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Pokemon Rejuvenation Viability Rankings Thread 4.0 [Community WIP] [SPOILERS]


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Hey, remember when I made a Viability Rankings Thread and kinda left it to rot after a while? Yeah, those were good times. Fortunately, my College semester just ended, and I have more time to work on stuff like this, so with the new Version of Pokemon Rejuvenation out, I decided to reboot the thread! Remember, read the rules, AND SPOILERS AHOY.

 

Here are the rules, ripped straight from the 3.0 thread (which in turn were ripped straight from the 2.0 thread... yeah...)

 

Definitions Of Each Rank:
S Rank: These Pokemon are extremely useful in every or most battles and rarely find themselves outclassed. They almost always have a lot to contribute during the tougher battles. These Pokemon are incredible.
A Rank: These Pokemon are very good in most battles, but may struggle a bit with a few others. Nevertheless, they are still capable of holding their own in these. These Pokemon are great.
B Rank: These Pokemon are above average and help in a lot of battles, but there are times when they find themselves unable to do much in a few parts of the game. These Pokemon are above average.
C Rank: These Pokemon may help in certain battles, but fail at doing much in others, or they may be only useful for the beginning of the game. These Pokemon are average.
D Rank: These Pokemon have poor strength. They have little niche in the game and should not be used unless you seriously have no options left. These Pokemon are below average, but they may have some strange use, such as being able to use many HMs.
E Rank: These Pokemon should never be used.

Information For Contributors:
If you want something ranked, you must include:
- What rank you are nominating it for, preferably at the beginning of your post.
- What useful moves it can learn (italicize Shadow moves) or useful Abilities it can have (nothing illegal), and it would be nice to note which are used by breeding. Items are unnecessary, but if you'd like to name one for a specific reason, go for it.
- When it is obtainable (as in, "Available before Gym 1" or "Available before Gym 3"). Also mention if it's a limited event (so you can only get one of multiple Pokemon from the event, like choosing a starter), or if the event is particularly difficult (like Litwick's Event).
- What battles / parts of the game it is useful for.
- (Optional) Extra Usage: HMs? Sweet Scent? etc.

It must be available in the current version of the game! NO AXED POKEMON! Check here to see if the Pokemon is available first.

 

Here's an example of a submission, using the poster boy of Disc One Nukes in Pokemon, Blaziken:

BlazikenBlaziken (S-Rank, by Lord_Chespin)

Spoiler

+ Available at the very start of the game as a starter, with very little effort (no messing with Jackpot Starters here!)

+ Decent Speed that can increase exponentially thanks to a godly ability in Speed Boost

+ Awesome Attack and Special Attack, though Attack stat will probably see more use due to its mainly Physical movepool

+ Speaking of movepool, it has an amazing level-up movepool with gems such as Blaze Kick, High Jump Kick, Flare Blitz, Bulk Up, and Brave Bird

+ Can pretty much sweep any Gym in the game (except maybe Valerie) thanks to these traits

- It's only available as a starter, so if you want it, you pass up other starters; however, Blaziken is the strongest starter, so this isn't a terrible problem.

- Its best moves (Flare Blitz, High Jump Kick, and Brave Bird) all cause recoil in some way, shape, or form, so you'll need to support it with healing items

- Relatively frail, so if it can't get a KO it will probably get KO'd itself

- To quote Temmie from Undertale, "Makes the game too easy!"

 

And finally, reservations!

Spoiler

None yet. The thread just started.

 

So, yeah. Happy Ranking!

 

Continued below...

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S Rank:

BlazikenBlaziken (by Lord_Chespin)

Spoiler
+ Available at the very start of the game as a starter, with very little effort (no messing with Jackpot Starters here!)

+ Decent Speed that can increase exponentially thanks to a godly ability in Speed Boost

+ Awesome Attack and Special Attack, though Attack stat will probably see more use due to its mainly Physical movepool

+ Speaking of movepool, it has an amazing level-up movepool with gems such as Blaze Kick, High Jump Kick, Flare Blitz, Bulk Up, and Brave Bird

+ Can pretty much sweep any Gym in the game (except maybe Valerie) thanks to these traits

- It's only available as a starter, so if you want it, you pass up other starters; however, Blaziken is the strongest starter, so this isn't a terrible problem.

- Its best moves (Flare Blitz, High Jump Kick, and Brave Bird) all cause recoil in some way, shape, or form, so you'll need to support it with healing items

- Relatively frail, so if it can't get a KO it will probably get KO'd itself

- To quote Temmie from Undertale, "Makes the game too easy!"

 

A+ Rank:

GardevoirGardevoir (ShadowStar)

Spoiler
+ Available before Gym 1, Venam, if you're lucky.
- Available only by Jackpot, so if you don't get it, available before Gym 8 in an event
+ A great Special Attack and Defense, and a decent Speed, with a nice special movepool: Moonblast (Relearn), Misty Terrain (Relearn), Calm Mind, Psychic, TM Shadow Ball, TM Grass Knot, TM Charge Beam, Hidden Power (preferably Fighting), Destiny Bond (Breed), Disable (Breed), Draining Kiss, Stored Power
+ Trace is very good for copying Abilities such as Adaptability, Sheer Force, and _____ Absorb. Telepathy is useful as well for dodging allies moves during Double Battles such as Surf, Earthquake, Sludge Wave, and Magma Drift.
+ Double-Edged sword against Venam (Psychic against Poison, Poison against Fairy) and Marianette (Fairy is buffed, Physical Attackers hurt), and simply just good against Keta, Valerie and Amber (if you Trace correctly), and Angie, for walling Cold Truths. Against Erick, CM is very handy, as it is with Flora and Florin. Against V9 Leader, Garde is irreplaceable.
+ Resists Shadow moves.
+ Even before Moonblast, Clam Mind + Draining Kiss makes it an amazing special tank
- Weak against Narcissa and Crawli.
- Bad Defense (no Will O Wisp Yt)
- Gardevoirite isn't going to be available for a while, most likely.

MagnezoneMagnezone (ShadowStar)

Spoiler
+ Magneton has the fantastic Abilities of Sturdy and Analytic. Analytic for more offense, but Sturdy for making sure you can live at least two hits. T Wave + Sturdy is great
+ 120 Special Attack. You'll do well with Charge Beam, Discharge, Flash Cannon, Metal Sound, Thunder Wave, Hidden Power
+ It's useful for most bosses and Angie!
+ Nice versus the Erick due to the Field Effect.
+ Magnet Rise is really good in conjunction with Sturdy or prediction with Analytic.
+ Amazing vs Gym #11
+ Air Balloon @ Grand Dream
- Besides Electric moves and Steel moves and your random Hidden Power, there's nothing else special that Magneton gets. It always deals a ton of damage.
+ / - It's available just before Crawli by a Help Center Quest. However, it is immediately useful

NidokingNidoqueenNidoking / Nidoqueen (ShadowStar)

