drum, or Curse.

Smeargle can be whatever you want. Sure its stats aren't the best so it's better off being a support pokemon but it is a solid one.

Skill Link Kings Rock Cinccino is a one trick pony but a devastating one at that and the availability of different types for the multi-strike moves makes it surprisingly versatile.

Normal types don't get many dual types, but Sawsbuck, Helioptile, Pyroar and Diggersby all manage to hold their own.
Pyroar lacks synergy between its abilities and moveset. Diggersby is an absolute beast if you know how to train EVs and breed or hunt for IVs. Huge Power doubles every investment made there and makes or breaks this pokemon. Both help you deal with your steel type counter.

Finally I'd like to mention Eviolite Chansey/Blissey as a special wall if you need or know how to use one.

Don't forget Slaking and Proygon.

 

The general approach with normal types is to use the pokemon for the roles they were defined for (Gamefreak designed them as "Tutorial pokemon"). In the end you'll never have the "super effective" message by using normal type moves telling you that you did well, so most of the fights have the character of the first ever fights where you only spam Tackle/Scratch/Pound. If you know how to look past this "blandness" then there's more to the type than what meets the eye.

 

For Bug

Early game

Kricketune is your best friend. This guy is a beast with Fury Cutter, helps you slice through Florinia, sings Solaris' Garchomp to death with perish song and so forth. It falls off late, but don't let that stop you from using that beast to get going.

Caterpie/Wurmple and their evolutions. It doesn't matter which one you get, they all have relatively fast access to a powder move to dish out status. Butterfree has access to all powders, giving you flexibility while the Wurmple evolutions gain only one but compensate with early healing moves.

Surskit really isn't a beast but it gets access to water moves which help you not burn to death. Too bad it loses the STAB on them once it evolves but leaving it unevolved is not an option with bug pokemon. They all need the stats from evolving.

Late Game

Everything learning Quiver Dance is going to help you wreck. This means your early pokemon, except for Kricketune, get to stay on the team if you want them to.

Volcarona is one of the Quiverdancers and has the potential to boost even more with Fiery Dance. Let's hope you get that one in the mystery egg. If you don't, curse the gods and then get one from the community.

Vespiquen has good bulk and unique moves. Give it a try.

Heracross is an absolute physical beast. It's fighting type is the answer to your problems with rock types. Moxie is op on everyone and makes it a threat to whole teams once it gets going. It heavily outclasses Pinsir in my eyes but both fill similar roles.

Forretress is a famous wall and helps you set up entry hazards with Spikes/Toxic Spikes as well as potentially getting rid of Stealth Rocks with Rapid Spin. The rocks aren't too common to be honest but once someone sets them your team is pretty much wrecked.

Durant and Escavalier share the same types with Forretress but both designs are offensive, not defensive. Durant has a nice natural speed, agility and a somewhat diverse physical movepool. Escavalier is similar but its speed is one of the lowest so it's only useful in Trick Room.

Finally I'd like to mention the two Speed Boost users Ninjask and Scolipede who can be dangerous sweepers once they get going and both get Baton Pass to support one of their teammates (Moxie Heracross for example?). Ninjask is already crazy fast and Speed Boost doesn't really add a lot because of that. It's own offensive moves are quite limited to STAB. What makes it great is a boost in Swords Dance and the opportunity to potentially pass it on with the mentioned Baton Pass. Scolipede has a tad less speed but still enough. It can do the same as Ninjask while having more powerful offensive moves, more bulk but only learning Swords Dance by TM instead of level-up.

Don't forget Crustle as mentioned above.

 

In general Bug types are available early, but the most don't shine until late game. You'll have to rely on clever use of status moves, so the early game tends to be quite stally. Once you get the late game pokemon and moves however, you'll be golden.

Thanks for your opinion and dropping a guide about monotypes 

Link to comment
Share on other sites

You're welcome. The Monotype Guide helped me a great deal in finding Pokemon to add. Not just for actual Monotype runs but also when I ended up looking for a specific type to add to my team.
Just a general thing about this forum. You don't need to quote the whole wall of text I wrote. That only clutters up the topic and forces people to scroll twice as much text down. I mean I tend to write a lot and no sane being is going to read my ramblings twice. Quoting is intended to use when you want to refer to a specific thing someone said and need it to stand there in order for your post to make sense. And even then you can simply delete the text you don't want to quote out of the post.

If you simply want to mention someone, just use their forum name and add an @ in front of it. @ProtoAlpha This also sends the user a notification as if you would quote them, but keeps things short and sweet.

Link to comment
Share on other sites

10 hours ago, BlackRum said:

For Bug

Early game

Kricketune is your best friend. This guy is a beast with Fury Cutter, helps you slice through Florinia, sings Solaris' Garchomp to death with perish song and so forth. It falls off late, but don't let that stop you from using that beast to get going.