Spoiler
+ Both available before Gym 1, wild, with a Moon Stone available before Gym 2.
+ The King has very nice offense and higher speed, the Queen has very nice bulk. Choose either.
+ Hustle is a very nice Ability boosting that Attack, which later becomes Sheer Force, which boosts a couple moves on both. Poison Point can be useful, but is less used due to so much chance.
+ The King has: Megahorn, Thrash, Chip Away, Earth Power, Beat Up (Breed), Head Smash (Breed), Iron Tail (Breed), Poison Tail (Breed), Sucker Punch (Breed), Surf TM, Poison Sweep TM, Sludge Bomb TM, Toxic Spikes, Poison Jab, Sludge Wave TM, whereas the Queen has many of these moves but switches Megahorn with Superpower. Sucker Punch for Skull Bash, Head Smash for Charm, and Pursuit. Also Brick Break TM
+ Venam can be taken down with Hustle, and Toxic Spikes can help with basically everything else. In addition, Superpower on Queen works nicely against Angie, and both the King and the Queen are useful against Marianette and Amber's teams.
+ Counters Erick
+ Amazing versus Gym #11 due to Leader's low speed
- No Ice Beam
- No Life Orb

TyphlosionTyphlosion (ShadowStar)

Spoiler

+ Available before Gym 1. 
+ Nice Speed, Nice Special Attack, Decent Special Movepool: Eruption (recommended Heart Scale), Flamethrower, Nature Power (Breed), Hidden Power (preferably Grass), Extrasensory (Breed), Magma Drift TM, Lava Plume, Smokescreen (Can help you "cheese" certain bosses). 
+ A decent Attack, too. Plus Typhlosion gets some cool physical moves: Flame Charge, Gyro Ball (Relearn), Double-Edge (Breed), Covet (Breed), Brick Break (TM) 
+ Typhlosion isn't bad against any Gym Leader, really, besides Valerie. Typhlosion's especially useful against Narcissa, where he can Flame Charge (buffed by the Field) and/or use Nature Power, if you have bred it, and Amber, where you can use Eruption on everything besides the Leader's own Typhlosion. Against' Erick, Typhlosion performs well and Burns come in handy. Flora and Florin are self explnatory. Against the V9 leader, Typhlosion out-speeds everything and Spread Moves are GREAT. 
+ For HMs/Field Moves, Typhlosion is a good Magma Drift user. This could overwrite the Flamethrower slot in your Move-set. I still prefer Lava Plume for Field Changing. 
+ If you manage to get the hidden Heart Scale before Marianette, you can use the Move Relearner's Sister to learn Eruption very early. Meaning you can use Eruption on everything from Marianette to Amber (minus Valerie). If this isn't an option, Lava Plume and Flamethrower work 
- Can't do much to Valerie or Amber's own Typhlosion. 
- Typhlosion doesn't get many coverage moves: just Fire moves, Hidden Power, Nature Power, and Psychic type Extrasensory. And Nature Power and Extrasensory must be bred... 
- Not available until after Angie if you don't choose it as a Starter.
- If Move Tutor is delayed until after Angie, the sheer power of Eruption must wait, but it is incredible versus everything else in the game

VolcaronaVolcarona (Shpee)

Spoiler

+ One of the strongest fire types available with an amazing 135 special attack and 100 speed with a surprising 105 special defense so it can take special attacks well.

+ One of the best sweepers in the game with Quiver Dance, gets access to it's signature move Fiery Dance via relearner which can boost it's special attack +1 50% of the time, bug buzz (relearn or by level up) for stab, hidden power (preferably ground to hit rock types, grass to hit water types, or ice to nail ground types), heat wave for doubles, or flamethrower via TM late in version 9 for a more reliable attack.

+ Once you get Volcarona at level 59, his presence is immediately felt as he does relatively well for Erick, absolutely stomps Flora/Florin easily and has a big impact in the newest gym by out speeding everything and putting in massive work.

+ Abilities are alright, Flame Body is useful for breeding but can also burn the foe upon contact, but swarm should be used for a boost in bug types when hp is low.

+/- Typing is a double-edged sword as Fire and bug are great offensive typings, but also have common weaknesses to flying and water, with a 4x weakness to rock.

- Only available as Larvesta in mystery egg, and evolves pretty late at level 59

- VERY stealth rock weak, or any rock type move in general

- Kinda frail on the physical side, with a less than ideal hp stat

 

A Rank:

BreloomBreloom (ShadowStar)

Spoiler
+ Obtainable before Gym #4 (Mystery Egg) or before Gym #6 (Special Tree @ Akora Forest).
+ Extremely useful in the "Legendary Battles"
+ Nice Attack and decent Speed, plus the Ability Technician to boost some worse moves, so it can use plenty of moves: Spore, Mach Punch, Force Palm, Sky Uppercut, Seed Bomb, Bullet Seed (Breed), Bulk Up ™, Drain Punch (Breed), Headbutt, TM Rock Smash'
+ Spore is extremely useful for many battles.
+ Bullet Seed is boosted to obscene levels with Technician and a Rose Incense
+ Nice resistance to Erick and buffed by Flora / Florin Field
- Lacking against V9 Leader
- Extremely frail.
- Some of Breloom's best moves are available only by Relearning, Breeding, or waiting for Shroomish to learn them. (HOWEVER, the level cap allows Shrooomish to get Spore before Narcissa)
- Either available by luck somewhat early or for certain later on. If you get the latter, you won't be able to use Breloom on Narcissa or Valerie.

CrawdauntCrawdaunt (ShadowStar)

Spoiler
+ Great Attack, plus some nice moves: Aqua Jet, Crabhammer (plus Splash Plate or Mystic Water), Swords Dance, Knock Off, Crunch, Superpower (Breed)
+ Aqua Jet is extremely useful and will save you in Intense.
+ Adaptability powers-up Crawdaunt's STABs. This nets many OHKOs/2HKOs that wold otherwise not occur. Really, all you need are STABs.
+ Obtainable right after the 4th Gym, Narcissa, by fishing/
+ Great for Valerie (the Field does not affect it), Crawli (Rain is up), Angie (Can easily defeat many of her Pokemon, being more physically oriented), and Amber (duh), especially if you can get some Swords Dances up. Basically, great for every major battle. OUTSTANDING against V9 Leader
- Struggles greatly versus Erick, but is alright versus Flora / Florin with some Speed investment
- Low speed and defenses. EV Training would be best.
- Crawdaunt doesn't get so many moves. At least it doesn't need them

DiggersbyDiggersby(tho) (ShadowStar)

Spoiler
+ Available before Gym 1, Venam, in a trade for a Pokemon relatively easy to find.
+ Facade and Take Down are very strong.
+ Huge Power is amazing. That Attack will be raised to 112, which is great with Diggersbytho's physical movepool. You could use Cheek Pouch + Oran Berry, but Sitrus Berries are much better and the Attack stat is much lowered.
+ Speaking of good stats, Diggersby's speed is also great.
+ It can get Earthquake, Quick Attack, Frustration, Return, Facade, Hammer Arm, Stacking Shot, Bounce, Super Fang, Agility, Swords Dance, and Spikes (Breed)
+ Amber is easy to beat, plus Valerie and Angie's Pokemon can be revenge killed when weakened. Narcissa's Doublade which is usually a very bulky menace can also be taken out.
+ If you want, Diggersby can join the Pick-Up Squad.
+ GREAT versus Erick, and can get off some hits versus Flora and Florin
+ FANSTASTIC vs V9 Leader
- No TM Return until around Erick :c
- Somewhat struggles versus Keta, but still holds its own

LudicoloLudicolo (ShadowStar)

Spoiler

+ Available semi-early. (Before Narcissa) 
+ Absolute BEAST in the Rain 
+ Access to Nature Power which helps in many Boss Battle. 
+ Mist allows Ludicolo to transform the Field into Misty Terrain. 
+ Giga Drain is easily breed-able. 
+ Naturally learns Hydro Pump. Leppa Berries restore PP. 
+ Crawli's "Rain" actually helps. 
+ Grass/Water Typing nets Ludicolo many useful resists. 
+ Due to the point that is is ontainable, you could get throgh all of Lombre's moveset with a little help from Reverse Candies. 
- Pretty limited move-pool but its enough to work with. 
- Requires Rain to be at its best. 
- Below average Special Attack and Speed in the absence of Rain, however, Ludicolo's strong moves counter this.

089AMS.pngMuk (Alolan) (FactoryOfSadness)

Spoiler

+Available really early (Zetta has it as a Shadow Pokemon)

+Has an awesome defensive typing (only a 2x weakness to ground)

+Learns awesome moves such as Gunk Shot, Crunch, and the almighty Knock Off

+Great bulk

+Useful for the majority of the gyms

-A bit on the slow side

-As a Grimer, it evolves a bit later, so you may need some patience

-It is likely to get a bad ability in Alchemy, so you may need an ability capsule

730.png Primarina (GreenDecidueyeArrow)

Spoiler

+ Available before Gym 1 as a starter

+ Water/Fairy is an amazing type combo (resists Fire, Ice, Water, Bug, Fighting, Dark, Shadow, and completely immune to Dragon)

+ 126 SpA is highest of any starter along with solid special bulk at 116 SpD. 80 HP ain't half bad either, especially for a wallbreaker.

+ Access to 90 BP water STAB in the form of Sparkling Aria at only level 34 and Moonblast shortly after at 44 or by heart scale. Hydro Pump is another option at level 55/heart scale. As a result, Primarina can function independently without much need for assistance via TM or egg moves.

+ Movepool also includes: Learns Surf HM and can utilize Hidden Power TM, Energy Ball TM, and Psychic TM. Aqua Jet, Sing, and Misty Terrain have niches too but personally, I found myself clicking Moonblast and Hydro Pump 90% of the time.

+ Takes great advantage of Crawli's rain and Flora's enchanted woods + rain (one of the only times you get to OHKO a Ferrothorn with a fairy move :) )

+ Great matchup vs Ren and Aelita due to fairy moves

+ Outstanding vs Amber once the inhibiting terrain is removed by a teammate

+ Holds its own against Valarie due to resisting water and ice beam + great SpD + 95 BP Fairy STAB to hit opposing water types neutrally

+ Special bulk and terrain-boosted Moonblast help tremendously vs Gym 11

+ Ice resist is handy vs Angie and Sparkling Aria avoids the terrain nerf that surf suffers in the aforementioned battle

+ Fairy typing is also handy against Rejuvenation fan favorite Texen

+ Great against Geara's signature pokemon (both battles)

- Opportunity cost due to being a starter (can't have Greninja, Blaziken, etc... as of V9)

- Physically frail unless taking a resisted hit

- Slow 

- Doesn't gain Fairy typing until level 34, so Keta and most shadow pokemon are still threats at that point (on the plus side, Venam won't hit as hard)

- Dead weight against Erick

Talonflame Talonflame (Lord_Chespin)

Spoiler

+ Available very early on, with Fletchling available before Venam and Talonflame itself available around Narcissa.

+ Great speed stat and high-powered STAB moves in Brave Bird and Flare Blitz help it to hit hard and fast.

+ Decent bulk, access to Roost, and a great defensive typing let it take a few hits when it needs to, and Flame Body helps to spread burns to cripple physical attackers

- Gale Wings was nerfed hard, with it only activating at full health; as such, Talonflame's not as great at revenge killing as it was in Gen 6.

- It has a stark naked movepool, with the best moves only available through tutoring and no good Physical STAB move until Acrobatics at Level 44

- Kind of outclassed by Mandibuzz, which is bulkier, Staraptor and Dodrio, which hit harder, and Crobat, which is faster and slightly bulkier; however, Talonflame is available before all of them

763MS.pngTsareena (Guiller)

Spoiler

+ Even with great bulk can hit very hard, making Tsareena a great pivot.

+ Trop kick reduce foes atk making surviving even easier.

+ Good coverage moves for a grass type in payback, play rough (breed), and the powerful Hi jump Kick.

+ Great support and stall capability with aromatherapy and synthesis (breed).

+ Make Valarie and Erick more manageable.

+ Immune to priority moves thanks to Queenly majesty.

+ Available right after Narcissa.

- Pure grass is not so good defensively.

- Mediocre speed.

- Amber exists.

- Good moves like play rough and synthesis require breed.


A- Rank:

HelioliskHeliolisk (ShadowStar)

Spoiler

+ Obtainable very early! (Before Venam) 
+ Pretty strong when first obtainable. 
+ Nice Speed to snipe opponents. 
+ Nice immunity to Ghost and Water (Dry Skin) 
+ OUTSTANDING versus Valarie. 
+ Has a use in every Gym. Some are just iffy. 

- Costs tons of Game Corner coins, so it's a little tedious to get.
- Below average move-pool before access to certain TMs. 
- Frail so be sure that you out-speed your opponent. 
- Learns Thunderbolt at Level 49 as a Helioptile. It is worth the wait though in my opinion. 

LycanrocLycanroc-Midday (Lord_Chespin)

Spoiler

+ Outstanding Attack and Speed stats make Lycanroc a great cleaner for breaking through weakened teams.

+ Perhaps its biggest asset is Accelrock, its exclusive move that has +1 priority and can snipe Rock-weak Pokemon such as the 'mons on Angie or Amber's teams.

+ Its speed makes it a reliable setter of Stealth Rock, as it can get them up before the opponent can take it out.

+ Its movepool is shallow, but has more or less everything it needs: Accelrock, Stone Edge, Crunch, and Stealth Rock.

+ It also gets Rock Climb, so I guess that's useful if you need a user of the move.

- However, it has few ways to muscle past Steel-types, so those are incredibly problematic.

- Its defenses are like wet tissue paper and it has common weaknesses, so it can't really take a hit.

- Its abilities range from useless to meh: Keen Eye is kinda pointless, Sand Rush is cool but Lycanroc has poor synergy with Gigalith (the only available Sand Setter), and Steadfast almost never sees use.

- Struggles to be useful around the time it evolves from Rockruff, as it can't help much against either Keta battle.

ManectricManectric (FactoryOfSadness

Spoiler

+Discharge via level up is a huge plus (especially with double battles when you have a ground type or a Mon with Lightning Rod like A-Marowak)

+Available as soon as you reach route 2 (go back to the hotel room and get your Electrike)

+Very good special attack stat

+Excellent speed

+Does well enough against a majority of the gyms, and is a beast against Valerie

+Static is an excellent ability

-It's pretty frail overall

-It may get the ability Minus instead

-Overall, Heliolisk is probably more viable, but Manectric is more accessible since you don't have to spend as much money for it: it's up to you

758MS.pngSalazzle: (Guiller)

Spoiler

+Salandit available early,right after the first battle with keta.

+ Is pretty easy to get a female salandit in this game, just soft reset in front of the xen grunt with the shadow salandit

+ Early access to toxic + corrosion. This combined  with a great speed tier allow your party to toxic stall almost any threat in the game, making salazzle be helpful in situations where it should be totally useless (against Valarie).  

+ Good sweep potential with nice speed and sp.atk, access to nasty plot, flamethrower,, water pulse (purification), dragon pulse and venonshock by lv up.

+ 4x resistance against fairy, bug and grass and 2x resistance against ice, poison, fire and steel allow salazzle many opportunities to set up nasty plot and sweep.