Caterpie/Wurmple and their evolutions. It doesn't matter which one you get, they all have relatively fast access to a powder move to dish out status. Butterfree has access to all powders, giving you flexibility while the Wurmple evolutions gain only one but compensate with early healing moves.

Surskit really isn't a beast but it gets access to water moves which help you not burn to death. Too bad it loses the STAB on them once it evolves but leaving it unevolved is not an option with bug pokemon. They all need the stats from evolving.

Late Game

Everything learning Quiver Dance is going to help you wreck. This means your early pokemon, except for Kricketune, get to stay on the team if you want them to.

Volcarona is one of the Quiverdancers and has the potential to boost even more with Fiery Dance. Let's hope you get that one in the mystery egg. If you don't, curse the gods and then get one from the community.

Vespiquen has good bulk and unique moves. Give it a try.

Heracross is an absolute physical beast. It's fighting type is the answer to your problems with rock types. Moxie is op on everyone and makes it a threat to whole teams once it gets going. It heavily outclasses Pinsir in my eyes but both fill similar roles.

Forretress is a famous wall and helps you set up entry hazards with Spikes/Toxic Spikes as well as potentially getting rid of Stealth Rocks with Rapid Spin. The rocks aren't too common to be honest but once someone sets them your team is pretty much wrecked.

Durant and Escavalier share the same types with Forretress but both designs are offensive, not defensive. Durant has a nice natural speed, agility and a somewhat diverse physical movepool. Escavalier is similar but its speed is one of the lowest so it's only useful in Trick Room.

Finally I'd like to mention the two Speed Boost users Ninjask and Scolipede who can be dangerous sweepers once they get going and both get Baton Pass to support one of their teammates (Moxie Heracross for example?). Ninjask is already crazy fast and Speed Boost doesn't really add a lot because of that. It's own offensive moves are quite limited to STAB. What makes it great is a boost in Swords Dance and the opportunity to potentially pass it on with the mentioned Baton Pass. Scolipede has a tad less speed but still enough. It can do the same as Ninjask while having more powerful offensive moves, more bulk but only learning Swords Dance by TM instead of level-up.

Don't forget Crustle as mentioned above.

 

In general Bug types are available early, but the most don't shine until late game. You'll have to rely on clever use of status moves, so the early game tends to be quite stally. Once you get the late game pokemon and moves however, you'll be golden.

 

10 hours ago, ProtoAlpha said:

Thanks for your opinion and dropping a guide about monotypes 

 

This is a pretty good bunch of information about Bugs! Having done a Bug mono myself, I will give my advice :) 

1) Kricketune is amazing early-mid game. But it come also come in clutch with Taunt sometimes. e.g. vs Luna's Umbreon. If she can't Moonlight/Toxic you, she is nothing. Then, you can X-Scissor it to death easily.

2) Butterfree will help you soooo much with Tailwind. Sometimes, all you will need is your speed stat to be boosted. Find a chance with Butterfree to set a Tailwind, then proceed to destroy the poor opponent. Butterfree is also a beast with Compound Eyes/Sleep Powder and Quiver Dance, but Vivillon plays that role better, cause Hurricane>>>Air Slash (Butterfree gets Air Slash in Gen VII). I ran a moveset with Tailwind, Bug Buzz, Electoweb and Quiver Dance on my Butterfree and it worked wonders.

3) Dustox. Dustox is too strong early-mid game. Poison Powder and Venoshock can destroy Florinia. Moonlight to heal, Light Screen to boost Sp. Defence, Psybeam too. It's just too good early-mid game, and can even be used late as a wall.

4) Surskit becomes great in Gen VII with a base speed boost from 60 to 80, and Sp. Attack from 80 to 100. Quiver Dance on it is scary, combined with Hydro Pump, Bug Buzz and Air Slash.

5) Vespiquen will get Power Gem early on. Which will make it your only way to counter Flying types and Fire types (together with Masquerain) till you get access to Crustle (for both) or Ninjask/Shedinja (they have Dig for Fire types only). You can wait till Combee learns Bug Buzz at lv. 29 and run a Sp. Attacking one with Power Gem, Bug Buzz, Air Slash and (maybe) Heal Order/Defence Order, or (after you get the TMs, much later) run a bulky one with Infestation, Toxic, Defence Order AND Heal Order. I did both and they worked amazingly.

6) Moxie Heracross is amazing. Can sweep Luna relatively easily (bar Prankster Confuse Ray Sableye), and put a dent on Radomus, as long as you prevent him from setting up Trick Room.

7) Forretress with Sturdy/Spikes will give you a whole lot of chances to weaken the opponent's mons enough to KO them, if your super effective moves aren't enough otherwise. (e.g. vs Cal, Masquerain's Hydro Pump will OHKO everything bar Charizard after 1-2 layers of Spikes, even without rain on). Gyro Ball will also be useful and Bug Bite hits quite OK early on. Payback will also find use.