+ Comes with a nice set of 21 ivs in all stats.

- “FRAIL”  

- Ground moves = a dead gecko

- Best poison stab learned by lv up is venonshock.

- Too many competition for being a fire type in a fire type loaded game.

 

B+ Rank:

MeowsticMeowstic-Male (ShadowStar)

Spoiler
+ Available before Gym 1, Venam
+ Gets the coveted Prankster, which it can make use of with moves like Charm, Misty Terrain, Rain Dance TM, and Yawn (Breed).
+ Prankster + Light Screen + Reflect + Light Clay = Easy surviving.
+ Has a decent Defenses, HP, and Special Attack, so it can also use Psyshock/Psychic as a damaging move.
+ Easily can take out most of Venam and Keta's teams, and its Dual Screens and Misty Terrain will make the other battles much easier.
+ One of the fastest Rain Dance supporters.
- Falls behind after Amber and somewhat before.
- Can't do much offensively besides doing Psyshock/Psychic. In addition, without Miracle Eye, Meowstic can't hit Dark types.
- You'll need to grind up for coins a bit to get Meowstic...
- No Thunder Wave or Toxic - you can only use Yawn. :c

668FMS.png668MS.pngPyroar (By FactoryOfSadness)

Spoiler

+Available early

+Respectable special attack

+Good speed

+Good HM Slave

+Access to Flamethrower via level up

+Takes a dump all over Marianette with Echoed Voice, does decently against the other gym leaders (Angie and Valerie non-withstanding)

 

-poor defenses

-meh abilities (it's a special attacker with moxie...?)

-pretty bad type

 

B Rank:

GolemGolem (Non-Alolan) (By FactoryOfSadness)

Spoiler

+Gets access to helpful moves like Earthquake and Stone Edge through level up

+Sturdy is an awesome ability

+Great attack

+Decent defenses

+STEALTH ROCK THROUGH LEVEL UP

-HORRID SPECIAL DEFENSE

-HORRID TYPE

-HORRID SPEED (pretty much requires the use of quick claw)

-pretty sad without sturdy

260MS.pngSwampert (FactoryOfSadness)

Spoiler

+Great bulk

+One of the best defensive typings in the game

+Learns a variety of HM-esque moves, such as Surf, Rock Smash, Rock Climb, and Strength

+Learns Earthquake through level up

+Available as a starter

-A bit too slow

-Grass types are still a thing

-Holds its own against the gym leaders, but struggles against Crawli and Flora/Florin

-A lot of the moves it learns through level up during the first half of the game are special, yet it is a physical attacker

 B- Rank:

777MS.pngTogedemaru (FactoryOfSadness)

Spoiler

+Available relatively early in the game

+A pretty decent type with a pretty decent ability in Iron Barbs

+Has access to the almighty and underrated move Spiky Shield (you can see how fun that will be if you also put a rocky helmet on this thing)

+Good speed

+Gets access to Nuzzle through level up

+Pretty good attack to take advantage of Zing Zap

-It's special attack is lacking, and it learns a lot of special attacking moves

-The only real steel type move it gets is Gyro Ball, and that's through a TM

-Overall outclassed by Magnezone (better special attack with a wider variety of moves), and eventually gets outclassed by Manectric (who has superior special attack and speed)

 

C+ Rank:

337MS.pngLunatone (FactoryOfSadness)

Spoiler

+Respectable special attack and special defense

+Available before the second gym battle

+Access to the moves Psychic, Rock Slide, and Stone Edge via Level Up

+Helpful during Keta, Angie (although barely), Crawli's slower bugs, and even Amber

+LEVITATE

-Extremely disappointing attack stat

-Defense stat leaves a lot to be desired

-Mediocre speed

-Overall, there are a lot of rock types and psychic types that just do their jobs better than Lunatone

SwoobatSwoobat (By FactoryOfSadness

Spoiler

+An early game beast (RIP Venam and Keta)

+Takes advantage nicely of Blessed Field with access to Confusion

+Access to the ability Simple

+Gets access to Calm Mind at Level 29

-Good luck using it past the third gym

-Useless without the ability Simple

-Has the defensive capabilities of a cardboard box

 

C Rank:

354MS.pngBannete (Guiller)

Spoiler

+ First ghost Pokémon that you have Access.

+ Knock off, will-o-wisp, curse and shadow sneak in the early game is pretty sweet.

+ Good atk.

+ Very strong against Keta and Venam thanks to will-o-wisp and resistances.

+ Curse is always useful against dimensional rifts.

- Too slow.

- Too frail.

- Fall behind in performance after Narcissa.

- At this point, almost any ghost that you can find is better.

WalreinWalrein (By FactoryOfSadness)

Spoiler

+Great HP

+Decent bulk

+THICK FAT FTW

+Great special attack

+Gets access to a decent amount of HMs as Spheal

+You can catch Spheal at a relatively high level, allowing quicker access to Warren

+Blizzard stalls Amber's strategy (it gets Blizzard through level up)

-Arrives a bit too late

-Not helpful past Angie and Amber

-SLOW

-Ice is not a good defensive type

 

C- Rank:

ChesnaughtChesnaught (By FactoryOfSadness)

Spoiler

+Good attack

+Spiky Shield is VERY underrated

+Leech Seed is helpful

+Hits hard

-too slow

-typing is not as good

-gets walled by many of the gyms

-overall outclassed by Breloom

 

D Rank:

LumineonLumineon (FactoryOfSadness)

Spoiler

+Get early access to Finneon as a Shadow Pokemon

+Decent enough speed

+Gets coverage moves in Gust... and Silver Wind... I guess...

-Poor stats everywhere else

-Gets outclassed by the other water types at pretty much every position

 

E Rank:

201BMS.png201MS.png201DMS.pngUnown (By FactoryOfSadness)

Spoiler

+Just kidding, there are no positives

-Dear god, please don't do this to yourself...

 

Edited by Lord Chespin
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Bumping this so it gets some more attention. Also, adding two new analyses: Lycanroc-Midday for A-, and Talonflame for A Rank!

745MS.pngLycanroc-Midday (Lord_Chespin, A-)

Spoiler

+ Outstanding Attack and Speed stats make Lycanroc a great cleaner for breaking through weakened teams.

+ Perhaps its biggest asset is Accelrock, its exclusive move that has +1 priority and can snipe Rock-weak Pokemon such as the 'mons on Angie or Amber's teams.

+ Its speed makes it a reliable setter of Stealth Rock, as it can get them up before the opponent can take it out.

+ Its movepool is shallow, but has more or less everything it needs: Accelrock, Stone Edge, Crunch, and Stealth Rock.

+ It also gets Rock Climb, so I guess that's useful if you need a user of the move.

- However, it has few ways to muscle past Steel-types, so those are incredibly problematic.

- Its defenses are like wet tissue paper and it has common weaknesses, so it can't really take a hit.

- Its abilities range from useless to meh: Keen Eye is kinda pointless, Sand Rush is cool but Lycanroc has poor synergy with Gigalith (the only available Sand Setter), and Steadfast almost never sees use.

- Struggles to be useful around the time it evolves from Rockruff, as it can't help much against either Keta battle.

 

Talonflame Talonflame (Lord_Chespin, A)

Spoiler

+ Available very early on, with Fletchling available before Venam and Talonflame itself available around Narcissa.

+ Great speed stat and high-powered STAB moves in Brave Bird and Flare Blitz help it to hit hard and fast.

+ Decent bulk, access to Roost, and a great defensive typing let it take a few hits when it needs to, and Flame Body helps to spread burns to cripple physical attackers

- Gale Wings was nerfed hard, with it only activating at full health; as such, Talonflame's not as great at revenge killing as it was in Gen 6.

- It has a stark naked movepool, with the best moves only available through tutoring and no good Physical STAB move until Acrobatics at Level 44

- Kind of outclassed by Mandibuzz, which is bulkier, Staraptor and Dodrio, which hit harder, and Crobat, which is faster and slightly bulkier; however, Talonflame is available before all of them

 

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Typhlosion (A+)



+ Available before Gym 1.

+ Nice Speed, Nice Special Attack, Decent Special Movepool: Eruption (recommended Heart Scale), Flamethrower, Nature Power (Breed), Hidden Power (preferably Grass), Extrasensory (Breed), Magma Drift TM, Lava Plume, Smokescreen (Can help you "cheese" certain bosses).

+ A decent Attack, too. Plus Typhlosion gets some cool physical moves: Flame Charge, Gyro Ball (Relearn), Double-Edge (Breed), Covet (Breed), Brick Break (TM)

+ Typhlosion isn't bad against any Gym Leader, really, besides Valerie. Typhlosion's especially useful against Narcissa, where he can Flame Charge (buffed by the Field) and/or use Nature Power, if you have bred it, and Amber, where you can use Eruption on everything besides the Leader's own Typhlosion. Against' Erick, Typhlosion performs well and Burns come in handy. Flora and Florin are self explnatory. Against the V9 leader, Typhlosion out-speeds everything and Spread Moves are GREAT.

+ For HMs/Field Moves, Typhlosion is a good Magma Drift user. This could overwrite the Flamethrower slot in your Move-set. I still prefer Lava Plume for Field Changing.

+ If you manage to get the hidden Heart Scale before Marianette, you can use the Move Relearner's Sister to learn Eruption very early. Meaning you can use Eruption on everything from Marianette to Amber (minus Valerie). If this isn't an option, Lava Plume and Flamethrower work

- Can't do much to Valerie or Amber's own Typhlosion.

- Typhlosion doesn't get many coverage moves: just Fire moves, Hidden Power, Nature Power, and Psychic type Extrasensory. And Nature Power and Extrasensory must be bred...

- Available only as a starter.

- If Move Tutor is delayed until after Angie, the sheer power of Eruption must wait, but it is incredible versus everything else in the game

 

Gardevoir (A+)

+ Available before Gym 1, Venam, if you're lucky.
- Available only by Jackpot, so if you don't get it, available before Gym 8 in an event
+ A great Special Attack and Defense, and a decent Speed, with a nice special movepool: Moonblast (Relearn), Misty Terrain (Relearn), Calm Mind, Psychic, TM Shadow Ball, TM Grass Knot, TM Charge Beam, Hidden Power (preferably Fighting), Destiny Bond (Breed), Disable (Breed), Draining Kiss, Stored Power
+ Trace is very good for copying Abilities such as Adaptability, Sheer Force, and _____ Absorb. Telepathy is useful as well for dodging allies moves during Double Battles such as Surf, Earthquake, Sludge Wave, and Magma Drift.
+ Double-Edged sword against Venam (Psychic against Poison, Poison against Fairy) and Marianette (Fairy is buffed, Physical Attackers hurt), and simply just good against Keta, Valerie and Amber (if you Trace correctly), and Angie, for walling Cold Truths. Against Erick, CM is very handy, as it is with Flora and Florin. Against V9 Leader, Garde is irreplaceable.
+ Resists Shadow moves.
+ Even before Moonblast, Clam Mind + Draining Kiss makes it an amazing special tank
- Weak against Narcissa and Crawli.
- Bad Defense (no Will O Wisp Yt
- Gardevoirite isn't going to be available for a while, most likely.
 
Breloom (A)
+ Obtainable before Gym #4 (Mystery Egg) or before Gym #6 (Special Tree @ Akora Forest).
+ Extremely useful in the "Legendary Battles"
+ Nice Attack and decent Speed, plus the Ability Technician to boost some worse moves, so it can use plenty of moves: Spore, Mach Punch, Force Palm, Sky Uppercut, Seed Bomb, Bullet Seed (Breed), Bulk Up ™, Drain Punch (Breed), Headbutt, TM Rock Smash'
+ Spore is extremely useful for many battles.
+ Bullet Seed is boosted to obscene levels with Technician and a Rose Incense
+ Nice resistance to Erick and buffed by Flora / Florin Field
- Lacking against V9 Leader
- Extremely frail.
- Some of Breloom's best moves are available only by Relearning, Breeding, or waiting for Shroomish to learn them. (HOWEVER, the level cap allows Shrooomish to get Spore before Narcissa)
- Either available by luck somewhat early or for certain later on. If you get the latter, you won't be able to use Breloom on Narcissa or Valerie.
 
Crawdaunt (A)
+ Great Attack, plus some nice moves: Aqua Jet, Crabhammer (plus Splash Plate or Mystic Water), Swords Dance, Knock Off, Crunch, Superpower (Breed)
+ Aqua Jet is extremely useful and will save you in Intense.
+ Adaptability powers-up Crawdaunt's STABs. This nets many OHKOs/2HKOs that wold otherwise not occur. Really, all you need are STABs.
+ Obtainable right after the 4th Gym, Narcissa, by fishing/
+ Great for Valerie (the Field does not affect it), Crawli (Rain is up), Angie (Can easily defeat many of her Pokemon, being more physically oriented), and Amber (duh), especially if you can get some Swords Dances up. Basically, great for every major battle. OUTSTANDING against V9 Leader
- Struggles greatly versus Erick, but is alright versus Flora / Florin with some Speed investment
- Low speed and defenses. EV Training would be best.
- Crawdaunt doesn't get so many moves. At least it doesn't need them!
 
Diggersby (A)
+ Available before Gym 1, Venam, in a trade for a Pokemon relatively easy to find.
+ Facade and Take Down are very strong.
+ Huge Power is amazing. That Attack will be raised to 112, which is great with Diggersbytho's physical movepool. You could use Cheek Pouch + Oran Berry, but Sitrus Berries are much better and the Attack stat is much lowered.
+ Speaking of good stats, Diggersby's speed is also great.
+ It can get Earthquake, Quick Attack, Frustration, Facade, Hammer Arm, Stacking Shot, Bounce, Super Fang, Agility, Swords Dance, and Spikes (Breed)
+ Amber is easy to beat, plus Valerie and Angie's Pokemon can be revenge killed when weakened. Narcissa's Doublade which is usually a very bulky menace can also be taken out.
+ If you want, Diggersby can join the Pick-Up Squad.
+ GREAT versus Erick, and can get off some hits versus Flora and Florin
+ FANSTASTIC vs V9 Leader
- No TM Return :c
- Somewhat struggles versus Keta, but still holds its own
 
Magnezone (A+)
+ Magneton has the fanatstic Abilities of Sturdy and Analytic. Analytic for more offense, but Sturdy for making sure you can live at least two hits. T Wave + Sturdy is great
+ 120 Special Attack. You'll do well with Charge Beam, Discharge, Flash Cannon, Metal Sound, Thunder Wave, Hidden Power
+ It's useful for most bosses and Angie!
+ Nice versus the Erick due to the Field Effect.
+ Magnet Rise is really good in conjunction with Sturdy or prediction with Analytic.
+ Amazing vs Gym #11
+ Air Balloon @ Grand Dream
- Besides Electric moves and Steel moves and your random Hidden Power, there's nothing else special that Magneton gets. It always deals a ton of damage.
+ / - It's available just before Crawli by a Help Center Quest. However, it is immediately useful
 