8) ARIADOS. You think it is useless, but it isn't. Besides the obvious late game Sticky Web, which is a role better covered by Galvantula, you have great priority moves. Sucker Punch AND Shadow Sneak. Also, Night Shade. Fixed damage and double resistance vs PULSE Tangrowth is good.

9) I could keep going about each Bug pokemon, but it will be better for you to find for yourself :). One advice would be to see every Gym battle in advance, and see what you would need for move breeding purposes. e.g. Masquerain loses much fire power without Hydro Pump. So, you have to breed it on it. That's why I picked Squirtle as starter. ;) Also, PLAN YOUR STRATEGIES BEFORE STEPPING INTO THE NON-RETURN SPOT (aka Agate gate). If you pass it, then it's over. No more move breeding, EV training, NOTHING! So, be prepared!

10) You won't overpower many trainers with brute force. You won't be able to take hits easily (hence, the healing item spam won't work if you keep Reviving mons that get oneshot). So, develop strategies. Without thinking, you will stand there, wondering why Bugs are so useless.

11) EV train. You will need that power boost later on (yes Ciel, I'm looking at you), trust me on this. 

12) Please, show Bennett that he is useless.

 

Hope I helped! :D

Edited by Jess
Link to comment
Share on other sites

4 hours ago, Jess said:

 

 

This is a pretty good bunch of information about Bugs! Having done a Bug mono myself, I will give my advice :) 

1) Kricketune is amazing early-mid game. But it come also come in clutch with Taunt sometimes. e.g. vs Luna's Umbreon. If she can't Moonlight/Toxic you, she is nothing. Then, you can X-Scissor it to death easily.

2) Butterfree will help you soooo much with Tailwind. Sometimes, all you will need is your speed stat to be boosted. Find a chance with Butterfree to set a Tailwind, then proceed to destroy the poor opponent. Butterfree is also a beast with Compound Eyes/Sleep Powder and Quiver Dance, but Vivillon plays that role better, cause Hurricane>>>Air Slash (Butterfree gets Air Slash in Gen VII). I ran a moveset with Tailwind, Bug Buzz, Electoweb and Quiver Dance on my Butterfree and it worked wonders.

3) Dustox. Dustox is too strong early-mid game. Poison Powder and Venoshock can destroy Florinia. Moonlight to heal, Light Screen to boost Sp. Defence, Psybeam too. It's just too good early-mid game, and can even be used late as a wall.

4) Surskit becomes great in Gen VII with a base speed boost from 60 to 80, and Sp. Attack from 80 to 100. Quiver Dance on it is scary, combined with Hydro Pump, Bug Buzz and Air Slash.

5) Vespiquen will get Power Gem early on. Which will make it your only way to counter Flying types and Fire types (together with Masquerain) till you get access to Crustle (for both) or Ninjask/Shedinja (they have Dig for Fire types only). You can wait till Combee learns Bug Buzz at lv. 29 and run a Sp. Attacking one with Power Gem, Bug Buzz, Air Slash and (maybe) Heal Order/Defence Order, or (after you get the TMs, much later) run a bulky one with Infestation, Toxic, Defence Order AND Heal Order. I did both and they worked amazingly.

6) Moxie Heracross is amazing. Can sweep Luna relatively easily (bar Prankster Confuse Ray Sableye), and put a dent on Radomus, as long as you prevent him from setting up Trick Room.

7) Forretress with Sturdy/Spikes will give you a whole lot of chances to weaken the opponent's mons enough to KO them, if your super effective moves aren't enough otherwise. (e.g. vs Cal, Masquerain's Hydro Pump will OHKO everything bar Charizard after 1-2 layers of Spikes, even without rain on). Gyro Ball will also be useful and Bug Bite hits quite OK early on. Payback will also find use.

8) ARIADOS. You think it is useless, but it isn't. Besides the obvious late game Sticky Web, which is a role better covered by Galvantula, you have great priority moves. Sucker Punch AND Shadow Sneak. Also, Night Shade. Fixed damage and double resistance vs PULSE Tangrowth is good.

9) I could keep going about each Bug pokemon, but it will be better for you to find for yourself :). One advice would be to see every Gym battle in advance, and see what you would need for move breeding purposes. e.g. Masquerain loses much fire power without Hydro Pump. So, you have to breed it on it. That's why I picked Squirtle as starter. ;) Also, PLAN YOUR STRATEGIES BEFORE STEPPING INTO THE NON-RETURN SPOT (aka Agate gate). If you pass it, then it's over. No more move breeding, EV training, NOTHING! So, be prepared!

10) You won't overpower many trainers with brute force. You won't be able to take hits easily (hence, the healing item spam won't work if you keep Reviving mons that get oneshot). So, develop strategies. Without thinking, you will stand there, wondering why Bugs are so useless.

11) EV train. You will need that power boost later on (yes Ciel, I'm looking at you), trust me on this. 

12) Please, show Bennett that he is useless.

 

Hope I helped! :D

Thanks for leaving your opinion 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...