Nidoking and Nidoqueen (A+)
+ Both available before Gym 1, wild, with a Moon Stone available before Gym 2.
+ The King has very nice offense and higher speed, the Queen has very nice bulk. Choose either.
+ Hustle is a very nice Ability boosting that Attack, which later becomes Sheer Force, which boosts a couple moves on both. Poison Point can be useful, but is less used due to so much chance.
+ The King has: Megahorn, Thrash, Chip Away, Earth Power, Beat Up (Breed), Head Smash (Breed), Iron Tail (Breed), Poison Tail (Breed), Sucker Punch (Breed), Surf TM, Poison Sweep TM, Sludge Bomb TM, Toxic Spikes, Poison Jab, Sludge Wave TM, whereas the Queen has many of these moves but switches Megahorn with Superpower. Sucker Punch for Skull Bash, Head Smash for Charm, and Pursuit. Also Brick Break TM
+ Venam can be taken down with Hustle, and Toxic Spikes can help with basically everything else. In addition, Superpower on Queen works nicely against Angie, and both the King and the Queen are useful against Marianette and Amber's teams.
+ Counters Erick
+ Amazing versus Gym #11 due to Leader's low speed
- No Ice Beam
- No Life Orb
 
Ludicolo (A)

+ Available semi-early. (Before Narcissa)

+ Absolute BEAST in the Rain

+ Access to Nature Power which helps in many Boss Battle.

+ Mist allows Ludicolo to transform the Field into Misty Terrain.

+ Giga Drain is easily breed-able.

+ Naturally learns Hydro Pump. Leppa Berries restore PP.

+ Crawli's "Rain" actually helps.

+ Grass/Water Typing nets Ludicolo many useful resists.

+ Due to the point that is is ontainable, you could get throgh all of Lombre's moveset with a little help from Reverse Candies.

- Pretty limited move-pool but its enough to work with.

- Requires Rain to be at its best.

- Below average Special Attack and Speed in the absence of Rain, however, Ludicolo's strong moves counter this.

 

Misdreavus (A-) (Potentially Moved?) (Pending)

+ Available before Gym 1, Venam, as a repeatable event.
+ Levitate is the only choice of Ability, but a Ground Immunity is nice to add on with the Fighting and Normal Immunity. This also means Migmagius is a suitable partner for an Earthquaker in Doubles.
+ A nice special movepool to go along with Mismagius' nice Special Attack and Speed: Shadow Ball, Magical Leaf (Relearn), Power Gem, Mystical Fire (Relearn), Perish Song, Destiny Bond (Breed), Nasty Plot (Breed), Pain Split.
+ A great Special Defense.
+ Useful for Narcissa, if you outspeed. In addition, Perish Song/Destiny Bond can take out some bosses.
+ Nice Speed for OHKOing opponents who are weak to its Moves.
- Terrible Defense and HP...
- You have to get the moves you want on Misdreavus before evolving it, since some moves aren't available due to evolution by stone. In addition, many of Mismagius' offensive moves are available only by relearning.
 
Meowstic (B+)
+ Available before Gym 1, Venam
+ Gets the coveted Prankster, which it can make use of with moves like Charm, Misty Terrain, Rain Dance TM, and Yawn (Breed).
+ Prankster + Light Screen + Reflect + Light Clay = Easy surviving.
+ Has a decent Defenses, HP, and Special Attack, so it can also use Psyshock/Psychic as a damaging move.
+ Easily can take out most of Venam and Keta's teams, and its Dual Screens and Misty Terrain will make the other battles much easier.
+ One of the fastest Rain Dance supporters.
- Falls behind after Amber and somewhat before.
- Can't do much offensively besides doing Psyshock/Psychic. In addition, without Miracle Eye, Meowstic can't hit Dark types.
- You'll need to grind up for coins a bit to get Meowstic...
- No Thunder Wave or Toxic - you can only use Yawn. :c
 
Heliolisk (A-)

+ Obtainable very early! (Before Venam)

+ Pretty strong when first obtainable.

+ Nice Speed to snipe opponents.

+ Nice immunity to Ghost and Water (Dry Skin)

+ OUTSTANDING versus Valarie.

+ Has a use in every Gym. Some are just iffy.

- Below average move-pool before access to certain TMs.

- Frail so be sure that you out-speed your opponent.

- Learns Thunderbolt at Level 49 as a Helioptile. It is worth the wait though in my opinion.

 

Might add some more later. Most are edited versions of my entries from the previous versions.

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I would argue for Talonflame to at least be brought down to A-, maybe even B+.

I don't recall any early Heart Scales, so the only STAB moves you have access to for the first 4 gyms are Peck and Flame Charge. That coupled w/ it's subpar attack makes it's speed and reliable recovery the only real standouts.

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4 minutes ago, TheWaddleDee said:

I would argue for Talonflame to at least be brought down to A-, maybe even B+.

I don't recall any early Heart Scales, so the only STAB moves you have access to for the first 4 gyms are Peck and Flame Charge. That coupled w/ it's subpar attack makes it's speed and reliable recovery the only real standouts.

Personally, I believe that Talonflame is good enough later in the game to justify it being somewhere in the A Range. Although I do have to agree that it lacks in the earlier parts of the game.

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Volcarona (A+ or even S tier)

Spoiler

+ One of the strongest fire types available with an amazing 135 special attack and 100 speed with a surprising 105 special defense so it can take special attacks well.

+ One of the best sweepers in the game with Quiver Dance, gets access to it's signature move Fiery Dance via relearner which can boost it's special attack +1 50% of the time, bug buzz (relearn or by level up) for stab, hidden power (preferably ground to hit rock types, grass to hit water types, or ice to nail ground types), heat wave for doubles, or flamethrower via TM late in version 9 for a more reliable attack.

+ Once you get Volcarona at level 59, his presence is immediately felt as he does relatively well for Erick, absolutely stomps Flora/Florin easily and has a big impact in the newest gym by out speeding everything and putting in massive work.

+ Abilities are alright, Flame Body is useful for breeding but can also burn the foe upon contact, but swarm should be used for a boost in bug types when hp is low.

+/- Typing is a double-edged sword as Fire and bug are great offensive typings, but also have common weaknesses to flying and water, with a 4x weakness to rock.

- Only available as Larvesta in mystery egg, and evolves pretty late at level 59

- VERY stealth rock weak, or any rock type move in general

- Kinda frail on the physical side, with a less than ideal hp stat

 

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Chandelure (A-)

Spoiler

+140 base SpA gets a lot of kills

+Ghost/Fire typing hits a lot, and lands you two immunities along with 5+ resistances.

+Has strong grass coverage in Energy Ball

+Has Flash Fire to abuse burning mountain fields

+Has Will-o-wisp to make up for it's defense.

+Trick room for it's average speed.

+Fantastic against V9 gym, and Angie.

+65/90/90 lets you survive a lot of things and revenge kill in return with 140 base spA

-Is gotten in about the end of the middle of the game.

-Long, boring, and hard sidequest required to obtain a level 5 litwick. (At this point, your pokemon are at 52-60)

 

 

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Grubbin (a-)


 

Spoiler

 

+available fairly early right after amethyst cave

+insane moveset

+usefull throughout most of the game

-fairly slow pokemon

-evolves to his 3rd form kinda late ( terajuma jungle)

-does absolutely nothing vs some gyms (fire,ice)

 

 

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@Lord Chespin, Here are some I used. From experience, here is how I see them (only my opinion):

 

 

Chesnaught: C-

+Good attack

+Spiky Shield is VERY underrated

+Leech Seed is helpful

+Hits hard

 

-too slow

-typing is not as good

-gets walled by many of the gyms

-overall outclassed by Breloom

 

Swoobat: C+

+An early game beast (RIP Venam and Keta)

+Takes advantage nicely of Blessed Field with access to Confusion

+Access to the ability Simple

+Gets access to Calm Mind at Level 29

 

-Good luck using it past the third gym

-Useless without the ability Simple

-Has the defensive capabilities of a cardboard box

 

Golem (Kantonian): B

 

+Gets access to helpful moves like Earthquake and Stone Edge through level up

+Sturdy is an awesome ability

+Great attack

+Decent defenses

+STEALTH ROCK THROUGH LEVEL UP

 

-HORRID SPECIAL DEFENSE

-HORRID TYPE

-HORRID SPEED (pretty much requires the use of quick claw)

-pretty sad without sturdy

 

Pyroar: B+

 

+Available early

+Respectable special attack

+Good speed

+Good HM Slave

+Access to Flamethrower via level up

+Takes a dump all over Marianette with Echoed Voice, does decently against the other gym leaders (Angie and Valerie non-withstanding)

 

-poor defenses

-meh abilities (it's a special attacker with moxie...?)

-pretty bad type

 

Walrein: C

 

+Great HP

+Decent bulk

+THICK FAT FTW

+Great special attack

+Gets access to a decent amount of HMs as Spheal

+You can catch Spheal at a relatively high level, allowing quicker access to Warren

+Blizzard stalls Amber's strategy (it gets Blizzard through level up)

 

-Arrives a bit too late

-Not helpful past Angie and Amber

-SLOW

-Ice is not a good defensive type

 

 

Also, as a bonus, Unown: E

 

+Just kidding, there are no positives

 

-Dear god, please don't do this to yourself...

Edited by FactoryofSadness
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Okay, sorry I took so long. Updated with FactoryOfSadness' analyses!

 

Also, @coldscars do you think you could go a little more in-depth with your Vikavolt analysis? I agree that Vikavolt has a stellar 145 base Special Attack as well as good bulk and a decent movepool, but I feel that it being stuck as a Charjabug hurts its viability.

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758MS.pngSalazzle: (A-)
 

Spoiler

+Salandit available early,right after the first battle with keta.

+ Is pretty easy to get a female salandit in this game, just soft reset in front of the xen grunt with the shadow salandit

+ Early access to toxic + corrosion. This combined  with a great speed tier allow your party to toxic stall almost any threat in the game, making salazzle be helpful in situations where it should be totally useless (against Valarie).  

+ Good sweep potential with nice speed and sp.atk, access to nasty plot, flamethrower,, water pulse (purification), dragon pulse and venonshock by lv up.

+ 4x resistance against fairy, bug and grass and 2x resistance against ice, poison, fire and steel allow salazzle many opportunities to set up nasty plot and sweep.

+ Comes with a nice set of 21 ivs in all stats.

 

- “FRAIL”  

- Ground moves = a dead gecko

- Best poison stab learned by lv up is venonshock.

- Too many competition for being a fire type in a fire type loaded game.

 

354MS.pngBannete (C)

Spoiler

+ First ghost Pokémon that you have Access.

+ Knock off, will-o-wisp, curse and shadow sneak in the early game is pretty sweet.

+ Good atk.

+ Very strong against Keta and Venam thanks to will-o-wisp and resistances.

+ Curse is always useful against dimensional rifts.

 

 

- Too slow.

- Too frail.

- Fall behind in performance after Narcissa.

- At this point, almost any ghost that you can find is better.

 

763MS.pngTsareena (A)
 

Spoiler

+ Even with great bulk can hit very hard, making Tsareena a great pivot.

+ Trop kick reduce foes atk making surviving even easier.

+ Good coverage moves for a grass type in payback, play rough (breed), and the powerful Hi jump Kick.

+ Great support and stall capability with aromatherapy and synthesis (breed).

+ Make Valarie and Erick more manageable.

+ Immune to priority moves thanks to Queenly majesty.

+ Available right after Narcissa.

 

 

- Pure grass is not so good defensively.

- Mediocre speed.

- Amber exist.

- Good moves like play rough and synthesis require breed.

 

Edited by ~ Guiller ~
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730.png Primarina (A)

 

Spoiler

+ Available before Gym 1 as a starter

+ Water/Fairy is an amazing type combo (resists Fire, Ice, Water, Bug, Fighting, Dark, Shadow, and completely immune to Dragon)

+ 126 SpA is highest of any starter along with solid special bulk at 116 SpD. 80 HP ain't half bad either, especially for a wallbreaker.

+ Access to 90 BP water STAB in the form of Sparkling Aria at only level 34 and Moonblast shortly after at 44 or by heart scale. Hydro Pump is another option at level 55/heart scale. As a result, Primarina can function independently without much need for assistance via TM or egg moves.

+ Movepool also includes: Learns Surf HM and can utilize Hidden Power TM, Energy Ball TM, and Psychic TM. Aqua Jet, Sing, and Misty Terrain have niches too but personally, I found myself clicking Moonblast and Hydro Pump 90% of the time.

+ Takes great advantage of Crawli's rain and Flora's enchanted woods + rain (one of the only times you get to OHKO a Ferrothorn with a fairy move :) )

+ Great matchup vs Ren and Aelita due to fairy moves

+ Outstanding vs Amber once the inhibiting terrain is removed by a teammate

+ Holds its own against Valarie due to resisting water and ice beam + great SpD + 95 BP Fairy STAB to hit opposing water types neutrally

+ Special bulk and terrain-boosted Moonblast help tremendously vs Gym 11

+ Ice resist is handy vs Angie and Sparkling Aria avoids the terrain nerf that surf suffers in the aforementioned battle

+ Fairy typing is also handy against Rejuvenation fan favorite Texen

+ Great against Geara's signature pokemon (both battles)

 

- Opportunity cost due to being a starter (can't have Greninja, Blaziken, etc... as of V9)

- Physically frail unless taking a resisted hit

- Slow 

- Doesn't gain Fairy typing until level 34, so Keta and most shadow pokemon are still threats at that point (on the plus side, Venam won't hit as hard)

- Dead weight against Erick

 

Edited by GreenDecidueyeArrow
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Imma grade from my own experiance:

 

 

Lycanroc(day)(b+):

Spoiler

+quite fast and hits hard

+can learn howl so has the capability to sweep

+accelrock is a nice rock type priority move

+has access to the sneaky pebbles

+can be caught very early

+is a badass wolf

 

-VERY frail

-basicaly only learns rock moves and a couple of dark so little covarage

-is a rock type so many weaknesses

-all of his best moves can be innacurate

 

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@Lord Chespin, I'm playing a new save file, and I have some more rankings that may help:

 

Muk (Alolan): A

 

+Available really early (Zetta has it as a Shadow Pokemon)

+Has an awesome defensive typing (only a 2x weakness to ground)

+Learns awesome moves such as Gunk Shot, Crunch, and the almighty Knock Off

+Great bulk

+Useful for the majority of the gyms

 

-A bit on the slow side

-As a Grimer, it evolves a bit later, so you may need some patience

-It is likely to get a bad ability in Alchemy, so you may need an ability capsule

 

Swampert: B/B-

 

+Great bulk

+One of the best defensive typings in the game

+Learns a variety of HM-esque moves, such as Surf, Rock Smash, Rock Climb, and Strength

+Learns Earthquake through level up

+Available as a starter

 

-A bit too slow

-Grass types are still a thing

-Holds its own against the gym leaders, but struggles against Crawli and Flora/Florin

-A lot of the moves it learns through level up during the first half of the game are special, yet it is a physical attacker

 

Togedemaru: B-

 

+Available relatively early in the game

+A pretty decent type with a pretty decent ability in Iron Barbs

+Has access to the almighty and underrated move Spiky Shield (you can see how fun that will be if you also put a rocky helmet on this thing)

+Good speed

+Gets access to Nuzzle through level up

+Pretty good attack to take advantage of Zing Zap

 

-It's special attack is lacking, and it learns a lot of special attacking moves

-The only real steel type move it gets is Gyro Ball, and that's through a TM

-Overall outclassed by Magnezone (better special attack with a wider variety of moves), and eventually gets outclassed by Manectric (who has superior special attack and speed)

 

Lunatone: C+/C

 

+Respectable special attack and special defense

+Available before the second gym battle

+Access to the moves Psychic, Rock Slide, and Stone Edge via Level Up

+Helpful during Keta, Angie (although barely), Crawli's slower bugs, and even Amber

+LEVITATE

 

-Extremely disappointing attack stat

-Defense stat leaves a lot to be desired

-Mediocre speed

-Overall, there are a lot of rock types and psychic types that just do their jobs better than Lunatone

 

Manectric: A-

 

+Discharge via level up is a huge plus (especially with double battles when you have a ground type or a Mon with Lightning Rod like A-Marowak)

+Available as soon as you reach route 2 (go back to the hotel room and get your Electrike)

+Very good special attack stat

+Excellent speed

+Does well enough against a majority of the gyms, and is a beast against Valerie

+Static is an excellent ability

 

-It's pretty frail overall

-It may get the ability Minus instead

-Overall, Heliolisk is probably more viable, but Manectric is more accessible since you don't have to spend as much money for it: it's up to you

 

Lumineon: D

 

+Get early access to Finneon as a Shadow Pokemon

+Decent enough speed

+Gets coverage moves in Gust... and Silver Wind... I guess...

 

-Poor stats everywhere else

-Gets outclassed by the other water types at pretty much every position

 

And finally, most of all, the actual best Pokemon in Rejuvenation by a long shot (WAY better than Blaziken):

 

Luvdisc: SS

 

+There are totally no negatives

+An excellent mon for Rejuvenation, because it's mere presence can cause your opponents to laugh themselves to death

+With great speed, its ability in the rain can ensure the one stat it doesn't need a boost in gets another boost, ensuring "damage"

+Incredible versatility with it's wide variety of Draining Kiss and Heart Stamp through level up

+Decimate the competition with its amazing special attack stat of 40

+Confuse enemies with Sweet Kiss, and MAYBE buy one more turn before Luvdisc becomes heart-shaped mush

+Luvdisc becomes an incredible Pokemon to breed with, allowing it to gain awesome moves such as Mud Sport, Captivate, and Splash

+Alomamola only WISHES it could be this good

 

Luvdisc.jpg.c2233eb3990b5fbe7aada0c9726be5c3.jpg

 

...but seriously, this is an obvious E.

Edited by FactoryofSadness
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  • Global Mods

Medicham: A/A+

Spoiler

+Monstrous attack with pure power, especially with a positive nature and a few EV's

+Available very early (amethyst cave)

+STAB Hi Jump Kick is learned relatively early and hits very hard

+Passable speed and bulk

+good coverage options with move reteacher

 

-No physical psychic move in natural level up set

-a bit slow without investment

-few resistances

 

overall Medicham has been an amazing member of the team, often sweeping about 2/3 of teams that don't resist fighting, either with no support or just sticky web. effective attack value is 27% higher than my salamence.

 

Edited by DreamblitzX
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Shedinja A or A+
 

Spoiler

+Wonder Guard, no need to further explain
+Heal Block is very useful against annoying Leftover users or Recover/Synthesis/Etc users

+Is better to hold on onto Nincada before evolving, so it lears Metal Claw and Dig
+Veeeery useful against Valarie and Flora/Florin, kinda against Crawli and Erick

+Once you got Shadow Claw, teach it to Shedinja. Powerful STAB and high critical hit chance.

+You can get it MidGame at Terajuma Forest.

 

-Many other Pokémon have moves that can kill it.
-Weather. Entry Hazards. Status Conditions. Struggle. Amber. Angie. Just no.
-While it can be useful againts Magenta and Neon AKA Puppet Masters, most of their Pokémon have Shadow ball.
-It MUST have Metal Claw in order to quick kill its enemies and evade a possible Struggle.


Scolipede B
 

Spoiler

+Great Attack and Great Speed
+It naturally learns Toxic, and Protect. Very useful moves in case it cannot deal directly with its foe.
+Its three abilities are useful. In order to best to not so best: Speed Boost, Swarm, Poison Point.

+Extremely useful against Florin due to his team being Glass Cannons, Also kinda useful against Flora.
+Available before Gym 3.
+Can learn very powerful moves.


-But this moves are only teachable late-game.
-While it has decent Defense, its special bulk is just laughable.
-You can get it before Narcissa. Nice, just nice, uselsess...
-You either OHKO/2HKO Psychic Types, or you lose to them.
-Useless against Amber and Angie.

~It may be used as Suicide Toxic Dig Protect Combo in some cases like Angie, Crawli, Valarie and Erick.
~It is relatively useful against Ren, since most of his team has Bug-Types well covered.

 

Edited by DeathBoo
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3 hours ago, FactoryofSadness said:

Lumineon: D

 

+Get early access to Finneon as a Shadow Pokemon

+Decent enough speed

+Gets coverage moves in Gust... and Silver Wind... I guess...

 

-Poor stats everywhere else

-Gets outclassed by the other water types at pretty much every position

 

i agree with this ranking but i'd just like to mention that it's like the first pokemon to be able to learn rain dance so if you really want that for early fights (maybe for a water mono?) go ahead and use it until you can get literally anything else

 

idk what its shadow-only moves are though

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16 hours ago, Lord Chespin said:

Okay, sorry I took so long. Updated with FactoryOfSadness' analyses!

 

Also, @coldscars do you think you could go a little more in-depth with your Vikavolt analysis? I agree that Vikavolt has a stellar 145 base Special Attack as well as good bulk and a decent movepool, but I feel that it being stuck as a Charjabug hurts its viability.

for me i basically thought he got useless as soon as I reached terrajuma. i stopped using him but then someone in the forums told me he will evolve there .  and now im using him again for the rest of my game. also if you get heartscales you can get an amazing moveset for vikavolt.

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14 hours ago, Fumble said:

 

i agree with this ranking but i'd just like to mention that it's like the first pokemon to be able to learn rain dance so if you really want that for early fights (maybe for a water mono?) go ahead and use it until you can get literally anything else

 

idk what its shadow-only moves are though

From what I remember, it gets Flame Charge as a shadow only move. Then again, it's a Finneon. It's already really frail, and that move isn't particularly useful in the near future.

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